[HN Gopher] Mystery-o-matic.com random murder generator is open-...
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       Mystery-o-matic.com random murder generator is open-source
        
       Author : galapago
       Score  : 83 points
       Date   : 2023-11-26 11:06 UTC (11 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | galapago wrote:
       | I'm the main developer behind mystery-o-matic, happy to take
       | questions and feedback regarding its engine here!
        
         | MrLeap wrote:
         | This is cool. What was your motivation?
        
           | galapago wrote:
           | I wanted to create an alternative to murdle.com (which is
           | very good, btw!) and learn a little bit of about web
           | technology
        
             | HPsquared wrote:
             | While we're at it, what were the means and opportunity?
        
               | galapago wrote:
               | What do you mean exactly?
        
               | buzzy_hacker wrote:
               | They're joking. The cliche in criminal investigations is
               | the suspect needs means, motive, and opportunity to
               | commit the crime. You gave motive, so means and
               | opportunity remain.
        
               | galapago wrote:
               | Thanks!, I know that cliche, but I tend to take comments
               | too literal :)
        
         | LVB wrote:
         | Can you explain a bit more how Ethereum fits in "for obtaining
         | a random mystery prompt and its solution"?
        
           | galapago wrote:
           | Ethereum as a platform is not really used, but Solidity smart
           | contracts simulated inside a testing tool. Check my
           | explanation here:
           | https://news.ycombinator.com/item?id=38422232
        
         | foundry27 wrote:
         | Really cool experience! :)
         | 
         | Having been cheerfully awarded the sleuth-o-matic rank of
         | Barely Conscious (the murderer was was clear, the precise
         | weapon+time wasn't) I was wondering: is the mystery generator
         | implemented in such a way that there's enough "metagaming cues"
         | in the clues to allow someone clever to get a good score on ALL
         | generated mysteries?
         | 
         | For context: my partner correctly solved today's mystery seven
         | clues earlier than I did, and she explained that her answer was
         | based on the fact that that 1. In literature certain weapons
         | are predominantly associated with killers of particular
         | genders, and 2. Killers will try to minimize their time spent
         | at crime scenes to reduce the risk of detection, so if the
         | murderer was found there, it's probable that the murder was
         | recent.
         | 
         | I was suitably impressed, but I'd be curious to know if human
         | psychology and behavior patterns in literature are actually
         | taken into account for the mysteries.
        
           | galapago wrote:
           | > Having been cheerfully awarded the sleuth-o-matic rank of
           | Barely Conscious (the murderer was was clear, the precise
           | weapon+time wasn't) I was wondering: is the mystery generator
           | implemented in such a way that there's enough "metagaming
           | cues" in the clues to allow someone clever to get a good
           | score on ALL generated mysteries?
           | 
           | Well, the mystery generation is stochastic (where some of
           | them will be more complex and difficult, while other ones are
           | simpler) and the scoring is still under development (it
           | usually very difficult to get a good score). Expect some
           | changes in the near future to make the score more adaptative
           | and fair.
           | 
           | > For context: my partner correctly solved today's mystery
           | seven clues earlier than I did, and she explained that her
           | answer was based on the fact that that 1. In literature
           | certain weapons are predominantly associated with killers of
           | particular genders, and 2. Killers will try to minimize their
           | time spent at crime scenes to reduce the risk of detection,
           | so if the murderer was found there, it's probable that the
           | murder was recent.
           | 
           | > I was suitably impressed, but I'd be curious to know if
           | human psychology and behavior patterns in literature are
           | actually taken into account for the mysteries.
           | 
           | Assumption 1 is incorrect, all the weapons are randomly
           | assigned so it was a lucky guess (however, it is an
           | interesting one to make, so I will think about it to include
           | it in the future..). Assumption 2 is .. actually correct. The
           | mystery generation has a "minimization" procedure, where the
           | actual input (the action from every agent) are reduced while
           | keeping the murder mystery. This will indirectly, tend to
           | make this assumption true.
           | 
           | Thanks for your feedback, it was really interesting.
        
         | rmccue wrote:
         | I'm not sure exactly what happened, but there's definitely some
         | sort of bug - I entered what I was certain was the correct info
         | and got the "incorrect" phrase. Rechecked about 100% times
         | using all clues and still the same. Switched to a different
         | browser and entered the same answers and... it said correct.
         | 
         | Might be because I clicked through to either the sleuth-o-meter
         | or the how to play and then hit back? I also filled in the
         | example table on the how-to-play.
         | 
         | (Also, glad I'm not going crazy!)
        
           | galapago wrote:
           | I suspect there is a bug in the selector. I need to
           | investigate. Thanks for the report!
        
       | op00to wrote:
       | This is cool! I would like to a look and see if I can build
       | something a little simpler for my kid that uses characters he
       | likes. Some day... Thank you!
        
       | tabitech wrote:
       | Yep, looks cool to me.
        
       | zoklet-enjoyer wrote:
       | A Solidity smart contract that doesn't involve cryptocurrency.
       | I've never heard of such a thing. Very cool
        
         | galapago wrote:
         | It was used because of the nature of blockchain transactions as
         | operations, but everything is simulated so no cryptocurrency is
         | involved. Instead, every transaction represents a possible
         | state change in the murder mystery (e.g. Alice walks from the
         | Kitchen to the Bathroom). If the state change breaks any rule
         | (e.g. let's say no more than two characters in the same room),
         | then the transaction reverts and the fuzzing tool keeps
         | exploring.
         | 
         | Edit: I guess an expanded version of this should be in the
         | README
        
       | barbariangrunge wrote:
       | Anyone have a link to examples?
        
         | k1t wrote:
         | https://mystery-o-matic.com/
        
       | shlip wrote:
       | Fun fact about mystery-o-matic.com, and I suspect the HTML page
       | generated with linked software : with JS disabled, you are able
       | to see all clues "for free". When you don't know what the UI
       | ought to look like, you just read them before realizing you're
       | not supposed to.
        
         | galapago wrote:
         | This is correct, JS should be enabled to play :). The
         | alternative is using a server to get clues which I want to
         | avoid (the website is a single, static html). This enabled to
         | play offline as well.
        
           | 8organicbits wrote:
           | You can probably hide those with a `display: none` via CSS
           | and remove it with Javascript. People with poor connections
           | may fail to load the JS, or see the clues until JS finally
           | loads.
        
             | galapago wrote:
             | Good catch, thanks a lot!
        
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       (page generated 2023-11-26 23:01 UTC)