[HN Gopher] Half-Life 25th Anniversary Update
       ___________________________________________________________________
        
       Half-Life 25th Anniversary Update
        
       Author : Philpax
       Score  : 377 points
       Date   : 2023-11-17 18:35 UTC (4 hours ago)
        
 (HTM) web link (www.half-life.com)
 (TXT) w3m dump (www.half-life.com)
        
       | reallymental wrote:
       | Besides the low brow "wen half-lyf-3?" comment, is valve planning
       | on releasing any other games like hf? Anyone in the industry have
       | anything to spill regarding this?
        
         | ender341341 wrote:
         | def no insider info on my side but from what I've heard/read
         | they pretty regularly have a team spun up to explore a half
         | life 3 but at this point they're afraid of a duke nukem forever
         | (not that they'd make a shitty game like that) and that even if
         | it's a great game it'd be seen as underwhelming because the
         | community has hyped itself up so much on it over the nearly 20
         | years.
        
           | fullshark wrote:
           | I think part of the issue is Half-life 1 & 2 were
           | groundbreaking in terms of level design and storytelling in a
           | FPS. It wasn't just about completing a maze, that was why
           | Half-Life was so beloved there was nothing like it really
           | before. Half-life 3 would just be like every other FPS game
           | now, the trail has been blazed.
        
             | xcv123 wrote:
             | > Half-life 3 would just be like every other FPS game now
             | 
             | Artistically, aesthetically, nothing quite compares to the
             | Half Life universe in other FPS games. A lot of people
             | would be happy with just another chapter to explore.
             | 
             | There are too many open world boring grinding simulations
             | nowadays.
             | 
             | Black Mesa was just a remake of Half Life 1 and it was so
             | much more fun and immersive than any recent FPS game that I
             | have played.
        
               | kibibu wrote:
               | If you can get your hands on a VR headset, I cannot
               | recommend Alyx highly enough. An incredible experience
               | inside a very high fidelity City 17.
               | 
               | Headcrabs are about a million times more terrifying in VR
        
               | zavertnik wrote:
               | I think a lot of the special sauce with the Half Life
               | games is their "Show don't tell" approach to game design.
               | 
               | You load up the game, watch an intro (for games after
               | HL1) and boom you're in the game. Nothing is going to
               | appear on your screen beyond your HUD except for one time
               | tips when acquiring a new weapon and chapter titles when
               | progressing to a new level. Everything happens in real
               | time and everything always happens from the POV of the
               | player. There are no cut scenes, there are no cinematic
               | transitions, and the player's POV is never intercut with
               | cameras/external perspectives.
               | 
               | It makes the games feel grounded and more cinematic, IMO.
               | Its a game design language that really puts the onus on
               | the player to witness the story and game for themselves.
               | When I play a Half-Life or Portal game, I feel like I'm
               | discovering the story as I play, while other games often
               | feel like I'm being presented or shown a story as I play.
               | The execution is more nuanced than that, but the game's
               | simplicity makes it difficult to focus on anything other
               | than the story and world within the game.
               | 
               | When you look at the stories of each Half-Life game, each
               | game tends to follow the same structure with the same
               | kind of plot points. But for me, it never feels
               | repetitive because the experience of witnessing the story
               | is different for each game. Of course Half-Life isn't the
               | only game that does this and this of course isn't the
               | only reason why Half-Life has been enshrined as one of
               | the GOATs.
               | 
               | The underlying content of the game, its aesthetic, the
               | textures and models, sound design and score, voice
               | acting, ect. all are great in Half-Life, but I wouldn't
               | say that Half-Life is the best at any of these things. I
               | also wouldn't say the game's narrative is the best of the
               | best either. Despite this it remains my all time favorite
               | game franchise, possibly/probably because I grew up with
               | it but also because the game does a fantastic job of
               | using that underlying content to give little clues.
               | Everything feels like it has a purpose, whether it is
               | apparent in the moment or not.
               | 
               | But I am just a storyteller that happens to be a barely
               | competent programmer with absolutely no experience in
               | game development, so all of this is just my opinion based
               | on my own experience!
        
           | cogman10 wrote:
           | Honestly, I think they could do HL3 at this point as the hype
           | around 3 is basically dead.
           | 
           | This, though, is why you don't end things with cliff hangers.
        
             | fullshark wrote:
             | They just happened to have the foresight to develop the
             | most lucrative business model in gaming (owning the
             | distribution platform) and Half Life 3 was the opportunity
             | cost. They could have made a ton of money with that cliff
             | hanger if they remained like every other game developer on
             | the planet, instead of a metric buttload of money.
        
               | cogman10 wrote:
               | Opportunity cost? Steam was created shortly after half-
               | life 1 and existed prior to half life 2's release. It was
               | already a huge cash cow when they released games like CS
               | go and TF2.
               | 
               | But further, the skills to write a game are different
               | from the skills to manage a game distribution system.
               | It's not like by having the HL2 devs valve was squeezed
               | for cash or resources to expand steam.
        
