[HN Gopher] Putting the "J" in the RPG, Part 1: Dorakue
       ___________________________________________________________________
        
       Putting the "J" in the RPG, Part 1: Dorakue
        
       Author : doppp
       Score  : 84 points
       Date   : 2023-11-17 16:45 UTC (6 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | xwdv wrote:
       | I still feel Final Fantasy 6 was the best JRPG of the retro era.
       | At the time it had heavy themes you wouldn't expect a child to
       | grapple with: the ideas that the good guys can just straight up
       | lose and having to live with the consequences, characters whose
       | arcs may never truly be redeemed (because they can fucking _die_
       | ), and even complex issues like the passing of loved ones,
       | committing suicide when all hope is lost, gambling addictions,
       | slitting your own mothers throat for some money, rape and
       | genocide, interspecies relationships, racism, speciesism, the
       | rise of fascism and the use of technology to enslave the masses.
       | It should be a required play through for a young child, and a
       | seasoned adult should provoke conversations about events in the
       | game.
        
         | mitthrowaway2 wrote:
         | I feel the same way about Chrono Trigger, right down to
         | (almost) all of those complex issues!
        
         | hotnfresh wrote:
         | Chrono Trigger's easily #1 for me in the 16-bit era, but FF VI
         | is damn good.
        
           | aidenn0 wrote:
           | I love Chrono Trigger; it's also what got me into emulation.
           | I wasn't allowed to have an SNES but my 486 could just manage
           | to run an emulator (esnes I think it was called?) that could
           | do SNES with no sound or translucency (there were keyboard
           | shortcuts to toggle the layers so e.g. you could hide fog
           | that would otherwise make the whole screen gray).
        
             | hotnfresh wrote:
             | Oh man, no sound on Chrono Trigger is a shame. The music's
             | great.
        
               | fbdab103 wrote:
               | I also vaguely recall a few of the puzzles used sound
               | ques to note there was a hidden button.
        
             | zerocrates wrote:
             | zsnes is an older SNES emulator that definitely in its
             | earlier days had some issues with transparent/translucent
             | layers and had keys to turn each layer off. I think I
             | remember needing to use those toggles for the same fog
             | layers in Chrono Trigger that you're talking about (though
             | I definitely wasn't on a 486). I think esnes may be a
             | little bit older?
        
               | aidenn0 wrote:
               | Just a tiny bit older:
               | https://archive.org/details/ESNESv012a
        
               | gavinray wrote:
               | When I was about 9/10, my grandfather put ZSNES on my
               | computer, along with ROMs for most SNES games ever made.
               | 
               | ZSNES gave me some of the best memories of my childhood.
               | 
               | The coolest bit was that he had soldered a real SNES
               | controller so that it worked with those old-school
               | trapezoid 9-pin keyboard input things. I still think that
               | is pure magic, to this day.
        
               | zerocrates wrote:
               | Probably the old "game port." That's cool. My experience
               | was definitely more in the "use the A, S, Z, and X keys
               | for the face buttons" realm.
        
               | hotnfresh wrote:
               | Serial was my guess, if it was in fact 9-pin. I don't
               | think I ever had a serial-port keyboard, but I did used
               | to have a serial-port mouse.
               | 
               | Game port had more pins.
        
             | isk517 wrote:
             | I remember playing Chrono Trigger on a emulator and it took
             | me a while to realize that the fog in the future era was
             | not suppose to be completely opaque.
        
         | DontchaKnowit wrote:
         | Why should a young child grapple with rape, slitting mothers
         | throat for money, suicide, gambling addiction, rape, genicide,
         | etc?
         | 
         | You arent majing a very good pitch for this being a family
         | fruendly game...
        
           | jstarfish wrote:
           | Bizarrely enough, the framing of these concepts _is_ family-
           | friendly.
           | 
           | These events happen, and kids do need to know about them in
           | order to prepare for them. But there's enough abstraction to
           | make it not be gratuitious or traumatic. It's like having
           | Fred Rogers teach kids about this stuff versus George R.R.
           | Martin.
           | 
           | "Family-friendly" doesn't mean avoiding difficult subjects
           | altogether. Even the Bible freely explores all of these
           | topics. Going to church is literally a family event.
        
