[HN Gopher] Disney packed big emotion into a little robot
       ___________________________________________________________________
        
       Disney packed big emotion into a little robot
        
       Author : rbanffy
       Score  : 371 points
       Date   : 2023-10-09 07:44 UTC (2 days ago)
        
 (HTM) web link (spectrum.ieee.org)
 (TXT) w3m dump (spectrum.ieee.org)
        
       | AndrewKemendo wrote:
       | Mark my words, Behavior Authoring will be the Prompt Engineering
       | of the future with no looking back
       | 
       | Robotic platforms are a few iterations away from it at most
        
         | opdahl wrote:
         | Or AI will just get to the point that you will describe the
         | Behavior you want in very simple language, maybe referencing
         | certain known characters and it will do all the hard work for
         | you.
        
           | AndrewKemendo wrote:
           | This is precisely what I'm suggesting
           | 
           | That's a pretty concise description of behavior authoring
           | that functionally work
        
         | Etheryte wrote:
         | I'm not sure I see what you mean with that? Prompt engineering
         | used to be crucial for getting good results, however with each
         | successive iteration it has become less and less relevant.
        
           | CharlesW wrote:
           | > _I 'm not sure I see what you mean with that?_
           | 
           | Prompt engineering is an extremely simple form of behavior
           | authoring. I'm curious about how you arrived at the
           | conclusion that newer models make prompts and prompting
           | strategies less relevant.
           | 
           | https://en.wikipedia.org/wiki/Behavior_authoring
        
             | Etheryte wrote:
             | An example of what I mean with prompt engineering becoming
             | less relevant as models get better is quoted at [0]:
             | 
             | > Researchers from Microsoft tested GPT-4 on medical
             | problems and found "that GPT-4, without any specialized
             | prompt crafting, exceeds the passing score on USMLE by over
             | 20 points and outperforms earlier general-purpose models
             | (GPT-3.5) as well as models specifically fine-tuned on
             | medical knowledge (Med-PaLM, a prompt-tuned version of
             | Flan-PaLM 540B).
             | 
             | [0]
             | https://en.wikipedia.org/wiki/GPT-4#Medical_applications
        
       | rob74 wrote:
       | If you ignore the head part, it looks very much like one of these
       | https://en.wikipedia.org/wiki/Walker_(Star_Wars)#All_Terrain...
        
         | soupfordummies wrote:
         | Or this one! https://starwars.fandom.com/wiki/BD_unit
        
           | Topgamer7 wrote:
           | This was my immediate thought, and this is probably what they
           | were going for.
        
             | sleepybrett wrote:
             | Yeah, I think when they do star wars shows/movies they seem
             | to prefer practical droids and aliens when they can do them
             | convincingly. They did do a BD in the past in Mando, but I
             | think it was CG. Maybe they are working towards a practical
             | BD for a future series.
        
       | aaron695 wrote:
       | [dead]
        
       | daniel_reetz wrote:
       | I used to work at Disney Research. This is a great example of the
       | kinds of problems that get explored there. The constraints are
       | totally different than the normal consumer-focused engineering
       | you find elsewhere, because the creative conceits are
       | simultaneously a challenge and a get-out-of-jail-free card.
       | 
       | The impossible parts of problems could be solved by visual
       | sleight of hand or some artistic trick, leaving you open to
       | explore and solve some really interesting application specific
       | problems with technology. The much, much harder part is making
       | any of this research work robust and compelling enough to
       | actually show in the parks.
        
         | tomcam wrote:
         | Why did you leave?
        
           | sproketboy wrote:
           | [dead]
        
           | dylan604 wrote:
           | With some of the nicknames for one of their buildings in
           | Burbank, I could definitely think of some possible reasons.
           | Hopefully, the reasons for the GP are different than my
           | ideas, and they are much less depressing.
        
             | mkl wrote:
             | Well, don't leave us hanging. What are the nicknames? A few
             | internet searches didn't seem to pull up anything.
        
               | alana314 wrote:
               | Many were forced to move to florida, though Disney is
               | backtracking on that now
        
           | crooked-v wrote:
           | It may not apply in this case, but a lot of people left
           | rather than get moved from California to Florida during
           | Chapek's tenure as CEO.
        
             | xarope wrote:
             | A friend left when Iger left. I wonder if she'll go back,
             | now that Iger is back on board.
        
             | mozman wrote:
             | Cost of living is lower, no state income tax. What were the
             | perceived negatives?
        
               | DonnyV wrote:
               | Florida is a cesspool of deregulation and crazy right
               | wing nut jobs.
        
               | checkyoursudo wrote:
               | Hey now, they also have hurricanes and gators!
        
