[HN Gopher] The white furnace test
___________________________________________________________________
The white furnace test
Author : MaximilianEmel
Score : 215 points
Date : 2023-10-22 05:28 UTC (1 days ago)
(HTM) web link (lousodrome.net)
(TXT) w3m dump (lousodrome.net)
| Uriopass wrote:
| I recently implemented a PBR renderer by following the
| learnopengl PBR tutorial.
|
| It doesn't pass the white furnace test.
|
| That made me realize I didn't understand much of the math I
| implemented. Random multiplications by pi and 2 as the author
| stated didn't work out.
| CyberDildonics wrote:
| Most BRDFs that I have seen get darker as they get rougher like
| the article mentions. There are some that take into account the
| interreflections of the theoretical facets that make the
| distribution of normals that become the BRDF (mentioned in the
| link also), and they do better but I'm not sure even they pass
| this test straight up.
|
| Most of what is actually being used out there loses energy.
| Sometimes people have used a lookup table on top of the BRDF to
| compensate.
| pixelpoet wrote:
| The multi scattering BRDF/BSDFs do pass the furnace tests, as
| well as the newer hair BSDFs. I checked :)
| sokoloff wrote:
| Why "furnace" in the name of the test? I get the overall concept,
| but the name seems fairly arbitrary. Is it, or is there an
| anchor?
| mrob wrote:
| The inside of a hot furnace glows with the uniform illumination
| simulated by the test.
| jxf wrote:
| The test is about being in a uniformly white-lit environment,
| like a very hot furnace. It's just a mnemonic.
| mytailorisrich wrote:
| This is based on classic black body radiation experiments which
| use ovens/kilns/furnace.
|
| Here the concept is similar and the point is that the object is
| enclosed in a cavity that has an uniform emission spectrum, in
| this case white instead of black body.
| pixelpoet wrote:
| So weird to see this top of HN! Also there are actually two
| furnace tests, the other one is with 0.5 emission and 0.5 albedo,
| also should produce 1.0 +/- noise pixels.
|
| Greetz to all path tracing people <3
| yayitswei wrote:
| I know the absolute minimum about ray tracing but could still
| follow the article. Kudos to the author for such clear,
| interesting writing.
| Severian wrote:
| Funny enough this Youtube video presented itself to my feed the
| other day that goes over this very topic in the planned Blender
| 4.0 release. They have a new Multiscatter GGX function for BSDF.
| I think this goes a lot more in-depth and presents a lot of
| examples.
|
| https://www.youtube.com/watch?v=v6qXbV_Q7z4
| raldi wrote:
| What's the embedded ShaderToy supposed to look like? When I press
| play and wait, nothing happens for over a minute.
|
| This post would benefit greatly from a couple screenshots of
| failed tests.
| genewitch wrote:
| it starts grey, then you see the outline of a sphere,
| background fades in, a red, blue, and white sphere appear
| around the central grey/white sphere, the scene fades back to
| grey, then the red and blue sphere come back and you can see
| the reflections or whatever on the central sphere, but you
| can't tell it's a sphere since it's "faded in to the
| background".
| arecurrence wrote:
| I believe it requires webgl. Can you confirm whether your
| browser has webgl enabled?
| raldi wrote:
| Regular Chrome and Safari on a regular iPhone
| distract8901 wrote:
| Back in my day, a teapot in orbit around the sun was the best we
| had and we _liked it_
| boulos wrote:
| Long ago, in
| https://graphics.stanford.edu/~boulos/papers/brdftog.pdf we tried
| to trade off energy conservation and data reproduction at the
| cost of reciprocity.
|
| In the end, nobody actually cared about automatically fitting
| material data from BRDFs or if they do, they actually prefer a
| symmetric and conserving-enough BSDF, which is what most future
| research improved. In particular, breaking symmetry means making
| bidirectional path tracing and other techniques kinda weird.
| pixelpoet wrote:
| Hey look, it's Bouliiii from the ompf forums (RIP) :D Greetz,
| you might remember me as lycium :)
___________________________________________________________________
(page generated 2023-10-23 09:01 UTC)