[HN Gopher] Show HN: Anything World - AI for 3D auto-rigging and...
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Show HN: Anything World - AI for 3D auto-rigging and animation
Author : mov
Score : 49 points
Date : 2023-10-02 17:32 UTC (5 hours ago)
(HTM) web link (anything.world)
(TXT) w3m dump (anything.world)
| mashlol wrote:
| I'll be curious how it compares to mixamo's auto rigging. How
| does it perform on humanoid models? Seems from the marketing the
| focus is on non-humanoids.
| mov wrote:
| Hi, one of the ML Engs here. Yes you're right, we have lots of
| non-humanoids, which is something that Mixamo has been missing
| for a long time! But we also support humanoids. You can try
| yourself right now (we just launched our autorigging tool) and
| give us your feedback, we would love to hear it:
| https://app.anything.world/animation-rigging
| oniony wrote:
| Can someone make an AI to get rid of the website cookie pop-ups?
| capableweb wrote:
| Pff, typical that people try to shoehorn AI where it doesn't
| belong!
|
| Install Ublock Origin, then activate the "Annoyances" lists
| under the "Filter lists" and you'll get rid of them, and many
| other annoyances.
| LollipopYakuza wrote:
| I think it makes sense.
|
| A blocklist will never block every script and snippet. AI, on
| the other hand, should be pretty efficient at detecting
| prompts to automate its removal.
| capableweb wrote:
| > A blocklist will never block every script and snippet
|
| Yeah, it probably won't, but collaboratively, we can block
| a lot :) Also, naive uBlock method will probably be more
| efficient in terms of resource usage for some time forward.
|
| In this case, I never saw any cookie banners and it seemed
| to have blocked what I wanted to have blocked
| automatically. Here is the log:
| https://i.imgur.com/rteXlAC.png
| seabass-labrax wrote:
| Very impressive! I suspect I'm not alone among the HN crowd in
| being curious to know how this AI works; I presume it is some
| kind of ANN?
|
| It's clearly not perfect when compared to rigging and skinning by
| a skilled artist, but it's pretty good. As someone who has done a
| large amount of 3D computer graphics myself, I think one would
| need close to a year of experience to be able to consistently
| produce something as good as what this tool can.
| mov wrote:
| Hello! One of the ML Engineers of Anything World here. I'm
| really glad that you appreciated the tool and I trully hope
| that it can be part of your stack and help you on your design.
|
| We can't say all the details about what's under the hood, but
| you guessed it right. We indeed use ML models that we trained.
| It's part of a multi-step end-to-end ML pipeline that analyses
| not only the original mesh you upload, but also the texture and
| even semantics from the object it represents. Based on that we
| generate rigging and animations using also proprietary ML
| models.
|
| Like you said, it's not perfect, but our ML models are learning
| every day and we just started! I really invite you to use the
| tool and see that it can be used as a starting point even by
| skilled artists to have an initial sketch and work from it.
|
| Hope to have helped on your questions, and if you need more
| details, please feel free to reach out to us!
| quadrature wrote:
| I don't know how the rigging works, but the animation might
| follow some principles from learned motion matching
| https://www.ubisoft.com/en-us/studio/laforge/news/6xXL85Q3bF...
|
| I don't think it can handle arbitrary models, they likely have
| a library of bipedals and quadrapeds.
| capableweb wrote:
| I'm guessing since the website says "We have developed
| proprietary Machine Learning algorithms" they won't really
| share any fun technical details :(
|
| > but it's pretty good
|
| Yeah, seems alright in order to bootstrap something. Like many
| of these new AI/ML workflows, I don't think they'll replace any
| professionals, as the results are still lacking without human
| intervention, but I think many (including this) is a huge time-
| saver for professionals who can use it as a starting point and
| then modify it from there, rather than doing everything from
| scratch.
| FractalHQ wrote:
| Unrelated, but there's a gnarly CSS bug on your menu that causes
| the weirdest behavior on iOS. The native scroll bar appears much
| taller than it should be and visibly reacts to scrolling, but the
| content on the page does not (so I can't reach the bottom of the
| menu).
|
| Might be a fixed parent element missing `overflow-y: none;` but
| the lack of devtools on mobile means I can't check (even more
| tangentially, if anyone knows a way to access something like
| devtools in iOS, I would be thrilled to hear about it).
| [deleted]
| mov wrote:
| Thank you so much for the feedback! I already sent your comment
| to our web dev team!
| verifo wrote:
| I see you have unreal support and an unreal plugin. Does that
| mean you actually rig humans/humanoids to the specific unreal
| mannequin skeleton?
|
| I'm going to assume you don't since that would be more work, but
| regardless this looks very impressive.
| jowday wrote:
| Reminds me of Mixamo, which is entirely procedural.
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