[HN Gopher] The Lessons of Lucasfilm's Habitat (1990)
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       The Lessons of Lucasfilm's Habitat (1990)
        
       Author : kuba-orlik
       Score  : 157 points
       Date   : 2023-10-22 18:05 UTC (14 hours ago)
        
 (HTM) web link (web.stanford.edu)
 (TXT) w3m dump (web.stanford.edu)
        
       | jruohonen wrote:
       | A great find! There is also some real wisdom regarding the
       | warning they gave.
        
         | ahazred8ta wrote:
         | There are several retrospectives on Habitat in Vernor Vinge's
         | tech anthology True Names.
        
       | a1o wrote:
       | You can do something like that over IRC without much fuss! As in
       | IRC as a backend.
        
         | sakjur wrote:
         | What strikes me about the system described by the article is
         | that it predates IRC by a couple of years.
         | 
         | I wonder if IRC could've been built on Habitat's backend
         | equally well as the other way around is easy to imagine.
        
         | wmf wrote:
         | Wasn't Glitch built on an IRC backend (which later became
         | Slack)?
        
         | DonHopkins wrote:
         | Microsoft Comic Chat -- they had Jim Woodring do the comic book
         | characters and environmental graphics!
         | 
         | https://en.wikipedia.org/wiki/Microsoft_Comic_Chat
         | 
         | https://en.wikipedia.org/wiki/Jim_Woodring
         | 
         | https://www.jimwoodring.com/
        
           | gattilorenz wrote:
           | And you can still use it, although it's probably a very...
           | lonely experience:
           | https://virtuallyfun.com/2018/01/18/teaching-an-old-irc-
           | dog-...
        
       | Animats wrote:
       | That's famous. I knew those guys.
       | 
       | What amazed me is that they were able to cram a graphical client
       | into a _Commodore 64_. Now that was a cram job. I could see doing
       | the world on minicomputer servers, but the client!
       | 
       | Those early 2D metaverses not only predate the consumer Internet,
       | they predate AOL. They were all superseded by things that looked
       | more like the early web.
       | 
       | Round 2 of that was when 3D Second Life was overtaken by mostly-
       | text Facebook.
       | 
       | Recently we had the Web 3 "metaverse" debacle. You can build it,
       | but will they come?
       | 
       | These things are fun, but they're a niche, like games.
        
         | ben_jones wrote:
         | "You can build it, but will hundreds of millions of users come
         | instantaneously in desired markets and earn billions in high
         | margin ways with minimal support costs and in a way that is
         | preferred by the majority shareholder?"
         | 
         | Success exists outside the success criteria of Google and Meta.
        
         | DonHopkins wrote:
         | Stewart Butterfield developed a 2d massively multi player game
         | called "Game Neverending":
         | 
         | https://gamicus.fandom.com/wiki/Game_Neverending
         | 
         | It let users create and upload content like text and pictures,
         | so it had a nice image uploader component and content
         | management system.
         | 
         | That didn't work out, so they took the image uploader and cms
         | and pivoted to making an app called "Flickr", which Yahoo
         | bought.
         | 
         | Later on he redeveloped a new version of GNE in Flash called
         | "Glitch", that was a whole lot like Habitat, in that it had
         | these long horizontal areas you could walk left and right
         | around, and chat with other people with avatars, and do fun
         | stuff.
         | 
         | https://en.wikipedia.org/wiki/Glitch_(video_game)
         | 
         | That didn't work out either, so he took the rooms based chat
         | messaging back-end, and pivoted to an app named "Slack".
        
           | Animats wrote:
           | Did not know that. Such a progression is not unexpected,
           | though.
        
           | notbeuller wrote:
           | My company makes us use slack - started during lockdown - as
           | an electron app. I don't know it's history or its user
           | culture, but for me it has been a wretched experience all
           | around and I wish we'd have just stuck with email, or jabber
           | or whatever. Slack has a faux corporate friendliness that
           | makes me feel like I'm in some corporate "we're having fun
           | and a potentially pizza" dental appointment with a therac-25
           | rigged to make X-rays on flayed kittens. I don't ever want my
           | software to say "oops" and I certainly don't want my business
           | software to offer more ways to "engage" with irrelevant
           | content.
        