           | zavertnik wrote:
           | (no spoiler) From a storytelling perspective, Half Life 2
           | Episode 2 (the last mainline Half-Life game which Half-Life 3
           | was expected to be the sequel for) sets up Half-Life 3 as a
           | proper ending to the game's story and confirmed by Mark
           | Laidlaw's release of Epistle 3. I can see why they wouldn't
           | want to rush quickly to the exit but at the same time, HL2E2
           | left them without much wiggle room. This issue alone is
           | addressed in Half-Life Alyx.
           | 
           | From Valve's perspective, the Half-Life property is pretty
           | valuable and its served them well as a means of demonstrating
           | the newest source engine updates with a ton of hype
           | bootstrapped because it is Half-Life.
           | 
           | Despite it's popularity, Half-Life is a delicate property in
           | the sense that the story hinges on a lot of unknowns that are
           | not revealed straight forwardly, similarly to LOST, the lack
           | of detail stokes that mystery to the audience's delight,
           | because they know there will be a big payoff that explains
           | these mysteries at the end of the tunnel. That's a lot of
           | pressure for the writers room @ Valve, especially so
           | considering the development process of the game engine/assets
           | itself.
           | 
           | It works for Valve. It sucks for fans, but the alternative is
           | ending the property early or extending the property far
           | beyond its intended shelf life. As long as I live to see the
           | end of the narrative, I'll be happy. If not, then valve pls
           | fix.
        
       | wmichelin wrote:
       | Love to see Valve revisiting old games and giving them modern
       | quality of life improvements.
        
       | xen2xen1 wrote:
       | Ah, it now works on the Steam Deck. Wondered why it would happen.
        
       | bjord wrote:
       | Aside from just generating tons of goodwill, does anyone have any
       | insight into why Valve would do this? Obviously, I think it's
       | great regardless of the motivation, but are there rumblings of
       | Half Life 3 that I've missed or something?
        
         | dom96 wrote:
         | Half Life 3 already happened and it was called Half Life: Alyx.
        
           | tshaddox wrote:
           | And was played (and playable) by almost no one, sadly.
        
             | kulahan wrote:
             | a really incredible VR game though
        
             | hotnfresh wrote:
             | I'm waiting for an update that lets me play it without VR.
             | I'm probably never going to have a VR rig that'll play it.
             | My wife has a couple for work (not capable of playing that
             | game, though) and we're both free to use them for whatever
             | we like, but never bother. Certainly not gonna pay for a
             | headset just for one game. I have enough barely-used
             | electronic crap around as it is.
        
               | solardev wrote:
               | I tried it in VR for half an hour or so. It was really
               | nice compared to most VR shovelware. High production
               | values, fun interactivity, etc.
               | 
               | But remove the VR and you're left with an above-average
               | short FPS that would've been entirely unremarkable if not
               | for the Half-Life tie-in. If they released it for non VR,
               | it would probably get trashed just for not being HL3.
               | 
               | Honestly I don't think you're missing much. It's a good
               | VR game only because the bar for VR gaming in general is
               | so much lower.
        
               | Bluecobra wrote:
               | AFAIK there is a mouse/keyboard mod but it makes the game
               | way too easy.
        
           | ender341341 wrote:
           | Alyx was really good (though I'm a wuss and couldn't finish
           | it) but not a continuation of the cliffhanger that we've been
           | sitting on for 16 years since episode 2.
        
             | SteveNuts wrote:
             | When/if HL3 is announced, I actually believe it might break
             | parts of the internet.
        
             | dabluecaboose wrote:
             | Mild HL:ALyx spoiler: If you'd actually finished the game,
             | you'd know that it _does_ continue that cliffhanger
             | (briefly)
        
               | TheFreim wrote:
               | Cliffhanger A swapped with Cliffhanger B
        
             | debugnik wrote:
             | No spoilers then, but the ending of Alyx does retcon the
             | old cliffhanger.
        
               | ender341341 wrote:
               | I need to just watch a lets play at some point
               | 
               | > the ending of Alyx does retcon the old cliffhanger.
               | 
               | that's semi-disappointing, if for no other reason than
               | that they'd do it in a game so few have the ability to
               | actually play.
        
         | deelowe wrote:
         | Because Valve does whatever it feels like doing and honestly, I
         | love them for it. I wish more companies would follow in their
         | footsteps (e.g. not going public), but few have the luxury of
         | being founded by someone who was already set for life
         | financially at the time.
        
           | the_snooze wrote:
           | Valve isn't beholden to any external shareholders, and Steam
           | is as close to a money-printing machine a private company can
           | have. Combine that with the fact that Gabe and company seem
           | to have pretty decent values in line with their customers'
           | interests, and you get nice outcomes like this.
        
             | BiteCode_dev wrote:
             | I think it speak mlre aboub Gabe's ethics than whatever
             | model of technical causality we want to impose on this.
        
             | behringer wrote:
             | And let's be realistic, this is going to sell an absolute
             | crapload of HL2 to a whole new generation of gamers.
        
             | jorvi wrote:
             | I like Valve / Gabe / Steam, but let's not be false and
             | pretend that they weren't coasting before the build-up to
             | the Deck release. Steam had gone without significant
             | updates for almost half a decade.
        
