[HN Gopher] Brickception
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Brickception
Author : duck
Score : 487 points
Date : 2023-11-30 07:35 UTC (15 hours ago)
(HTM) web link (brickception.xyz)
(TXT) w3m dump (brickception.xyz)
| jstummbillig wrote:
| The amount of anxiety that imagining playing this game gives me
| is considerable. Very cool idea though.
| burrish wrote:
| Very original, can't wait to play this at work
| Karliss wrote:
| > Very original
|
| It's a copy of someone else doing exactly the same thing (2
| layers of breakout played by moving window) but in C++ (which
| the author credits) both years before the following. Although
| the general concept of having games creatively use windows is
| probably much older. I assume it showed up now because of
| recent trend of people rediscovering that this concept works in
| (some) browsers and making various non breakout variations of
| it of it https://news.ycombinator.com/item?id=38413660
| matsemann wrote:
| Just make it Excel themed!
| tibanne wrote:
| Only one level deep?
|
| Does time go faster in the smaller one?
| traveler1 wrote:
| Unfortunately doesn't work on the Arc browser and presumably
| Orion, or any other browsers which put pop-up windows into a new
| tab instead.
| vladvasiliu wrote:
| Doesn't work on Edge 119.0.2151.93 either.
|
| Initially it doesn't open the pop-up. Once I allow it, it opens
| correctly in a new window, but the smaller window doesn't move
| with the mouse.
| mft_ wrote:
| Great idea!
|
| (It doesn't seem to allow 'steering' of the ball by varying where
| it hits the bat, though?)
| bestouff wrote:
| Doesn't work here (Firefox 115.2)
|
| Paddle doesn't move.
| pedrogpimenta wrote:
| Same here. On Linux with KDE, if it matters.
| shmde wrote:
| The inner browser top(acting like a paddle) is not detecting
| collision with the ball
|
| Firefox Version 120.0
| alt227 wrote:
| Works fine for me on firefox 120 on windows
| xlogout wrote:
| I think it might be a Xorg vs. Wayland thing rather than
| browser version. IIRC Wayland does not report coordinates of
| the window relative to screenspace.
| levodelellis wrote:
| Hitting the last brick was the worst. Instead of pausing the top
| maybe swap the playing fields so I have more control over the
| paddle/ball? It took over 2 minutes just to hit one brick in the
| smaller one
| ranting-moth wrote:
| Linux/Firefox: Paddle doesn't move and the paddle popup doesn't
| bounce the ball.
|
| Linux/Chrome: Paddle doesn't move but the paddle popup does
| bounce the ball.
| Retr0id wrote:
| Same Linux/Firefox experience here, and I'm on Wayland, which I
| have a feeling might be relevant.
|
| Edit: also GNOME 45
| remedan wrote:
| To add another data point, it works for on me on
| Linux/Firefox/X. So the Wayland theory might be correct.
| prmoustache wrote:
| Which makes me glad I am using wayland. I am not
| comfortable with the idea that one browser window could be
| aware of things like the position of another browser window
| on my desktop.
| alt227 wrote:
| Are you really that worried that firefox is aware of the
| desktop coordinates of 2 of its own windows?
| berkes wrote:
| Better even: the parent window knows the position of it's
| child window. So firefox only knows the one window. And
| that in a situation where you actively had to allow the
| permission for the parent to spawn the child in the first
| place.
|
| Sounds nothing but reasonable to me.
| dahart wrote:
| Firefox knows where all its windows are, of course, but
| that's not the potential issue being raised. The problem
| is allowing untrusted javascript access to that info.
| Luckily, Firefox doesn't do that, it only allows you
| (JavaScript author) window information for the windows
| you've directly opened in code.
| boudin wrote:
| Actually I don't think Firefox knows the position of the
| window in Wayland. I thought that coordinates of windows
| were considered as a compositor concern and not shared
| with the client.
| dahart wrote:
| The browser doesn't communicate such things between
| unrelated clients, say, on different domains. The browser
| does allow a site to communicate with the popup that it
| opened, which is what this game is doing, and is not
| problematic.
| sdeframond wrote:
| Are you aware of the window.screenX property? It does not
| really seem to have any restriction. Does it?
|
| https://developer.mozilla.org/en-
| US/docs/Web/API/Window/scre...
| mnd999 wrote:
| Same with sway. It also tiles the windows for you, which
| doesn't help.
| Prunkton wrote:
| works fine for me on: KDE 5.27.9 Qt
| 5.15.11 Wayland 1.22.0-1 Firefox 120.0
|
| upper bound of the inner window is not perfect though
| humanfromearth9 wrote:
| so you have KDE on top of Qt on top of Wayland on top of
| Firefox -> are you running wayland in Firefox? if yes, you
| might run Firefox in Wayland instead of xorg to have some
| further *ception
| focusedone wrote:
| Linux/Firefox: Works fine here. KDE Neon 5.27
|
| Only issue is the low resolution screen on my old Thinkpad
| makes it difficult to see the entire game area.
