[HN Gopher] Copying Angry Birds with nothing but AI
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       Copying Angry Birds with nothing but AI
        
       Author : hackerbeat
       Score  : 595 points
       Date   : 2023-10-31 18:27 UTC (1 days ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | NKosmatos wrote:
       | We're living in interesting times, especially from AI, ML and
       | coding point of view. The possibilities seem endless and the
       | reach of such tools is going to lead to an "explosion" of
       | creativity.
        
         | A4ET8a8uTh0 wrote:
         | I would suggest that the past is likely a good guide in this
         | case. Personal Computers, easier languages, HTML, World Wide
         | Web did not really make non-creative people into creative
         | people. I can really speak for myself. I can copy some things,
         | but I rarely can glue and remix them together in a way that
         | make them desirable. Personally, this is the same way I see the
         | AI. There is potential here sure, but I do not think 2 million
         | angry bird clones is an actual threat to a creative. Now, it
         | will hurt low effort crap, but there is so much low effort crap
         | out there already..
        
           | hluska wrote:
           | I agree with you with one small reservation. This tech is an
           | excellent way to get quick prototypes out. Most people will
           | never go beyond that so we will see a lot more crap. But for
           | the people that do, being able to prototype something quickly
           | could result in some noticeably new ideas.
        
         | conductr wrote:
         | It is interesting to watch. Especially as an arch in "my life
         | with technology", this time around I'm a bystander watching
         | what people can do with it and it is impressive. My tinkering
         | as not been as fruitful. I feel like my grandparents that never
         | caught on to Google-fu but, just like my grandparents, I'm ok
         | with it.
        
       | franze wrote:
       | After seeing my son rage-tapping a loading spinner I / GPT coded
       | this game on a lazy Sunday afternoon.
       | 
       | https://spinner.franzai.com/
       | 
       | Think it could be an interesting UX pattern. Having interactive
       | loading (spinner) games that at least give is feedback that our
       | actions (even in between things) have impact.
        
         | mhitza wrote:
         | It is an interesting approach to loading screens, and
         | personally I would have expected way more games to use such a
         | feature. Not AAAs, of course, but indie games.
         | 
         | I clearly recalled having read the news about the patent of
         | this having expired a while ago, and from a quick search, a
         | while ago, has been 8 years ago
         | https://www.eff.org/deeplinks/2015/12/loading-screen-game-pa...
        
           | dave84 wrote:
           | I remember playing Galaga while Tekken loaded on the PS1.
        
             | thatoneguy wrote:
             | Willy Beamish for the Sega CD had something similar, too.
             | It was a godsend because that game's scenes took forever to
             | load...I've only been able to revisit it thanks to flash
             | carts that mostly eliminate the loading speed.
        
         | feirlane wrote:
         | For what is worth, my partner and I just had a good laugh
         | playing this with four hands and pushing it over 25. Really fun
         | fidget, thanks for sharing!
        
         | GalaxyNova wrote:
         | I got it to level 7
        
           | 4ninesfine wrote:
           | Could only get to level 6 on PC. On mobile with 8 fingers
           | tapping got to level 37 pretty easily.
        
           | kuroguro wrote:
           | got to 9 with two finger left clicks
        
         | m_kos wrote:
         | Finger tapping test:
         | https://psycnet.apa.org/record/2014-37068-023
        
         | leshokunin wrote:
         | Fun fact: there's a patent on loading mini games that has
         | prevented such developments. I think it's owned by Namco, you
         | can see it in Ridge Racer
        
         | jihadjihad wrote:
         | Reminds me of watching the Saibamen grow while spamming the
         | analog sticks on the loading screen in Budokai 3 (PS2).
        
       | danielvaughn wrote:
       | This is more interesting than the deluge of posts that say "I
       | created an iOS app in 30 minutes using ChatGPT!" Which doesn't
       | mean much because it could've done nothing more than create a
       | simple hello world.
       | 
       | This one at least shows the finished product, which is indeed
       | pretty impressive.
       | 
       | Some details I'd need to know are (a) how long did it take, (b)
       | how many prompts, (c) how many course-corrections were required,
       | and (d) how competent this individual was with the technologies
       | in question.
       | 
       | I've personally found ChatGPT extremely empowering in lots of
       | scenarios, but code generation was not among them.
        
         | cryptoz wrote:
         | I've been playing with ChatGPT code generation to make entire
         | sites with flask, python, html+js+css, backed with SQLite db
         | and it's amazing. I've had it write like 5k lines that are all
         | live in prod and working (not much traffic lol but still).
         | 
         | A huge huge factor is knowing the limitations and getting
         | better at prompting. And identifying likely hallucinations and
         | asking for risks etc.
         | 
         | I've found it best with tech I don't know well (I'm an android
         | dev using it to make websites, something I haven't done myself
         | in like 15 years).
         | 
         | Most of the coolest stuff for me is help with sysadmin and
         | running the server. The ability to debug gunicorn errors is
         | great.
         | 
         | I do have to modify the code it outputs as the project grows
         | and it loses context, but honestly the context limits are the
         | biggest hurdle for bigger projects and those will be lifted
         | soon.
         | 
         | Edit: Most recent site I made with like 95% code from ChatGPT
         | is https://cosmictrip.space/ which generates prompts with GPT-4
         | that are then used to generate space images with DALL-E.
         | 
         | It's a simple site but there is a secret adventure game I'm
         | working on (GPT+Dall-E) that is open-ended image+text AI-driven
         | game. I'm hoping to launch before Nov 6 with DALL-E 3 API
         | (hopefully...!). The adventure game is also written like 95%+
         | by ChatGPT.
         | 
         | I've had such great success with it coding that I'm using the
         | GPT-4 API with an agent I'm making (everyone is huh). I have
         | function calling hooked up to generate structured subtasks that
         | the agent can then write the code for, and support for files to
         | include context, chat with your code, etc. It's not ready to
         | show but the GPT-4 code generation abilities are really
         | incredible - but you have to be experienced at prompting. Your
         | first prompts aren't likely to be great, which is why I'm
         | hoping my agent can have success. The idea of the agent I'm
         | writing is a Jira/kanban style board where you have AI coders
         | assigned to tasks that you can approve and modify etc. The
         | tickets should automatically move across the columns as the AI
         | checks the work etc.
        
           | maxwelljoslyn wrote:
           | +1 for its suitability in helping with systems
           | administration.
           | 
           | One responsibility at my current job is administering a
           | Windows server and trying to get it to do things that are
           | easy on a Unix -- that should be easy anywhere -- but, on
           | Windows, seem to inevitably degrade into nightmares. ChadGPT
           | has given me huge amounts of blessed ammo to shoot at the
           | nightmares, and there's no way I could do that portion of the
           | job in a feasible time frame without it.
        
             | ChatGTP wrote:
             | ChadGPT ?
        
               | visarga wrote:
               | https://www.youtube.com/channel/UCR2JJPxRRWvxy6naePMpsAQ
        
           | isoprophlex wrote:
           | I feel that trapping your AI agents in a kanban board isn't
           | going to do your survival chances a lot of good when the
           | robot apocalypse inevitably comes for us meatbags.
        
             | meiraleal wrote:
             | Parents know what's better for they kids, they will
             | understand
        
           | abdullahkhalids wrote:
           | Is it at all possible for you (or someone reading who has
           | done something similar) to share their chat?
           | 
           | Reading good prompting is probably one of the better ways of
           | learning how to do it.
        
             | cryptoz wrote:
             | That is a great point and I will definitely share my
             | prompting experience and some real prompts in a blog post
             | this week. I'll come back here and link to it when ready.
        
           | croes wrote:
           | How much of these 95% is boilerplate code?
        
             | cryptoz wrote:
             | Some for sure but all the algorithms (simple ones) and such
             | is also done successfully by ChatGPT.
        
           | vunderba wrote:
           | _adventure game I 'm working on (GPT+Dall-E) that is open-
           | ended image+text AI-driven game. I'm hoping to launch before
           | Nov 6 with DALL-E 3 API._
           | 
           | Some people have hooked AI dungeon / koboldAI up to stable
           | diffusion to generate these kinds of procedural Ender's game
           | style interactive graphical text adventures with varying
           | degrees of success.
           | 
           | If your game is going to be similar, you'd better get in the
           | habit of aggressively caching the generated imagery for it on
           | S3 because no way the DALL-E 3 API is going to be cheap.
        
           | vunderba wrote:
           | There was a Show HN a few months ago with something similar
           | where a GPT agent would open up PRs with corresponding code
           | against your GitHub repo.
        
           | sagarpatil wrote:
           | You are right about the context window limitation. I
           | exclusively use Azure OpenAI GPT-4 32k version and it's been
           | a game changer when coding on complex projects.
        
         | strombofulous wrote:
         | https://twitter.com/javilopen/status/1719363669685916095 is
         | relevant
         | 
         | > Although the game is just 600 lines of which I haven't
         | written ANY, [coding the game] was the most challenging part
         | 
         | Not quite hello world, but not too much more difficult than a
         | shopping list. The really impressive thing to me is you can
         | make angry birds with just 600 loc (and a couple libraries)
        
           | samspenc wrote:
           | My guess is that the main parts of the game are physics
           | (collisions etc) and the scoring system, so that part wasn't
           | too surprising to me.
           | 
           | I was pleasantly surprised at the visual quality, I knew
           | Midjourney could produce quality graphics assets, but I guess
           | I didn't realize how easy it was to pull into a game.
        
             | gowld wrote:
             | 2D sprite Graphics are just files. Game engines are able to
             | load files.
        
         | croes wrote:
         | There are lots of open source Angry bird clones, so it's not
         | quite as impressive as it seems.
         | 
         | Programming a new game without dozens of existing templates
         | would be a better litmus test.
        
           | fauria wrote:
           | Sumplete would be a good example: https://sumplete.com/
        
             | realharo wrote:
             | That's not an entirely new game (though the other versions
             | of it are pretty obscure), but super interesting
             | https://www.digitaltrends.com/gaming/sumplete-chatgpt-ai-
             | gam...
        
           | realharo wrote:
           | Not only are there tons of Angry Birds clones (Angry Birds
           | itself is kind of a clone of earlier games), there are also
           | tons of step-by-step tutorials for making them, which were no
           | doubt included in the training data.
        
         | wokwokwok wrote:
         | Honestly, it's kind of difficult to believe.
         | 
         | GPT4 is great at this stuff, but iterative refinement doesn't
         | work in my experience.
         | 
         | As the conversation increases, the previous context is lost and
         | the generated code deviates from its previous behaviour.
         | 
         | For example, "fix this bug..." can easily result in a solution
         | that breaks some other thing. You can also see code generated
         | in thread (1) that does exist in the final result (2),
         | suggesting that (since this is the very top of the code), they
         | were getting chatGPT to iteratively generate 600+ line
         | segments.
         | 
         | I severely doubt this.
         | 
         | Creating a new Slingshot on line 20 after it is defined on line
         | 500? That is _extraordinarily_ unlikely unless you specifically
         | prompted it to do that.
         | 
         | "loadImage('stone2.png');", it just happened to pick the right
         | file names? The right sprite sizes? You provided all that in a
         | prompt and _it_ wrote the code? Come onnnn... show us the
         | actual prompt you used.
         | 
         | It seems much more likely they generated a set of class objects
         | relatively independently, then manually assembled them into a
         | larger file, copied the entire thing as input and then crafted
         | a "code prompt" like "write a function that does such and
         | such".
         | 
         | It's not impossible they used prompts like they claim (3), but
         | I feel they are (for likes and cred) vastly overstating the "it
         | did all the coding" part of this project.
         | 
         | I feel they probably hand wrote some of the code (or assembled
         | it) and used it as input + a "now do this also" style prompt,
         | so the output was "100% generated", but not in the way people
         | are assuming.
         | 
         | This approach tends to make GPT4 rewrite the existing code, but
         | unless you specifically ask for (or add) comments describing
         | the intent through out the code (missing in most of the
         | generated code), it will drift from the previous functionality.
         | With no test suite to verify, you won't notice this subtle
         | drift and things just break. There's no mention of either of
         | these things being done by the author.
         | 
         | Further more, this user has a vested interest (4) in selling
         | training materials for AI, so it's in their interest to appear
         | to be an expert at this, and has provided (even when asked on
         | X) no additional details, no "step by step" git repo with
         | history, no _actual prompts_ they've used.
         | 
         | Given the lack of details and the frankly unbelievable results,
         | I think there's fair call to be sceptical in this case.
         | 
         | You could generate this kind of thing from models such as
         | codellama 34B, or GPT 3.5; but not using the method as
         | described.
         | 
         | I'm... not convinced you could do it with gpt4. The prompts
         | seem too stupid to be real (5)... but I happy to be proved
         | wrong with more details. GPT4 is good.
         | 
         | [1] - https://nitter.net/pic/orig/media%2FF9xoI8mXgAAn7v9.jpg
         | [2] - https://bestaiprompts.art/angry-pumpkins/sketch.js [3] -
         | https://nitter.net/javilopen/status/1719363669685916095#m [4] -
         | https://javilopen.substack.com/ [5] - "Now, make the monsters
         | circular, and be very careful: apply the same technique that
         | already exists for the rectangular ones regarding scaling and
         | collision area, and don't mess it up like before. "
        
           | inciampati wrote:
           | Context is 8k and it's quadratic. It "sees" everything in
           | that window. If you want to have a long conversation try
           | Claude or some of the 32k models. Claude uses a strange kind
           | of attention that isn't always as precise but it's very good
           | at finding key information in huge documents.
        