               | mattmanser wrote:
               | They released a massive overhaul a few months ago.
        
         | xd1936 wrote:
         | More content for their Steam Deck handheld?
        
         | xcv123 wrote:
         | It still makes a few dollars. New players are born every day.
         | The original Half Life has a lot of sentimental value for the
         | company and they won't let it rot.
        
           | bjord wrote:
           | fwiw, to your first point, they're also giving HL1 away for
           | free (to keep) right now.
        
           | grotorea wrote:
           | Don't these new players mostly buy newer games? I know GOG
           | exists but I guess there are few people who buy games older
           | than themselves.
        
         | solardev wrote:
         | It's just a little dose of nostalgia. I think Half Life was one
         | of the highest rated games of all time before Baldur's Gate 3
         | (both are 97% at PCGamer, for example). That's a pretty rare
         | accomplishment worth celebrating, especially for those of us
         | who grew up with the series...
         | 
         | I do kinda wish they incorporated the fan Black Mesa remake and
         | improvements, though.
        
         | OkayPhysicist wrote:
         | Besides second order stuff like that it might help some Steam
         | Deck sales (mostly by demonstrating their commitment to the
         | platform and attract other companies to develop for it, moreso
         | than anybody rushing out to buy a Steam Deck specifically to
         | play Half-Life), the fact that Valve does stuff like this
         | that's not directly "make all the money right this
         | second"-driven is in no small part why Valve has such goodwill
         | with the PC gaming community.
         | 
         | In theory, it's not that hard to compete with Steam. Valve's
         | cut of game sales is massive, and a competitor could easily
         | slash into that to undercut them. Which is what Epic Games is
         | trying to do. Yet, Valve maintains an extremely dominant market
         | condition largely predicated on that goodwill.
         | 
         | And, of course, exactly because of that dominant market
         | condition, they've got all the money they could possibly want
         | to burn on random vanity projects.
        
           | majora2007 wrote:
           | Well it's not exactly trivial to build a software as
           | extensive without just being a rip-off and having the share
           | of games at launch. Gamers are extremely picky and it costs
           | tons to build out a scalable system. This is where Epic
           | failed. Sure they gave me a ton of free games, but their UX
           | was horrible that I just never went to it and stayed within
           | Steam.
        
             | omgmajk wrote:
             | Epic launcher actually randomly crashes my display window
             | manager from time to time, I just can't have it running in
             | the background as I do with Steam.
        
         | maccard wrote:
         | Entirely marketing for steam. It coincides with the Oled Steam
         | Decks, for example.
        
         | grotorea wrote:
         | I guess that's it and some general marketing for their stuff. I
         | doubt there are all that many people who would pay for HL1
         | remaining after 25 years unless it's a remake or something.
        
       | moralestapia wrote:
       | HALF-LIFE 3 CONFIRMED
        
       | shmde wrote:
       | There is an easter egg in the website.
        
         | sparrish wrote:
         | Do tell...
        
           | shmde wrote:
           | Click crowbar and start hitting ...stuff.
        
         | PrimeMcFly wrote:
         | What is it? I clicked the crowbar which changed my cursor and
         | that was it.
        
           | justin_oaks wrote:
           | Try clicking on the various enemies or people.
        
             | PrimeMcFly wrote:
             | I tried clicking on everything, I just gave up lol
        
               | shmde wrote:
               | Click on Gordon and the Xen Alien after you have gotten
               | the crowbar.
        
           | jrwr wrote:
           | Start clicking on stuff, You'll find it :)
        
             | PrimeMcFly wrote:
             | I was clicking around like mad, nothing happened and I gave
             | up
        
         | qiine wrote:
         | haha thanks I would have missed it ! so fun to hear those
         | sounds !
        
       | haunter wrote:
       | It's also free until Monday (as in free to get, not just limited
       | free play) https://store.steampowered.com/app/70/HalfLife/
        
         | ta1243 wrote:
         | Interesting. I do have a steam account, haven't used it for a
         | long time, it doesn't seem to be in my password manager
         | 
         | So I went to reset my password, but got thwarted by the
         | captcha. To email me a password reset link.
         | 
         | I think Ill just torrent it.
        
           | rPlayer6554 wrote:
           | Why not make a new account? Valve is giving this out for
           | free, partially to get people to use their program more. Why
           | not support them in that small way at least?
        
             | k12sosse wrote:
             | You're trying to reason with a person who can't even
             | complete a captcha.
        
               | jorvi wrote:
               | In his defense, the best way to solve a captcha is by
               | pretending you are partially blind. If you actually
               | select all the relevant squares, Google just says "nope
               | lol go again!".
        
               | OnionBlender wrote:
               | My theory is that, if the real goal of the captcha is for
               | AI training then you would want to get rid of the people
               | that were close but not quite right (let them proceed) .
               | If the user was 100% correct on the first test, you'd
               | probably want to give them more tests.
        
               | timhwang21 wrote:
               | They may be on VPN. Google recaptcha has dynamic risk-
               | based friction and is prone to serving effectively
               | impossible challenges to users on VPN.
        
