[HN Gopher] The Bluffers Guide to the Mythical Man Month
       ___________________________________________________________________
        
       The Bluffers Guide to the Mythical Man Month
        
       Author : JazCE
       Score  : 138 points
       Date   : 2023-11-20 08:54 UTC (14 hours ago)
        
 (HTM) web link (codemanship.wordpress.com)
 (TXT) w3m dump (codemanship.wordpress.com)
        
       | lordnacho wrote:
       | It's always a surprise to know how far back good ideas actually
       | go. Brooks figured out all this stuff in the 70s, pretty much as
       | soon as it was possible for someone to have done this type of
       | work and written a book about it.
       | 
       | Reminds me of Adam Smith's writings about the nascent factory
       | economy, and perhaps ancient philosophers as well.
        
         | WJW wrote:
         | The article also points out that programming, even more than
         | other professions, suffers from a lack of available "old people
         | in the trenches" who can pass on these ideas to newcomers. This
         | is because:
         | 
         | - the field has been growing so much that at any point in time
         | the majority of devs will be relatively new. A field that
         | doubles every three years will never have more than 50% of
         | people with more than 3 years of experience, obviously.
         | 
         | - I have no numbers to back this up, but intuitively it feels
         | like more devs "drop out" of software development than in other
         | professions. Many become managers, others take up various non-
         | development projects or retire altogether. This makes it so
         | that even less senior people are available.
        
           | lordnacho wrote:
           | Yeah I also get this feeling that a lot of junior devs decide
           | they don't really want to do it anymore. It's hard to get
           | numbers on it because they will still have a related job
           | title.
        
             | poulsbohemian wrote:
             | Almost 30 years ago I was a freshman cs student and a prof
             | rolled out data that said by the time we were 30 years old,
             | most if us would have already left the field. I can tell
             | you that almost no one I graduated with is still working in
             | tech, and not because we retired early off stock. It's a
             | challenging field for so many reasons.
        
               | WJW wrote:
               | It would be interesting to see how that compares with
               | other professions. Do carpenters or dentists leave for
               | other fields at the same rate? How about other types of
               | engineers?
        
               | hotpotamus wrote:
               | Based on my own experience, I don't find it hard to
               | believe that so many want out, but I do find it hard to
               | believe that so many get out and so quickly. These days I
               | find myself wishing I had gone the route of physician's
               | assistant so I could do some tangible, socially-needed
               | work that still pays the bills.
               | 
               | I've actually ended up in a tech job that hits those a
               | bit, so I am doing a bit better these days at least.
        
             | ponector wrote:
             | Yeah, for the whole my career in tech, except the first
             | year I had such feeling. Don't want to do it but couldn't
             | leave this golden cage of enterprise bulshit development.
        
           | Almondsetat wrote:
           | I think the problem is that Computer Engineering is still not
           | an engrained concept in universities. Sure, there are courses
           | where some concepts are taught, but it's difficult if not
           | impossible to tailor your degree towards being a real
           | engineer.
        
             | lordnacho wrote:
             | This is the thing. A degree is closed-ended. You build
             | things that can be done within a deadline, and have been
             | done within that deadline, by hundreds of groups before
             | you. You study well known problems that are described in
             | many ways in various sources.
             | 
             | When you work, you work on building things that don't have
             | a specific end goal, without a specific deadline, where the
             | success criteria are also not purely academic. To the
             | extent your problem is technical, you may be exploring the
             | cave for a heck of a long time with no light.
             | 
             | You end up fighting with organizational issues as well.
        
               | Almondsetat wrote:
               | Then how do civil engineers get their degrees?
        
               | lordnacho wrote:
               | At university, like everyone else? Sit there, study
               | structures, materials, etc. Get a job, get a charter...
        
               | Almondsetat wrote:
               | So why can't we have a computer engineering degree as you
               | say?
        
               | lfowles wrote:
               | Computer engineering degrees already exist, but they're
               | much closer to the hardware.
        