|
| Super cool game! Plays great on higher res screens, just wanted
| to test on Linux.
| jcovik wrote:
| Game is working fine for me.
|
| Linux/Chrome on gnome with enabled wayland ozone.
| Jnr wrote:
| Linux/Wayland/Firefox: it doesn't interact with the window
| since wayland probably doesn't provide location data.
|
| Linux/Wayland/Chromium: chromium crashes as soon as I click
| "launch game" :))
| alt227 wrote:
| This idea is amazing yet completely evil at the same time.
| seabass-labrax wrote:
| This is absolutely wonderful! I didn't think it would work with
| my setup (bspwm and Firefox 115), but it did. I consider myself
| pretty good with these kinds of games, but this really does take
| Breakout to a new dimension, with a difficulty to match!
| fisian wrote:
| I had a similar idea using two windows for a game. One large
| window with an overview map and a popup window you can move
| around as a magnifying lens that shows details and lets you
| interact.
|
| However, I never tried implementing it.
| omnibrain wrote:
| Reminds me of reYal, a game with "recursive" controls a friend of
| mine created: https://store.steampowered.com/app/1080780/reYal/
| trizoza wrote:
| This is soooooo gooooood! Love it! :D:D
| WindyMiller wrote:
| Wildly annoying that this isn't called 'Brickursion'.
| dylan604 wrote:
| If you've missed the reference to Inception, then that's on
| you. I think it is aptly named.
| pacfish wrote:
| Hard crashes Chrome for me (all windows instantly disappear on
| pressing 'LAUNCH GAME') - Chrome beta (120.0.6099.35) on Wayland
| (not using X) on Ubuntu 23.04. I wasn't expecting it to work due
| to Wayland, but the crash was impressive!
| edfletcher_t137 wrote:
| Frustratingly difficult: I love it! The cleverness here is
| excellent. Well done!
| NietTim wrote:
| Hahaha genius. Doesn't work on safari/mac os for me for some
| reason (console says "maximum stack size exceeded") but works
| fine on chrome
| matthewiiiv wrote:
| This is simultaneously, amazing and terrible. Congratulations!
| stevage wrote:
| Wow, this is clever. And for once, it's cleverly weird in a way
| that is interesting to play.
|
| Not only do you have to deal with playing two games of breakout
| at once, but the same mouse controls two paddles simultaneously,
| but at different scales.
|
| The interesting challenge is when the two balls are briefly in
| sync but you can't hit them at once. You have to move the window
| paddle up so you hit its ball earlier, then go and get the tiny
| ball. Easier said than done though...
| layer8 wrote:
| Make it a two-player game by making the paddle of each player the
| brick wall of the other player. This is also easily extended to N
| > 2 players.
| humanfromearth9 wrote:
| This could just be crazy, given that brick walls may be
| composed of various types of bricks that break with various
| numbers of hits and also given that the walls will have various
| shapes depending on which bricks you break first.
|
| This drastically changes the game in the sense that as a
| player, you can't decide precisely which bricks of the opponent
| you break (as opponents move their walls): you have some
| influence on which one of your bricks you break and you most
| fundamental goal is to make sure that the ball just bounces
| against your own paddle/wall to send it back and not lose a
| life.
|
| And the more you touch the ball with your paddle, the more the
| paddle's size shrinks (because of all the broken bricks), which
| contributes to make the game harder for you and might give your
| adversary some chance to come back.
|
| That's a terrific idea, even without the brickception (just a
| simple brick-wall-paddle).
| goldenkey wrote:
| Might as well just include everyone's games inside of everyone
| else's game as nested entities whose microstates determine the
| above games macrostates.
|
| This is very similar to Reflective Towers Of Interpreters:
| https://blog.sigplan.org/2021/08/12/reflective-towers-of-int...
| Uptrenda wrote:
| I love it, OP. Really creative take on the original game and this
| is a totally unique use of windows as an input. It's smart on
| many levels.
|
| I wonder if this game could be used as a benchmark for
| alternating attention (switching between tasks.) People with
| disorders like ADHD and others that effect executive function are
| supposed to have difficulty with this. So it would be interesting
| to see if ones score increased off medication vs on medication.
| Or even if a healthy person saw an increase with stimulants.
|
| Psychologists love games like this because it lets them study
| isolated aspects of cognition in a standardized way. It's
| honestly a cool project.
| metabagel wrote:
| > It's smart on many levels.
|
| Two levels. ;-)
| brcmthrowaway wrote:
| Can someone write an RL bot to play this game?
| vaxintar wrote:
| Completely broken with my i3 setup
| askiiart wrote:
| It works with my sway setup [1], but only on Chromium, not
| Librewolf. I'm pretty sure it's just a Librewolf/FF issue,
| since it seems to open pop-ups in new tabs, not as windows.
|
| [1]
| https://git.askiiart.net/askiiart/dotfiles/src/branch/main/s...
