[HN Gopher] Xash3D: An open-source reimplementation of Half-Life
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Xash3D: An open-source reimplementation of Half-Life
Author : mepian
Score : 14 points
Date : 2023-11-17 20:44 UTC (2 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| Kiuhrly1 wrote:
| I have a port of this running on my 3ds. Terrible load times,
| amazing performance considering the hardware. Pretty funny.
| skrrtww wrote:
| Hoping this would bear fruit for macOS, but looks like the
| maintainer instead has written a mini anti-Apple screed and
| intentionally doesn't support it.
| https://github.com/FWGS/xash3d-fwgs/issues/61
| deaddodo wrote:
| I mean, yes it's somewhat anti-Apple. But their justifications
| aren't really wrong.
| Modified3019 wrote:
| Reading through the thread, the dev stance honestly seems
| pretty reasonable.
|
| He initially supported it, but Apple kept making changes that
| caused trouble. Since the devs don't have Apple devices and
| have no personal interest supporting the platform, they cut
| "support".
|
| They continually invite anyone that wants to come onboard to
| support it on Apple if they want to.
|
| Your post (to me) initially reads as seeming like they are
| actively blocking Apple support out of ideology, but that's not
| the case. They even seem to occasionally entertain possible
| ways to add compatibility without extra effort.
|
| Microsoft is also increasingly causing them problems, with the
| antivirus and software signing needed to ensure getting past
| it.
| bogwog wrote:
| Wasn't this created from stolen/leaked code?
| jimbob45 wrote:
| You're probably thinking of the HL2 engine, which was leaked in
| ~2003.
| MrRadar wrote:
| That leak was their entire source repository, including the
| original HL "GoldSrc" code.
| mepian wrote:
| No, the leaked code wasn't involved, it's all reverse-
| engineering and Quake's open source code where applicable
| afaik.
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(page generated 2023-11-17 23:00 UTC)