             | wokwokwok wrote:
             | Key information is not relevant for generating code.
             | 
             | You have to generate specific api calls with specific
             | semantics not "high level summary" and "key information" .
             | 
             | You have to generate token sequences that are functionally
             | equivalent to an exact segment of the input prompt.
             | 
             | A lower precision is _less useful_ for code generation.
             | 
             | How do you maintain existing code functionality when you
             | give code + "refactor for x" as an input?
             | 
             | I'm skeptical you've tried this and know what you're
             | talking about.
        
               | inciampati wrote:
               | You are welcome to be skeptical and I will happily
               | continue to use these tools for drafting code and writing
               | every day. I usually provide documentation for the
               | systems I want to use on input. Then I include source
               | code of anything I'm hacking on. If none exists I build
               | it up using "let's do this step by step" where the first
               | step is outlining or architecture and subsequent steps
               | fill out components. The same pattern works for long form
               | prose. Having 100k tokens is almost enough. It means the
               | model can attend to a ton of relevant information.
               | 
               | Also, this works well when the system gives you patches.
               | I wouldn't say "rewrite this entire thing to make this
               | one change" because if it's anything non trivial it will
               | shift. Again I see the same patterns for code and text.
               | Ask for small changes, contained updates. Guide the model
               | to work in small increments, using abstraction to deal
               | with high level broad topics.
        
               | wokwokwok wrote:
               | Seriously?
               | 
               | You wouldn't use it refactor because the implementation
               | will drift, but you'd use it to generate a patch to apply
               | to the code?
               | 
               | Hm.
               | 
               | Well, I don't think that style is relevant or practical
               | for large scale code generation as shown even in this
               | ~600 line example.
               | 
               | ...but, I'd love to see the details of how it could done,
               | end to end, by someone who has done something like that
               | successfully and is willing to prove it by sharing the
               | prompts and outputs.
        
               | inciampati wrote:
               | It's very hard to ask one of these systems to copy an
               | entire piece of text and then change one or two things in
               | it. They will often make small errors. So it's easier to
               | ask for patches and apply them manually to edit the code
               | or text that's being worked on. Happy to talk more how do
               | I find you?
        
           | gowld wrote:
           | It is extremely suspicious that every time someone gets an
           | impressive "no-code" result from GPT like this, they never
           | show the actual conversation.
        
             | simonw wrote:
             | In case you're interested, I shared the conversations I had
             | when I used ChatGPT to build a small custom JavaScript tool
             | here: https://simonwillison.net/2023/Aug/6/annotated-
             | presentations...
        
         | low_tech_love wrote:
         | One other interesting question is "how does it work in all the
         | other cases not shown in the video?"
        
       | bigfishrunning wrote:
       | So AI made a cheap copy of something people made...Can it do
       | anything else?
        
         | solardev wrote:
         | It's apparently pretty good at annoying people on HN who like
         | to downplay its every achievement
        
           | WoodenChair wrote:
           | > It's apparently pretty good at annoying people on HN who
           | like to downplay its every achievement
           | 
           | It's not really "its" achievement. There are many open source
           | repositories of Flappy Bird that it was trained on and there
           | are many brilliant engineers at Google and OpenAI who have
           | worked on LLM technology. It is their achievement if
           | anything. It is a product. A product of others' achievement.
           | You don't say Excel had an achievement when it calculates a
           | good formula for you? Do you say a neural network that
           | produces great speech to text had an achievement? Or do say
           | the people who developed it did.
        
             | og_kalu wrote:
             | >Do you say a neural network that produces great speech to
             | text had an achievement? Or do say the people who developed
             | it did.
             | 
             | Sure Why not? The engineers at google and open ai or
             | wherever else trained the models but they didn't teach it
             | how to do anything it does because they don't know how to
             | teach it to do anything it does. So yeah the achievement is
             | on the neural network.
             | 
             | Many people gave the likes of alpha go achievement on super
             | human Go play.
        
               | throw555chip wrote:
               | > So yeah the achievement is on the neural network.
               | 
               | It is? OK, tell them to completely clear the model of any
               | angry bird original and clone code, data and assets that
               | it scarfed from the Internet.
               | 
               | It can retain scarfed definitions of angry and bird as
               | well as scarfed information on making a 2D video game.
               | 
               | Then tell the model to create the game and see what if
               | anything it comes up with.
        
               | simonw wrote:
               | In terms of the code, I don't think it would be hard to
               | create an Angry Bird clone of this quality using a GPT-4
               | scale model that had somehow had all knowledge of Angry
               | Birds excluded from it.
               | 
               | Most of the Angry Birds mechanics in this demo come from
               | the underlying Matter 2D library. Relevant demo here:
               | https://brm.io/matter-js/demo/#slingshot
               | 
               | Honestly, that's most of the code part accounted for.
               | 
               | The bigger question is the graphical assets. The
               | developer shared their prompts for those here:
               | https://twitter.com/javilopen/status/1719363587351740711
               | 
               | Some of them make no mention of Angry Birds - "Wooden
               | box. Large skeleton bone. Item assets sprites. White
               | background. In-game sprites" - but others do: "Item
               | assets sprites. Wooden planks. White background. In-game
               | sprites. Similar to Angry Birds style"
               | 
               | My hunch is that a skilled image prompter could still get
               | to results that were right for this particular demo even
               | with a model that had not seen Angry Birds assets before.
        
             | ben_w wrote:
             | We have exactly the same argument on a regular basis about
             | whether or not we should say Musk is responsible for the
             | success of Tesla; likewise with attributing the
             | achievements of the USA[0] (or even just the government of
             | the USA[0]) to the specific president of the time rather
             | than to the nation as a whole.
             | 
             | And before Musk was born, similar debates about describing
             | Armstrong as the first man on the moon, given how even
             | saying that inherently brushes aside the contributions of
             | all those who worked on the mission without going to space.
             | 
             | [0] In the UK it seems to be half on the Prime Minister and
             | half the party of the age; I don't pay enough attention to
             | the local opinion of politics elsewhere, though I will say
             | the British press seems to blame everything Germany does on
             | the German Chancellor personally...
        
           | tw061023 wrote:
           | Which, precisely, achievement?
           | 
           | Show all prompts step-by-step and let people reproduce.
           | 
           | Someone claims they did X using a couple of AI instruments,
           | without sharing anything to prove the claim, and everyone is
           | excited. I understand that the industry needs a new hype to
           | keep going, but this is just pathetic.
        
             | GaggiX wrote:
             | >Show all prompts step-by-step and let people reproduce.
             | 
             | Read beyond the first tweet.
        
               | tw061023 wrote:
               | I see six tweets in the thread, how many do you see?
               | 
               | If you also see six tweets, please reproduce the result
               | following instructions in the tweets and share the
               | recording of you doing so.
               | 
               | Graphics don't matter, let sprites be colored rectangles.
        
               | GaggiX wrote:
               | >Graphics don't matter, let sprites be colored
               | rectangles.
               | 
               | Why? Are the sprites and backgrounds too easy to recreate
               | with MJ and Dall-e after you realized that the author
               | actually provided the prompts for them?
        
         | breakfastduck wrote:
         | Come on... I'm fairly cynical when it comes to AI but someone
         | building a pretty complete game from scratch entirely using AI
         | to generate the code and assets is a little beyond it 'making a
         | cheap copy of something else'.
        
           | raytopia wrote:
           | I mean while impressive all the art assets were very clearly
           | knockoffs of Angry Bird's art.
        
           | bluescrn wrote:
           | If you fed a competent human massive quantities of human-
           | created code and artwork, they could fairly quickly mash it
           | up and produce a clone of a simple game, too.
           | 
           | Have we created real AI, or merely 'AP' - Auto-Plagiarism?
        
             | breakfastduck wrote:
             | I doubt it
        
         | tw061023 wrote:
         | Except it didn't.
        
       | m3kw9 wrote:
       | Prob needed to a ton of glue code to have it at quality
        
       | mhitza wrote:
       | How do I read the Twitter thread if I don't have an account?
        
         | papercrane wrote:
         | You should be able to replace twitter.com with nitter.net
         | 
         | https://nitter.net/javilopen/status/1719363262179938401
        
         | vuln wrote:
         | The same way you deal with pay walled news articles. Sign up,
         | check archives/cache, or move on.
        
         | smhg wrote:
         | I don't have one either but I could read it on Mastodon. If it
         | helps someone:
         | 
         | https://fosstodon.org/@javilopen@bird.makeup/111332485943091...
        
       | efitz wrote:
       | This was amazing work. I consistently underestimate what
       | generative AI can do.
       | 
       | Also: I think you just scared the daylights out of a lot of
       | mobile game developers and inspired many more.
        
         | Dudester230602 wrote:
         | Mobile games are a mix of half-arsed Steam game ports, polished
         | ad-budget-driven exploitation machines and trash. I think the
         | trash producers will be excited, not scared. The other two
         | kinds won't care.
        
       | xwdv wrote:
       | Everyone will think this impressive, but they're not game
       | developers.
       | 
       | You could literally make all this in probably 24 hours and not
       | spend any time mucking around with prompts.
       | 
       | Like what are we even seeing here? Basically a tech demo of a
       | physics engine, a little UI interaction for throwing a collidable
       | entity into other entities, and some code for setting up a level?
       | 
       | Show me the maintenance, adding new features, bug fixing, cross
       | platform compatibility, shaders, networking code, sound, etc.
        
         | Veuxdo wrote:
         | And, most importantly, marketing.
        
         | dan-g wrote:
         | You could argue then that this reduces the barrier to entry for
         | people to become game developers.
         | 
         | Isn't everything you just listed (physics engine, UI, collide
         | entities) how you make a simple game? It doesn't matter that it
         | doesn't have networking code, shaders, or sound. Those things
         | can be added later.
         | 
         | I don't think it's productive to gatekeep who is and isn't a
         | game developer. They developed a game, that makes them a game
         | developer--it doesn't matter how they got there.
        
           | raytopia wrote:
           | I'm not sure how this reduces the barrier to game
           | developement. There are already lots of free assets and game
           | engines designed for making arcade games that are a lot
           | easier then say Unity or Unreal. Like
           | https://arcade.makecode.com/ or https://microstudio.dev/ or
           | https://scratch.mit.edu/. And if you don't want to make
           | arcade games there are other tools like RPG Maker, RenPy,
           | GDevelop, and many more each of which are much easier to use
           | then this AI pipeline (not to say it isn't impressive you can
           | do this with AI though) and will lead to better outcomes of
           | actually understanding game development.
        
