[HN Gopher] Unity's oldest community announces dissolution
       ___________________________________________________________________
        
       Unity's oldest community announces dissolution
        
       Author : Morizero
       Score  : 303 points
       Date   : 2023-09-25 18:05 UTC (4 hours ago)
        
 (HTM) web link (farewell.bostonunitygroup.com)
 (TXT) w3m dump (farewell.bostonunitygroup.com)
        
       | karaterobot wrote:
       | I grant the premise that Unity sucks and has made changes that
       | make it much harder to be an indie developer using its runtime.
       | 
       | That said, I don't understand the decision to shut the group and
       | encourage members to move to a more general game dev group
       | instead. If the reason is "everyone stopped using Unity, we don't
       | have any members" then I understand, but the press release didn't
       | say that. In fact it implied there might be thousands of members.
       | 
       | The closest thing to a reason they gave was that Unity has become
       | hostile to indie devs. But Unity doesn't run BUG, so if some
       | people are still using Unity, which I assume is the case,
       | wouldn't they still benefit from having a users group? If it's an
       | act of protest by the group organizers, that seems annoying for
       | the people who still use Unity and got value out of having access
       | to that community.
       | 
       | Without sufficient context to understand the decision, I find I'm
       | not sure what this act accomplishes, or what it intended to
       | accomplish.
        
         | starkparker wrote:
         | If the volunteer organizers of a group don't want to organize
         | the group anymore, the group ceases to exist. If BUG members
         | want BUG to continue to exist, they can volunteer to organize
         | it. Nobody has any obligations past that.
        
         | deely3 wrote:
         | I think one of the reason of the group existing is because
         | members trusted Unity. Now this trust is throwed out in trash.
         | They can't force Unity to be good to users and they don't want
         | to support Untity anymore. Thats all.
        
           | BoorishBears wrote:
           | Given the meetup group has 2,000+ members, and they haven't
           | had an event since the announcement, I have a hard time
           | believing all, or even a majority, (since it's so rare for
           | the majority to even speak) had much input on this decision.
           | 
           | The wording sounds like a few key members felt a certain way
           | and decided to take the ball home with them instead of
           | stepping down and leaving whoever didn't feel as strongly
           | hurt to continue in their stead.
           | 
           | _
           | 
           | It happens often with groups past a certain size: Some people
           | argue that having contributed to the growth up to that size
           | justifies being able to take unilateral actions like this
           | 
           | But in my opinion, once you get past a certain size, it's
           | larger than you. Even if you've poured blood sweat and tears
           | in, it's obviously taken contributions from many small
           | players, who may have been willing to step up as big players.
           | 
           | It's hard to believe that out of 2,000 people there's no
           | group of people who couldn't have continued to get value out
           | of the existence of the group post-Unity's actions.
        
       | kdottt wrote:
       | "More importantly, we've seen how easily and flippantly an
       | executive-led business decision can risk bankrupting the studios
       | we've worked so hard to build, threaten our livelihoods as
       | professionals, and challenge the longevity of our industry. The
       | Unity of today isn't the same company that it was when the group
       | was founded, and the trust we used to have in the company has
       | been completely eroded."
       | 
       | Profoundly sad, and completely avoidable. Have never seen a
       | company so quickly and completely just throw away all of their
       | public good will.
        
         | Mystery-Machine wrote:
         | Have you ever heard of Twitter and Reddit?
        
         | yoyohello13 wrote:
         | "Good will" is an asset just like any other to be spent when
         | the time is right. Sometimes a company will make the wrong bet
         | and accidentally go out of business. Far more often there is a
         | ton of backlash, their reputation goes in the tank, then they
         | spend the next couple years building good will back up until
         | the majority of people forget all about the past
         | transgressions. Meanwhile the unpopular decision makes stacks
         | of cash. Repeat the cycle ad-infinitum.
         | 
         | To clarify, I don't endorse this behavior, but unfortunately,
         | it's the modern way of business.
        
           | Aditya_Garg wrote:
           | Besides Reddit, do you have other examples ?
        
