[HN Gopher] Visual Anagrams: Generating optical illusions with d...
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       Visual Anagrams: Generating optical illusions with diffusion models
        
       Author : beefman
       Score  : 798 points
       Date   : 2023-11-30 18:39 UTC (2 days ago)
        
 (HTM) web link (dangeng.github.io)
 (TXT) w3m dump (dangeng.github.io)
        
       | minimaxir wrote:
       | Note that this technique and its results are unrelated to the
       | infamous "spiral" ControlNet images a couple months back:
       | https://arstechnica.com/information-technology/2023/09/dream...
       | 
       | Per the code, the technique is based off of DeepFloyd-IF, which
       | is not as easy to run as a Stable Diffusion variant.
        
         | SamBam wrote:
         | I missed it, what was infamous about it?
        
           | minimaxir wrote:
           | It created a backlash because a) it was too popular with AI
           | people hyping "THIS CHANGES EVERYTHING!" and people were
           | posting low-effort transformations to the point that it got
           | saturated and b) non-AI people were "tricked" into thinking
           | it was a clever trick with real art since ControlNet is not
           | ubiquitous outside the AI-sphere, and they got mad.
        
             | andybak wrote:
             | I rather liked it and actually didn't get to see as many
             | examples as I wanted to.
             | 
             | Is there a good repository anywhere or is it just "wade
             | through twitter"?
        
               | swyx wrote:
               | not a repository as such but i linked to some good
               | examples in my sept recap
               | 
               | https://www.latent.space/p/sep-2023
               | 
               | https://github.com/swyxio/ai-
               | notes/blob/main/Monthly%20Notes...
        
             | yreg wrote:
             | It is real art.
        
         | Der_Einzige wrote:
         | I always thought it was weird that this idea took off with that
         | particular controlnet model. Many other controlnet models when
         | combined with those same images produce excellent and striking
         | results.
         | 
         | The ecosystem around Stable Diffusion in general is so massive.
        
           | minimaxir wrote:
           | Other ControlNet adapters either preserve the high-level
           | shape not enough or preserve it _too_ well, IMO. Canny /Depth
           | ControlNet generations are less of an illusion.
        
         | ShamelessC wrote:
         | > Per the code, the technique is based off of DeepFloyd-IF,
         | which is not as easy to run as a Stable Diffusion variant.
         | 
         | I haven't dug in yet, but it _should_ be possible to use their
         | ideas in other diffusion networks? It may be a non-trivial
         | change to the code provided though. Happy to be corrected of
         | course.
        
           | minimaxir wrote:
           | I suspect the trick only works because DeepFloyd-IF operates
           | in pixel space while other diffusion models operate in the
           | latent space.
           | 
           | > Our method uses DeepFloyd IF, a pixel-based diffusion
           | model. We do not use Stable Diffusion because latent
           | diffusion models cause artifacts in illusions (see our paper
           | for more details).
        
         | tpudlik wrote:
         | Did you mean to say it's _related_? The original "spiral" image
         | by Ugleh is explicitly credited in the "Related Links" section.
        
           | minimaxir wrote:
           | It's a similar topic which is why they credit it but the
           | mechanism is much different.
        
       | mg wrote:
       | I had a similar idea early last year and also dabbled with a
       | checkerboard approach.
       | 
       | Here a cat is made from 9 paintings of cats in the style of
       | popular painters:
       | 
       | https://twitter.com/marekgibney/status/1521500594577584141
       | 
       | You might have to squint your eyes to see it.
       | 
       | I made a few of them and then somehow lost interest.
        
         | hammock wrote:
         | That's really cool. Can you do 3x3x3? As in, 9x9 with 81 1-cell
         | cats, 9 9-cell cats and 1 81-cell cat?
        
           | mg wrote:
           | That could be interesting. A recursive cat, so to say.
           | 
           | The problem would be this: In the picture at hand, the big
           | cat is rather simple. Just a portrait of a smiling cat. While
           | the 9 smaller cats are doing all kinds of poses to adjust to
           | the form of the big cat portrait. So the subcats are more
           | complex than the main cat.
           | 
           | When doing the recursive cat, it would be hard to make a
           | subcat from 9 subsubcats because the subcat is already a
           | complex image that is not as easy to recognise as the main
           | cat.
        
