[HN Gopher] GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian S...
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       GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for
       Human Synthesis
        
       Author : rbanffy
       Score  : 19 points
       Date   : 2023-12-08 21:18 UTC (1 hours ago)
        
 (HTM) web link (shunyuanzheng.github.io)
 (TXT) w3m dump (shunyuanzheng.github.io)
        
       | ilaksh wrote:
       | This seems like the type of thing you would want for VR.
        
         | fxtentacle wrote:
         | If it was fast and high-resolution, yes.
         | 
         | But with 25 fps @ 2K it's not really usable yet. You'd want
         | more like 140 FPS (e.g. 70 Hz per eye) at 8K, so one would need
         | another 100x speed-up to make this VR-ready.
        
         | skygazer wrote:
         | Or for simulating crazy impossible dynamic camera shots from a
         | few fixed cameras. Or for creating a gods eye security view of
         | a premises, with virtual move/pan/tilt/zoom. Reality TV as if
         | you have a camera man in the middle of the action, from just a
         | periphery of discrete fixed cameras. And of course your VR POV
         | on the court of a basket ball game, running after the ball,
         | dodging players, calling fouls better than the refs -- in fact,
         | why bother putting refs on the court/field.
        
       | heliophobicdude wrote:
       | The title is missing the key word "real-time" like in the paper
       | title.
       | 
       | Optimization was one of the biggest bottlenecks. This will unlock
       | fast, reconstruction on more types of hardware, more efficiently.
       | 
       | GS also is a great compression technique. Even so, Meta called
       | their avatar one a Codec.
        
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       (page generated 2023-12-08 23:00 UTC)