         | knicholes wrote:
         | You don't happen to know how someone could get access to some
         | amazing research, do you? They released Autoconnect, and it
         | blew my mind. I needed it just yesterday, but I couldn't find
         | it. https://la.disneyresearch.com/publication/autoconnect/
        
         | madrox wrote:
         | I was part of the pipeline at Disney that looked into
         | operationalizing some of the ideas coming out of Research. I
         | agree that I can't think of any place quite like it. It should
         | also be worth noting that Disney Research is not the same as
         | Imagineering. Research works across all kinds of problems and
         | not just those in the parks.
         | 
         | I was at Disney for close to a decade, and I don't think I
         | could've gotten a better education in how engineering acts in
         | service of the experience the user is having. Disney is really
         | a master of this. Maybe Apple comes close, but I wouldn't know.
        
           | btown wrote:
           | That must have been an incredible experience! Do you have any
           | projects (that you're allowed to share) that you're
           | particularly proud of, or that particularly inspired you from
           | your time there?
        
           | [deleted]
        
         | throwawayqqq11 wrote:
         | > the kinds of problems that get explored
         | 
         | The uncanny valley problem?
         | 
         | This intrigues me even more.
        
         | devjab wrote:
         | It's kind of funny that it gets explored less in real world
         | applications. Like, if that robot was somehow an automated
         | vacuum cleaner, or if someone made a vacuum bot with wall-e
         | "emotions", I'd buy that over its high-end (and it would
         | probably need to be high-end to justify cost) competition in a
         | heartbeat.
         | 
         | Of course the "easier" solution was to put those funky eye
         | stickers that move on ours. (Sorry I'm not sure what they are
         | called, jiggly eyes?) My daughter also painted little hearths
         | on it and gave it a name. Not for any particular reason, just
         | for the heck of it.
        
           | hoseja wrote:
           | I'm sorry but I'd rather a better vacuum, not one that can
           | make kitten eyes at me.
        
             | rbanffy wrote:
             | Meet Henry and his family.
             | 
             | https://www.myhenry.com/machines
        
         | rbanffy wrote:
         | Disney is something special. For a while, Smalltalk lived
         | there.
        
         | 101008 wrote:
         | I'd love to apply to work at Disney Research. Any suggestions
         | or advice?
        
       | dwighttk wrote:
       | No qualia no emotion
        
         | pizzafeelsright wrote:
         | Is that to say there is only the display of emotion?
         | 
         | I am curious if the two robot monkeys forget all about the
         | history of the ladder.
         | 
         | Will the future not-robot monkeys discover the truth?
         | 
         | I am always amazed that I am not upset at the computer but at
         | my failure to operate it in a way to get the desired outcome.
         | The ability to generate emotion exists within the imageo and
         | not the observed or learned.
        
           | mbakke wrote:
           | > The ability to generate emotion exists within the imageo
           | and not the observed
           | 
           | I was thinking the _exact_ same thing while pondering the
           | parents assertion.
           | 
           | Qualia is just the notion of _being something_. The classic
           | example is a bat: what is the qualitative experience of being
           | nearly blind, but having wings and a highly accurate
           | echolocation system?
           | 
           | Plants too have qualia. What is it _like_ to be a tree. To
           | feel the nurture of the sun, the change in seasons, and to
           | heal a broken branch.
           | 
           | The qualia of a stone is less exciting, but we can still
           | imagine being a dense pack of minerals. Perhaps rolling down
           | a mountain and losing some weight. Suddenly finding ourselves
           | on the ocean floor, drifting aimlessly, while providing cover
           | and nutrition to all sorts of life. After staying stationary
           | for thousands of years.
           | 
           | That rock has _seen things_ , man!
           | 
           | Down at the atom level things get more excited. What is the
           | qualitative experience of interacting with other atoms? Or a
           | photon? Of being _entangled_? State transitions?
           | 
           | Anyway. It's clear to me that this robot absolutely has
           | qualia. I can imagine what it's like to be be a circuit
           | board, with an operating system, a bunch of sensors, a neural
           | processing engine, and a hard shell. How it _feels_.
           | 
           | It makes me appreciate being human more. But also evokes
           | empathy for that adorable lump of silicon, metals, and
           | plastics. Don't let the GP comment bring you down, little
           | one. You are perfect just as you are.
        
         | hammock wrote:
         | Perhaps qualia is an abstractive interpretation of the internal
         | state that generates emotional expression
        
         | ilaksh wrote:
         | They are not claiming that it experiences emotion. The point is
         | that it's movements are very emotive.
        
         | aidenn0 wrote:
         | Prove it doesn't have qualia
        
           | kbelder wrote:
           | Qualia is the safety hatch some philosophers use to escape
           | from losing arguments.
        
           | mensetmanusman wrote:
           | It has been proven that some truths can not be proven, so
           | it's not that interesting of a requirement.
        
             | aidenn0 wrote:
             | If qualia is required for emotion, then the appearance of
             | emotion can be evidence of qualia. Saying it requires
             | qualia to truly be emotion is putting Descartes in front of
             | the horse.
        
         | mbowcut2 wrote:
         | Looks like a duck, quacks like a duck.
        