             | gowld wrote:
             | All of those things require me to write code, in an
             | annoying, slow, hard to debug click-drag format. I'd rather
             | the AI write the code for me based on my natural language
             | description of what I want.
        
             | dan-g wrote:
             | My point is there isn't a "correct" way to become a game
             | developer-- by your own response you showed that there are
             | frameworks you can use, WYSIWYG editors, you can code a
             | framework from scratch in a high- or low-level language, or
             | you can work with an AI to make something that works.
             | 
             | This person successfully developed a game. Just because it
             | isn't how others would have done it doesn't minimize the
             | result.
        
           | xwdv wrote:
           | I think some gatekeeping is warranted. If I stitch a wound it
           | doesn't suddenly mean I'm a doctor.
           | 
           | Similarly, using AI to develop a game makes you as much of a
           | game developer as someone who hires someone to make a game
           | for them. And some development studios are basically that,
           | people hiring developers to make games. But AI can't compete
           | well with that.
           | 
           | It's like coming up with a new fusion power plant, but it
           | takes more energy to run than what it produces. Inspiring,
           | but useless.
        
             | gowld wrote:
             | Angry Pumpkins did not exist. Now it does. In time for
             | Halloween. You can't refute that.
             | 
             | Using a computer to write a letter makes you as much of a
             | writer as someone how hites someone to write a letter for
             | you. And some writers are basically that, hiring scribes to
             | write for them. Computer can't compete well with that.
             | 
             | Except it does.
        
               | gardenhedge wrote:
               | Did I miss the link to download the app or something?
               | Where does it exist?
        
               | GaggiX wrote:
               | https://bestaiprompts.art/angry-pumpkins/index.html (it's
               | in the second tweet)
        
               | gardenhedge wrote:
               | Oh, I don't have a twitter account so only see the linked
               | tweet
        
               | GaggiX wrote:
               | I used the nitter link someone linked in the HN comment
               | section.
        
             | dan-g wrote:
             | Yeah, being a doctor is a certifiable profession-- there
             | are tests, governing bodies, standardized curriculum-- are
             | you saying the same exists for "game developer", a role
             | which could mean a hobbyist, indie developer, or someone
             | working at a huge studio?
             | 
             | This really sounds like "real programmers write in
             | assembly" to me. An AI is a tool, not dissimilar from a
             | higher level language. This person used a tool to create
             | something that didn't exist before. The result is right
             | there.
        
         | pphysch wrote:
         | Yeah the killer feature here is being able to _generate_
         | premium-looking game assets without any art team or funding.
         | That 's always been the tough part of creating even simple
         | games for solo programmers. The rest is whatever.
        
         | l33t7332273 wrote:
         | >ou could literally make all this in probably 24 hours and not
         | spend any time mucking around with prompts.
         | 
         | I couldn't make that art in 24 days.
         | 
         | The big thing about the state of current AI isn't that it does
         | a bunch of things, it's that it drastically increases the
         | number of people who can do things.
         | 
         | That is, I could not make this game in a day before AI. With
         | it, maybe I could. I am far from unique.
        
           | gowld wrote:
           | And it drastically increases the number of things a person
           | can do.
        
           | rchaud wrote:
           | > it's that it drastically increases the number of people who
           | can do things.
           | 
           | Giving the whole world blogspot.com 20 years ago didn't
           | measurably improve the internet, it just added a few more
           | winners and a gigantic increase in low-quality spam
           | pollution.
        
             | l33t7332273 wrote:
             | If you're saying blogspot is in the same ball park as
             | generative AI I just don't know how we can continue.
        
               | rchaud wrote:
               | Bloggers have broken news well in advance of large news
               | outlets, partially because of the ability to publish
               | online rapidly, without knowing HTML or administering a
               | web server.
               | 
               | But it's mostly been used to pollute the internet with
               | useless spam. With generative AI, the same thing will
               | happen. The very example shown here is an Angry Birds
               | clone, patient zero of the pay-to-win hellscape of mobile
               | games. I don't think it's an accident that they had AI in
               | their hands and decided to build _that_.
        
               | l33t7332273 wrote:
               | You don't need to know HTML to send a tweet either. I
               | would wager more news has broken there.
               | 
               | > With generative AI, the same thing will happen
               | 
               | I'm not sure what your point is. Of course it will. When
               | powerful tools are available and perverse incentives
               | exist, humans will follow them.
        
         | phkahler wrote:
         | But have you seen most programmer art? This has really nice
         | graphics too.
        
           | xwdv wrote:
           | Some people are really good at art, some aren't.
           | 
           | Regardless, I can pull down some off the shelf assets from an
           | asset store and make a game with them.
        
             | gowld wrote:
             | Where are the off-the-shelf Halloween-theme Angry Birds-
             | style sprites?
             | 
             | Where are the ones that look different from the ones 50
             | other game makers used?
             | 
             | I don't know, and now I don't need to care.
        
             | GaggiX wrote:
             | I doubt the asset store has a pumpkin in the style of Angry
             | Birds that looks like Red, it doesn't seem a good
             | alternative if he wanted to create this game.
        
         | torginus wrote:
         | Which imo summarizes what GPT4 is great at - bootstrapping devs
         | who have a general idea of what they want, but are not familiar
         | with the exact specifics of the technology, or need to freshen
         | up their knowledge.
         | 
         | I've learned Kubernetes and Powershell this exact way.
        
         | gowld wrote:
         | Does 24 hours include learning how to use a game engine that
         | you've never used before? When you've never used ANY game
         | enginer before?
         | 
         | Maintenance and new features are more of the same already done.
         | Networking code is a library. Sound is a library. Cross-
         | platform is a library. Shaders are a library. AI fixed bugs.
        
         | gardenhedge wrote:
         | Agree. No menus or anything
        
         | furyofantares wrote:
         | > Everyone will think this impressive, but they're not game
         | developers.
         | 
         | I'm a game developer. It's impressive.
         | 
         | I'm extremely aware of how short a game jam demo is compared to
         | an actual product. There's an ocean between the two.
         | 
         | That doesn't diminish how much easier and more approachable it
         | suddenly is for someone with little experience to make a game
         | jam demo, and with kinda-passing art.
        
       | LastTrain wrote:
       | This is interesting, but, the "nothing but AI" part is clearly
       | not true and so I'm not exactly sure what was done here.
        
         | Kiro wrote:
         | What do you mean?
        
         | carnitine wrote:
         | You're saying that based on what? All the code and assets are
         | AI.
        
           | LastTrain wrote:
           | The music?
        
             | omarfarooq wrote:
             | There's AI for that too, now.
        
               | LastTrain wrote:
               | But it wasn't used to generate the music in this "game"
               | that isn't a game. This was my point - that it is unclear
               | exactly what AI did and did not do in this case. Like,
               | I'm 100% sure my mom could not have done this, so, not
               | "all" AI like the title says.
        
               | ziddoap wrote:
               | > _" game" that isn't a game._
               | 
               | Why is it not a game? I even played it a bit -- was I
               | hallucinating?
        
               | simonw wrote:
               | The Angry Pumpkins game doesn't have sound effects or
               | music - you can play it here:
               | https://bestaiprompts.art/angry-pumpkins/index.html
               | 
               | The Twitter thread shows exactly what the AI made. It was
               | used for the JavaScript code and the image assets.
               | 
               | If you don't have a Twitter account you can see the full
               | content on Nitter
               | https://nitter.net/javilopen/status/1719363262179938401
               | or in my Gist copy: https://gist.github.com/simonw/f7ed52
               | daaa66f849858d17e0d6c1c...
        
             | somsak2 wrote:
             | What music? There is none.
        
       | jpallen wrote:
       | This is very cool! It's not as impressive, but here is a video of
       | me writing Game of Life only by speaking out loud to VS Code:
       | https://www.youtube.com/watch?v=6NSplhZ0DlY
       | 
       | I did that by building an open source VS Code extension to
       | interact with GPT3.5/4 directly from your editor:
       | https://marketplace.visualstudio.com/items?itemName=Biggles.....
       | It cuts out copy/pasting between ChatGPT and your editor, or
       | writing any boiler plate code since you can just ask it to insert
       | the code you want, or change the code you have highlighted. You
       | can also talk to it directly using the Whisper API!
        
       | invalidusernam3 wrote:
       | I did a similar exercise recently when I needed to make a fairly
       | basic rest API and CRUD frontend using 2 frameworks I wasn't
       | particularly familiar with. I used GPT4 to generate ALL the code
       | for it. I'll write a blog post about it soon, but a quick
       | overview was:
       | 
       | I suspect it was slower than just writing the code/referencing
       | the docs, and would be much slower than someone could do if they
       | were experienced with the two frameworks. I had to be very
       | specific and write a few long and detailed prompts for the more
       | complex parts of a the application. It took around 5 hours to
       | make the application, with a lot of that time spent sitting
       | waiting for the (sometimes painfully slow) ChatGPT output. In a
       | framework I'm more familiar with I think I could have easily got
       | it done in under 2 hours
       | 
       | It was definitely useful for making sure I was doing it the
       | correct way, kind of like have an expert on call for any
       | questions. It was also very useful for generating perfectly
       | formatted boilerplate code (some frameworks have CRUD generation
       | built in, but this one did not).
       | 
       | It was a fun experiment, and I found it useful as a
       | learning/guiding/generation tool, but I won't be using it for
       | general day to day development any more than I currently do. For
       | most instances it's quicker to just learn the framework well and
       | write the code yourself.
        
         | jsight wrote:
         | > It was definitely useful for making sure I was doing it the
         | correct way, kind of like have an expert on call for any
         | questions.
         | 
         | I've found it to be shockingly good at this. I end up asking a
         | lot of questions like, "what is the best directory structure
         | for a project on {foo} platform?" or "What is the idiomatic way
         | to do {x} in {language y}?" It has the advantage of having seen
         | lots of projects in every language, and for some questions that
         | automatically leads to a good answer.
        
           | Spivak wrote:
           | I use Sourcegraph a lot for this when GPT can't get a
           | satisfying answer.
        
           | dartos wrote:
           | I always get the classic "It really depends on your use case
           | and neither pattern is exactly better than the other" when
           | asking gpt about programming patterns
        
             | sprobertson wrote:
             | Put something in your system prompt along the lines of
             | "don't waffle"
        
               | bfuller wrote:
               | it has such a completionist fetish, I have found it works
               | much better when you basically tell it to pick a side and
               | not go out of its way to be balanced.
        
             | Kiro wrote:
             | Even when it says that it always continues with "but" and
             | gives me an answer.
        
           | acedTrex wrote:
           | this is how exactly how i use gpt4, i find it very useful
        
           | two_in_one wrote:
           | Be careful and don't trust all it says. Sometimes it invents
           | API functions which are not there, or doesn't see existing.
           | And always very confident till you point it.
        
             | 1f60c wrote:
             | And then it's like, "thank you for telling me about this,
             | I'll remember that for next time," which is _how a human
             | ought to respond_ but not how ChatGPT _actually learns_.
        
               | simonw wrote:
               | Hah, yeah that's so frustrating. It's memory is reset
               | every time you start a new conversation, but it doesn't
               | make that at all clear to people.
        
               | gverrilla wrote:
               | It also resets inside a single conversation if you go
               | beyond a certain number of tokens, and as far as I know
               | there is no warning whatsoever to the user when it
               | happens.
        
               | taneq wrote:
               | The obvious next thing to try would be to continuously
               | fine tune the model on these conversations, so it
               | actually fulfills the promises most of these models make
               | about "learning continuously". I haven't yet seen any
               | actual implementations of this, though. I'm sure
               | someone's tried it, I wonder how it went.
        
               | simonw wrote:
               | Which models make promises about "learning continuously"?
        
             | simonw wrote:
             | I'm finding that code is the area where hallucinations
             | matter the least... because if it hallucinates an API
             | function that doesn't exist, the mistake becomes apparent
             | the moment you actually try to run it.
             | 
             | It's like having an automated fact checker! I wish I had
             | the same thing for the other kinds of output it produces.
        