               | lordnacho wrote:
               | It's the softness of software that makes it hard.
               | 
               | Building a bridge is something where external
               | participants cannot really tell you much about what it
               | should look like. They know you can't just double the
               | number of lanes or add a train track as you're doing it.
               | 
               | With a software project, people can ask for all sorts of
               | stuff, and because it's soft, some engineer will say "ok
               | let me see if I can look at that for you".
               | 
               | Not only that, if you write your software so that it's
               | rigid, that's bad code! You need it to be flexible so
               | that you can cater for future concerns.
               | 
               | Softness also means you have to keep up with trends. You
               | can write your next website with a newer, fancier js
               | framework, and people can make these new frameworks are
               | just sitting at home at their desk. They aren't mixing
               | new concretes.
        
               | TheOtherHobbes wrote:
               | Thats not the only problem. In most engineering you build
               | a mathematical model first, play with it until it's
               | right, and only build the product when you're fairly sure
               | it's going to work.
               | 
               | With a bridge, the model tells you about the forces in
               | the structure, the component tolerances, and the likely
               | behaviour under various stressful and extreme conditions.
               | 
               | Same with EE. Commercial board design uses schematic
               | simulation, automated layout, and loading/transient
               | emulation. You can't do modern commercial PC motherboard
               | design without modelling software. (Well - you can. But
               | it'll take far longer and be far less reliable.)
               | 
               | Software dev is more a case of nailing things together
               | until they probably mostly sort-of work.
               | 
               | There's some guild lore - which changes fairly regularly
               | - but no formal modelling. Realistically it's somewhat
               | informed guesswork based on the current lore, mostly
               | tested by trial and error.
        
             | burnished wrote:
             | Side note; I suspect you mean software enginee? Computer
             | engineering is absolutely a degree and concerns the
             | engineering of a computer. Starts off like an EE, ends up
             | taking classes like 'microprocessor design' in place of
             | power systems and the like.
        
           | jwestbury wrote:
           | I think a big part of the "old people in the trenches"
           | problem is that tech has historically had an "up or out"
           | mentality. It seems like most of the older engineers I know
           | either get pushed out or end up as principal engineers where
           | they aren't routinely interacting with the younger people.
           | I've encountered a few people who have managed to avoid this,
           | but it's rare.
           | 
           | It doesn't help that our industry has been _incredibly_ fast-
           | moving compared to most industries, and our interview process
           | is geared toward either being a fresh grad who 's taken and
           | algos class recently or knowing all the latest frameworks.
           | Not a lot of places are interviewing on the sorts of
           | experience you gain over a couple of decades in the industry
           | -- which, to be fair, is often more intangible and harder to
           | interview on.
        
             | Aeolun wrote:
             | > I know either get pushed out or end up as principal
             | engineers where they aren't routinely interacting with the
             | younger people.
             | 
             | It doesn't really help that young people always feel like
             | they know better either.
             | 
             | Even if there's an experienced architect, it doesn't help
             | if they're surrounded by 10 rookies. Nobody has the time to
             | guide all of them.
        
               | karmakaze wrote:
               | In my experience rookies/interns/jr devs are a pleasure
               | to work with: knowledge sponges. It's a small subset of
               | ones becoming sr devs that can be difficult.
        
         | throwawaaarrgh wrote:
         | I'd call them eventualities more than ideas. Do X thing in Y
         | way and certain things are going to result every time. Somebody
         | finally puts that in a book. But most people are either
         | ignorant of it, forget it, or ignore it.
         | 
         | We can't just assume the people we hire will avoid the
         | eventualities. This is why we need process, to force people
         | into working in ways that avoid as many of the problems as
         | possible. But then the problem becomes getting people to do the
         | process correctly.
         | 
         | I believe the one thing that could transform the industry most
         | significantly is better management. Most managers and team
         | leads I have worked with, even if they've heard of these books,
         | do not act in ways to prevent their problems. They fall into a
         | rut, because they are not following a process.
         | 
         | It gets even worse when they _claim_ to be following a process
         | but aren 't. There's loads of business improvement processes
         | out there, but most are paid lip service. Then people get jaded
         | at the process rather than the person or leadership team who
         | clearly wasn't doing it.
        
       | misja111 wrote:
       | This is a very shallow summary of the Mythical Man Month, and it
       | leaves out at least one concept that the book is most (in)famous
       | for: the '10 times programmer'. An excerpt:
       | 
       | > In one of their studies, Sackman, Erikson, and Grant were
       | measuring performances of a group of experienced programmers.
       | Within just this group the ratios between best and worst
       | performances averaged about 10:1 on productivity measurements and
       | an amazing 5:1 on program speed and space measurements! In short
       | the $20,000/year programmer may well be 10 times as productive as
       | the $10,000/year one.
       | 
       | Brooks did mention some other really useful concepts that are
       | still very valid today: 'No silver bullet' and 'The second-system
       | effect'. These should have been mentioned as well.
        
