[HN Gopher] Valve releases Counter-Strike 2
       ___________________________________________________________________
        
       Valve releases Counter-Strike 2
        
       Author : magic123_
       Score  : 63 points
       Date   : 2023-09-27 21:22 UTC (1 hours ago)
        
 (HTM) web link (store.steampowered.com)
 (TXT) w3m dump (store.steampowered.com)
        
       | bravetraveler wrote:
       | Wow, didn't really expect this so soon - public testing just
       | widely opened (to those with ranks) not that long ago.
       | 
       | Any indication of Linux builds being available?
       | 
       | edit: Updated, looks to be the case!                   ~ $ file
       | -sL '.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapp
       | s/common/Counter-Strike Global
       | Offensive/game/bin/linuxsteamrt64/cs2'         [...]/cs2: ELF
       | 64-bit LSB pie executable, x86-64, version 1 (GNU/Linux),
       | dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2,
       | BuildID[sha1]=108d7ee408eb2e4c1a141bc161d05f1878114cbd, for
       | GNU/Linux 3.2.0, stripped
       | 
       | Awesome, we get Linux on release - but not during testing.
        
         | Jnr wrote:
         | It ran via proton during beta but VAC did not allow playing on
         | Valve servers. Now there is also a proper Linux version. Though
         | I am not getting any sound for some reason. I'm sure there will
         | be a fix soon.
        
           | bravetraveler wrote:
           | Yea, I skipped playing mostly due to that. Without VAC
           | there's not much point. Bots or cheat-competition
           | servers/lobbies, lol.
           | 
           | Same here, actually - no sound. I don't even see the
           | application in _pavucontrol_ ; even though the game sees my
           | devices, it doesn't claim them?
        
             | Jnr wrote:
             | https://github.com/ValveSoftware/csgo-osx-linux/issues/3256
             | 
             | I'm using pipewire for audio so passing `-sdlaudiodriver
             | pipewire` to the game fixed it for me.
        
               | bravetraveler wrote:
               | Ditto, actually - pavucontrol just leverages the
               | Pulseaudio-speak it's aware of.
               | 
               | Thank you, that worked! Happy fragging :)
        
               | Jnr wrote:
               | Now I only hope for the Wayland "allow tearing" feature
               | for disabling of vsync to actually be able to properly
               | play it on Linux. It is merged everywhere (wayland,
               | xwayland, mesa, etc.) but I know Gnome will be the last
               | to implement it, maybe in a couple years time. They can't
               | even merge the variable refresh rate patches which have
               | been waiting for years. :(
        
               | slowmovintarget wrote:
               | I just bought a Linux gaming rig as a refresh (buh-bye
               | Windows)... There is a lot to learn.
        
               | lights0123 wrote:
               | Odd that this fix is necessary given that the Steam Deck
               | uses PipeWire.
        
       | esturk wrote:
       | This has been an incredible year for gaming already but even more
       | so for classic series. So far we've seen a new Zelda, Diablo,
       | Final Fantasy, Balder's Gate and Counter-Strike come out. The
       | last time this happened was back in 2000.
        
         | blangk wrote:
         | Sorry, but there was no Diablo release. I think you have
         | mistaken a Diablo mobile game clone banking on brand
         | recognition for an actual release.
        
       | mastax wrote:
       | I expected it to be shown more prominently on the Steam store
       | home page. It's just the 8th item on the carousel.
       | 
       | (I checked in incognito, too).
        
       | joshmn wrote:
       | For those wondering why the release date reads 2012: Game ID 730
       | was Counter Strike: Global Offensive.
       | https://web.archive.org/web/20121001095729/http://store.stea...
       | 
       | The developer in me find it weird that they didn't make a new
       | database record for this internally.
        
         | bravetraveler wrote:
         | I think it's seen as more of an upgrade than a new game.
         | Incidentally, this means any self-hosted CS:GO servers will be
         | updated/replaced with CS2.
         | 
         | The _' steamcmd'_ tool used to manage servers uses the same
         | IDs.
         | 
         | The configs probably differ, that'll be fun. My client config
         | seems to need updated, it's not executing.
         | 
         | Edit: For those with custom client configs, they used to go
         | here, under the _' Counter-Strike Global Offensive'_ dir:
         | csgo/cfg/
         | 
         | They now go here:                   game/csgo/cfg/
        
         | Rebelgecko wrote:
         | CS2 is replacing CS:GO (kinda like how Overwatch 2 replaced
         | Overwatch, but hopefully with a better outcome in this case)
        
         | w-m wrote:
         | It's a little quirky indeed, as the newer version completely
         | shuts out part of the player base: If you try to launch CS:GO
         | on Mac, it automatically deletes itself and updates to CS2.
         | Then it tells you that it can't run, because cs2.exe can't be
         | found.
        
