[HN Gopher] A close look at the round-edged Wii U proprietary di...
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       A close look at the round-edged Wii U proprietary discs (2012)
        
       Author : networked
       Score  : 39 points
       Date   : 2023-10-29 10:48 UTC (2 days ago)
        
 (HTM) web link (web.archive.org)
 (TXT) w3m dump (web.archive.org)
        
       | pipeline_peak wrote:
       | Ok?
        
         | jrace wrote:
         | Exactly my thought!
         | 
         | But why? There must be a reason to use something different than
         | what is normal made.
        
           | hulitu wrote:
           | Vendor locking. Maybe with the inner edge rounded they will
           | be difficult to read in normal dvd or blu ray players.
        
             | extraduder_ire wrote:
             | Feels nicer to handle. No sharp edges. It doesn't affect
             | reading at all.
             | 
             | I have a spool of blank blu-ray-r discs somewhere that are
             | similarly rounded off, and caused me confusion about how
             | proprietary nintendo's discs actually are.
        
               | brundolf wrote:
               | I remember the way it felt, it was distinct and pleasant.
               | It was a nice little addition to the overall UX of the
               | console
        
               | nerdjon wrote:
               | I loved my Wii U. I remember thinking that something felt
               | different but never really processing exactly what it
               | was. Maybe it was just because on other platforms I have
               | barely used disks for a long time.
               | 
               | I am surprised to find this out and it does explain a
               | lot. It really was a nicer disk.
        
             | DizzyDoo wrote:
             | Exactly, and it's not just about reading but also (perhaps
             | even more so) about writing. If Nintendo control the
             | manufacture of their proprietary disk, well, it's unlikely
             | that a pirate outfit will be able to build a disk
             | manufacturing factory that produces something compatible
             | with retail Wii U's they can then sell their own non-
             | Nintendo licensed games on. Or burn Nintendo's own games
             | onto. The cartridge era of games were much easier to
             | reproduce the physical medium onto, and this was super-
             | widespread.
             | 
             | This did break down for Sony later on in a way it hasn't
             | for the Nintendo Switch, a widely shared opinion on why the
             | PS Vita flopped was because it was incompatible with
             | standard SD cards _and_ that their own flash game cart and
             | memory card offerings were so incredibly expensive. (And
             | there were cheap SD-to-PSVita adapters that were released
             | anyway. [0])
             | 
             | [0] -
             | https://en.wikipedia.org/wiki/PlayStation_Vita#Hardware
        
           | omoikane wrote:
           | It's an attention to detail to make the discs more kid-
           | friendly, probably. Just like how Nintendo made their carts
           | taste bad[1] so that kids don't try to eat them, while other
           | vendors just left the plastic as is.
           | 
           | [1] https://news.ycombinator.com/item?id=30076389 - Nintendo
           | Switch game cartridges taste offensively bad (2017)
        
       | whoopdedo wrote:
       | I don't have a magnifier good enough to see for sure but it feels
       | like all my blu-ray discs have a chamfered outer edge. I've
       | always been able to tell the difference from a DVD by touch. I
       | don't know if the Wii U made the smoothing more significant and
       | it doesn't seem that any discs I have changed the inner edge.
       | 
       | As long as the overall dimensions are the same as a typical disc
       | I can't see this being a form of DRM. Maybe a subtle way to mark
       | discs as authentic. Nintendo pioneered the "golden seal" after
       | all. I can also see how there might be a mechanical advantage. A
       | rounded edge may have fewer problems while being inserted into
       | the drive.
        
       | good8675309 wrote:
       | I always wondered about the round edge discs, that stood out and
       | made them feel more premium quality. Didn't realize it was
       | specific to Nintendo. I still hold that the Wii U is one of the
       | most underrated consoles in history, I still have mine and love
       | it. The homebrew available takes it to a whole new level and
       | provides probably the best emulation platform for playing retro
       | games from Wii all the way back.
        
         | lapetitejort wrote:
         | Compared to their previous hardware flop the Virtual Boy, which
         | had a lackluster line-up of games, the Wii U should have
         | absolutely succeeded. It had a great line up of games, whose
         | ports propelled the Switch in its early life. Breath of the
         | Wild should have came out a year or two before with excellent
         | Game Pad integration. The Switch should have come out in 2019
         | with better specs, followed closely by Tears of the Kingdom
         | running at a rock solid 60 fps.
        
