[HN Gopher] Krita AI Diffusion
       ___________________________________________________________________
        
       Krita AI Diffusion
        
       Author : unstuck3958
       Score  : 492 points
       Date   : 2023-11-20 05:22 UTC (17 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | 2Gkashmiri wrote:
       | https://www.youtube.com/watch?v=Ly6USRwTHe0
       | 
       | the video is mindblowing because on one hand, adobe photoshop
       | announced this as "their own next big thing" and here we have an
       | open source software replicating this same thing, so cool.
       | 
       | edit:
       | 
       | this also means photoshop doesnt have the "moat" they seem to
       | have built around the generative ai thing and their software.
        
         | mikeiz404 wrote:
         | Another video from the page showing pose editing:
         | https://www.youtube.com/watch?v=-QDPEcVmdLI
        
           | seanthemon wrote:
           | this is insane, I don't even know if adobe could replicate
           | this easily with photoshop, too many missing features.
           | Excited to see this going forward.
        
           | wodenokoto wrote:
           | That is absolutely amazing, but it is a shame it has to
           | update the entire image on pose change, and you get a new
           | background everytime.
        
             | IanCal wrote:
             | Elsewhere in the video they limit changes to a specific
             | region - I wonder if that works currently with the pose
             | changes.
        
             | anhner wrote:
             | i think one could generate the background first and then
             | the characters separately on a different layer, so any
             | editing only affects them and not the background
             | 
             | Edit: just tried it and it mostly works. Generate
             | background, then add pose, add new layer paint on top of
             | pose, select area around character and click generate. The
             | caveat is that it also generates a bit of background around
             | the character, but it does not change it so dramatically
        
         | unstuck3958 wrote:
         | What Krita and the KDE project in general have achieved is
         | nothing short of phenomenal, and I don't believe the power of
         | libre software is recognized enough even in dev communities
         | like Hacker News.
        
         | dr_kiszonka wrote:
         | The beginning is impressive, but the owls made me actually want
         | to try this. Super cool.
        
         | qwertox wrote:
         | While watching the video I was also thinking "just like Adobe's
         | stuff". Many of the Photoshop users will ask themselves why
         | they should continue to pay them, if the evolution continues
         | this way. Nice to see.
         | 
         | Sure, Krita is not Photoshop, but for the tasks certain
         | creators will be doing in the next decade, they won't have a
         | need for Photoshop anymore.
         | 
         | Interesting to see that the video is 2 months old.
        
           | unstuck3958 wrote:
           | > they won't have a need for Photoshop anymore.
           | 
           | That is already true for not just Photoshop, but for almost
           | any kind of proprietary software. If you are willing to
           | embrace the caveats and DIY nature of FOSS, for almost every
           | task FOSS Software is good enough (and sometimes better than
           | proprietary).
           | 
           | I think one of the major reasons of popularity of proprietary
           | software vs FOSS is marketing.
        
         | Traubenfuchs wrote:
         | Thanks for linking the video. The GitHub screenshots are
         | completely useless, because there are no before/after
         | comparisons.
        
           | vonjuice wrote:
           | At this point selecting good screenshots for git readme's
           | should be a profession of its own, it's baffling how many
           | projects' appeal could be really enhanced by simple
           | informative screenshots.
        
           | shultays wrote:
           | It is not very obvious but the first image was a link to
           | youtube video. The developer should put a play button on it,
           | using his tool perhaps!
        
           | simbolit wrote:
           | If you look at the very right of the screenshots, there is a
           | "history" of generations with unused alternatives. Me and my
           | visual cortex managed to synthesize "before" images from this
           | information.
           | 
           | Very inconvenient? Yes. Completely useless? No.
        
         | instagraham wrote:
         | Krita support for generative inpainting has been around since
         | the beginning of the Stable Diffusion craze. It was one of the
         | first AI projects I saved. It definitely predates Photoshop
         | adding it.
         | 
         | Off the top of my head, this plugin is from Nov 6, 2022, and I
         | know there were others before this (or maybe it was just this
         | shared in earlier form). https://github.com/sddebz/stable-
         | diffusion-krita-plugin
         | 
         | Stable Diffusion heralded an explosion in generative AI that
         | predated ChatGPT. Weird how OpenAI got all the credit when it
         | was Stable Diffusion that first opened the gates.
        
           | dragonwriter wrote:
           | > or maybe it was just this shared in earlier form).
           | https://github.com/sddebz/stable-diffusion-krita-plugin
           | 
           | Nah that is an early version of a plugin that uses A1111 as
           | the backend instead of ComfyUI (it does have a newer and
           | maintained replacement, but its not the one in OP, which uses
           | a ComfyUI backend.)
        
         | jasonjayr wrote:
         | From that video you posted:
         | 
         | https://youtu.be/Ly6USRwTHe0?t=127 <-- "now draw the rest of
         | the owl"
        
       | irusensei wrote:
       | > AMD GPU: supported via DirectML, Windows only
       | 
       | Uh... I'm not happy with this trend. Thankfully there is an
       | option for using a ComfyUI, a torch based project as a backend.
        
         | jstummbillig wrote:
         | Is it a trend, already? I mean I can get behind ambition, but
         | jesus, everything is new, people are cooking. Let's give it a
         | few month.
        
           | thot_experiment wrote:
           | It's always been a trend and always will be until AMD gets
           | their shit together. NV spends a lot to make sure CUDA has
           | the market share it does (marketing, establishing a foothold
           | in academia, partnerships etc), AMD is working on it but
           | progress is slow.
        
             | whywhywhywhy wrote:
             | It's not that NV spends a lot to get market share. It's
             | that for over a decade NV provided the actual tools to
             | build all this and AMD didn't and then when they finally
             | did they fumbled it, then when it finally paid off big for
             | Nvidia they had to start from scratch again.
             | 
             | People might not like it but Nvidia's dominance is
             | completely deserved from the actions, or should I say
             | inactions of the now disbanded OpenCL crowd
        
         | dragonwriter wrote:
         | > Thankfully there is an option for using a ComfyUI
         | 
         | Its not an option for using ComfyUI; its an option to use an
         | _external_ ComfyUI instance instead of one embedded in the
         | plugin, this uses ComfyUI one way or the other.
        
         | Zetobal wrote:
         | That's not a trend that's basically the norm for generative ai
         | and AMD is to blame for it not the devs.
        
           | dbrgn wrote:
           | Why is that the case? Tools like OpenCL do exist, but I
           | assume CUDA is simply better suited for these tasks, is that
           | true?
           | 
           | (With the dominance of CUDA, choice of a GPU on Linux gets
           | even harder. It used to be a clear "fuck you Nvidia" if you
           | wanted to use Wayland, but Nvidia definitely has the lead
           | when it's about video editing and machine learning.)
        
           | irusensei wrote:
           | It should not be. Torch and AMD has been a thing forever on
           | Linux even before Windows. The underlying comfyUI supports
           | it. In fact someone replied here it might have been a
           | mistake.
        
         | sorenjan wrote:
         | I'm on mobile and haven't looked at this project, but usually
         | DirectML support is added as a torch backend. Instead of device
         | = "cuda" if torch.cuda.is_available() else "cpu" you add import
         | torch_directml device = torch_directml.device()
         | 
         | How else are you supposed to support AMD in Pytorch on Windows?
        
           | irusensei wrote:
           | My comment was about the "AMD - Windows only" part of readme.
        
             | sorenjan wrote:
             | My point was that it's not a matter or DirectML or torch,
             | it's simply a choice of backend for torch. It's an easy way
             | of adding AMD support to torch based projects in Windows,
             | there's probably an equally easy way of adding ROCm support
             | in Linux. It's just that using cpu or Cuda is built in and
             | usually the two default options when writing torch code,
             | and somebody have to care enough to explicitly add AMD
             | support.
             | 
             | It's not exactly as easy as just changing one line by the
             | way, not all operations are implemented so there's some
             | testing and maybe some rewrites needed. Hopefully the GPU
             | backend mess gets solved in the general case soon.
        
               | irusensei wrote:
               | It was more like a case of the author not having AMD
               | hardware to test their automated installer:
               | https://github.com/Acly/krita-ai-diffusion/issues/76
        
         | azeirah wrote:
         | ComfyUI works perfectly fine with ROCm on Linux. Using it with
         | this krita plugin also works flawlessly. The docs are simply
         | incorrect in saying that it's Windows-only.
         | 
         | I assume it's the case because the automatic ComfyUI installer
         | that comes with this project doesn't know how to
         | install/configure ROCm. Using your own ComfyUI installation
         | works perfectly. I'll open a ticket with the author of the
         | project to discuss this.
         | 
         | Source: I installed this yesterday on my Ubuntu computer with a
         | 7900xtx and ROCm in Comfy
        
       | hafriedlander wrote:
       | Somewhat tangential, but the Krita community and core team have
       | been pretty explicitly anti-AI. https://krita-
       | artists.org/t/change-in-policy-for-topics-rela...
       | 
       | (I am part of a group that builds UI on top of open models, but
       | we stopped working on our Krita version for that reason.)
        
         | thot_experiment wrote:
         | The AI hate is suuuch a meme in the art community, it's very
         | frustrating/alienating. (Though understandably, neoliberal
         | capitalism is also extremely frustrating, so I see why artists
         | mad, I just wish they'd be mad at the root cause.)
         | 
         | ((the root cause is that an economic system fundamentally based
         | on scarcity == value doesn't make sense when applied to things
         | that are essentially infinite, and kludgeing in artificial
         | scarcity to make things work is not a good take))
        
           | whywhywhywhy wrote:
           | It's more just ridiculous because the same community is
           | completely fine with photobashing and "paint overs" (aka
           | tracing) and "fan art" (aka profiting from IP you don't own).
        
             | raincole wrote:
             | Photobashing was hated to death when it was new. Now it's
             | the norm (for environmental concept art at least). AI will
             | go through the same process.
        
               | neoromantique wrote:
               | AI is the norm for concept art already, it's too useful
               | for it not to be.
        
             | flxy wrote:
             | I don't know what sort of artists you know, but of all the
             | artists I know, nobody is "completely fine" with tracing.
             | It is okay but still frowned upon when people do it for
             | "practice" without publishing the result, but anything that
             | even looks remotely like it is traced gets called out and
             | further investigated incredibly quickly.
             | 
             | And as for fan art, a lot of companies explicitly allow art
             | based on their IP, as long as it's used/published by the
             | artists themselves and the commercial rights to the work
             | aren't sold to some other company. In Japan, there is a
             | whole industry based around derivative works, Doujin -
             | self-published works, that works off of what is essentially
             | a code of honor. Companies don't go against the artists, as
             | long as said artists adhere to certain guidelines on what
             | they're allowed to depict (eg. no NSFW content.) Many
             | franchises have become a lot more popular due to fan
             | art/derivative works alone (ie. Touhou Project, Fate
             | Series.)
        
               | jwells89 wrote:
               | Tracing is particularly unacceptable in professional
               | settings. There's been several cases, some even somewhat
               | high profile, where manga and comic artists have found
               | themselves in hot water as a result of engaging in the
               | practice.
        
               | charcircuit wrote:
               | >Tracing is particularly unacceptable in professional
               | settings.
               | 
               | Tracing is a fundamental skill in a professional settings
               | for consistency, speed, and quality reasons. In torepaku
               | it is the paku (pakuri) part that is not acceptable.
        