           | wsintra2022 wrote:
           | But is actually a Disney animatronic name Daffy
        
       | nerdjon wrote:
       | Disney Imagineering (is it still called that?) always seemed
       | fascinating when you looked at it as part of a company like
       | Disney. Like it doesn't really make sense to exist within Disney
       | if you think about it too hard but it also is critical to what
       | makes Disney... Disney.
       | 
       | I am always fascinated ever time they release a research video (I
       | remember the one talking about snow simulation for Frozen).
       | 
       | It seems like it could be a fascinating place to work and (from
       | the outside) seems unique given their priorities. It isn't to
       | release a consumer product, a new b2b project, its to support
       | some other narrative purpose.
       | 
       | I do find it fairly fascinating that at one point in the video I
       | was watching it and figured it had to be CGI. I wonder if that is
       | just still not used to this on a regular basis.
       | 
       | Side Note: This robot is CUTE and I want one.
        
         | shadowgovt wrote:
         | > Like it doesn't really make sense to exist within Disney if
         | you think about it too hard but it also is critical to what
         | makes Disney... Disney.
         | 
         | Disney himself was a huge fan of technology and both him and
         | the CEOs after him recognized that there's a part of the
         | industry they're in (entertainment) that requires secrecy;
         | literal "magic" is mostly "things you can do that other people
         | don't know how to do." So they keep that research in-house
         | because they want first-mover advantage on illusions, effects,
         | and experiences that nobody else can do.
         | 
         | That's the best way to conceptualize Imagineering: it's a magic
         | factory. In that sense, absolutely essential core-business-
         | model stuff for the park-and-show entertainment sector of the
         | company.
         | 
         | (Some of the more recent CEOs didn't grasp this aspect and
         | actually _did_ outsource some of the work done in the past
         | half-decade. I 'm going to be real interested to see what the
         | park scene looks like in the Orlando area in the next decade or
         | so as the technologies third-party vendors developed on
         | Disney's behalf diffuse directly into Disney's competition).
        
         | patmorgan23 wrote:
         | Disney has always been on the cutting edge of technology. They
         | priced the first feature length animated film. Created the
         | "multi-plan camera" to create depth, they partnered with and
         | later acquired Pixar who pioneered computer animation.
        
         | sleepybrett wrote:
         | Looks like it's based on the BD-1 droid from the jedi fallen
         | order franchise: https://starwars.fandom.com/wiki/BD-1
         | 
         | He is, in fact, adorable.
        
           | xarope wrote:
           | Absolutely. I like when the video shows it "staggering" off
           | when they pull the rug/curtain away slowly.
           | 
           | Now, if it could vaccuum a floor, I'd buy one!
        
           | nerdjon wrote:
           | hah right? It's not even subtle with how similar it can be.
           | It just needs to be able to jump on my shoulder in a few
           | generations.
           | 
           | Like ok I get it, Disney isn't going to paint up a prototype
           | or reveal too much of their plans with something like this
           | likely in the works years in advance.
           | 
           | This wouldn't be the first time they showed a prototype that
           | was rather clearly for a specific purpose (like the spider
           | man flying robot)
           | 
           | But uh... that is 100% Star Wars.
        
           | slimginz wrote:
           | If you watch the video linked in the article he even beeps
           | like BD-1! I love it!
        
           | distortedsignal wrote:
           | Thank you for remembering BD-1. It was frustrating to not be
           | able to remember that droid's designation.
        
         | throwaway9274 wrote:
         | The focus on robotics research starts to make more sense when
         | you dig into the financials.
         | 
         | Disney's FY2022 operating income was $12.7B. $7.9B (!) of that
         | comes from theme parks. That's 65%.
         | 
         | Everything else Disney does (Pixar movies, Disney movies, Star
         | Wars movies, television, streaming, touring musicals,
         | merchandise, partnerships, IP licensing) is the remaining 45%.
         | 
         | Robotics is essential to the parks.
        
           | patmorgan23 wrote:
           | So Disney is a theme park company that produces very
           | expensive ads that people pay to see.
        
             | pests wrote:
             | I think that is even underselling it some. The theme parks
             | don't exist without the content. With normal ads it's still
             | possible to enjoy the product without being advertised to
             | first.
             | 
             | That's why I don't care one bit about box office stats for
             | any Marvel or Star Wars movie. It could literally sell 0
             | tickets and still be worth it for the downstream effects on
             | merchandising and promotional tie-ins.
        
           | throwaway9274 wrote:
           | 35%, oops.
        
         | detourdog wrote:
         | On the other hand Walt Disney was a creative maniac with a
         | large fortune and desire to invent theme parks. Imagineering is
         | the one valve in the heart of Disney.
        