             | rereasonable wrote:
             | This thread reminded me of this old gem:
             | https://thesecatsdonotexist.com/ (warning: you may see some
             | catspiders / r/Imsorryjon material!)
             | 
             | Now what would be interesting is a "demixer" which allows
             | you to locate the source image(s) from multiple interations
             | of a given image. Like a reverse image search but for
             | generative images. I suppose it would rely on artefact
             | matching or some other kind of granular pattern matching,
             | along with other more general methods (assuming the source
             | material is actually available online in the first place).
        
         | rob74 wrote:
         | That looks more like a cat-aclysm to me TBH. Probably the model
         | was overwhelmed by the conflicting requirements, so that
         | neither the individual images nor the composite image are
         | particularly good. But, as you wrote, maybe they will get
         | better at this eventually...
        
       | jamilton wrote:
       | I really like the man/woman inversion.
       | 
       | I wonder how many permutations could legibly be generated in a
       | single image with an extended version of the same technique. I
       | don't understand the math, but would two orthogonal
       | transformations in sequence still be an orthogonal transformation
       | and thus work?
        
         | xanderlewis wrote:
         | I'm not sure whether 'orthogonal transformations' in this
         | context refers to the usual orthogonal _linear_ transformations
         | ( /matrices), but if so then yes.
        
           | mkl wrote:
           | The article explicitly specifies orthogonal matrices.
        
             | xanderlewis wrote:
             | I saw that, but I've come across strange reuses of
             | terminology before so I didn't want to assume.
        
         | hombre_fatal wrote:
         | The man/woman one stuck out to me as well. I probably watched
         | it ten times. Probably because it seems so forlorn.
        
         | kurthr wrote:
         | The mosaics of a duck and a rabbit, however, was hilarious.
        
       | moritzwarhier wrote:
       | This is wonderful.
        
       | willsmith72 wrote:
       | > This colab notebook requires a high RAM and V100 GPU runtime,
       | available through Colab Pro.
       | 
       | That's sad, I would've loved to try it.
        
         | andybak wrote:
         | well - chuck $10 at it and spend the rest of your month trying
         | other things.
         | 
         | (Back in Disco Diffusion days I was happy to spend money on
         | Colab Pro. It was fun)
        
         | nomel wrote:
         | I completely disagree. It's _fantastic_ that we can get access
         | to this hardware for so cheap. A used V100 is $1300. You could
         | pay for Colab Pro for _10 years_ with that, which will get you
         | faster and faster hardware through the years. Where I am, a
         | month is the cost of two bags of chips.
        
         | DonHopkins wrote:
         | Have you never put quarters into a PacMan machine?
        
           | willsmith72 wrote:
           | i take cars for test drives before buying them
        
             | DonHopkins wrote:
             | Do you hang out a GameStop all day and test drive cars in
             | GTA instead of renting a game about stealing them?
             | 
             | Aren't you sad they don't just let you shoplift it for
             | free?
        
               | willsmith72 wrote:
               | All day? No. For 5 min to see if I like the game? Sure.
        
               | DonHopkins wrote:
               | Do you also think it's sad you can't sneak into
               | Disneyland for 5 minutes for free just to see if there
               | are any streakers in It's a Small World?
               | 
               | I'm getting the impression you're just an entitled gamer
               | who wants a free ride from the University of Michigan,
               | not a professional programmer or AI developer who would
               | actually get some tangible value out of subscribing to
               | ChatGPT for $20 a month. I'm thankful to be alive in a
               | time I can so conveniently get so much value for so
               | little cash.
               | 
               | Is that the case? Is $10 really too much to ask to use a
               | high-end GPU for a month? Then it's not really as sad and
               | hopeless as you complain it is. Just be a good boy all
               | year, ask Santa for an GeForce RTX 4090 for Christmas,
               | leave some cookies and milk out for him, and hope your
               | parents get the hint!
        