           | krapp wrote:
           | > Why should a young child grapple with rape, slitting
           | mothers throat for money, suicide, gambling addiction, rape,
           | genicide, etc?
           | 
           | Have you read most faerie tales, or Bible stories for that
           | matter? Or watched children's television? Or grown up in a
           | less than perfect household?
           | 
           | These are simply the themes of real life, and only rare
           | privilege allows one to reach adolescence blissfully ignorant
           | of life's sharp edges. Better to have the lessons delivered
           | by a compelling narrative that gives children agency then by
           | real life which offers them none.
        
             | hotnfresh wrote:
             | Mass ecological devastation in the name of profit, complete
             | with displacement of animals and the explicit suggestion
             | that they might die as a result (The Lorax)
             | 
             | A sensitive individual takes seriously pleas for help from
             | a vulnerable population at risk of being wiped out, while
             | others mock the individual's concerns as fake, and actively
             | endanger the same population, echoing Western reactions to
             | persecution of Jews and eventually the Holocaust in the
             | lead-up to and during much of WWII (Horton Hears a Who)
        
         | raincole wrote:
         | I'm pretty sure most parents (nowadays) will reach the exact
         | opposite conclusion after reading your comment: the game should
         | be rated as ESRB 17+ and banned for a young child.
        
           | coolbreezetft22 wrote:
           | This type of comment has become such a cliche.
           | 
           | As a parent to young children I did not reach this conclusion
           | and would love for my son to play this masterpiece. None of
           | the parents I know are like this either.
           | 
           | I actually feel like this mindset was much more prevalent in
           | the 90s than it is nowadays.
        
         | VyseofArcadia wrote:
         | I genuinely agree, especially for gamers of my particular
         | demographic who knew Final Fantasy VI as "Final Fantasy III".
         | 
         | I would like to point out, though, that there are plenty of
         | games that the English-speaking world didn't get, at least not
         | on their initial release, and there is one in particular that I
         | want to highlight here as I don't see it get the fanfare I
         | think its owed.
         | 
         | That game is Dragon Quest V, which takes a sampling of the
         | mature themes you highlighted from Final Fantasy VI (and then
         | some), but has coated them in a layer of whimsy that gives the
         | whole experience the feeling of an oddly compelling fairy tale.
         | I highly recommend it if you still have the time and patience
         | for JRPGs. (And if you don't, the movie Dragon Quest Your Story
         | is available in English on Netflix and is based on Dragon Quest
         | V, albeit with a bit of a controversial addition towards the
         | end.)
         | 
         | I'd also like to highlight Earthbound as a curiously mature
         | JRPG for the time. I like to cite it as an example of a game
         | that is more about the journey than the destination. It's not
         | about saving the world, it's about painting cows blue and the
         | third strongest mole and bubble monkeys. But it's also about
         | accepting the world as it is, facing things that you might not
         | be ready to face, the impermanence of everything, and making
         | sure to stop and take a coffee break every now and then.
        
           | jstarfish wrote:
           | > Earthbound as a curiously mature JRPG for the time. I like
           | to cite it as an example of a game that is more about the
           | journey than the destination.
           | 
           | I could never put my finger on what made that game so
           | compelling. The "Yakuza: Like a Dragon" game had a similar
           | vibe. The working title for it might as well have been
           | "Friendship is Magic."
           | 
           | > making sure to stop and take a coffee break every now and
           | then
           | 
           | The lesson you were supposed to take away from it was to stop
           | and _call your dad_ every now and then.
        
             | VyseofArcadia wrote:
             | > The lesson you were supposed to take away from it was to
             | stop and call your dad every now and then.
             | 
             | That's a good catch, thanks!
             | 
             | I also think the dad was intended to be a commentary on
             | Japanese salaryman culture, and now that I'm older, from
             | the dad's perspective I see another lesson about all the
             | things you might miss if you spend all your time working.
        
               | jstarfish wrote:
               | > dad was intended to be a commentary on Japanese
               | salaryman culture, [...] lesson about all the things you
               | might miss if you spend all your time working.
               | 
               | Totally. Check out a few episodes of the "Old Enough"
               | show on Netflix and you'll see the same; dad/mom is stuck
               | running the restaurant while the kid goes on the epic
               | errand. Adults have responsibilities and it was touching
               | that the game respected that instead of vilifying him as
               | an "absentee" parent. Childhood is _your_ journey; your
               | parents are just there to provide air support.
        
