[HN Gopher] Sony debuts first PS5 controller for disabled gamers
       ___________________________________________________________________
        
       Sony debuts first PS5 controller for disabled gamers
        
       Author : thunderbong
       Score  : 292 points
       Date   : 2023-12-07 07:16 UTC (3 days ago)
        
 (HTM) web link (www.bbc.com)
 (TXT) w3m dump (www.bbc.com)
        
       | uxp8u61q wrote:
       | Five years after Xbox.
        
         | askonomm wrote:
         | So? What does this comparison add to the table? Is it somehow
         | bad to create the same thing for a different platform? Did you
         | also write on Google Chrome thread when it launched "4 years
         | after Firefox"? It just sounds demeaning. I for one don't care
         | what Xbox has or doesn't have, I like my PS, and I'm happy that
         | people with disabilities can also game on PS now if they'd want
         | to do so.
        
           | blitz_skull wrote:
           | 5 years late and only one joy stick. How can you
           | simultaneously be late to the innovation table AND deliver an
           | inferior product?
        
             | alpaca128 wrote:
             | What makes you think that an official controller doesn't
             | have enough inputs, or that it's inferior? Just a single
             | image?
        
               | blitz_skull wrote:
               | Uh.. the review where the disabled gamer mentions that he
               | can't play the game that needs 2 thumb sticks because the
               | controller only had 1. It's stated clearly in the
               | article.
        
           | zlg_codes wrote:
           | It's merely a reminder that they didn't think of it first and
           | aren't trailblazing anything.
           | 
           | There have been many community controllers but I believe MS
           | was the first to try to make a real consumer product that
           | serves disabilities without DIY stuff. Kind of an odd stunt
           | and a tiny market, but it appears to have made some splashes.
           | 
           | Sure we can 'just be happy', but we can also acknowledge that
           | Sony didn't care about it until Microsoft did something about
           | it. Same as they didn't care about motion controls until
           | Nintendo busted out the Wii. Both MS and Sony scrambled to
           | put out motion shit the next few years.
        
             | askonomm wrote:
             | Fair enough. I guess I'm just conditioned to see that
             | almost nobody cares about accessibility and so I'm just
             | happy to see a win no matter how small.
        
         | lopis wrote:
         | Didn't the Xbox just ban 3rd party controllers?
        
           | alpaca128 wrote:
           | Yes, and I'm not surprised considering the quality and price
           | of the official models. No need to compete when there's no
           | competition.
        
           | DerekL wrote:
           | Microsoft banned controllers that they didn't license.
           | Microsoft-licensed 3rd-party controllers are still allowed.
        
         | redundantly wrote:
         | And Microsoft did it nearly 30 years after Nintendo released
         | their Hands Free Controller.
         | 
         | There's no need to attempt to diminish what Sony is doing.
         | Anything that improves the quality of life for people that have
         | been previously excluded should be applauded. Even if they took
         | longer than others.
        
           | prettygood wrote:
           | I agree that saying "Microsoft did it already" is a silly
           | response to something that is just a positive to gaming. But
           | your example of Nintendo doesn't really mean anything when
           | Nintendo didn't put a lot of effort in supporting disabled
           | people the last generations.
           | 
           | I applaud Nintendo for doing this for the NES, but where are
           | they today?
        
             | devnullbrain wrote:
             | >But your example of Nintendo doesn't really mean anything
             | when Nintendo didn't put a lot of effort in supporting
             | disabled people the last generations.
             | 
             | Because it's not an example of Nintendo being good, it's an
             | example of why this reductive argument is meaningless.
        
       | tiahura wrote:
       | Kind of shameful it took this long.
       | 
       | The Microsoft Superbowl commercial was powerful.
       | 
       | https://www.youtube.com/watch?v=kW46iX_2tFo
        
         | chrisweekly wrote:
         | wow, that ad was really moving
        
           | Agingcoder wrote:
           | I'm not from the us, so just watched it. It's very surprising
           | to me that such a coarse ad would show to so many people. To
           | me ( and I have kids ) it feels instantly very very wrong.
           | 
           | While I appreciate ms now makes a controller for people with
           | disabilities ( it's great ) , I don't like the fact they're
           | making ads about them. In the grand scheme of things, their
           | involvement with disabled people is tiny, and this ad just
           | makes me feel very very strongly they're taking advantage of
           | these kids because the ad isn't about the kids it's about ms
           | .
           | 
           | I might be missing something here, either culturally ( I'm
           | not American and have different concerns) or something else
           | altogether. Could someone help me here see through this ?
           | 
           | Edit ( I've thought about it a bit more, this ad is very
           | disturbing to me): in my country ( France), I think this
           | would be immediately perceived as a megacorp exploiting kids
           | ( we don't trust megacorps and this looks like a Pr stunt)
        
             | Levitating wrote:
             | > Could someone help me here see through this ?
             | 
             | To be fair they did actually make the adaptive controller
             | and you can buy it right now. It isn't even that expensive.
             | They really did make gaming more accessible for many.
             | 
             | As a company that is something you'd be proud of and your
             | marketing department would be stupid not to show it off. I
             | still thinking it wouldn't be as well received in my
             | country (Netherlands) either, especially if played during
             | something like the super bowl.
             | 
             | This device Sony has made here in comparison really does
             | feel like a little PR stunt, because it looks absolutely
             | useless compared to xbox's adaptive controller. It includes
             | just one stick that's still an actual joystick... The
             | adaptive controller has two large pads for sticks and
             | allows you to connect any external device to act as an
             | additional input. I am curious how far Sony will take this.
        