               | willsmith72 wrote:
               | hah wrong on all accounts. not a gamer, yes a
               | professional "programmer", yes paying $20 for chatgpt.
               | 
               | people don't pay for things without getting a feel for
               | what they're getting. hence the huge focus in saas on
               | various monetisation strategies. if someone puts these
               | anagrams in a product, it will be freemium or have a tree
               | tier, and then i will play with it.
               | 
               | there are 20 new projects like this every day, i'm not
               | going to pay for all of them just to try them. i'll try
               | the product if/when there is one
        
               | DonHopkins wrote:
               | If there are 20 projects like this that make you sad
               | every day, you must be terribly depressed. But you just
               | seem entitled, and feeling sorry for yourself. You don't
               | seem very serious about pursuing and paying for your own
               | self education or even amusement.
               | 
               | You are aware that the University of Michigan is not a
               | startup whose mission is to make an SaaS with a free tier
               | for you to play with funded by their investors, right?
               | Maybe if you enrolled as a grad student they'd let you
               | use their resources for free (once your tuition check
               | cleared). But your chances of being accepted into their
               | PhD program would be higher if you showed more than
               | $10/month in enthusiasm and initiative.
        
               | willsmith72 wrote:
               | self education? it's visual anagrams.. lighten up
        
             | matsemann wrote:
             | So don't buy a V100 then, and test it for a few bucks
             | online somewhere. If you want other's to provide yo that
             | hardware for free, with no chance of you actually buying
             | you just come across as entitled.
        
       | hammock wrote:
       | Do real-life jigsaw puzzles like the ones shown here, exist for
       | purchase?
        
         | shanedrgn wrote:
         | You could always make it yourself! Not sure how well the method
         | above would scale up though
         | https://www.createjigsawpuzzles.com/
        
         | mkl wrote:
         | This research uses DeepFloyd IF, which forbids commercial use.
         | They'd need to find/train another suitable image generator.
        
           | bertil wrote:
           | I'm curious if they could ask for permission from the
           | original authors (who doesn't love a fun puzzle?--and it's
           | not like the profit motive here is alarming): most licenses
           | are default permission.
           | 
           | You can always reach out and ask for a one-off in good faith.
        
           | hammock wrote:
           | I'm curious how they even thought of the idea to train a
           | jigsaw puzzle like that in the first place. My naive guess
           | was that those types of puzzles were preexisting. If in fact
           | it's a novel type of puzzle, that idea in itself is as cool
           | as the generator they created!
        
           | karencarits wrote:
           | Maybe a naive question, but if AI generated images are not
           | copyrightable, wouldn't it be possible for some people to use
           | it for research and for other people to re-use the results
           | commercially?
        
       | cloudyporpoise wrote:
       | This may be one of the cooler things i've ever seen
        
         | adkaplan wrote:
         | some of these style illusions I've seen drawn by hand before,
         | but the lithopane ones are new to me. I'm sure the 3d printing
         | lithopane community will love them
        
       | Nition wrote:
       | The duck/rabbit that rearranges would be really cool to use on
       | one of those sliding puzzles. Two valid solutions!
        
         | kurthr wrote:
         | With that many rearrangeable elements, you could make so many
         | different "valid" solutions, indistinguishable without a
         | photograph, that it would become art rather than a puzzle.
        
         | bertil wrote:
         | I'd need to check, but if one set of "ear and hole" can be
         | swapped with another set, both sets have to be identical in
         | shape and color. But if they split and attach to other edges
         | rather than swap, that creates further connection.
         | 
         | If you think of the edges as nodes in a connected di-graph of
         | ears and holes, possible pairs are connected: a swap is a two-
         | pair cluster; further connection is a four-element chain with
         | both ends open-ended. If that connection ties to more pairs,
         | you might have a larger cluster of _identical_ hears and holes.
         | Given graph properties, that's presumably most of them -- see
         | the prisoners paradox for why [0].
         | 
         | That would make the puzzle much more challenging to solve if
         | most ears fit in most holes.
         | 
         | [0] The excellent Matt Parker
         | https://www.youtube.com/watch?v=a1DUUnhk3uE but I recommend the
         | following debate with Derek from Veritasium.
        
       | chrisweekly wrote:
       | I really enjoy these. Great post.
        
       | cwkoss wrote:
       | Would be cool to make some of these that look like different
       | things under red/blue light.
        
