[HN Gopher] MagicaVoxel - A free voxel art editor and interactiv...
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MagicaVoxel - A free voxel art editor and interactive path tracing
renderer
Author : selvan
Score : 224 points
Date : 2023-10-28 14:32 UTC (8 hours ago)
(HTM) web link (ephtracy.github.io)
(TXT) w3m dump (ephtracy.github.io)
| n3storm wrote:
| Messy license
| firedaemon wrote:
| Seems it is just proprietary with $0 price tag? Why messy?
| jabbany wrote:
| Seems quite lenient to me?
|
| This is just fully freeware. It's not OSS and not even "source
| available".
| outofpaper wrote:
| It's interesting to see how many people have forked the
| project repository for something that's just freeware and not
| open source. I wonder if there was a release of the source
| code in the past that I might have missed?
| pdntspa wrote:
| What makes you think so many people care about the license?
| jabbany wrote:
| It's a modelling tool. Pretty sure there are plenty of
| users (e.g. artists) who don't care at all about source
| availability.
|
| And, this is why I say the license is lenient: most
| freeware creative tools will also try to lay their hands on
| what you make using them. (e.g., edu versions of
| modelling/CAD software will also impose restrictions on the
| files you make using them, meanwhile this doesn't even
| require attribution let alone restrictions on commercial
| use of the output)
| opan wrote:
| This was my worry as soon as I saw "free" and figured they
| likely didn't mean free as in freedom.
| andai wrote:
| Gave this a try just now, lots of fun. Made some absurd brutalist
| architecture in 5 minutes!
|
| Reminds me of the fun and ease of using Sketchup back in the day.
| Angostura wrote:
| The change log suggests that there is a MacOS build somewhere,
| but I can't see it - can someone hit me with a cluestick?
| jabbany wrote:
| Go into the previous versions link (or the Releases on Github).
| Not all builds have macos but some do.
| latchkey wrote:
| https://github.com/ephtracy/ephtracy.github.io/releases/tag/...
| danielvaughn wrote:
| Appears that M1/M2 support isn't there yet. Shame, I really
| enjoyed MagicaVoxel when I was on my intel mac.
| darkteflon wrote:
| If you're on iOS and/or MacOS, Voxel Max is a great Metal-
| native alternative, actively developed and with a helpful
| Discord community. Also has path-traced rendering. No official
| affiliation (although I was at one time quite active in the
| community).
|
| MagicaVoxel is great - arguably the standard - but Apple
| Silicon support was lacking last I checked, and there's no iOS
| / iPadOS version. Noodling with the Pencil on a 10" iPad screen
| on the couch can't be beat, imo. Much more accessible for the
| kids as well.
| steanne wrote:
| this gets used a lot for veloren
| yardshop wrote:
| I came to post this as well. All of the models for characters
| and animals and buildings are created in this. They call it
| "pre-alpha", but its very playable and *very* beautiful.
|
| https://www.veloren.net
| TeeMassive wrote:
| OMG! How come I never heard of that! Here goes my whole
| weekend :D
| gumballindie wrote:
| Too bad it doesn't support Linux.
| FreeFull wrote:
| Last time I tried it out, it ran perfectly well on linux under
| Mono
| suavesito wrote:
| It works great with wine too.
| justsomehnguy wrote:
| I think I recognize it from somewhere... ah yes, from these
| videos, you can actually see someone doing the things from
| scratch:
|
| https://www.youtube.com/watch?v=YMLA9LRI7Gs
|
| https://www.youtube.com/watch?v=DXJXt-KCouQ
| shahar2k wrote:
| I use his other software magicaCSG, I'm a 3d artist and it's
| probably the simplest 3D program I've ever used but it's super
| fun to play around in.
|
| So fun in fact that I joined his patreon to get access to earlier
| releases!
| Andrew_nenakhov wrote:
| It is nice to have something other than Minecraft for voxel
| editing.
| suavesito wrote:
| Thus is a great tool, although not FOSS. But I've seen great
| things made with this, as it is used for Veloren
| (www.veloren.net), an Open Source (and open assets) voxel MMORPG
| written in rust. The community has created amazing things for
| release parties and assets with this. You should check out the
| project.