             | [deleted]
        
             | red_hare wrote:
             | Etsy. Ever since the 2017 activist investor event, it feels
             | like they've been trading good will with sellers for
             | profits.
        
               | [deleted]
        
               | transcriptase wrote:
               | I used to be able to buy amazing handmade items for
               | reasonable prices and reasonable shipping from actual
               | people running small storefronts on Etsy.
               | 
               | Now it's just another e-commerce site that's been
               | completely and utterly overrun with marked up Aliexpress
               | junk and low quality copies of anything novel that gains
               | the slightest bit of popularity. The few remaining
               | authentic sellers now charge so much it's laughable
               | unless you're wealthy enough that cost isn't a concern.
        
               | wolverine876 wrote:
               | Where do you find authentic sellers?
        
               | notpachet wrote:
               | It began with the IPO; the investor takeover was just the
               | logical conclusion.
        
             | wetpaws wrote:
             | [dead]
        
           | rany_ wrote:
           | I guess it's a gamble on whether you could gain users faster
           | than you'd be losing them. Either way I don't think this can
           | be the case with Unity due to how niche their product is with
           | many alternatives (including free ones).
        
           | brookst wrote:
           | But isn't that as it should be?
           | 
           | Just like you never step in the same river twice, you never
           | do business with the same company twice. Staff and executives
           | change over time, and companies shift for better or worse.
           | 
           | Should we hold grudges against brands for things totally
           | different people did 10? 20? 50? years ago? That seems weird
           | to me.
           | 
           | Unity specifically deserves loss of trust and all the pain
           | they get. But in 5 years, or 10 years or whatever, should we
           | assume they are less trustworthy than other companies because
           | of what this group of managers did?
        
             | nwiswell wrote:
             | If you drink from a river and get cholera, would you drink
             | from that river again in the future?
             | 
             | It might be fine! Maybe on that particular day, somebody
             | with cholera had just taken a shit upstream, and the
             | bacteria are totally gone now. But it's still a useful
             | prior, and that's the case here with whom you choose to
             | conduct business.
             | 
             | I think it's a question of burden of proof. You'd
             | ordinarily not worry too much about cholera, but after an
             | incident you'd want the water thoroughly and repeatedly
             | tested. You probably would not say "eh, it's been 5 or 10
             | years, it's most likely fine."
             | 
             | Similarly you'd want some concrete evidence that _a company
             | has actually changed_ , in a degree sufficient to offset
             | your negative prior, before you'd consider engaging in any
             | further business with them.
             | 
             | But actually doing that research is a pain in the ass, so I
             | think it's a reasonable strategy to simply prefer companies
             | that _haven 't_ screwed you over wherever good options
             | exist.
        
               | JohnFen wrote:
               | > If you drink from a river and get cholera, would you
               | drink from that river again in the future?
               | 
               | No. Further, I'd stop drinking untreated water from _all_
               | rivers. (Just answering your hypothetical. I spend a lot
               | of time in the wilderness and wouldn 't drink untreated
               | water from a river or lake to begin with.)
               | 
               | This effect, though, has happened with software for me
               | years ago. Enough bad actors exist that I've reached the
               | place where I trust very few software houses (and I trust
               | exactly zero SV-style companies). Not that all of those
               | rivers are polluted, of course, but that it's impossible
               | to tell which ones are and which ones aren't by looking
               | at them.
               | 
               | I would never dare to start a business that depended on
               | any of them. The risk is simply too great.
        
               | nwiswell wrote:
               | I was going to observe that another totally-
               | understandable reaction to getting fucked in a business
               | transaction (or getting cholera from untreated water) is
               | to begin researching _everyone_ you do business with (or
               | testing /treating _all_ the water you drink).
               | 
               | I may be stretching the limits of the analogy here, but
               | either way that "verify, then trust" approach is more
               | work than "adaptive blissful ignorance", and a lot of
               | people aren't going to do it, or will at least slack off
               | as the pain of the original incident becomes a more
               | distant memory.
        
               | marcosdumay wrote:
               | I think the correct analogue here are the people saying
               | "open source or GTFO".
        
