[HN Gopher] Conversation with Zuckerberg, this time we talked as...
       ___________________________________________________________________
        
       Conversation with Zuckerberg, this time we talked as photorealistic
       avatars
        
       Author : sergiotapia
       Score  : 142 points
       Date   : 2023-09-28 18:57 UTC (4 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | tikkun wrote:
       | What timeline do people think it'll be until I can use this on a
       | VR device at home?
        
         | Keyframe wrote:
         | End of this or next year?
        
         | guzik wrote:
         | Zuck said it would take more than few years.
        
         | [deleted]
        
       | paganel wrote:
       | Very bleak.
        
       | preommr wrote:
       | How did they go from second-life knockoffs to this?
       | 
       | This is actually impressive, and while not perfect, is close
       | enough that they'll probably reach a version that is viable very
       | soon.
        
         | IKantRead wrote:
         | > is close enough that they'll probably reach a version that is
         | viable very soon.
         | 
         | Haven't we seen this type of thinking to be proven a fallacy
         | enough in the last decade to at least be skeptical of solving
         | that last 1% until we actually see it?
        
         | capableweb wrote:
         | > How did they go from second-life knockoffs to this?
         | 
         | Typically you do one MVP version and as soon as you've knocked
         | that out, start working on a proper version, integrating
         | feedback from the MVP as it comes in. I'm guessing they always
         | wanted to have photorealism, but realized it'd take a while to
         | get in place so they launched a quick version then got back to
         | work.
        
           | DoingIsLearning wrote:
           | > it'd take a while to get in place so they launched a quick
           | version then got back to work.
           | 
           | This is not a phone app. Physical demos that propose
           | something that a user has no point of comparison with (new
           | paradigm) absolutely need to be on either end of the maturity
           | scale.
           | 
           | - Either very raw barebone MPVs that should be only for
           | lab/research aware people who won't cling to details and are
           | able to see the 'principle' of what it could be.
           | 
           | - Or absolutely imaculate picture perfect marketing demos
           | that you can show to non-technical people
           | 
           | Anything in between is a recipe for getting shot down,
           | getting no buy-in, and receiving no insightful feedback.
        
             | capableweb wrote:
             | > This is not a phone app.
             | 
             | Really? Definitely looks like something a simple phone
             | should be able to process... Are they not wearing phones on
             | their heads in the demo?!
             | 
             | This "Publish > Feedback > Iterate > Repeat" loop doesn't
             | just apply to smartphone apps, you can basically do this
             | with anything in life, from hardware to mixology.
             | 
             | I guess you could say the same thing about LLMs, since the
             | initial models were terrible and just basically demos, they
             | shouldn't actually have published those at all?
        
               | DoingIsLearning wrote:
               | > This "Publish > Feedback > Iterate > Repeat" loop
               | doesn't just apply to smartphone apps, you can basically
               | do this with anything in life, from hardware to mixology
               | 
               | I again disagree.
               | 
               | "Publish > Feedback > Iterate > Repeat" loop works when
               | users can build on it from a previous reality that they
               | can compare against.
               | 
               | Physical demos that propose something that a user has no
               | point of comparison with (new paradigm) you can either
               | show a sketch/concept of what you want to do (to a
               | tecnhical audience). Or build a semi-realistic demo to a
               | non technical audience.
               | 
               | Anything in between will probably be met with confusion
               | or people focusing on details that are not the concept
               | that you are showcasing.
        
             | codetrotter wrote:
             | > Anything in between is a recipe for getting shot down,
             | getting no buy-in, and receiving no insightful feedback.
             | 
             | I don't agree. I dislike Fb to the extent that I already
             | deleted my account quite a while ago. And I thought the
             | Meta attempt at a meta verse with cartoon characters looked
             | ridiculous.
             | 
             | But the video in the OP link, with the photo real avatars.
             | This is a whole other level. It's super cool.
             | 
             | The fact that they made a ridiculous cartoon Metaverse
             | first does not detract from the coolness of this
             | photorealistic thing.
             | 
             | Still, I'm not gonna use any Metaverse that Meta will make.
             | Photoreal or otherwise. But that is because I dislike Meta
             | as a company.
             | 
             | The point is that what they have made here is some top
             | notch stuff.
             | 
             | I look forward to seeing Apple compete with this. I hope
             | that with an iPhone and an Apple VR headset I can get to
             | experience something similar in a few years.
        
