[HN Gopher] Gordon Freeman at the Olympic Games
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Gordon Freeman at the Olympic Games
Author : xena
Score : 253 points
Date : 2023-12-06 22:32 UTC (1 days ago)
(HTM) web link (moonbase.lgbt)
(TXT) w3m dump (moonbase.lgbt)
| QuercusMax wrote:
| I get a warning that this is an unsafe URL.
| Nexxxeh wrote:
| Firefox with uBlock Origin, I don't get a warning. The only
| block showing in uBO's logger is https://gc.zgo.at/count.js .
| YMMV, IANAWebDev.
|
| It's just a daft look at a bug in Source engine that allows our
| man Gordon to move far faster than he should be able to, and
| whether it would help in the 100m dash.
| runjake wrote:
| VirusTotal reports no known issues:
|
| https://www.virustotal.com/gui/url/eef84752f20509838b54b86eb...
| forward1 wrote:
| It would help to know what is warning you.
| hiddencost wrote:
| Is it because of the .LGBT in the TLD?
| donutpepperoni wrote:
| That would be really unfortunate, if true.
| nomel wrote:
| It would also be unfortunate if there was malware being
| served, but it was ignored because of the tld.
| QuercusMax wrote:
| I'm still getting:
|
| NET::ERR_CERT_COMMON_NAME_INVALID Subject:
| *.safezone.mcafee.com
|
| Issuer: McAfee OV SSL CA 2
| loeg wrote:
| You're being MITM'd by a McAfee product. That cert isn't
| being served by the website.
| lcnPylGDnU4H9OF wrote:
| This made me wonder how he'd do at long jumping. The seventh jump
| (first with capped speed) will move the player 1785u:
| 3.06s 2432.70u 3500ups 3.57s 4217.70u 3500ups
| 4217.7 - 2432.7 = 1785 1785 / 16 = 11.5625 111.5625 /
| 3.28084 ~= 34
|
| The current world record[0] is 8.95 meters. They may also need to
| update their rules if we're really concerned about this ABH
| thing.
|
| 0:
| https://en.wikipedia.org/wiki/Men's_long_jump_world_record_p...
| dmurray wrote:
| I checked the run-up length, too. The long jump runway is 40m
| or ~2000 units, and the player only needed 1305 units to build
| up speed for this seventh jump.
| DistractionRect wrote:
| Not true, the seventh jump takes place 2432.7u after the
| first jump, and the first jump takes place an unspecified
| warm up distance from the starting line:
|
| > After the starting pistol is fired, the player takes 200ms
| to stand from crouching, and an unspecified amount of time
| and distance (dependent on the ground friction) to reach
| their 150ups walking speed.
|
| So, at best, they can execute 6 jumps in the 40m alloted,
| which would give them a record breaking 20.25m long jump.
| Still respectable, but unfortunately the current rules
| prevent Gordon from showing his true 34m potential.
| pimlottc wrote:
| I'm pretty sure you're not allowed to jump in the run up in
| long jump. You could try it in the triple jump event, but
| that's limited to three jumps with specific rules for the
| "hop", the "skip" and the final "jump".
|
| https://en.m.wikipedia.org/wiki/Triple_jump
| Nexxxeh wrote:
| I suspect Gordon would be disqualified anyway. The amount off
| morphine injections auto-administered to me during my
| playthrough, he'd have failed the drugs test immediately.
| loeg wrote:
| "Narcotics" (opioids) are allowed outside of competition. So as
| long as you aren't taking damage during the 100m sprint, you're
| probably ok.
| atdrummond wrote:
| Are you sure about that? I had to get a therapeutic use
| exemption when I was training for the Olympics due to my pain
| management regimen.
| loeg wrote:
| You can go look it up on WADA's website right now. They may
| have changed their stance on opioids out of competition
| after when you were competing, I don't really follow it
| closely.
| matheusmoreira wrote:
| Give the guy a break, he's had like a hundred consecutive major
| leg fractures and just walked them off thanks to that morphine.
| stevehawk wrote:
| The article keeps saying "backhopping" but are they really
| talking about "bunnyhopping"?
| throwanem wrote:
| No. https://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping
| jihadjihad wrote:
| Honestly this is a much easier read than TFA.
| Rebelgecko wrote:
| The video makes it clear, but it looks like it's literally just
| jumping backwards
| cratermoon wrote:
| The first jump is in the forward (+x) direction, then turning
| 180 degrees mid-jump, after which the game engine math tries
| to do +x and -x without accounting for the sign, resulting in
| a backwards (-x) jump in the +x direction.
