[HN Gopher] Yoyozo: How I made a Playdate game in 39k
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Yoyozo: How I made a Playdate game in 39k
Author : msephton
Score : 79 points
Date : 2023-11-22 00:44 UTC (22 hours ago)
(HTM) web link (blog.gingerbeardman.com)
(TXT) w3m dump (blog.gingerbeardman.com)
| simlevesque wrote:
| As a Yoyo enthusiast, you got my curiosity and it looks quite fun
| !
| msephton wrote:
| Thanks, great to hear!
| zuluonezero wrote:
| I'm loving everything I see about the Playdate. This is how
| gaming should "feel". Keep up the good work.
| msephton wrote:
| Many thanks! It's an absolute joy to develop for Playdate
| (mostly because of the fixed, limited spec) and as much of a
| joy to play games on (mostly because of the screen and form
| factor).
| yaky wrote:
| You might also enjoy PICO-8, a virtual console in glorious
| 128x128 16-color graphics, with bleepy sounds, and chiptune
| music. The community is lovely and pretty active.
| msephton wrote:
| I've dabbled in PICO-8! Great fun. A small claim to fame
| there--I was its first public user:
| https://www.lexaloffle.com/bbs/?uid=6
| gainda wrote:
| gosh seeing the gameplay unlocked an ancient memory ( read: 2007
| ) of playing an indie game called xWUNG that had the same yoyo-
| ing effect.
|
| https://www.tigsource.com/2007/09/24/xwung/
|
| https://www.mobygames.com/game/30068/xwung/
| msephton wrote:
| Oh, nice! I'd not heard of that one, but judging by the first
| TIGSource link xWUNG takes inspiration from the same game I
| did: Japanese cult classic Pendulumania (2000, CANO-Lab)
| https://www.mobygames.com/game/17800/pendulumania/ with both of
| those being mouse controlled. One of the challenges I had to
| "solve" was how to move from analog to digital control.
| gainda wrote:
| awesome to get a little bit of insight :) thank you!
| Toutouxc wrote:
| > If you don't own a Playdate, well, what are you waiting for?
|
| Waiting for them to start shipping to my country, actually :(
| They're shipping to three neighboring countries though.
| jxcl wrote:
| It's also not clear if they're actually in stock. "Shipping
| Late 2023" it says.
| msephton wrote:
| IIRC they ship in batches, and the current batch are
| receiving their shipping notifications right now.
| lovich wrote:
| I was in group five and got mine in mid august
| msephton wrote:
| Just a friendly note to the editors to mention that the game
| title is YOYOZO, all caps. The reason is aesthetics: it visually
| echoes the audible repetition you get when saying the word. A
| single capital Y and lowercase rest of the word ...just doesn't
| hit the same way.
|
| Fun fact: YOYOZO is a word I invented, a portmanteau of the words
| yo-yo (as in the toy) and yozora (a Japanese word meaning "night
| sky"). So new I got the hash tag all to myself on social media.
| Almost a Googlewhack!? Cheers!
| minimaxir wrote:
| Hacker News submissions automatically title case all-caps and
| sometimes all-lowercase in submissions by default, particularly
| if it's the first word in the title (e.g. when you submit a
| post about the graphics library ggplot2, HN corrects it to
| "Ggplot2" which is definitely wrong:
| https://hn.algolia.com/?q=ggplot2)
|
| A workaround is to edit the title after submitting it, which
| will not be automatically be corrected.
| msephton wrote:
| Interesting, because it was OK (as I typed it for submission)
| for a while and then ...changed... not just the
| capitalisation but also removing words and changing the units
| from 39KB to 39k. The original correct title is preserved in
| automated posts on social media at the moment it hit the top.
| Anyway, I think it's far too late for me to edit it now. :)
| 100721 wrote:
| This is unfortunate. I find "39k" to be a lot less clear
| than "39KB"
|
| I first thought the title meant you had a strict budget of
| $39,000
| msephton wrote:
| Tell me about it! (also: I wish) the 39KB is describing
| file size.
| Dudester230602 wrote:
| I went with one of these: https://www.reddit.com/r/SBCGaming
| msephton wrote:
| Cool devices, I have one, but sadly they're not capable of
| playing Playdate games.
| yoyozzzzzz wrote:
| Lol
| yoyozzzzzz wrote:
| > If you don't own a Playdate, well, what are you waiting for?
|
| Waiting for Panic to actually support something longer than a
| millisecond. Panic is small time Google - you can't trust
| anything they create to be supported.
|
| I would put a lot of money on them dropping PlayDate support
| before they fulfill any of their promises.
| lovich wrote:
| They already completed their first season and the play date
| itself is well made. For 229 including the cover I was quite
| pleased with it
| msephton wrote:
| Unfair, I think. Playdate has been out for over 18 months now,
| released April 2022, and is still available, selling and
| shipping. There are over 400 games available, 100 of which are
| on the official Catalog store. The device and infrastructure
| has been in development for over a decade at this point.
| wiredfool wrote:
| It looks distantly related to the old CrystalQuest on the compact
| Mac, especially in the indirection between movement of the mouse
| (or whatever play date has) and the differential movement of the
| playing piece. In CrystalQuest, the mouse affected velocity, here
| it looks like a spring function.
| msephton wrote:
| You're the second person to mention that game! Somebody else
| mentioned it on social media. I'm a hardcore Macintosh software
| nut and simply have no idea why I've never played Crystal
| Quest. Maybe I thought it was Crystal Castles? No idea. Anyway,
| I watched some videos last night and I do see what you're
| saying. I can't wait to play Crystal Quest when I get back to
| my Macintosh Classic. :)
| xanderlewis wrote:
| Just want to say that I love everything about this. The Playdate
| itself feels like a beacon of hope in the current world of
| pessimism. We could all do with more of these type of projects!
| msephton wrote:
| Thanks! I agree 100%
| jay-anderson wrote:
| My playdate arrived a few weeks ago. Lots of good fun little
| games. A lot of the catalog games look nice, but most are just
| outside of the impulse purchase to me.
| msephton wrote:
| Understandable, and I hope one day to be able to offer a demo
| so people like you and I can make more informed purchasing
| decisions. To give you the developer point of view: after all
| is said and done (cuts/taxes/fees/fx/etc) I see just under half
| of the list price. I'm trying to make a living doing this (it's
| my one and only job) and I have no idea what is the best price
| so I just try my best. What is the impulse purchase price limit
| for you?
| dankwizard wrote:
| Just a friendly post about if you're after what the kids are
| calling an SBC device, you can get much better performing
| handhelds for a fraction of the price that support NES, SNES,
| PS1, etc.
|
| The Playdate is a niche.
| msephton wrote:
| They are cool consumption devices, and I have one myself. But
| the important thing, at least for me, is they don't run
| Playdate games. And they don't have any easy way for developers
| like myself to make a living making games for them. I wish they
| did because there are a heck of a lot of them out there! You're
| right that the Playdate is a niche, but it's a nice one that I
| can make a living working on.
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