               | bugglebeetle wrote:
               | It will, however from time to time insert lines and
               | variables that do nothing, but could result in bugs or
               | confusion if not removed. I've encountered these
               | hallucinations a few times. Overall, I agree with your
               | sentiment, but I think it's important to note that
               | running isn't always the indicator or correctness we
               | think it to be.
        
               | BbzzbB wrote:
               | You're still supposed to read it, like you hopefully
               | wouldn't blindly paste a big code block from SO. A
               | useless/unused line or variable doesn't seem that hard to
               | spot?
        
               | bugglebeetle wrote:
               | Of course, but ease of detection can vary relative to the
               | complexity of the code being returned. GPT-4, correctly
               | prompted, can produce some pretty complicated stuff. But
               | it also hallucinates in ways that are more subtle than
               | one might think. The example I'm thinking of, it created
               | an unused variable in a set of fairly complex ML training
               | set up scripts that I mostly caught because I was
               | familiar with all the proper inputs. But the unused
               | variable was quite plausible if you were not familiar,
               | new to the domain etc.
        
               | gowld wrote:
               | Compilers automatically detect unused variables. Unused
               | variables are the last of your problems. You should be
               | far, far more worried about all the _misused_ variables.
        
               | JCharante wrote:
               | Don't IDEs highlight variables that aren't read/written
               | to?
        
               | lobsterthief wrote:
               | In this case "unused" might mean declaring or
               | initializing a variable and then assigning or reassigning
               | a value to it later. In this case, it is technically
               | used, so most linters won't pick that up. But it actually
               | does nothing so it's wasted cycles.
        
               | gowld wrote:
               | No decent compiler would waste a cycle on that.
        
               | ChatGTP wrote:
               | I've noticed some other funny things, maybe harmless but
               | undesirable.
               | 
               | One example was really really hard to spot. Once I
               | queried GPT 3.5 for a function to do X, and it did pretty
               | well, when I looked closer though, it had wrapped 90% of
               | the code in an unnecessary if statement. I looked at the
               | code an thought something was off until I realized.
               | 
               | My point here is, if that was easy to spot, who knows
               | what else people are missing because even in a simple
               | case, unless you're actually trying to spot issues, you
               | likely won't see them.
        
               | two_in_one wrote:
               | If it imagines a function it's fine. You can fix it in
               | one prompt. But when it doesn't see it may move in the
               | wrong way and produce limited solution. And you wouldn't
               | know.
        
               | vasco wrote:
               | You would know in a similar way to a colleague of yours
               | having done this code the previous day, or you joining a
               | company with legacy code. It either has tests or you
               | can't really trust it anyway regardless. You can ask the
               | AI to also write tests for you, inspecting tests is
               | usually much faster than understanding all the nuances of
               | the code.
        
               | zamfi wrote:
               | > because if it hallucinates an API function that doesn't
               | exist
               | 
               | Yes, absolutely agree.
               | 
               | And also I'm no fanboy but when it does this and I only
               | notice because the code doesn't run, half the time I'm
               | thinking to myself that the API function really _should_
               | exist because it's so logical!
        
             | smsm42 wrote:
             | I see it all the time. Even more annoying is when the API
             | exists, but in a different class or with different
             | parameters and outputs than you need, and the model would
             | claim it does exactly what you need right until the time
             | you try to use it and discover it can't work in your case.
        
             | PeterStuer wrote:
             | Often I find that the hallucinations is how the API or lib
             | should have been if it was more sane. Maybe someone could
             | turn this into a virtual API critique.
        
         | COAGULOPATH wrote:
         | >I had to be very specific and write a few long and detailed
         | prompts for the more complex parts of a the application.
         | 
         | This is my experience. You still have to understand
         | programming: you're just typing it out in Natural English.
        
           | bugglebeetle wrote:
           | Conversely, doing so has helped me flesh out my thoughts on
           | many occasions. As I ran into obstacles with errors or
           | imprecise prompting, I realized my design had issues or edge
           | cases I hadn't take into account. Perhaps it would be better
           | if I wrote out several paragraphs describing my intentions
           | before taking up most coding tasks, but I hardly think my
           | boss would be in support of this!
        
             | jdironman wrote:
             | Like a rubber duck which provides feedback. but since it's
             | coming from a rubber duck it's good to verify that duck
             | knows what it's talking about.
        
             | jprete wrote:
             | > Perhaps it would be better if I wrote out several
             | paragraphs describing my intentions before taking up most
             | coding tasks
             | 
             | I often do things like this, and if the scale of the
             | document was somewhat larger than you describe, it would be
             | a design document.
        
               | bugglebeetle wrote:
               | My role unfortunately doesn't allow for this. I do more
               | "in the trenches" data science stuff. The value is quite
               | obvious to me for a role where there is more space for
               | this or in product planning.
        
           | PeterisP wrote:
           | That's a great fit for scenarios where you do know
           | programming but don't know the particular language and
           | framework on which you suddenly have to do some maintenance
           | or improvement.
           | 
           | For many things the available documentation is poor, and
           | asking a bot is much more helpful.
        
           | invalidusernam3 wrote:
           | Yes exactly. I had to be very specific and tackle the project
           | in the same way I would if I was fully writing the code.
           | First data schema, then models, then controllers with CRUD
           | and views, then routes, then authentication, then test cases,
           | then TS transpiling, etc...
           | 
           | It's definitely not something someone with zero coding
           | experience could easily do, and I feel even a junior
           | developer would struggle with anything even as complex as
           | this. You have to have the concept and structure in your
           | head, it's just writing the code for it.
        
             | SamBam wrote:
             | > You have to have the concept and structure in your head,
             | it's just writing the code for it.
             | 
             | I wonder how far you'd get with the technique of asking
             | ChatGPT to lay out its plans first, kind of like the
             | improvements in math questions you see when you ask it to
             | write down its reasoning before committing to any answer.
             | 
             | "This is what I'm looking for: XXX. What are the different
             | pieces of this that I'm going to need to create?"
             | 
             | "Ok, the first thing on your list you gave me was a
             | database to store the data. What would the structure of
             | that database look like?"
             | 
             | "Can you give me the code to create that database?"
             | 
             | Etc etc. i.e putting the actual code as the last step each
             | time.
        
               | bugglebeetle wrote:
               | This is the best form of prompting for generating code.
               | You tell it to first generate a technical spec for
               | solving the stated problem problem, consider multiple
               | options, return for your review. You then use a trigger
               | command like "build" to then implement, once you've
               | specified any changes.
        
               | invalidusernam3 wrote:
               | I suspect it would work surprisingly well! But still, I
               | think you would have to have a fairly good concept of
               | coding to do even that. For example, my mum who has zero
               | concept of what a database is (beyond the dictionary
               | definition) would not be able to piece together an
               | application like this (sorry mum!). But a junior
               | developer would probably be able to just about do it
               | depending on complexity.
               | 
               | For me, using GPT felt very slow, but for a junior it
               | might actually be faster than trial/error and Googling.
               | Also, ChatGPT is only going to get better and better, so
               | we can expect it to become quicker and easier to do such
               | things.
        
         | drcode wrote:
         | What I think you're overlooking is that most people can only do
         | a few hours of hardcore coding at peak productivity a day
         | (3hours for me, maybe)
         | 
         | So you could spend 3hours babysitting GPT4 to write some code
         | for you, but then you'd still have 3 hours of peak code
         | productivity that day that you haven't "used up" yet
        
           | _delirium wrote:
           | I'm the opposite, personally. I can code for 5 or 6 hours
           | just fine if I'm "in the zone", but I can't deal with LLMs
           | for more than an hour or two max, usually less. I find their
           | sweet spot is when I need to ask one or two questions with
           | one or two follow-ups, 5-10 minutes ideally. They can
           | sometimes be a big win in small doses if you can keep it to
           | that kind of interaction. But they are just draining to
           | interact with for longer periods. For me they're a _lot_ like
           | being a TA stuck in multi-hour office hours with undergrads
           | once you get past a few questions. Just a really shitty slog.
        
           | selcuka wrote:
           | If it were me, babysitting GPT4 would still spend my peak
           | code productivity credits, as it's basically coding (in
           | natural language).
        
           | kaba0 wrote:
           | It's thinking either way. I would even wager that the trivial
           | code that GPT writes may be easier to read for me, than some
           | convoluted, human language description of the same thing,
           | done with numerous corrections at every point.
           | 
           | The relative uniformity of code is a positive for human
           | understanding as well, e.g. a^2+b^2=c^2 is easier to
           | parse/transmit the idea over any "spoken" version of the same
           | thing.
        
           | invalidusernam3 wrote:
           | True. Although I did find the writing of prompts to be quite
           | exhausting due to tedium and waiting for the output to be
           | frustrating, so that would dig into my energy for peak
           | coding. I would say it uses less concentration, but about the
           | same amount or even more effort. But also it was a very
           | narrow test, maybe for certain things (especially repetitive
           | code or boilerplate code) it could be very beneficial.
        
         | sundarurfriend wrote:
         | > I used GPT4
         | 
         | Do you use the ChatGPT Plus version or the API? If the API,
         | what do you usually use to access it?
        
         | marknutter wrote:
         | You should actually time how long it takes you to write it
         | yourself rather than guess. The results may surprise you.
        
       | burkaman wrote:
       | Here's the code: https://bestaiprompts.art/angry-
       | pumpkins/sketch.js
        
       | monkpit wrote:
       | I realize this comment isn't directly related to the article, but
       | it got me thinking... I wonder what effect AI will have on the
       | next generation of gaming consoles.
       | 
       | Will they get beefier GPU capabilities to leverage local models?
       | 
       | Will they use cloud capacity to host models and games require
       | always-online capability to play as intended?
       | 
       | Some mixture of both?
       | 
       | Also, I hope that AI won't turn into the next way to just ruin
       | everything that was already good. A bunch of rehashed unoriginal
       | ideas, like "it's Pac-Man, but with AI!" Please, no.
        
       | kevinsync wrote:
       | Despite the expected contrarianism in the comments, and I promise
       | I'm being positive here, I'm pretty sure GPT-4 did really well on
       | this task because a quick Google search shows a bunch of existing
       | projects spanning blogs, GitHub and YouTube that it almost
       | certainly trained on:
       | 
       | https://www.google.com/search?q=matter.js+angry+birds+clone
       | 
       | This is not a Bad Thing (tm) -- it's actually really sick because
       | you can quickly get out of the weeds and get productive,
       | especially if your skillset is not as deep as you'd have needed
       | to accomplish even half of this a decade ago.
       | 
       | Nobody ever said paint by numbers was capital-P "Painting", but
       | sometimes it's a blast to do one. I remember being 12 and making
       | custom WADs for Doom / Hexen; my 6th grade son builds endlessly-
       | creative and complicated modded Minecraft worlds with detailed
       | machinery and electrical circuits and all this crazy seemingly-
       | adherent-to-real-world-physics shit. Angry Pumpkins is arguably
       | an order of magnitude better than simply re-skinning a
       | Cyberdemon, because lowering the "time-to-screen" with any
       | project (and in this case, providing a blueprint) is fun,
       | creative, and most importantly ENCOURAGING for the next
       | generation.
       | 
       | Anyways, I like it!
        
         | hnlmorg wrote:
         | That's a really interesting perspective. Thank you for sharing.
        
         | epiccoleman wrote:
         | Thanks for writing this. This really mirrors my own
         | perspective. Yeah, these tools aren't exactly "learning to
         | fish," but if this gets someone _excited_ about  "fishing',
         | then that's a good thing. A lot of my early coding experiences
         | were in a similar vein to what you described, altering
         | gamemaker projects and things like that. And even now I have a
         | lot of fun playing with this AI stuff. It can help me go from 0
         | to 20% on something I previously knew nothing about, and
         | sometimes that initial boost is all I need to get over the
         | friction and actually do something cool. Or sometimes I realize
         | that it's not worth the amount of effort it would take to go to
         | the next 80%. That's OK too.
         | 
         | I totally understand the cynicism around this stuff, but for me
         | it's like... 99% exciting and cool.
        