             | dfxm12 wrote:
             | _I could never put my finger on what made that game so
             | compelling._
             | 
             | The game's director and writer, Shigesato Itoi, is a
             | creative writer by trade, so he brought a fresh
             | perspective, and frankly, is a better writer than most who
             | work on videogames. Being an outsider, he also wasn't
             | bogged down by common video game tropes.
        
               | VyseofArcadia wrote:
               | In fact he brilliantly used his outsider's perspective to
               | lampoon and tweak them.
               | 
               | My favorite examples are the pencil statues, making fun
               | of seemingly arbitrary obstacles in RPGs by introducing a
               | self-admitted arbitrary obstacle, and the rolling HP
               | counters, which cleverly introduced an element of real-
               | time to an otherwise entirely turn-based battle system.
               | 
               | I would also like to once again shout out the third
               | strongest mole as the most brilliant ludo-narrative joke
               | in all of gaming.
        
               | jstarfish wrote:
               | > My favorite examples are the pencil statues, making fun
               | of seemingly arbitrary obstacles in RPGs by introducing a
               | self-admitted arbitrary obstacle
               | 
               | IIRC, the solution was equally silly-- a literal pencil
               | eraser.
               | 
               | I remember the game having a lot of cheeky David Bowie
               | references too. Starman is an obvious one as a recurrent
               | character, and correctly figured that the fight with
               | Carbon Dog wasn't going to end so easily.
        
               | smoldesu wrote:
               | _Mother 3_ is totally worth playing too, for those who
               | never got around to it. I played the English fan-
               | translation a few years ago and it really floored me how
               | well it developed the themes of Earthbound. It feels
               | equal parts dire and slapstick, illustrated by cartoonish
               | characters that live in truly trying times.
               | 
               | While I'm still a sucker for FFVI and FFVII, _Mother 3_
               | kinda achieves the impossible in many ways. It re-
               | develops the themes from it 's predecessor into a more
               | accessible, more nuanced and funnier story. Characters
               | get hurt, die, yell curse-words and contend with
               | progressively more horrifying environments. Tonally it
               | almost feels like _Stand By Me_ , elevated to
               | cartoonishly-evil stakes from the start. Best of all, the
               | morals are immediately accessible to the player instead
               | of being hidden as lore like most RPGs are want to do.
               | For younger audiences, there should be no confusion about
               | who is right and wrong and _why_ they are that way. While
               | Final Fantasy is written better overall, I feel like
               | younger players would take so much more away from Mother
               | 3. It really captures the  "coming of age" storytelling
               | that has been developed since Mother 1.
               | 
               | After getting to the end of that game, you kinda
               | understand why Itoi doesn't want another game like that.
               | The bar is simply too high, even by the standards of
               | modern consoles.
        
               | djur wrote:
               | I agree with this except for one detail: EarthBound and
               | Mother 3 especially are better written than any Final
               | Fantasy game. (And I love Final Fantasy.)
        
           | coolbreezetft22 wrote:
           | Playing FF VI for the first time right now having wanted to
           | play it for past two decade and loving it. Also played
           | Earthbound for the first time earlier this year and agree
           | with this sentiment. The music was also amazing
        
             | RGamma wrote:
             | Good to know I'm not the only one who just cannot let go of
             | his 'to be played' list (though I'm only ~15 years behind
             | wanting to play Earthbound). Recently finished SNES Chrono
             | Trigger...
             | 
             | There even was a time I was under the illusion that I could
             | experience all 'major' games in a reasonable timeframe
             | after they came out.
             | 
             | And then the video games market blew up for good during the
             | 10s and now there's so _ludicrously_ many of them...
        
         | spinningD20 wrote:
         | Your mentioning of "rape" here sent me on a google journey... I
         | don't remember anything like that happening or even being
         | hinted at in FF6, what are you referring to?
        
           | mjr00 wrote:
           | I assume they mean the first scene with Celes in South Figaro
           | where she's being tortured. Rape isn't mentioned or even
           | implied, in either Japanese or English, though.
        