               | DoingIsLearning wrote:
               | > The fact that they made a ridiculous cartoon Metaverse
               | first does not detract from the coolness of this
               | photorealistic thing.
               | 
               | I agree with you on the coolness of this demo. I disagree
               | that the cartoon demo does not detract.
               | 
               | I suspect a large majority of users and advertisers
               | assumed Zuckerberg went off-piste completely. This
               | interview with Lex is much more aligned with what should
               | have been their first public demo of a Metaverse
               | 'vision'.
        
               | kyleee wrote:
               | A negligible amount of people have an attention span and
               | memory as strong as you suggest is commonplace, so I
               | think your point is moot.
        
         | nitwit005 wrote:
         | The background is either a white or black void, so they removed
         | the entire "metaverse" from it, which I'm sure fixes most
         | performance issues.
         | 
         | Rendering two fairly realistic models on the screen at once
         | isn't a big challenge these days, if they're the only thing
         | being rendered.
        
           | sangnoir wrote:
           | > The background is either a white or black void, so they
           | removed the entire "metaverse" from it, which I'm sure fixes
           | most performance issues.
           | 
           | I doubt it's a performance issue: the 3D model of a
           | rectilinear room has fewer vertices than used to represent a
           | single earlobe. It most likely is just an unimplemented
           | feature; they also could have "cheated" by chroma-keying a
           | 2D-texture background or rotoscoped the avatars onto a
           | another 3D room scene, but what's the point when its just
           | talking heads?
        
             | nitwit005 wrote:
             | Surely people have higher expectations for the environment
             | their avatar is going to be in than a literal box?
             | 
             | Games often only have the highest detail models present in
             | cutscenes, where the rest of the game can be limited, and
             | the camera can be controlled to limit how many characters
             | are visible.
        
         | gfodor wrote:
         | They didn't, people just haven't been paying attention. They've
         | been working on these avatars for almost a decade in parallel
         | waiting for the hardware to catch up. The cartoon avatars are a
         | function of hardware limitations.
        
         | rngname22 wrote:
         | The second-life knockoffs were only necessary because of the
         | trade-off they made to target low-price HMD market and on-
         | device GPU+CPU processing rather than PC VR or processing puck
         | design. This photogrammetry based avatar stuff has already been
         | working for years. See Meta's previous "Codec Avatar" in 2021
         | (https://www.youtube.com/watch?v=bS4Gf0PWmZs) or Unreal's
         | MetaHuman (https://www.roadtovr.com/epic-metahuman-mesh-import-
         | scan-rea...).
        
         | bookaway wrote:
         | I'm not sure how much facebook paid Fridman for this podcast
         | but whatever it was, whether it was 0 or 10 million, it's
         | probably the best value for money PR they've done in the last
         | decade...or ever?
        
       | curiousllama wrote:
       | I swear to god if the Metaverse actually works my friends at Meta
       | are never gonna let me live it down.
       | 
       | I've talked SO MUCH trash
        
       | brucethemoose2 wrote:
       | Maybe this could help all those Meta employees who are apparently
       | too unproductive to work at home...
        
         | tschellenbach wrote:
         | Plenty of public polls on Blind and threads on HNews to see the
         | impact of remote work. Don't think we benefit from ignoring
         | that for many people remote work means hardly working.
        
           | slg wrote:
           | >remote work means hardly working
           | 
           | If the only way an employer can tell if their employees are
           | working is by forcing people back to the office, the company
           | has bigger problems that employees not working.
        
           | brucethemoose2 wrote:
           | Perhaps, but they are _Meta_. With tech like this, they
           | should be well equipped for remote work.
           | 
           | It would be like Ford employees being largely unable to
           | drive. Which I hope is not the case...
        
             | jstarfish wrote:
             | Nobody actually eats their own dogfood. They ply you with
             | wine while they drink grape juice, waiting to take
             | advantage of the drunk fool.
             | 
             | Fucking _Zoom_ declared mandatory RTO, which says a lot
             | about what they sell the rest of us on.
             | 
             | And Ford...heh. Despite incentives, their own employees
             | refused to buy their cars to such an extent that competitor
             | vehicles were banned or relegated to remote parking lots.
             | 
             | https://www.nbcnews.com/id/wbna11057921
        
               | jedberg wrote:
               | > their own employees refused to buy their cars to such
               | an extent that competitor vehicles were banned or
               | relegated to remote parking lots
               | 
               | That's actually a good thing! It means they took it
               | seriously, and their employees were incentivized to fix
               | the problems so that they actually wanted to drive the
               | company's cars.
        