         | croes wrote:
         | Ok, but many of these AI tools are promoted as Programming bots
         | with a capital-P
        
           | kevinsync wrote:
           | That's just marketing. McDonalds will sell you what it calls
           | a Hamburger with a capital-H, but we could argue endlessly
           | about the veracity of that.
           | 
           | In the end it doesn't matter -- some people like it, some
           | people hate it, it's good, it's terrible, it's whatever you
           | at this moment in your life decide it is for you, but
           | regardless of opinions, it's still edible.
           | 
           | I just love what this guy made mostly because he followed
           | through and made something, anything, and put it out there
           | (presumably for the pure joy of creation).. and it got us all
           | talking about it lol
        
             | godelski wrote:
             | > That's just marketing. McDonalds will sell you what it
             | calls a Hamburger with a capital-H, but we could argue
             | endlessly about the veracity of that.
             | 
             | Well they can't sell you a quarter pound of horse meat as
             | third of a pound of beef. There are laws about this and I
             | believe they do deserve criticism. But that criticism is
             | completely orthogonal to how good the "hamburger" tastes
             | and the nutritional value of it.
             | 
             | But personally I could never do marketing. I feel like
             | their skills lay in getting as close to a lie as possible
             | without technically being one. But I also think this is why
             | people are not happy with a lot of products, because they
             | aren't getting what they were expected. But at the same
             | time I think companies are in an arms race that has simply
             | been a race to the bottom where we're at or near and no one
             | can get an economic edge simply by telling the whole truth
             | and nothing but the unquestionable truth. The (near) liars
             | have the distinct advantage in a world where it is
             | impossible to have objective validators. It's why we have
             | reviewers but why reviewers also got metric hacked. Idk
             | what the solution here is but I definitely understand why
             | people are upset and I wouldn't call this a fruitful
             | endeavour where we'll argue endlessly. That's more about
             | people having difficulties in expressing why they feel
             | frustrated.
        
           | Waterluvian wrote:
           | And some people think Synthesia is actually teaching them
           | piano.
           | 
           | It might get them into the door. It might give them all they
           | are seeking and that's all awesome. They might find that they
           | hit a wall and need to go learn how to read sheet music. Or
           | they don't.
           | 
           | The thing about "it's not real programming" is that I don't
           | think it matters. They might just end up a bit surprised that
           | they hit a wall and have to go back and learn more of the
           | fundamentals.
        
             | yieldcrv wrote:
             | AI is good at that too
             | 
             | I learned just enough about "chord progressions" in order
             | to ask ChatGPT to make both the lyrics and chord
             | progressions for me
             | 
             | I just input them and humans like it
             | 
             | I wouldn't have initially known the terms to use. Nowadays
             | I can prompt for that too though "what concepts do I need
             | to understand in this field" "tell me more about number 3"
             | and I hope it didn't just make something up but it's good
             | enough to converse with humans about - who also make things
             | up
        
           | nativeit wrote:
           | At best, I expect it will maybe reach parity with (more
           | likely fall short of) the kind of accessibility that other
           | low-code application development tools and WYSIWYG website
           | builders have reached. Specifically, I can see where this
           | kind of utility will be too limited for professionals and
           | skilled amateurs to bother with, beyond maybe doing some kind
           | of "boilerplate+", and yet it will remain out of reach for
           | the vast majority of laypeople who will quickly realize that
           | programming requires more than just a grasp of syntax and an
           | IDE. Square Space and Wix haven't meaningfully impacted the
           | professional web design market as near as I can tell, and
           | Airtable hasn't cost any SQL engineers their jobs.
           | 
           | Just my gut instinct, though, and I've certainly been wrong
           | before.
        
           | godelski wrote:
           | Sure, and that deserves more critique than this. But the
           | critique there is that you're being marketed a product under
           | false pretenses. I'll give you an example to help clarify. In
           | another thread[0] the OP is showing off their ML programming
           | assistant. The project is unquestionably cool and has every
           | right to be on the front page of HN. But there are still
           | major questions I have. The implicit critique here comes form
           | the fact that the author says "beats GPT 4 at coding" but
           | then their basis for this claim is simply via HumanEval
           | performance. In reality the evidence does not support the
           | claim (it doesn't say the contrary either, it simply is
           | indeterminate -- not to be confused with
           | orthogonal/irrelevant). This is marketing. I'm not sure if it
           | is dishonest marketing, but I would not call it honest
           | marketing either. It's in the gray. The thread originally had
           | an intro from OP who was specifically requesting comments too
           | and so the context is appropriate, other than the nature of
           | simply being on HN.
           | 
           | [0] https://news.ycombinator.com/item?id=38091869
        
           | Aeolun wrote:
           | Well, most programming is just doing what was done before
           | again?
           | 
           | Anecdotally a lot of my coworkers seem to say they did
           | something 'with chatgpt'.
        
         | LastTrain wrote:
         | I like it too. I also wrote a negative comment, but it was
         | about how the title was not completely honest, which is a
         | different issue than whether or not this was an impressive feat
         | of AI.
        
         | yieldcrv wrote:
         | I just like that I don't need to hire designers anymore
         | 
         | I didn't mind designers or their cost, I minded the time and
         | the gamble involved with output close to what you imagined, and
         | revisions
         | 
         | I also found negotiating rights to be full of hubris and pride
         | that caused alot of more friction. Ironclad contracts being too
         | heavy handed with that community
         | 
         | I'll take the potential forfeit of copyright in exchange for
         | instant output, i can put up a payment portal for royalty free
         | works, i can still sell data
        
         | godelski wrote:
         | > This is not a Bad Thing (tm)
         | 
         | I wholeheartedly agree. I am often one to critique ML systems,
         | especially LLMs and GPT. But this is my training as a
         | researcher. I think it is important that we recognize critiques
         | and discussions of limitations are not equivalent to calling a
         | tool useless or worthless. It does not even devalue the tool.
         | Rather the discussions are beneficial for two contexts: we
         | learn the limitations to build better tools (since no tool is
         | perfect there will always be critiques available) and we learn
         | how to use the tool effectively (you're still not going to use
         | LLMs to do you differential equations homework despite this
         | certainly being within the training set). There's also the
         | important context that we are on a tech form in a community
         | that is well known to be inhabited by the exact type of people
         | that build, test, and deploy these types of systems (myself
         | included). These are not the same discussions we'd be having in
         | the context of sitting around with my parents who are
         | absolutely tech illiterate.
         | 
         | My thoughts as a highly critical person (check my history, or
         | even a very recent highly relevant comment in another thread)
         | are "this is pretty fucking cool" (same to that very same
         | thread btw). I hope to see more stuff like this. It is what
         | makes me passionate about ML and it is what keeps me coming to
         | HN.
         | 
         | Your work doesn't need to be novel to be useful. Nor does it
         | need to be useful to be good. I'm just happy to be seeing
         | people do shit and having fun.
        
         | toddmorey wrote:
         | Very good perspective from the creator's vantage point.
         | 
         | From the consumer vantage point, I do worry. Even Apple's
         | "curated" App Store is already flooded with quickly made
         | knockoffs... as close as they can get in the hopes that they'll
         | confuse just a few folks into a purchase. It works well enough
         | and it's profitable enough that an entire industry does
         | factory-style it for every popular title. (Like a digital
         | Shein.)
         | 
         | The internet is already full of the quick-launch low-value-add
         | content that AI excels at creating. We're about to see a whole
         | lot more! The good news is AI can also be very effective at
         | prescreening and filtering out all this content vying for our
         | eyeballs. Right now it feels like me vs the AI content cannon,
         | but soon it will be AI filters battling AI content while the
         | machines sort out what makes it to my digital devices.
        
           | simonw wrote:
           | Honestly there's enough junk content out there that I don't
           | see generative AI making much of a difference.
           | 
           | What we need is better habits around peer-to-peer
           | recommendation. I need people I know with good taste to spend
           | more time talking about the games that they like!
        
             | TedDoesntTalk wrote:
             | Are there Reddit subs for that?
        
               | simonw wrote:
               | If anyone can join a subreddit you can't guarantee that
               | spammers won't join up to promote junk.
               | 
               | I'm having great recommendations from invite-only
               | Discords these days.
        
               | fnimick wrote:
               | Not all of us have access to elite invite-only
               | communities, nor the name recognition or clout to solicit
               | invites to them.
        
               | simonw wrote:
               | Create your own and invite people who's opinions and
               | taste you respect to join it.
        
       | neilv wrote:
       | This statistical plagiarism laundering is pretty neat.
       | 
       | IMHO, stopping the laundering gold rush is a more urgent priority
       | for law, than creating market moats for the current big pickaxe
       | vendors and pretending it's about preventing HAL.
        
       | matsemann wrote:
       | I honestly don't think the coding is that impressive. What sells
       | it is the assets. It used to be that all quick demos / gamejam
       | like games like these (which it honestly is) looked like crap.
       | Now it suddenly can look a bit polished. Not just boxes and
       | lines, but actually somewhat nice graphics (which is probably too
       | close to what it mimics and would end with a angry letter from a
       | bird attorney if was used in an actual game, though).
        
         | djmips wrote:
         | new game idea. Angry letters!
        
       | rideontime wrote:
       | Are there any plagiarism detection tools for software? Because
       | I'm very curious how closely this code matches one of the many JS
       | Angry Bird clone tutorials out there.
        
         | notfed wrote:
         | There is always GitHub search.
        
         | tomduncalf wrote:
         | Someone showed me a similar game type thing they had made with
         | GPT-4 and I could find the code that it had used just by
         | searching Github. It had taken an open source project and made
         | some modifications and spliced a few extra bits together -
         | which is still impressive but the bulk of it was already out
         | there. This matched my limited experience too, unsurprisingly
         | it does a lot better for problems where there is already code
         | and discussion out there.
         | 
         | I wasn't able to find exact code for the posted game though so
         | I think something cleverer may have occurred!
        
       | ThalesX wrote:
       | This inspired me to try and get a sprite sheet with the top down
       | animations for a paladin for a potential RPG game. See me fail
       | here: https://imgur.com/a/2uJyUT3
       | 
       | Actual order was top down variants first, and then the last one
       | was the side view as I was curious what it'd show.
        
         | elliottcarlson wrote:
         | I've used midjourney to create ttrpg tokens in the past, and
         | the best way I was able to do so was to say "aerial view" --
         | top down was very flakey in if it would work. I wonder if
         | Dall-E 3 needs the same guidance.
        
       | la64710 wrote:
       | The real challenge is generating a large code base (think more
       | than a JavaScript loaded page) - the front end backend and
       | everything in between and then automating the testing and
       | deployment ...
        
       | simonw wrote:
       | Twitter is a bad place to share original content these days,
       | because anyone without a Twitter account not only won't be able
       | to see anything more than the first tweet but (crucially) won't
       | even see a visual indicator that there IS more content to see.
       | 
       | Here's a screenshot to illustrate:
       | https://gist.github.com/simonw/f7ed52daaa66f849858d17e0d6c1c...
       | 
       | For people without a Twitter account, I've pasted the content of
       | the thread into a Gist here:
       | https://gist.github.com/simonw/f7ed52daaa66f849858d17e0d6c1c...
       | 
       | The most important missing link is the live demo,
       | https://bestaiprompts.art/angry-pumpkins/index.html
        
         | lazycouchpotato wrote:
         | There's Nitter.net for now, thankfully.
         | 
         | Nitter link:
         | https://nitter.net/javilopen/status/1719363262179938401
        
           | 1f60c wrote:
           | There's a list of Nitter instances here, if the flagship
           | instance isn't working (this happens from time to time):
           | https://github.com/zedeus/nitter/wiki/Instances
        
             | lazycouchpotato wrote:
             | Oh I wasn't aware there were other instances. Thanks!
        
         | worldsayshi wrote:
         | And also, who knows where Twitter will be in a year. This could
         | all disappear in a black whole judging by the somewhat chaotic
         | developments.
        
         | mackwell wrote:
         | I have an account and half the time when I follow a link from
         | HN to Twitter / X it just throws an error that something went
         | wrong / can't load the tweet. And video content works even less
         | often than that. The site seems like it barely works at this
         | point and is rapidly becoming a ghost town. What a waste.
        