           | amatecha wrote:
           | Glitch was really fun! My wife and I still joke about "Yellow
           | Crumbs" every so often. I'm really pleased to see our
           | profiles are still hosted on the website[0] in perpetuity.
           | Was nice to see all my shared screenshots are still up on
           | there... awesome :)
           | 
           | [0] http://www.glitchthegame.com/
        
         | davexunit wrote:
         | I've been told that they even had a _garbage collector_ on the
         | Commodore 64 client.
        
       | mtillman wrote:
       | Along these lines, my co-founder worked with Spielberg on an
       | early virtual world for children with chronic diseases:
       | https://en.wikipedia.org/wiki/Starbright_World. I'd be shocked if
       | they didn't use some of these lessons from the Lucas ecosystem.
        
       | luismedel wrote:
       | This is great. I didn't know that Mutiny[0] from Halt And Catch
       | Fire was based on a real service.
       | 
       | [0] https://www.ryannelson.me/projects/hcf/
        
         | CSMastermind wrote:
         | I love the subject matter of Halt and Catch fire but felt let
         | down by the story telling.
        
           | tsunamifury wrote:
           | You felt let down by what is generally considered one of the
           | best written shows of the 2010s?
           | 
           | I say that because maybe you need to give it a second chance.
           | Season 4 character payoff is some of the best tv ever period.
        
             | bananaboy wrote:
             | Personally I bounced off it pretty hard halfway through the
             | first season. I really wanted to like it because of the
             | subject matter but I found all the characters very
             | unlikeable and unsympathetic. I didn't find myself caring
             | whether any of them succeeded.
        
               | phist_mcgee wrote:
               | That's exactly where I stopped. I really didn't
               | understand _why_ any of the characters were doing
               | anything, and why I should care.
               | 
               | The pacing was quite slow, I also didn't enjoy westworld
               | for the exact same reason, so maybe i'm just not the
               | right kind of person.
        
             | fxd123 wrote:
             | I enjoyed it but "best written shows of the 2010s" is an
             | exaggeration
        
               | tsunamifury wrote:
               | Not at all.
        
             | crazygringo wrote:
             | The writing through the first season was pretty good, but
             | also pretty mixed.
             | 
             | The general technology/corporate story arcs were pretty
             | great, but a lot of the scenes they wrote for Joe MacMillan
             | (Lee Pace) were atrocious. The writers basically kept
             | changing his fundamental character traits every episode.
             | Lee's a great actor and did the best anyone realistically
             | could with the material, but it was a complete mess in
             | terms of the writers introducing constant character
             | whiplash. And then the way Cameron (Mackenzie Davis) was
             | written as a romantic arc with him, I'm not sure anybody
             | could have cared less if they wound up together or not, or
             | never talked again the rest of their lives.
             | 
             | I've heard the fourth season is spectacular, and I'd like
             | to get back to it someday, but the first season really
             | wasn't strong enough to keep a lot of viewers, including
             | myself.
        
             | hnlmorg wrote:
             | > You felt let down by what is generally considered one of
             | the best written shows of the 2010s?
             | 
             | By "generally" I'm guessing you just mean yourself?
             | 
             | I thought the writing was pretty weak. They kept falling
             | back on silly tropes to force some drama into the show
             | rather than letting the subject matter itself be the drama.
             | It very much felt like they "jumped the shark" right from
             | the very first episode.
             | 
             | Very few of those characters were believable, let alone
             | likeable.
             | 
             | I do agree season 4 is better, but and the reason why is
             | because the dialled it back on the writing and focused a
             | lot more on the characters. Which is what they should have
             | done from the start.
             | 
             | The writing for me felt a lot more like they didn't have
             | confidence that the subject matter is interesting enough on
             | its own. Which is a sign of bad writing, not good writing.
             | 
             | That all said, there were some good moments. But on the
             | whole it just wasn't _great_. However there isn't many
             | shows based around this subject so I guess some geeks try
             | to convince themselves that the show was better than it
             | actually was. But each to their own I guess
        
               | tsunamifury wrote:
               | HN seems to strongly disagree. So many your dog whistle
               | insults are wrongly pointed.
        