       | DonHopkins wrote:
       | From the HN "Boustrophedon" discussion:
       | 
       | https://news.ycombinator.com/item?id=15539373
       | 
       | https://en.wikipedia.org/wiki/Boustrophedon
       | 
       | https://news.ycombinator.com/item?id=15547162
       | 
       | DonHopkins on Oct 25, 2017 | prev | next [-]
       | 
       | Scott Kim has a wonderful talent at designing "ambigrams". Check
       | out his classic book "Inversions" and his gallery of more recent
       | work!
       | 
       | http://www.scottkim.com.previewc40.carrierzone.com/inversion...
       | 
       | An inversion is a word or name written so it reads in more than
       | one way. For instance, the word Inversions above is my name
       | upside down. Douglas Hofstadter coined ambigram as the generic
       | word for inversions. I drew my first inversion in 1975 in an art
       | class, wrote a book called Inversions in 1981, and am now doing
       | animated inversions.
       | 
       | A Scott Kim Ambigram for "George Hart":
       | 
       | https://www.georgehart.com/scott-kim.html
       | 
       | John Maeda's Blog: Scott Kim's Ambigrams
       | 
       | https://maeda.pm/2017/12/17/scott-kims-ambigrams/
       | 
       | The Inversions of Scott Kim:
       | 
       | https://www.anopticalillusion.com/2012/04/the-inversions-of-...
       | 
       | Channel: An Optical Illusion >> scott kim:
       | 
       | https://optical397.rssing.com/chan-26600952/index-latest.php
       | 
       | Scott Kim's symmetrical alphabet:
       | 
       | https://stancarey.wordpress.com/2012/10/18/scott-kims-symmet...
       | 
       | Typography Two Ways: Calligraphy With a Twist
       | 
       | https://www.wired.com/2009/05/pl-arts-6/
        
       | mdonahoe wrote:
       | The man/woman color inversion one was the most impressive to me.
       | On the rotations, I can rotate in my mind and see the other
       | view... but I find it very hard to color invert mentally
        
         | gitgud wrote:
         | That is amazing, here's the link for anyone interested ( _there
         | 's a lot of images on that page_)
         | 
         | https://dangeng.github.io/visual_anagrams/static/videos/grid...
        
         | usrusr wrote:
         | For me it's the reverse: the color inversions feel hardly more
         | impressive than the morph animations that were all the rage in
         | the 1990, because while I certainly understand how straight-
         | forward color inversion is on the level of pixel data, I still
         | can't "see" that simplicity. It hardly looks any different than
         | an alpha blend with no relation at all.
         | 
         | The rotations on the other hand, wow! It is perfectly visible
         | how the pixels don't change. You can physically rotate the
         | screen and the image "changes". I could not think of a better
         | illustration of how diffusion model images are not just echoes
         | of preexisting images (they certainly are), but solutions to
         | the problem of "find a set of pixels that will match the
         | description of {prompt}". Or in this case, "that will match {A}
         | when oriented this way and {B} when oriented that way".
        
         | jamilton wrote:
         | I can see the woman when the man is shown if I look for it, but
         | not vice versa, for whatever reason.
        
       | IIAOPSW wrote:
       | I feel like a neural network is probably overkill for this task
       | and a suboptimal substitute for a theoretical understanding of
       | optical illusions, but can't argue with results.
        
         | bertil wrote:
         | Most of them are not "illusions" where you perceive two
         | identical segments being different lengths because of tricks of
         | human perception, they are ambigrams. They rely on humans'
         | ability to think of any three dots as two eyes and a mouth.
         | 
         | They also "copy" the way those networks seem to do so often
         | that they somehow get copyright strikes; they were either
         | prompted on existing solutions or learned them whole through
         | training:
         | 
         | * The penguin and giraffe one is a previously known ambigram,
         | for example.
         | 
         | * The old lady turning into a dress is obviously based on a
         | classic pencil drawing where a similar old lady hiding in her
         | collar turns into a young lady looking behind her shoulder [0];
         | however, the network interpreted "young lady" and turned into a
         | white dress because color-matching the two different body parts
         | from the pencil outline and turning it photorealistic wouldn't
         | have been much harder otherwise. There are photorealistic
         | interpretations, though [1].
         | 
         | I'm more impressed by the radically new ones, like the fire
         | flipping into a face--but most of those rely on having two
         | distinct parts of the image be meaningful in their own context,
         | and not relevant otherwise.
         | 
         | The black-and-white inversion man/woman is impressive because
         | the two interpretations are not on separate parts of the image.
         | That's where you can interpret the quality of the effect as the
         | model having learned how humans perceive and pay attention to
         | dark and light contrasts differently. That one captures an
         | understanding of perception.
         | 
         | [0]
         | https://www.reddit.com/r/RedditDayOf/comments/35cjn5/the_cla...
         | 
         | [1] https://www.jagranjosh.com/general-knowledge/optical-
         | illusio...
        
