[HN Gopher] Show HN: The Tomb of Ramesses I in the Valley of the...
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       Show HN: The Tomb of Ramesses I in the Valley of the Kings
        
       Hey all, I'm coding up a new tour system for my 3d Egyptian work.
       After the last feedback, I focused on building more interactive
       content and fx into the guided tours with sound and telling the
       mythology in the wall art.  I'd love feedback with the new version
       - this is built with vanilla Three.js and footage captured on my
       iPhone 12. For various fx, I coded many of my own shaders based on
       work by https://twitter.com/akella and others on ShaderToy, so I'm
       keen to test on more devices.  As the hacker, so the (ancient)
       painter.
        
       Author : lukehollis
       Score  : 41 points
       Date   : 2023-09-26 13:04 UTC (1 days ago)
        
 (HTM) web link (mused.org)
 (TXT) w3m dump (mused.org)
        
       | epolanski wrote:
       | Neat work, great job.
       | 
       | It's super interesting to see content like this. I feel like if
       | you can nail a bit more the exploration on mobile and make
       | performance slightly better this is gold.
        
       | justsomehnguy wrote:
       | Oh, my.
       | 
       | Story mode is good, but some minor things:
       | 
       | flashlight slows the things down quite massively, previous
       | version wasn't fast but this one lags;
       | 
       | it's a bit too dark, I wouldn't mind "turn on the lights" switch;
       | 
       | you can escape to the outbounds in the free look mode (eg at
       | "Khepri accepts the offering..."), though this isn't a problem
       | per se (and an opportunity to show where those Plutonians buried
       | their shi
        
       | prawn wrote:
       | Crashes for me on iPhone a few steps in. iPhone 14/Safari.
        
       | dang wrote:
       | The earlier thread: _Show HN: I 3D scanned the interior of the
       | Great Pyramid at Giza_ -
       | https://news.ycombinator.com/item?id=33357197 - Oct 2022 (280
       | comments)
       | 
       | --
       | 
       | meta note - thanks to the reader who emailed us to nominate this
       | submission for the second-chance pool (see
       | https://news.ycombinator.com/item?id=26998308 and
       | https://news.ycombinator.com/pool) - it was a good one!
       | 
       | All are welcome to send such suggestions. Our favorite
       | suggestions are the ones with no personal connection to the post,
       | other than that you just ran across it and found it interesting.
        
         | keerthiko wrote:
         | glad you bring up the second-chance pool concept occasionally,
         | as i missed the original announcement and previous references,
         | and it's an incredibly useful thing to know about HN as someone
         | who shares/writes posts regularly but rarely.
         | 
         | the hand-curated second-chance pool is a tasteful way to mute
         | the ephemerality and timing-dependence of a platform like HN a
         | tiny bit.
        
       | karaterobot wrote:
       | Neat, but a small annoyance:
       | 
       | Since you're setting the "mused_cookies_accepted" cookie without
       | me accepting anything, there isn't much point in showing that
       | banner. It's not GDPR compliant anyway, so you'd do just as well
       | removing it and improving the UX.
        
         | lukehollis wrote:
         | Hm, interesting--which browser/device are you using?
         | 
         | I just double-checked, and I don't think the cookie is set
         | before being accepted. But I could've done something wrong.
         | When I test on my browsers on my mac, I'm not getting the
         | cookie set before I click accept.
        
       | devoutsalsa wrote:
       | I recently had an opportunity to visit Egypt, just around Cairo,
       | for a few days. I have to say it was absolutely worth it for me,
       | especially since I love ancient cultures and historical sites. My
       | absolute favorite experience was crawling through the bent
       | pyramid (https://en.wikipedia.org/wiki/Bent_Pyramid), and this
       | website is reminding me of that experience.
       | 
       | Enjoy this site, and maybe consider a trip to Egypt, especially
       | when it's not flooded with tourists during the high season.
        
         | ipython wrote:
         | Agree- the bent pyramid is amazing. It is a long walk in some
         | cramped conditions so make sure you are able to walk while
         | crouched and not afraid of confined spaces.
         | 
         | The guards outside the pyramid happily handed their ak47 to my
         | son to pose for photos. Like most places in Egypt you will want
         | to carry petty Egyptian currency for small "tips".
        
         | lukehollis wrote:
         | That's so cool! I'll try to head there when I get back in
         | October.
        
       | Demiurge wrote:
       | Can this be made to work in Oculus VR?
        
         | lukehollis wrote:
         | Working on it!
        
       | ipython wrote:
       | We visited Luxor as a family last year and the Valley of the
       | Kings is absolutely a must visit. The fact that these
       | hieroglyphics are preserved so well over thousands of years is
       | astounding. It feels as if the walls were painted last week.
       | 
       | If you do visit I highly recommend the use of a reputable tour
       | guide. As a foreigner you have a target painted on your forehead
       | 24/7 and having a guide to drive you and walk with you is worth
       | every penny.
       | 
       | I never felt physically unsafe while in Egypt but for example my
       | 8 year old boy was shaken down for $$ for toilet paper in the
       | bathroom. That's how shameless the grift is.
        
       | simonw wrote:
       | Whoa, this was captured on an iPhone? What kind of process did
       | you use to turn that into 3D models?
        
         | lukehollis wrote:
         | Yeah, all of this was just iPhone -- I did capture with
         | Matterport's app. Some of the final results didn't have great
         | lighting, etc, and a laser scanner would have much better
         | quality. I wondered how this type of capture would look
         | compared to the other cameras that I usually work with--for
         | creating educational materials more than scientific recording
         | because it's so much faster.
         | 
         | The iPhone Lidar results are messier, and the 360 images took a
         | bit of time to edit both as eqs and cubemaps to brighten
         | certain areas, fix bad stitching in the 360 images, remove
         | people, etc.
         | 
         | Since the last project, I'd been working on a new system with
         | threejs to make the tours more gamelike, so I brought the 360
         | images and 3d data into the new system, cut out the highlight
         | overlays from the 360 images, added the netherworld environment
         | art, and coded up shaders to do various effects in the
         | storytelling.
        
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       (page generated 2023-09-27 23:00 UTC)