               | pests wrote:
               | What? It's been 45 minutes... 30 minutes before you
               | replied. Give things a chance to settle.
        
               | serf wrote:
               | I don't know what 'dog-whistle insults' even means in
               | this case; but ignoring that, I thought the show _sucked_
               | , too.
               | 
               | In my case I think it's an aversion to specialized
               | marketing. I hated Silicon Valley, too; I think it's a
               | lack of distance from the topic which makes me overthink
               | the thing rather than just having fun with the story.
               | 
               | But with HACF I didn't just dislike the topic, I thought
               | the acting was corny and stiff and I thought that the
               | characters were unmotivated throughout the thing, with
               | motivation being replaced with pseudo-historical
               | anecdote. I thought the actors were poorly cast, and I
               | feel like they did a bad job 'convincing' me of anything.
               | 
               | "Of course they're doing the thing, that's who Z is!"
               | isn't compelling enough for me to enjoy it and suspend my
               | real personality from interjecting criticism during the
               | watch.
               | 
               | But who cares what I think : i've been out of lock-step
               | with the crowd for a few years w.r.t. media consumption.
               | Amazon/Netflix/Disney/whoever, AMC in this case shouldn't
               | be considering what I think when toting their bags of
               | money to the bank.
        
           | boulos wrote:
           | I felt the first season primarily mimicked The Soul of a New
           | Machine. Taken from that angle, I found it quite good.
           | 
           | Amusingly, when I read that book, I mistook it for fiction.
           | Kidder's narrative non-fiction style was so detailed I
           | assumed it couldn't have been from notes or interviews.
        
         | andrehacker wrote:
         | O, this show, basically the Forrest Gump story of computing in
         | the 80's/90's: the main cast somehow is a significant part or
         | straight out inventors of every piece of technology of that
         | timeframe: on-line gaming, social networking, online
         | marketplace, dot com. The acting is.. interesting: Lee Pace
         | trying to channel Don Draper, Scoot McNairy being Scoot, Kerry
         | Bishe just doing a bit of over-acting and Mackenzie Davis,
         | well, she's cool.
         | 
         | Loved to hate that show in the first run. Then streamed it 4
         | more times (playing in the background, but still): the accuracy
         | of depiction of technology, startup issues regarding funding,
         | liaisons and other ups and downs, personalities in tech: thumbs
         | up.
        
           | nsxwolf wrote:
           | In the first season I thought "Oh, this company is supposed
           | to be Compaq?" but then realized Compaq was one of many
           | companies that all got the exact same idea at the exact same
           | time. After that realization I saw the characters and their
           | projects as tragic also-rans with a series of near-successes.
        
           | pkd wrote:
           | The first season was the weakest. Seasons 2-4 are some of the
           | best television ever IMHO. Once they stopped trying to make
           | it Mad Men with tech, they freed themselves up to succeed.
        
           | lou1306 wrote:
           | HACF is probably the most criminally underrated show in
           | recent television history. Yeah the basic premise might be a
           | Mad Men tech rehash, and yeah you kind of have to endure
           | season 1 before you get to the good part, but the characters
           | are so wonderfully crafted that I still think about them >5
           | years after watching it.
        
         | magic_hamster wrote:
         | My thoughts exactly as I was reading the publication. Also, had
         | an instant flashback to the girls buying dubious XT machines
         | off of the back of some shady truck!
        