           | IIAOPSW wrote:
           | I can do you even better. I've made an entire game [1] based
           | off of multistable perception [2]. Sugihara out did me by
           | finding optical illusions with triple interpretations [3]. A
           | solid half of MC Escher's work was about the study of tiling
           | wherein both the negative space and the object space could be
           | interchanged [4].
           | 
           | These things aren't a mystery. There are principles you can
           | work from to produce such multi-stable illusions in
           | formulaic, computer generated ways without resorting to the
           | technical debt of a neural net. But, as with so much in
           | modern times, training a neural net gets results faster than
           | distilling a true understanding and then translating your
           | understanding into code.
           | 
           | [1] http://playinverse.com
           | 
           | [2] https://en.wikipedia.org/wiki/Multistable_perception
           | 
           | [3] https://www.isc.meiji.ac.jp/~kokichis/triplyambiguousobje
           | cts...
           | 
           | [4] https://i.pinimg.com/originals/6d/07/bd/6d07bd12d34f674ca
           | 4de...
        
       | dwighttk wrote:
       | Every single one of the examples is like "yeah... I mean, I
       | guess... sorta"
       | 
       | the penguin/giraffe is probably the best one. The old lady/dress
       | barely looks like either.
        
         | bertil wrote:
         | Those two are based on previously known ambigraphs:
         | 
         | * very closely https://www.pinterest.com/pin/giraffepenguin--
         | 13398215764267...
         | 
         | * or directly inspired by, but the "young lady" prompt
         | triggered the model to pick a dress, and there's no way to make
         | an eye and an ear or a month and a chocker photo-realistically
         | identical:
         | https://www.reddit.com/r/RedditDayOf/comments/35cjn5/the_cla...
        
         | ItsMattyG wrote:
         | oh hmm, the penguin/giraffe one when I first saw it I was like
         | "that looks like an upside down penguin, where's the giraffe?"
         | Whereas others I immediately saw what it was trying to be.
        
       | aunwick wrote:
       | So, Im grad school I had access to an sgi onyx and basically did
       | this but didn't toot my horn about it because. 1. I didn't think
       | it was particularly amazing 2. We didn't have social platforms
       | yet.
       | 
       | Congratulations!
        
         | mkl wrote:
         | An SGI Onyx has a tiny fraction of the computing power needed
         | to run text-to-image generative models like this.
        
         | DonHopkins wrote:
         | How do you pay for all that electricity?
        
       | kevinwang wrote:
       | Wow, these examples are amazing
        
       | guybedo wrote:
       | the explosion in creativity brought by generative AI truly is
       | incredible.
        
       | rob74 wrote:
       | As usual with AI-generated artwork: looks nice at first sight,
       | but if you look closer, you can't help but notice the flaws. E.g.
       | the ambigrams: in the "happy"/"holiday" one, the second word is
       | actually missing the "i", and the two "blessing"s are really hard
       | to read. Also, the "campfire man"'s face seems to be melting in a
       | very disconcerting way...
        
         | belugacat wrote:
         | I'm a photographer, and for years I've been pixel peeping at
         | photos taken on phones with "portrait mode"; many years after
         | the first introduction of the feature, regardless of the
         | implementation, results still look crummy to my eye.
         | 
         | Looking at fine elements like hairs (nevermind curly hair) is a
         | disaster, especially when you're used to fine classic
         | german/japanese optics that accurately reproduce every subtle
         | detail of a subject while having extremely aesthetically
         | pleasing sharpness falloff/bokeh.
         | 
         | I've had to swallow the pill though: No one (end users; pros
         | are another story) cares about those details. People just want
         | something that vaguely looks good in the immediate moment, and
         | then it's on to the next thing.
         | 
         | I suspect it'll remain the same for AI generated visuals; a
         | sharp eye will always be able to tell, but it won't really
         | matter for consumption by the masses (where the money is).
        
       | yeldarb wrote:
       | I'd love one of these on my wall. Imagining a framed version of
       | the Einstein pop-art one where the circle in the middle rotates
       | (either periodically or via a manual lever).
        
         | rafabulsing wrote:
         | The color inversion ones would work well with an E-Ink display.
        
       | bottlepalm wrote:
       | This is a 'wow' for me. Super human even. I couldn't make these
       | if I tried.
        
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       (page generated 2023-12-02 23:02 UTC)