               | codetrotter wrote:
               | Captchas can be an endless hellhole if you are on a
               | network that the captcha provider happens to dislike. No
               | fault of your own.
               | 
               | I've had situations in the past where I tried 10-20 times
               | to complete captcha and it just kept throwing one after
               | the other at me. Whereas when I am at home and not using
               | VPN I always complete every captcha in like one or two
               | attempts.
        
               | miramba wrote:
               | It appears that the containment system has completely
               | failed.
        
               | swasheck wrote:
               | the captcha on https://archive.ph is an endless loop of
               | clicking the "I'm not a robot" reCAPTCHA checkbox for me.
               | sometimes i'm lucky enough to get to the "click all boxes
               | that have a bus" and i never know if the one tile that
               | has a fraction of the side mirror counts as being a bus
               | or not. sometimes i guess correctly, and sometimes i find
               | myself in another endless loop of identifying objects. i
               | suspect it's a nanny service on my work machine because
               | if i fire up a windows sandbox instance and archive the
               | site there, i can sometimes get some luck.
               | 
               | it's a stiff price to pay for getting around the data
               | science medium articles that require a sign up, and then
               | an app, and then a subscription.
        
             | ta1243 wrote:
             | Presumably the same captcha nonsense.
        
               | rPlayer6554 wrote:
               | Is it ok to steal from a liquor store because they
               | require a license shown to buy it and for some reason you
               | can't get yours?
        
               | messe wrote:
               | I'd download a car, if that's what you're asking.
        
           | andygeorge wrote:
           | did an ai write this
        
             | illumanaughty wrote:
             | I'd assume AI would come across as more intelligent.
        
           | bdlowery wrote:
           | I don't think you're gonna make it my guy
        
           | lapetitejort wrote:
           | Out of curiosity, why wait until just now to torrent it?
        
             | ta1243 wrote:
             | I'm not really a game person. The point is that getting
             | things the right way should be a better experience then
             | going to piratebay.
             | 
             | Nonsense like captchas only hurt legitimate users, and when
             | those captchas are asking you time and time again it's
             | simply not worthwhile. Had I wanted to actually spend good
             | money on a game they would have lost a sale, and for what
             | -- to stop a robot asking for a password reset email to an
             | existing account?
        
               | illumanaughty wrote:
               | Steam is a perfectly fine experience and captchas are the
               | universal standard these days. They lost someone who's
               | 'not really a game person' and wasn't willing to fill in
               | a captcha for a free game, I don't think they're too
               | worried about lost revenue. I highly doubt tracking down
               | and downloading a legit version of the updated Half-Life
               | from a torrent site is an easier option, but you do you.
        
               | px1999 wrote:
               | But it's free and you didn't really answer the question.
               | 
               | Were you looking for a soapbox to stand on?
        
           | Sohcahtoa82 wrote:
           | > but got thwarted by the captcha
           | 
           | ...how?
        
         | Findecanor wrote:
         | Is it possible to play it off-line though? I remember that was
         | an issue when I got The Orange Box with Half-Life 2.
        
           | cwkoss wrote:
           | IIRC you should be able to download it and then put Steam
           | into offline mode and it won't call home until you flip that
           | toggle again... unless they changed how that works since I
           | last fiddled with it. Might need to play once before flipping
           | toggle off.
        
           | nolist_policy wrote:
           | Its worth it for the assets alone, you can play hl with the
           | open source xash3d engine.
        
             | pacifika wrote:
             | What's the benefit of doing that please?
        
               | fancy_pantser wrote:
               | It's a whole different engine that may have some
               | advantages that make it worth checking out over or in
               | addition to the updates Valve has made for this special
               | release: improved performance (through a more efficient
               | culling system, etc), support for modern features like
               | dynamic lighting, use of HL mods on newer systems by
               | providing compatibility fixes. The engine can also run
               | other games and works on mobile devices with less common
               | screen resolutions, but YMMV. For a while, it was a good
               | fallback to the official game if you were having a
               | problem with it on new or less-supported hardware, but
               | with this anniversary release, maybe it is less
               | "necessary" and more "cool" to use an OSS alternative
               | engine.
        
               | bombcar wrote:
               | Most engine reworks like that (Doom, Age of Empires,
               | Heroes III, etc) offer significantly improved performance
               | and scaling for modern computers.
               | 
               | There are often other enhancements, too, including
               | _native_ support for Mac, Linux, etc.
        
         | bsimpson wrote:
         | I grabbed the free copy...and then fell down the rabbit hole
         | and bought a bunch of other HL games for $6.
         | 
         | I'm just now getting into PC gaming via Linux. I've always had
         | a Mac, so I missed a bunch of games like Half Life.
         | 
         | Now I'm wondering when I'll get to play any of them...
        
       | evanjrowley wrote:
       | Just a few days ago I downloaded a Half-Life PS2 ROM because it
       | looked like the only way to get decent analog stick support for
       | the game.
       | 
       | After purchasing a Steam Deck earlier this year, Half-Life was
       | one of the things I was really looking forward to. It was pretty
       | disappointing once I realized the gamepad support wasn't quite
       | there.
       | 
       | The update claims they've improved this and verified it for the
       | Steam Deck. So excited to give this a go later this weekend.
        
