[HN Gopher] Researchers analysed novels to reveal six story types
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       Researchers analysed novels to reveal six story types
        
       Author : yamrzou
       Score  : 77 points
       Date   : 2023-11-09 13:23 UTC (9 hours ago)
        
 (HTM) web link (www.bbc.com)
 (TXT) w3m dump (www.bbc.com)
        
       | sidkhanooja wrote:
       | If this article interested you then I'd highly recommend checking
       | out TVTropes (https://tvtropes.org/) (trope roughly means any
       | convention of fiction), if you've not already!
        
         | mbork_pl wrote:
         | Obligatory xkcd: https://xkcd.com/609/
        
           | Sebb767 wrote:
           | The alt-text even mentions cracked.com. Makes one feel
           | nostalgic.
        
       | yamrzou wrote:
       | There are other frameworks for storytelling:
       | 
       | - Booker's Seven Basic Plots
       | 
       | - Friedman's Story Plots
       | 
       | - Georges Polti's 36 Dramatic Situations
       | 
       | - Reich's American Narratives Tobias' 20 Plots
       | 
       | - Parker's Story Types
       | 
       | - Classic Story Conflicts
       | 
       | - Classic Story Types
       | 
       | See:
       | https://changingminds.org/disciplines/storytelling/plots/plo...
        
         | denton-scratch wrote:
         | Joseph Campbell's _The Hero With a Thousand Faces_ [0] posits
         | the protagonist's journey from "the ordinary world", through
         | numerous adventures and challenges, to eventual redemption or
         | victory, as a universal story template.
         | 
         | [0]
         | https://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces
        
         | pavel_lishin wrote:
         | Don't forget Harvet Ismuth's 42 Essential 3rd Act Twists:
         | https://dresdencodak.com/2009/05/11/42-essential-3rd-act-twi...
        
         | SamFold wrote:
         | I think my preference is Northrop Frye's analysis in "Anatomy
         | of Criticism", his categories of "mythic", "romantic", "high
         | mimetic", "low mimetic", "ironic" are particularly useful for
         | analyzing the history of literature from mythic legends and
         | epic poetry up to modern literature and fantasy.
         | 
         | Although this analysis isn't so much for general plot structure
         | as much as for looking at characters and particularly the main
         | protagonist and their relationship to other characters and the
         | environment of the novel.
        
       | RcouF1uZ4gsC wrote:
       | That is maybe because everyone's life falls into a single basic
       | plot:
       | 
       | They are born, they develop, they die.
        
       | wongarsu wrote:
       | The original paper [1] also contains some great graphs. And less
       | hyperbole; these are the six basic plots of ~1400 English-
       | language stories on Project Gutenberg, not of every story in the
       | world, ever
       | 
       | 1: https://arxiv.org/pdf/1606.07772.pdf
        
         | kqr wrote:
         | Those plots are so much better. They also give a sense of the
         | variation around the shape, and are less smoothed than in this
         | article.
         | 
         | Also thumbs up for using self-organising maps. Way
         | underappreciated idea!
        
           | all2 wrote:
           | For those like me who don't know what a self organizing map
           | is
           | 
           | https://en.wikipedia.org/wiki/Self-organizing_map
           | A self-organizing map (SOM) or self-organizing feature map
           | (SOFM) is an unsupervised machine learning technique used to
           | produce a low-dimensional (typically two-dimensional)
           | representation of a higher dimensional data set while
           | preserving the topological structure of the data.
        
         | jimmySixDOF wrote:
         | There is also the Kurt Vonnegut "Shape of Stories" concept
         | where he has 8 basic universal plot lines graphed out back in
         | the 1940s
         | 
         | https://thestory.au/articles/kurt-vonnegut-story-shapes/
        
           | simbolit wrote:
           | I hate that they talk about 8 plot lines, but only show
           | graphics for 5.
        
         | frontiersummit wrote:
         | Skimming the paper: it looks like they are performing sentiment
         | analysis on books, effectively taking the Fourier transform of
         | the sentiment-versus-time data, and reporting which Fourier
         | component (up to 3rd harmonic) is strongest.
        
           | madcaptenor wrote:
           | I don't see why they stop at the third harmonic, as opposed
           | to the second or the fourth.
        