           | [deleted]
        
           | nerdjon wrote:
           | I agree 100%, based on the desire for theme parks it fits.
           | 
           | But from the outside looking in what is "Disney". I would
           | wager that for the vast majority of people Disney is Mickey
           | Mouse, Frozen, Lion King, etc. basically media. Obviously I
           | would say that people would also say the parks. But I doubt
           | the word "Tech" is anywhere in the vast majority of people's
           | opinion on what Disney is.
           | 
           | It is wild to think that behind what is a media company, is
           | an organization with strong engineering talent. I mean it
           | seems like that the robot engineering specifically rivals
           | most of what else is out there.
           | 
           | That isn't saying there are not more advanced robotics,
           | Boston Dynamics projects are a big example.
           | 
           | But there is also something to be said that this is probably
           | going to be in a park in just a few years, if not sooner. It
           | isn't going to sit in research stage forever.
           | 
           | But it is a really weird timeline that Disney is associated
           | with advanced robotics and other crazy things that Disney
           | Imagineering does.
        
             | kranke155 wrote:
             | Disney corp. and their brilliant animators and technicians
             | invented various parts of animated films during an intense
             | period of RnD, both technical and creative. This culminated
             | in Snow White which was the first animated feature film
             | (afaik) and it was a huge hit.
             | 
             | Hollywood was the Silicon Valley of the 20s and 30s. They
             | were using and inventing cutting edge tech!
        
             | pests wrote:
             | Quick aside.
             | 
             | I love applying this to our technology companies. Sure, we
             | get products like Google Search and Gmail and Facebook and
             | Messenger and Instagram and Tiktok. Everybody calls them
             | tech companies. Like everyone assumes Disney is media. But
             | in reality they are ad companies. Like Disney is a theme
             | park company.
        
       | alpark3 wrote:
       | Honestly an idea I've had with the recent surge of interest in
       | LLMs is some type of robotic pet. I feel like LLMs can understand
       | human language and images(hopefully soon) to the extent that a
       | pet should be able to. Some kind of robotic dog that can not only
       | express emotions, but understand what you say to it, seems like
       | it would be pretty successful if done correctly.
       | 
       | The nice thing is that it doesn't even have to understand
       | perfectly, a GPT-4 level of vision/language understanding would
       | be perfectly fine. It doesn't have to hold a conversation, just
       | be able to be happy or sad when it should.
        
         | wpm wrote:
         | _Home again home again, jiggity jig! Goooooood evening J.F.!_
        
         | crooked-v wrote:
         | I feel like the big complication at the moment would be getting
         | it to navigate outside of controlled environments. Mainstream
         | tech is getting there (iPhone LIDAR mapping, Meta Quest room
         | scanning) but there's still a lot of dots to connect for a
         | robot far less inherently steady than a Roomba.
         | 
         | What I would bet we'll see at first is some of these little
         | guys in Disney parks, in fenced-off areas or small stages that
         | are kept meticulously clean by staff, where they can interact
         | with visitors without needing to handle all the complications
         | of the real world yet.
        
         | alekseiprokopev wrote:
         | My dream is to put something like this
         | [https://palm-e.github.io/] into the cheapest quadruped robot.
        
         | adave wrote:
         | You'd be surprised how much a pet can understand.It's more like
         | we can't understand them.They know all our ticks and can sense
         | emotions before even we realize.
        
       | slowhadoken wrote:
       | [flagged]
        
         | nerdjon wrote:
         | I should have ignored this comment but I just can't.
         | 
         | Disney has been political for a very very long time. I would
         | even say "Woke" since that seems to be the term that you want
         | to use so much.
         | 
         | I would like to point out the lyrics for Pocohuants "Colors of
         | the Wind".
         | 
         | "You think the only people who are people
         | 
         | Are the people who look and think like you".
         | 
         | This came out in 1995. If that movie came out today people like
         | you would be ALL over it calling it Woke.
         | 
         | This doesn't mean that Disney hasn't had its share of problems
         | when it comes to representation and similar issues. Like Mickey
         | donning blackface in an old cartoon (Is that the "Wholesome"
         | content you want Disney to be making again?).
         | 
         | But creating media is inherently political in some form.
         | Otherwise you are not saying anything of value and what you're
         | making probably shouldn't exist. (There are some nuance to this
         | but let's keep this simple). You are generally trying to say or
         | express _something_ and that can be political in its purist
         | form (may not political in how it 's viewed today but still
         | political).
         | 
         | As far as Disney going away from "identity politics". Well that
         | isn't happening. Not only are they still fighting the "Don't
         | Say Gay" bill but they are holding official pride nights at
         | their parks now.
         | 
         | We have seen an increase in representation in Disney media and
         | gotten a lot of praise for doing that. It has been slower than
         | many of us would like, but it's still progress.
         | 
         | The world isn't about to start going backwards and Disney is
         | just following that most people don't give a shit anymore.
         | 
         | For the record I am saying all of this as a gay man with
         | multiple Disney tattoos, including a pride one I very proudly
         | wear on my arm that is always visible.
        