         | intelVISA wrote:
         | Despite many attempts to ignore this reality, entire languages
         | like Go were invented to try mitigate this disparity.
        
           | wavesbelow wrote:
           | I sympathize with your sentiment, but I don't think Go has
           | anything to do with this.
           | 
           | The disregard for the fact that some engineers are more
           | productive than others originates from companies' processes
           | and planning. Projects are usually estimated without
           | considering who will be working on the project and
           | individuals are compressed to person-weeks. I have
           | experienced it myself and read texts describing this issue in
           | the same terms[1].
           | 
           | It doesn't really help that Go was designed in such a
           | company, but saying that it was designed to mitigate this
           | disparity is saying that the best predictor of an engineer's
           | productivity is the number of LOC cranked out. I don't think
           | that is the case, neither in principle nor in Google
           | particularly.
           | 
           | Much better predictors of productivity are effective
           | communication and conceptual integrity of the design, as the
           | linked article points out. It doesn't really help that you
           | use brilliant language if, 6 months in, you've realized
           | you're building the wrong thing, or you build it in the wrong
           | way.
           | 
           | 1. https://danluu.com/people-matter
        
           | mrkeen wrote:
           | This is starkly opposed to how Go is marketed, especially
           | here on HN.
           | 
           | Go was designed to maximise the number of 'any developers'
           | that could join a project, i.e. 1x developers.
        
             | misja111 wrote:
             | Isn't this exactly what op was saying?
        
               | mrkeen wrote:
               | Thank you. I had it backwards.
        
             | makapuf wrote:
             | I get the assomption that with go you will avoid 0.2
             | programmers and make everyone a 1x programmer. But for me,
             | a 10x programmer can generate complex, well engineered
             | systems with a reasonable structure, not by writing
             | everything in low level, super hard code ? From the level a
             | 10x programmer might operate I'm not sure the programming
             | language would be that important ? Expressivity is nice and
             | some languages are better than others, but from my
             | experience you can write nice artifacts from plain tools?
        
           | bigbillheck wrote:
           | Many things are invented to solve problems that don't
           | actually exist.
        
           | whstl wrote:
           | In the end, Go is indeed effective at making engineers avoid
           | arcane and difficult code, but doing the "difficult" stuff
           | that's not available in Go is definitely _not_ how the most
           | productive engineers are productive.
           | 
           | IMO, someone making code that abuses special features to the
           | point it is difficult for other members (including future
           | members) of the team to read is the definition of a
           | negative-X programmer. Unless they're working solo, of
           | course.
           | 
           | Also, like wavesbelow mentioned in his great comment, the
           | "10x" doesn't come from coding prowess alone: it starts long
           | before that, with the process and planning.
        
         | INGELRII wrote:
         | I agree. Mythical Man Month is a book to read. It's clear,
         | interesting, and has better writing than summaries.
         | 
         | Many classics like this are so good because the author is among
         | the first to observe new phenomena. They can write down what
         | they have learned without cultural narratives that distort
         | reality.
         | 
         | The hardest lesson in the book is the chapter 11 "Plan to Throw
         | One Away". I have never seen this not to be the case in large
         | systems. You must design the system to be rewritten. Accepting
         | this is still a taboo.
         | 
         | > In most projects, the first system built is barely usable. It
         | may be too slow, too big, awkward to use, or all three. There
         | is no alternative but to start again, smarting but smarter, and
         | build a redesigned version in which these problems are solved.
         | The discard and redesign may be done in one lump, or it may be
         | done piece-by-piece. But all large-system experience shows that
         | it will be done.2 Where a new system concept or new technology
         | is used, one has to build a system to throw away, for even the
         | best planning is not so omniscient as to get it right the first
         | time.
         | 
         | >The management question, therefore, is not _whether_ to build
         | a pilot system and throw it away. You _will_ do that. The only
         | question is whether to plan in advance to build a throwaway, or
         | to promise to deliver the throwaway to customers. Seen this
         | way, the answer is much clearer. Delivering that throwaway to
         | custom- ers buys time, but it does so only at the cost of agony
         | for the user, distraction for the builders while they do the
         | redesign, and a bad reputation for the product that the best
         | redesign will find hard to live down.
         | 
         | >Hence plan to throw one away; you will, anyhow.
        