         | simlevesque wrote:
         | Yeah, FPSs on the couch is fun. I love playing HL2 on my Xbox
         | Series S.
        
       | canadianwriter wrote:
       | At the bottom of the page is a crowbar... maybe you should see if
       | it's useful!
        
         | simlevesque wrote:
         | Thank you, that was fun.
        
         | kemayo wrote:
         | The achievement-popup was a cute addition. :D
        
       | doublerabbit wrote:
       | To those who are unhappy with the graphics of HL1, you can
       | download Black Mesa which is an remake of the original.
       | 
       | https://www.moddb.com/mods/black-mesa
        
         | justin_oaks wrote:
         | Black Mesa has an extended Xen portion of the game. Otherwise
         | it's a faithful reproduction of the original with better
         | graphics.
        
           | corysama wrote:
           | For anyone who wondered "WTF was supposed to be the story
           | behind Xen?" this guys spent way to much time piecing it
           | together and came up with a pretty solid proposal:
           | https://www.youtube.com/watch?v=tpp0Jh5514g
        
           | XorNot wrote:
           | The Black Mesa Xen levels are one of the best things I've
           | played recently, and sucha monumental improvement. I loved
           | the whole sequence to bits and got stuck thinking about it
           | for days after I finished it: it just feels so right now.
        
         | they4kman wrote:
         | Black Mesa is definitely a beautiful experience - especially
         | for "younger" folks like me who missed the HL1 boat by a few
         | years.
         | 
         | Mind, though, that development appears to have ceased on Black
         | Mesa; and while it's basically 99% complete, I encountered a
         | few show-stopping crashes and performance blackouts requiring
         | some intense googling to bypass. I'd still recommend it,
         | though.
        
         | mab122 wrote:
         | worth every minute of playing. However for me gameplay of the
         | original is still worth a try. I think it forces you to plan,
         | explore and look for alternatives more. Black Mesa has more
         | "modern" gameplay.
        
         | pugworthy wrote:
         | It's pretty but it's not an exact reproduction. It's the remake
         | of a classic movie that keeps some scenes, changes some, and
         | adds new ones.
         | 
         | It is a mistake to just play it and think you have had the HL1
         | experience.
         | 
         | For me as someone that played (and modded) the original when it
         | first came out, it's Jackson's Hobbit movies vs the book when
         | your first of many reading was years before.
        
         | pugworthy wrote:
         | Graphics do not make a game better. A good story is a good
         | story whatever the graphics, and for me HL1 passes that test.
        
       | messe wrote:
       | I love that they brought back the software renderer (and allowed
       | you to disable texture filtering). There's something about that
       | style I find charming.
       | 
       | I'm just waiting on my steam deck to charge so I can curl up on
       | the couch with this for a few hours before bed.
       | 
       | EDIT: I tried it out on my laptop while waiting for the deck to
       | charge, and I'm seeing some bugs in the software renderer with
       | missing textures for semi-transparent objects like floor grilles,
       | so I'm switching back to OpenGL for now. If anyone at Valve wants
       | log-files or information on my setup in order to reproduce, I'm
       | happy to provide it; my email is in my profile.
        
         | solardev wrote:
         | How are first person shooters on the Deck? Do you just use the
         | analog stick to aim, or is the gyro actually helpful?
        
           | entropicdrifter wrote:
           | Either work just fine, IMO. The gyro is just as good as on
           | the Switch
        
             | solardev wrote:
             | The Switch has gyro aiming?
        
               | entropicdrifter wrote:
               | Sure does! Best use of it is on the Zelda games, IMO.
               | Aiming the bow with the stick works fine when out of
               | combat, but if you want to manually aim e.g. while riding
               | a horse, doing the broad strokes with the stick and the
               | fine tuning with the gyro works great.
        
               | solardev wrote:
               | Neat! I've never played a Zelda but that makes me want to
               | try one the next time I'm at my friend's house
        
               | bluesquared wrote:
               | Splatoon series showcases this pretty well
        
           | TheCraiggers wrote:
           | I've seen people use a combination of both. The analog stick
           | / trackpad for macro movements, and the gyro for fine tuning.
           | I tried it once, and I think it could be fine if I practiced
           | a tiny bit.
           | 
           | But I've also got a normal PC with keyboard and mouse, so I
           | don't need to.
        
           | messe wrote:
           | I was never any good at aiming with the analogue stick in FPS
           | games. On the deck I'll usually use the trackpads (configured
           | as a trackball with haptic feedback) to aim approximately and
           | then gyro for fine tuning, and I've found my aim is
           | significantly improved. It's no keyboard+mouse, but it's
           | close enough for me, that unlike with the analogue sticks, I
           | don't find myself needing to reduce difficulty levels or
           | enable any kind of aim-assist.
           | 
           | I sometimes find myself wishing I had a controller with the
           | same layout as the deck that I could use when I have it
           | docked to my TV.
        