           | wokwokwok wrote:
           | > it's very frustrating/alienating
           | 
           | Mm. I've spoken to a number of artists who have expressed
           | similar feelings of despair, frustration and anger.
           | 
           | There are many upset people over this technology, and calling
           | it a meme diminishes them to meaningless copycat haters.
           | 
           | I don't think that's true; and doing it, really _reallllly_
           | makes them angry.
           | 
           | Consider: this attitude it part of the reason why _that
           | attitude_ exists.
           | 
           | :|
           | 
           | If the stable diffusion folk hadn't gone crazy cloning every
           | art style they could and laughing about it, we could all have
           | had a very different AI art future.
           | 
           | ...but apparently we can't have nice things because (some)
           | people suck.
        
             | Lacerda69 wrote:
             | IMO all of this will blow over in a few years and most
             | artists will accept that "AI" is just another tool that one
             | can use to create art.
             | 
             | It took some time for photography as well...
             | 
             | edit: typo
        
               | dbrgn wrote:
               | That's an interesting point. Retouching a photo after
               | taking it used to be "manipulating reality", frowned upon
               | by "real" photographers. Nowadays, postprocessing digital
               | negatives and adding your own style to it is part of a
               | normal photographer's workflow.
               | 
               | (However, I think the negative feelings don't come from a
               | discussion of "real vs fake" or "classical vs new", but
               | mostly from the point of view that using artwork as
               | training data is stealing. I don't agree with that view,
               | but I think it's at the core of the argument.)
        
               | jdiff wrote:
               | People have been doing post processing of photographs as
               | long as photographs have existed.
        
               | dbrgn wrote:
               | Yes, but - at least in landscape photography - there was
               | a divide between people using retouching to "fix" things
               | (i.e. removing spots, making the colors more realistic,
               | etc) and the people altering the style of the photo (e.g.
               | by boosting or even shifting certain colors to achieve a
               | certain look). The latter was viewed as fake by some
               | people I knew. Today this is just part of your
               | photography style.
        
               | dragonwriter wrote:
               | That doesn't mean there were purists arguing about it.
               | Someone has to be doing it for the fight to exist.
        
               | vouaobrasil wrote:
               | This is absolutely ridiculous and short-sighted. AI is a
               | tool that is and always will make the creation of art
               | less a matter of the expression of the human soul. What
               | techies NEVER understand about art is this: that art is
               | not just the end product for the artist but something
               | they use to express THEMSELVES.
               | 
               | UNLIKE other tools, AI makes creative decisions. No other
               | tool has done this, and moreover, its primary purpose is
               | to take away the reliance on artists. The ultimate aim of
               | BIG TECH is to take away this reliance so that they can
               | be the ultimate source of cheap art, just like cheap
               | slave labour is the ultimate source of cheap and
               | unsustainable clothing for most people.
               | 
               | Therefore, AI will NEVER be a tool to create art like
               | other tools. It is is a tool that will outcompete humans
               | on a massive scale so that even if "normal human art"
               | exists, it will never gain much traction or commercial
               | viability.
               | 
               | To be honest, AI is absolutely sickening and companies
               | like Microsoft and OpenAI make me sick.
        
               | dthul wrote:
               | That sounds like a very Luddite view. Why wouldn't
               | artists be able to use AI selectively to automate
               | "boring" tasks (such as filling the sky of an image with
               | clouds) while still retaining overall artistic control?
        
               | vouaobrasil wrote:
               | I am a luddite and I agree with most luddite sentiments.
               | 
               | Most of this generative AI is NOT about using AI for
               | boring tasks, and have you ever even tried to draw
               | clouds? Not easy. Everyone draws clouds differently,
               | which you would know if you ever tried to draw anything.
               | 
               | Moreover, AI as a societal phenomenon goes way beyond AI
               | drawing clouds.
        
               | dthul wrote:
               | > which you would know if you ever tried to draw anything
               | 
               | I know exactly how hard it is to draw anything because I
               | tried a bunch of times, and failed. I for one am happy
               | that I can now express my creative ideas, which I
               | couldn't do before due to missing talent / practice.
        
               | Riverheart wrote:
               | "I for one am happy that I can now express my creative
               | ideas, which I couldn't do before due to missing talent /
               | practice."
               | 
               | The problem here is we need to look beyond our own self
               | interest to how this will impact other people.
               | 
               | We don't make a career out of art. This technology is
               | just a novelty to us and but many others rely on it for
               | themselves and their family and had no way of foreseeing
               | the technology coming. They need it more than we do.
        
               | dotnet00 wrote:
               | You're free to personally be happy that you can express
               | your creative ideas, but it is a bit absurd to expect
               | people who did put in the effort in practicing to not see
               | you in a negative light as someone who wants the
               | 'benefits' without putting in the hard work of self-
               | improvement.
               | 
               | This is a uniquely AI related issue, as artists of all
               | mediums can relate with each other about their struggles
               | learning and improving their skills and ability to
               | express themselves.
        
               | ben_w wrote:
               | > Most of this generative AI is NOT about using AI for
               | boring tasks, and have you ever even tried to draw
               | clouds? Not easy. Everyone draws clouds differently,
               | which you would know if you ever tried to draw anything.
               | 
               | Perlin noise on a plane, can be either in line with the
               | camera or off at an angle. Nice effect. Very easy. I
               | don't even count myself as a proper artist.
               | 
               | Clouds can obviously be hard _when you have a specific
               | cloud formation in mind_ -- but  "just" a random cloud,
               | to the standards of most who will observe it, is much
               | easier.
               | 
               | And of course, there are plenty of free photographs of
               | clouds, and Photoshop has had plenty of filters -- even
               | from the days before people had broadband, let alone what
               | people now call AI -- to turn those photographs into
               | different styles.
        
               | jdiff wrote:
               | > Perlin noise on a plane, can be either in line with the
               | camera or off at an angle.
               | 
               | This looks like trash and doesn't look like clouds. Even
               | if you're doing procedural clouds, everyone does them
               | differently. And a lot better than just slapping Perlin
               | noise on a plane. Photoshop filters cannot change the
               | bones of a cloud, and when people are illustrating clouds
               | they're taking entirely different approaches. They're not
               | just "this cloud, but flat" or "this cloud, but with a
               | fuzzy diffused look." All you're doing is showcasing your
               | own lack of knowledge on the subject while filling the
               | arrogant techbro stereotype perfectly.
        
               | gyy52380 wrote:
               | Because that is not what's happening. My friends that
               | work as illustrators for PC and mobile games say it's the
               | exact opposite. AI is used for the bulk of the creative
               | work - composition, posing, even the general artstyle.
               | Illustrators are then tasked with "fixing" visual
               | artefacts, stitching together generated images and giving
               | the final polish. They describe it as being reduced from
               | a creative writer to a grammar checker.
               | 
               | It's tempting to just say that creative work that can be
               | automated this quickly should be automated so that
               | artists can focus on more creative challenges, but this
               | is not how it plays out in practice. Rather, this only
               | allows companies to cut down costs. It is already
               | extremely difficult to find work which will pay a livable
               | wage as a creative. AI has already caused layoffs and
               | negative wage pressure on remaining employees. The only
               | thing that AI has done (at least among my circle of
               | friends) is reduce corporate costs and increase
               | antidepressant prescriptions.
        
               | vouaobrasil wrote:
               | The problem with many technophiles is that they have a
               | very distorted view of what they create. They often think
               | it's going to do good because it's so cool but once that
               | tech is out in the real world, it just mostly causes
               | damage.
               | 
               | If you're interested, feel free to reach out to me
               | because I am starting an anti-AI coalition.
        
               | greatpatton wrote:
               | Out of curiosity can you just give me pratical example
               | of: "it's so cool but once that tech is out in the real
               | world, it just mostly causes damage."
        
               | vouaobrasil wrote:
               | Well:
               | 
               | (1) AI has already been used for IDENTIY THEFT in many
               | places. Check this out:
               | https://www.businessinsider.com/ai-scam-voice-clone-fake-
               | kid...
               | 
               | AI here to clone a voice was used to make a mother think
               | her daughter had been kidnapped
               | 
               | (2) People getting fired from their jobs such as
               | illustrators because AI can now do things. Also, people
               | NOT getting hired when they could.
               | 
               | (3) I am a professional writer, and I know of some
               | websites who are using generative AI for articles and
               | hiring less (or even firing writers)
               | 
               | (4) AI removes what remaining reliance we have on each
               | other and makes it less likely for people to talk to each
               | other when needing some basic information. The societal
               | effects of destroying communities where people need each
               | other are pretty clear.
        
               | greatpatton wrote:
               | Ok but that can be said of any technology. Chemistry is
               | bad because someone used it to poison their friend.
               | Phones are bad because it can be used for bomb threats,
               | cars are bad because they put out of work the whole horse
               | industry and you can go on and on forever. Every single
               | technology can be abused but it doesn't mean that they
               | mainly cause damage.
        
               | vouaobrasil wrote:
               | (1) You are right, and that is why we should be much more
               | cautious with technology.
               | 
               | (2) AI is unique in the sense that it has a much wider
               | range and acts much faster. Therefore, it is much more
               | dangerous, similar to how both salt and sodium cyanide
               | are dangerous but the latter is much worse. You need to
               | think in terms of the magnitude of the effect, not just
               | its qualitative nature.
        
               | RunSet wrote:
               | In a certain light smartphones resemble the moral
               | equivalent of violating the Prime Directive.
               | 
               | "Here, rural areas and undeveloped nations. Take this
               | crippled, distorted window into the greater internet. It
               | happens to be much better at viewing content than
               | creating it and will surveil you more closely than ever
               | you watch it. The preinstalled software is forbidden to
               | remove. Don't view it more than ten minutes a day or the
               | content recommended by social media algorithms may cause
               | malaise. Like and subscribe for more content."
        
               | Gormo wrote:
               | I think you'd be better served making moral arguments
               | rooted in ethical principles that people adhere to in
               | real life, not science fiction.
               | 
               | This is especially important when you consider how
               | _unethical_ the Prime Directive itself is as a principle,
               | and how often Star Trek portrays violating it as the
               | morally superior choice.
               | 
               | The position you're advancing here seems to infantilize
               | people in rural areas and undeveloped nations, and aims
               | to deny them the agency to make their own choices about
               | how to fit modern technology into their lives and
               | communities. It sounds like a modern variation on "noble
               | savage" and "white man's burden" notions -- not exactly a
               | good look.
        
               | RunSet wrote:
               | > The position you're advancing here seems to infantilize
               | people in rural areas and undeveloped nations
               | 
               | I believe it seems that way to you.
               | 
               | Many people (in particular unemancipated minors) might
               | likewise consider it infantilizing to place a minimum age
               | requirement on drivers' licenses, firearms, alcohol, etc.
               | yet the consensus is that doing so is for the greater
               | good.
        
               | barrkel wrote:
               | It's commoditization again:
               | https://news.ycombinator.com/item?id=25765864
        
               | Almondsetat wrote:
               | >My friends that work as illustrators for PC and mobile
               | games
               | 
               | You mean your friends that work to produce generically
               | pleasant looking props in order to maximize player
               | retention and profits?
               | 
               | It seems like artists complaining about AI don't actually
               | work like artists but more like office drones
        
               | dartos wrote:
               | Office drones with salaries, dependents, livelihoods, and
               | skills to hone.
               | 
               | I think AI use in art tools is inevitable, but replacing
               | artists at any level is not a good thing.
        