           | johnnyanmac wrote:
           | >The hardest lesson in the book is the chapter 11 "Plan to
           | Throw One Away"
           | 
           | On the contrary, aren't factors like Microservices and all
           | the constant prototyping at large companies encompass this? I
           | feel in some ways they may have embraced the principle too
           | much, to the point where prod doesn't have a properly stable
           | solution to support while they are re-writing an experimetal
           | "improvement".
        
             | zdragnar wrote:
             | Part of the problem is you don't necessarily understand the
             | problem domain very well when you're starting out. There
             | are plenty of examples of microservice architecture
             | failures due to incorrectly dividing services- either
             | causing too much internal communication for performance
             | acceptance criteria, or struggling with service
             | coordination when performing changes that impact multiple
             | relationships.
             | 
             | You may well end up throwing away some or many of your
             | early microservices as you grow and the company better
             | understands what it wants to build.
             | 
             | Or, you can take another approach (which i have witnessed
             | first hand), throw it all away and go back to a regular,
             | well designed monolith and getting very significant
             | performance improvements by doing things like SQL joins and
             | transactions instead of putting events in a message queue
             | and paying network traffic penalties.
        
           | mushufasa wrote:
           | Well, this was a bigger issue when this book was written and
           | software was typically developed on disks that couldn't be
           | updated after sale. In the SaaS world, I think deploying your
           | MVP and then rewriting/improving while you have customers
           | running into real world feedback and pain points, and also
           | generating revenue to validate market demand, is strictly
           | preferable to taking an extra cycle and not be in market.
        
           | kwertyoowiyop wrote:
           | Such great writing. Clear, compelling, and entertaining.
        
           | dmurray wrote:
           | > The only question is whether to plan in advance to build a
           | throwaway, or to promise to deliver the throwaway to
           | customers. Seen this way, the answer is much clearer.
           | 
           | It's not that clear! Perhaps you will only learn the lessons
           | of why the throwaway version sucked by delivering it to
           | customers. And it might buy you a _lot_ of time, perhaps
           | multiples of the initial time to get the pilot working.
           | 
           | Brooks has a point, but it may have been more true in the
           | days of shrink-wrap software than SaaS and continuous
           | updates.
           | 
           | I'd argue that it's more important to build an institution
           | capable of retaining knowledge. The worst results are when
           | the pilot system sucks and a whole new team is brought in to
           | build the second version. They'll inevitably start building
           | their pilot version, which sucks, and repeat until management
           | gets sick of funding new teams for the same project (I feel
           | this happens disproportionately in banking for some reason).
           | Instead, you need to keep substantially the same team around
           | to fix their mistakes in the second version.
        
         | civilized wrote:
         | Has anyone else started feeling the following? In the last year
         | or so, reading a banal, superficial, and platitudinous summary
         | of something has, for me, become inflected with this feeling
         | that it was written by GPT.
         | 
         | In the case of this article, there are little details that
         | suggest it was written by a person, like randomly choosing to
         | abbreviate the book to T-MMM. But still, it's started happening
         | for me that an article can feel "GPT-ish".
        
           | kwertyoowiyop wrote:
           | I'm just glad they read it.
        
         | strangattractor wrote:
         | And by 20K/yr programmer he likely means more experienced.
         | Programmers tend to interpret this 10X as rockstar extremely
         | prolific code programmer. In my experience the 10X programmer
         | doesn't do things that impede the group or has enough
         | experience to reduce the solution space to something
         | manageable. Writing code is only part of the equation. Getting
         | to a solution that works well cuts the time and lays the ground
         | work for iterations and improvements. People the spew code that
         | generally works are not as helpful.
        
       | bernardlunn wrote:
       | I read it in the 1970s as a youngster, now retired, brilliant
       | then and now.
        
       | pie314isi wrote:
       | once, when complaining to a colleague about our workplace and
       | their hiring and staffing idiosyncrasies, I quipped "I should
       | give <manager> a copy of TMMM". My colleague, without missing a
       | beat said "You should give him two copies so he can read it
       | faster"
        
         | danwee wrote:
         | I'm not sure if reading the book would help. If the manager has
         | a technical background (e.g., they have worked as developers
         | before) then they already know the main point of the book. If
         | the manager does not have a tech background, then there's
         | little that the book can do for them.
        