             | anotherhue wrote:
             | :) https://www.amazon.com/USB-C-HDMI-
             | Cable-10-feet/dp/B088T8D5C...
        
           | simsla wrote:
           | You can also use the touch pad for aiming. Or turn on gyro
           | only when touch pad is being touched, which is useful for
           | micro adjustments. Pretty customizable, although I mostly
           | just use the sticks.
           | 
           | I played Prey and Tiny Tina's on the Deck, both of which
           | worked pretty well
        
         | d_tr wrote:
         | > I love that they brought back the software renderer (and
         | allowed you to disable texture filtering). There's something
         | about that style I find charming.
         | 
         | You are definitely not alone. There are quite a few released
         | and upcoming indie retro FPS games on Steam now and some are
         | quite popular. I think this is one reason they decided to add
         | these settings.
        
           | goles wrote:
           | Got recommended a game called ADACA on steam. Early access
           | but very much a Half-Like. Somehow missed it in the sea of
           | games but after I found the first secret it took me right
           | back. Got a demo too.
        
       | akshayrajp wrote:
       | Time to terrorize crossfire with the glu-on gun again!
        
       | lapetitejort wrote:
       | I got my first real introduction to first person shooters with
       | Quake II. I used keyboard only, with page up/down keys for
       | vertical look. When Half-Life came out my friend would only let
       | me play if I looked with the mouse instead. I thought that was so
       | dumb. Why not just use both sides of the keyboard? Why split
       | controls across two devices? But I relented and picked up this
       | wonky control scheme pretty quickly. Then I bought my own copy
       | and wore it down to the nubs over the course of years. I loved
       | mods. My favorite was Action Half-Life. I played Counterstrike a
       | few times when Xena Warrior Princess posters were plastered
       | around maps and scientists acted as hostages. I thought it was
       | too derivative of other accurate combat mods.
       | 
       | When Half-Life 2 came out I bought the pricier version which came
       | with HL1 and all the expansions, mods, etc on Steam. Those are my
       | oldest purchases on the service, naturally.
        
         | solardev wrote:
         | It's funny that two decades later, basically the only games
         | Valve still actively develops are Half Life mods (Counterstrike
         | and Team Fortress).
        
           | reubenmorais wrote:
           | Is Dota 2 not actively developed?
        
             | solardev wrote:
             | Oh, I didn't realize Valve did that! I remember it as a
             | Warcraft mod, and didn't realize Valve acquihired them.
             | 
             | Edit: maybe just acquired
        
               | komadori wrote:
               | Is it an aquihire if the original product line isn't
               | killed off?
        
               | solardev wrote:
               | That's a good point, lol. Just an old-fashioned
               | acquisition, I guess.
        
       | bakugo wrote:
       | > Incorporated func_vehicle entity support from Counter-Strike
       | 
       | By far the most important change in this update.
        
       | simonlc wrote:
       | One of my favorite documentaries was made by Noclip, which tells
       | the story of Half-Life and Valve. It is soo good, a must watch.
       | Interestingly, though, it features no one from Valve, as they, in
       | typical Valve fashion, ignored their requests.
       | https://www.youtube.com/watch?v=BQLEW1c-69c
       | 
       | So I'm very excited to watch this new documentary featuring
       | people who worked on the game, made by the same people, such a
       | surprise haha.
        
         | sebasmurphy wrote:
         | Yeah, they definitely keep that vid under wraps. There's has
         | been zero mention of it on their patron and weekly podcasts.
        
         | aequitas wrote:
         | I immediately got a deja vu feeling from the intro like I had
         | seen this already in a Noclip documentary. Nice to finally get
         | this 'episode 3' in the documentary series.
        
       | halflife wrote:
       | Is it finally available at 64bit so I can play on my Mac?
        
         | babypuncher wrote:
         | It appears not. It seems they didn't do anything for the Mac
         | version with this release.
        
         | carabiner wrote:
         | Nope :(
        
       | Der_Einzige wrote:
       | This is awesome... but why not just help out Black Mesa?
       | 
       | https://store.steampowered.com/app/362890/Black_Mesa/
        
         | xcv123 wrote:
         | Valve already did help that project. But they can't neglect and
         | abandon the original Half Life.
        
       | behringer wrote:
       | No raytracing / RTX support? :(
        
         | capableweb wrote:
         | There is a mod for that, unsure if it works with this new
         | release though, but try it out and report back :)
         | 
         | https://github.com/sultim-t/xash-rt
        
       | knodi wrote:
       | I'm still waiting on half-life 2: ep3....
        
         | madspindel wrote:
         | This. Valve was my favorite game developer but now I don't
         | really care about them anymore.
        
           | knodi wrote:
           | I think steam is been such a cash cow for them that they gave
           | up on game development.
        