           | Kiro wrote:
           | I'm one of those. If I get the chance to work from home I do
           | everything in my power to slack off and fake it. No tools or
           | processes can stop me. I find ways to exploit everything and
           | game the system to make it look like I'm working when I'm
           | not.
        
       | bellgrove wrote:
       | Slightly of off topic, but how did Fridman get to the point that
       | he could pull big tech C-execs and celebrities onto his podcast?
       | He has such a monotone voice (no shade meant, I am the same way,
       | no matter how hard I try otherwise) and - this might just be
       | personal taste - but I feel like this unedited long-form
       | interview format is the lowest bar. I would have thought that an
       | excellent interviewer would generally be considered one who is
       | efficient at extracting interesting data (or can at least edit it
       | to appear so) and can engage with & challenge the interviewee;
       | long-form seems like the opposite of this.
        
         | ShamelessC wrote:
         | He kisses ass and helps replenish/bolster their image. See the
         | Elon interviews where Elon clearly has no clue what he's
         | talking about.
        
         | itsoktocry wrote:
         | Be predictable, throw softballs and never challenge anything.
         | Easy as that.
        
           | relativ575 wrote:
           | Really? you don't think there are many people like that? how
           | successful have they become?
        
       | [deleted]
        
       | v3d2 wrote:
       | Yeah learn how to scan entire rooms and beam it into my head
       | without me having to strap a screen to my head (as small as it
       | is) and then we can talk.
        
       | milliams wrote:
       | Why does it sound like he's saying "Kodak" instead of "codec" (at
       | ~3:19 in the video)?
        
       | Raed667 wrote:
       | So now Facebook not only has your pictures and videos but a full
       | 3D body scan.
       | 
       | Nothing bad could ever come of that /s
        
       | stonogo wrote:
       | I listened to the entire hour when this got posted earlier today.
       | I still have no idea what the point is here. Does anyone have a
       | better use case for this technology than was presented in this
       | video?
        
       | ckbishop wrote:
       | This seems like an incredible waste of resources that will
       | invariably lead to work attire invading my remote work life.
       | Veto.
       | 
       | The tech is cool but I'm wary of continuing to evolve the
       | Internet to reward people for their physical appearance rather
       | than their intellectual contributions.
        
         | aierou wrote:
         | There is ongoing research that would allow you to dress up your
         | avatar however you would like.
         | 
         | https://www.youtube.com/watch?v=ZAcavi6aOGY
        
           | crooked-v wrote:
           | Virtually dressing every day seems like a lot of work
           | compared to just using an avatar that has your favorite three
           | or four variations baked in, not to mention the basic
           | assumption there that everyone wants to be a realistic (or
           | realistically shaped) human and not a robot or an anime
           | exaggeration of the human frame.
        
             | airstrike wrote:
             | I'd like to be a robot, personally
        
       | burcs wrote:
       | I could honestly see this being the future of remote working, you
       | still want face-to-face time, here you have it. Want to sit next
       | to people in an "office" you can do it all virtually now. Of
       | course you will need to add in the ability to draw on a
       | whiteboard that's also rendered virtually, and a water cooler in
       | the corner.
        
         | brigadier132 wrote:
         | The biggest problem with remote communication isn't presence.
         | It's latency. You really feel it when you have those situations
         | where people constantly talk over each other.
        
         | capableweb wrote:
         | Well, except the fact that you lose out on spontaneous meeting
         | points like someone heading to the kitchen while you're heading
         | somewhere else and suddenly one of you remembers this one thing
         | and a conversation happens in the hallway.
        
           | 2OEH8eoCRo0 wrote:
           | All of the hallway conversations I've had have been
           | diversions.
        
           | bryancoxwell wrote:
           | I've heard so much about magical hallway meetings since work
           | from home became a thing over the past few years but I cannot
           | once remember having one.
        