           | mindsuck wrote:
           | You believe every tech oriented person already knows
           | everything there is in the book?
        
             | Cthulhu_ wrote:
             | No, but most will at some point in their career hear about
             | it in comment sections on HN and the like, or in many
             | different forms hear the adage that adding more people to a
             | project makes it later.
        
               | cptaj wrote:
               | Everyone experiences things daily without fully
               | appreciating the patterns and insights that could be
               | derived from it (would be exhausting if we did)
               | 
               | The book most definitely helps tech workers.
        
               | verbify wrote:
               | Many developers don't spend time on hacker news or even
               | any of the similar forums. To be stereotypical, HN
               | readers seem more likely to be young, working for FAANG
               | in Silicon Valley, and not a middle aged sharepoint
               | integration developer living in the Midwest (although
               | obviously they are also on this site).
               | 
               | I've had developers who treated it like a job, did it,
               | went home, and weren't interested in the Mythical Man
               | Month (but intuitively knew some of these principles).
        
           | benjijay wrote:
           | So this book is... not for people with a tech background, AND
           | not for people without a tech background? Should I put the
           | cat in the box now?
        
             | plagiarist wrote:
             | They might have been making that joke and nobody got it.
        
           | Karellen wrote:
           | > they already know the main point of the book.
           | 
           | If the only important information in the book was its main
           | point, it wouldn't have needed to be a book. It could have
           | been a leaflet. Or a bumper sticker - those can be very
           | catchy.
           | 
           | It's worth reading the book for all the _other_ words it
           | contains.
        
         | jSully24 wrote:
         | >"give him 2 copies so he can read it faster"
         | 
         | Gold! My week is made, no matter how many deadlines I blow
         | past.
        
       | jcmeyrignac wrote:
       | This is nothing new. In 1913, Max Ringelmann measured the effort
       | of individuals when working in a group. The results are
       | impressive:
       | https://gallica.bnf.fr/ark:/12148/bpt6k54409695.image.f14
       | 
       | A group of 8 persons provides the same amount of work as 4
       | individuals.
        
         | rramadass wrote:
         | Yep, This is why small teams work best. It also helps in
         | maintaining better overall "Conceptual Integrity".
         | 
         | Ringelmann effect -
         | https://en.wikipedia.org/wiki/Ringelmann_effect
         | 
         | Social loafing - https://en.wikipedia.org/wiki/Social_loafing
        
       | rco8786 wrote:
       | I've always had a little bit of a gripe with how the
       | "communications complexity" is presented here. As if the only way
       | to communicate on a team is to have everyone stand in a circle
       | and yell at everyone else.
       | 
       | In reality, there is very often opportunity to take 1 project
       | with ~3 engineers, and break it into 2 smaller projects each with
       | ~3 engineers and run them mostly in parallel. Do your best to
       | isolate those projects, but have a point of contact (EM, PM, tech
       | lead) between the two teams to coordinate whatever dependencies
       | are unavoidable, etc.
       | 
       | You'll notice, that this is just a smaller microcosm of how every
       | company is actually structured anyway. There's still diminishing
       | returns, but most people on the team never need to communicate
       | directly with people outside of their project.
        
         | NeoTar wrote:
         | Is this not just a different manifestation of the third key
         | observation?
         | 
         | "Division of Labor: There's a limit to how effectively a task
         | can be partitioned among multiple workers. Some tasks simply
         | cannot be divided because of their sequential nature, and for
         | those that can be divided, the division itself can introduce
         | extra work, such as integration and testing of the different
         | parts."
         | 
         | Just replace 'workers' with 'teams'.
        
         | psychlops wrote:
         | Pretty sure it simply represents the upper bound of
         | communication complexity. Any management of it can improve
         | coordination. The conceptual lower bound is that each
         | additional programmer adds 100% more programming speed.
        
       | ewst wrote:
       | > As more people are added to a project, the complexity of
       | communication increases exponentially.
       | 
       | Doesn't it increase by n^2? as per the picture with the graphs?
        
         | supernewton wrote:
         | Laypeople use "exponential" to mean "superlinear". It's fine,
         | probably.
        