       | passwordoops wrote:
       | Better late than never, I guess
        
         | FirmwareBurner wrote:
         | Designing UX stuff for disabled people is surprisingly hard.
         | There's a huge array of disabilities and non-disabled designers
         | can't fathom the challenges by themselves so I can imagine it's
         | a very lengthy iterative process.
         | 
         | It was also probably never a huge priority for Sony until the
         | X-box released their own and showed there's a market for them.
        
           | passwordoops wrote:
           | (Edit: original response was to a pithy "it's hard".
           | Commenter added context after the fact so I am adding context
           | to mine):
           | 
           | No it isn't. Unless the company doing the designing isn't
           | serious about it. Exactly of companies who are serious about
           | inclusive design are Apple, and if you want gaming Microsoft.
           | How are they serious?
           | 
           | - hire people with disabilities across the board so input
           | happens at all phases of product development
           | 
           | - include people with disabilities during product and focus
           | group testing
           | 
           | - bake inclusive design as part of their process
           | 
           | - hire people with disabilities in QA/QC
           | 
           | So, yes it's difficult if you have one person saying "make
           | this thing inclusive otherwise we might get sued". It's not
           | difficult if the organization is serious about inclusive
           | design
        
             | noitpmeder wrote:
             | What are some existing examples of good hardware design
             | that has good UX for disabled people?
        
               | prettygood wrote:
               | Everything Microsoft did with Xbox long before Sony?
               | 
               | If we focus purely on the console gaming market,
               | Microsoft did a lot for disabled people. Multiple
               | different controllers and systems were released this
               | generation.
        
               | FirmwareBurner wrote:
               | It's important to remember that Microsoft has been making
               | PC input devices and gaming peripherals (and decent ones
               | at that) all the way back since the '90s.
               | 
               | Microsoft gets a lot of well deserved flack, but their
               | peripherals were almost always top notch, in line with
               | Logitech or even better. Remember their ergonomic split
               | keyboards form the '90s?
               | 
               | Maybe some of that UX design heritage rubbed off to the
               | X-box as well.
        
               | com2kid wrote:
               | Having briefly worked on the xbox 360 accessories team, I
               | honestly think it is just because the people there really
               | care.
               | 
               | From what I (indirectly) understand, the Microsoft
               | accessories team (keyboards, mice, etc) has been
               | dismantled and reformed a number of times.
               | 
               | The XB1 controller is an extra odd situation, the team
               | who was the Xbox 360 accessories team made the initial
               | XB1 controller, and then that team became the Microsoft
               | Band team, and an entire different team took over console
               | controllers.
        
               | FirmwareBurner wrote:
               | _> I honestly think it is just because the people there
               | really care_
               | 
               | Sure, but from my experience, for devs and engineers to
               | "just care" about the product, they also need to be well
               | paid, respected and empowered.
               | 
               | Try seeing how many engineers care when they're
               | overworked and underpaid.
        
               | muststopmyths wrote:
               | Wow the band was my favorite fitness... band. I was so
               | sad they cancelled it
        
               | cma wrote:
               | The design for the 360 controller was contracted out
               | though, right?
               | 
               | https://techcrunch.com/2014/06/24/oculus-acquires-carbon-
               | des...
        
               | dghlsakjg wrote:
               | The PlayStation also dates to the 90s, years before Xbox
               | was a thing. Sony is a tech company far older than MS
               | that specializes in hardware and design. They invented
               | entire categories of device with novel ux(the Walkman).
               | 
               | If they wanted to do this earlier, they could have.
        
               | bozhark wrote:
               | Sony came before PlayStation. They know how to make
               | things.
               | 
               | Kind of.
        
               | bozhark wrote:
               | So has Sony.
        
             | caslon wrote:
             | Respectfully, I disagree strongly with you.
             | 
             | Apple _isn 't_ serious about inclusive design in
             | _hardware._ Their software UX leads are some of the most
             | brilliant figures in the fight for accessible computing,
             | but their hardware is almost universally _bad_ for
             | accessibility. For people with sufficiently-advanced
             | dyskinesia, even the most generous software accessibility
             | settings aren 't super helpful. It took them thirteen major
             | releases of their operating system to offer pointer events
             | using external hardware, _broken_ pointer events, which was
             | more or less the only way in which people with motor
             | disabilities could make the system usable at all.
             | 
             | If Apple is an example of disabled people in an
             | organization being serious about inclusive design in a way
             | that is "easy," then that reflects incredibly poorly on the
             | disabled engineers and designers working at Apple _and_ the
             | possibilities of inclusive design as a liberating force.
             | 
             | People at Microsoft worked _hard_ on the Adaptive
             | Controller. It _was_ hard, and it took years. It is an
             | incredible feat of empathy in engineering.
        
