[HN Gopher] Valve releases Counter-Strike 2
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Valve releases Counter-Strike 2
Author : magic123_
Score : 63 points
Date : 2023-09-27 21:22 UTC (1 hours ago)
(HTM) web link (store.steampowered.com)
(TXT) w3m dump (store.steampowered.com)
| bravetraveler wrote:
| Wow, didn't really expect this so soon - public testing just
| widely opened (to those with ranks) not that long ago.
|
| Any indication of Linux builds being available?
|
| edit: Updated, looks to be the case! ~ $ file
| -sL '.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapp
| s/common/Counter-Strike Global
| Offensive/game/bin/linuxsteamrt64/cs2' [...]/cs2: ELF
| 64-bit LSB pie executable, x86-64, version 1 (GNU/Linux),
| dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2,
| BuildID[sha1]=108d7ee408eb2e4c1a141bc161d05f1878114cbd, for
| GNU/Linux 3.2.0, stripped
|
| Awesome, we get Linux on release - but not during testing.
| Jnr wrote:
| It ran via proton during beta but VAC did not allow playing on
| Valve servers. Now there is also a proper Linux version. Though
| I am not getting any sound for some reason. I'm sure there will
| be a fix soon.
| bravetraveler wrote:
| Yea, I skipped playing mostly due to that. Without VAC
| there's not much point. Bots or cheat-competition
| servers/lobbies, lol.
|
| Same here, actually - no sound. I don't even see the
| application in _pavucontrol_ ; even though the game sees my
| devices, it doesn't claim them?
| Jnr wrote:
| https://github.com/ValveSoftware/csgo-osx-linux/issues/3256
|
| I'm using pipewire for audio so passing `-sdlaudiodriver
| pipewire` to the game fixed it for me.
| bravetraveler wrote:
| Ditto, actually - pavucontrol just leverages the
| Pulseaudio-speak it's aware of.
|
| Thank you, that worked! Happy fragging :)
| Jnr wrote:
| Now I only hope for the Wayland "allow tearing" feature
| for disabling of vsync to actually be able to properly
| play it on Linux. It is merged everywhere (wayland,
| xwayland, mesa, etc.) but I know Gnome will be the last
| to implement it, maybe in a couple years time. They can't
| even merge the variable refresh rate patches which have
| been waiting for years. :(
| slowmovintarget wrote:
| I just bought a Linux gaming rig as a refresh (buh-bye
| Windows)... There is a lot to learn.
| lights0123 wrote:
| Odd that this fix is necessary given that the Steam Deck
| uses PipeWire.
| esturk wrote:
| This has been an incredible year for gaming already but even more
| so for classic series. So far we've seen a new Zelda, Diablo,
| Final Fantasy, Balder's Gate and Counter-Strike come out. The
| last time this happened was back in 2000.
| blangk wrote:
| Sorry, but there was no Diablo release. I think you have
| mistaken a Diablo mobile game clone banking on brand
| recognition for an actual release.
| mastax wrote:
| I expected it to be shown more prominently on the Steam store
| home page. It's just the 8th item on the carousel.
|
| (I checked in incognito, too).
| joshmn wrote:
| For those wondering why the release date reads 2012: Game ID 730
| was Counter Strike: Global Offensive.
| https://web.archive.org/web/20121001095729/http://store.stea...
|
| The developer in me find it weird that they didn't make a new
| database record for this internally.
| bravetraveler wrote:
| I think it's seen as more of an upgrade than a new game.
| Incidentally, this means any self-hosted CS:GO servers will be
| updated/replaced with CS2.
|
| The _' steamcmd'_ tool used to manage servers uses the same
| IDs.
|
| The configs probably differ, that'll be fun. My client config
| seems to need updated, it's not executing.