         | pvg wrote:
         | _Twitter is a bad place to share original content these days_
         | 
         | It might be but it's an interminable debate that's mostly HN-
         | offtopic since its been long rendered uninteresting through
         | sheer repetition.
        
           | simonw wrote:
           | I don't think that's the case.
           | 
           | I have seen plenty of complaints on here about Twitter in
           | general, but I don't think the specific point that the new
           | registration wall makes it a bad place to post original
           | content has been discussed much here at all.
           | 
           | Happy to be proved wrong.
           | 
           | Edit: proving myself wrong here: it looks like links to
           | nitter show up in comments here every few days, so the fact
           | that the Twitter registration wall needs to be bypassed is
           | actually pretty well understood. https://hn.algolia.com/?date
           | Range=all&page=0&prefix=false&qu...
        
             | pvg wrote:
             | It is so much the case there's a site guideline about it
             | plus countless mod comments.
             | 
             | The registration thing is just like the paywall thing - if
             | there are workarounds, it's fine.
        
       | demondemidi wrote:
       | Does it generate the same result for everyone who enters the
       | prompts? (Not an AI guy here)
        
         | simonw wrote:
         | No, it won't. There's a big random element to this, especially
         | when you are prompting GPT-4 directly through the ChatGPT
         | interface.
         | 
         | Image generation models can sometimes produce the exact same
         | image if you fix the seed they are using - there are different
         | procedures for doing that for different image models.
         | 
         | LLMs like GPT-4 can have their "temperature" dialled down, but
         | even at 0 they aren't guaranteed to return exactly the same
         | response to a given prompt. I believe this is because they run
         | floating point operations in parallel across multiple GPUs and
         | floating point arithmetic isn't actually commutative - you can
         | get back a slightly different result if the multiplications run
         | in a different order.
        
       | product-render wrote:
       | Always instructional how eager a lot of people are to not pay
       | artists.
       | 
       | I'm guessing the mood will be less celebratory when we can stop
       | paying most programmers.
        
         | alright2565 wrote:
         | This article _is_ about replacing programmers with AI.
         | 
         | I, personally, will celebrate, since it'll allow me to explore
         | opportunities I would not have time for on my own. And I'm not
         | worried for my career, since 99% of people will still be unable
         | to think and write coherently enough to use the AI tools.
         | 
         | And I think the reality here is not so much being unwilling to
         | pay artists as the budget being extremely low. If I've got an
         | art budget of $10 for a quick experiment like this, I'm not
         | going to hire an artist, I'm just going to use the circle tool
         | in GIMP.
        
           | tw061023 wrote:
           | This article is about precisely nothing, as almost all AI
           | articles are.
           | 
           | By the way, I have a nice bridge for sale.
        
         | somsak2 wrote:
         | It's interesting how most don't consider programmers artists,
         | even though coding requires quite a bit of creativity.
        
         | vunderba wrote:
         | Did you read the actual post? They use generative AI to replace
         | both programmers AND artists. And if anything programmers have
         | been at risk of replacement FAR longer than traditional
         | artists. Low code solutions in the form of Squarespace for web
         | programming, AirTable for CRUD, Unity for making games, the
         | list goes ON AND ON.
        
       | dools wrote:
       | I find it interesting that over the past decade so much
       | investment has gone into making no code tools, and now ChatGPT is
       | so good at writing code that it's probably faster, more flexible
       | and approaching the same level of usability for technically
       | minded but non coding type folks.
       | 
       | I recently had to create a demo app to consume and publish a REST
       | service using Mendix and it took a couple of days to figure out
       | all the details, but doing the same thing in any language (bash
       | for example) using ChatGPT would have taken minutes.
       | 
       | Deployment and version control can be solved without much
       | technical prowess using PaaS/IaaS, especially if you're comparing
       | your costs with enterprise no code platforms.
       | 
       | It may be my personal bias talking (I've always disliked no code
       | platforms because they feel more cumbersome when you have to do
       | anything serious, I dislike ActiveRecord ORMs for similar
       | reasons) but it kind of seems like No Code will be obsolete
       | pretty soon.
       | 
       | Who wants to drag and drop when you can just ask, copy and paste?
        
         | elicksaur wrote:
         | Would it have taken minutes? Can you try and give us real,
         | rather than speculative, feedback? Shouldn't take much time!
        
           | dools wrote:
           | Sure here you go:
           | 
           | https://chat.openai.com/share/f98d04b9-6d93-46b7-9fa9-7c9ec1.
           | ..
        
         | silisili wrote:
         | I think this solution is about the perfect thing I can come up
         | with, conceptually. Nocode is easy but rigid. Coding is
         | flexible but tedious and error prone.
         | 
         | Being able to talk out what you want to quickly get the code,
         | as long as it's clean, gives you the flexibility to then tune
         | as needed. And in some cases, like apparently this one, that
         | wasn't even necessary. Exciting times ahead...
        
           | dools wrote:
           | I guess the thing that's still lacking from an AI code
           | solution is security guard rails. My demo below for example
           | is open to injection attacks but I think that could be solved
           | with fine tuning or custom instructions.
           | 
           | You can't just have amateurs copying and pasting stuff into
           | production environments, but even the task of writing tests
           | can be given to an AI. Like you get one AI to write some
           | code, then you get another AI to write code to test it. The
           | chances of perfectl complementary errors are pretty low, but
           | even if that happens you then get an AI to write a frontend
           | script to run automated integration tests, and then have some
           | human quality control at the end.
           | 
           | Really, I think a code-based AI pipeline has much more long
           | term potential than no code does. The interfaces are just so
           | laborious.
        
       | low_tech_punk wrote:
       | The super power of GPT is allowing a generalist to become
       | specialists in diverse disciplines just-in-time.
        
         | gverrilla wrote:
         | I wouldn't say specialist, because GPT often ignores full
         | context of the information. Sometimes, if a system is composed
         | of A B C D E, and you only mention the first 4, it will answer
         | with no problem as if E was irrelevant. As soon as you
         | introduce E, then, it will quickly say sorry and reconsider.
         | I'm a true hardcore generalist, and gpt can help a lot, but I
         | wouldn't say I can become a specialist with it because it
         | doesn't investigate at all - if you don't mention it, a lot of
         | times it's as if it doesn't even exist.
        
         | danielbln wrote:
         | As a technical generalist I certainly find myself pretty
         | empowered by these LLMs. It's never been easier to dive into a
         | new problem, figure out the boundaries and solution paths and
         | get cracking.
        
       | dgs_sgd wrote:
       | This is exciting, like we're about to enter a new golden age for
       | indie apps and games.
        
       | leshokunin wrote:
       | Disclaimer: I was a PM on Angry Birds.
       | 
       | This is such a great demo. The original used Box2D,LUA scripting,
       | and of course you had to make enemies and levels.
       | 
       | There's obviously no expectation that you'd make a hit game from
       | the tech in its current state. You're bound to be limited by the
       | tech, rather than your own skills.
       | 
       | But for rapid ideas, for prototypes, for game jams, this is a
       | game changer. I can also see it as a great alternative to Scratch
       | for kids to play around with ideas. Hope to see more platforms
       | try to turn this into an offering!
        
         | vvoyer wrote:
         | Nice, what's the craziest story about your time here
        
           | leshokunin wrote:
           | Would derail the thread pretty hard and I'm not sure even
           | which one to pick. But my favorite memory was walking the
           | streets of Seoul and getting in a little street market. There
           | was this kid who was the son of the shop owner, playing on a
           | cheap Android device. Super into the last update we shipped.
           | You could tell he was gonna sit there on the floor in the
           | corner and this would be his day. I was suddenly so self
           | conscious about how we made levels and updates. Until then it
           | was just the next update at the office, we had to make it
           | good and polished and respectful of the player. But now it
           | was this kid's world, much like Super Mario Bros had been to
           | me. It was important. It was a really humbling moment.
        
             | savolai wrote:
             | It would be wonderful if such stories were more prevalent
             | and lauded in the overall industry: at the ens of the day,
             | it's not about specific tech but about how we end up
             | affecting concrete lives. Human-computer interaction as a
             | research field is all about this; seeing the others'
             | perspective. Sadly it's seems to be largely seen as niche
             | activity by the wider community.
        
               | leshokunin wrote:
               | I'd argue it's the most important goal of all consumer
               | software. It needs to be respectful of the player. To do
               | that you need to really, actually care about where they
               | are in their lives and what you can do to meet them. We
               | had an expression internally: "surprise and delight". On
               | a more personal level I've always loved Gunpei Yokoi's
               | "lateral thinking, with withered technology".
        
               | generic92034 wrote:
               | That might be a good approach for games and other apps
               | with a certain level of redundancy and competition. But
               | the other approach is having a vital product with high
               | vendor lock-in factor, then eliminating the competition
               | and consequentially forcing down the throats of customers
               | whatever is promising more profit (browsers, "big" ERP,
               | ...).
        
               | leshokunin wrote:
               | That's just so sad to read. Yes, I'm aware there are
               | alternatives to respecting users. You use apps that dgaf
               | every day. I'm saying it's important to care, not just
               | for yourself and your career and market share, but
               | because there's a human who's living their life and you
               | can make it a but better with a bit of effort. Besides
               | the lack of empathy and respect for humans in your
               | answer, there is also just a sadness in giving up trying
               | to aspire to do better and just do a bunch of cheap
               | tricks to win.
        
             | simonebrunozzi wrote:
             | I think many of us would love to hear more. Not looking for
             | gossip or anything, just good stories about some technical
             | hurdle you've overcome, or a special moment like this one
             | you've just described.
        
               | leshokunin wrote:
               | Whats a good way to do this, an AMA?
        
               | makapuf wrote:
               | That, or a tellHN text story with questions following ?
        
               | skeaker wrote:
               | If you wrote your story as a blogpost and linked it as a
               | submission, that'd probably be fine. It's how most posts
               | here are structured.
        
               | gardenhedge wrote:
               | Is there something specific to Angry Birds development
               | that many of you find appealing?
        
               | simonw wrote:
               | It's one of the most successful projects of the early
               | mobile games era. That makes me think it must be rich
               | with fascinating stories.
        
               | leshokunin wrote:
               | Not "one of". It exceeded 2bn downloads.
        
       | tayo42 wrote:
       | idk why it wasnt obvious to me before, i never bothered trying to
       | make games because i wasnt good at digital art and didn't really
       | have the interest to try to be. i should now... lol
        
         | tmountain wrote:
         | We are still lacking a reliable method to generate animated
         | sprites. I'm very excited about the prospect of that day
         | arriving sometime soon.
        
       | two_in_one wrote:
       | Cool! The coolest here is not the game, it's the fact that AI is
       | being used for software development. Actually ChatGPT is used for
       | more serious and practical applications. But I started with games
       | too. Having fun makes it easier to start. You can think of AI
       | (today) as very knowledgeable and not very smart assistant.
       | Complex project requires a lot of prompts. Human's task is to put
       | it all together, test, ask for new parts and corrections. And
       | this is just a beginning...
        
       | atleastoptimal wrote:
       | There have got to be some freelancers/remote workers who have
       | 100x'ed their productivity using GPT-4 and AI tools correctly. I
       | can't imagine all these cool hacks exist in a vacuum. Imagine
       | what we'll have in 2 years. The genie is out of the bottle.
        
         | TheRoque wrote:
         | 100x? Well they probably weren't very productive in the first
         | place then. If you know tips to use chatgpt and "100x" your
         | productivity, please share.
        
       | nobodyiam wrote:
       | Pretty impressive! Using AI as a copilot is definitely the right
       | way forward.
        
       | klik99 wrote:
       | On one hand - there are a lot of angry birds clones and tutorials
       | showing you how to code an angry birds game, the choice of game
       | here probably greatly helped the outcome.
       | 
       | On the other hand - the way he iteratively programmed it
       | (https://twitter.com/javilopen/status/1719363669685916095) I can
       | see becoming more and more useful over time.
       | 
       | It's obviously not the most difficult example to use, but it does
       | indicate a very interesting future.
        
