[HN Gopher] Amiga Graphics Archive
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Amiga Graphics Archive
Author : doener
Score : 81 points
Date : 2023-11-27 12:29 UTC (1 days ago)
(HTM) web link (amiga.lychesis.net)
(TXT) w3m dump (amiga.lychesis.net)
| bemmu wrote:
| I see for "crazy cars" the sprite sheet has the same car scaled
| to different levels. When I was doing some scale and rotation
| experiments, it never occurred to me to just put precalculated
| ones inside the image itself like that.
| 83457 wrote:
| Are they pre-scaled or different levels of detail for distance
| ranges that are then scaled?
| pechay wrote:
| The Amiga didn't have any hardware assistance for scaling
| sprites, so almost certainly the former.
| JKCalhoun wrote:
| Yeah, at first I thought they were mipmaps but then I
| remembered this is a _sprite_ sheet not a 3D texture.
|
| I want to play that game now.
| sonicanatidae wrote:
| The Amiga was an amazing piece of gear. I had an Amiga 1000.
| Aside from the pittance of ram it came with, I loved that thing.
| Great graphics, great sound, good performance, Workbench
| diskette. ;)
| Damogran6 wrote:
| Man does THIS take me back.
|
| We had Amigas in highschool (86-88) and so much of these pictures
| made it to those machines.
|
| A few years after that I had an internship at my University using
| a video capture tool to convert photos of bridge, pier, and water
| flow types for an application and getting analog pictures to
| digital photos was not easy.
| doublerabbit wrote:
| Graphics of the Amiga were just of another realm. It's how I
| would describe Fantasy.
|
| While DOS Graphics were neat, DOS games however didn't grab the
| same awe.
| spacedcowboy wrote:
| In a similar vein, and even more impressive for being done by an
| 8-bit IMHO, there is a thread[1] on AtariAge that shows what the
| 6502 and Antic were capable of showing when pushed. It's 190
| pages long...
|
| [1] https://forums.atariage.com/topic/200118-images-generated-
| by...
| vardump wrote:
| C64 nufli-images are also pretty amazing.
| 83457 wrote:
| A great video about Another World's graphics and the capabilities
| of the Amiga it took advantage of...
|
| https://www.youtube.com/watch?v=0iz9PJbs5rE
| ggambetta wrote:
| I never had an Amiga, but there's something special about the
| 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that
| peak pixel art? Is it just nostalgia?
| svachalek wrote:
| I was just thinking the same thing. It's beautiful.
| zajio1am wrote:
| I think it is just nostalgia. When SVGA games with 640x480, 256
| colors became a thing, many iconic pixel art games used that
| (e.g. Sim City 2000).
| pavlov wrote:
| Avril Harrison created some of the most iconic 1980s Amiga images
| as part of the marketing for Deluxe Paint by Electronic Arts:
|
| https://amiga.lychesis.net/artists/AvrilHarrison.html
|
| Having such a talented artist made a huge difference in making
| Deluxe Paint look powerful and desirable. Compare with the sample
| images provided by competitor ProPaint:
|
| https://amiga.lychesis.net/applications/ProPaint.html
| doener wrote:
| I vividly remember these two in particular:
|
| https://amiga.lychesis.net/assets/AvrilHarrison/AH_KingTut.p...
|
| https://amiga.lychesis.net/assets/AvrilHarrison/AH_Venus.png
| ChainOfFools wrote:
| I would put good money on that King Tut picture alone selling
| more Amigas than all Commodore advertising campaigns put
| together over the life of the computers existence.
| blt wrote:
| I like the ones from Ecole Brassart. Most pixel art has either a
| game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see
| pixel art from graphic designers.
| Kuraj wrote:
| This is fantastic. What a blast from the past!
| jnrk wrote:
| Oh this brings back a lot of memories. I was fascinated by the
| Amiga demo scene when I was younger and especially the graphics
| and logos. Watched countless demos and intros. Made, Fade One,
| Facet and Ra were some of my favorite graphics artist back then.
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(page generated 2023-11-28 23:01 UTC)