             | hnreport wrote:
             | [flagged]
        
             | capableweb wrote:
             | > but I cannot once remember having one.
             | 
             | Maybe it depends on the person(s) involved? ;)
             | 
             | Bell Labs is a famous example where it seems to have played
             | a role (together with the people working there of course,
             | and other variables).
             | 
             | > But just as important was the culture of collaboration
             | that the company fostered. The leaders of Bell Labs
             | understood that physical proximity could spark innovation,
             | and they designed its facilities to bring experts together
             | in both deliberate and unexpected ways.
             | 
             | > At Bell Labs' headquarters complex in suburban Murray
             | Hill, New Jersey, all of the laboratory spaces connected to
             | a single, vast corridor, longer than two football fields.
             | Great minds were bound to cross paths there, leading
             | inevitably to spontaneous and meaningful interactions. As
             | author Jon Gertner writes in The Idea Factory: Bell Labs
             | and the Great Age of American Innovation, "a physicist on
             | his way to lunch in the cafeteria was like a magnet rolling
             | past iron filings." Throughout the labs, employees were
             | instructed to work with their doors open, the better to
             | promote the free flow of ideas.
             | 
             | https://som.medium.com/learning-from-bell-labs-b351ea09e74c
        
           | seoulmetro wrote:
           | Nope. Mark your coffee breaks in software like you do in
           | Slack, then your avatar can just be standing in the coffee
           | room or company cafe and people will be jogged there.
           | 
           | It's exactly the same. You can have the avatars doing
           | anything you want, there is no difference.
           | 
           | Want them to do a pass by every desk in the office when they
           | go to the kitchen, or bathroom? Possible. Want to turn that
           | option off to get down to work? Possible.
           | 
           | It's cool.
        
           | euiq wrote:
           | Is this a situation that you find yourself in frequently
           | (with serious work sparked by chance conversations)? It
           | sounds awfully cliche.
        
             | capableweb wrote:
             | Guess it depends on what you think is frequently, maybe
             | once or twice a year when working in a office setting.
             | Always happened at small companies, and usually what was
             | sparked in the conversation had a big impact on what the
             | company worked on.
        
             | Insanity wrote:
             | No, but that's what the higher ups want to believe. :)
        
           | jedberg wrote:
           | Hallway conversations make sense when everyone works in the
           | same building. As soon as you have two buildings, it just
           | ends up excluding people.
           | 
           | RTO makes sense if everyone in the company is working in the
           | same building and sharing spaces for the same reason.
        
         | nitwit005 wrote:
         | People already join always-on video calls. Adding a VR headset
         | doesn't seem like a clear improvement.
        
       | brap wrote:
       | Probably couldn't have chosen 2 worse people to demonstrate the
       | range of human facial expressions
        
         | patagonia wrote:
         | Such a negative, ad hominem attack of a comment. The technology
         | is breathtaking. The two people have each contributed so much.
        
           | beepbooptheory wrote:
           | I thought Fridman was just a podcast guy? Not that that's
           | quite nothing, but there are a lot of podcast guys.
        
             | jazzyjackson wrote:
             | Fridman is a rabbit hole, you'll find detractors and
             | defenders and slanderers.
             | 
             | The debate has already been had so i'll just link it
             | 
             | https://news.ycombinator.com/item?id=32348302
        
             | tinycombinator wrote:
             | https://en.wikipedia.org/wiki/Lex_Fridman
             | 
             | Lex Fridman is a Russian-American computer scientist,
             | podcaster, and writer. He is an artificial intelligence
             | researcher at the Massachusetts Institute of Technology,
             | and hosts the Lex Fridman Podcast, a podcast and YouTube
             | series.
        
             | kyawzazaw wrote:
             | That's an inadequate description
        
             | nradov wrote:
             | Lex Fridman has also done original research on robotics and
             | computer vision detection of facial expressions. Here is
             | one of his papers; there are several others on related
             | areas.
             | 
             | https://ieeexplore.ieee.org/abstract/document/8751968/
        
           | PH95VuimJjqBqy wrote:
           | it was a tongue-in-cheek joke referencing a meme.
           | 
           | You were meant to chuckle at it, not take it seriously.
        
             | matthewaveryusa wrote:
             | They also made the same joke in the interview itself
        
         | faitswulff wrote:
         | It's to be expected with beta products. Emotions have been on
         | the Zuckerberg 1.0 roadmap since the beginning. I don't know
         | about Fridman, though.
        