               | __d wrote:
               | There are limits to what open source can do too. Perhaps
               | it's necessary, but not sufficient?
               | 
               | There's limited benefit to having the source code when
               | the community has been splintered, and the future
               | direction is contrary to your needs. Sure, you can make
               | your own fixes, etc, but you no longer enjoy the leverage
               | community development.
        
               | JohnFen wrote:
               | "verify, then trust" is problematic in a world where
               | companies get bought and sold, management changes,
               | business goals shift, etc.
               | 
               | The only protection against this is contracts, but when a
               | company -- like Unity has done twice now -- decides to
               | retroactively change the terms of existing contracts,
               | that means that you cannot trust them at all going into
               | the future even if they're solidly "good" right now.
        
               | prerok wrote:
               | The thing is, I think no amount of research would have
               | pointed to this possibility. At least it would not a
               | couple of years back. The mere fact that this group in OP
               | exists/existed would have pointed to their
               | trustworthiness.
        
             | mindslight wrote:
             | > _Should we hold grudges against brands for things totally
             | different people did 10? 20? 50? years ago? That seems
             | weird to me._
             | 
             | You've inverted the sense here, by treating reputation as
             | something based on default trust and exceptional "grudges".
             | What has really happened is that they've destroyed the
             | exceptional positive reputation they spent the past decade
             | and a half building. A new reputation can certainly be
             | built over the next decade, but for now they're mostly back
             | to the default state of deserving no trust.
        
             | olddustytrail wrote:
             | > Should we hold grudges against brands for things totally
             | different people did 10? 20? 50? years ago? That seems
             | weird to me.
             | 
             | It only seems weird because it's irrational, but the
             | irrationality of vengeance is what has made humans the
             | dominant species on the planet.
             | 
             | If your child is killed by a lion it makes sense to avoid
             | lions. It makes no rational sense to seek out lions to
             | kill, but guess what a human will do. And see what the
             | result is.
        
             | neilv wrote:
             | Does it depend on the company culture, which can persist
             | awhile?
             | 
             | For example, the first company that comes to mind has
             | seemed to have shameless underhandedness deep in its DNA,
             | and to exhibit its malevolent side each new chance it gets,
             | as much as it can. This has repeated over the course of
             | decades, and over multiple top leadership changes.
             | 
             | If it's true that certain kinds of underhandedness are in
             | that company's DNA, to a degree unlike most other
             | companies, I wonder how deep they'd have to decapitate the
             | org chart, to cut out the roots of that culture. Including
             | SVPs? VPs? Further? It's in the board, too?
        
             | infamia wrote:
             | People change but cultures endure. The larger the
             | organization becomes, the more this is true.
        
               | prerok wrote:
               | Except when they let go a few key personnel and mandate
               | culture change from above. It's not as enduring,
               | unfortunately, even if most of us would like it so.
        
             | digging wrote:
             | Maybe, if new people are in charge.
        
         | jsmith45 wrote:
         | And the dumb thing is that if they had listened to the
         | engineers who were telling them the customer base was going to
         | freak out at this, the company could have avoided large parts
         | of the drama, since a few of their fixes were not even really a
         | change in plan, so much as better more clear wording.
         | 
         | The big drama causes 1. People assuming unity was going to add
         | additional telemetry to track installs. (Reality: Unity seemed
         | to always be planning on using App store numbers and the
         | numbers from any opt-in unity services as the basis of their
         | model). This one was a complete communication failure by unity.
         | 
         | 2. Announcing a new payment model never before used by the
         | industry. This alone (without looking at the details) is not a
         | huge deal, but it makes people nervous.
         | 
         | 3. This metric is hard to measure, and unity's initial
         | announcement was basically that they would be estimating it in
         | their sole discretion, which makes people uncomfortable. Their
         | fix was to allow self reporting the data, which must be based
         | on something that reliably approximates the revised install
         | count definition.
         | 
         | 4. Unclear definition of install was used. What they eventually
         | settled on: once per unique end user per distribution platform
         | (e.g. app store), was pretty much what Unity was going for
         | anyway, but the initial announcement royally messed up here.
         | 
         | 5. The metric was abusable, and there was apparently no cap to
         | it. This was honestly one of the biggest issues. This got fixed
         | by adding the 2.5% revenue share cap.
         | 
         | 6. Trying to make this apply retroactively to previously
         | published applications. This was the other biggest issue. This
         | was especially bad because only a few years ago the company had
         | another smaller scandal, and promised to allow people to keep
         | using the terms of service of each version as it was when
         | people downloaded it. Indeed, for a while this was explicitly
         | part of the terms, and people who used those versions probably
         | could get a court to side with them.
         | 
         | If they had listened to their engineers, I think they could
         | have fixed/avoided 1, 4, and 6. Numbers 3 and 5 may have
         | remained, still causing huge outcry, and eventually getting
         | fixed, but at least if number 6 were addressed before initial
         | announcement, it would not have been a loss-of-trust issue so
         | much as a: you are a moron for proposing this without the
         | needed backstop, and requiring companies to blindly trust your
         | estimations.
        
