[HN Gopher] Sony debuts first PS5 controller for disabled gamers
       ___________________________________________________________________
        
       Sony debuts first PS5 controller for disabled gamers
        
       Author : thunderbong
       Score  : 71 points
       Date   : 2023-12-07 07:16 UTC (2 days ago)
        
 (HTM) web link (www.bbc.com)
 (TXT) w3m dump (www.bbc.com)
        
       | uxp8u61q wrote:
       | Five years after Xbox.
        
         | askonomm wrote:
         | So? What does this comparison add to the table? Is it somehow
         | bad to create the same thing for a different platform? Did you
         | also write on Google Chrome thread when it launched "4 years
         | after Firefox"? It just sounds demeaning. I for one don't care
         | what Xbox has or doesn't have, I like my PS, and I'm happy that
         | people with disabilities can also game on PS now if they'd want
         | to do so.
        
           | blitz_skull wrote:
           | 5 years late and only one joy stick. How can you
           | simultaneously be late to the innovation table AND deliver an
           | inferior product?
        
           | zlg_codes wrote:
           | It's merely a reminder that they didn't think of it first and
           | aren't trailblazing anything.
           | 
           | There have been many community controllers but I believe MS
           | was the first to try to make a real consumer product that
           | serves disabilities without DIY stuff. Kind of an odd stunt
           | and a tiny market, but it appears to have made some splashes.
           | 
           | Sure we can 'just be happy', but we can also acknowledge that
           | Sony didn't care about it until Microsoft did something about
           | it. Same as they didn't care about motion controls until
           | Nintendo busted out the Wii. Both MS and Sony scrambled to
           | put out motion shit the next few years.
        
             | askonomm wrote:
             | Fair enough. I guess I'm just conditioned to see that
             | almost nobody cares about accessibility and so I'm just
             | happy to see a win no matter how small.
        
         | lopis wrote:
         | Didn't the Xbox just ban 3rd party controllers?
        
         | redundantly wrote:
         | And Microsoft did it nearly 30 years after Nintendo released
         | their Hands Free Controller.
         | 
         | There's no need to attempt to diminish what Sony is doing.
         | Anything that improves the quality of life for people that have
         | been previously excluded should be applauded. Even if they took
         | longer than others.
        
           | prettygood wrote:
           | I agree that saying "Microsoft did it already" is a silly
           | response to something that is just a positive to gaming. But
           | your example of Nintendo doesn't really mean anything when
           | Nintendo didn't put a lot of effort in supporting disabled
           | people the last generations.
           | 
           | I applaud Nintendo for doing this for the NES, but where are
           | they today?
        
       | tiahura wrote:
       | Kind of shameful it took this long.
       | 
       | The Microsoft Superbowl commercial was powerful.
       | 
       | https://www.youtube.com/watch?v=kW46iX_2tFo
        
         | chrisweekly wrote:
         | wow, that ad was really moving
        
       | passwordoops wrote:
       | Better late than never, I guess
        
         | FirmwareBurner wrote:
         | Designing UX stuff for disabled people is surprisingly hard.
         | There's a huge array of disabilities and non-disabled designers
         | can't fathom the challenges by themselves so I can imagine it's
         | a very lengthy iterative process.
         | 
         | It was also probably never a huge priority for Sony until the
         | X-box released their own and showed there's a market for them.
        
           | passwordoops wrote:
           | (original response was to a pithy "it's hard". Convenient
           | added context so I am adding context to mine):
           | 
           | No it isn't. Unless the company doing the designing isn't
           | serious about it. Exactly of companies who are serious about
           | inclusive design are Apple, and if you want gaming Microsoft.
           | How are they serious?
           | 
           | - hire people with disabilities across the board so input
           | happens at all phases of product development
           | 
           | - include people with disabilities during product and focus
           | group testing
           | 
           | - bake inclusive design as part of their process
           | 
           | - hire people with disabilities in QA/QC
           | 
           | So, yes it's difficult if you have one person saying "make
           | this thing inclusive otherwise we might get sued". It's not
           | difficult if the organization is serious about inclusive
           | design
        
             | noitpmeder wrote:
             | What are some existing examples of good hardware design
             | that has good UX for disabled people?
        
               | prettygood wrote:
               | Everything Microsoft did with Xbox long before Sony?
               | 
               | If we focus purely on the console gaming market,
               | Microsoft did a lot for disabled people. Multiple
               | different controllers and systems were released this
               | generation.
        
               | FirmwareBurner wrote:
               | It's important to remember that Microsoft has been making
               | PC input devices and gaming peripherals (and decent ones
               | at that) all the way back since the '90s.
               | 
               | Maybe some of that heritage rubbed off to the X-box as
               | well.
        
       | Dalewyn wrote:
       | I'm kind of astonished at the (initial?) negativity in this
       | thread. Sony releases a controller for handicapped users.
       | Assuming it doesn't have basic design flaws, what is there to be
       | negative about?
        
         | rjh29 wrote:
         | First time reading Hacker News?
        
         | zoklet-enjoyer wrote:
         | The console has been out for w couple of years. Why not design
         | it during design of the console? Isn't there already an
         | accessible PS4 controller? Is that not compatible with PS5? (No
         | idea, honest question) and if it's not compatible, then why?
        
           | boomboomsubban wrote:
           | I believe this is Sony's first controller for people with
           | disabilities ever.
        
         | addicted wrote:
         | I'm guessing a big part of this is that MS had this in 2018
         | despite having a less successful product and being a younger
         | participant in the industry.
        
       | SpaceManNabs wrote:
       | The PS5 and its games have great accessibility settings. No more
       | fears of developing carpal tunnel for me.
        
         | jader201 wrote:
         | > No more fears of developing carpal tunnel for me.
         | 
         | Unfortunately, I developed major RSI in my right hand from
         | playing Horizon Forbidden West, to the point that I had to stop
         | playing console games for several months. And I don't typically
         | have that problem on any other console, including previous PS
         | consoles.
         | 
         | There's something about the shape of the controller in
         | combination with the controls for that game, which requires
         | frequent usage of both R triggers, sometimes in combination
         | with other buttons. Also could be related to the force feedback
         | of the triggers that's new on PS5 (though it doesn't seem
         | frequent/strong enough to matter).
         | 
         | I never had this same problem with Horizon Zero Dawn on the
         | PS4, even though the controls are mostly the same.
         | 
         | I'm not sure I'll be able to finish Forbidden West.
        
         | autoexec wrote:
         | Not all games have them, but I do appreciate those that do.
        
       | bluedevil2k wrote:
       | I'm still waiting for the first ps5 controller that doesn't break
       | from controller drag after 10-14 months. Seriously, there needs
       | to be a class action at this point.
        
         | ok_dad wrote:
         | It's criminal that they haven't redesigned the sticks
        
           | autoexec wrote:
           | I wouldn't mind it so much if the controllers were a third of
           | the price they currently charge, although getting a new
           | controller all the time still means a lot of unnecessary
           | trash and more of my time spent cracking open each
           | replacement to pull out the microphones.
        
         | everdrive wrote:
         | Curious why this is a problem. Switch has the same issue, but
         | none of the more old fashioned controllers I've ever owned have
         | had this problem.
        
           | 542458 wrote:
           | I can't speak for controllers, but for wireless mice I've
           | read that many issues are due to the very low voltages that
           | they run at to extend battery life - the low voltage means
           | that buttons + etc become much more susceptible to dirt and
           | oxidization.
        
       ___________________________________________________________________
       (page generated 2023-12-09 23:00 UTC)