[HN Gopher] Gordon Freeman at the Olympic Games
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       Gordon Freeman at the Olympic Games
        
       Author : xena
       Score  : 253 points
       Date   : 2023-12-06 22:32 UTC (1 days ago)
        
 (HTM) web link (moonbase.lgbt)
 (TXT) w3m dump (moonbase.lgbt)
        
       | QuercusMax wrote:
       | I get a warning that this is an unsafe URL.
        
         | Nexxxeh wrote:
         | Firefox with uBlock Origin, I don't get a warning. The only
         | block showing in uBO's logger is https://gc.zgo.at/count.js .
         | YMMV, IANAWebDev.
         | 
         | It's just a daft look at a bug in Source engine that allows our
         | man Gordon to move far faster than he should be able to, and
         | whether it would help in the 100m dash.
        
         | runjake wrote:
         | VirusTotal reports no known issues:
         | 
         | https://www.virustotal.com/gui/url/eef84752f20509838b54b86eb...
        
         | forward1 wrote:
         | It would help to know what is warning you.
        
         | hiddencost wrote:
         | Is it because of the .LGBT in the TLD?
        
           | donutpepperoni wrote:
           | That would be really unfortunate, if true.
        
             | nomel wrote:
             | It would also be unfortunate if there was malware being
             | served, but it was ignored because of the tld.
        
         | QuercusMax wrote:
         | I'm still getting:
         | 
         | NET::ERR_CERT_COMMON_NAME_INVALID Subject:
         | *.safezone.mcafee.com
         | 
         | Issuer: McAfee OV SSL CA 2
        
           | loeg wrote:
           | You're being MITM'd by a McAfee product. That cert isn't
           | being served by the website.
        
       | lcnPylGDnU4H9OF wrote:
       | This made me wonder how he'd do at long jumping. The seventh jump
       | (first with capped speed) will move the player 1785u:
       | 3.06s  2432.70u  3500ups       3.57s  4217.70u  3500ups
       | 4217.7 - 2432.7 = 1785       1785 / 16 = 11.5625       111.5625 /
       | 3.28084 ~= 34
       | 
       | The current world record[0] is 8.95 meters. They may also need to
       | update their rules if we're really concerned about this ABH
       | thing.
       | 
       | 0:
       | https://en.wikipedia.org/wiki/Men's_long_jump_world_record_p...
        
         | dmurray wrote:
         | I checked the run-up length, too. The long jump runway is 40m
         | or ~2000 units, and the player only needed 1305 units to build
         | up speed for this seventh jump.
        
           | DistractionRect wrote:
           | Not true, the seventh jump takes place 2432.7u after the
           | first jump, and the first jump takes place an unspecified
           | warm up distance from the starting line:
           | 
           | > After the starting pistol is fired, the player takes 200ms
           | to stand from crouching, and an unspecified amount of time
           | and distance (dependent on the ground friction) to reach
           | their 150ups walking speed.
           | 
           | So, at best, they can execute 6 jumps in the 40m alloted,
           | which would give them a record breaking 20.25m long jump.
           | Still respectable, but unfortunately the current rules
           | prevent Gordon from showing his true 34m potential.
        
         | pimlottc wrote:
         | I'm pretty sure you're not allowed to jump in the run up in
         | long jump. You could try it in the triple jump event, but
         | that's limited to three jumps with specific rules for the
         | "hop", the "skip" and the final "jump".
         | 
         | https://en.m.wikipedia.org/wiki/Triple_jump
        
       | Nexxxeh wrote:
       | I suspect Gordon would be disqualified anyway. The amount off
       | morphine injections auto-administered to me during my
       | playthrough, he'd have failed the drugs test immediately.
        
         | loeg wrote:
         | "Narcotics" (opioids) are allowed outside of competition. So as
         | long as you aren't taking damage during the 100m sprint, you're
         | probably ok.
        
           | atdrummond wrote:
           | Are you sure about that? I had to get a therapeutic use
           | exemption when I was training for the Olympics due to my pain
           | management regimen.
        
             | loeg wrote:
             | You can go look it up on WADA's website right now. They may
             | have changed their stance on opioids out of competition
             | after when you were competing, I don't really follow it
             | closely.
        
         | matheusmoreira wrote:
         | Give the guy a break, he's had like a hundred consecutive major
         | leg fractures and just walked them off thanks to that morphine.
        
       | stevehawk wrote:
       | The article keeps saying "backhopping" but are they really
       | talking about "bunnyhopping"?
        
         | throwanem wrote:
         | No. https://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping
        
           | jihadjihad wrote:
           | Honestly this is a much easier read than TFA.
        
         | Rebelgecko wrote:
         | The video makes it clear, but it looks like it's literally just
         | jumping backwards
        
           | cratermoon wrote:
           | The first jump is in the forward (+x) direction, then turning
           | 180 degrees mid-jump, after which the game engine math tries
           | to do +x and -x without accounting for the sign, resulting in
           | a backwards (-x) jump in the +x direction.
        