           | malux85 wrote:
           | Mark Zuckerberg testifying in congress reminds me of the Star
           | Trek movie First Contact when Data was starting to feel
           | anxious around the Borg, so he disabled his emotion chip.
        
             | AnotherGoodName wrote:
             | Honestly though he handled that extremely well and made it
             | backfire.
             | 
             | Congressional hearings are purely for political
             | grandstanding. The low height seat countered with a
             | cushion, the dumb questions answered with direct
             | unemotional answers. 'we sell ads senator'. The entire
             | process had nothing come out of it except a few politicians
             | had egg on their face.
        
               | malux85 wrote:
               | "Data, there are times when I envy you"
        
           | [deleted]
        
         | vagab0nd wrote:
         | Sure, but from a technical point of view I don't think the
         | range of human facial expressions is that wide anyway. It's
         | just movements of muscles.
        
           | brap wrote:
           | Hi mark
        
             | codetrotter wrote:
             | I Did Not Hit Her. I Did Not.
        
         | davesque wrote:
         | My impression is that the device isn't able to track all of the
         | face's subtle movements so the avatars come across as seeming
         | relatively expressionless. For example, I noticed that Lex's
         | and Mark's eyebrows don't seem to move as much as you might
         | expect given the emotions communicated by their voices. I
         | assume this is either because the device literally restricts
         | the movements of the eyebrows (perhaps they're pressed down
         | under the headband) or it just isn't able to track them that
         | well.
        
         | tejohnso wrote:
         | It's not a range test demo. It's a real conversation with real
         | people who aren't prone to melodrama.
         | 
         | As mentioned in the video by Lex, it's the subtleties that make
         | all the difference. I'm astonished with the accuracy of the
         | blinking, mouth movements, subtle cheek variations, etc. It
         | seems more accurate than the realtime feed from my webcam. The
         | only thing I wouldn't like about it is having to wear a headset
         | in order to experience it.
        
         | capableweb wrote:
         | If you haven't gotten very far with the "photorealistic" part,
         | maybe you couldn't have chosen 2 better people for the demo?
        
       | cush wrote:
       | While these avatars seem pretty accurate, a conversation between
       | two completely robotic humans might not be the best showcase of
       | how far off we are from "feels like a real conversation"
        
       | jrflowers wrote:
       | Wow Zuckerberg looks exactly as real here as he does in every
       | photo
        
       | 303uru wrote:
       | I hate this so much. It's technically awesome, but I want nothing
       | to do with it. If I want face to face time, I'll get face to face
       | time. My fear is this is going to be shoved down our throats and
       | WFH will become work while being monitored with your meta on.
       | There may be cool applications for disabled persons or isolated
       | folks like the elderly. But I do not want to be on this all day.
        
         | crooked-v wrote:
         | Also, I think it's pretty telling that the people who _do_ want
         | to be in VR all day, like dedicated VRChat users or the handful
         | of people who actually work in VR collaboration apps, generally
         | go for either vaguely humanlike abstract avatars (see: any
         | screenshot of Bigscreen Beyond), or wildly un-ordinary robots,
         | impractical anime people, favorite cartoon characters, etc
         | (see: all of VRChat).
        
       | jtbayly wrote:
       | It's impressive, yes, but the lips are off and delayed. It's
       | pretty bad compared to video.
        
       | matthewaveryusa wrote:
       | Here's a neat article from Nvidia that goes more into the
       | bandwidth savings and some side-by-sides of ML + keypoint vs.
       | compression[1]
       | 
       | Six years ago I went to an arcade called the rec room in Toronto
       | where they have a ghostbusters AR game I got to experience with
       | friends[2]. To this day I still have vivide memories of the
       | experience. When it was all done, we all sat around for 15
       | minutes in complete silence, just recovering from the experience.
       | I understand the skepticism about the metaverse, but after that
       | experience there's no doubt in my mind it's the future -- you
       | really need to experience it to get a sense of what a more
       | polished version of this feels like.
       | 
       | [1] https://blogs.nvidia.com/blog/2020/10/05/gan-video-
       | conferenc... [2] https://www.youtube.com/watch?v=ar9YwEv2ACk
        
       | uoaei wrote:
       | Seems like the kind of thing that should lower transmission
       | bandwidth once they get it sorted out. Send the body model once
       | and just articulate the joints/muscles. Probably on the order of
       | 1kB/frame assuming FP16, I'm sure you could do better with
       | compression and diffing.
        