           | jamie_ca wrote:
           | On the one hand there's Setzer "Let me swoop in on my airship
           | to kidnap a beautiful opera singer" that was not likely to
           | end in just a coffee date.
           | 
           | On the other hand, no way in hell does someone like Kefka
           | invent something called a Slave Crown and then just use it to
           | force someone to pilot a magic mecha.
        
             | spinningD20 wrote:
             | This is not explicitly stating that it is rape by any
             | means, and I don't interpret it that way. It seemed to me
             | that Maria and Setzer had a history already and he was
             | stealing her away from her opera life, which she may or may
             | not have wanted, we are not told whether or not she even
             | wanted to work at the opera house, or what those conditions
             | were. Casting characters in these negative lights without
             | explicit proof is just silly. Especially after you get the
             | backstory on Setzer and his love interest - nothing else in
             | the game paints him as character that would do something
             | awful like that.
             | 
             | The grounds for "FF6 has rape in it!" seems super super
             | shaky. It feels like the sort of thing where people are
             | decided that Satsuki & Mae from Totoro are really "dead and
             | ghosts" during the entirety of the movie. It's silly.
             | 
             | Don't scare people away from a classic for things that
             | aren't true.
        
               | jstarfish wrote:
               | > Especially after you get the backstory on Setzer and
               | his love interest - nothing else in the game paints him
               | as character that would do something awful like that.
               | 
               | Did we play the same game? However you define "rape,"
               | Setzer was an amoral gambler and rogue whose idea of
               | romance was kidnapping and forced marriage. His
               | relationship with Darril was mostly one of sport. He
               | planned to kidnap the opera singer, was duped into
               | kidnapping Celes instead, and was only willing to help
               | them save the world or whatever if Celes married him. She
               | only got out of that by challenging him and literally
               | beating him at his own game (gambling).
               | 
               | Setzer was misogyny incarnate...Darril, someone he had an
               | actual "relationship" with, was only ever his girlfriend.
               | The opera singer, he wanted to marry on sight. Dude's
               | priorities were seriously fucked.
        
               | spinningD20 wrote:
               | Let me rephrase... Regardless of the interpretation of
               | intent, this was not "rape in ff6" or "discussing rape",
               | and "rape" is not in ff6.
               | 
               | If I heard as a parent that a game has rape in it, I am
               | thinking "there is a scene in which a character is
               | raped", and there is no way I would let my kids play that
               | game, regardless of the rating, until I felt they were
               | mentally or emotionally ready to be exposed to such an
               | awful scene.
               | 
               | This is not rape in a game or anything like that.
               | Speculation or interpretation of events or intent is FAR
               | different than a scene literally displaying such an act.
               | 
               | So, my commentary in this thread has been to clarify,
               | there is no such scene in this game, and any
               | interpretation or speculation is just that. It does not
               | explicitly actually occur in the game.
        
               | JohnBooty wrote:
               | I don't think it's silly of you to bring this up. In fact
               | I think it's crucial to reexamine nonconsensual stuff in
               | fiction, even kids' fiction. But I don't think I agree
               | with your conclusion here.
               | 
               | It's true: in the real world a forced marriage is more or
               | less explicitly rapey.
               | 
               | But at some point we as a society decided that in light
               | works of fantasy we don't need to really need to follow
               | every single thing to its logical real-world conclusion.
               | 
               | I mean, was there rape in Super Mario Brothers? The
               | antagonist is quite the princess-kidnapper.
        
           | Match451 wrote:
           | I don't recall anything like that in FF6 either. They even
           | removed part of a scene in a rerelease where Celes is chained
           | up and gets punched by a guard.
           | 
           | There are still plenty of other horrifying things in FF6
           | though.
        
         | andruc wrote:
         | You should try the Brave New World mod for FF6, if you ever
         | feel like revisiting it. Vast QoL improvements, among many
         | other welcome and interesting changes.
        
         | dfxm12 wrote:
         | It's a coin flip with Earthbound, IMO. If we're talking
         | specifically about kids playing through a game, Earthbound
         | would be more relatable though. I think this goes even more so
         | for kids in NA considering Earthbound's cheeky localization and
         | western references.
         | 
         | source: played both at ~10-11 years of age.
        