               | FirmwareBurner wrote:
               | The Apple mouse if a huge middle finger to anyone with
               | fully functioning hands, let alone disabled.
        
               | billyjmc wrote:
               | You say that like there's only one time Apple has flubbed
               | hard with mice...
        
               | csydas wrote:
               | i must confess i did not have a good definition of
               | dyskinesia in my mind but reading briefly i absolutely
               | can get why apple hardware would be awful with
               | dyskinesia; as much as i love the apple trackpads i still
               | sometimes get cursor jumps or accidental clicks with the
               | touch to click option enabled; im sure there are other
               | elements that introduce frustration also but that one i
               | can relate to fast.
               | 
               | i have heard high praise for apple with their
               | accessibility settings and my colleagues and friend who
               | use these options seem to like them, so there's
               | something. really hope that the hardware focus continues
               | to get traction as just "something that should be done"
               | not as a new revenue stream. i thjnk proper accessibility
               | and customization serves everyone, not just those with
               | disabilities [0]. technology should be adaptable to any
               | given user, not the other way around.
               | 
               | 0 - i'm actually not sure if this is right wording but my
               | brain struggles to know the preferred term. i am happy to
               | have a better way to describe people with disabilities
        
               | georgesimon wrote:
               | 'Impairments' is usually an easier word to use.
               | 
               | 'Disabled', in particular, has two differing politically
               | charged usages and definitions. That is, whether one is
               | disabled by their impairments or by society. It surprises
               | most people that the latter is "more correct", being the
               | Unesco[0] definition. It's also the more empathetic, in
               | my opinion.
               | 
               | There are many opinions about this, and there is no
               | collective preferred term.
               | 
               | [0]https://uis.unesco.org/en/glossary-term/disability
        
               | DonHopkins wrote:
               | Careful, you're going to trigger the anti-woke MAGA
               | meatheads who consider empathy to be a pathetic weakness,
               | and love it when their leaders make fun of disabled
               | people.
               | 
               | Donald Trump Mocks a Reporter's Disability:
               | 
               | https://www.youtube.com/watch?v=mdLfkhxIH5Q
               | 
               | Elon Musk's Public Spat With A Disabled Employee Is
               | Probably The Worst Thing He's Ever Done:
               | 
               | https://junkee.com/elon-musk-halli-thorleifsson-what-
               | happene...
               | 
               | Yes, they're here on HN too, unfortunately (just set
               | showdead: yes):
               | 
               | https://news.ycombinator.com/item?id=38588302
               | 
               | unsignednoop 17 hours ago [dead] | prev | next [-]
               | 
               | All playstation controllers are for retards
        
           | makeitdouble wrote:
           | > I can imagine it's a very lengthy iterative process
           | 
           | Yes. I think that's where it really matters to have something
           | out in the world, even if it doesn't cover the full spectrum,
           | so they get feedback on what sticks and what doesn't. Sure
           | they can make the round of disabled people in their vicinity,
           | and get some help for those wanting to engage with the dev
           | process, but that can't be comparable to real world users
           | actually getting their hands on a product.
           | 
           | On Sony's priorities, they've made so much research on input
           | I hope they find a way to merge the two and have the feedback
           | from one side help the development of the other "traditional"
           | methods. Some games had custom controllers basically purpose
           | built, so they're not strangers to doing stuff that doesn't
           | scale that much either.
        
         | ycombinatrix wrote:
         | it also appears to be inferior to the xbox controller despite
         | releasing 5 years later
        
       | Dalewyn wrote:
       | I'm kind of astonished at the (initial?) negativity in this
       | thread. Sony releases a controller for handicapped users.
       | Assuming it doesn't have basic design flaws, what is there to be
       | negative about?
        
         | rjh29 wrote:
         | First time reading Hacker News?
        
         | zoklet-enjoyer wrote:
         | The console has been out for w couple of years. Why not design
         | it during design of the console? Isn't there already an
         | accessible PS4 controller? Is that not compatible with PS5? (No
         | idea, honest question) and if it's not compatible, then why?
        
           | boomboomsubban wrote:
           | I believe this is Sony's first controller for people with
           | disabilities ever.
        
             | zoklet-enjoyer wrote:
             | Yeah, I got it mixed up with the Xbox controller
        
         | addicted wrote:
         | I'm guessing a big part of this is that MS had this in 2018
         | despite having a less successful product and being a younger
         | participant in the industry.
        
         | endisneigh wrote:
         | > Assuming it doesn't have basic design flaws, what is there to
         | be negative about?
         | 
         | Nothing. Haters gonna hate.
        
         | grumbel wrote:
         | Those effort are always a bit iffy since those very same
         | companies go to great length to lock third party controllers
         | out of their ecosystem, as well as fail to support even their
         | very own controllers from previous console generations.
         | 
         | If real accessibility would be the goal, they could just open
         | up their ecosystem and make proper use of USB and Bluetooth so
         | everybody can build their own controller and keep using them
         | across console generations as well as consoles from different
         | manufacturers.
        