         | trombonechamp wrote:
         | Looks like these are just phantom oscillations, a statistical
         | artifact of doing SVD/PCA on smooth data:
         | https://www.biorxiv.org/content/10.1101/2023.06.20.545619v1
         | 
         | You get the same patterns in music:
         | https://pure.uva.nl/ws/files/67945245/000016_2_.pdf
        
         | Kevin09210 wrote:
         | More great "diagrams" from mathematician Jean Petitot applying
         | Rene Thom's morphodynamic models to the study of the canonical
         | formula of myths (Levy-Strauss).
         | 
         | about 2/3rd in:
         | https://www.persee.fr/docAsPDF/hom_0439-4216_1988_num_28_106...
        
         | everybodyknows wrote:
         | 2016, and the BBC article is 2018.
        
       | rickdeckard wrote:
       | In summary, resorted:
       | 
       | 1. Rags to riches: RISE
       | 
       | 2. Riches to rags: FALL
       | 
       | --
       | 
       | 3. Icarus: RISE, FALL
       | 
       | 6. Man in a hole: FALL, RISE
       | 
       | --
       | 
       | 4. Oedipus: FALL, RISE, FALL
       | 
       | 5. Cinderella: RISE, FALL, RISE
       | 
       | --
       | 
       | So every story can be framed by putting brackets somewhere in
       | this sequence: RISE, FALL, RISE, FALL
       | 
       | Now....what to do with this highly-abstracted level of
       | information...?
       | 
       | It's like saying all music in the world consists of some form of
       | "lower note, higher note, lower note, higher note"
        
         | voisin wrote:
         | > So every story can be framed by putting brackets somewhere in
         | this sequence: RISE, FALL, RISE, FALL
         | 
         | Even more abstract: CONFLICT, CONFLICT, CONFLICT, ...
         | 
         | Perhaps any story not rooted in conflicts would be horribly
         | boring and so not re-told?
        
           | randall wrote:
           | You can make a really boring series of events interesting,
           | but without a payoff it doesn't feel like it's worth it.
           | 
           | Example:
           | 
           | I woke up this morning really really early... I checked my
           | charging Apple Watch and noticed it was 2:15. I got up and
           | noticed how quiet it was... like incredibly quiet. I put on
           | my shoes and walked toward the stairs, and it was eerie how
           | little sound there was.
           | 
           | When I got to the bottom of the stairs, it was still even
           | quieter.
           | 
           | ---
           | 
           | This is literally what happened this morning, but the mention
           | of "quiet" puts a question in your head: why is the author
           | mentioning how quiet it is!? Isn't it always quiet at 2am??
           | 
           | That will get you to invest in the story and there's no
           | conflict. But then if the ending was "yeah it's just always
           | quiet" you wouldn't have learned anything new, and there's no
           | reason to share / recommend / reread the story.
           | 
           | Basically this is why JJ abrahms movies are fun to watch
           | until they're over.
        
             | kqr wrote:
             | Your episode does have an implicit conflict, though, and
             | it's precisely the one you're saying: you have set up an
             | implicit conflict between your auditory perception and
             | expectation.
             | 
             | (Actually, there's another implicit conflict in there which
             | I would argue is perhaps even more important: why did you
             | wake up so early, and why did you choose to go down the
             | stairs instead of back to sleep?)
        
             | yamrzou wrote:
             | So what makes the story interesting here is the encounter
             | of something _unexpected_.
             | 
             | Reminds me of _That 's interesting! (1971)_
             | (https://news.ycombinator.com/item?id=36156400)
        
             | voisin wrote:
             | If you carried on this story though, without any conflict
             | (note: I agree with sibling comment that there is actually
             | implicit conflict between actual vs expectations), wouldn't
             | it be incredibly boring or lead to a "so why are you
             | retelling this?" response?
        
           | tshaddox wrote:
           | > Even more abstract: CONFLICT, CONFLICT, CONFLICT, ...
           | 
           | How about this: alternating sequences of THINGS CHANGING and
           | THINGS NOT CHANGING.
        
         | Aerroon wrote:
         | Another way to explain it is that popular stories are a chain
         | of buildups and payoffs for the reader. The core of it is that
         | unlikeable characters get misfortune and likeable characters
         | get fortune.
         | 
         | Amateur authors and stories based on real life events can break
         | the mold. I think that's why both can be quite popular.
        