         | no_wizard wrote:
         | Celes is tortured, not raped (and its a shame they edited this
         | in subsequent releases to be honest. The empire in the first
         | half of the game loses alot of teeth in these "minor" edits).
         | 
         | I have played through FFVI more than a dozen times, including
         | currently, right now, on my phone, I'm half way through yet
         | another run, and I can't think of anything that invokes rape.
         | 
         | I'm also not really sure where gambling addiction comes in.
         | Yes, Setzer ran a flying gambling airship, but its _never_
         | really explored in any meaningful way.
         | 
         | This isn't meant to chastise so much as to set expectations
         | aligned with the game.
         | 
         | The rest is true though. It does deal with passing of loved
         | ones, attempted suicide, interspecies relationships (espers,
         | Maduin / Madeline specifically), emotionless killers (Shadow
         | AKA Realms dad, the entire personality of Kefka), abandonment,
         | being able to love after trauma (The Terra story arc), fascism,
         | prejudice (how the Magi are treated), genocide / mass murder
         | for political gain (how the espers are treated), the dark side
         | of technology, free will, the meaning of life, toxic
         | masculinity (Edgar and women...oh boy I see it alot different
         | now) and most importantly, never giving up no matter how hard
         | things are or hopeless they seem.
         | 
         | Honestly, all of that stuff is there, and presented in what is
         | (mostly) a pre-teen / early teen friendly way. If used
         | appropriately, could be a spring board to discuss heavier
         | things in life.
        
         | gavinray wrote:
         | Mmm, I would say Chrono Trigger and Tales of Phantasia were
         | also up there.
        
           | xwdv wrote:
           | Chrono trigger is a great game, but I don't think the story
           | actually holds up that well. For one the time travel mechanic
           | is fairly juvenile, and from what I remember the game is
           | missing one of the most important elements of a good time
           | travel story: when you see effects happen before the cause
           | (which presumably is the work of future versions of
           | characters traveling back in time), so you never reach that
           | satisfying loop back where you meet the past version of
           | yourself and realize it was actually yourself that you saw at
           | that point in time. Instead you just do stuff in the past and
           | it results in some changes in the future, but those changes
           | should have actually always been there in the first place if
           | you would have been successful. It employs an alternate
           | timeline type of time travel which is easy to understand but
           | not particularly accurate or mentally stimulating.
        
         | astrange wrote:
         | I think saying FF6 is just a dark mature adult work does it a
         | disservice; it makes it sound like prestige TV or something.
         | 
         | FF6 is specifically designed like an opera. It's European, fast
         | paced, has a lot of classical music, comic moments, romance,
         | gore, etc. That's not quite the same thing as an art film or
         | Earthbound-inspired indie game about depression.
         | 
         | And the villain is a magical clown.
        
       | Tiktaalik wrote:
       | On a recent trip to Japan, poking about Akihabara, was very cool
       | to see all the various Wizardry boxes for all sorts of different
       | platform versions in glass cases. Abundantly clear that there's a
       | deep love of the franchise!
        
         | sketchquartet wrote:
         | I've lived in Tokyo for a decade now, and this is indeed a
         | small benefit that I don't see talked about much. If you're the
         | type who _wants_ to get a hold of old games, it 's much less
         | prohibitive to do so. I recently bought Mother 2 with box and
         | manual at a local shop for 4490Yuan . DQ games are plentiful,
         | too, and very cheap.
        
       | krapp wrote:
       | Counterpoint: "The JRPG label has always been othering[0]," by
       | Kazuma Hashimoto[1]
       | 
       | [0]https://www.polygon.com/23677598/jrpg-label-history-
       | othering...
       | 
       | [1]https://twitter.com/JusticeKazzy_
        
         | RHSeeger wrote:
         | > For us as Japanese developers, the first time we heard it, it
         | was like a discriminatory term, as though we were being made
         | fun of for creating these games, and so for some developers,
         | the term can be something that will maybe trigger bad feelings
         | because of what it was in the past,
         | 
         | I'm curious when that was because, having played RPGs on
         | various systems since they first existed, I don't recall ever
         | having it been considered negative; just another style. I don't
         | mean to discount his feelings about the term/issue at all; he
         | (and those he associated with) clearly felt that way. I just
         | find it interesting that there's such a disconnect there.
        