           | belthesar wrote:
           | There's plenty of theories out there as to why the WiiU
           | didn't do as well as other consoles. I have my own, which
           | centers around the Switch's eventual release, and what
           | Nintendo wanted to make vs. what they could achieve at the
           | time. My guess is that the dream of making the Switch was
           | very alive at the time, but the hardware was not quite ready.
           | A pivot to still incorporate the design DNA, but also save on
           | iteration costs was likely made to keep development cheaper,
           | hence the second revision of the CPU and GPU platform that we
           | saw from the Wii and the GameCube before it. Because this
           | stopgap console wouldn't be the new design they wanted, and
           | they were iterating on the Wii platform, there was a decision
           | to call the new console the "WiiU". This smells of "makes
           | sense in the engineering department, but not to marketing".
           | 
           | As a result, die hards (admittedly, like myself) were happy
           | to purchase the console, and were willing to get read up on
           | the differences, but capturing the casual, and probably more
           | importantly, the parent audience, who remarkably during the
           | NES -> SNES transition were adamant about not purchasing a
           | new console because "they already have one" didn't understand
           | that, while there was backwards compatibility, the console
           | was certainly capable of standing on its own. It would have
           | offered neat experiences with games like Breath of the Wild
           | taking advantage of the WiiU gamepad with screen, and
           | otherwise been easy to write software for as an existing
           | developer on the previous platforms. It would have been a
           | quite fine stopgap release if it had been marketed
           | appropriately.
        
         | hbn wrote:
         | The Wii U had a handful of good exclusive games (now mostly
         | ported to Switch) but I think people lately have felt obligated
         | to look back on it with rose-tinted shades because it flopped
         | so hard.
         | 
         | The reality is the gimmick of the console wasn't very
         | intuitive/practical (jumping focus between controller tablet
         | and screen isn't fun once the novelty has worn off) and also
         | the OS absolutely crippled the console. It was SO SLOW to do
         | anything. It was also pretty lacking in a lot of hardware
         | areas. The build quality was lacklustre (the Pro controller was
         | so cheap compared to the Switch's), and the memory was so
         | limited that if you hit the home button in Breath of the Wild,
         | when you closed it out the game would have to spin for a few
         | seconds to load the game back into memory.
        
           | sillywalk wrote:
           | " Cafe OS consumes 1 GB to run, that's half of MEM2 that was
           | supposed to be available for games. This means that the Wii
           | U, having featured the immense amount of 2 GB of DDR3, only
           | grants 1 GB to the most important application that users care
           | about."
           | 
           | https://www.copetti.org/writings/consoles/wiiu/
        
       | brundolf wrote:
       | I clicked on this and then found myself clicking around the 2012
       | snapshot of Engadget. Very nostalgic :)
        
       | RulerOf wrote:
       | Never had the console so this was interesting, but the photos
       | left something to be desired.
       | 
       | Maybe cutting the disks to show a cross section or photographing
       | through a microscope would have helped. Perhaps both.
        
         | smegsicle wrote:
         | for some reason they couldn't focus on the profile?
         | 
         | anyway the edge is round, as in semicircle
         | 
         | picking one up feels like using windows xp after 98
        
           | da_chicken wrote:
           | > for some reason they couldn't focus on the profile?
           | 
           | The edge _is_ in focus, but in this case it 's only at the
           | one bright spot where the light is hitting it.
           | 
           | It's the depth of field. It's a limitation of the lens.
           | Taking high detail close-up photos that keep everything in
           | focus is quite a lot more complicated than you might expect.
           | You often can't have high detail and have everything in focus
           | at the same time. The closer something is to the lens, the
           | smaller your depth of field. The larger your aperture, the
           | smaller your depth of field. But those affect other things
           | like the amount of light passing through the aperture and so
           | on.
        
       | smokel wrote:
       | Rumour had it that the Nintendo GameCube, which had small discs,
       | used a highly specific reader which would make copying the discs
       | with regular hardware near impossible. This was done by making
       | the discs spin in the other direction than in regular drives.
       | 
       | Fun fact is that most of the times that you opened the lid, the
       | small disc would still be spinning. In perfectly normal clockwise
       | direction (as observed from above).
        
         | bri3d wrote:
         | This rumor was completely false, of course.
         | 
         | The reality of GameCube discs is that they were standard mini
         | DVDs, but they used a slightly different physical frame layout
         | and a different scrambling seed from standard DVDs, so consumer
         | DVD drivers would instantly reject them because the data frame
         | checksums would fail. By patching out the frame checksum
         | verification in firmware, GameCube discs could be read by some
         | consumer hardware, and once the scrambling seed scheme was
         | reverse engineered, they could be freely descrambled and
         | imaged.
         | 
         | The second protection was a unique identifier burned into the
         | Burst Cutting Area (BCA) at the center of the disc.
         | 
         | Another popular myth is that GameCube discs were protected by
         | being Constant Angular Velocity (versus Constant Linear
         | Velocity) discs - while this is true, and the GameCube drive is
         | a CAV drive, it's irrelevant to protecting or copying the discs
         | as the data is the same either way.
        
           | hbn wrote:
           | I liked when Sony claimed the black coating on the PS1 disks'
           | data side was some magic copy protection.
        
         | ClassyJacket wrote:
         | I've only ever heard this rumour about the Xbox.
        
       | plussed_reader wrote:
       | Only bit that has soft edges is a zero. Ones are sharp.
        
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       (page generated 2023-10-31 23:02 UTC)