             | opyate wrote:
             | I doubt it. HL:Alyx was quite recent, wasn't it?
             | 
             | They have a bunch of cancelled/unreleased games [0] because
             | their standards are so high.
             | 
             | I don't think they want to be known as the company who made
             | the best PC gaming platform in the world, but who also
             | released some really crappy games on there.
             | 
             | Games are in their DNA, so I expect we'll see something
             | absolutely amazing from them in the future.
             | 
             | 0. https://en.wikipedia.org/wiki/Unreleased_Half-Life_games
        
       | neonate wrote:
       | The linked documentary:
       | https://www.youtube.com/watch?v=TbZ3HzvFEto
        
       | hgs3 wrote:
       | One of the level designers, Dario Casali, marked the 25th
       | anniversary with a complete playthrough and commentary. [1]
       | 
       | [1]
       | https://www.youtube.com/playlist?list=PLk5gaNp4x_AVIJviyHueH...
        
       | miramba wrote:
       | Seek. Medical. Attention. God I still love this game. The welcome
       | speech of the Mark IV. How the scientist talk to each other, and
       | how different the talk is when they speak with guards. How they
       | first hope for a government rescue which decides to kill any and
       | all in black mesa. How fearsome those black assassins are. That
       | you can tickle that insect-bomb thing. In my opinion, HL2 felt
       | much more scripted and less lively. No mention of a recompile for
       | Intel 64bit Macs though.
        
         | Zanni wrote:
         | Looks like no recompile, sadly: "Notice: This product is not
         | compatible with macOS 10.15 Catalina or above. Click here [1]
         | for more information."
         | 
         | [1]
         | https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6...
        
           | miramba wrote:
           | Hmm it won't start on a High Sierra iMac after the update. It
           | did before, happened to play it just 3 hours ago :) Guess
           | they didn't do a lot of testing on 10+ year old hardware, CRT
           | or not.
        
           | xcv123 wrote:
           | You can run Half Life on 64-bit MacOS (including ARM64) using
           | Crossover. It uses Rosetta and Wine.
           | 
           | https://www.codeweavers.com/compatibility/crossover/half-
           | lif...
        
             | skrrtww wrote:
             | It's unplayable in Rosetta because of the x87 everywhere.
             | Like sub-20 fps unplayable.
        
               | xcv123 wrote:
               | Are you sure? Portal 2 had no issues on my M1.
               | 
               | Half Life 2 also runs well
               | https://www.youtube.com/watch?v=Y4NESG_fXgo
        
               | skrrtww wrote:
               | Yes, Portal 2 and Half-Life 2 are both more playable
               | because they don't use x87 to the same extent. It's only
               | HL that uses it heavily enough that it becomes
               | unplayable.
               | 
               | Side note, I _think_ HL2 does for physics, or something;
               | fast moving objects and explosions cause drastic frame
               | drops via Rosetta. I haven 't been able to look into it
               | in detail to confirm the cause.
               | 
               | Edit: The best "official" way to play Half-Life on an
               | Apple Silicon machine is through Parallels, which uses
               | WoW64's x87 translation instead of Rosetta. I've also
               | heard you can compile Half-Life yourself using the leaked
               | Source Engine code, but I haven't tried it myself.
        
               | xcv123 wrote:
               | The 25th anniversary release is a major update to the
               | engine and may be compiled for newer CPUs. Worth a try.
        
               | mepian wrote:
               | Why use the leaked code, when there is an open source
               | reimplementation: https://github.com/FWGS/xash3d-fwgs
        
       | issafram wrote:
       | Disappointing they never made HL3
        
         | pugworthy wrote:
         | Maybe you mean haven't yet released?
        
       | Waterluvian wrote:
       | One of my favourite memories of early teens was playing HL1
       | Deathmatch with my brother. We didn't have a situation that
       | enabled actual Internet play, and we were not "in the know" about
       | metastrategy or anything. Learning to endlessly use the longjump
       | module with the OP4 covert ops character that did flips when
       | jumping, to fly across boot_camp in seconds, was just
       | exhilarating and eventually led to my brother never playing
       | against me again. I'd just fly around the map picking up
       | health/energy/grenades and then just blast him with the grenade
       | launcher and disappear again.
       | 
       | Such good times.
        
       | Aardwolf wrote:
       | That's a very neat surprise! Many active multiplayer servers too,
       | today!
       | 
       | Now release HL3 ;)
        
       | jjcm wrote:
       | Love this. I do wonder how the bug fixes will affect speedrun
       | attempts, and if people will start using this for speedrunning or
       | if they'll stay on the prior version.
        
       | atleastoptimal wrote:
       | Remember when video games were cool?
        
       | keybpo wrote:
       | I love the fact that on the games requirements on the Steam page
       | it still says it runs on Windows XP when in fact all support has
       | been cut for long now, leaving out many of us who got into Steam
       | on the first place because we either wanted a legal digital copy
       | of our physical collection or because many physical game keys
       | WOULD also activate a digital license. I still keep Windows 8
       | because it's still supported on Steam but that too will change in
       | january 1st next year. The irony is even sweeter, given that this
       | update should very well work on period correct machines (which
       | again, many of us still keep running) but alas, you'll still
       | locked out.
       | 
       | We'd gladly trade all the distractions the client forces down our
       | throat (stickers, trading cards, avatars and all of that stuff)
       | for the ability to single play the games we legitimately bought.
       | But that's not an option we have, unlike say GOG, who also
       | doesn't support old OS but at least gives us the possibility to
       | download the games. I'd even concede some form of DRM that
       | doesn't involve the Steam client but naaa, "the h4x0rs will get
       | into your XP box that you keep solely for retro gaming and shut
       | off the world. you must upgrade, re-buy, expend!"
       | 
       | Anyway, happy birthday Mr. Freeman.
        