       | CyberDildonics wrote:
       | Lex Fridman makes Zuckerberg seem like Robin Williams.
        
       | punkiln wrote:
       | That is a very impressive demo. Does anyone know if the details
       | of the codec, and the measurements used by the headset to
       | generate the facial stream, have been publicly released yet?
       | 
       | The interview gets quite interesting nearer the end where
       | Zuckerberg talks about his vision for the future, like training
       | AI-backed avatars to simulate real people. Which apparently is
       | not far off from reality - they joke about Fridman doing a
       | podcast where he interviews an AI version of himself in the near
       | future. Reminds me a bit of that Black Mirror episode where Miley
       | Cyrus' character has AI versions of herself contained, or
       | trapped, within consumer electronics.
       | 
       | It also occurs to me that this could be a useful technology for
       | people with social anxiety who have to endure uncontrollable
       | blushing when conversing in real life, or people with awkward
       | facial tics. These could be filtered out or not even recorded
       | before being encoded for transmission, while still giving a
       | realistic appearance, making for a more comfortable presentation
       | of the real-virtual self.
        
         | JohnFen wrote:
         | > Zuckerberg talks about his vision for the future, like
         | training AI-backed avatars to simulate real people
         | 
         | This vision of the future sounds like a nightmare to me.
        
           | [deleted]
        
         | zonkerdonker wrote:
         | An entire fully "rigged" version of your face is generated from
         | thousands of high resolution photos using a variety of facial
         | expressions, distilled down into a model. Data from eye
         | tracking and the cameras on the HMD are used to estimate the
         | position of your face, lips, eyes etc, which is then fed into
         | the pregenerated rigged model to be rendered.
        
       | luismedel wrote:
       | I wonder how much post processing this has. Does these glasses
       | reproduce eye blink too? (honest question)
        
         | martythemaniak wrote:
         | Yes. These are Quest Pro headsets, which have eye tracking, so
         | they should be able to pick up blinks, squints, winks etc.
         | Apple Vision Pro should also be capable of this.
        
           | luismedel wrote:
           | Very interesting. Thanks!
        
           | crooked-v wrote:
           | Apple Vision Pro previews have showed off not-quite-photo-
           | real avatars [1] that feel like they're intentionally toned
           | down slightly into 'good but obviously artificial CG
           | animation' territory to avoid uncanny valley issues.
           | 
           | [1]: https://www.zdnet.com/article/meet-your-digital-persona-
           | appl...
        
       | airstrike wrote:
       | I'm quite surprised with the overall negative reactions on this
       | thread. It's like everyone's saying "why do we need emails if we
       | already have the fax machine?" when this truly feels like the
       | future
       | 
       | Sure, there's post-processing, scanning your face with this level
       | of definition may take some work currently and the full screen
       | video we see may feel very different for someone wearing those
       | goggles, but these should all be solved as the technology
       | improves
       | 
       | You can fight it all you want, but if it's half as good IRL as
       | this demo suggests, it's obviously here to stay.
       | 
       | Criticism so far seems to make the same few points:
       | 
       |  _> "Hell, now remote work is ruined. Thanks, Zuckerberg"_
       | 
       | I actually think this may _help_ enable remote work in the long
       | run as companies who are unwilling to accept the current WFH
       | /hybrid models see this as a viable compromise.
       | 
       | More importantly, when I call my supplier in Belgium, I'll be
       | able to see them "face-to-face" (avatar-to-avatar?) and develop a
       | more human relationship than just exchanging emails or phone
       | calls.
       | 
       |  _> "Great, social relationships are going to be even worse"_
       | 
       | If that's the use you want to make of it, sure. But it also
       | enables you to connect with loved ones who live far away. It can
       | be so powerful for the elderly who struggle with loneliness to
       | feel closer to their family.
       | 
       |  _> "These two guys are terrible at conveying emotions with
       | facial expressions"_
       | 
       | Ad hominem notwithstanding, if anything this is an endorsement of
       | the casting choice for a tech demo since their expressions would
       | be easier to replicate in the virtual world
        
         | bookaway wrote:
         | In classic HN fashion I think there will have have been more
         | positive comments added by the time you finished posting your
         | comment.
         | 
         | > "These two guys are terrible at conveying emotions with
         | facial expressions"
         | 
         | Fridman anticipates and addresses this reaction at the 10:08
         | minute mark in the video as well, so for the people that
         | watched it these type of comments will unfortunately come off
         | as unoriginal and stale. Either the people saying that didn't
         | get that far or they felt the need to make the comment anyway.
        