           | bigstrat2003 wrote:
           | Agreed. I have always used it to simply refer to the
           | different style of RPG which developed in Japan. It's not a
           | discriminatory term (at least, not in the pejorative sense)
           | at all IMO. In fact, I _prefer_ JRPGs.
        
             | krapp wrote:
             | It isn't really a style specific to Japan though, which is
             | the point. Undertale is aesthetically more of a JRPG than
             | Dark Souls. We should just be calling RPGs made in Japan
             | "RPGs."
        
               | mjr00 wrote:
               | > Undertale is aesthetically more of a JRPG than Dark
               | Souls.
               | 
               | ... and that's exactly why most people consider Undertale
               | a JRPG and basically nobody considers Dark Souls a JRPG?
               | 
               | JRPG has not meant "RPG made in Japan" for a long time;
               | it now means "RPG similar to the ones popularized by
               | Japanese developers in the late 80s to mid 90s." Or
               | "Japanese- _style_ Role Playing Games " for short.
        
           | dfxm12 wrote:
           | I think it is easier to say it is "just another style" when
           | you're not part of the "other" group & when your identity
           | isn't being boiled down to a particular style of menu systems
           | and combat.
           | 
           | Also important is that WWII brought a lot of discrimination
           | on Japanese people from the West & US in particular. This was
           | an era where movies, like Back to the Future Part II and
           | Robocop 3 kind of went out of their way to portray Japanese
           | people as evil. Today, it might seem like jumping at shadows,
           | but for someone in their 50s who was developing games in the
           | early 90s, this kind of discrimination would be more fresh in
           | their mind, so getting that label from the US media could
           | seem bad.
           | 
           | Today, two way communication is easier, thanks to the
           | Internet, so these confusion points are largely cleared up,
           | and if you watch the video where that quote comes from,
           | Yoshida pretty much goes on to say as much. This isn't
           | brought up in the parent poster's linked article though.
        
       | jdlyga wrote:
       | I remember when it was "console style rpg" and "pc style rpg". It
       | just so happens that "pc style rpg" games started getting
       | released on consoles too, and somehow took over the RPG label.
        
         | entropicdrifter wrote:
         | Those are some especially confusing labels since the classic
         | subgenre called "CRPG" correlates to "pc style rpg" as opposed
         | to "console style rpg"
        
           | cubefox wrote:
           | Additionally, the C in CRPG stands for computer, which
           | technically would also apply to consoles, yet "computer"
           | again stands only for PC.
        
         | cubefox wrote:
         | Took over? Weren't they always called RPGs, at least since
         | Ultima 1?
        
       | haunter wrote:
       | >Unfortunately, I don't know of a similarly easy and legal way to
       | play the Dragon Quest games today.
       | 
       | As far as english releases goes:
       | 
       | I, II, III, IV, V, VI, and VIII have been released for Android
       | and iOS. There is no landscape mode and no controller support but
       | they are still very much playable. Apart from VIII which is a 3D
       | game and the portrait mode is very iffy, serviceable but not
       | great at all. But as far as legality goes that's the only english
       | digital release.
       | 
       | I, II, III are on Switch.
        
       | k__ wrote:
       | Step 1: ADD MORE OBSCURE MENUS!!!
        
         | djur wrote:
         | There are some people who complain that JRPGs take away too
         | many obscure menus.
        