               | dragonwriter wrote:
               | > I think AI use in art tools is inevitable, but
               | replacing artists at any level is not a good thing.
               | 
               | Everything in the computing space has been shifting labor
               | from one skillset to another skillset and maximizing the
               | output per hour worked so that fewer workers are needed
               | for the same output (but also more tasks are worth doing,
               | because the costs are lower for any given benefit.) Why
               | is displacing people manually building the visual
               | component of video games any worse than, say, displacing
               | typists, secretaries, people delivering interoffice mail
               | -- all of whom also had salaries, dependents, and
               | livelihoods -- while increasing the value of work in the
               | field automating all those things?
        
               | dbrgn wrote:
               | When I watch a video like the demo-video for the Krita
               | plugin we're discussing
               | (https://www.youtube.com/watch?v=-QDPEcVmdLI), I do see a
               | lot of creativity happening. The person is using stable
               | diffusion as a tool to achieve the look, style and
               | composition they want. The skill to be able to use such a
               | model for creating art is definitely an acquired skill,
               | and I would definitely consider it a form of art.
               | 
               | Of course there will be people just clicking "generate"
               | on a website. But isn't that the difference between
               | consumer and artist? Everyone can press the shutter
               | button on a digital camera to take a snapshot. But the
               | artist knows how to use light, angle and technology to
               | create a photograph with the looks and composition that
               | they intend. (If you compare snapshots from amateur
               | photographers and from professionals, the differences are
               | astounding. And it's not just about the cost of the
               | equipment.)
               | 
               | Certainly, there will be jobs - especially the rather
               | repetitive jobs - that will be replaced by the use of AI,
               | just like stock photos replaced jobs of certain
               | photographers, or just like industrialization and
               | automation replaced the jobs of a lot of craftsmen and
               | artisans. But craftsmen and artisans are still around,
               | and they are paid a lot more than they used to be paid,
               | as long as they provide added value on top of the generic
               | products available on the market!
        
               | vouaobrasil wrote:
               | I would never argue that you CAN'T do something creative
               | with it. The problem is not even this single tool itself,
               | but the greater amalgamation of all AI tools that arise
               | from the general soceital phenomenon of using AI.
        
               | __loam wrote:
               | Stop using a group of people who was slandered and
               | murdered by ultra wealthy factory owners as a derogatory
               | term.
        
               | bsenftner wrote:
               | You're almost there. Few recognize that Art is human
               | communication. Most just want a pretty or awe inspiring
               | image, or an illustration to supply the consumer's lack
               | of imagination.
               | 
               | Perhaps with commercial art, pragmatic bread and butter
               | art being automated and pooped out by noncomprehending,
               | non-communicating consumers the job of real Art that
               | communicates the frontiers of human experience using rich
               | metaphor and on the edge of language and reason can work
               | without having to also deliver hallmark nonsense.
               | 
               | Yeah, the economics to allow this are all fucked. But if
               | you're an artist communicating your human experience,
               | that does not matter, it's a part of your work.
        
               | ben_w wrote:
               | > AI is a tool that is and always will make the creation
               | of art less a matter of the expression of the human soul
               | 
               | I firmly disagree. I have a very strong imagination, but
               | I never had time (and still don't have the time between
               | full-time work and needing to learn German) to develop
               | the skills to turn what I can imagine into artefacts that
               | others can enjoy _by my own hand_. AI gives me the means
               | to turn some of what I imagine into things I can share --
               | not everything! (SD is _so terrible_ at dragons, even the
               | basic body plan is all over the place) -- but it can help
               | with many things.
               | 
               | > its primary purpose is to take away the reliance on
               | artists. The ultimate aim of BIG TECH is to take away
               | this reliance so that they can be the ultimate source of
               | cheap art, just like cheap slave labour is the ultimate
               | source of cheap and unsustainable clothing for most
               | people.
               | 
               | IMO the purpose is fully automated luxury communism.
               | 
               | Stable Diffusion is free, so "Big Tech" (which would here
               | have to include a small German academic spin-off) can't
               | reap huge rewards from this, just like there's no huge
               | business case for yet more video call services or social
               | networks -- too much competition for the money.
               | 
               | Finally, just yesterday I was watching a year-old video
               | from a german robot supplier that's undercutting "cheap
               | slave labour" for clothing.
        
               | vouaobrasil wrote:
               | So I suppose your need to create AI diversions is more
               | important than the need of others to feel a sense of
               | purpose through their work through their actual talent
               | that you don't have? Good thing you have a full-time
               | job....
               | 
               | Big Tech will benefit immensely from AI. Even if Stable
               | Diffusion is free, it will spurn the development of new
               | computers and new technology to run models like Stable
               | Diffusion, so even not immediate things benefit big tech.
               | 
               | Fully automated luxury communism is a rather bleak
               | future, and it will take us away from being stewards of
               | the environment, and instead consume as many resources as
               | possible.
               | 
               | Finally, even if you are doing something relatively
               | harmless with Stable Diffisuion, many other people will
               | use AI for malicious purposes.
        
               | ben_w wrote:
               | > So I suppose your need to create AI diversions is more
               | important than the need of others to feel a sense of
               | purpose through their work through their actual talent
               | that you don't have?
               | 
               | Not so. Sense of purpose is important.
               | 
               | Your sense of purpose conflicts with the opportunity of
               | everyone else to express themselves as _they_ wish.
               | 
               | How familiar are you with utilitarian ethics, and the
               | "mere addition paradox" criticism of it?
               | https://en.wikipedia.org/wiki/Mere_addition_paradox
               | 
               | > Good thing you have a full-time job....
               | 
               | For now. The LLMs will come/are coming for mine, just as
               | diffusion models and GANs eat at the jobs of graphical
               | artists.
               | 
               | > Fully automated luxury communism is a rather bleak
               | future, and it will take us away from being stewards of
               | the environment, and instead consume as many resources as
               | possible.
               | 
               | It's (currently) pure Utopianism, taking on whatever
               | hopes the proponents want it to have no matter how
               | unrealistic. I therefore think you're arguing on the
               | basis of which team it's associated with, without
               | understanding the details of what it is you hate.
               | 
               | > Finally, even if you are doing something relatively
               | harmless with Stable Diffisuion, many other people will
               | use AI for malicious purposes.
               | 
               | Oh absolutely. Whole can of worms there.
               | 
               | Can say the same about basically every tech way back to
               | the wheel, fire, and pointy stick, though unlike most
               | using this analogy I am well aware of the problem of
               | induction (in particular the turkey and the farmer), and
               | don't claim that it _will_ all work out just because it
               | _has_ so far.
               | 
               | AI in general could make us immortal, with lives of
               | leisure and free from all suffering... or it could turn
               | us all into paperclips to maximise shareholder value.
        
               | vouaobrasil wrote:
               | > Your sense of purpose conflicts with the opportunity of
               | everyone else to express themselves as they wish.
               | 
               | I do not believe people should be able to express
               | themselves as they wish unconditionally. They should not
               | be able to express themselves to the point of destroying
               | the environment, they should not be able to express
               | themselves by creating nuclear weapons or something
               | EXTREMELY dangerous (AI), they should not be able to
               | express themselves by disrupting society.
               | 
               | AI is just as disrupting as creating biological or
               | chemical weapons, and perhaps even worse.
               | 
               | And it would horrible if AI could make us immortal. We
               | should die...
        
               | ben_w wrote:
               | > AI is just as disrupting as creating biological or
               | chemical weapons, and perhaps even worse.
               | 
               |  _Perhaps_? You had death by paperclip optimiser right
               | there in my comment :P
               | 
               | > And it would horrible if AI could make us immortal. We
               | should die...
               | 
               | Samuel Johnson tires of London, visits an undisclosed
               | location somewhere near Zurich.
        
               | RunSet wrote:
               | > I do not believe people should be able to express
               | themselves as they wish unconditionally. They should not
               | be able to express themselves to the point of destroying
               | the environment, they should not be able to express
               | themselves by creating nuclear weapons or something
               | EXTREMELY dangerous (AI), _they should not be able to
               | express themselves by disrupting society._
               | 
               | https://en.wikipedia.org/wiki/Free_speech_zone
        
               | GeoAtreides wrote:
               | > fully automated luxury communism
               | 
               | It's actually "fully automated luxury gay space
               | communism", all words are important there. Also, in the
               | Culture series, arguably the seminal series about the
               | "fully automated etc.", there's a whole scene about AI
               | producing art (i.e. nobody cares or think it's
               | interesting)
        
               | eMPee584 wrote:
               | Wait till "THEY" learn engineering and architecture ; )
        
               | Gormo wrote:
               | > What techies NEVER understand about art is this: that
               | art is not just the end product for the artist but
               | something they use to express THEMSELVES.
               | 
               | And yet artists have always used tools and adapted
               | themselves to the qualities of those tools. Paints,
               | paintbrushes, canvases, chemicals, instruments of all
               | kinds inform the end result just as much as the artist's
               | initial intention.
               | 
               | Jackson Pollock's most famous works were produced by
               | splattering paints on a canvas. Sure, he selected the
               | paints, the canvas, and the trajectory and velocity of
               | the splatters, but his works are as much the expression
               | of stochastic fluid dynamics as they are of his vision.
               | 
               | Nothing is stopping people who see handcrafting every
               | intricate detail of their work as an expression of their
               | innermost sense of self from continuing to do so just as
               | they always have.
               | 
               | If that's what they're getting out it, why should it
               | bother them that people who _do_ just want to obtain the
               | end product for their own purposes are getting it from
               | someplace else?
        
               | skeaker wrote:
               | The reduction of "techies" to emotionless robots is an
               | unfair generalization. The inappropriate and wildly
               | inaccurate comparison to slave labor is out of line.
               | 
               | Even taking your arguments at face value, it doesn't
               | really make sense: Let's agree and say that AI can never
               | make "real art." How does AI art existing prevent human-
               | made art with the intent of self expression from
               | existing? You say it will make human art less
               | commercially viable, but that's hardly related to the
               | expression behind the art. Human art has just as much
               | expression whether or not it is a commercial success. Is
               | your argument about financial viability or expression?
               | Would you agree that having deep human expression
               | enhances the value of a piece of art? Are you aware that
               | artists who focus wholly on expression were already
               | stereotypically "starving," even before AI art was a
               | thing?
        
               | Sol- wrote:
               | Most professional artists will be unemployed and hobbyist
               | artists using AI seems to be kind of against the point of
               | creating art for the art of creation.
               | 
               | But for one-click self-expression, AI tools will
               | certainly come in handy.
        
               | Filligree wrote:
               | It kind of depends on the type of artist. I use it to
               | illustrate my stories, for example, and I'd be upset if
               | someone claimed my writing doesn't count as art-
               | 
               | But I've spent well over a decade learning to write. I
               | don't have any skill in drawing, and I don't earn any
               | money from my writing. (...and last time I tried to hire
               | an artist, they bit my head off when I offered an example
               | of what I was after.)
               | 
               | So I'll use AI art, because it's that or no art.
        