           | shadowgovt wrote:
           | Disney, the company, goes where the money goes. I mean, yes,
           | there are human beings with beliefs in charge also, but the
           | company has a _very_ sensitive nose for where the wind is
           | blowing in terms of American politics. Misreading those winds
           | leaves money on the table.
           | 
           | Disney World Gay Days were an organized event dating back to
           | the '90s, where people would show up on a specific day and
           | wear red to indicate they were there for a specific reason.
           | This was, broadly, supported by the staff (no surprise that
           | there is a massive overlap between a theater-heavy ecosystem
           | and LGBTQ+ tolerance and inclusion) and never formally
           | endorsed by the company.
           | 
           | ... but the company _did_ start selling red-based rainbow-
           | patterned official merchandise for certain months of the
           | year. Plausible deniability, but people have money and the
           | company would prefer they spend it.
           | 
           | If anything, the Disney we see in this decade of the 2000s is
           | a Disney that is responding to what it perceives Americans
           | are willing to support, spend money on, and consume. People
           | blame Disney for "being woke," but Disney's Disney; it's
           | always been Disney. Disney looks at American culture,
           | catalyzes it, makes it feel fun, exciting, and engaging, and
           | feeds it back to the public. Disney's telling the stories its
           | audience wants to hear.
           | 
           | ... and _that_ is what scares the hell out of the DeSantises
           | of the country and those who support them.
           | 
           | (Sidebar: if you happen to know staff who have worked at the
           | parks and are willing to talk to you off-the-record, the
           | stories are _hilarious_ about guest behavior. Gay Days guests
           | were basically never a problem. Church youth groups, on the
           | other hand? Cast has to poke their noses into every nook and
           | cranny of the parks to make sure they aren 't sneaking off to
           | make out and... let's say "violating decency policy").
           | 
           | (Sidebar 2: I tend to be a cynic and my writing tends to end
           | up with a cynical tone. but I want to turn the elephant
           | around here and highlight something: "Disney responds to what
           | Americans are willing to support" means that they're doing
           | what they do now because people like you didn't shut up when
           | told, didn't sit down, didn't go away, didn't become
           | invisible. There are megacorporations who haven't been able
           | to make the Mouse hear them. The people who stubbornly
           | refused to go away for so many _decades_ that the company
           | started selling red shirts and rainbow mouse ears did
           | something to be proud of.)
        
             | nerdjon wrote:
             | So just a couple things, I wasn't referring to Disney World
             | Gay Days but "Disneyland Pride at Night" which was an
             | official event that was held this year.
             | 
             | I was at the event and it had the feeling of it being
             | organized as a big "F U" to DeSantis. (and btw it was a
             | fantastic event).
             | 
             | They also have pride elements around both parks (including
             | a friend of mine was there just a month or so ago and they
             | still had some pride things up. Downtown Disney at
             | Disneyland has (or had) a giant pride mickey reef.
             | 
             | Disney now is past plausible deniability on this.
             | 
             | I do think that Disney did push the envelope a bit. I mean
             | it was back in 2014 that they had a Disney Chanel show had
             | a lesbian couple with kids on Good Luck Charlie.
             | 
             | But you are right that the reality is what Disney is doing
             | (and most companies) is following what is socially
             | acceptable. That is good business. Maybe they will push a
             | bit, especially with Hollywood tending to lean more
             | socially liberal so they are generally a few steps head of
             | the rest of the country.
             | 
             | Edit: The Floral Reef I am referring too: https://i.insider
             | .com/6492105565b9ce0018a43b68?width=1000&fo...
        
           | Philpax wrote:
           | Hear, hear.
        
         | aintgonnatakeit wrote:
         | Perhaps you meant to say that you're happy they're moving back
         | toward broadly appealing topics instead of those resembling a
         | rather small part of the population.
        
       | yayitswei wrote:
       | Much cuter than the military parkour robot we saw the other day.
       | Both impressive though!
        
       | seeknotfind wrote:
       | Definitely reminds me of Wall.e
        
         | grecy wrote:
         | Which I believe took cues from Johnny 5
        
           | mysterydip wrote:
           | Sounds like turtles all the way down
        
         | cptnapalm wrote:
         | It's pretty much BD-1 from Star Wars Jedi Fallen Order.
        
           | sleepybrett wrote:
           | Looks that way, but maybe he needs some ozempic, looks like
           | he put on a freshman five ;)
        
       | ChatGTP wrote:
       | Quite a cool little character, but like everything else, is it a
       | bit too late to the table? It will soon be replaced by a prompt I
       | guess? "Generate me a cute Disney Robot video..."
        
       | divbzero wrote:
       | I assume (hope?) this is one of the cases where an advanced robot
       | is being designed without military use in mind.
        
       | syntaxing wrote:
       | Have some coworkers that used to work for Disney. I hear most
       | left since the California to Florida transition. It's a shame
       | because the problems sound so interesting but I also hear the pay
       | is very mediocre.
        
         | JohnMakin wrote:
         | There was no florida to california transition. That got axed by
         | the drama surrounding the florida governor and disney pulled
         | out:
         | 
         | https://www.cnbc.com/2023/05/18/disney-scraps-lake-nona-
         | flor....
        
           | syntaxing wrote:
           | It never came into fruition suddenly but I believe it was
           | always the planned agenda prior. Which makes sense to change
           | your job if you expect that it wouldn't be in the area you
           | want to live in the long run.
        