         | ryukoposting wrote:
         | The writer says that their experience with the controller was
         | pretty bad. It was clunky to set up and almost unusable for
         | many games. The article more or less concludes on "hey, at
         | least they tried." I, for one, have higher standards for
         | multibillion dollar megacorps.
        
         | eek2121 wrote:
         | I came to this thread WITHOUT reading the article because I
         | figured they were going to try classify "people with
         | disabilities" as singular.
        
         | Levitating wrote:
         | > Assuming it doesn't have basic design flaws
         | 
         | To me it seems to have some basic design flaws. As the
         | (disabled) author said, there's no right stick and thus most
         | games are completely unplayable. He'd rather just have the
         | ability to remap the buttons on a normal controller.
         | 
         | Compared to the adaptive xbox controller this thing looks
         | absolutely useless to me.
        
           | grumbel wrote:
           | > Compared to the adaptive xbox controller this thing looks
           | absolutely useless to me.
           | 
           | The XBox adaptive controller doesn't have sticks either. The
           | two big touchpad-looking things are just two big digital
           | buttons without any touchpad functionality. The Xbox adaptive
           | controller really isn't much of a controller by itself, but
           | just a large hub where you can plug accessories into via USB
           | for sticks and 3.5mm jacks for buttons.
        
             | Levitating wrote:
             | Oh I did think they were touchpad-like analog inputs.
             | Thanks for pointing that out.
        
         | dghlsakjg wrote:
         | > what is there to be negative about?
         | 
         | It doesn't have a full set of controls/inputs that the standard
         | controller has. Most notably you need a regular controller or a
         | second adaptive controller if you want to play any game that
         | uses both control sticks. That's a lot of games that are
         | completely unplayable with this device
        
       | SpaceManNabs wrote:
       | The PS5 and its games have great accessibility settings. No more
       | fears of developing carpal tunnel for me.
        
         | jader201 wrote:
         | > No more fears of developing carpal tunnel for me.
         | 
         | Unfortunately, I developed major RSI in my right hand from
         | playing Horizon Forbidden West, to the point that I had to stop
         | playing console games for several months. And I don't typically
         | have that problem on any other console, including previous PS
         | consoles.
         | 
         | There's something about the shape of the controller in
         | combination with the controls for that game, which requires
         | frequent usage of both R triggers, sometimes in combination
         | with other buttons. Also could be related to the force feedback
         | of the triggers that's new on PS5 (though it doesn't seem
         | frequent/strong enough to matter).
         | 
         | I never had this same problem with Horizon Zero Dawn on the
         | PS4, even though the controls are mostly the same.
         | 
         | I'm not sure I'll be able to finish Forbidden West.
        
         | autoexec wrote:
         | Not all games have them, but I do appreciate those that do.
        
       | bluedevil2k wrote:
       | I'm still waiting for the first ps5 controller that doesn't break
       | from controller drag after 10-14 months. Seriously, there needs
       | to be a class action at this point.
        
         | ok_dad wrote:
         | It's criminal that they haven't redesigned the sticks
        
           | autoexec wrote:
           | I wouldn't mind it so much if the controllers were a third of
           | the price they currently charge, although getting a new
           | controller all the time still means a lot of unnecessary
           | trash and more of my time spent cracking open each
           | replacement to pull out the microphones.
        
           | bluedevil2k wrote:
           | Walmart sells controllers with a $4 3 year warranty that they
           | claim covers everything. I'm going that route this time and
           | will see what happens in 12 months when it breaks.
        
           | popcalc wrote:
           | The way it typically works is you go out aiming for a
           | specific lifetime in button presses and study the ones that
           | come back from QA after dying around that mark.
           | 
           | https://en.wikipedia.org/wiki/Phoebus_cartel?useskin=vector#.
           | ..
        
             | couchand wrote:
             | You need to be studying the button presses on the
             | controllers that _don 't_ come back.
        
         | everdrive wrote:
         | Curious why this is a problem. Switch has the same issue, but
         | none of the more old fashioned controllers I've ever owned have
         | had this problem.
        
           | 542458 wrote:
           | I can't speak for controllers, but for wireless mice I've
           | read that many issues are due to the very low voltages that
           | they run at to extend battery life - the low voltage means
           | that buttons + etc become much more susceptible to dirt and
           | oxidization.
        
           | goosedragons wrote:
           | Change of dead zone. Modern controllers have smaller dead
           | zones and more accurate sticks. So when they start breaking
           | down they pickup more phantom movements. Switch joycons are
           | more likely because of the size of the stick (need less dead
           | zone because size).
        
             | thomasfortes wrote:
             | Yeah, a PS2 controller has a graveyard at the center when
             | compared to a PS5 or series controller, just grab a cheap
             | USB controller from Amazon and use some tool to see the
             | precision of modern controllers.
             | 
             | That said, unless conventional sticks get way cheaper I'll
             | stick to hall effect ones.
        
           | crawancon wrote:
           | They all use the same hardware in the joysticks and have been
           | for years (maybe since 90s). there must have been a defective
           | version made along the way, but it's not an easy nor cost
           | effective repair.
        
