[HN Gopher] Second Reality for Apple II
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       Second Reality for Apple II
        
       Author : EvanAnderson
       Score  : 100 points
       Date   : 2023-11-15 22:15 UTC (3 days ago)
        
 (HTM) web link (deater.net)
 (TXT) w3m dump (deater.net)
        
       | djoldman wrote:
       | vid: https://www.youtube.com/watch?v=RNOqu4vcDto
        
       | nxobject wrote:
       | Impressive when you realize the architectural limitations they're
       | working against: compared to the C64, the Apple II has, in
       | classic Apple fashion, no affordances towards multimedia (e.g. no
       | fast RAM for video) and no meaningful special-purpose
       | graphics/audio hardware, and this is on top of Woz's hacks. It
       | looks like they're using timing interrupts from the Mockingboard.
       | 
       | Part of the humor is poking fun at that, and being awed at being
       | able to do something recognizable at all.
        
         | KerrAvon wrote:
         | Keep in mind the Apple II was designed in 1977 by a cash-
         | strapped college dropout from off-the-shelf parts. Fast RAM for
         | video didn't exist. Classic Apple multimedia parsimony was a
         | thing, but it came later.
        
           | duskwuff wrote:
           | > from off-the-shelf parts
           | 
           | This was the most serious constraint. Aside from the 6502
           | CPU, its memory, and the ROMs, everything on the original
           | Apple II was constructed from simple, off-the-shelf logic
           | ICs. No custom ICs besides the ROM; no highly integrated
           | parts besides the CPU. You can still buy all the parts to
           | build one yourself.
           | 
           | Later versions of the Apple II replaced increasing amounts of
           | the discrete logic with custom ICs, but the basic principles
           | of operation (and the limitations that came with them)
           | remained the same.
        
       | layer8 wrote:
       | Certainly impressive. The two-frame looping animations are quite
       | hilarious (in a good way).
        
       | user3939382 wrote:
       | I'm not sure how he made this but my first idea would be to build
       | all this as GIFs or render it into images/frames, then create a
       | tool to generate Apple II compatible code to render arbitrary
       | images in sequence.
       | 
       | I'm guessing sitting down and manually writing a bunch of
       | Applesoft BASIC wasn't the solution.
       | 
       | I still have an Apple IIc. Love it!
        
         | NelsonMinar wrote:
         | you might find it a challenge to render arbitrary images in
         | sequence at an acceptable resolution and framerate. 1Mhz is not
         | a lot of hertz.
        
           | deater wrote:
           | some more of the effects (or better attempts at them) should
           | be possible. The tunnel, the bouncing dots, the bounce effect
           | with the polar bear image. A lot got thrown together at the
           | extreme last minute to hit the Demosplash deadline.
        
           | justsomehnguy wrote:
           | http://www.oldskool.org/pc/8088_Corruption
        
           | actionfromafar wrote:
           | The C64 is also 1MHz. The real problem is, the Apple II has
           | _nothing_. It 's a CPU and a ROM, basically, as described in
           | other comments here.
        
         | Sharlin wrote:
         | Well, the page briefly explains each effect. Many are indeed
         | just a couple prerendered frames page flipped in a loop.
        
       | deater wrote:
       | I do plan to release a "final" version that improves a bit in
       | places. There's no video of it yet but if you view the in-
       | browser-emulator at archive.org you can see disk2 the full length
       | 3d-flying sequence is finished (the party version cuts out about
       | 2/3 the way though).
       | 
       | The challenges of trying to be on the demoscene while holding
       | down a full-time job ;)
        
         | blackhaz wrote:
         | This is amazing. Brings back so many memories! I think I've
         | first got this demo (the original one) from the CD-ROM included
         | with the Gravis UltraSound. Blew my mind. And now still does,
         | on 1 MHz!
        