       | 6stringmerc wrote:
       | Great now whatever is copyright eligible in there is lost to
       | progress.
        
       | PaulHoule wrote:
       | Disney had an animatronic Lincoln that blew everybody away at the
       | '64 Worlds Fair
       | 
       | https://en.wikipedia.org/wiki/Great_Moments_with_Mr._Lincoln
       | 
       | (Oddly, Phillip K. Dick's _We can build you_ featuring a Lincoln
       | simulacrum was written in 1962, a few year before Disney 's
       | Lincoln)
       | 
       | The emotional impact of that Lincoln was carried by the voice
       | actor
       | 
       | https://en.wikipedia.org/wiki/Royal_Dano
       | 
       | working under Disney's direction. As others have pointed out this
       | is an example of where a system like this can be carried by
       | getting a few things really right and faking the other ones well
       | enough.
       | 
       | Disney
        
         | ska wrote:
         | > (Oddly, ...
         | 
         | Why would that be odd? It's very common for speculative fiction
         | to have a version of something before it is realized in the
         | "real world".
        
           | pests wrote:
           | I think because it was close enough that Disney probably was
           | already working on it before the book came out and the book
           | came out without (presumably) knowing about what Disney was
           | working on.
           | 
           | Then you have two pop culture references to an animatronic
           | Lincoln being released within two years of each other.
           | 
           | That is odd.
           | 
           | I would agree with you if the book had been out longer before
           | Disney immitated it.
        
             | PaulHoule wrote:
             | Now that I think of it, it was close to the 100th
             | anniversary of the civil war and not long after Lincoln's
             | death so Lincoln must have been on people's minds. The
             | civil rights movement would be another reason people would
             | be thinking about Lincoln's legacy too.
        
           | burnished wrote:
           | Roughly two years makes it unlikely (but not impossible) for
           | the book to have influenced the project.
        
             | PaulHoule wrote:
             | The book _had not even been published_ at the time. Dick
             | wrote it in 1962, it was serialized in 1969 and published
             | in book form in 1972 so it could not have influenced Disney
             | at all.
             | 
             | I would though think that this Star Trek episode must have
             | been informed by Disney's Lincoln
             | 
             | https://en.wikipedia.org/wiki/The_Savage_Curtain
             | 
             | even if there is no explict connection drawn (everybody
             | knew about Disney's Lincoln then, it was talked about a
             | lot) It is mentioned specifically in the 1967 film
             | 
             | https://en.wikipedia.org/wiki/The_President%27s_Analyst
             | 
             | where the protagonists are being lectured to by an
             | animatronic figure and once character says "He's like Abe
             | Lincoln" so there is some expectation at that time that
             | people would know about him.
        
       | scroot wrote:
       | For whatever reason, it bugs me that this robot doesn't have a
       | name (or at least the name isn't mentioned in the article)
        
         | eatonphil wrote:
         | > As far as this robot goes, the character doesn't have an
         | official name, and Disney isn't ready to comment on where we
         | might see it. But based on how it looks and sounds, we have
         | some guesses.
         | 
         | Yup
        
       | sleepybrett wrote:
       | Looks like it's a slightly overweight BD-1 from the jedi fallen
       | order games. Awesome.
        
       | WesSouza wrote:
       | Remember Vector from Anki, which had some former Pixar animators
       | working on it.
        
       | BoiledCabbage wrote:
       | Slightly off topic but isn't this sentence wrong?
       | 
       | It has a four-degree-of-freedom head (able to look up, down,
       | around, and tilt),
       | 
       | I'm not seeing any way that up/down, left/right, tilt-left/tilt-
       | right are 4 degrees of freedom.
       | 
       | It seems like that has to be either 3 degrees of freedom or 6.
       | 
       | How can up and down be two separate degrees of freedom, but lefr
       | and right only be a single degree?
       | 
       | Not my area is expertise, but I can't see any way for the math to
       | line up.
        
         | maverwa wrote:
         | I think it can move the whole head up and down ( as a whole
         | unit) as well as tilt it forward and backward ( as well as left
         | an right ).
         | 
         | So we got four: lift head, rotate head, tilt left/right and
         | tilt front/back?
        
       | gjkood wrote:
       | I wonder if anyone recalls the little worker robots in the 1972
       | movie "Silent Running". [1]
       | 
       | I don't know what it was about those fellows but I felt
       | emotionally attached to them. It was not that they had any
       | visible means of conveying emotions. They just went about their
       | tasks quietly and diligently.
       | 
       | For some reason they pulled at my heart strings. It was quite
       | heart wrenching to see them destroyed in the last part of the
       | movie.
       | 
       | [1] - https://www.imdb.com/title/tt0067756/?ref_=fn_al_tt_1
        
         | js2 wrote:
         | Huey, Dewey, and Louie, named after the Disney characters
         | (Donald Duck's nephews).
         | 
         | The movie was made by Douglas Trumbull, otherwise famous for
         | his special effects contributions:
         | 
         | https://en.wikipedia.org/wiki/Douglas_Trumbull
        
       | pseudosavant wrote:
       | What is the total addressable market for a Disney/Star Wars
       | branded e-pet droid? Seeing the kids pull a robot with this much
       | 'personality' on a leash made it seem like an obvious use case.
       | The robot wouldn't have to be that cheap to be less expensive
       | than buying and caring for a dog. It has to be as adorable as
       | this robot though.
        