         | JohnFen wrote:
         | Aren't the benefits (with your supplier and loved ones) also
         | equally achieved by using videoconferencing that's available
         | today?
        
           | airstrike wrote:
           | They are achieved, but not in an equally immersive way. If
           | you believe "more immersive = better" for those situations,
           | then this is an improvement. I'm inclined to believe most
           | (non-HN) people would take that position.
        
       | SaberTail wrote:
       | I don't want to be a photorealistic version of my human self.
       | That seems so limited and boring.
        
         | wilsonnb3 wrote:
         | They discuss this at some point in the podcast, Zuck
         | specifically saying he is interested in whether the future is
         | photorealistic or more abstract and commenting on some
         | interesting tests they have run that have mixed the two
         | together.
        
         | punkiln wrote:
         | I was a bit disappointed they didn't try swapping avatars with
         | each other. Would've been interesting to see the effect of two
         | people temporarily inhabiting each other's skin, albeit
         | virtually.
         | 
         | I wonder if it could be useful technology in helping face
         | transplant patients get used to their new features, in advance
         | of the operation. A virtual mirror, with a reflection of the
         | future.
        
         | pavon wrote:
         | Sure, but the same technology is what enables you to be a
         | photo-realistic Kzin. Once you have eye, mouth, and body
         | tracking, an effective way to transmit that information in
         | realtime, and a way to apply those motions realistically to a
         | model, then you can swap it out with any compatible model.
        
         | ilyt wrote:
         | Yeah I don't get how they looked at SecondLife and VRChat and
         | went "no, people don't want that, people want to be entirely
         | themselves in virtual world".
        
           | kipchak wrote:
           | I think both are useful. If I'm talking with my Mom, or most
           | people I would talk to on Facebook or say Linkedin it seems
           | like a good fit but not most other places. Having an avatar
           | in public places with randoms and the option for a realistic
           | version in private places seems useful.
        
       | refsted wrote:
       | Excellent for capitalizing on parasocial relationships.
        
       | brap wrote:
       | So how come they are able do this in real time, on a headset,
       | over the internet, yet next gen gaming consoles don't even get
       | close to that level of detail?
        
         | jarde wrote:
         | Game consoles have lots of other details to worry about like
         | the background (this demo is just an empty black background),
         | NPCs and everything they need to do, game logic, physics, etc
        
         | capableweb wrote:
         | Games do a lot more than just "render a high quality bust of a
         | person", you have whole environments and entire systems that
         | are interactive. Most technical demos get away with higher
         | fidelity because of this, and when you finally see it
         | implemented in games, they've been scaled back a lot.
        
         | eep_social wrote:
         | Yuge pipes.
         | 
         | I've had the pleasure of sitting on a network that was, in
         | practice, not bandwidth limited and it has led me to conclude
         | that the terrible experience in practice is caused by retail
         | ISPs being absolute dogshit. If you can get on a really well
         | run ISP like Fiber7 in Switzerland, or a $BigCorp network,
         | things are much better and demos like this are no problem.
        
         | itsyaboi wrote:
         | They talk about their low bandwidth avatar codec in the first 5
         | minutes of the interview.
        
       | jedberg wrote:
       | Holy uncanny valley Batman!
       | 
       | I think it's pretty cool but a bit jarring. I think I'd rather
       | have the cartoonish avatars until this gets a little better. It's
       | a good start though!
       | 
       | And I agree that seeing facial expressions is critical for the
       | best interactions.
        
         | Kiro wrote:
         | I disagree. I would absolutely have thought this was real if
         | no-one told me. It's only the first few seconds of the video
         | that look uncanny.
        
         | sixQuarks wrote:
         | I think it's only uncanny valley on Mark Zuckerberg. The dude
         | looks uncanny in real life.
        