               | Gormo wrote:
               | > hobbyist artists using AI seems to be kind of against
               | the point of creating art for the art of creation
               | 
               | How do you figure that?
        
               | lancesells wrote:
               | I'm an artist and look at generative AI as a tool that's
               | almost always going to produce content but not art.
               | 
               | I refuse to use it from a moral standpoint but I also
               | don't use any digital tools at all in the creation of my
               | work. Even if I worked digitally I don't create art to
               | produce pretty pictures as fast as possible. Typing in a
               | prompt and fiddling with some things back and forth is
               | just that.
        
               | thot_experiment wrote:
               | This comment hurts me to my very core, I actually
               | screamed when I read it. I'm in one of the most
               | artistically productive periods of my life right now.
               | I've been doing multiple notebook pages of gouache and
               | india ink a day. I also have a homebuilt plotter that
               | I've written an entire suite of software for. I've been
               | doing 3D graphics and photomanipulation, I've been
               | dabbling in video editing.
               | 
               | AND I've been pushing what can be done with Stable
               | Diffusion, and it's absolutely a tool to create art. The
               | idea that "Typing in a prompt and fiddling with some
               | things back and forth" is all there is to AI art is so
               | fucking absurd. This is the "meme" I'm talking about.
               | There SO much more to AI art from an artistic control
               | perspective than the prompt, and not only that, there's
               | so much we haven't even fucking invented yet which is
               | clear from the rate of progress in the field. These
               | reductive "it's not real art" are even worse than the
               | "theft" moralizing. It's akin to saying photography isn't
               | art because you just click a button.
               | 
               | > I don't create art to produce pretty pictures as fast
               | as possible.
               | 
               | I create art because I like to make art, sometimes that
               | means laboring over the placement of every line.
               | Sometimes I need three hundred frames and there's only me
               | and my GPU against the world. AI opens up possibilities
               | that were completely unreachable before, just like
               | everything else I'm able to do artistically with my
               | computer.
        
               | lancesells wrote:
               | I'm happy you get something out of it and wish you the
               | best. I do think it's built on theft and I do think it's
               | a cold, lifeless medium. I think art is truth and the
               | farther you get away from a human making something the
               | farther you are away from the artist and feeling. A
               | digital print will never feel as nice to me as a painting
               | or a drawing. A handmade sculpture will always feel
               | better to me than something produced with a mold or a 3D
               | printer.
               | 
               | We're all different and again, it's great if you like
               | making art with AI. The world needs differences,
               | otherwise it would be quite boring.
        
               | pxoe wrote:
               | typing some text and pressing 'generate', iterating, or
               | doing layering and photobashing, just isn't gonna be
               | 'painting', or 'drawing', like, ever. on a fundamental
               | level. you'll need to get over yourself asap if you're
               | "screaming" over this
        
               | thot_experiment wrote:
               | Man I know it's pointless for me to argue but it's just
               | like... it's wild to me that people make these comments.
               | Do my comments give the impression that I am unaware of
               | what drawing and painting are? I have spent thousands of
               | hours painting and drawing.
               | 
               | Photography isn't gonna be painting or drawing either,
               | it's still art that affords the artist an enormous amount
               | of control. This is the "meme" I'm talking about. The way
               | you talk about AI art is what's making me go
               | AAAAAAAAAAAAAAAaaaaaaaaaaaaaaa
               | 
               | > typing some text and pressing 'generate', iterating, or
               | doing layering and photobashing
               | 
               | It's such a self report, you have no idea what is going
               | on, you are quick to discount it without any
               | understanding. We are still in the infancy of the space
               | and people are fixated with these idiotic reductive
               | arguments. Prompt -> image is the tiniest fraction of
               | what's possible with this technology. I wish I was better
               | at communicating how fucking epic the set of
               | possibilities that this opens up is, I'm sure we will see
               | it eventually. It frustrates me to no end that people are
               | so blind to it.
        
             | ganzuul wrote:
             | Focusing that will into something actionable seems like an
             | important task. When artists talk about their rights it
             | would be prudent if we also talked about our duties.
             | 
             | The meaning of art, the art of intelligence, is being
             | recreated after it was gruesomely vivisected by
             | postmodernism... We better not let the narrative come with
             | a price tag.
        
             | mock-possum wrote:
             | More of a moral panic than a meme
        
               | RobotToaster wrote:
               | A moral panic is, in the original definition of the term,
               | a meme.
        
             | scotty79 wrote:
             | > reallllly makes them angry.
             | 
             | Reality makes them angry.
        
             | dotnet00 wrote:
             | It really just highlights the massive gap between artist's
             | impressions and the 'techbros' talking about how it's just
             | another tool. It's clear that many techbros really just
             | don't understand art. A few weeks ago there was a post here
             | about how the majority of art involved in a game is never
             | seen by the public, where someone had asked what could be
             | done to make this process more efficient so less 'waste'
             | art needed to be produced. I think this thinking that this
             | approach to AI generated 'art' has a similar disconnect
             | between artist and techie.
             | 
             | Techbros see the tool and talk on and on about how it'll
             | optimize workflows and how it's just another tool, cloning
             | artstyles and patting each other on the back for automating
             | another task, while completely ignoring the concern from
             | artists about having basic ethical concerns trampled over
             | in the name of disruption and progress.
        
             | skeaker wrote:
             | > I don't think that's true; and doing it, really reallllly
             | makes them angry.
             | 
             | It is in some cases. Obviously not all of them, but there
             | is definitely bandwagoning going on. Go on any social
             | platform where this is up for debate and ask why they have
             | this position, and you will be mocked or ignored while they
             | fail to formulate any actual reasoning for their belief.
        
           | kranke155 wrote:
           | Yet this terrible economic system you describe determines
           | whether these people can afford food, rent and their
           | children's education.
           | 
           | Yeah it must be a meme.
        
             | dahhowl wrote:
             | Surely, there exists no other economic system where a
             | percentage of the world's population is allowed access to
             | food, rent and education for their children.
             | 
             | And there certainly doesn't exist any where the entirety of
             | the world population can be given access to these things.
        
               | kranke155 wrote:
               | You're talking about hypotheticals, I'm talking about
               | reality.
               | 
               | Saying "these silly people are obsessed with their
               | economic system, which is pointless!" makes no sense if
               | those same people live or die by that system.
        
             | misnome wrote:
             | They aren't CS graduates so they can't really be human or
             | have thought processes. Literally stealing their work to
             | pad a VC linesheet must honestly be the most altruistic of
             | options.
        
               | ben_w wrote:
               | Your snark would be slightly harder hitting if not for
               | the fact that freshly minted CS grads demonstrate
               | approximately the same skill as LLMs when it comes to
               | turning feature requests into code.
               | 
               | The "G" in "AGI" is "general", as in "can do all things"
               | -- Ask not for whose job Bell Labs tolls, it tolls for
               | them all.
               | 
               | (And now I'm reminded of someone, ages ago now, who was
               | boasting about how good he was at matching all the `new`s
               | and `delete`s in his C++ code, or possibly even `malloc`s
               | and `free`s, being completely oblivious to the existence
               | of STL smart pointers...)
        
           | hafriedlander wrote:
           | I have tried to explain "you're not mad at generative AI,
           | you're mad at late stage capitalism" before.
           | 
           | Most people aren't really willing to smash the state though
           | (I understand, that's where all my stuff is) so look for less
           | drastic ways to protect themselves.
        
           | bsenftner wrote:
           | I've had the situation where long term friends contact me
           | with a child/teen either entering or graduating
           | art/animation/film school and want me to give advice to their
           | kid. My background is 3D graphics, animation, film VFX, video
           | games, and AI - from the software developer and digital
           | artist sides.
           | 
           | Every one of those conversations has been their kid telling
           | me they will never touch AI, AI is evil, AI is the death of
           | art and artists, and they refuse to see it any other way. One
           | is graduating this year, wants to be a concept designer for
           | high concept film and games: a role that is leaning heavy
           | into generative art simply for the variations it generates.
           | They refuse to discuss how their intended industry already
           | uses and is adopting AI generative art en mass.
           | 
           | Times when I wish I had the eloquent voice of another.
        
           | ben_w wrote:
           | Mm. Possibly, but not necessarily.
           | 
           | I have a suspicion that art is to humans as fancy tails are
           | to peacocks: the difficulty is the point.
           | 
           | I believe this is why we have art galleries proudly
           | displaying oil paintings of fruit bowls, but don't do this
           | for random food snapshots.
           | 
           | It's also why photographs as a category were initially
           | dismissed (in an era that had come to praise extreme realism
           | in paintings), but when photographers went on long trips to
           | visit unusual places, people, and events, _those_ photographs
           | suddenly did count as art.
           | 
           | Bit of overlap between arts and knowledge shown by the
           | wiktionary entry for the Latin "ars", so this can be extended
           | to the way Socrates didn't like writing, and the desire for
           | hand-made foods and durable goods over mass produced foods
           | and products.
           | 
           | https://en.wikipedia.org/wiki/Veblen_good
        
             | amelius wrote:
             | > the difficulty is the point
             | 
             | Ok, so what does the next level of "difficult" look like?
        
               | dale_glass wrote:
               | It's an interesting question, because AI breaks the
               | intuitiveness of this dramatically.
               | 
               | You can look at say,
               | https://en.wikipedia.org/wiki/The_Wedding_at_Cana and
               | quickly get that yup, this took a whole lot of time and
               | effort.
               | 
               | But AI has nothing like that. Some things that look like
               | an awful lot of work it spits out with ease, some things
               | that sound simple can take a whole lot of fiddling.
               | 
               | Like the other day I was playing with DALLE3, and for
               | whatever reason it didn't want to place things on a
               | table.
        
               | Dioxide2119 wrote:
               | In the same way that using a limited medium like some oil
               | paints, paintbrushes, and canvas to create images = the
               | art of painting, there will become the art of hacking /
               | abusing / advanced prompt engineering / pushing AI to do
               | things that are close to or at its limits of
               | capabilities.
               | 
               | A: Oh so your LLM generated an image of a spaceship
               | cockpit, so what?
               | 
               | B: So what? This LLM was trained on nothing but tax
               | records from 1929!
               | 
               | A: :o amazing!
               | 
               | So AI artists do not necessarily equal 'creatives who
               | render images using AI tooling', they may instead be
               | 'creatives who tease out novel outputs from AIs' or
               | something like that.
               | 
               | Then again, this is suspiciously close to a 'what is art'
               | conversation, so i'll stop here.
        
               | ben_w wrote:
               | > B: So what? This LLM was trained on nothing but tax
               | records from 1929!
               | 
               | I recon a sufficiently advanced AI could learn enough to
               | do that from only that training data and some appropriate
               | prompting.
        
               | ben_w wrote:
               | Right now, I'd guess engineering and growing custom life
               | forms, like The Thought Emporium is doing. Not sure how
               | long that will last for.
        
             | vonjuice wrote:
             | We have art galleries displaying things like empty canvases
             | or toilet bowls that make a statement, it's definitely not
             | about difficulty. The fact is that the debate about what
             | art is is part of what makes art art, it escapes definition
             | because part of the spirit of art is rebelling against
             | definition.
        
               | AlecSchueler wrote:
               | > We have art galleries displaying things like empty
               | canvases or toilet bowls that make a statement, it's
               | definitely not about difficulty
               | 
               | You're under selling the difficulty of using a toilet
               | bowl to make a convincing statement.
        