       | kmeisthax wrote:
       | >To be sure, there were Americans who found all of the barriers
       | to entry into these deeply foreign worlds to be more bracing than
       | intimidating, who took on the challenge of meeting the games on
       | their own terms, often emerging with a lifelong passion for all
       | things Japanese. At this stage, though, they were the distinct
       | minority. In Japan and the United States alike, the conventional
       | wisdom through the mid-1990s was that JRPGs didn't and couldn't
       | sell well overseas; this was regarded as a fact of life as
       | fundamental as the vagaries of climate. (Thanks to this belief,
       | none of the Final Fantasy games to date had been released in
       | Europe at all.) It would take Final Fantasy VII and a dramatic,
       | controversial switch of platforms on the part of Square to change
       | that. But once those things happened... look out. The JRPG would
       | conquer the world yet.
       | 
       | That, and a weird indie project Nintendo had published focused
       | around multiplayer battling and trading called... Pocket
       | Monsters. You may know it as Pokemon.
       | 
       | Pokemon itself was co-developed by two different companies: Game
       | Freak (an indie videogame 'zine turned game developer) and
       | Creatures, a company created from the smoldering ashes of APE,
       | Shigesato Itoi's game development firm that had made a little
       | game called EarthBound. EarthBound was _lovingly_ [0] translated
       | by Nintendo, because it had already taken Japan by storm, it was
       | very well written, and most notably, it was _hilariously_
       | American[1].
       | 
       | Unfortunately it sold horribly, because Nintendo had made some
       | pretty terrible marketing decisions. First off, the tagline for
       | the game in the US was "This game stinks", because someone at
       | Nintendo wanted to ride the wave of early 90s Nickelodeon gross-
       | out cartoons. EarthBound is not at all like Ren and Stimpy[2].
       | Second, Nintendo decided to sell the game alongside a strategy
       | guide, which while _cool_ , increased the cost of the game. To
       | make matters even worse, this wasn't even the first time Nintendo
       | had considered doing this. EarthBound is actually a _sequel_ to a
       | game on the NES that Nintendo had _fully translated_ , and then
       | cancelled at the last minute due to worries about production
       | cost. Why? The NES version of EarthBound[3] would have _also
       | shipped with a strategy guide_ , because Nintendo was hellbent on
       | patronizing American players.
       | 
       | Possibly because of this, Nintendo _held back_ on releasing
       | Pokemon for like three years. It didn 't even sell well in Japan
       | initially, but some rumors about unobtainable Pokemon that you
       | could glitch the game to get[4] and an animated cartoon based on
       | the game helped it out. The cartoon got licensed to 4Kids in
       | America before the games even got released here, and it did
       | _wonders_ to sell people on the game[5]. What really helped is
       | that the cartoon would actually teach you some of the more obtuse
       | mechanics of Pokemon. No need to give someone the strategy guide
       | if they already know that Eevee plus fire stone equals Flareon.
       | 
       | [0] Minus a handful of annoying content edits for the US market
       | which don't really impact the story
       | 
       | [1] As in, the game was written from the perspective of American
       | kids in a modern-day suburban environment. Also, it was
       | hilarious.
       | 
       | [2] To be fair, there _is_ one section of the game that has you
       | _literally fighting a giant pile of vomit_. All the marketing
       | focused around just that.
       | 
       | [3] Nintendo now calls this EarthBound Beginnings in the US,
       | because they released their translated ROM on Wii U Virtual
       | Console and later Nintendo Switch Online. It is quite possibly
       | the only NES RPG worth playing today.
       | 
       | [4] Mew
       | 
       | [5] And also gave 4Kids false confidence that they could license
       | any cartoon made for young adults, edit it down for small
       | children, and make bank. This would later bury the company in
       | production cost as they spent way too much money photoshopping
       | out all the guns and text from Yu-Gi-Oh! and One Piece to make it
       | 'kid friendly'.
        
         | jareklupinski wrote:
         | > What really helped is that the cartoon would actually teach
         | you some of the more obtuse mechanics of Pokemon. No need to
         | give someone the strategy guide if they already know that Eevee
         | plus fire stone equals Flareon.
         | 
         | Does that make Pokemon an ARG?
        
         | knodi123 wrote:
         | A decade before Pokemon existed, I went to see the movie The
         | Wizard, a Fred Savage vehicle that was basically a 2 hour
         | Nintendo commercial. And in the lobby of the theater as I was
         | leaving, there was a booth selling subscriptions for the brand-
         | new Nintendo Power magazine. The first issue came with a free
         | copy of Dragon Warrior for the NES.
         | 
         | So Nintendo was willing to bet big on JRPGs long before Pokemon
         | came out.
        
           | aidenn0 wrote:
           | According to TFA, they gave it away free because it sold
           | poorly and they had to do _something_ with all the cartridges
           | they made.
        
           | djur wrote:
           | Nintendo also dedicated an issue of Nintendo Power to a full
           | strategy guide for Final Fantasy, including a surprising
           | amount of new (heavily Westernized) art depicting various
           | scenes in the game. I read that issue front to back many
           | times before I ever had a chance to play the actual game. (In
           | retrospect it gave some bad advice, because the authors were
           | unaware that the game had numerous bugs that made equipment
           | and spells work differently than intended. But the maps were
           | very) useful!
        
