[HN Gopher] Amiga Graphics Archive
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       Amiga Graphics Archive
        
       Author : doener
       Score  : 81 points
       Date   : 2023-11-27 12:29 UTC (1 days ago)
        
 (HTM) web link (amiga.lychesis.net)
 (TXT) w3m dump (amiga.lychesis.net)
        
       | bemmu wrote:
       | I see for "crazy cars" the sprite sheet has the same car scaled
       | to different levels. When I was doing some scale and rotation
       | experiments, it never occurred to me to just put precalculated
       | ones inside the image itself like that.
        
         | 83457 wrote:
         | Are they pre-scaled or different levels of detail for distance
         | ranges that are then scaled?
        
           | pechay wrote:
           | The Amiga didn't have any hardware assistance for scaling
           | sprites, so almost certainly the former.
        
         | JKCalhoun wrote:
         | Yeah, at first I thought they were mipmaps but then I
         | remembered this is a _sprite_ sheet not a 3D texture.
         | 
         | I want to play that game now.
        
       | sonicanatidae wrote:
       | The Amiga was an amazing piece of gear. I had an Amiga 1000.
       | Aside from the pittance of ram it came with, I loved that thing.
       | Great graphics, great sound, good performance, Workbench
       | diskette. ;)
        
       | Damogran6 wrote:
       | Man does THIS take me back.
       | 
       | We had Amigas in highschool (86-88) and so much of these pictures
       | made it to those machines.
       | 
       | A few years after that I had an internship at my University using
       | a video capture tool to convert photos of bridge, pier, and water
       | flow types for an application and getting analog pictures to
       | digital photos was not easy.
        
       | doublerabbit wrote:
       | Graphics of the Amiga were just of another realm. It's how I
       | would describe Fantasy.
       | 
       | While DOS Graphics were neat, DOS games however didn't grab the
       | same awe.
        
       | spacedcowboy wrote:
       | In a similar vein, and even more impressive for being done by an
       | 8-bit IMHO, there is a thread[1] on AtariAge that shows what the
       | 6502 and Antic were capable of showing when pushed. It's 190
       | pages long...
       | 
       | [1] https://forums.atariage.com/topic/200118-images-generated-
       | by...
        
         | vardump wrote:
         | C64 nufli-images are also pretty amazing.
        
       | 83457 wrote:
       | A great video about Another World's graphics and the capabilities
       | of the Amiga it took advantage of...
       | 
       | https://www.youtube.com/watch?v=0iz9PJbs5rE
        
       | ggambetta wrote:
       | I never had an Amiga, but there's something special about the
       | 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that
       | peak pixel art? Is it just nostalgia?
        
         | svachalek wrote:
         | I was just thinking the same thing. It's beautiful.
        
         | zajio1am wrote:
         | I think it is just nostalgia. When SVGA games with 640x480, 256
         | colors became a thing, many iconic pixel art games used that
         | (e.g. Sim City 2000).
        
       | pavlov wrote:
       | Avril Harrison created some of the most iconic 1980s Amiga images
       | as part of the marketing for Deluxe Paint by Electronic Arts:
       | 
       | https://amiga.lychesis.net/artists/AvrilHarrison.html
       | 
       | Having such a talented artist made a huge difference in making
       | Deluxe Paint look powerful and desirable. Compare with the sample
       | images provided by competitor ProPaint:
       | 
       | https://amiga.lychesis.net/applications/ProPaint.html
        
         | doener wrote:
         | I vividly remember these two in particular:
         | 
         | https://amiga.lychesis.net/assets/AvrilHarrison/AH_KingTut.p...
         | 
         | https://amiga.lychesis.net/assets/AvrilHarrison/AH_Venus.png
        
         | ChainOfFools wrote:
         | I would put good money on that King Tut picture alone selling
         | more Amigas than all Commodore advertising campaigns put
         | together over the life of the computers existence.
        
       | blt wrote:
       | I like the ones from Ecole Brassart. Most pixel art has either a
       | game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see
       | pixel art from graphic designers.
        
       | Kuraj wrote:
       | This is fantastic. What a blast from the past!
        
       | jnrk wrote:
       | Oh this brings back a lot of memories. I was fascinated by the
       | Amiga demo scene when I was younger and especially the graphics
       | and logos. Watched countless demos and intros. Made, Fade One,
       | Facet and Ra were some of my favorite graphics artist back then.
        
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       (page generated 2023-11-28 23:01 UTC)