       | scrlk wrote:
       | Welcome to the H.E.V. Mark IV protective system, for use in
       | hazardous environment conditions.         High-impact reactive
       | armour activated.         Atmospheric contaminant sensors
       | activated.         Vital sign monitoring activated.
       | Automatic medical systems engaged.         Defensive weapon
       | selection system activated.         Munition level monitoring
       | activated.         Communications interface online.          Have
       | a very safe day.
        
       | RulerOf wrote:
       | That was pretty wild. I created a multi-player game and within a
       | few minutes 31 other people showed up.
       | 
       | Then I used alt+tab and the game crashed.
        
       | squarefoot wrote:
       | Obligatory mention: the Black Mesa HL remake using the HL2
       | engine.
       | 
       | https://store.steampowered.com/app/362890/Black_Mesa/
       | 
       | Full walkthrough: https://www.youtube.com/watch?v=KHKUVdb5YTM
        
       | ubermonkey wrote:
       | I would really, really love to be able to play Half-Life again
       | for the first time.
       | 
       | I feel the same way about the first Bioshock, and about the early
       | years of World of Warcraft. Those two are from a bit later
       | obviously, but the three of them really raised the bar for me
       | personally in what was possible in a game.
       | 
       | With HL, it was how immersive the world was, and how very strange
       | and complex the story turned out to be.
       | 
       | With Bioshock, it was the story above all, and how for the first
       | time I was taken in by an "unreliable narrator" in a _video
       | game_. The reveal around  "would you kindly" was really shocking
       | to me, like a good book can be.
       | 
       | With WoW, it was everything, but entering Ironforge for the first
       | time was just a stunning moment for me in particular.
        
       | addisonj wrote:
       | This game holds such a special place for me, not only for just
       | fun childhood memories, but also so much of what got me into the
       | excitement of how cool it was to see the rapid progress of tech.
       | 
       | Certainly, it isn't atypical for software industry folks of my
       | age to have games be a gateway into tech, but I think I was a bit
       | different in that I rarely considered wanting to make games,
       | rather I enjoyed the tinkering with my computer and the rapid
       | pace at what games could do as much as the game (which continues
       | today with my spending more money on playing with the hardware
       | and toys rather than the actual games) and half-life just
       | 
       | I first played Half-Life on a family PC with no graphics
       | accelerator and I loved it, but I remember the jank from ~15 FPS
       | at a few hundred lines of resolution. This is what drove me to
       | build my first computer and after debugging my way through all
       | the issues that a 12 a year old would make when building a
       | computer before the age of YouTube, I remember being absolutely
       | blown away by the lighting and speed of what this little piece of
       | hardware added to the experience.
       | 
       | That wasn't the first time I felt the rush of getting a computer
       | to do something I wanted (that would probably be getting doom
       | running in windows 3.1 after dealing figuring out the mystical
       | "command line") but it certainly was one of the most drastic in
       | just how fast tech changed.
       | 
       | A small addendum to this... I really want to figure out how to
       | bring similiar experiences to my kids, because it was that loop
       | of problem -> learning -> breakthrough that I think was hugely
       | transformative to not only my career trajectory, but also just in
       | learning to love learning.
       | 
       | So thanks Valve and Half-Life team for this happy memories... but
       | maybe I won't feel the same when I try and play HL DM this
       | weekend and inevitably realize how slow my reaction times have
       | gotten in the last ~25 years ;)
        
       | ionwake wrote:
       | This is cool , Im just really confused, I somehow coincidentally
       | was JUST playing Black Mesa this evening, ( Hl1 redone in Half-
       | life Source Engine apparently by a fan base with permission) and
       | I am ofcourse a bit surprised to hear this news ( as I rarely
       | play games ) , but also because I don't understand how it relates
       | to Black Mesa.
       | 
       | Black Mesa clearly seems to look better basically as its in the
       | new engine ( but I note a couple of very small things are missing
       | such as how you customise your player model in HL MP) - and it
       | took a long time to make, so I am a bit confused why they have
       | gone back to improve the original code but not port or not just
       | improve Black Mesa. Sorry if I am out of the loop, I'm honestly
       | just in the dark how the 2 product relate, reasoning wise.
        
         | xcv123 wrote:
         | This is Half-Life, the original, from 1998. This is Valve's
         | original game and they won't abandon it.
         | 
         | Black Mesa is a fan-made remake. That's a separate game not
         | made by Valve, and they co-exist. It does not replace Half-
         | Life.
        
         | seritools wrote:
         | It's just the original game touched up to work on modern
         | systems. It's still the original experience.
         | 
         | Black Mesa is a full reimplementation (and partly
         | reimagination) by a fan team, with large changes, while keeping
         | the feel mostly intact.
        
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