       | anthk wrote:
       | Go play Star Ocean, Chrono Trigger, FFVI, Earthbound, G.O.D.
       | Mezame yo and Pokemon Crystal (an enhanced one), or some good
       | Pokemon Red/Firered romhack.
       | 
       | With these you played most of the tropes of the genre.
        
         | mjr00 wrote:
         | And yet there's still so much more... tactics rpgs like Final
         | Fantasy Tactics or Disgaea, dungeon rpgs like Etrian Odyssey or
         | Labyrinth of Touhou, or action rpgs like Seiken Densetsu 3 or
         | Nier Automata.
         | 
         | Always debatable where "JRPG" ends and some other genre begins,
         | of course, but the great part of the genre is how widely varied
         | things can be.
        
           | astrange wrote:
           | The games of course don't call themselves JRPGs; game series
           | in Japan tend to make up their own genre names, and each
           | individual Tales Of game actually claims to be a different
           | one they invented for it.
           | 
           | Some of the developers are very sensitive about this term.
           | Recently for FFXVI the director went on a press tour talking
           | about he made it Western by making the dev team watch Game of
           | Thrones and in one interview essentially said JRPG is a slur
           | invented by Western games journalists. Some of whom
           | definitely spent the 2000s saying all Japanese games were
           | impenetrably wacky anime bullshit.
        
         | aidenn0 wrote:
         | I'd add Phantasy Star III
        
       | User23 wrote:
       | Emulation is legal in the USA and the copyright act allows those
       | in US jurisdiction to make copies needed to run software, which
       | includes dumping a ROM from a cartridge.
        
       | PH95VuimJjqBqy wrote:
       | > In 2012, critic Nick Simberg wondered at "how willing we were
       | to sit down on the couch and fight the same ten enemies over and
       | over for hours, just building up gold and experience points"; he
       | compared Dragon Quest to "a child's first crayon drawing, stuck
       | with a magnet to the fridge."
       | 
       | Because the draw is the challenge and the decision making. One
       | could certainly describe bowling as "throwing a ball down the
       | same lane repeatedly", but that's missing the point.
        
       | PH95VuimJjqBqy wrote:
       | > Before that scene in Final Fantasy VII, Hironobu Sakaguchi
       | served up a shocker of equal magnitude in Final Fantasy VI.
       | Halfway through the game, the bad guys win despite your best
       | efforts and the world effectively ends, leaving your party
       | wandering through a post-apocalyptic World of Ruin like the
       | characters in a Harlan Ellison story. The effect this had on some
       | players' emotions could verge on traumatizing -- heady stuff for
       | a videogame on a console still best known worldwide as the cuddly
       | home of Super Mario. For many of its young players, Final Fantasy
       | VI was their first close encounter with the sort of literature
       | that attempts to move beyond tropes to truly, thoughtfully engage
       | with the human condition.
       | 
       | I do believe FF6 is probably the greatest JRPG ever made, but I
       | also think the most emotionally charged moment in the FF
       | franchise happened in FF4. Palom and Porom.
        
         | cubefox wrote:
         | I thought it was commonly accepted that Chrono Trigger (another
         | SNES JRPG) was better than FF6.
        
           | PH95VuimJjqBqy wrote:
           | I guess it turns out I'm a rebel then.
        
       | default-kramer wrote:
       | Of course I enjoy leveling up and choosing skills and exploring
       | dungeons, but plenty of games implement those same mechanics at
       | least as well as DQ. For me, the distinguishing feature of the
       | Dragon Quest franchise (today*) is its charm: The charismatic
       | cast of endearing enemies. The regional accents of the NPCs. The
       | wordplay, the art, the music. Even the venerable hanging leather
       | sack is enough to make me smile.
       | 
       | *I say "today" because earlier translations were not very good,
       | as the article mentions. As I recall, even DQ7 on PS1 was pretty
       | rough. But the English localization of DQ8 in 2005 was a
       | masterpiece, and I think this is the one that set the bar for the
       | future of the franchise (including remakes of earlier entries).
        
         | djur wrote:
         | I thought the NES translations were fine. They were a little
         | more formal than the tone of more recent translations, but they
         | felt very friendly and literate compared to the terse messages
         | you got from the contemporary Final Fantasy games.
        
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