             | phatskat wrote:
             | I would wager it comes down to more precise readings. You
             | could theoretically use the same hardware for the stick
             | itself but be getting much higher precision readings, which
             | would mean that drift is much more apparent.
        
           | mherkender wrote:
           | ALPS makes the hardware for the joysticks the major console
           | companies use. They are cheap and work great -- except they
           | have a really really short half-life. Even the Xbox Pro
           | Controller (which is like $200) uses them which is crazy.
           | 
           | I'm guessing it makes financial sense to keep using them so
           | nothing changes.
           | 
           | Hall effect joysticks are becoming more popular but they're
           | usually harder to get ahold of and may not actually be that
           | much better in the long run. Time will tell!
        
             | pteraspidomorph wrote:
             | I wonder if they make the analog sticks on VR controllers
             | too. Many have similar issues.
        
         | Waterluvian wrote:
         | Neither of my controllers have had any issues after 582 hours
         | (omg...) of Elden Ring. I had no clue this was a thing!
         | 
         | My Switch on the other hand...
        
         | oth001 wrote:
         | Same with Xbox One/Series controllers. Never had issues with
         | Original Xbox controllers (maybe after 2 years) but I've had ~5
         | Xbox One controllers with stick drift and other issues within a
         | year (first-party and third-party).
        
         | womod wrote:
         | Controllers that use hall effect sensor sticks last much longer
         | than the conventional potentiometer sticks. The pot sticks are
         | subject to physical wear while the hall effect sticks are not
         | because there is no contact.
         | 
         | There's some guides on aftermarket modifications of controllers
         | to convert them to hall effect sensors, as well as 3rd party
         | controllers made with hall effect sticks. If you want something
         | to use on PC and/or switch the KingKong 2[1] from GuliKit is
         | pretty good.
         | 
         | [1] - https://www.amazon.com/dp/B09QJN8ZD9
        
           | georgel wrote:
           | Has there been a console that uses hall effect sensors in
           | first party controllers in the past 15 years?
        
             | womod wrote:
             | No. The last "mainstream" console to use hall effect sticks
             | in the first party controller was the Dreamcast, and that
             | was in 1999.
        
         | tycho-newman wrote:
         | Buying a new controller is cheaper than the lawsuit.
        
       | darknavi wrote:
       | The best time to do this was when the console launched, the
       | second best time is now.
       | 
       | As a MSFT employee in Gaming we get accessibility put front and
       | center in our faces often and even then it can easily be "best
       | effort" or almost ignored if you aren't careful. I am really
       | happy more and more games are getting on board with solid
       | accessibility settings and peripherals that can bring the joy of
       | games to more and more people. Gaming is such a magical medium of
       | entertainment and engagement that everyone should be able to
       | enjoy it.
        
         | nocsi wrote:
         | MS only does things if there's a financial reason and not any
         | sort of altruism. You lose out on sales if your game doesn't
         | have controller support - through which is the only way many
         | people can play games. Meanwhile there's "accessibility" in the
         | rest of the company.
        
           | alsodumb wrote:
           | Just so I understand this right, you're saying that the only
           | reason Microsoft designs and releases accessible controllers
           | is because they make money off it? I don't think that's
           | right, given how much they have to invest in it and how small
           | the market is.
        
           | cqqxo4zV46cp wrote:
           | This sort of simplistic thinking is indicative of a person
           | that's just...never been part of a much larger whole before?
           | You're actually giving Microsoft immense credit with your
           | claim that an organisation with such a high head count could
           | converge so highly on reasoning to do something. In reality,
           | in any large organisation, anything that happens, happens
           | almost by happenstance. Someone was sick for that meeting and
           | didn't get a chance to make a case for their alternative pet
           | project. Someone has a disability that would benefit from
           | using this controller. Someone saw the market value. Blah
           | blah blah.
           | 
           | The way some people talk about tech companies sounds a whole
           | lot like the way that people talk about celebrities. It's
           | absurd.
        
             | Levitating wrote:
             | It's the same with countries. I've heard conspiracies where
             | the whole of NATO has put Zelensky as a puppet president in
             | Ukraine so they could start a war with Russia for political
             | gain or something like that, I don't remember the
             | conspiracy having a real motif.
        
               | TaylorAlexander wrote:
               | Well I don't claim to have any evidence but that's the
               | kind of thing I wouldn't put past any military power
               | group. It sounds like there has been a real power
               | struggle on Ukraine in the last decade at least, with
               | pro-Russia leadership followed by pro-nato leadership.
               | Seems completely plausible that there would be covert
               | interference on both sides to influence things.
        
           | madeofpalk wrote:
           | All these companies only ever do things for financial
           | reasons. Enabling all people to use your serivce or device or
           | website is a win-win.
           | 
           | Sony doesn't sell the Playstation as an act of charity. They
           | do it to let people give them money for things they enjoy
           | using. Likewise for these types of accessories.
        
         | RobotToaster wrote:
         | Then you block third party accessibility devices...
         | https://www.ign.com/articles/why-xboxs-third-party-accessori...
        