               | thatcat wrote:
               | It's a water fountain
        
               | ben_w wrote:
               | Mm.
               | 
               | I'm 50-50 split on thinking I regard that kind of art as
               | a vehicle for tax evasion, vs. thinking the "difficulty"
               | is the money wasted on it (which is still Veblen "look at
               | me I'm rich I can waste money on something pointless").
        
               | lancesells wrote:
               | > art galleries displaying things like empty canvases or
               | toilet bowls
               | 
               | This is so far from the norm and feels like a television
               | lens version of artists and art galleries. Yes, Duchamp
               | used a toilet bowl in 1917 as art which was over 100 year
               | ago. This is known because no one had done it before and
               | presented an everyday object as art. This is 106 years
               | old but still referred to so you can guess it was a big
               | deal.
               | 
               | My suggestion is to visit a modern art museum in a larger
               | city and you'll see this kind of "easy bullshit art as a
               | statement" doesn't really exist.
               | 
               | https://www.tate.org.uk https://www.hauserwirth.com
               | https://www.moma.org https://www.davidzwirner.com
               | https://gagosian.com
        
               | kzrdude wrote:
               | We can't judge all of the art sphere just from the worst
               | examples. Think of people who judge software by our worst
               | examples (crypto scams, I don't know)?
        
               | danielbln wrote:
               | Why is a simple modern art piece necessarily one of the
               | worst and examples?
        
               | pawelmurias wrote:
               | Those are the old school NFTs, the AI tools are for the
               | skillfull kind of art.
        
             | dale_glass wrote:
             | > I believe this is why we have art galleries proudly
             | displaying oil paintings of fruit bowls, but don't do this
             | for random food snapshots.
             | 
             | We also have them for social/historical reasons. A museum
             | usually isn't built around "best stuff humanity has to
             | offer", but has some sort of more complicated angle.
             | 
             | Eg, a reason why you may have a fruit bowl hanging on the
             | wall is that this particular artist has been influential,
             | and they just happened to paint a fruit bowl. Maybe
             | thousands of artists of the era painted fruit bowls, and
             | maybe a dozen of those are technically more impressive, but
             | this is the guy that got talked about a lot, or started a
             | movement, or such, so it's this guy's bowl we're going to
             | go with.
             | 
             | Museums can have many themes. They may showcase a
             | particular artist, a particular movement, a particular
             | theme, a particular period in time. You can build a museum
             | of nothing but paintings of cats if you wanted to.
        
             | OCASMv2 wrote:
             | That view of art ended over a century ago with the
             | modernist (mediocrist) movements.
             | 
             | Nowadays art is whatever one wants it to be (or not to be).
             | It's just a word people use to enhance the social
             | perception of whatever manmade creation they like.
        
           | gumballindie wrote:
           | Is it though? Veryone I know in the art community is quite
           | pissed at copyright violations.
        
           | bayindirh wrote:
           | I don't agree. I take photographs as a hobby, and share them,
           | just for showing them off.
           | 
           | They're generally licensed with CC-NC-BY plus no derivatives
           | (akin to GPL), but I don't want my images to be taken to a
           | training set to feed a generative model _without my consent_
           | , because you're violating the license terms I put on it.
           | 
           | Same is valid for my code. I stopped using GitHub, because it
           | devours any and all open repositories regardless of its
           | license and without asking for consent.
           | 
           | This is not about scarcity, but respect and ethics mostly. At
           | least, from my perspective.
        
             | cwillu wrote:
             | For what it's worth, CC-NC is not akin to the GPL, at all.
             | 
             | The GPL says "you can sell this if you want, but whoever
             | you sell it to can still do whatever they want with it,
             | subject to the same terms."
             | 
             | CC-NC says "you can't do whatever you want with this"
             | 
             | Which isn't to say that you're wrong to use whatever
             | license you like, just that it's very much not similar in
             | spirit to the GPL. Protecting the right of others to make
             | derivatives of the thing being licensed is, in fact, the
             | entire point of the license.
        
               | bayindirh wrote:
               | By akin, I didn't mean it's functionally equivalent.
               | 
               | GPLv3 is one of the strongest copyleft licenses for
               | software out there, forcing re-sharing of changes while
               | preventing any source closing. CC-BY-NC is the strictest
               | CC license which allows sharing, with credit, with no
               | commercial use and no derivatives.
               | 
               | Hence I tried to aim for "I'm selecting the one of the
               | most strict license for sharing my photos, as I do the
               | same for my software, yet AI systems disregard my license
               | every occasion and just rip what I put out without my
               | consent or consideration of the license I use for these,
               | hence I refuse to use, or support AI models which are fed
               | like this".
               | 
               | Hope this helps.
        
               | cwillu wrote:
               | You can apply CC-BY-NC to software, people have done it.
               | And it's recognized as _not_ being an open license, it's
               | at best an "open-access" or "source-visible" license,
               | because of the usage restrictions.
               | 
               | The entire point of an open-source license is that you're
               | _preventing_ people from restricting modification and
               | derivative use. The whole point of the AGPL was to
               | prevent a hack that companies found to abuse the
               | software's license and prevent derivative use of their
               | changes.
               | 
               | I'm not saying you're morally in the wrong for choosing a
               | license that doesn't permit commercial use, but I _am_
               | saying that it's contrary to the spirit of the license
               | you're claiming it's akin to.
               | 
               | Hope this helps.
        
               | livrem wrote:
               | CC-BY-SA is much closer to GPL.
        
           | loki-ai wrote:
           | It is not just in the art community: check the currently top
           | post and see how many devs are saying they would never use AI
           | on their work. They hate and are alienated as much as any
           | artist.
        
           | boppo1 wrote:
           | Artist here. It's totally reasonable for artists to be mad
           | about models being trained on their work without informed
           | prior consent.
           | 
           | Anger about using AI is less justifiied.
        
             | ajuc wrote:
             | Would you object to somebody looking at your images and
             | imitating the style? How is AI different?
        
               | boppo1 wrote:
               | >Would you object to somebody looking at your images and
               | imitating the style?
               | 
               | Yes. It's quite difficult to do so, however. The people
               | capable usually have better things to do with their
               | skills.
        
               | dotnet00 wrote:
               | Have you ever actually looked into people who do that?
               | They put in a lot of effort into understanding the
               | original creator, their intent, process, materials etc.
               | The copies are still very much art as they are
               | expressions of the imitator's feelings towards the work.
               | Performing studies of popular art by trying to replicate
               | it is a powerful tool for learning precisely because it
               | allows you, as an artist, to understand how the original
               | artist thought, helping you learn to think like an artist
               | and leading you to develop your own ideas and means of
               | expression.
               | 
               | AI is none of that.
        
             | thot_experiment wrote:
             | I'm more of an artist than a hacker, and
             | 
             | > mad about models being trained on their work without
             | informed prior consent
             | 
             | This is the "your mind has been poisoned by a corporate
             | view of intellectual property" take. The idea that
             | copyright should extend this far is horrifying, it is
             | another step toward stifling and controlling creative
             | expression. The problem is capital being rewarded way more
             | by IP law than labor, something that isn't going to be
             | fixed by giving people more and broader ways to own
             | things.|
             | 
             | You'll be surprised how recent the idea of owning ideas is.
        
               | boppo1 wrote:
               | Well I should be more clear. I don't mean by informed
               | consent "they put it in the TOS and it's software I have
               | to use so I'm boned". I mean more like "I use Blender,
               | Krita, and Procreate and none of them do that bullshit.
               | As long as there's a notification on software that scans
               | my work so I can avoid it, I'm happy. If I want to opt-in
               | to contributing to a model at some point, that might be
               | cool."
               | 
               | I guess I should worry a bit that important software
               | without worthwhile alternatives might start to do this,
               | but I don't think the blender foundation will as long as
               | Ton is alive, and I bet the same for Krita. Procreate I'm
               | a little less confident about, but only a little, as they
               | know who their main userbase* is and they know how those
               | people feel about AI.
               | 
               | *Arguably there are more people with Procreate that
               | barely know how to draw than people who do. BUT part of
               | Procreate's appeal is that it's software that 'the pros'
               | prefer to use. If the talented artists start publicly
               | dumping on Procreate, the people who can't draw will
               | slowly but surely follow those artists to whatever their
               | preferred software becomes.
        
           | __loam wrote:
           | It's super rich to call artists being mad at a labor
           | alienation machine, alienating for being mad at it.
        
           | Gormo wrote:
           | Agreed that trying to create artificial scarcity is not good
           | (and isn't really compatible with any ethical system, least
           | of all "neoliberal capitalism"), but it should be pointed out
           | that natural scarcity is an a priori fact of nature that
           | economics itself is our method of dealing with, and is not a
           | normative contrivance of any "economic system".
           | 
           | I'm not entirely sure how any of this relates to artists
           | agitating against AI, unless they are themselves seeking to
           | create artificial scarcity to prop up the market value of
           | their services, now that the supply of art ability is no
           | longer as constrained as it previously was.
        
           | pxoe wrote:
           | you're a meme. do you "see" why artists are mad?
           | 
           | it's quite simple. artists offer to make their art for a
           | price, as a 'service'. then, something comes in, that pirated
           | their previous works, and offers to make imagery in that art
           | style for free (or at a low low price), undercutting and
           | displacing that artist.
           | 
           | really it's a 'yet another spin on piracy'. cause that's just
           | the 'services' part, besides the 'selling works/artwork'
           | which has long been rife with piracy, but the 'pirating
           | what's been offered as a service' thing is new. piracy
           | expanding into 'services' field as well. services
           | (particularly those that rely on someone specifically taking
           | their time to do something, and not just 'press button,
           | service gets performed unattended') are scarce. there's only
           | so many hours and so much time in one's life.
        
           | opyate wrote:
           | I don't get AI hate. It's nothing other than "technology
           | hate".
           | 
           | As a web developer who started out in 2001/2002, I watched as
           | custom web design jobs dried up, and more and more people
           | (and _ahem_ artists) started using online tools to create a
           | templatised website on the cheap.
           | 
           | Did I throw a tantrum? Nope! I learned to do backend dev so I
           | could make my own automation tools.
           | 
           | Seriously, just embrace these new superpowers already.
        
         | raincole wrote:
         | I think at one point Krita will fork to two apps because of
         | this exact reason. AI-based tools are clearly the next step of
         | painting apps (to me at least, but I can't be the only one who
         | believes in this).
         | 
         | I think in 3~5 years an painting app without AI generation
         | feature is just like a painting app without pen pressure today.
         | It's still usable, you can make great art with it if you have
         | the skill, but it will be _so_ out of fashion to a point it
         | starts becoming cool again.
        
           | makeitdouble wrote:
           | Is it that different from how we view Github copilot ?
           | 
           | As far as I know there's a sizeable number of devs who don't
           | intend to ever rely on copilot, and I would expect the a
           | similar trend in the drawing community with amateurs and pros
           | not specially anti-AI, but not wanting to have a random
           | generator meddle with their art.
        