       | saturn8601 wrote:
       | Folks if you liked this, please consider attending Demosplash
       | (where this was unveiled this year). I attended this year but
       | attendance was pretty low (even for American demoscene
       | standards).
       | 
       | Sometimes it feels like Demoscene is slowly dying post COVID,
       | lets not let that happen.
       | 
       | The folks running Demosplash have been fighting the good fight
       | for years but if no one shows up then it gets harder to keep
       | events like this going.
       | 
       | If you are near Pittsburgh, PA in November please consider
       | attending. 30$ gets you two days of awesome demos, a chance to
       | play and tinker with a huge collection of vintage hardware and
       | even dinner on both nights(plus all the snacks and cake you can
       | eat!). And if you got a student ID you get your ticket for less
       | than half the price!
       | 
       | [1]:http://www.demosplash.org
        
         | zfxfr wrote:
         | I don't know in the US but don't worry the demoscene is very
         | much alive in Europe! Lots of big and smaller events all year
         | long. I am personally going to Revision (where about a thousand
         | people gather every Easter) and Evoke almost every year..the
         | rest of the time there's often other demoparty you can watch
         | live online
        
           | saturn8601 wrote:
           | Thats good to hear. Demosplash is one of the largest
           | demoparties in the US and I think attendance numbers were
           | less than 30 people this year? (I don't have an exact number
           | but thats what it felt like).
           | 
           | That tells you what the state of demoscene gatherings are in
           | the US.
        
         | deater wrote:
         | yes, some people ask why I rushed this out the door rather than
         | finishing it later and releasing at some other party. But I
         | really wanted to support Demosplash, and as a US scener I try
         | to release something nice there each year.
         | 
         | I really would have liked to be there in person this year but
         | things came up. November is awkward timing for me, both with
         | the college schedule but also because it often overlaps with
         | the big Supercomputing Conference that happens around the same
         | time.
         | 
         | And as why not release at a European demoparty: most of the
         | crowd there don't really appreciate/understand the Apple II
         | limitations, but also with Covid over they expect you to show
         | up in person and bring along working hardware (sourcing a local
         | Apple II, especially an NTSC one with a compatible power supply
         | would be a challenge).
        
         | rideontime wrote:
         | please, more attendees. I can't eat all those pretzels and cake
         | myself
        
         | exogeny wrote:
         | Whaaaaaat! I _attended_ CMU and didn 't know this was a thing.
         | I tried my best to turn all of my dorm-mates in Schlag on to
         | the demoscene for months! I don't know how much or if any of it
         | stuck, but I can feel assured that "Elysium" and "Odyssey" and
         | "Second Reality" were exposed to a new generation, if only for
         | a few minutes.
         | 
         | Well, anyway, rock on fellow Tartan(s). Thanks for keeping the
         | demoscene hacker spirit alive!
        
           | saturn8601 wrote:
           | If you know people near CMU that would be interested in
           | attending, please let them know for next Nov. Non-CMU people
           | are welcome as well(I'm not CMU affiliated but they are super
           | welcoming regardless).
        
             | bane wrote:
             | I'm not CMU connected either and can confirm the party
             | organizers, volunteers, and attendees have been great the
             | few times I've made it in person. They really just want to
             | do cool stuff and have fun with computing equipment.
        
         | Jeema101 wrote:
         | I thought about going but wasn't sure if it was actually
         | happening or not. There were almost no updates on the website,
         | Facebook, or Twitch in the time leading up to it and during the
         | weekend. This is actually the first confirmation I'm hearing
         | that it actually happened.
        
         | bane wrote:
         | I really second this. Even if your participation is virtual.
         | The party organizers are _really_ accommodating of just about
         | anything that 's entered, which means the barrier to entry
         | isn't super high, and there's multiple categories of things you
         | can enter, even just an mp3 of some music you're sequencing, or
         | an image you are painting in some interesting way, somewhere is
         | fine.
         | 
         | It can be really fun to go, and in person can be a real blast.
         | I'll also echo that since the party is run by CMU's computer
         | club, the collection of vintage hardware you can mess with is
         | absolutely unreal.
        
       | curtisblaine wrote:
       | What are they booting? It says "Dos 3.3" but it has the cd
       | command, directories and backslash separators.
        