       | dannyobrien wrote:
       | Note that Randy Farmer is now the CEO of Spritely Institute,
       | which is taking the lessons from Habitat and other work and
       | applying them into the modern networking and social media
       | context: https://spritely.institute/
        
         | shaunxcode wrote:
         | Awww that explains the habitat references in the irc channel! I
         | mean I was happy about it but now it makes even more sense.
        
       | dccoolgai wrote:
       | This was later adapted into Club Caribe for Q-Link. I regard it
       | as deeply unfair that only those of us born in a brief window of
       | history got to experience the pure magic this represented at the
       | time. It lit up areas of the imagination like nothing before or
       | since.
        
         | adamomada wrote:
         | Even if you were there at the time and had the equipment, don't
         | forget how expensive it was for someone to get on the service.
         | I think it's one of the main reasons (local) BBSes caught on:
         | it was something to do with your $200 1200 bps modem that
         | didn't cost much
        
           | mistrial9 wrote:
           | .. definitely paid around $400 for a modem in the early 90s;
           | 9600 baud with error correction and link safeties
        
           | ghaff wrote:
           | Even relatively local BBSs could rack up the phone charges if
           | you didn't have a very local dial-in. Intra-state long
           | distance wasn't necessarily much cheaper than interstate.
           | 
           | But the hourly charges by a service like Compuserve,
           | especially at higher bit rates, were a _lot_.
        
           | pastage wrote:
           | I racked up +$300 in monthly phone charges in my early teens,
           | that was an early and hard lesson of the value of flat fees.
        
             | 01100011 wrote:
             | My grandpa disowned me after running up $300 on qlink and
             | another $300 in phone charges to BBSes when I was 12. I
             | talked to him briefly on the phone twice after that in the
             | next decade or so before he died and he never got over it.
        
       | dang wrote:
       | Related:
       | 
       |  _The Lessons of Lucasfilm 's Habitat_ -
       | https://news.ycombinator.com/item?id=22822691 - April 2020 (1
       | comment)
       | 
       |  _The Lessons of Lucasfilm 's Habitat (1990)_ -
       | https://news.ycombinator.com/item?id=8255850 - Sept 2014 (10
       | comments)
       | 
       |  _The Lessons of Lucasfilm 's Habitat_ -
       | https://news.ycombinator.com/item?id=70180 - Oct 2007 (1 comment)
        
       | ulrischa wrote:
       | Wow it was way ahead of its time! While we now have many online
       | virtual worlds, Habitat did it when the internet itself was still
       | in its infancy. It laid the foundation for many of the online
       | multiplayer games and virtual spaces we see today.
        
       | DonHopkins wrote:
       | Habitat had pie menus, and the Japanese version let you "bow" and
       | perform other gestures and animations by stroking in different
       | directions.
        
       | DonHopkins wrote:
       | Also by the authors of Habitat, Randy and Chip, presented at the
       | Second International Conference on Cyberspace:
       | 
       | How To Deconstruct Almost Anything: My Postmodern Adventure, by
       | Chip Morningstar, June 1993.
       | 
       | "Academics get paid for being clever, not for being right." --
       | Donald Norman
       | 
       | http://www.fudco.com/chip/deconstr.html
        
       | enahs-sf wrote:
       | Chip was the first real software engineering mentor I ever had.
       | He taught me about simplicity and the importance of getting
       | software to work first and foremost.
       | 
       | He also imparted the sage wisdom that premature optimization is
       | the root of all evil.
        
       | juliangamble wrote:
       | This was written to a target audience who had all read Cyberpunk
       | novels and imagined it as the future. See the references:
       | 
       | [2] Gibson, William (1984), Neuromancer, Ace Books, New York.
       | 
       | [3] Bruce Sterling, ed. (1986), Mirrorshades: The Cyberpunk
       | Anthology, Arbor House, New York.
        
         | mnky9800n wrote:
         | I would not wish neuromancer upon the future.
        
           | bisq wrote:
           | I think the world of neuromancer would be an improvement over
           | what awaits.
        