           | giraffe_lady wrote:
           | Explain don quixote then.
        
           | nordsieck wrote:
           | > The core of it is that unlikeable characters get misfortune
           | and likeable characters get fortune.
           | 
           | I don't think that's really true, though. Tragedies are a
           | very popular type of story.
           | 
           | Indeed - a big part of the reason for the success of "A Game
           | of Thrones" is because they violated genre tropes and killed
           | off likable main characters.
        
             | function_seven wrote:
             | And to reinforce your point, the later seasons suffered (in
             | part!) due to the plot armor that suddenly enveloped the
             | main characters.
             | 
             | Among other reasons.
        
         | crazygringo wrote:
         | Yup, and these are certainly not "plots" by any definition of
         | the word.
         | 
         | They're one aspect of story, along with a hundred others.
         | 
         | > _Now....what to do with this highly-abstracted level of
         | information...?_
         | 
         | If you're a reader/watcher, nothing.
         | 
         | If you're a writer... ensure that it's clear. So much of
         | writing is about showing your draft to a friend/teacher/etc.,
         | finding out that they didn't "get it" because what you wrote
         | was confusing, and rewriting to make the thing clearer.
         | 
         | If somebody reads your script and they're like, well the
         | protagonist clearly FELL but then the only KINDA ROSE but KINDA
         | STAYED THERE and I don't get what the point is? Are you trying
         | to say their efforts were worthwhile or futile? And then the
         | writer is going to do much better if they change the story to
         | become clearly either "FALL" or "FALL, RISE" -- instead of a
         | muddy in-between.
         | 
         | Also: this pattern is fractal. Every _scene_ is generally
         | either a FALL or RISE for the main characters in it (if one
         | character rises, the other falls). And then, depending on how
         | you define them, each _act_ is similarly a reversal (especially
         | e.g. in a 5-act TV episode). This is what keeps story
         | interesting. But over the course of all of these ups and downs,
         | the author needs to decide what the biggest pattern is going to
         | be.
        
           | tobr wrote:
           | Are you a writer or are you guessing?
           | 
           | Craig Mazin and John August have often argued on
           | Scriptnotes[1] that this type of structural perspective can
           | be useful for analysis, but not when writing. For example,
           | you can often think of a movie as having three acts, but
           | knowing that doesn't help you write the movie. It's more a
           | symptom of good writing than a recipe.
           | 
           | 1: https://scriptnotes.net/
        
             | crazygringo wrote:
             | I'm adjacent to it.
             | 
             | One of the first things you usually do as part of planning
             | a season of a dramatic TV show is to figure out the arc of
             | each character, up or down. You can't get anywhere unless
             | you know where you're going. And then yes, it's similarly
             | an extremely conscious part of the writing process at the
             | episode level, act level, and scene level. It's very much
             | "recipe" in that sense -- but that's not to take away from
             | any of the creativity. It's just the basic structure _for_
             | creativity, the frame.
             | 
             | Now, of course, it's recipe _because_ of lots of trial and
             | error in writing stories and seeing what stories worked and
             | which didn 't. If you're writing something shorter like a
             | movie, you may very well implement the pattern on your own
             | through intuition. But you also may very well not, and the
             | script will have problems, and rewriting will be a lot more
             | successful if you're aware of structure and not just
             | relying on intuition.
        
             | projektfu wrote:
             | But then you have books of rules like "Save the Cat!" that
             | identify a lot of beats that you do usually find in
             | screenplays. Maybe not all the ones are in every script,
             | but it's uncanny how the midpoint is almost always as
             | described to where you can pause it when you feel the beat
             | and you're halfway through the film.
        
           | bnralt wrote:
           | > If somebody reads your script and they're like, well the
           | protagonist clearly FELL but then the only KINDA ROSE but
           | KINDA STAYED THERE and I don't get what the point is? Are you
           | trying to say their efforts were worthwhile or futile? And
           | then the writer is going to do much better if they change the
           | story to become clearly either "FALL" or "FALL, RISE" --
           | instead of a muddy in-between.
           | 
           | Plenty of good stories have ambiguous endings. That's
           | actually one of the issues with this article - even when
           | things are abstracted to the point of absurdity like they are
           | here, it still doesn't cover all stories.
        