       | karaterobot wrote:
       | So if I understand correctly, the Freeman is traveling 66.7 m/s
       | at the end, which is 149 mph?
       | 
       | I wonder why the author left the most interesting and salient
       | information in the article as an exercise for the reader,
       | especially when the reader sucks at basic arithmetic.
        
         | kfarr wrote:
         | Yeah I kept expecting the next chart to be imperial mph but
         | never saw it
        
       | 6stringmerc wrote:
       | Oh just before Adrenaline Gamer mod came out, around CS beta 5.2
       | I think - trick jumping in HLDM was really taking off.
       | 
       | The di. clan video floating around still - nArchy I think it was.
       | Dude could bunny hop all of Stalkyard, ramp the tanks in
       | Boot_Camp, and basically was entertaining as all get out.
        
       | wging wrote:
       | The rules don't say _explicitly_ that a reaction time of  <100ms
       | to the signaled start of the race results in disqualification but
       | in practice that's been the case (see the DQ of Devon Allen in
       | the world championship 110m hurdles in 2022 for one example). So
       | add 100ms to that table of times/distances for a theoretical
       | minimum achievable time.
       | 
       | (The rules _do_ say that runners will be stopped and recalled if
       | the reaction time limit is breached, which means that no race
       | will actually happen in that case:
       | 
       | > 16.6 When a World Athletics certified Start Information System
       | is in use, the Starter and/or an assigned Recaller shall wear
       | headphones in order to clearly hear the acoustic signal emitted
       | when the System indicates a possible false start (i.e. when the
       | reaction time is less than 0.100 second). As soon as the Starter
       | and/or assigned Recaller hears the acoustic signal, and if the
       | gun was fired, there shall be a recall and the Starter shall
       | immediately examine the reaction times and other available
       | information from the Start Information System in order to confirm
       | which, if any, athlete(s) is/are responsible for the recall. )
        
       | tetris11 wrote:
       | There's a youtuber called DeSync who has provided quick tutorials
       | on how to do accomplish this in the game, as well as in real
       | life:
       | 
       | - In Game: https://www.youtube.com/watch?v=gm9lE97sIJo - Real
       | life: https://www.youtube.com/watch?v=_tU93mWvR6I
        
         | squigz wrote:
         | I love how this comment and the video itself are presented as
         | perfectly rational. Thanks for sharing.
        
         | Tade0 wrote:
         | Assigning the scroll wheel to the grab action in Untitled Goose
         | Game was a stroke of genius of his and inspired me to do the
         | same in various shooting games, as I had a tendency to move the
         | mouse ever so slightly when I fired - instant results, but only
         | works well with at most semi-automatic weapons.
        
           | tass wrote:
           | Can you clarify? I'm confused why quick access to grab helps
           | and why this has anything to do with firing
        
             | Thorrez wrote:
             | I'm not familiar with the games or videos, but my guess is
             | that normally, firing in a shooter and grabbing in the
             | goose game are done by clicking the mouse. But clicking the
             | mouse might cause the mouse to move, messing up your aim.
             | To solve that, you can change the fire/grab mapping to
             | happen when you scroll your mouse instead of when you click
             | your mouse.
        
               | Anarch157a wrote:
               | This is especially bad in Starfield. On the galaxy map,
               | one click sets the star as target to fast travel, but
               | click and drag moves the map. Sometimes I actually had to
               | hold the mouse with my left hand and tap the button with
               | my right finger to select the star, all because of this
               | little movement caused by the clicking.
        
             | Tade0 wrote:
             | I'm not particularly good at shooters and part of the
             | reason is that I can't seem to be able to hold the mouse
             | perfectly still when clicking.
             | 
             | Rolling the mouse wheel is a different movement and somehow
             | that helps, especially with weapons that are powerful(and
             | thus have significant recoil), but have a relatively low
             | rate of fire.
             | 
             | With this binding I saw the greatest improvement in using
             | the Guardian in Valorant:
             | 
             | https://valorant.fandom.com/wiki/Guardian?so=search
             | 
             | I could just aim and go Pew Pew Pew Pew, which exhausted
             | the length of my scrolling finger, but was typically enough
             | to drop or severely damage anyone I was aiming at.
        
       | pedrohlc wrote:
       | Nice, you're qualified to help Randall Munroe write his books.
        
       | mofeien wrote:
       | While Gordon can win the 100m race, he would have to get a new
       | strategy for the 200m and higher though, since the course for
       | that race will be curved and any jumps longer than a few meters
       | would cause him to move or cut in and out of the neighboring
       | lane.
       | 
       | (Assuming that you can't steer mid-air in the source engine)
        
         | mrguyorama wrote:
         | Source engine actually has a significant amount of "air
         | control" and half life 2 speed runs take heavy advantage of it
        
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       (page generated 2023-12-07 23:02 UTC)