           | Levitating wrote:
           | To be fair there are more and more devices on the market that
           | are made to assist cheaters.[1][2][3] Banning third party
           | controllers will even the playing field for all players of
           | competitive games. Besides Microsoft obviously wants to
           | monopolize their overly expensive controllers. Microsoft
           | themselves have already made Adaptive Controller which isn't
           | too expensive and supports a wide range of external devices.
           | You can think what you want about the ban but you can't frame
           | it as them banning accessibility devices specifically.
           | 
           | [1]: https://arstechnica.com/gaming/2021/07/cheat-maker-
           | brags-of-...
           | 
           | [2]: https://www.cronusmax.com/
           | 
           | [3]: https://www.consoletuner.com/products/titan-two/
        
             | anonymousab wrote:
             | Those cheating devices usually use a first party controller
             | for authentication and the major ones were not affected by
             | the recent changes at all.
        
               | jonhohle wrote:
               | On the Playstation side they use remote play to avoid
               | detection. Sony has some old devices they no longer patch
               | that can still be used as remote play clients (PS
               | Vita/TV) which may or may not be impacted if they patched
               | that vector.
        
         | zzixp wrote:
         | Former MSFT gaming intern here. The internal conversations
         | around accessibility are fantastic, you all are killing it.
        
         | robertlagrant wrote:
         | I'd love it if you also provided a console wide setting for
         | y-axis look inversion : - )
        
       | redbonsai wrote:
       | This is great news!
       | 
       | If you're interested in this kind of thing, do check out The
       | Controller Project who have been providing free (or almost free)
       | custom controller modifications to gamers for over a decade:
       | https://thecontrollerproject.com/
        
       | andrewstuart wrote:
       | I applaud this but its taken so long for disabled gamers to be
       | considered.
       | 
       | If only the billionaires at the top of gaming companies had
       | disabled children it would be different.
        
         | waswaswas wrote:
         | Satya Nadella's son had severe cerebral palsy
        
           | skavi wrote:
           | Which goes to andrewstuart's point; the Microsoft Adaptive
           | Controller was released five years ago.
        
         | DonHopkins wrote:
         | Don't Donald Jr. and Eric count? ;)
        
       | scarface_74 wrote:
       | I still don't get it. How do I use this as someone who can only
       | use one hand.
        
       | donatj wrote:
       | Looking at the pictures I don't understand who this is for? I
       | immediately understand looking at Xbox's accessible controller
       | who it's for and how to use it.
       | 
       | The button layout on this thing seems harder to use than a normal
       | controller for most people other than those with extremely
       | limited fine muscle control?
       | 
       | My father has one arm, and one finger on said arm. I don't see
       | how this is going to help him at all.
       | 
       | Am I missing something?
        
         | khazhoux wrote:
         | It's all right in the article.
         | 
         | > But designing accessibility products is a massive task, as
         | every disabled person's impairment is unique to them, and
         | gaming technology is always evolving. Sony's plan to tackle
         | this problem is through customisation - making it possible for
         | each person to tailor the solution to their own individual
         | requirements.
        
       | hackernews1134 wrote:
       | On the topic of Microsoft having done this far in advance of
       | Sony; I recall (perhaps incorrectly) that Satya has an autistic
       | child.
       | 
       | I wonder if a leader that has to personally, in their daily
       | lives, deal with an individual who requires assistive
       | technologies imparts a level of empathy to their organization...
       | which led to Microsoft taking a lead in this?
       | 
       | Just a random thought....
       | 
       | Edit: paragraph spacing
        
         | vermilingua wrote:
         | Not autistic, cerebral palsy, and died young. I imagine that
         | would shape the way you do everything in life yeah.
        
           | coolandsmartrr wrote:
           | There seems to be more focus on accessibility in Microsoft
           | products since Satya took over as CEO. For instance, now
           | there's a section dubbed "Accessibility" in the bottom bar in
           | MS Office.
        
             | userbinator wrote:
             | It's box-ticking accessibility, not truely increasing
             | accessibility. Ask yourself how much of the MS site is
             | usable in a text-only browser, or even one that merely has
             | JS turned off.
        
               | doublepg23 wrote:
               | Do disabled people usually use text-only browsers or turn
               | off JS? That seems orthogonal to being disabled.
        
               | userbinator wrote:
               | That's why I'm saying it's box-ticking. Simple HTML is
               | more accessible to everyone. That includes those with
               | screenreaders and other content extraction/reformatting
               | tools.
        
               | slimsag wrote:
               | My understanding is all modern screenreaders (NVDA, JAWS,
               | VoiceOver, etc.) handle JS websites perfectly fine and
               | modern accessibility standards in JS are much more than
               | box-ticking.
               | 
               | I'm a fan of simple HTML, too-but I don't believe it has
               | any real impact on accessibility over JS with
               | accessibility in mind. If there are specific cases where
               | that is not true, I'd love to know them
        
               | pjerem wrote:
               | JS issues with accessibility is not inherent to the JS
               | compatibility itself with the browser.
               | 
               | It's much more that JS tends to make your page being
               | modified in unexpected ways. If all you have is a voice
               | reading the page, you may be submerged by information
               | each time the dom changes and you may have a hard time
               | understanding what is the context of the element which
               | changed.
        