             | hutzlibu wrote:
             | "As far as I know there's a sizeable number of devs who
             | don't intend to ever rely on copilot"
             | 
             | Is that really a thing?
             | 
             | I mean, I also don't want to rely on Microsoft and
             | therefore also not on Copilot, but not using AI tools in
             | general out of principle is probably a very rare minority.
             | I simply would prefer my own local LLM.
             | 
             | But in the thread linked above I read "AI never had and
             | never will have it's place in art." And this stance would
             | be very weird for me for devs.
        
               | dartos wrote:
               | Well think of how AI was trained. GitHub trained copilot
               | on _mostly_ open source data with permissive licenses.
               | 
               | Giving away code and their rights for free is
               | commonplace. Also it's not like you can use "by Ryan
               | Dhal" to make the output from copilot better.
               | 
               | But these art AI were trained on. CC, CC-BY, and closed
               | license pieces of art. And you can use "by Greg Rotowski"
               | to get art in that artist's specific style.
               | 
               | I don't think comparing the use of AI or the general
               | attitude towards AI between artists and devs makes sense.
               | Very apples and oranges.
        
               | hutzlibu wrote:
               | I see the licence issue, so hypothetically, if a LLM was
               | only trained on code that explicitely allowed LLM
               | training, would you use that?
        
               | bee_rider wrote:
               | Hmm, is it possible to include a bit of prompt in
               | copilot, something like "follow the formatting guidelines
               | of the Linux kernel," or something like that?
               | 
               | I dunno if it would help, but people do seem(?) to be
               | improving their ChatGPT responses by telling it to answer
               | as if it is an expert on a topic.
        
               | southerntofu wrote:
               | > "As far as I know there's a sizeable number of devs who
               | don't intend to ever rely on copilot"
               | 
               | I'm one of those. I've been programming for a while now
               | and there's no way i'm gonna trust a neural network with
               | my code. Debugging is painful enough without having to
               | deal with subtle bugs hallucinated by ML.
               | 
               | Some machines are really useful to reduce human suffering
               | and augment our collective capabilities. Some machines
               | are just useless, polluting gadgets. I think ML sits in
               | the middleground: if your job is pissing meaningless code
               | all day that's very repetitive it can probably do it for
               | you... but if you have to actually do R&D to develop new
               | tools i don't think ML will be any use.
               | 
               | So yes AI can reduce work, but arguably work that was
               | never required nor beneficial to humanity to begin with.
               | I would be way more interested in society reflecting on
               | "bullshit jobs" and how to actually share the workload so
               | that we can have 1-day work-weeks planet-wide, just as
               | the scientists from the 19th/20th century envisioned.
               | Instead of continuing to destroy the planet so we can run
               | bullshitting neural nets in the cloud that produce
               | arguably little value.
               | 
               | But sure, ML is fun. Let's just pretend we don't see the
               | whole world burning outside the window.
        
               | hutzlibu wrote:
               | "So yes AI can reduce work, but arguably work that was
               | never required nor beneficial to humanity to begin with"
               | 
               | Hm, just a suggestion, I would be careful with such
               | statements, if you don't want to insult peoples work you
               | know nothing about.
               | 
               | Because LLMs enable a very broad spectrum of work. I
               | don't use them in my current workflow(nor am I that
               | easily insulted), but the times I did use them, they were
               | useful. My problem with them was mainly ChatGPT4 was out
               | of date, but it did produce very useful results for me
               | for WebGPU and Pixijs, which I had not used before and
               | the solutions it gave me, I could not find on the
               | internet. So for my novel work, they don't help me in
               | general, but they do help me if I need a new custom part,
               | without having to reinvent the wheel.
               | 
               | And then of course there are people who greatly benefit
               | from them, who did not study CS, like a friend who is
               | ecologist and all he wants are some custom python
               | scripts, to modify his GIS tool. I think he is doing
               | useful work and with LLMs he is indeed spending less time
               | on his (freelance) work and has more time for his
               | children. Isn't that, what you are also hoping for?
        
               | elcomet wrote:
               | It seems like you tried used copilot did you? To me the
               | best thing about it is not the full function generation,
               | which doesn't work very reliably, it's to finish the end
               | of the line, when you already know what you will type,
               | and it just types it for you faster. It feels like magic
               | and checking the code is extreme fast as it's just one
               | line, much faster than writing it.
        
               | throwaway4aday wrote:
               | We don't have 1 day a week workweeks not because it isn't
               | possible but because we don't live late 19th / early 20th
               | century lifestyles anymore. We have modern cities,
               | infrastructure, transportation, manufacturing, power
               | generation, diets, and recreation. I don't think many
               | would want to go back to an agrarian lifestyle where you
               | live in a one or two room brick cottage, walk everywhere,
               | till a field with a very simple, small tractor, eat only
               | what you grow seasonally, have two changes of clothes,
               | and own basically nothing but the bare essentials to
               | clean and feed yourself. If you did that then sure you
               | could share the work between a little commune and maybe
               | get by on a rotation of duties if you had enough up front
               | capital to buy all the labor saving devices and could
               | manage to keep everyone happy enough to share it all
               | equally but I have a feeling it would still wind up being
               | a hard life of poverty. There's also the question of how
               | you keep all of the manufacturing and professional
               | services going with so little demand for their outputs.
               | There are very good reasons why the vast majority of the
               | populace used to be stuck in subsistence farming for life
               | and why that only changed with the advent of mass
               | production and market economies.
        
               | bombela wrote:
               | I found copilot most useful as an code editing assistant.
               | A smart `sed` of sort.
               | 
               | Moving code around a loop, extracting a series of
               | variables etc.
               | 
               | Like a sibling comment I also find it useful to complete
               | the end of the line.
               | 
               | As for writing code, it mostly produces very convincing
               | looking code at a glance, but full of shit on a second
               | look.
               | 
               | But as a smart completion and local refactoring tool, I
               | really find it useful.
        
               | lionkor wrote:
               | Yes, that's a thing, I'm one of those people.
               | 
               | While impressive, the two issues I have with codepilot
               | and other AI tools are:
               | 
               | 1. The code is usually the same code I'd get a few web
               | searches away, except then it would have the appropriate
               | copyright. As a FOSS developer (in my free time), I do
               | not want to risk using code I don't have a license for,
               | and thus dirtying up my entire project and putting it in
               | danger of being taken down.
               | 
               | 2. I really don't need it. At very few points in a
               | project do I both think "I want to continue this" and
               | also "I want my code written for me". I like
               | autocomplete, I use autocomplete, and I like Visual
               | Studio's suggestions, too. It's only wrong 50% of the
               | time, around about. I have no interest in a tool that
               | writes my code for me, because I have learned everything
               | I know from solving problems myself.
               | 
               | Edit: Clauses in the AI's ToS like "all code generated is
               | yours" or something is akin to a sign on a bar saying "if
               | you hit someone in here it's not assault" -- it doesn't
               | change the facts whatsoever, and the fact is that it's
               | still a crime to hit somebody, even if the bar's ToS say
               | otherwise.
        
               | Kiro wrote:
               | > The code is usually the same code I'd get a few web
               | searches away
               | 
               | My impression is that people normally don't use Copilot
               | as a substitute for finding solutions (ChatGPT is much
               | better for that), but as a way to help with otherwise
               | tedious tasks that are really specific to your codebase.
               | Check out 6:05 and 6:25 in this Andreas Kling video for a
               | good example: https://www.youtube.com/watch?v=8mxubNQC5O8
               | 
               | Regarding your second point Copilot helps me when I least
               | expects it. I think the video illustrates what I mean
               | with that as well.
        
               | tambourine_man wrote:
               | It really is amazing and Andreas Kling is awesome. Thanks
               | for the link
        
               | Nullabillity wrote:
               | > Check out 6:05 and 6:25 in this Andreas Kling video for
               | a good example:
               | https://www.youtube.com/watch?v=8mxubNQC5O8
               | 
               | Oof. So not only was it a poor replacement for a macro,
               | it didn't even generate the correct code!
        
               | philote wrote:
               | 3. To be truly useful, you have to send your company's
               | proprietary code to a 3rd-party AI, which may or may not
               | use it for training their AI, or which may or may not
               | have security issues and leak your proprietary code. Yes,
               | we do this already with GitHub/GitLab, etc. but those are
               | mature and (AFAIK) haven't had big security issues like
               | OpenAI has had in the past year. 4. For ChatGPT at least,
               | you have to give them your phone number to sign up. For
               | me this is a deal-breaker, but I get others are fine with
               | it.
        
               | tambourine_man wrote:
               | I'm a Vim guy and I'm very impressed with VS Copilot,
               | but:
               | 
               | - Not enough to switch (yet, at least)
               | 
               | - I would have to carefully review the generated code,
               | which is not as fun writing
               | 
               | The license issue is something I expect will be solved in
               | the next few years (a dropdown menu to choose from,
               | maybe).
        
               | happymellon wrote:
               | > The license issue is something I expect will be solved
               | in the next few years (a dropdown menu to choose from,
               | maybe).
               | 
               | I'm not sure it will, as everyone who uses it don't
               | appear to really care about other people's licences
               | anyway. It's just a method of BSD washing GPL code.
        
               | Filligree wrote:
               | You can use copilot with vim, no problem.
        
               | freedomben wrote:
               | Yes, original copilot, but not new copilot with expanded
               | features. I'm a vim person and wold rather give up
               | copilot than move to vs code, so I do hope they aren't
               | going to leave vim behind and focus only on vs code
               | moving forward.
        
               | makeitdouble wrote:
               | In an ideal world I'd choose stacks with not enough
               | boilerplate to warrant copilot.
               | 
               | I had my share of auto generation with enterprise Java
               | stacks, and tried as hard as I could to move to stacks
               | where what we write is concise and relevant (rails is the
               | closest I came to this, not perfect but clearly going in
               | the right direction).
               | 
               | I think AI has its place, but I also hope to be lucky
               | enough to not have to use it.
               | 
               | Illustrators might have similar issues, where some of
               | them need to produce boilerplate drawings a lot, but I
               | think they'd also prefer working on project that aren't
               | that.
        
               | bee_rider wrote:
               | Yeah these Copilot type tools shouldn't help much if a
               | language is well-designed, or a project is structured in
               | a fashion that doesn't require a ton of boilerplate. If
               | we're doing things well, we'll only have to tell the
               | computer something once, right?
               | 
               | If it is possible to guess what we're going to write,
               | then we aren't transmitting much information to the
               | computer.
               | 
               | Copilot seems to be very popular though.
        
               | RunSet wrote:
               | I see a different future where people continue to write
               | their own code rather than trust Microsoft
               | AutoPlagiarist(tm). Perhaps I am wrong and _this_ no-code
               | solution will at last relieve us of our onerous cognitive
               | burdens.
        
               | bheadmaster wrote:
               | > Is that really a thing?
               | 
               | Yes.
               | 
               | I'm a Vim user with 100 WPM typing speed, and I can say
               | with confidence that Copilot isn't that useful to me.
               | Typing boilerplate is not an issue - understanding what I
               | wrote is most of the work. And having an AI spew code
               | that I have to read is more work for me than just writing
               | it myself.
        
               | johnmaguire wrote:
               | Just as a data point counter to yours, I'm a Vim user
               | with a 150+ wpm typing speed, and I have to say I find
               | Copilot massively useful.
               | 
               | In Go, it's great for dealing with a lot of the
               | repetitive code one finds themselves writing.
               | 
               | When writing Android apps, it's useful for API discovery!
        