|
| Edit: For those with custom client configs, they used to go
| here, under the _' Counter-Strike Global Offensive'_ dir:
| csgo/cfg/
|
| They now go here: game/csgo/cfg/
| Rebelgecko wrote:
| CS2 is replacing CS:GO (kinda like how Overwatch 2 replaced
| Overwatch, but hopefully with a better outcome in this case)
| w-m wrote:
| It's a little quirky indeed, as the newer version completely
| shuts out part of the player base: If you try to launch CS:GO
| on Mac, it automatically deletes itself and updates to CS2.
| Then it tells you that it can't run, because cs2.exe can't be
| found.
| jakebasile wrote:
| I wish I could get into this game, but I just can't. The
| difficulty curve isn't so much a curve as a wall (see also Dota
| 2) and there's weird (to me) things like you can't change ADS to
| "hold the right mouse button" instead of "click the right mouse
| button". The most I can do in it is play against some very dumb
| bots.
|
| Hope it's a nice upgrade for the people who enjoy it! Good to see
| it has a native Linux build as well (I know all Valve games do,
| but in my experience native builds don't always work as well as
| the Windows versions under Proton).
|
| Edit: I installed it and lo and behold they have an option to
| make aiming a hold vs toggle. Now the only barrier is my
| incredible lack of talent and skill.
| kupopuffs wrote:
| getting better at this game requires fundamental lessons that
| are hard to communicate (like counter-strafing, how important
| it is to have good aim AND good movement). AKA level 1
|
| and then there's the teamwork aspect (comms, strats, etc...)
| aka level 2
|
| and then there's the game sense (counter-stratting, countering
| opponents bad habits) aka level 3
|
| honestly the wall can be less intimidating if you work on your
| mechanics (level 1), which is the base of all of this
| jakebasile wrote:
| I probably wouldn't get past level 1! Despite playing FPS for
| decades at this point I've never been able to develop super
| accurate aiming. I'm good enough for vs CPU games (usually)
| but against humans I end up with around 5-10% accuracy.
|
| Oh well!
| dzogchen wrote:
| I had the same experience, until a friend told me you really
| need a good monitor (144 Hz+) and a good mouse, otherwise you
| are hopeless in this game.
| Jnr wrote:
| Just mouse should be sufficient. Back in 2015 I managed to
| get up to DMG rank on Macbook with a decent Razer mouse. Now
| you can get gaming mouse with a good sensor for ~20 eur.
| dom96 wrote:
| Now can we get Team Fortress 2.5? (I only say 2.5 because of
| Valve's allergy to the number 3)
| miohtama wrote:
| Reading the reviews
|
| > to many cheaters to enjoy
|
| Some obvious problems have not been solved in two decades.
| jauzj wrote:
| They need a kernel-mode anti-cheat like all the other fps games
| have.
| Zambyte wrote:
| Or they could ignore the people crying about cheaters because
| they lost.
|
| I was previously SMFC. People love to call cheats _way_ more
| often than people actually cheat im that game. People cannot
| fathom simply being worse, or they cannot emotionally handle
| it.
|
| No, they should not add kernel level malware to the game.
| korm wrote:
| My experience is that there were tons of cheaters in the
| middle, most populated ranks, and it cleared up at Global,
| or at least the cheats were subtle.
|
| I am certain of this because I climbed to global a few
| times, and I was tracking VAC bans in my game history. In
| the top ranks, every other game eventually had a player get
| VAC ban days or weeks later. In the middle ranks it was one
| or more players every game.
|
| However the cheaters bothered me less than having to play
| the team's therapist in every game the moment we lost one
| round!
| yjftsjthsd-h wrote:
| I mean, cheating is likely to be an actual problem. Not
| that it justifies the malware, but there is a real problem
| even if that's not a reasonable solution.
| tester756 wrote:
| You're being downvoted because people hate an idea that
|
| cheating is not trivial problem that hasn't been solved
| despite decades of research and effort and
|
| that not everything can be done server-side easily
| ronsor wrote:
| We don't need to drag that kind of mess into yet another
| game.
| dartos wrote:
| _cries in security concerns_
| jacooper wrote:
| And also privacy
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(page generated 2023-09-27 23:01 UTC)