         | miohtama wrote:
         | This is why it is good to build on the top of open source
         | solutions
        
           | bmitc wrote:
           | Open source solutions are not a magical solution to every
           | problem. Open source solutions are often, if not more so,
           | subject to the whims of just a few people.
        
           | jameshart wrote:
           | Great advice... Unless you're a game studio who wants to ship
           | on PlayStation and Switch some day. If you want to build on
           | an engine that lets you target proprietary platforms your
           | options are, in practice, limited.
        
             | follower wrote:
             | That would be an issue with e.g. GPL-licensed game engine
             | but not an Open Source licensed one (e.g. MIT).
             | 
             | Obligatory relevant Godot-related links:
             | 
             | * https://docs.godotengine.org/en/4.1/tutorials/platform/co
             | nso...
             | 
             | * https://godotengine.org/article/godot-consoles-all-you-
             | need-...
             | 
             | * https://w4games.com/2023/08/06/w4-games-
             | unveils-w4-consoles-...
             | 
             | Couple of Godot-based games available on console:
             | 
             | * https://en.wikipedia.org/wiki/Cassette_Beasts#Development
             | / https://godotengine.org/article/godot-showcase-cassette-
             | beas...
             | 
             | * https://en.wikipedia.org/wiki/Sonic_Colors#Reception_2
        
               | jameshart wrote:
               | Providing these links without context, after claiming
               | that MIT licensed engines won't have any issues, sort of
               | implies that open source engines can be used fine to
               | target consoles.
               | 
               | The fact developers have been able to ship Godot games on
               | console doesn't help much unless those developers are
               | willing to share whatever proprietary engine-to-console-
               | SDK-interface code they wrote.
               | 
               | Unity and Unreal, in contrast, will happily license
               | equivalent code to you.
               | 
               | I think this section of the second Godot link is worth
               | pulling out and quoting:
               | 
               | > ... it is impossible for Godot to include first-party
               | console support out of the box. Even if someone would
               | contribute it, we simply could not host this code legally
               | in our Git repository for anyone to use.
               | 
               | > Additionally, it would not be possible to distribute
               | this code under the same license that Godot uses (MIT)
               | because this is in direct conflict with the proprietary
               | licenses and non-disclosure terms that console
               | manufacturers require to have access to the knowledge
               | needed to write this code.
               | 
               | > To make it simple, it is not possible for Godot to
               | support consoles as an open source project.
        
               | eropple wrote:
               | The Godot core developers have a company you can partner
               | with for a Godot build for those platforms. It's not
               | really a big deal if you're making the kind of money to
               | make that port worth it.
        
             | amrocha wrote:
             | Are open source tools banned on playstation and switch?
        
               | cableshaft wrote:
               | Not banned, just that every build platform has to be
               | supported and not every open source project prioritizes
               | each platform.
               | 
               | Godot, for example, doesn't support console builds, only
               | working with a third party to facilitate porting to those
               | platforms (that may change in the future now that they're
               | getting a lot more support from the community after all
               | this).
        