|
| (Disclaimer: I'm part of the mod team.)
| suavesito wrote:
| I've never used it, but (from what I've seen) is a great tool for
| modeling Voxels.
|
| Shameless plug: The format (and the tool) has been used with
| great success in Veloren, an Open Source Voxel MMORPG written in
| rust (https://www.veloren.net/). The artist team has made great
| assets for the game and landscapes for the release parties.
|
| Your should check out the project, it is really cool.
|
| (Disclaimer: I'm part of the mod team.)
| imachine1980_ wrote:
| I played a few hours a few years ago, and it felt reminiscent
| of Cube World during its beta phase. It sparked my interest in
| giving the editor a try.
| goodboyjojo wrote:
| magicavoxel is a pretty cool tool. i use it to make 3d art for
| fun and make models that i import to blender for video game dev
| dutzi wrote:
| If memory serves me right, Mari uses it for her art.
|
| https://www.instagram.com/madmaraca
| dewey wrote:
| Yep, came here to post it too:
| https://twitter.com/MadMaraca/media?lang=en
| holoduke wrote:
| Would it be possible at some point to have voxels the size of a
| pixel? And would it benefit for example path tracing, physics and
| other things?
| deathanatos wrote:
| A pixel is a 2D unit, usually a screen; a voxel is a cube in
| 3D.
|
| If you place a 3D voxel model into a 3D world, and just back
| the camera away from it ... at some point, its voxels will be
| approximately a pixel when rasterized?
| romwell wrote:
| >Would it be possible at some point to have voxels the size of
| a pixel? And would it benefit for example path tracing, physics
| and other things?
|
| The answers are _yes_ and _maybe_. There are people who are
| working in that direction. See this, for example:
|
| https://www.youtube.com/watch?v=8ptH79R53c0
| Perz1val wrote:
| So you want to achieve a rasterizer looks, but with poor
| performance and/or huge memory requirements. I don't think we
| are anywhere close doing that real time yet. Nonetheless a game
| in which taking a bucket of water would actually take that
| bucket of water would be incredibly cool.
| hutzlibu wrote:
| It would greatly benefit realism.
|
| Performance would not benefit obviously, if suddenly you don't
| have to calculate 10000 cubes anymore, but 10000 x 1000.
| aitchnyu wrote:
| why does Voxel art look more attractive than (less than AAA) 3d
| games I used to play? Can studios use those tricks to graphics
| that are subjectively more pleasing than realistic games but are
| easier on their budgets and gpus of end users?
| Perz1val wrote:
| > path tracing renderer
|
| Good lighting looks good. The difference between ray/path
| tracing and traditional rendering is huge.
| mch82 wrote:
| MagicaVoxel is a great way to get started with 3D printing. Many
| years ago I visited a friend's classroom (can't remember if it
| was 1st or 2nd grade) & the students created models that I
| printed with an Ultimaker. Sculpting with voxels is much simpler
| than other CAD tools.
| dang wrote:
| Related. Others?
|
| _3D modeling for any skill level - MagicaVoxel_ -
| https://news.ycombinator.com/item?id=34687026 - Feb 2023 (1
| comment)
|
| _MagicaVoxel: A free voxel art editor and path tracing renderer_
| - https://news.ycombinator.com/item?id=18721555 - Dec 2018 (64
| comments)
|
| _MagicaVoxel - a free lightweight voxel art editor_ -
| https://news.ycombinator.com/item?id=18036946 - Sept 2018 (1
| comment)
|
| _MagicaVoxel_ - https://news.ycombinator.com/item?id=14932554 -
| Aug 2017 (3 comments)
|
| _MagicaVoxel - a free 8-bit voxel editor_ -
| https://news.ycombinator.com/item?id=10953918 - Jan 2016 (43
| comments)
| elwell wrote:
| This is a beautiful sample image:
| https://ephtracy.github.io/image/sample6.jpg
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(page generated 2023-10-28 23:00 UTC)