             | crazygringo wrote:
             | > _Plenty of good stories have ambiguous endings._
             | 
             | But they still generally follow the pattern. Probably the
             | most common "ambiguous" ending is where protagonist gets
             | what the WANT (seems like a RISE) but not what they
             | actually NEED (so it's _actually_ a FALL). Or vice-versa,
             | the don 't get what they WANT (seems like a FALL), but they
             | _do_ get what they NEED (so actually a RISE).
             | 
             | So the "ambiguous" ending is not usually about not
             | following RISE/FALL structure -- it's leaving you to argue
             | about whether the RISE/FALL was _good or bad_. (E.g. he
             | lost his Wall St job but gained a family, he conquered the
             | mountain but his best friends died along the way.)
        
           | euroderf wrote:
           | Sounds like a good subject of Fourier analysis.
        
         | bigbillheck wrote:
         | > It's like saying all music in the world consists of some form
         | of "lower note, higher note, lower note, higher note"
         | 
         | Tell it to John Cage.
        
           | blowski wrote:
           | John Cage is not all the music in the world.
        
             | bigbillheck wrote:
             | I think you're mixing up your universal and existential
             | qualifiers.
        
         | jerf wrote:
         | It's a fractal. You don't have complete freedom across the
         | entire space of "stories" to just pick one; most such randomly
         | selected stories would be just random things that happen for no
         | in-story reason, then the putative story simply ends. A top-
         | level RISE/FALL/RISE structure can add interest to the story.
         | But then within that there is a fractal of other options,
         | because if that's literally all your story has, once again it's
         | not really _that_ interesting. You can keep descending down
         | gather up more and more detail.
         | 
         | Sometimes someone discovers a little undiscovered tributary, or
         | does a really good job with something like Memento.
         | 
         | On the one hand, there is order to the space more than just
         | "things happen, then they stop". On the other hand, like a good
         | fractal, you really can't classify the whole space of stories
         | with metaphorical rectangles on the diagram. No matter what
         | rectangle you draw around romance, you're going to get every
         | other genre mixed in at least a little bit, and so on for all
         | the other things you can try to draw.
         | 
         | As one gets more experienced with stories, one's interest tends
         | to "zoom in". A kid may be satisfied with a simple hero story.
         | As you get older, the hero story itself may be of little
         | interest, but you are more interested in the fractal bits
         | within it; the quality of the characterization, twists, plays
         | on expectation. Later you may find interest in underlying
         | philosophical themes and so on. Or, you can miss these finer
         | details and become exhausted with stories believing you've seen
         | them all, which despite how it may sound like I'm
         | characterizing it here, isn't necessarily the worst thing ever.
         | There's all sorts of things in the world and you can't become
         | master connoisseurs of them all.
        
         | iicc wrote:
         | >It's like saying all music in the world consists of some form
         | of "lower note, higher note, lower note, higher note"
         | 
         | https://en.wikipedia.org/wiki/Parsons_code
        
           | madcaptenor wrote:
           | OK, but that's actually useful for information retrieval.
        
       | mcphage wrote:
       | Yes, but... so what? We see this type of analysis often, but I
       | never see where it gets used to help understand something new, or
       | make anything more clear. How do stories written with each of
       | those plots differ? Do they vary in popularity over time? Why
       | only those six, why not Rise-Fall-Rise-Fall or Fall-Rise-Fall-
       | Rise? Etc.
        
       | beardyw wrote:
       | Plotto by William Wallace Cook
       | 
       | https://www.futilitycloset.com/2022/03/30/tale-spinner/
        
       | dghf wrote:
       | According to John Gardner (or possibly Dostoyevsky, or Tolstoy,
       | or someone else entirely -- attributions differ), there are only
       | two basic plots:
       | 
       | 1. Someone comes to town
       | 
       | 2. Someone leaves town
        
         | blowski wrote:
         | Dostoyevsky and Tolstoy are exemplary here. It's not whether
         | the characters rise or fall, it's _how_. The plots of both Anna
         | Karenina and "Crime and Punishment" seem pretty unoriginal, but
         | my gosh, the journey while you read them is incredible.
        