       | bookaway wrote:
       | This looks amazing and the wow factor is probably due to the fact
       | that it came out of the blue -- not a day went by in 2023 without
       | the Metaverse being a favorite punching bag for tech writers.
       | 
       | Now someone do a PGP version of the Codec Avatar, where facebook
       | included can't access the raw data, but streaming is still
       | possible. Otherwise we get the Meta version of Worldcoin and
       | merrily continue on the "we're completely fucked" branch of this
       | multiverse.
        
       | topper-123 wrote:
       | They should have waited for this and skipped the legless avatars.
        
       | IKantRead wrote:
       | Zuckerberg's "vision" is so hilariously and transparently: "I
       | want to build a new internet so I can own it all from the very
       | start, inject ads and tracking into places never dreamed of
       | before and take a cut from everyone who participates in this
       | brave new world!"
        
       | pmarreck wrote:
       | That's pretty impressive. Certainly helps bridge some of the gap
       | lost from remote 2D video collaboration/discussion.
        
       | Oarch wrote:
       | This is impressive, hilarious and cringe all at once.
       | 
       | We need to invent a new word for this sensation.
        
         | kayge wrote:
         | Uncanny Silicon Valley
        
       | zardo wrote:
       | Impressive, he has legs.
        
       | spondyl wrote:
       | Perhaps it's a feature but I wonder how jarring the lack of
       | progression would be given the static nature of models?
       | 
       | If you were to chat with someone daily for a year, you'd never
       | see their hair grow (or get cut) for example but then I suppose
       | we never actively think of these things, just notice when they
       | change.
        
         | Raed667 wrote:
         | I have this issue with Zoom as well, when people have their
         | perfectly selected picture from 5 years ago for so long, then
         | at one point they turn on their camera and you can't help but
         | see the difference between both.
        
           | fallat wrote:
           | I gotta say all I see is narcissism when looking at those
           | photos. I much prefer ones that have nothing to do with the
           | person's face
        
           | JohnFen wrote:
           | On Teams, I don't have a picture of myself as my avatar at
           | all. I'm very happy with it just being my initials.
        
         | kevinsync wrote:
         | Red Dead Redemption 2 (5 years old at this point) has natural
         | hair growth, barber shops, hygiene, body shapes that change
         | based on diet, plus a host of other time-oriented realistic
         | simulation. [1][2]
         | 
         | It's just a matter of time before this stuff is incorporated
         | into what we're seeing here.
         | 
         | [1] https://screenrant.com/rdr2-hair-growth-length-time-tonic-
         | sp...
         | 
         | [2] https://www.watchmojo.com/articles/10-most-realistic-
         | feature...
        
         | codetrotter wrote:
         | Zuckerberg said that he wished that it will be a 3 to 5 minute
         | process to scan your face.
         | 
         | When they achieve that, it will be quick and simple to update
         | your scan.
         | 
         | The people that keep an old scan at that point are the same
         | people that also keep an old photo as their profile picture
         | anyways, and it's often not due to the technology.
         | 
         | Some are too lazy to update profile pictures no matter how
         | simple it is. Some people don't know how to do it no matter how
         | simple, but that's more rare. And some people purposely choose
         | to keep an old photo because they want to be seen the way that
         | they once were rather than the way that they are now.
         | 
         | Me for one, I will keep my 3d scan up to date every now and
         | then. Say, every few months or so. Just like how I currently
         | update my profile picture every few months on platforms that I
         | actively use. (For example, I've been at my current company for
         | about a year now, and in that time I've changed my Slack and
         | company GitLab profile pics one time - from the picture I chose
         | when I joined, to a new up to date photo).
         | 
         | Anyway. I am sure that if people stick to old scans, the
         | Metaverse companies will eventually counter that by virtually
         | "aging" the scanned models that people use. So that even if you
         | don't change your scanned model, the Metaverses will add grey
         | hairs, wrinkles, etc to it over time.
        
         | sangnoir wrote:
         | > Perhaps it's a feature but I wonder how jarring the lack of
         | progression would be given the static nature of models?
         | 
         | They talked about this in the recording, calling out
         | (not/)shaving and weight fluctuations may or may not be
         | reflected.
         | 
         | My own thoughts: we partially already there, considering people
         | hardly update their static avatars/profile/professional
         | headshot pictures on a weekly basis . We're inching towards the
         | "Residual Self-image" of the Matrix universe
        
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