         | pvg wrote:
         | https://en.wikipedia.org/wiki/Apple_DOS
        
           | curtisblaine wrote:
           | But as far as I know Apple DOS does not have directories
           | (PRODos has), and neither have the cd command.
        
             | pvg wrote:
             | Ah, I misunderstood what you were asking. You mean the
             | interface right at the start of the video, right? I don't
             | know what that is, I assume some sort of custom firmware
             | and/or hardware?
        
         | deater wrote:
         | It's a fake BIOS/DOS bootscreen to parody the startup of the
         | original DOS demo (the c64 version of the demo does something
         | similar).
         | 
         | It says DOS3.3 as a joke, because Apple DOS3.3 was a real,
         | long-running operating system for the Apple II that predates
         | MSDOS.
         | 
         | The actual demo runs no operating system at all, it's a custom
         | bootsector designed by qkumba that can load arbitrary tracks
         | off of a raw Disk][ floppy and is much faster than DOS3.3 or
         | ProDOS and also requires very little memory overhead.
        
           | curtisblaine wrote:
           | Thanks. I remember AppleDOS 3.3, and I remember it had no
           | concept of directories (you had to use ProDOS for that, which
           | didn't use the cd command anyway).
        
       | js2 wrote:
       | There was one other way to play music on an Apple II besides a
       | Mockingboard sound card.
       | 
       | You could do it with a Novation Apple-CAT II modem:
       | 
       | https://en.wikipedia.org/wiki/Novation_CAT#The_Apple-CAT_II
       | 
       | I wish I could remember the name of the software that would play
       | music on it, but I can't. I'm positive there was also a way to
       | use the tone generator with a speaker so you could do more than
       | play music over a phone line.
        
       | qingcharles wrote:
       | Behind the Scenes: Future Crew putting the finishing touches on
       | Second Reality a week before release...
       | 
       | https://www.youtube.com/watch?v=LIIBRr31DIU
        
         | gruturo wrote:
         | 3 minutes into the video, not a single Perkele heard. I'm
         | impressed!
         | 
         | (I was also thoroughly impressed by Second Reality itself when
         | I found it on a BBS in the early 90s. I couldn't believe anyone
         | could be _that_ good at coding. It pushed the envelope in
         | almost every dimension)
        
       | JohnBooty wrote:
       | I can almost physically hear those old chips screaming for mercy!
       | Well done.
        
       | logbiscuitswave wrote:
       | Second Reality was truly a technical marvel and arguably
       | represented the pinnacle of the PC demo scene. It's amazing how
       | much influential it has been and how it continues to endure some
       | 30 years later. Not too shabby for a group of teenagers from
       | Finland.
       | 
       | (And now I feel extra old realizing the original Second Reality
       | was released 30 years ago.)
       | 
       | Aside: I first watched Second Reality on my PC at the time which
       | was a 386/40DX. I must have watched it 100 times at least. When I
       | upgraded to a 486/66DX2 the first thing I did upon booting it up
       | was to watch Second Reality. I was amazed at how much I had been
       | missing before; everything ran smoother and elements that had
       | been truncated before were now visible. Yet even when it was on
       | my old hardware it was still completely presentable. It's a
       | credit to the Future Crew coders that it could run so well on
       | such disparate hardware.
       | 
       | Another aside: the Second Reality source code was released on
       | GitHub for its 20th anniversary:
       | https://github.com/mtuomi/SecondReality
       | 
       | There was a great 5-part blog series to decipher it:
       | https://fabiensanglard.net/second_reality/
        
         | tverbeure wrote:
         | I didn't notice many things when upgrading from a 486 to a
         | P5-90, but the upgrade an 8-bit Soundblaster clone to a Gravis
         | Ultrasound was incredible.
        
           | logbiscuitswave wrote:
           | I would guess that that 486 speeds were the terminal velocity
           | for Second Reality's performance. That was the high end when
           | it originally came out.
           | 
           | Don't get me started on the GUS. That was such an incredible
           | sound card for its time.
        
       | Dwedit wrote:
       | I'm more impressed by the tricks done in the low res graphics
       | mode than anything else here.
        
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       (page generated 2023-11-18 23:01 UTC)