               | yreg wrote:
               | You can still make it perfectly accessible screen-reader-
               | wise/WCAG-wise.
               | 
               | Pointing out to actual accessibility issues would have
               | been a much better argument than generic complaining
               | about the website requiring JS.
        
               | nottorp wrote:
               | How does it work with a screen reader when the JS decides
               | to refresh all controls simultaneously?
        
               | yreg wrote:
               | https://developer.mozilla.org/en-
               | US/docs/Web/Accessibility/A...
        
               | doublepg23 wrote:
               | Here is a video of a blind person browsing the web
               | https://youtu.be/OOvXuz6ejuw
        
               | userbinator wrote:
               | If you think it's confusing to have a page change while
               | you're reading it with your eyes, imagine what that would
               | do to someone who can't see and relies on a screenreader
               | telling them.
        
               | robin_reala wrote:
               | Right, but that's why you have aria-live regions and
               | politeness levels. All things considered, a simpler page
               | is typically more accessible but:
               | 
               | - a simpler page is typically more usable as well, and
               | 
               | - sometimes you have inherent complexity that it's also
               | possible to make accessible
        
               | pxc wrote:
               | Blind users definitely lean heavily on the text-only
               | dimension of the web.
        
               | kevingadd wrote:
               | The last time I opened the Accessibility tab in
               | powerpoint, it was full of reminders to add alt text for
               | images and other things like that. It seems meaningful.
               | Is all of that stuff meaningless?
        
             | dr_kiszonka wrote:
             | Office has some useful accessibility features but there are
             | obvious features missing. For example, Word will read aloud
             | documents, which is great. There is a shortcut to bring up
             | relevant controls but I couldn't find a shortcut to resume
             | reading after I edited the text. There also doesn't seem to
             | be a way for it to read comments. Ultimately, you need to
             | use a screen reader.
        
         | politelemon wrote:
         | I have observed the same anecdotally, where the personal effect
         | on the leader led them to provide more empathy and time to
         | employees through policy changes.
         | 
         | But conversely, I've also seen our prime minister get covid,
         | come close to dying, and it did nothing to stem the cruelty and
         | disregard that they proceeded to maintain out for the next few
         | years.
        
           | rvba wrote:
           | In most of the world investments in sport (football - the one
           | americans call soccer) are made because the CEO who is the
           | main shareholdrer like it.
           | 
           | Especially as in most of the world leagues have relegation,
           | so the money invested can be quickly lost.
        
         | ixwt wrote:
         | Also, Microsoft recently started banning unauthorized third
         | party devices, which includes some disability devices (not all,
         | just some).
        
       | OptionX wrote:
       | While I applaud the effort would A controller for disabled people
       | work?
       | 
       | Doesn't what works depend on the disability the person has?
        
         | arglebargle123 wrote:
         | That's the point of the controller being a kit thing that can
         | be built a bunch of different ways
        
         | oxguy3 wrote:
         | It's a rearrangeable kit where you can position the buttons and
         | sticks in whatever layout works for you. Their website explains
         | it a little better: https://www.playstation.com/en-
         | us/accessories/access-control...
        
       | deadbabe wrote:
       | Sometimes this stuff made for disabled people turns out to be
       | great for fully enabled people as well. This could be cool.
        
         | pxc wrote:
         | Accessibility and hackability are very closely related, in
         | multiple ways.
        
         | politelemon wrote:
         | When GitHub introduced their colour blind changes, the
         | deuteranopia theme turned out to be my favourite.
        
           | RCitronsBroker wrote:
           | YES!!
        
         | ascorbic wrote:
         | This is often called the "curb cut effect" and is part of the
         | principles of universal design. The most obvious other example
         | is closed captions, which have become so widely used that it's
         | hard to remember that only a few years ago hardly any videos
         | had them
        
       | rtpg wrote:
       | It's still very unfortunate that these platforms don't just let
       | people use custom USB inputs, instead of asking people to buy
       | stuff over and over. There are obviously things that won't work
       | as well, but this is acceptable in many circumstances!
        
         | poisonborz wrote:
         | They want to milk console accessories to all extent, making a
         | PC-like universal port would nullify that. It's why they are
         | rather put in the money to make a first party solution for this
         | use case.
        
         | rmccue wrote:
         | They note that the controller has 4 "industry standard 3.5mm
         | expansion ports" so sounds like they do have some sort of
         | standard support.
        
       | Roark66 wrote:
       | It's very good product like this exists from Sony themselves, but
       | would it make it so much more expensive to add a second stick?
        
         | rmccue wrote:
         | It's designed so that you can pair two together, or one with a
         | controller; I think they talked about this motivation back when
         | they announced it.
         | 
         | https://blog.playstation.com/2023/01/04/introducing-project-...
        