         | cnity wrote:
         | Dog's don't become superseded by next year's flashy model, and
         | owners who become bored of them can't put them in the loft to
         | gather dust. I suspect the target market will never be the same
         | as real pets. Maybe you could spin those things as positives.
        
         | danjc wrote:
         | I mean I like tech as much as anyone here but there's something
         | singularly disturbing about giving your kid a robot pet instead
         | of an actual pet.
        
       | Animats wrote:
       | It's so classic Disney animation - way overacted. It's the pre-
       | Marvel, pre-Pixar Disney cliche of the annoying small-animal
       | sidekick.
        
       | suyash wrote:
       | nice, now any pointers on how someone can make something similar
       | in a smaller form factor?
        
         | regularfry wrote:
         | Expect 95% of the cost to be the actuators.
        
         | numpad0 wrote:
         | Hardware is more or less half a robot dog, but the cuteness is
         | in the software. Closest open source cute animatronics I've
         | seen is Stack-chan based on M5Stack/ESP32, but it's still far
         | off from Disney cute.
         | 
         | 1: https://github.com/meganetaaan/stack-chan
        
           | pests wrote:
           | This was the comment that made me go back and watch the
           | video.
           | 
           | Interesting.
           | 
           | It of course has a lot of human elements to get at that
           | association. The antennas as ears. Having eye-likes that can
           | close. The tilting of the head is very good looking and I
           | must say it holds itself well.
        
             | numpad0 wrote:
             | Boston Dynamics robots and its clones probably has more
             | axes, if that's what you want. Dynamixel sells servos. Sony
             | does small batches of robots every five years or so. ABB
             | and Kuka makes tons of robotic arms and they're available
             | new and used. Bellabots(just an off brand Roomba, almost
             | literally) are everywhere.
             | 
             | Oh, and Aldebaran Pepper are easily found being sent to
             | recycling. Because the onboard Wi-Fi has unfortunate
             | tendency of showing early faults, of course. Totally not
             | because it's not about having human features.
             | 
             | Apparently the software used to convert CG animations into
             | motions for this guy is part of novel development too.
             | That's what allows him to have these hallmark Disney
             | movements. Are there open source or hackable alternatives
             | to that? To what...
        
         | all2 wrote:
         | I'd be very tempted to try and run a gear train and cable
         | system so that the majority of the weight was near center of
         | mass. If you're going small enough, there are servos that pull
         | a few oz and could easily manipulate fishing line in tubes.
        
       | qwertox wrote:
       | In the embedded video, there's a part where they are pulling a
       | rug, and I'm so confused about this very small jump he does when
       | he transitions from letting the rug get pulled to standing on the
       | floor [0].
       | 
       | It feels like it knows that it has to do it this way, but it's
       | something you wouldn't expect from any other robot, like Boston
       | Dynamic's Spot or Atlas. They'd know that they have to recompute
       | after the fact that they're partially on the ground where one leg
       | still gets pulled away while the other one is already on fixed
       | ground.
       | 
       | [0] https://www.youtube.com/watch?v=-cfIm06tcfA&t=14s
        
         | DiggyJohnson wrote:
         | This is a great question that enticed me to watch that moment a
         | fair few number of times. I'll provide a lame, handwavy
         | explanation and hope to be corrected.
         | 
         | The right foot was on the floor while the left was on the rug,
         | which was in motion and and raised delta the thickness of the
         | rug. In such a mode, the bot is inclined to prefer the stable
         | right leg and lifts the left leg. (I wonder if it can balance
         | on one leg indefinitely? If not, that makes this sequence even
         | more impressive.) Putting the center of gravity over the stable
         | leg increases the probability of the bot staying upright. As
         | opposed to leaning or shifting weight with both legs remaining
         | aground, lifting the unstable leg entirely from the moving
         | surface maximizes the goal of staying upright by minimizing the
         | force of friction. I also think the rug was jerked at just the
         | right moment such that it maximized the visual impression.
         | 
         | This explanation avoids the need for the bot to predict
         | visually the impact of the rug pull, since the rug pull was not
         | instantaneous and the bot's reaction came after the rug pull
         | began.
         | 
         | This is a very impressive demo. I do think they nailed the goal
         | of expressively and emotion.
        
         | red75prime wrote:
         | It looks like the same corrective behavior as at the very
         | beginning of the video when the robot is pushed sideways. It
         | does a series of jumps to keep itself upright when its right
         | leg moves too close to the center of gravity. Angular momentum
         | of the body probably plays a role too.
        