               | jwells89 wrote:
               | I'll use ChatGPT to help surface docs and examples or to
               | get a very rough high level overview if what a task might
               | involve, but I don't really want an LLM in my IDE.
               | 
               | Not only does it feel like something that might be
               | dangerous to become reliant on (what happens when it's
               | not working or I don't have access to it), I have no idea
               | what material it was trained on which makes it ethically
               | gray. I might be more receptive to a local LLM where I
               | can personally vet what it was trained on (primarily, I'm
               | concerned with if the material was obtained fully
               | consensually or not).
               | 
               | My attitude towards image generators is similar. Adobe's
               | is totally out of the question for example, because
               | though they claim it's 100% ethically trained because all
               | material came from their stock image service, I know
               | that's bullshit because I've seen stolen art put up for
               | sale there more times than I can count (and worse,
               | they're unresponsive when theft is reported).
        
               | nine_k wrote:
               | There is a big difference between AI generating a piece
               | of picture which you completely observe, and AI
               | generating a piece of code that may contain a subtle,
               | hard-to-spot bug.
               | 
               | In both cases you're also risking being accused of
               | plagiarism, when the model literally remembers, or
               | reconstructs, a piece it has seen, and finds it perfectly
               | matching your request.
               | 
               | I think "AI" tools in Krita may have their place: object
               | detection and selection / tracing, upsampling, seamless
               | resizing, cutting and pasting, texture generation, light
               | adjustment, stuff like that. An integrated analog of
               | DALL-E or Midjourney would likely be a poor for.
        
             | loki-ai wrote:
             | Like the artists, this won't be an option. Market pressures
             | will force devs to use AI assistance.
             | 
             | For example, this recent GitHub presentation about
             | productivity improvements: 35% acceptance rate, 50% more
             | pull requests, etc. I believe these numbers, and even if
             | you don't, they will be a reality soon.
             | 
             | https://youtu.be/AAT4zCfzsHI?t=486
        
               | chefandy wrote:
               | That's true. However, as an adjacent point, I do want to
               | highlight how the impact will be totally different in art
               | than in development, because many seem to be equating
               | them.
               | 
               | The main difference is that in development, more of the
               | tedium gets removed-- e.g. interacting with some API or
               | UI boilerplate-- and more of the more satisfying work--
               | how the program, generally, is going to solve a problem--
               | remains. In art, the more satisfying part--
               | conceptualization and forming those ideas into images--
               | is entirely removed but the tedium remains.
               | 
               | Commissioning a piece of art from an artist entails
               | describing what you want, maybe supplying some inspo
               | images, and then going through a few rounds of drafts or
               | waypoint updates to course-correct before arriving at a
               | final image. Sound familiar? Generative AI art isn't
               | making art: it is commissioning art from a computer
               | program that makes it from an amalgam of other people's
               | art. It reduces the role of the "artist" to making up for
               | the machine artist's shortcomings.
               | 
               | When you're making art, making the details are ingrained
               | in that process-- a requisite step to forming your ideas
               | into images. Details are critical in high-level
               | commercial art, and despite the insistence of many
               | developers who know far less than they realize, current
               | generative AI isn't even close to sufficient.
               | 
               | Economic realities aside, when you're merely editing
               | someone else's images, you've basically transitioned from
               | "writer" to "spell checker" and I don't understand how so
               | many refuse to see how a professional artist would be
               | distraught about that.
        
             | boppo1 wrote:
             | >I would expect the a similar trend in the drawing
             | community with amateurs and pros not specially anti-AI, but
             | not wanting to have a random generator meddle with their
             | art.
             | 
             | Hi! This is me! I'm good enough that I can draw and paint
             | whatever I want manually. I (generally) don't want it in my
             | (main) workflow and I don't want telemetry training models
             | against my work (without knowledge & consent). However, I
             | don't have any qualms against other people using it and I
             | think it's exciting technology.
        
             | zamadatix wrote:
             | Has anyone found out what the "sizable number" actually
             | looks like? Is it sizable as in "13% of devs, 35% in niche
             | areas like HN, say they are against it wholesale" or
             | sizable as in "3% of devs can make a lot of noise,
             | especially in nice areas, when it's something they care
             | about"? Even 0.1% of devs would be quite sizable by number
             | but still irrelevant in context of why one group's opinion
             | is like another.
             | 
             | Of those that don't ever intend to rely on something like
             | copilot - is the majority because "I can code better
             | without it in the current capabilities" or a principled
             | matter about the technology wronging them in some way?
        
             | Gormo wrote:
             | I think it's a bit of an apples-and-oranges comparison.
             | There are vastly different downstream consequences and risk
             | exposure associated with using AI to design and implement
             | functionality for mission-critical infrastructure vs. using
             | AI to draw pictures.
        
             | raincole wrote:
             | There are _a lot_ of people who draw and paint. Of course
             | there will be people who reject AI. There are people who
             | restrictly only use traditional media too. That 's why I
             | said Krita will (and should?) fork into 2 apps, one for
             | people who reject AI.
             | 
             | But the line between "random generator" and "artistic finer
             | control" isn't that sharp and clear. How do digital artists
             | draw leaves and bushes in background? If not photobashing,
             | most experienced people will use some kind of brushes[0]
             | with some radnomness built into them, like random rotation
             | or spray.
             | 
             | Randomness is even more prevelant in traditional media.
             | 
             | And I'm 100% sure AI will evolve to cover as much as both
             | ends.
             | 
             | [0]: Not necessarily a leaf brush. A common misconception
             | held by digital painting newbies are you need X brush to
             | paint X efficiently. Experienced aritsts don't want X --
             | they want some controllable randomness.
        
           | __loam wrote:
           | I think you don't know a lot of people in the art community
           | if you think this. Good to see Krita standing with the people
           | who actually use their tools.
        
             | orbital-decay wrote:
             | I worked with 2D artists for 5 years, and the actual
             | attitude is _much_ more mixed than it might appear from
             | listening to the vocal folks. Eventually most will accept
             | this as another tech-heavy field like 3D CGI, especially
             | when these tools will start to give more usable results in
             | the hands of skilled artists. (they mostly don 't, yet)
        
               | dragonwriter wrote:
               | Yea, the people that are refusing new tools are _always_
               | louder than the ones that just learn, adapt, and adopt
               | them.
        
               | __loam wrote:
               | The new tools weren't made for or by artists. They're
               | labor alienation machines that extract value from our
               | communities and remove nearly all creative agency from
               | the process. It's not cool to just dismiss this as people
               | refusing to learn a new tool when that tool is the
               | product of one of the biggest acts of abuse directed
               | towards creative labor in decades.
        
           | boredtofears wrote:
           | thats such a bummer. are we then doomed to only sample
           | previous artists interpretation of an owl for the rest of
           | time?
        
         | shultays wrote:
         | Huh, I wasn't aware Krita was a thing. As a software engineer
         | that rarely needs image editing Gimp was my go to software. Why
         | there is a second open source image editing software now?
        
           | elaus wrote:
           | I think it's totally fine and normal for multiple OSS tools
           | existing in the same space.
           | 
           | Krita is almost 20 years old and is more focused on painting
           | than on image editing - but personally, I use it for both,
           | liking the UI much more than that of GIMP.
        
             | Matumio wrote:
             | Back in those days, GIMP was just barely usable for
             | painting, and Krita was mainly good for crashing. Both have
             | come a long way since then. GIMP is still mainly an "image
             | manipulation" program. It got better at painting, too, but
             | you probably want to give Krita a try for that.
        
           | wastewastewaste wrote:
           | It's much closer to how photoshop generally works, with an
           | extra focus on drawing. Gimp is not a good replacement for
           | photoshop for artists. It's quite popular for this.
        
           | diputsmonro wrote:
           | As a software engineer and artist, Krita feels more focused
           | on drawing/painting with a pen, while GIMP has always felt to
           | me as more focused on photography/editing.
           | 
           | Obviously they both manipulate images so there's lots of
           | overlap in features, but the idea of painting or drawing in
           | GIMP seems really alien to me. I'm sure the interface and pen
           | support was even worse when the Krita project was started.
        
           | raincole wrote:
           | Krita aims for SAI/CSP, GIMP aims (well... sorta) for PS.
        
           | duckmysick wrote:
           | > Why there is a second open source image editing software
           | now?
           | 
           | Because it's possible and someone wants to. Same reason why
           | we have multiple Linux distros, multiple databases, multiple
           | browsers, multiple text editors.
           | 
           | Are you surprised that open source software in general is
           | duplicated? Or is this specific just to image editing
           | software. If yes, what makes image editing software special
           | so that having a second option is surprising?
           | 
           | Yes, open source promotes collaboration. It also promotes
           | forking and starting new projects.
        
           | dragonwriter wrote:
           | > Why there is a second open source image editing software
           | now?
           | 
           | There are actually more than two.
        
           | lmm wrote:
           | Gimp has a notoriously unusable UI. I think that's honestly
           | probably the main reason.
           | 
           | I'm actually more confused by the converse: why do people
           | keep using and recommending Gimp when Krita has existed for
           | decades and is so much easier to use?
        
             | vonjuice wrote:
             | It took me a while to switch to Krita, because I used to
             | think it was mainly for painting/illustrating. It took me
             | being unbearably frustrated with Gimp's UI to give Krita a
             | go for basic editing. Never looked back.
        
             | mminer237 wrote:
             | For simple image editing with an easy UI, I use Pinta. If I
             | need more advanced features, I need GIMP. I've never really
             | found a use case for Krita personally.
        
           | pkkm wrote:
           | > now
           | 
           | Krita is actually quite old. The reason you haven't heard of
           | it is probably that it's more focused on digital painting
           | than on general image manipulation.
        
           | vonjuice wrote:
           | Krita is much better than GIMP, I hope you can make the
           | switch.
        
           | ChrisRR wrote:
           | Even ignoring the fact that Krita is a digital painting piece
           | of software, not general image editing
           | 
           | The fact that you think there's only one open source image
           | editor out there is fascinating.
        
           | mcpackieh wrote:
           | GIMP isn't designed for drawing. Sounds like bullshit, right?
           | But that's what the GIMP manual says: _" GIMP is not designed
           | to be used for drawing."_ https://docs.gimp.org/2.10/en/gimp-
           | using-rectangular.html
           | 
           | Krita on the other hand _is_ designed for drawing and
           | painting.
        
         | lbeltrame wrote:
         | Which is kind of funny in a way. I am no artist but I'm using
         | Krita with a smallish Wacom tablet to manually refine
         | illustrations generated by Stable Diffusion.
         | 
         | But again, some of the Krita team have had strong ideological
         | positions on many themes. Luckily you can keep using the
         | software whether you agree or not (and you can contribute,
         | too).
        
       | axytol wrote:
       | They list under hardware requirements "a powerful graphics card
       | with at least 6 GB VRAM is recommended. Otherwise generating
       | images will take very long"
       | 
       | Does anyone have any idea what would very long mean on a 4GB VRAM
       | card?
        
         | simbolit wrote:
         | user @bArray 35minutes ago:
         | 
         | "Tested on a NVIDIA GeForce RTX 3050 under Ubuntu with 4GB
         | VRAM. (...) lowered the canvas to 2Kx2K and it seems to just
         | about be okay. My test prompt (...) produces a picture of
         | rocks. (...) I get a nice scene (...) Both take about two
         | minutes."
        
