[HN Gopher] GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian S...
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GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for
Human Synthesis
Author : rbanffy
Score : 19 points
Date : 2023-12-08 21:18 UTC (1 hours ago)
(HTM) web link (shunyuanzheng.github.io)
(TXT) w3m dump (shunyuanzheng.github.io)
| ilaksh wrote:
| This seems like the type of thing you would want for VR.
| fxtentacle wrote:
| If it was fast and high-resolution, yes.
|
| But with 25 fps @ 2K it's not really usable yet. You'd want
| more like 140 FPS (e.g. 70 Hz per eye) at 8K, so one would need
| another 100x speed-up to make this VR-ready.
| skygazer wrote:
| Or for simulating crazy impossible dynamic camera shots from a
| few fixed cameras. Or for creating a gods eye security view of
| a premises, with virtual move/pan/tilt/zoom. Reality TV as if
| you have a camera man in the middle of the action, from just a
| periphery of discrete fixed cameras. And of course your VR POV
| on the court of a basket ball game, running after the ball,
| dodging players, calling fouls better than the refs -- in fact,
| why bother putting refs on the court/field.
| heliophobicdude wrote:
| The title is missing the key word "real-time" like in the paper
| title.
|
| Optimization was one of the biggest bottlenecks. This will unlock
| fast, reconstruction on more types of hardware, more efficiently.
|
| GS also is a great compression technique. Even so, Meta called
| their avatar one a Codec.
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(page generated 2023-12-08 23:00 UTC)