       | jakebasile wrote:
       | I wish I could get into this game, but I just can't. The
       | difficulty curve isn't so much a curve as a wall (see also Dota
       | 2) and there's weird (to me) things like you can't change ADS to
       | "hold the right mouse button" instead of "click the right mouse
       | button". The most I can do in it is play against some very dumb
       | bots.
       | 
       | Hope it's a nice upgrade for the people who enjoy it! Good to see
       | it has a native Linux build as well (I know all Valve games do,
       | but in my experience native builds don't always work as well as
       | the Windows versions under Proton).
       | 
       | Edit: I installed it and lo and behold they have an option to
       | make aiming a hold vs toggle. Now the only barrier is my
       | incredible lack of talent and skill.
        
         | kupopuffs wrote:
         | getting better at this game requires fundamental lessons that
         | are hard to communicate (like counter-strafing, how important
         | it is to have good aim AND good movement). AKA level 1
         | 
         | and then there's the teamwork aspect (comms, strats, etc...)
         | aka level 2
         | 
         | and then there's the game sense (counter-stratting, countering
         | opponents bad habits) aka level 3
         | 
         | honestly the wall can be less intimidating if you work on your
         | mechanics (level 1), which is the base of all of this
        
           | jakebasile wrote:
           | I probably wouldn't get past level 1! Despite playing FPS for
           | decades at this point I've never been able to develop super
           | accurate aiming. I'm good enough for vs CPU games (usually)
           | but against humans I end up with around 5-10% accuracy.
           | 
           | Oh well!
        
         | dzogchen wrote:
         | I had the same experience, until a friend told me you really
         | need a good monitor (144 Hz+) and a good mouse, otherwise you
         | are hopeless in this game.
        
           | Jnr wrote:
           | Just mouse should be sufficient. Back in 2015 I managed to
           | get up to DMG rank on Macbook with a decent Razer mouse. Now
           | you can get gaming mouse with a good sensor for ~20 eur.
        
       | dom96 wrote:
       | Now can we get Team Fortress 2.5? (I only say 2.5 because of
       | Valve's allergy to the number 3)
        
       | miohtama wrote:
       | Reading the reviews
       | 
       | > to many cheaters to enjoy
       | 
       | Some obvious problems have not been solved in two decades.
        
         | jauzj wrote:
         | They need a kernel-mode anti-cheat like all the other fps games
         | have.
        
           | Zambyte wrote:
           | Or they could ignore the people crying about cheaters because
           | they lost.
           | 
           | I was previously SMFC. People love to call cheats _way_ more
           | often than people actually cheat im that game. People cannot
           | fathom simply being worse, or they cannot emotionally handle
           | it.
           | 
           | No, they should not add kernel level malware to the game.
        
             | korm wrote:
             | My experience is that there were tons of cheaters in the
             | middle, most populated ranks, and it cleared up at Global,
             | or at least the cheats were subtle.
             | 
             | I am certain of this because I climbed to global a few
             | times, and I was tracking VAC bans in my game history. In
             | the top ranks, every other game eventually had a player get
             | VAC ban days or weeks later. In the middle ranks it was one
             | or more players every game.
             | 
             | However the cheaters bothered me less than having to play
             | the team's therapist in every game the moment we lost one
             | round!
        
             | yjftsjthsd-h wrote:
             | I mean, cheating is likely to be an actual problem. Not
             | that it justifies the malware, but there is a real problem
             | even if that's not a reasonable solution.
        
           | tester756 wrote:
           | You're being downvoted because people hate an idea that
           | 
           | cheating is not trivial problem that hasn't been solved
           | despite decades of research and effort and
           | 
           | that not everything can be done server-side easily
        
           | ronsor wrote:
           | We don't need to drag that kind of mess into yet another
           | game.
        
           | dartos wrote:
           | _cries in security concerns_
        
             | jacooper wrote:
             | And also privacy
        
       ___________________________________________________________________
       (page generated 2023-09-27 23:01 UTC)