       | davexunit wrote:
       | You can actually play Habitat today. Randy Farmer, one of the
       | developers, has an open source project called Neohabitat that has
       | preserved the game. http://neohabitat.org/
        
         | pbjtime wrote:
         | I fuckin love crowdsourcing
        
           | VonGuard wrote:
           | This was brought back to working order with the help of
           | Randy, Chip, Mist64, StuBlad, McMartin, and some other folks
           | who hacked away until it was brought back to working order.
           | The Museum of Art and Digital Entertainment (themade.org)
           | undertook this work as the first ever institutional
           | preservation of an MMO, and everything was accomplished for
           | $0. The MADE is about to collaborate again with Randy and
           | Chip on preserving Electric Communities, EC Habitat, and the
           | Palace. The Museum has acquired legal waivers to begin this
           | preservation project, and will undertake a hack-day on site
           | January 13, 2024. Join us and help bring back history!
        
             | smolder wrote:
             | I had forgotten all about The Palace. Very cool. (I assume
             | you mean the visual chat client by that name?)
        
               | VonGuard wrote:
               | Yes indeed. It's sources are already in a private GitHub
               | repo, we just need to prune copyrighted things like fonts
               | and libraries so we can open source it. That'll start in
               | January.
        
               | qdot76367 wrote:
               | Oh boy
               | 
               | I have ideas
        
               | amatecha wrote:
               | Oh, no way! The Palace was awesome. I spent many hours on
               | there, so many years ago. Very stoked to hear about
               | this!!
        
       | bullen wrote:
       | The real lesson is that the game media/medium does not lend
       | itself to linear stories inherited from TV, that inherited from
       | film, that inherited from theater.
       | 
       | Games should only be multiplayer. Real-time action multiplayer.
       | 
       | And they should NEVER have cutscenes.
       | 
       | They also can't have music (except live) because 3D sound is
       | paramount.
       | 
       | And they should be open-source or source-available so we can
       | improve and modify them.
       | 
       | Habitat said all that and I think the article didn't but... you
       | know... down votes without comment incoming!
        
         | epolanski wrote:
         | That's your personal take.
         | 
         | I too believe gaming should be more about humans interacting,
         | but there's millions of people out there that disagree and
         | value the story of games.
        
           | bullen wrote:
           | People expect comments to not be a personal take?
           | 
           | Linear things destroy your mind, because you become a passive
           | consumer.
           | 
           | Producing is the only meaningful purpose in existence, but
           | not for someone else, for yourself.
           | 
           | Now it's too late, people are used to sitting on their ass
           | and be entertained and pay for that by "working" for an
           | "owner". Down votes without comment!
           | 
           | Get off that couch and into a chair with a keyboard and
           | mouse, then download a compiler and get cracking! It's not
           | hard once you figure out that only Windows and linux can do
           | it. And only linux on Risc-V is meaningful in the long term.
           | 
           | We only explored 10% of the action MMO so far, PUBG has been
           | the limit with it's janky controls and buggy/slow
           | performance.
           | 
           | Imagine a 1000 player 3D Mario, it's totally doable. Just do
           | it!
        
             | bowsamic wrote:
             | Are we playing a game of "who has the most outrageous life
             | philosophy"?
        
               | bisq wrote:
               | Don't feed the trolls.
        
             | njharman wrote:
             | > People expect comments to not be a personal take?
             | 
             | Some comments are factual; corrections, links, additional
             | information, etc.
             | 
             | But people do expect HN to be polite, and "that's your
             | personal take" is the polite way to say "you're a loony
             | ideologue who sees everything through bi-color (BW) lens".
        
             | pastage wrote:
             | I did work on that in 99-01, so much has happened since
             | then. Have you done anything else than protocols? We failed
             | spectacularly.
             | 
             | Massive Multiplayer is hard to do research on, you can not
             | whip something up and have 20k players evaluate it for you.
             | Just getting 10 people to consistently test something is
             | hard. I guess we could work on improving the MP of generic
             | games like Minecraft/Minetest and skip the game logic.
        
       | hoc wrote:
       | That poor characterless tree.
        
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