       | dumbfounder wrote:
       | OMG between this stuff and AI advances we are so close to having
       | household robots!!! Exciting times.
        
       | ceejayoz wrote:
       | Fit enough hardware to run a language model into one of these and
       | Disney's got a trillion dollar market here.
        
         | quickthrower2 wrote:
         | Basically an "Ashley Too"
         | 
         | Whether a toy market is a trillion dollars is questionable.
        
           | ceejayoz wrote:
           | It's not a toy market. It's a semi-independent
           | nanny/babysitter market.
        
             | quickthrower2 wrote:
             | That is a blacker mirror than I thought!
        
         | shadowgovt wrote:
         | Oh, not even. You off-board that hardware into a nearby
         | cluster. No reason the brain has to be in the chassis when
         | radio is so high-bandwidth.
         | 
         | ... a Disney of the past would build four of these and just
         | have them wander around EPCOT's Future World, just to set the
         | tone. This Disney will probably purpose them for their Star
         | Wars experiences. Still great to see.
        
         | mbowcut2 wrote:
         | This is the move right here. And it doesn't have to be a GPT-4
         | I-know-absolutely-everything model. I think they could train a
         | <1B param model that is capable of being cute and interactive.
        
           | PaulHoule wrote:
           | I dunno.
           | 
           | Dialogue is the area where the interactivity of video games
           | falls down completely. I mean, dialogue in a video game can
           | be just as good as the dialogue in a movie but it has to be
           | "on rails" because of the lack of linguistic competence of
           | today's computers.
           | 
           | Even with a much better system it has to be "on rails" in
           | that a video game character will get in trouble if you get it
           | to enough an extended conversation which can be somewhat
           | answered by "people have various ways to set boundaries" and
           | that that of course can be part of the characterization.
           | 
           | Y'all are probably sick of me talking about how Tamamo-no-mae
           | in the game Fate/Extella is the pinnacle of characterization
           | in modern games, but being based on a legendary character who
           | is able to charm people by talking intelligently about any
           | subject who is connected to a photonic crystal computer that
           | has recorded all the Earth's history and having the
           | relationship she does with the protagonist any answer she has
           | to why she doesn't realize her promise would be terribly
           | disappointing.
        
             | crooked-v wrote:
             | Video games have the separate complication, though, that
             | dialogue needs to holistically work with the rest of the
             | plot. There's no such requirement for a very fancy Furby.
        
               | PaulHoule wrote:
               | I've wanted an evil Teddy Ruxpin that is really evil and
               | wants to lower your utility function and tries really
               | hard to do it (violate the first law of Robotics) but
               | just isn't strong enough to really hurt you. I figure
               | though the bar for creating a catastrophe is not really
               | that high, all it has to do is start a fire.
        
           | bpicolo wrote:
           | They could also just call out to web services with cellular
           | internet.
        
             | ghayes wrote:
             | The RTT would need to be very low. It's hard to have a
             | conversation with 2-3 second pauses.
        
               | shadowgovt wrote:
               | The long poll in GPT isn't network; it's compute.
               | Unfortunately, the tech probably isn't there yet for this
               | use case.
        
               | patapong wrote:
               | I am not sure about that! It seems like small models are
               | emerging that are a bit more specific but can be very
               | small, and thus have much lower latency. For example:
               | https://arxiv.org/abs/2305.07759
        
               | lovemenot wrote:
               | This might be worked around with a characteristic verbal
               | affectation that makes their utterances initially long-
               | winded. Once the LLM's lag is passed, the proper content
               | may begin to flow. Thinking fast and slow.
        
           | aiunboxed wrote:
           | Agree, that is all kids would need.
        
             | [deleted]
        
         | mc32 wrote:
         | We could have a Johnny Five! That would be super cool.
        
           | ragebol wrote:
           | Or an AT-ST to do home patrol. Beware of squirrels with logs
           | and rope though.
        
             | crooked-v wrote:
             | You know, that could make a good scifi story. Home
             | maintenance and security droids lead to an evolutionary
             | arms race with urban wildlife...
        
               | jayGlow wrote:
               | sounds like "masons rats" by neal asher. which got a
               | pretty good adaptation by Netflix.
               | https://m.imdb.com/title/tt20239370/
        
         | robotresearcher wrote:
         | It's not very fun when your batteries last only 10 minutes.
         | 
         | The Achilles' heel of autonomous mobile robots is power storage
         | density.
        
       | etrvic wrote:
       | I think i know what my next side project is.
        
       | tortoise_in wrote:
       | Feels like Wall-E is coming to life
        
       | lyapunova wrote:
       | I am really impressed by this work. If only Disney needed an
       | empirical physicist...
        
       | Popeyes wrote:
       | Imagine the Military getting hold of is and creating an adorable
       | killing machine voiced by an AI copy of John Ratzenberger.
        
       | djmips wrote:
       | Very nice, I am so relieved that there looks to be a fine
       | technical solution to the eventual extinction of so many animals.
       | It looks like our zoos will have a perfectly great robotic
       | solution!
        
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