       | idk1 wrote:
       | This comment was written with screen dictation so apologies if it
       | reads like someone has said it out loud.
       | 
       | This is fantastic news. I'm making assumption about the design
       | here, because it only has one control stick. You need two of
       | these, one for them left joystick and one for the right joystick.
       | That's actually even better, if that is the case, because it
       | means you can put the two control stick as far away from each
       | other as possible if you want that set up. You could even buy a
       | third of controller button with your foot. I hope that is the
       | case.
       | 
       | I just like to call out Nintendo here for complete lack of
       | disability access. There is no support for disabled controllers
       | whatsoever for a Nintendo switch and it's shocking from Nintendo.
       | You have to buy some very expensive third-party gear if you want
       | to have any sort of disabled access for the Nintendo switch.
        
         | theshrike79 wrote:
         | You can also pair this with a DualSense controller.
         | 
         | I saw a video of a man using this with one limb and the analog
         | stick on a "regular" controller with another. He said it worked
         | perfectly for their use.
        
         | goosedragons wrote:
         | You can get an adapter like the Mayfair Magic NS and hook up an
         | Xbox adaptive controller. Yeah it's an extra $20 it maybe
         | shouldn't be but on the plus side you can then share the
         | controller among a PC/Xbox/Switch.
        
           | CTDOCodebases wrote:
           | Some of the game companies are cracking down on non standard
           | controllers.
           | 
           | Maybe not an issue if you are not using mouse and keyboard
           | but I don't know the specifics.
        
             | goosedragons wrote:
             | That's only an issue on Xbox. And if you use an Xbox
             | Adaptive controller then it's fine.
        
             | jorvi wrote:
             | "Non-standard controllers" being devices that basically
             | amount to cheating, either giving you mouse+kb input with
             | controller aim assist, or giving you access to things like
             | recoil compensation scripts.
        
         | nottorp wrote:
         | What's the point of even selling just the one joystick? Isn't
         | everyone just going to have to buy two?
        
           | jeremyjh wrote:
           | I guess to make it look more affordable than it is.
        
             | _a_a_a_ wrote:
             | "more affordable" -> cheaper
        
           | micromacrofoot wrote:
           | there are a good number of games where you can get away with
           | one
        
             | nottorp wrote:
             | Hmm i do own a ps5 and from what i've played i can think of
             | 3 titles, all platformer-ish.
             | 
             | All the immersive 3d titles need both joysticks?
        
               | micromacrofoot wrote:
               | there are dozens of indie games that are platformers and
               | other varieties of 2d, I almost never play dual joystick
               | games myself
        
           | schmorptron wrote:
           | There are probably some people who only have enough motor
           | function to use one joystick, and then use other, custom
           | input devices to assign to other buttons or potentiometers.
        
           | blincoln wrote:
           | I was assuming there was a way to configure a button that
           | would toggle the stick between left and right, since most
           | games I've played don't require using both at once.[1] I
           | don't see a conclusive answer in their online docs, though,
           | and looking at the layout and parts, I don't see a tag or
           | other way to assign that hypothetical function.
           | 
           | It would be unfortunate if sending right stick messages
           | really does require buying a whole separate controller. The
           | rest of the product seems almost unbelievably thoughtful and
           | well-designed.
           | 
           | Regardless, hopefully they used Hall effect sensors for the
           | stick this time, because drift is frustrating enough on a
           | regular PS5 controller. Imagine having to buy a whole new
           | Access Controller every time you fail your saving throw on
           | stick drift.
           | 
           | [1] e.g. one is for movement, the other is for manual camera
           | control.
        
       | Kipters wrote:
       | Something I'd like them to clarify is what happens when
       | Playstation 6 comes out. Will users be able to use their PS5
       | controllers, including the accessibility controllers, or will
       | they be forced to buy it all over again?
       | 
       | Their track record is horrible in that sense. You can use PS4
       | controllers on PS5 but not for PS5 games, so they don't even have
       | the "technical reasons" excuse.
        
         | blincoln wrote:
         | I would assume that this is completely PS5-specific. I've
         | really liked the overall PlayStation experience ever since the
         | PS2, but I think part of the reason everything works so
         | smoothly is that every generation is a pretty strict walled
         | garden.[1] Not having a compatibility layer to upconvert PS4
         | controller input to mimic a PS5 controller removes a whole
         | branch of code, testing/user troubleshooting steps/bug fixing,
         | and complexity.
         | 
         | I'm genuinely surprised that Sony built and released an
         | accessible controller at all. This feels like a huge step for
         | them. So while it might be frustrating to imagine having to
         | upgrade when the PS6 comes out in the distant future, it's
         | still a net positive IMO.
         | 
         | [1] I'm still a little grumpy that I couldn't use the PS3 media
         | remote with the PS4 or later, because it worked better than the
         | ones that came after.
        
           | c-hendricks wrote:
           | > Not having a compatibility layer to upconvert PS4
           | controller input to mimic a PS5 controller removes a whole
           | branch of code, testing/user troubleshooting steps/bug
           | fixing, and complexity.
           | 
           | Such a layer already exists: https://remoteplay.dl.playstatio
           | n.net/remoteplay/lang/en/110...
        
       | sesm wrote:
       | One popular Twitch streamer after hurting his hand badly on a
       | punch machine played Elden Ring on a regular PS5 controller with
       | only his left hand, and he got pretty far.
        
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       (page generated 2023-12-10 23:01 UTC)