| karaterobot wrote:
| So if I understand correctly, the Freeman is traveling 66.7 m/s
| at the end, which is 149 mph?
|
| I wonder why the author left the most interesting and salient
| information in the article as an exercise for the reader,
| especially when the reader sucks at basic arithmetic.
| kfarr wrote:
| Yeah I kept expecting the next chart to be imperial mph but
| never saw it
| 6stringmerc wrote:
| Oh just before Adrenaline Gamer mod came out, around CS beta 5.2
| I think - trick jumping in HLDM was really taking off.
|
| The di. clan video floating around still - nArchy I think it was.
| Dude could bunny hop all of Stalkyard, ramp the tanks in
| Boot_Camp, and basically was entertaining as all get out.
| wging wrote:
| The rules don't say _explicitly_ that a reaction time of <100ms
| to the signaled start of the race results in disqualification but
| in practice that's been the case (see the DQ of Devon Allen in
| the world championship 110m hurdles in 2022 for one example). So
| add 100ms to that table of times/distances for a theoretical
| minimum achievable time.
|
| (The rules _do_ say that runners will be stopped and recalled if
| the reaction time limit is breached, which means that no race
| will actually happen in that case:
|
| > 16.6 When a World Athletics certified Start Information System
| is in use, the Starter and/or an assigned Recaller shall wear
| headphones in order to clearly hear the acoustic signal emitted
| when the System indicates a possible false start (i.e. when the
| reaction time is less than 0.100 second). As soon as the Starter
| and/or assigned Recaller hears the acoustic signal, and if the
| gun was fired, there shall be a recall and the Starter shall
| immediately examine the reaction times and other available
| information from the Start Information System in order to confirm
| which, if any, athlete(s) is/are responsible for the recall. )
| tetris11 wrote:
| There's a youtuber called DeSync who has provided quick tutorials
| on how to do accomplish this in the game, as well as in real
| life:
|
| - In Game: https://www.youtube.com/watch?v=gm9lE97sIJo - Real
| life: https://www.youtube.com/watch?v=_tU93mWvR6I
| squigz wrote:
| I love how this comment and the video itself are presented as
| perfectly rational. Thanks for sharing.
| Tade0 wrote:
| Assigning the scroll wheel to the grab action in Untitled Goose
| Game was a stroke of genius of his and inspired me to do the
| same in various shooting games, as I had a tendency to move the
| mouse ever so slightly when I fired - instant results, but only
| works well with at most semi-automatic weapons.
| tass wrote:
| Can you clarify? I'm confused why quick access to grab helps
| and why this has anything to do with firing
| Thorrez wrote:
| I'm not familiar with the games or videos, but my guess is
| that normally, firing in a shooter and grabbing in the
| goose game are done by clicking the mouse. But clicking the
| mouse might cause the mouse to move, messing up your aim.
| To solve that, you can change the fire/grab mapping to
| happen when you scroll your mouse instead of when you click
| your mouse.
| Anarch157a wrote:
| This is especially bad in Starfield. On the galaxy map,
| one click sets the star as target to fast travel, but
| click and drag moves the map. Sometimes I actually had to
| hold the mouse with my left hand and tap the button with
| my right finger to select the star, all because of this
| little movement caused by the clicking.
| Tade0 wrote:
| I'm not particularly good at shooters and part of the
| reason is that I can't seem to be able to hold the mouse
| perfectly still when clicking.
|
| Rolling the mouse wheel is a different movement and somehow
| that helps, especially with weapons that are powerful(and
| thus have significant recoil), but have a relatively low
| rate of fire.
|
| With this binding I saw the greatest improvement in using
| the Guardian in Valorant:
|
| https://valorant.fandom.com/wiki/Guardian?so=search
|
| I could just aim and go Pew Pew Pew Pew, which exhausted
| the length of my scrolling finger, but was typically enough
| to drop or severely damage anyone I was aiming at.
| pedrohlc wrote:
| Nice, you're qualified to help Randall Munroe write his books.
| mofeien wrote:
| While Gordon can win the 100m race, he would have to get a new
| strategy for the 200m and higher though, since the course for
| that race will be curved and any jumps longer than a few meters
| would cause him to move or cut in and out of the neighboring
| lane.
|
| (Assuming that you can't steer mid-air in the source engine)
| mrguyorama wrote:
| Source engine actually has a significant amount of "air
| control" and half life 2 speed runs take heavy advantage of it
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(page generated 2023-12-07 23:02 UTC)