       | tannhaeuser wrote:
       | It says Mac OS support is untested, but wouldn't Mac OS be a
       | great test bed, with many graphic pro users, and Apple Silicon
       | running Stable Diffusion out of the box? DiffusionBee already
       | does in-/outpainting and basically all the other things this
       | integration is promising, you only have to copy/paste image data
       | and resolution/context parameters I guess. But then this brings
       | in the Python ML stack which seems like a no-go for an end-user
       | product AFAICS, unless you wanted to generate endless support
       | tickets.
        
         | OsrsNeedsf2P wrote:
         | It was made by 2 people. Probably neither of them have
         | Macbooks.
        
       | dustypotato wrote:
       | Too bad I don't have the Hardware to run it. Anyone had success
       | with stable diffusion on Steam Deck ? The only thing that works
       | for me is https://github.com/rupeshs/fastsdcpu , but it takes 1m
       | per 512x512 image and is LCM
        
         | eterps wrote:
         | > Too bad I don't have the Hardware to run it.
         | 
         | Cloud GPUs is supported if that is an option:
         | 
         | https://github.com/Acly/krita-ai-diffusion/blob/main/doc/clo...
        
       | bArray wrote:
       | Trying it now and will update later (as a comment), takes a
       | little while to download and install.
       | 
       | One note about the installation on Ubuntu is that you need to
       | install Krita first, run it, and then copy the plug-in to the
       | desired folder - otherwise there is nowhere to copy it to.
        
         | bArray wrote:
         | Tested on a NVIDIA GeForce RTX 3050 under Ubuntu with 4GB VRAM.
         | Initially tried with a 4Kx4K canvas size, but it seems too much
         | and fails. I lowered the canvas to 2Kx2K and it seems to just
         | about be okay.
         | 
         | My test prompt (to compare against other models):
         | 
         | > (masterpiece, best quality), a giant made of rock, highly
         | detailed, rock texture
         | 
         | For Cinematic Photo XL this produces a picture of rocks. For
         | Digital Artwork XL I get a nice scene with a complex rock
         | structure. Both take about two minutes.
         | 
         | It seems to work well and the integration into Krita seems
         | quite nice. The settings are suitably simple, but would be nice
         | if more was exposed in an advanced window or something.
        
       | unixhero wrote:
       | This looks incredible. It runs locally???
        
       | esjeon wrote:
       | I saw a person using this. The system had 4090, which can pull
       | about 20-30 iter/sec. This roughly translates to 4 image/sec with
       | 8 iter/image. This allows _interactive AI drawing_ (thou a bit
       | quirky). Once the desired image is reached, the user can re-run w
       | / 30-50 iterations to finalize the image. This is really cool.
        
         | pedrovhb wrote:
         | Latent consistency models are a pretty radical game changer
         | that came up recently. There are LoRAs [0] that you can just
         | use alongside any SD or SDXL that just cut the number of
         | inference steps you need to 2-8, rather than the usual ~25+.
         | It's as close to magic as one could expect, and on ComfyUI my
         | modest RX 5700XT spits out 512x512 images in probably around a
         | second each, or a couple of seconds for a 4x batch. A more
         | beefy GPU could certainly enable high res, very low latency
         | interactive use.
         | 
         | For even better latency perception, you could hook into the
         | generation steps and have TAESD [1] decoding intermediate
         | latents.
         | 
         | [0] https://huggingface.co/collections/latent-
         | consistency/latent... [1] https://github.com/madebyollin/taesd
        
       | Keyframe wrote:
       | Does anyone know / tried if it works with multiple GPUs?
        
       | Fraterkes wrote:
       | A theoretical nice thing about Krita and art in these past
       | decades was that you could be an 18 year old with some ok drawing
       | skills, a thinkpad, a secondhand wacom tablet and a version of
       | krita, and the internet, this wonderful innovation, could enable
       | you to make some money as an artist. If the future expectation is
       | that artists all have 2000 euro graphics cards, I think that will
       | really make art a lot less democratic.
        
         | orbital-decay wrote:
         | That's not the expectation at all; _a lot_ of work is being
         | done to make it run on underpowered hardware. SD in particular
         | runs on a 8-years-old potato, albeit slowly and with
         | limitations, despite originally barely fitting into 10GB VRAM.
         | 
         |  _> A theoretical nice thing about Krita and art in these past
         | decades was that you could be an 18 year old with some ok
         | drawing skills, a thinkpad, a secondhand wacom tablet and a
         | version of krita_
         | 
         | You never needed a computer for that, just a pen/pencil and
         | paper.
         | 
         | For digital painting in particular though, that only became
         | possible in the recent years. Free digital painting software
         | sucked until recently, so 20 years ago every 18 years old just
         | pirated commercial software. And drawing tablets only became
         | cheap and good after Wacom battery-less patents expired
         | (alternatively, with the advent of iPads with pens that a lot
         | of parents bought for their kids, and cheap drawing software in
         | the App Store).
         | 
         | I'm not even starting on 3D, which always required beefy
         | hardware. Tinkering with Maya/3DSMax/Lightwave in early 2000s
         | required a really powerful gaming PC. These days you can at
         | least rent a powerful GPU for peanuts to run the AI model.
        
           | Fraterkes wrote:
           | Sure, the part about everyone just pirating photoshop is
           | absolutely tue (it comes out to be the same thing though, you
           | can't pirate hardware). My point is the gap in potential
           | quality and art output between photoshop on a powerful pc an
           | a pirated copy of ps on a thinkpad is pretty small: you need
           | a lot of ram to produce 4k art, but a thinkpad is fine for
           | most comissions. The gap is obviously a lot larger with ai:
           | you yourself mention that sd (just one of the models people
           | are currently using) runs slowly and with limitations. If the
           | expectation becomes that you deliver 100 4k permutations on a
           | certain theme, the time it takes to achieve that from a human
           | labor standpoint will be similar, but the time that takes to
           | render wise will vary orders of magnitude based on your
           | resources. Not to mention that a workflow with a realtime
           | refresh rate is qualititavely different frome one that runs
           | 0.1fps.
        
             | orbital-decay wrote:
             | Commissions are professional work. If you need speed to get
             | things done, you can pay to rent the GPU and the cost will
             | be negligible to what you earn, even if you're just
             | starting. This is really not _that_ much of a barrier
             | compared to the hoops hobbyist 3D artists had to jump
             | through 20 years ago.
             | 
             | Regardless, you can run SD on a several years old laptop
             | just fine, this is entirely within the reach of most; yes
             | you won't be getting realtime updates but that's not really
             | necessary.
             | 
             | And that's only the beginning. SD was trained using really
             | poor data; everybody is doing that on semi-synthetic
             | datasets with much higher quality labeling now; high
             | quality data and new advancements (see the Beyond U paper
             | [1], for example) allow fitting more into several times
             | less weights with much faster inference. In a year or two,
             | this will be available to practically everyone.
             | 
             | [1] https://arxiv.org/abs/2310.20092
        
       | throwaway30230 wrote:
       | At this point it seems pointless to even bother to try given that
       | AI will generate all possible artwork within a couple years.
       | 
       | I mean. Say you get "good" at using this. What's the life
       | expectancy at any kind of creative outlet you could have that
       | would support you? I mean if we're talking this is fun as a toy,
       | yeah ok. I could see that. But as a job? When everyone can paint
       | no one is paid for it.
       | 
       | I suppose that we could all go back to paying people who can
       | physically lift things or wait on tables, but that's about it.
       | 
       | I want to use this, but then I just think "Holy shit, what if I
       | get good at this and then get my hopes up like I did with React?
       | What am I going to do, sell artwork that anyone can make for next
       | to nothing on the internet?" I believe I could probably come up
       | with some cool paintings, but the question is "why"? Everyone
       | else on the internet will generate all the possible content it's
       | possible for me to come up with anyway, so why does it matter?
       | 
       | And if that makes me care about "money" then yeah, I care about
       | money. So what?
       | 
       | All of that being said I'm now going to draw a latex glad ninja
       | being molested by a demon. Also I'm broke and living in a
       | homeless shelter. But I can get a supercomputer to make me draw
       | sexy girls so I have that going for me.
        
         | LoganDark wrote:
         | Never underestimate the number of kinks out there
        
           | lfkdev wrote:
           | I'm quite sure the will be models specific for all kind of
           | kinks.
        
             | LoganDark wrote:
             | But not every permutation.
        
         | lock-the-spock wrote:
         | Maybe a nice analogy are the old trades: knitting, weaving,
         | ceramics, glass blowing, woodworking, ... Still down for
         | pleasure and a niche audience.
        
         | sndwnm wrote:
         | Seems pointless to learn to make singular highly detailed
         | visual art pieces? Maybe. Maybe it always was pointless.
         | 
         | But most visual art is not just single pictures in a vacuum.
         | Say you want to make a game with 2d still-art, or say a comic.
         | You will need dozens or hundreds of images and they will have
         | to be tied together by a common design -- characters and style
         | that look similar in the different images, and most of all you
         | have to have a story to back it up. This is not something AIs
         | can do well, not for a long while, but a human artist now may
         | do significantly better than before with help of "dumb AI",
         | such as the featured Krita plugin.
         | 
         | Finally, most artists don't think like you. It's not
         | "pointless" to do something that can be technically repeated by
         | other humans or AI. You do art because you want to express
         | yourself.
        
           | awfulneutral wrote:
           | > Finally, most artists don't think like you. It's not
           | "pointless" to do something that can be technically repeated
           | by other humans or AI. You do art because you want to express
           | yourself.
           | 
           | I've seen this sentiment a bunch of times, but I don't agree.
           | Most people practice skills and make art in order to
           | demonstrate their value to society. Art (and media) doesn't
           | exist in a vacuum, it surely exists for societal reasons.
           | 
           | A person may want to make a game or a comic, but the reason
           | they want to make those things, instead of just consuming
           | existing media, is also to demonstrate their value to
           | society. But they won't have any value either when everyone
           | else can easily make games and comics.
        
             | sndwnm wrote:
             | I don't think you are disagreeing with me. I also mean by
             | "expressing yourself" that the artist is trying to
             | communicate with the community and be of value to them.
             | 
             | I'm saying AI does _not_ allow anyone to easily make games
             | and comics, at least not for a some while. Currently AI
             | allows you to easily make still pictures, maybe a written
             | chapter of a story. It does not yet compete with artists
             | who do larger pieces of work like a book. And I 'm not sure
             | AI ever(?) will make "complete" works because it doesn't
             | have full human background required to have "something to
             | say". It only "mimics" in a manner that many artists
             | focused on technical ability find threatening. So yeah some
             | "artists" will be out of work because of AI, but it will
             | not be a big loss for the community if they are merely
             | replaced.
             | 
             | The surface area of "art with message or meaning" within
             | "all art AI can randomly generate" is so vanishingly small
             | that it doesn't matter. Humans will be in control of the
             | message, and thus in control of art for the foreseeable
             | future.
             | 
             | When the AI finally is smart enough to have something to
             | say, it will be an AGI and humanity will quickly be
             | enslaved to it. No point thinking that far.
        
       ___________________________________________________________________
       (page generated 2023-11-20 23:01 UTC)