[HN Gopher] Wooden Game Boy
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       Wooden Game Boy
        
       Author : _Microft
       Score  : 219 points
       Date   : 2023-11-03 21:32 UTC (1 days ago)
        
 (HTM) web link (there.oughta.be)
 (TXT) w3m dump (there.oughta.be)
        
       | stuckkeys wrote:
       | I watched the process on YT. Fantastic job.
        
       | userbinator wrote:
       | _This drills 1mm holes into the poles for the screws to tap in.
       | As mentioned in step B03, the 1mm holes also did not work
       | perfectly. In my opinion they are better than the 1.5mm holes I
       | used on the bottom half, but the longer poles near the display
       | were split by the screws in this case. If you come up with a
       | better solution, I would like to know._
       | 
       | This is probably the best example of how different materials,
       | despite appearing like you can machine them to look the same,
       | will behave very differently. Wood is, in particular, very
       | different from plastic and metal, because it is far more
       | anisotropic due to its grain structure. Those long and narrow
       | bosses are acceptable in a metal or plastic part, but won't hold
       | up at all in wood. For a better solution, I recommend not trying
       | to follow the exact shape as the plastic part for the internals,
       | but have as much material as possible; if you need to, use longer
       | screws.
       | 
       | Many electronics were housed in wooden cabinets for over a
       | century (e.g. radios, televisions, turntables, etc.), so it would
       | be wise to look at those for examples of how they used wood in
       | their design.
        
         | convolvatron wrote:
         | i dont work in wood very much, but cocobolo and ebony machine
         | alot more like a soft metal. you can certainly catch the grain
         | wrong and chip off a piece, but they take a thread pretty well.
        
         | avar wrote:
         | >  I recommend not trying to follow the exact shape         >
         | as the plastic part for the internals[...]
         | 
         | Good advice in general, but in this case I don't see how they'd
         | have that option, as the long poles need to mount the display
         | and a circuit board. See [1] and subsequently [2], and [3]
         | which shows the rear of the GameBoy (where those screws go).
         | 
         | I think a better solution in this case is to either just forgo
         | wood for those particular areas, e.g. you could use plastic or
         | metal parts that the screws would go into, and glue or
         | otherwise securely mount those to the wood.
         | 
         | Or similarly, use wood for the poles, but don't drill holes in
         | them, and use some alternate mechanism to hold the body
         | together. They're already using magnets for the battery cover,
         | and could presumably use a large amount of magnets to hold the
         | two pieces of the body itself together.
         | 
         | Finally, I don't think looking at antique wooden electronics is
         | going to be useful. When electronic consumer products were made
         | out of wood the electrical components were _much_ bigger, so
         | they didn 't need to deal with these sorts of problems. Most of
         | those only used wood as the "box", see e.g. [4].
         | 
         | 1. https://there.oughta.be/assets/images/2023-11-03/asm4.jpg
         | 
         | 2. https://there.oughta.be/assets/images/2023-11-03/asm5.jpg
         | 
         | 3.
         | https://there.oughta.be/assets/images/2023-11-03/batteries.j...
         | 
         | 4. https://halestrom.net/darksleep/blog/001_jena5020radio/
        
           | throwaway892238 wrote:
           | The holes could be tapped before shaving down the wood, and
           | then screws with less thick threads could be used. That would
           | prevent splitting and still provide a secure connection.
        
             | avar wrote:
             | There's better and worse ways to do this, but in the end
             | wood is just inherently unsuitable for things of this size.
             | 
             | Any screw needs to "grab" onto the side of the hole it's
             | drilled into, when that screw is going through a cylinder
             | that looks to me 1-3mm in diameter it'll only take so much
             | force before it'll snap.
             | 
             | And that's assuming that you get lucky with the material,
             | you might run into a knot in the wood, in which case it
             | would just fall apart without any force being applied to
             | it.
        
         | foobarian wrote:
         | A hidden property of wood, that I'm sure every woodworker knows
         | and nods knowingly at this, is that it changes size as a
         | function of humidity. You measure everything perfectly in a
         | humid summer expecting it to behave like a chunk of metal, and
         | then it all falls apart when dry winter rolls in.
         | 
         | That's when you start noticing particular details in
         | professional furniture that are designed to accommodate this;
         | things like certain elements intentionally not being glued or
         | attached to allow for this movement.
        
           | aidos wrote:
           | I built myself a shed earlier in the year and the right now
           | my unclosable windows are a damning reminder of this fact.
        
             | SamuelAdams wrote:
             | Get a wood planer, either manual or automatic (electrical).
             | If you can temporarily remove the window you can shave off
             | just a bit of wood to give it more space.
        
               | aidos wrote:
               | That's my plan. We're in the Uk and it's basically rained
               | most days this year. Will take a look once things dry
               | out. In the meantime I've just been leaving the windows
               | open for ventilation anyway.
        
       | kazinator wrote:
       | Looks like acacia? That would be worth mentioning.
        
         | mrbombastic wrote:
         | It is walnut
        
         | nmstoker wrote:
         | The wood used is specifucally mentioned in the fourth sentence.
        
       | valyagolev wrote:
       | If you want controls and scrolling for the youtube short link,
       | just use the short id as the video id in the normal youtube url:
       | https://www.youtube.com/watch?v=ePvpYVNEvzk
        
       | mon_ wrote:
       | It would look a lot better and probably be stronger if the grain
       | was going vertically IMO
        
       | renewiltord wrote:
       | Wow, the result is stunning!
        
       | Damogran6 wrote:
       | Stellar upvotes and kudos for the domain and URL naming scheme!
        
       | throwaway892238 wrote:
       | This actually wouldn't be that hard to make with hand tools. You
       | basically make it in sections and then combine. Layout can be
       | made exact by using an imprint.
        