       | gwoolhurme wrote:
       | Every time I see these articles I get more and more worried about
       | my employability to be frank... with no backup plan and way too
       | much time poured into learning software engineering. It's not
       | looking good gang.
        
         | simonw wrote:
         | I'm genuinely not worried about that. As others have observed,
         | us programmers will be in trouble when regular people learn to
         | produce a product spec that's detailed enough that an LLM can
         | create the working software that they need.
         | 
         | That sounds a lot like programming to me!
         | 
         | I expect our work will change: we'll be able to spend more time
         | thinking about what we are building and less time typing code
         | on our keyboards. But if anything, we're going to become more
         | valuable - because we'll be able to get a whole lot more done.
        
           | gwoolhurme wrote:
           | That's fair and I hope that is the case. That might even be
           | fun, and I mean I actually have a lot of fun with gpt-4 now.
           | My bigger complaint there then is that you need more money to
           | be competitive in this industry now? Until LLMs become
           | smaller more efficient? Like back in university the best
           | student was a Russian immigrant who learned back in Moscow on
           | pen and paper, no compiler to mostly handhold.
        
           | agileAlligator wrote:
           | The workflow has shifted a step up:
           | 
           | 1. Define problem
           | 
           | 2. Generate specifications <-
           | 
           | 3. Write the code
           | 
           | Knowing how to do step 3 will get less and less important
           | everyday.
        
             | chefandy wrote:
             | I think most utility software projects won't even require
             | this three step process. More like "define problem, use an
             | AI-assisted interface to whip up a few solutions, spit
             | shine your favorite, if necessary."
        
             | HPsquared wrote:
             | LLMs seem very well-suited to generating written
             | specifications, like they do with writing the code itself.
             | They can even help with the "define problem" part.
        
               | agileAlligator wrote:
               | Steps 1 and 2 are more reliant on human-to-human
               | communication if you are developing an application to be
               | used by some end user and not something that just ingests
               | data and processes it. It takes skill to translate non-
               | technical speak into a clear goal and specifications
               | required to achieve that goal, to probe the third party
               | and ask specific questions to tease out their
               | expectations of the application. That, LLMs can't do yet.
               | I have no doubt that they'll get better at that in the
               | near future though.
        
               | HPsquared wrote:
               | Ah, requirements capture.. yeah, not straight ChatGPT but
               | "having a directed conversation" doesn't seem like a
               | stretch.
               | 
               | EDIT: for example, Character.ai as an example of
               | character prompting. You can prime an LLM with a prompt
               | so that it asks you certain types of questions.
        
           | chefandy wrote:
           | Not having a detailed product spec is a much, much bigger
           | problem when you can't change the product to fit your needs
           | on a whim. Beyond that, there's a few layers between
           | "software developer" and "regular people" that complicate
           | your prediction.
           | 
           | While most developers don't hold interface designers in
           | particularly high regard, honestly ask average people what
           | they think of most developer-made interfaces and you'll find
           | out the skill is a lot trickier than it seems. Most
           | developers only think they know what developers do, but
           | they're like many corporate workers see everyone from the
           | head network architect to the community college desktop
           | support intern as "computer people who can fix your email."
           | Most think interface designers primarily work on aesthetics,
           | but most probably _aren 't even invited to meetings_ about
           | branding/visual aesthetic/etc...) Going further, many of
           | those designers are savvy enough to write some basic code and
           | likely bodge something into place, especially if they're
           | using some kind of purpose-built interface that can handle
           | things like data model consistency between builds.
           | 
           | It's a very unpopular opinion around here, but I think
           | designers using the next generation of no-code tools will eat
           | front-end and simple app developers' lunches and I think it
           | will happen really soon. I'll bet teams at Wix, Webflow and
           | other no-code authoring tools are working like mad to develop
           | these tools right now, and I'll bet that's a hair's breadth
           | from automatically generating electron apps from whatever
           | users make there. If your specialty is code, and there are
           | people with whole other useful skillsets that could passably
           | approximate that capability with a few occasional hours from
           | a contractor, the developer isn't going to be the one that
           | still has a job.
           | 
           | While the demand for developers is still large, it's not
           | infinite, and I look askance at assumptions that there won't
           | be a really painful 'adjustment' for a lot of working
           | professionals.
        
             | kaveh_h wrote:
             | That's assuming frontends need to be "developed" at all in
             | the future. There's a possibility intelligent chat bots
             | able to generate microfrontends on the fly is going to eat
             | our lunch, but what is really going to eat the lunches is a
             | failing capitalistic system due too lack of demand for
             | labour. I guess overall society is going to balance things
             | out somehow, curious if it's going to be a in a civil
             | manner or brutal disruption.
        
               | gwoolhurme wrote:
               | I can only see brutality personally. I'm not prepared.
               | Once I lose my way of making a living I think it's done
               | basically. Time will tell, but it's never been kind
               | before, why now?
        
               | chefandy wrote:
               | Many here seem to think anyone "smart enough" or
               | "hardworking enough" could simply pivot into something
               | else after their entire category of employment was
               | decimated. I assume that:
               | 
               | a: These people are very young and don't understand what
               | it takes to invest 3, 4, or 5 decades in a career and/or
               | despite their assumptions about their life experiences,
               | have never actually experienced significant hardship.
               | 
               | b: They're neurologically or emotionally incapable of
               | empathy or lack a usable theory of mind.
               | 
               | or
               | 
               | c: They've read too much inspirational linkedin hustle
               | porn about people pulling themselves up by their own
               | bootstraps (which is actually supposed to be a joke--
               | it's obviously impossible to pull youself up by your own
               | bootstraps, but for some reason people repeat it without
               | considering its true meaning) and think if they are tough
               | and ruthless enough that they'll be one of the ones on
               | top. Which is kind of sad.
        
               | TeMPOraL wrote:
               | Or a variant of a: they're forgetting how little their
               | first jobs paid.
               | 
               | Even in most lucky case, pivoting your career into an
               | entirely different category means reverting to entry-
               | level pay, while your age, health and obligations remain
               | the same. Imagine just the paycut alone happening to you,
               | out of a sudden. And that's the _best case_ for what
               | people displaced by AI will experience.
        
               | ChatGTP wrote:
               | I'd pivot into crime and drugs if I had too survive. I'll
               | be eating no matter what. Not too worried.
        
               | whatshisface wrote:
               | You know, they send people to jail over that stuff.
        
               | HPsquared wrote:
               | He still gets his food in that case.
        
               | mrkstu wrote:
               | Hey they'd still have food/shelter in that scenario...
        
               | TeMPOraL wrote:
               | Yeah, but a lot depends on where they live. From what I
               | heard about the US penal system, someone living there
               | would be better off being homeless than jailed.
        
               | chefandy wrote:
               | For most people who don't already have an established
               | network associated with crime, it would probably be the
               | only way you'd get anybody to trust you.
        
               | chefandy wrote:
               | As someone who spent quite some time as a young person
               | with the fringe end of society, I can assure you that
               | saying you'll pivot into crime and drugs is like saying
               | you'll pivot into being a plumber. It takes time to build
               | a career that pays more then entry level money
               | consistently, and good luck developing a network of
               | connections to make it happen. It's not like walking down
               | the street to pick up an application at Chipotle. And AI
               | is probably going to take individual computer criminals'
               | jobs even before most other people's.
        
               | chefandy wrote:
               | Well, no the point to my comment was that they won't need
               | to be developed, and that the real skill will be in
               | knowing how people interact with things so you can tell
               | the machine what to make, and that is absolutely not a
               | technical job. Even in the interim, incidentally gained
               | technical skills will suffice rendering the technical
               | people in the chain redundant. Surely the human
               | understanding component will be whittled down at some
               | point, too, but it's a much much further goal than
               | automating essentially mechanical processes.
               | 
               | And, of course-- all of the "unpleasant" side effects of
               | massive innovation would be totally avoidable if we
               | didn't treat people as disposable labor units worth
               | nothing more than their market value.
        
               | realharo wrote:
               | _> Surely the human understanding component will be
               | whittled down at some point, too, but it's a much much
               | further goal than automating essentially mechanical
               | processes._
               | 
               | Why do you think that?
               | 
               | People used to think that making paintings and poems
               | would be one of the most difficult things for AI, and
               | look how that turned out.
        
               | gwoolhurme wrote:
               | I don't think the above comment disagrees that much with
               | you. As far as paintings and poems go those are also
               | pulling off of patterns that humans naturally have given
               | off too right? An LLM is a bit more than a stochastic
               | parrot sure, but it's also a large part of how it
               | functions. The real surprise, or maybe not a surprise, is
               | how formulaic everything is.
        
               | chefandy wrote:
               | Because interfaces require situation-specific reasoning
               | that purely expressive art can be imitated without. And
               | frankly, I think the slick looking images that AI spews
               | out from actual artists' munged up work is a far cry from
               | being equivalent. Like interfaces, the people who
               | wouldn't pay an artist or designer to begin with probably
               | don't care enough about the quality of the art or
               | interface for it to matter. Cookie cutter applications
               | and stock images are going to suffer, but developers
               | making basic crud functionality or simple API
               | interactions will suffer soon after.
        
             | ben_w wrote:
             | > It's a very unpopular opinion around here, but I think
             | designers using the next generation of no-code tools will
             | eat front-end and simple app developers' lunches and I
             | think it will happen really soon. I'll bet teams at Wix,
             | Webflow and other no-code authoring tools are working like
             | mad to develop these tools right now, and I'll bet that's a
             | hair's breadth from automatically generating electron apps
             | from whatever users make there.
             | 
             | I'm sure Wix et al are indeed working on that. Looking at
             | their website, they've been at it for 17 years and have a
             | whole bunch of high-level things already available --
             | meaning "blog" and "eCommerce" and "scheduling", not merely
             | "fancy checkbox" or "date widget" -- which will cover the
             | needs of a lot of small businesses who neither want nor
             | could afford a single full-time web dev for even just 3
             | months.
             | 
             | Nevertheless, I disagree with your core claim: I learned
             | how HTML worked partly by reading the output of
             | Dreamweaver[0], followed by teens working with REALbasic
             | (now Xojo) and then VisualBasic. I also spent most of the
             | last decade using Interface Builder in Xcode (with 1.5
             | years of "why did you do this in C++?" and 1.5 years of
             | "why won't Xcode render this SwiftUI like it's supposed
             | to?").
             | 
             | I don't understand _why_ the visual editors aren 't more
             | popular in our profession -- they _seem_ like they should
             | be perfect; SwiftUI and React shouldn 't need to even exist
             | -- and it's that gap between how I think the world ought to
             | work and how I observe it actually working that contains
             | the real problem that means so many of the jobs we do,
             | aren't with the no-code tools we already had 25 years ago.
             | 
             | (Of course, one possibility is that Upton Sinclair quote:
             | "it is difficult to get a man to understand something, when
             | his salary depends on his not understanding it.", and
             | perhaps we're all just in a bubble of belief that can
             | collapse at any time...)
             | 
             | [0] I think. Something like that anyway, free demo on a
             | Mac[Format|World|User] magazine cover CD.
        
           | TheCleric wrote:
           | > I expect our work will change: we'll be able to spend more
           | time thinking about what we are building and less time typing
           | code on our keyboards. But if anything, we're going to become
           | more valuable - because we'll be able to get a whole lot more
           | done.
           | 
           | That would be lovely, but not how efficiency works in a
           | capitalistic society. We can produce cars much faster in a
           | factory then we could in the past due to various factors
           | including automation. This doesn't mean the workers get to
           | take their time and a do a better job. Instead it means they
           | are expected to have a higher volume.
           | 
           | This is what I worry about with the rise of LLM programming
           | (especially as someone who is less than impressed with the
           | actual output I've seen). It's not that I as a software
           | engineer will be replaced by someone using GPT, but rather
           | it's I'll be replaced by another software engineer who
           | doesn't care, using GPT to produce 3x as much "software" at
           | half the quality because the only metric that some will look
           | at is volume.
        
