[HN Gopher] Making "LCD, Please"
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       Making "LCD, Please"
        
       Author : kvnhn
       Score  : 142 points
       Date   : 2023-11-04 04:16 UTC (18 hours ago)
        
 (HTM) web link (dukope.com)
 (TXT) w3m dump (dukope.com)
        
       | bertman wrote:
       | Related discussion about the game from 3 months ago:
       | 
       | https://news.ycombinator.com/item?id=37052622
        
         | robocat wrote:
         | Discussing the playable version of the LCD game on a browser:
         | 
         | https://dukope.itch.io/lcd-please
        
       | wkat4242 wrote:
       | That game is so much fun. I wish they really made this handheld
       | lol
        
         | ahartmetz wrote:
         | Do you mean the original? (I haven't played it.) Because LCD,
         | Please is missing any meta-game that AFAIU made the original
         | interesting - it is really just about comparing faces, and it
         | has no goal or end either. I gave up after half an hour of
         | comparing faces. Reading the blog entry about it was much more
         | interesting than playing it.
        
           | rvbissell wrote:
           | It's about more than comparing faces (which you do every day
           | IRL, it's just not as effortless in the game because of low
           | resolution.)
           | 
           | The game is about how far you are willing to compromise your
           | ethics to help yourself and your family escape oppression.
        
             | Sharlin wrote:
             | The _original_ is. But the GP was talking about the  "LCD,
             | Please" version which doesn't have any kind of narrative.
        
               | wkat4242 wrote:
               | Yeah I didn't realise. Not so interested anymore.
        
       | agys wrote:
       | For a personal project I also tried to have a custom segmented
       | display produced... It was an amazing journey!
       | 
       | The PCB is being updated for a new ultra low power MCU (vs the
       | current ESP32).
       | 
       | The only online document is this brief clip where it appears a
       | few seconds in the very beginning:
       | 
       | https://twitter.com/andreasgysin/status/1525544668808749060
        
         | mananaysiempre wrote:
         | There's also been a series at EEVblog on getting a custom LCD
         | manufactured[1]. (Not that expensive, surprisingly--if you've
         | got the expertise.)
         | 
         | [1] https://www.youtube.com/watch?v=ZA5vlDdpbkw
        
           | agys wrote:
           | This was exactly my starting reference for the project...!
        
           | yonatan8070 wrote:
           | For those who don't have the time to watch the video, how
           | much is "not expensive"?
        
             | mananaysiempre wrote:
             | It's more or less in the video title in this case ("$100
             | Custom LCD Design") :) but he in the video itself he says
             | it was $138 for five prototypes. Does not exactly fill me
             | with joy, but even prototypes of CNC parts are usually an
             | order of magnitude more expensive, from what I can see.
             | Simple custom PCBs (which you can have for an order of
             | magnitude _less_ ) are an outlier in this respect.
             | 
             | (Like the guy or not, but he's not the filler type of
             | YouTuber, not even from the enjoyable-filler variety. The
             | LCD videos in particular may not rise to the level of a
             | lecture series exactly, but they're not far away from it,
             | either.)
        
       | donatj wrote:
       | I would love if there were an actual physical device released.
       | Not for me but for my wife. It would make an amazing gift.
       | 
       | I never got very far in "Papers, Please" and found the experience
       | very stressful. For my wife though it was kind of an introduction
       | to gaming. She saw me playing and thought it looked interesting.
       | She ended up being immediately really good at the game and got
       | kind of obsessed playing through it umpteen times. This lead to
       | her getting into Overwatch (RIP) and many other games to a lesser
       | extent.
       | 
       | A little device as a commemoration of this would be incredible.
        
       | m3kw9 wrote:
       | Is this to gauge interest for an actual product?
        
       | xnzakg wrote:
       | Wonder how hard it would be to implement in Shenzhen I/O[1].
       | There is functionality for importing custom LCD designs so that
       | part shouldn't be _that_ much work (although the game logic
       | probably would).
       | 
       | [1] https://store.steampowered.com/app/504210/SHENZHEN_IO/
        
       | pard68 wrote:
       | Haxe has always intrigued me. I would never have heard of it if I
       | had not tried to figure out how a game written in Haxe was doing
       | a certain mechanic. It crops up now and then and is always so
       | nonchalantly referred to, unlike something like Rust in which
       | case the author /has/ to tell us about Rust for a few paragraphs.
       | (no hate on Rust, I love it)
        
       | Waterluvian wrote:
       | For me, the most frustrating part of trying to publish games that
       | run in the browser is how poorly Phaser and Pixi handles
       | different resolutions.
       | 
       | There's no comfortable way to say, "at this ratio, fill as much
       | of the page window as possible, and then scale the in-engine
       | viewport so that we always show the same game area and same
       | coordinate space. Just different sized graphics."
       | 
       | You can kind of do it but you keep running into the fact that the
       | engines want to work in a pixel space and you end up having to
       | re-compensate for your zooming by rendering shapes, fonts, and
       | other non-sprites at excessive resolutions.
       | 
       | Unfortunately I can't get LCD, Please to run on my phone at all,
       | which is another challenge: realizing actual browser and device
       | compatibility.
       | 
       | I just want a really solid environment to ship very well-polished
       | tiny games via browser so people don't have to download and
       | install anything. Ideally I'm not making users download 8MB of
       | WASM as a wrapper around Unity or Godot (neither of which are all
       | that reliable yet in a web context) Itch.io almost kind of
       | sometimes gets us there.
       | 
       | Sorry, I'm not trying to complain. Just just really want this to
       | work and I've tried so many times and keep giving up. Mini web
       | gaming needs a killer engine, still.
        
       | schobi wrote:
       | I understand the goal of LCD aesthetics and going down the rabbit
       | hole of "how would that look like" in this post.
       | 
       | But if you want a long battery life handheld console, why not
       | consider e papers? You could keep the original game experience of
       | judging text+image. No need to restrict the random faces. But I'm
       | not understanding the epaper pricings - this seems a viable
       | option for a self made printed game with BOM 50$, but not a mass
       | market consumer game for retail 10$
        
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