         | jstanley wrote:
         | Why don't you show us how it's done?
        
           | ungamedplayer wrote:
           | I'd also like to see it done with hand tools so that I can
           | give it a go.
        
       | hinkley wrote:
       | I wonder which wood has the highest thermal conductivity. I've
       | seen strength and modulus and a few other things but not
       | conductivity.
        
         | cyclotron3k wrote:
         | Ironwood
        
       | jader201 wrote:
       | This is a bit of a tangent, and not sure I'll have any other
       | opportunity to mention this here, but...
       | 
       | I used to play the heck out of Tetris on to OG Game Boy. I
       | probably played it, by far, more than any other Game Boy game,
       | and probably any game around that 5-10 year period.
       | 
       | But boy has it not aged well, at all. I played it recently on the
       | Switch, and couldn't handle it for more than a few minutes.
       | 
       | The lack of multiple next tetrominos, no hold, no instant drop,
       | no ghost, the completely random draw of pieces [1], and it just
       | felt sluggish.
       | 
       | I didn't realize how much it had evolved, and how spoiled I was
       | to the QoL updates over the years (and I think these were all
       | fairly evolutionary additions, making it hard to realize the
       | drastic difference).
       | 
       | I'm usually more nostalgic for classic games (I still enjoy
       | playing some classic NES/SNES games), but when it comes to
       | Tetris, give me the modern one any day (Tetris 99 and Tetris
       | Effect are two of my recent favorites).
       | 
       | [1] https://simon.lc/the-history-of-tetris-randomizers
       | 
       | Edit: corrected next and quick drop.
        
         | Xenoamorphous wrote:
         | > The lack of a next tetromino, no hold, no fast drop, no
         | ghost, the completely random draw of pieces [1], and it just
         | felt sluggish.
         | 
         | Maybe I've misunderstood something but the original GameBoy
         | Tetris definitely showed you the next piece and had fast drop.
        
           | jader201 wrote:
           | You're right, it does show the next piece. But some modern
           | ones show you more than one (e.g. Tetris 99 shows the next
           | four pieces queued up).
           | 
           | Re: fast drop, I mean press up to insta-drop. OG Tetris
           | allowed pressing down for a fast-ish drop, but not instant
           | (which is what I meant).
        
             | cubefox wrote:
             | Showing more pieces in advance makes the game easier, but
             | it's unclear whether it also makes it better.
        
               | jader201 wrote:
               | Yeah, for sure. I think it can be helpful when planning
               | tetrises, and figuring out whether to just plug the chasm
               | with a non-line piece to buy you some time when you're
               | close to the top.
        
         | blizdiddy wrote:
         | For anyone looking for a high quality Tetris clone, check out
         | Apotris https://akouzoukos.com/apotris It is for the Gameboy
         | Advance and plays well on handheld emulators and flash carts.
        
         | ginko wrote:
         | There's ROM hacks that add most of the modern features of
         | tetris to the GB version.
         | 
         | https://www.romhacking.net/hacks/5813/
         | https://www.youtube.com/watch?v=oDYciJzzTvw
        
         | krs_ wrote:
         | I can still play older Tetris games without the modern features
         | and enjoy them for what they are. In fact, I kinda like that
         | there wasn't an established "standard" of how Tetris games
         | should play back then, and the different games feel quite
         | different to play as a result. But the randomizer in the Game
         | Boy game sucks a lot of enjoyment out of it for me. Combined
         | with the shorter playfield (18 rows instead of the standard 20)
         | and the blocks instantly locking upon touching the bottom, it
         | often feels like a single mistake is impossible to recover from
         | at higher levels.
         | 
         | Recently I found this romhack for it that essentially adds all
         | those modern features to it, and it does play a lot better.
         | https://www.romhacking.net/hacks/5813/
        
         | cubefox wrote:
         | Regarding the randomizer article: Tetris requires some
         | randomness, but also some prevention of "floods" and
         | "droughts". This sounds remarkably like the use of blue noise
         | in dithering. Unlike purely random white noise, blue noise
         | optimizes for "even" sequences without too many repetitions or
         | large gaps in occurrences.
         | 
         | I assume a similar thing is possible in a randomizer, which
         | would make more even sequences of draws more likely than ones
         | which are less even.
         | 
         | Of course perfectly "even" distributions would no longer be
         | random at all (each of the seven pieces would reoccur after
         | exactly seven steps), but one could make anything else just
         | less likely, depending on how far it deviates from the most
         | likely seven step reoccurrence.
        
       | tunnuz wrote:
       | What a cool thing!
        
       | jstanley wrote:
       | Very nice work, and impeccable documentation, fantastic.
        
       | ungamedplayer wrote:
       | I once tried to make a wooden Gameboy advance, but it wooden
       | work.
       | 
       |  _Ducks_
        
       | ashu1461 wrote:
       | CNC set up looks a little bit more complicated than a 3d setup,
       | is it usually the case ?
        
         | georgesimon wrote:
         | If you meant 3d print, then yes for beginner setups. CNC
         | requires a closed loop system and should include dust
         | extraction if hardwoods are being used.
        
       | belalebrar wrote:
       | Really cool. I wonder about it's conductivity though.
        
       | aduermael wrote:
       | This is gorgeous. Would love Nintendo to release exactly this,
       | even if a bit expensive. I would like my kids (6 and 7yo) to
       | experience cartridges (aka "one game at a time") if possible.
        
       | OliveMate wrote:
       | The Gameboy is impressive but I can't stop chuckling at the
       | site's URL pattern, that's what really ties it together for me.
        
       | detritus wrote:
       | Lovely! That is, except for the shoddy white in-filled graphic
       | details. Should've lightly laser-etched those, imho.
        
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