         | bena wrote:
         | Change is a catalyst. And all stories are stories of change.
        
         | madcaptenor wrote:
         | Quote Investigator can't track down the original words but the
         | earliest attribution is to Gardner:
         | https://quoteinvestigator.com/2015/05/06/two-plots/
        
       | keiferski wrote:
       | I like David Lynch's approach to storytelling, which mostly
       | doesn't follow these basic plots:
       | 
       |  _Accepted into the institute's Center for Advanced Film Studies
       | in 1970, Lynch studied with the Czechoslovak film maker Frank
       | Daniel, whose course on film analysis shaped his writing and
       | directing habits. "It's a simple thing he taught me," says Lynch.
       | "If you want to make a feature film, you get ideas for 70 scenes.
       | Put them on 3-by-5 cards. As soon as you have 70, you have a
       | feature film." Except that he now dictates to an assistant, Lynch
       | still works this way._
        
         | jprete wrote:
         | There's a lot to unpack in the word "scene". Every scene itself
         | is either a needed part of a story, or a story in and of
         | itself, except that the meaning relies on the context of the
         | whole work.
        
           | all2 wrote:
           | I don't remember if it was _Rogue One_ or another of the SW
           | franchise, but they actually backed their way into the plot
           | but first picking scenes from other movies and then stitching
           | them together.
        
         | fauxreb wrote:
         | This led me to an amazing NYT profile of Lynch from 1990:
         | https://www.nytimes.com/1990/01/14/magazine/a-dark-lens-on-a...
        
       | incomingpain wrote:
       | https://en.wikipedia.org/wiki/The_Seven_Basic_Plots
       | 
       | Even 7 isn't quite correct, technically there are loads of others
       | but they aren't successful plots.
        
       | valyagolev wrote:
       | Borges: "There are only four stories: the siege of the city, the
       | return home, the quest, and the sacrifice of a God"
        
       | gentleman11 wrote:
       | You can shoehorn "all stories" into all sorts of frameworks. I
       | personally find this really limits what stories can be and leads
       | to decade after decade of lazy writing done by people who
       | believed these commentators. Eg, heroes journey is actually a
       | bunch of techniques, not just one, and some stories don't even
       | have characters at all
        
         | bena wrote:
         | I think all stories will find themselves in these patterns, but
         | it's important to let the story find the pattern rather than
         | the other way around.
         | 
         | I doubt that the person who came up with the story of Icarus
         | was attempting to do RISE, FALL explicitly.
         | 
         | Although, it's also important to be open to new paradigms. If
         | you believe that there are only two stories: RISE and FALL, you
         | can find yourself stretching metaphors to their breaking point
         | to make stories fit in a box.
        
       | Eliezer wrote:
       | _Every_ story? Now there 's a false title. _Project Lawful_ for
       | example has a sufficiently complex plot with enough opposed
       | character perspectives that you'd have to really work to hammer
       | it into this pigeonhole. Maybe one particular character arc could
       | be said to have this structure.
       | 
       | More generally, any story that changes between character
       | perspectives and evolves in who holds narrative force will have a
       | hard time being analyzed this way.
        
       | t_mann wrote:
       | If you condense every text passage into a one-dimensional
       | sentiment score, then all texts are going to look like graphs of
       | rising and falling sentiments to you. Nothing unexpected there.
       | 
       | I actually liked the charts, but I didn't see much evidence that
       | there's anything universal at play here that isn't just an
       | artifact of this methodology.
        
         | notahacker wrote:
         | I did like it labelling the Ugly Duckling plot as "complex",
         | relative to Shakespeare and Flaubert and Dante :D
        
       | plussed_reader wrote:
       | Sounds like a paraphrasing of Kurt Vonneguts 'Shape of a story'
       | presentation.
        