| Nav_Panel wrote:
| same but I didn't expect anything different from a TWM for a
| game that relies on floating windows
| KMnO4 wrote:
| I opened the link, and laughed at how dumb I am to think this
| would work in i3
| myself248 wrote:
| Have we completely decided as a culture that "inception", which
| once meant "beginning", now means "recursion"?
|
| I liked to think that words had meaning.
| madeofpalk wrote:
| It does have a meaning. It's a pop culture reference.
| dahart wrote:
| No, we haven't decided that inception is synonymous with
| recursion, but even if we had, lots and lots of words have
| always had multiple meanings, and meanings that come and go,
| and meanings that change over time. Language is fluid and is
| defined by its usage and not by static prescription, which is
| one of the fun aspects of language. Embrace it and enjoy the
| ride! ;)
| vinberdon wrote:
| This is beautiful.
| sonicanatidae wrote:
| Very clever. Well done!
| passion__desire wrote:
| Reminds me of Gettier Problems in Epistemology :
|
| A desert traveller is searching for water. He sees, in the valley
| ahead, a shimmering blue expanse. Unfortunately, it's a mirage.
| But fortunately, when he reaches the spot where there appeared to
| be water, there actually is water, hidden under a rock. Did the
| traveller know, as he stood on the hilltop hallucinating, that
| there was water ahead?
|
| Here's a real world example :
|
| https://www.instagram.com/p/CzWlxkbp0vT/
|
| Imagine a video feedback loop version of gettier problem where
| the problem is resolved only at the Nth nested level.
|
| Sort of like this short story : https://qntm.org/responsibility
| iamgopal wrote:
| Once I changed half my working code ( and wasted an Hour of
| time ) before realising that I was testing different code. On
| the other hand, now newer code had 10 times more testing
| points.
| ChrisArchitect wrote:
| (2019)
|
| Blast from the past, the author had a Show HN:
| https://news.ycombinator.com/item?id=20126142
| nialv7 wrote:
| Why stop at depth 2? ;-)
| SamBam wrote:
| I tried changing the size of the smaller window, and it worked
| briefly to allow the ball to bounce off the now-larger size,
| before the game snapped the window size back to the original.
|
| It made me think that changing the window could be part of the
| game somehow. Perhaps as you drag it bigger the playing field of
| the smaller game increases in width, so that game becomes harder
| (and also you can't move the paddle as far because your new
| window is too big to drag).
|
| Or maybe you should be able to capture the ball in the big window
| into the smaller window, and the size and position of the smaller
| window determines its entry point.
| chungy wrote:
| The ball in the lower window only bounces off the browser's
| chrome and not the title bar. This is making the game harder than
| it could be (and possibly an unfixable problem?).
|
| Also I have wobbly windows and that makes the game hard too.
| smittywerben wrote:
| This game is so silly it makes me laugh. It works great on
| Windows 10. I don't have that fancy trimmed chrome titlebar just
| the regular box style.
|
| It reminds me of a program my brother wrote in high school that
| would spawn invading spaceships (Java Triangles) onto your
| desktop and they would bonk your mouse around.
|
| Meanwhile, I was in the corner of the lab playing Starcraft.
| adam12 wrote:
| Reminded me of this pong inside a sprite tutorial for the c64:
|
| https://youtu.be/C_J4dSAWqY4?si=BQN90pEFjOaGtOxj&t=1118
| xer0x wrote:
| Neat! I didn't know this was possible!
| mck- wrote:
| Reminds me of a thread on HN from 2013 that turned tic-tac-toe
| into something much more interesting and in a same way meta [1]
|
| I made a simple online playable game of it back then:
| http://mck-.github.io/T3/
|
| [1] https://news.ycombinator.com/item?id=5898506
| neilparikh wrote:
| Somewhat related game:
| https://store.steampowered.com/app/1533050/Press_Ctrl/
| wly_cdgr wrote:
| I absolutely don't want to play it all the way through but that
| is irrelevant, love it
| eshack94 wrote:
| This reminds me of an old PC game called DX-Ball that my uncle
| and I used to play back in the late 90s/early 2000s.
|
| Super cool project, OP!
| rpdillon wrote:
| DX-Ball was really great! The block breaking animations and
| overall polish are very memorable for me.
|
| You sent me searching for it with your comment, and it's still
| around: https://gamesnostalgia.com/game/dx-ball
|
| File size: 380k. I miss those days.
| signatureMove wrote:
| I would like to see additional windows spawned after a certain
| point for a true 'brickception' experience.
| kderbe wrote:
| If this gives you an appetite for more block-breaking, check out
| Pippin Barr's BREAKSOUT, a collection of 36 wacky variants of
| Breakout: https://pippinbarr.com/breaksout/info/
|
| See also: https://news.ycombinator.com/from?site=pippinbarr.com
| https://news.ycombinator.com/from?site=pippinbarr.github.io
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(page generated 2023-11-30 23:01 UTC)