           | not2b wrote:
           | Brooks wrote that it was quadratic, so that seems to be an
           | error in the summary.
        
           | dragonwriter wrote:
           | Laypeople use "exponential" to mean "fast", with what "fast"
           | means varying by speaker and context.
        
       | gjadi wrote:
       | Another aspect discussed in TMMM not present in this summary is
       | the possible benefits of AI.
       | 
       | Brooks says there can be some gains, but no silver bullet :)
       | 
       | - As a Testing Agent that learns how the system behave and how to
       | test it as the developers interact with the agent.
       | 
       | - As a tutor, junior can learn from the knowledge of experts by
       | interacting with the AI.
       | 
       | - For "automatic" programming when the problem is characterized
       | by few parameters, when there are many known solutions and good
       | knowledge to select the correct solution.
       | 
       | So far I've read about tutoring and automatic programming, but I
       | haven't read about how to use AI to learn about the system and
       | generate tests.
        
       | sizzzzlerz wrote:
       | While Brooks' book is nominally about software processes, in my
       | career of over 40 years, I found it to be applicable to just
       | about every engineering discipline to which I played a part. I
       | read this book back in the 70's and then every 10 years or so and
       | I never failed to learn something new from it. I just wish the
       | managers and companies I worked for would have applied these
       | lessons.
        
         | taeric wrote:
         | I'm a bit of a broken record on the idea, but I'm fairly
         | convinced that much of what we think is unique to software is
         | not that unique. Coordinating work with people is hard, pretty
         | much period.
        
           | nxobject wrote:
           | I think we forget how much software engineering should be
           | influenced by other engineering disciplines, rather than the
           | other way around - I think there are plenty of cautionary
           | tales of "move fast, break things" physical things startups.
        
         | kwertyoowiyop wrote:
         | Every engineer would benefit from it too.
        
         | RandallBrown wrote:
         | Yup, this book is always in the must read list for software
         | developers but I've barely met any product/project/program
         | managers that have even heard of it. They're often the people
         | that would gain the most insight from the topics in the book.
        
       | fassssst wrote:
       | The book only takes like an hour to read you know.
        
         | drewcoo wrote:
         | When you try to read and discuss as a group, it takes much
         | longer.
        
         | maximus-decimus wrote:
         | You can read 336 pages in an hour?
        
       | paddy_m wrote:
       | I am surprised that there's less mention of Brook's proposed team
       | organization, a team of 10 led by a surgeon. The team is supposed
       | to work on a single project. Every org I have seen has much
       | smaller teams with much more individual responsibility and
       | attendant coordination problems.
       | 
       | I can see shaving 1-3 people off of Brook's ideal team (we don't
       | need a secretary to type anymore, PM's that organize projects at
       | the behest of a technical leader are effective).
       | 
       | What I have seen over and over is, whoever writes the most code
       | tends to get the most power in an org. Whoever is delivering
       | features quickly gets power. This kind of works, but these coders
       | frequently leave poorly thought out architecture that is hard to
       | extend.
        
         | dmbche wrote:
         | Classic "You get promoted until you are incompetent" situation
        
           | loloquwowndueo wrote:
           | That's another book: the Peter Principle, by Laurence J.
           | Peter. It's also in my "books you need to read if you're
           | going to work on a development team" list.
        
             | sebg wrote:
             | Intrigued to hear what else is on your list?
        
       | AdamH12113 wrote:
       | The concept of "conceptual integrity" is one of the most useful
       | things I've ever learned. The tension between conceptual
       | integrity and things like group-based communication and
       | requirements-gathering (what one might call "representativeness")
       | seems to me to be a foundational issue not just in software
       | development but in human civilization as a whole.
        
       | danielovichdk wrote:
       | The Mythical Man Month is great. What makes it great, is that it
       | circles around how important everything but code is, in any
       | professional software development progression.
       | 
       | I would argue that it should be the bible for every manager that
       | are managing engineers. They should study it thoroughly and all
       | the literature it touches and mentions.
       | 
       | The best book I have read on software development by far.
        
         | NegativeK wrote:
         | When I read it, I was saddened that most of the fundamental
         | errors were still happening at my workplace decades after it
         | was written.
        
       | monoscient wrote:
       | I'm so sorry but I read it as "the Mythical Moth Man" for a
       | second
        
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