       | ktzar wrote:
       | Vladimir Propp already analysed the basic structural elements of
       | Russian folk tales, down to 31 elements, and drafter how these
       | units formed classic Russian tales.
       | 
       | https://en.wikipedia.org/wiki/Vladimir_Propp There's been further
       | efforts to analyse his work
       | https://link.springer.com/article/10.1007/s12559-015-9338-8
        
       | ggambetta wrote:
       | Time to share again my reverse-engineering of Dan Brown's
       | novels![0]
       | 
       | I did this as an exercise almost 10 years ago now (wow!),
       | resulting in my own novel[1], which you could describe as
       | somewhat Dan Brown-like.
       | 
       | [0]
       | https://docs.google.com/spreadsheets/d/1HdlD_tmmm1D0zX1JgXzF...
       | 
       | [1] https://www.amazon.com/dp/B00QPBYGFI
        
         | numinos1 wrote:
         | I met Dan Brown at an event where he stated that (Writing the
         | Blockbuster Novel)[https://www.amazon.com/Writing-Blockbuster-
         | Novel-Albert-Zuck...] was the formula he used to write his
         | books.
        
           | ggambetta wrote:
           | I wonder how I missed that book. Thanks!
        
       | jerrygoyal wrote:
       | on a deeper level, every good story has contrast.
        
       | rickdeckard wrote:
       | It could be even more simplified to define stories as a series of
       | SETUP, PAYOFF.
       | 
       | - Person becomes rich/poor: Setup to what is about to happen
       | 
       | - Person becomes poor/rich again: Pay-off
       | 
       | Albeit, it has equally low value on what actually makes it a
       | story...
        
       | Swizec wrote:
       | Vonnegut was right! Here's a great lecture where he explains the
       | 8 shapes of stories.
       | 
       | https://www.youtube.com/watch?v=oP3c1h8v2ZQ
        
       | uncomputation wrote:
       | The reporting on this study is conflating sentiment with plot
       | structure, which misrepresents the study.
       | 
       | See for example, Frankenstein. The sentiment rises slightly
       | during the Creature's narration to Victor of his circumstances -
       | likely the narration of the French family he was "living"/stowing
       | away with - but that's certainly not a "rise" in the sense
       | Oedipus rises to noble status. It's hard to interpret
       | Frankenstein as anything other than the protagonist's consistent
       | and tragic downfall (riches to rags in this analysis).
       | 
       | Not sure if that's fundamentally a problem trying to extrapolate
       | plot beats from sentiment alone, or a bit of less than accurate
       | journalism.
        
       | nottorp wrote:
       | I suppose it's these simplified views of storytelling that
       | brought us Netflix quality entertainment.
        
       | fluidcruft wrote:
       | I guess you need SVD to figure out that if you have two emotional
       | trajectory states (rise or fall) that these can only toggle
       | (since "rise, rise" is just a bigger "rise" and "fall, fall" is
       | just a bigger "fall"). So you pick the initial emotional state
       | and then toggle however many states are in the story. If you have
       | at most three states then you get 2*3 trajectories.
       | 
       | 1. rise 2. fall
       | 
       | 3. rise, fall 4. fall, rise
       | 
       | 5. rise, fall, rise 6. fall, rise, fall
       | 
       | Sorry, I don't find this particularly insightful. The insight
       | would have been if certain sequence lengths were more important
       | or excluded. Or other parameters about the states.
        
       | kouru225 wrote:
       | I always felt like we could mathematically define stories but I
       | wasn't sure how until I learned about Chaos Theory. There are
       | some stories that seem to be very simple geometric, discrete
       | shapes, but I think if you look at any story you'll find a level
       | of noise and chaos in there somewhere. The more a story
       | approaches real life, the more chaotic it gets. I think
       | Cassavetes is a great example of this. Recently I've been
       | thinking about narrative in terms of lossy compression, which can
       | then be connected to our everyday perception, which uses
       | compression to understand reality since we can't ingest all the
       | information we receive. Narratives differ in how much detail they
       | delete, which then makes each narrative a compression algorithm.
       | Movies with more detail like Cassavetes or the Italian
       | Neorealists are usually considered "artsy" while movies with very
       | little detail are considered "trashy." This realization helped me
       | talk about movies without prejudice.
        
       | Detrytus wrote:
       | For movies it is seven types:
       | 
       | 1. Man vs Man.
       | 
       | 2. Man vs Dog.
       | 
       | 3. Dog vs Zombie.
       | 
       | 4. James Bond.
       | 
       | 5. Stories of Kings and Lords.
       | 
       | 6. Women Over 50 Finding Themselves After Divorce.
       | 
       | 7. Car Commercial.
        
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