       | fareesh wrote:
       | Aside from the images I suspect the code is inspired by something
       | in the training data since it's quite a common project
        
         | simonw wrote:
         | One of the prompts they used was:
         | 
         | "Now, I ask you: do you know how the birds are launched in
         | Angry Birds? What the finger does on the screen? Exactly. Add
         | this to the game, using the mouse."
        
       | sagarpatil wrote:
       | This is brilliant. I also created a ChatGPT plugin using only
       | GPT-4. Aardvark AI (Search for Products on Google Shopping in
       | Real-Time, No Ads, Only Trusted Stores) It current gets around
       | 6000-8000 search queries each month.
       | 
       | BTS: It uses Google Shopping API to get real time results.
        
         | BonoboIO wrote:
         | Can you give us the link? I m curious.
        
           | sagarpatil wrote:
           | Unfortunately, there's no direct link. You need a ChatGPT
           | Plus subscription. Go to plugin store and search for Aardvark
           | AI.
        
         | tehlike wrote:
         | Are you monetizing this?
        
           | sagarpatil wrote:
           | Yes. It's making around 150/month through affiliate ads. My
           | API expenses are around $50. I've listed the plugin for sale
           | on Acquire.com as I don't have time to work on it.
        
             | tehlike wrote:
             | I searched around and couldn't find it.
        
       | jeswin wrote:
       | That AI is transformative for development is not in doubt any
       | more. Just this past week, I've been able to build two medium
       | sized services (a couple of thousand lines of code in python, a
       | language I hadn't used for more than a decade!). What's truly
       | impressive is that for the large part, it's better than the code
       | I'd have written anyway. Want a nice README.md? Just provide the
       | source code that contains routes/cli args/whatever, and it'll
       | generate it for you. Want tests? Sure. Developers have never had
       | it so easy.
       | 
       | One thing to note is that for code generation, GPT4 runs circles
       | around GPT3.5. GPT35 is alright at copying if you provide very
       | tight examples, but GPT4 kinda "thinks".
       | 
       | Another piece of information from experience - GPT4 32k contexts
       | fail quite often. So if you're generating let's say 10k tokens or
       | more (around 30k characters), you'd have to give it a few tries.
       | Another, ChatGPT is not the ideal interface for non-trivial work.
       | You should use the API directly, or use something like Azure
       | OpenAI Chat Playground which lets you use 32k contexts.
       | 
       | Shameless plug: I have this open source app which automates grunt
       | work in prompt generation - https://github.com/codespin-
       | ai/codespin-cli
        
       | penjelly wrote:
       | yep, advent of chatgpt will enable software proliferation before
       | anything else, developers have become far more powerful now, they
       | can create in more languages and understand complex concepts
       | faster. This will only continue until AI is good enough to work
       | in an agent-like manner with reliable output, afterwhich, who
       | knows what will happen.
        
       | tw061023 wrote:
       | I call bullshit. No prompts, no nothing, just the finished
       | product and a few claims.
       | 
       | Almost 200 comments and Ctrl-F "repro" is zero.
       | 
       | Also let me be straight: I am full-on believer in AI. But not in
       | Midjourney, DALL*E 3 and GPT-4 (or other LLMs) - these are not
       | real AI, just VP hype cycle artifacts.
        
         | GaggiX wrote:
         | >No prompts, no nothing, just the finished product
         | 
         | Did you read beyond the first tweet?
        
           | tw061023 wrote:
           | There are 6 tweets in the thread: announcement, link to the
           | game, introduction, graphics, programming, conclusion.
           | 
           | These tweets do not describe the exact and specific steps to
           | reproduce the complete result. They only provide rough and
           | obvious (for anyone ever interacted with GPT) advice, as is
           | par for the course for AI hyping.
           | 
           | This:
           | 
           | > And from there, keep asking for more and more things. And
           | every time something goes wrong, clearly explain the mistake
           | and let it fix it. Patience!
           | 
           | Is pathetic, and proves exactly nothing.
           | 
           | Yep, I did not do that all the times I tried to actually see
           | why GPT4 is so popular, thanks a lot for advice!
        
         | danielbln wrote:
         | What is "real" AI to you? And if a lot of people derive real
         | value out of this new wave of gen AI, but you don't, does that
         | say more about gen AI or more about you?
        
       | low_tech_love wrote:
       | Great! Think about all the millions of AI-generated games we can
       | now make to complement the millions of other human-made games
       | that are released everyday, of which we only manage to play like
       | 0.1%!
       | 
       | I can see this being used to maybe accelerate (even more) content
       | generation for generic addictive MMOs and gacha games, but
       | hopefully not much more.
       | 
       | As if we are not already overflowing with useless, meaningless,
       | heartless, superficial content everywhere...
        
         | lofties wrote:
         | OK, but tell us how you really feel.
        
         | danielbln wrote:
         | What a grumpy cynical take. We are also overflowing with
         | useless, heartless, meaningless, superficial book content
         | everywhere, doesn't mean Gutenberg should have dropped his
         | printing press idea. Cream rises to the top, even if that means
         | we have more chaff at the bottom.
        
           | low_tech_love wrote:
           | Your comparison is completely unrelated. Gutenberg gave
           | people the means to distribute their work, not quickly
           | generate soulless garbage that looks real on the surface.
           | 
           | Maybe it's just my personal take on gaming, but a good game
           | for me is one that is designed with care and with interesting
           | human-made content. Something that tells a good story, or
           | presents an interesting challenge. Would you read a book
           | written by an AI printed with the help of a Gutenberg press?
           | If yes, then what is your goal when consuming art?
        
         | psnehanshu wrote:
         | There's no use of having such a pessimistic view of the world.
         | The 0.1% of games you play are the really good ones. If more
         | games are made, that percentage may go down, but in absolute
         | terms there will be some games that will be very good to play.
        
           | low_tech_love wrote:
           | Yes, but sifting through it is really boring and time-
           | consuming. That's not the point, though; if this was a tool
           | that helped people express themselves better and more
           | efficiently, then I'd be totally up for the increased amount
           | of output. But what's the gain in giving people the ability
           | to quickly generate soulless art and entertainment? Just
           | because it's "fast"?
           | 
           | Not all technology is automatically good. LinkedIn sounds
           | like a great idea on paper, and look at what it is in
           | practice.
        
       | jhoelzel wrote:
       | Isn't this largely because there are dozens of angrybird clones
       | on github where the ai could learn from?
       | 
       | Do GTA next :D
        
         | unnouinceput wrote:
         | Yes it is. Same with flappy birds dude from Tencent. Try to do
         | a simple game that is less found on internet, some obscure
         | board game and you'll see how ChatGPT fails spectacularly. For
         | those who knows Witcher 3 game, try asking ChatGPT to implement
         | Gwent board game found within W3 world, or try to implement the
         | board game Orlog that is found within the world of Assassin's
         | Creed Valhalla game. See those implementations how they go - no
         | need to do a GTA complex style one.
        
           | TeMPOraL wrote:
           | I don't see why you'd fail. With a more obscure game, you
           | need to elaborate on details some more. E.g. describe the
           | specific rule instead of saying "like in Angry Birds".
        
             | jhoelzel wrote:
             | Well the fact is that it does not really learn. So yes you
             | go ahead and explain in detail what will be forgotten once
             | the context exceeds 8k tokens
        
               | TeMPOraL wrote:
               | Sure, but no one says you have to get it to write you the
               | whole game in one session. Divide and conquer! As long as
               | you keep the work items small enough to solve them within
               | 8k context limit, GPT-4 will be able to help you with all
               | of it!
               | 
               | Creating a collection of system prompts to select from,
               | as well as plain old _copy-paste_ , are two tools you can
               | use to provide the same context to multiple sessions,
               | with little to zero effort.
        
               | jhoelzel wrote:
               | yes and no. it will forget about your properties and
               | structs just the same way it will forget about keys
               | design decisions.
        
               | TeMPOraL wrote:
               | Within a session, not unless you stay under context
               | window limit. Between sessions, it's up to the user to
               | carry over relevant context.
        
               | jhoelzel wrote:
               | It would be very interesting to see a post about this
               | then please. For me it has definitely been an issue that
               | anything meaningful will take multiple files and
               | henceforth cap my input for it.
        
       | nutanc wrote:
       | Do you think this worked so cleanly because there is a tutorial
       | similar to this and its in the dataset?
       | 
       | https://github.com/liabru/matter-js/wiki/Tutorials
        
       | bluescrn wrote:
       | I'd be more interested in seeing AI create a game that doesn't
       | already exist.
       | 
       | AI auto-plagiarism is a neat party trick, but can it create
       | something new?
        
         | haidev wrote:
         | +1 for this especially for anything other than CRUD or an
         | already exciting game like Angry Birds where the first GitHub
         | searches will return several results
        
         | dgb23 wrote:
         | Angry Birds itself was sufficiently fresh and well made so
         | people liked it.
         | 
         | But it wasn't really original in a true sense.
         | 
         | One of the most appreciated games in nerd culture currently is
         | the new Baldur's Gate. It's extremely well made, but not really
         | original.
         | 
         | Factorio or The Witness would be games that are both original
         | and have been made with great technical and artistic care. But
         | how many of these are made in comparison to genre games and
         | mashups?
         | 
         | I don't think these tools are necessarily a hindrance to create
         | good games. Tools are just tools.
        
           | gumballindie wrote:
           | The question is not about a game's freshness. The question is
           | wether procedural generators such as chatgpt can generate
           | something truly new or is limited to its plagiarised
           | parameters - which seems to be the case.
        
           | bluescrn wrote:
           | > Angry Birds itself was sufficiently fresh and well made so
           | people liked it.
           | 
           | 'Crush The Castle' was an earlier Flash game with the same
           | mechanics as Angry Birds. Angry Birds just gave it appealing
           | characters and visuals.
        
       | junon wrote:
       | > any resemblance is purely coincidental
       | 
       | Err.. no it's not. It's trained on this stuff. It definitely
       | knows how those games work after being trained on countless
       | articles describing those games in detail.
       | 
       | Cool project nonetheless though!
        
         | qt31415926 wrote:
         | FYI, it was sarcasm (the emoji at the end is the giveaway)
        
       | mattkevan wrote:
       | I've literally just finished writing a Wordpress plugin with
       | ChatGPT.
       | 
       | It took me a few hours to build functionality that would normally
       | need a paid plugin, and most of that time was spent working out
       | the features. Woocommerce are charging a $50 subscription for
       | basically the same thing.
       | 
       | It's fantastic to be able to have an idea for something and
       | prototype and iterate it rapidly, without having to struggle with
       | the implementation details.
        
         | gowld wrote:
         | $50 per what? Month? Year?
         | 
         | https://woo.com/posts/woocommerce-pricing/
         | 
         | "WooCommerce and WordPress are both free, open source
         | software."
        
           | KomoD wrote:
           | He never said woo itself was paid, he said plugin... Which
           | they very much do charge money for.
        
             | mattkevan wrote:
             | $49 per year in this instance [0].
             | 
             | Base WooCommerce is free, but a large amount of the
             | functionality you need to actually build a working store is
             | provided by additional plugins.
             | 
             | Most of these have a freemium model where the features you
             | actually need are gated behind a monthly or yearly
             | subscription. More than a few of these plugins and the
             | monthly price can easily be more than something like
             | Shopify, especially when factoring in hosting.
             | 
             | Each of these plugins also feel like they need to justify
             | the cost, so often come larded with their own dashboards,
             | UIs and other junk, whereas a simple script would often be
             | better.
             | 
             | [0] https://woo.com/products/custom-product-tabs-manager/
        
       | ge96 wrote:
       | Even if I'm reinventing the wheel I like to create. Idk guess I'm
       | a luddite. I wouldn't feel proud/happy that I got a game created
       | from a code generator. But it's good it empowers other people to
       | make stuff without that wall of learning.
        
       | amadeuspagel wrote:
       | You can copy Angry Birds with nothing but Google[1].
       | 
       | [1]: https://www.google.com/search?q=angry+birds+clone
        
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