               | amrocha wrote:
               | Gotcha, so it's not that open source isn't possible, the
               | industry just needs to invest in community support for an
               | engine
        
               | follower wrote:
               | > Godot, for example, doesn't support console builds,
               | only working with a third party to facilitate porting to
               | those platforms
               | 
               | For the full nuanced details I've listed the relevant
               | links here:
               | 
               | * https://news.ycombinator.com/item?id=37649430
        
               | amrocha wrote:
               | That's a really useful comment, thank you!
        
               | [deleted]
        
               | ndiddy wrote:
               | The issue is that console SDKs are under NDA, meaning
               | that open source tools can't target consoles because they
               | would reveal details about the SDK. Some projects have
               | workarounds for this, for example SDL maintains a private
               | Switch port that you can get access to by emailing one of
               | the maintainers with proof you're a Nintendo licensee.
        
               | miohtama wrote:
               | There is no one open source, but various open source
               | licenses.
               | 
               | Nintendo Switch and Playstation and titles from Sony and
               | Nintendo incorporate BSD-licensed open source code, so it
               | is obvious that "open source is banned" is not true. It's
               | only GPL and other viral licenses that lawyers argue is
               | too risky, because it might require disclosing
               | proprietary source when linked.
               | 
               | Same goes for Apple App Store as well
               | 
               | https://news.ycombinator.com/item?id=12827624
        
               | amrocha wrote:
               | Look at the other comments in this thread, the reason is
               | more complicated than that. Open source tools might be
               | fine but game engines can't be open source if they want
               | to support console builds because that would disclose
               | proprietary information.
        
               | JohnFen wrote:
               | > game engines can't be open source if they want to
               | support console builds because that would disclose
               | proprietary information.
               | 
               | Technically, they _could_. It would require someone who
               | hasn 't actually licensed the SDK, and so aren't
               | subjected to an NDA, to reverse-engineer things and
               | produce their own implementation under an open source
               | license.
               | 
               | Certainly would be an enormous project, but it is well
               | within the realm of the possible. It's been done with
               | complex systems before.
        
               | amrocha wrote:
               | We're talking about a viable alternative to proprietary
               | game engines.
               | 
               | Yes, I know it's possible to reverse engineer the
               | consoles, but that doesn't make it a viable alternative
               | for the games industry.
        
               | JohnFen wrote:
               | > that doesn't make it a viable alternative for the games
               | industry.
               | 
               | It makes it legally viable, in that it would allow the
               | production of an SDK that isn't restricted by any NDA,
               | and therefore could be incorporated into opens source
               | projects.
        
           | d3w4s9 wrote:
           | Ah, these comments again. Open source is great and I have my
           | self contributed to several open source projects, but it is
           | not the solution to everything. Products like
           | Word/Excel/PowerPoint/etc, Visual Studio, Photoshop, Figma,
           | Windows and Mac all have many open source alternatives, but
           | the fact that these products and companies have been hugely
           | successfully and continue to do so says something --
           | commercial companies can organize and reward work in a way
           | hardly found in open source projects, and their products
           | often provide added value (more features/specific support for
           | certain workflows/professionally designed UX/product support
           | etc) that can be rare or nonexistent in open source projects.
           | For some thing that is as complicated as a game engine, maybe
           | there is a reason open source solutions are not mainstream
           | yet.
        
           | solardev wrote:
           | Does that really help? Even when open-source, it's only a
           | matter of time before an Oracle or Google or Microsoft or
           | Meta takes it over (if they didn't develop it to begin with).
           | 
           | I wonder if it's less about the source code here but about
           | the people involved, and how to prevent a consolidation of
           | capital and power in the hands of greedy financiers. Maybe
           | developing the projects as nonprofits (like Blender or
           | Mozilla), or at least employee co-ownership rather than VC
           | money or institutional funders?
           | 
           | If only the laid off FAANGers could pool their fat checks and
           | start up something employee-driven and not subject to outside
           | influences, in the style of Valve or similar. And preferably
           | with legal protections against "selling out".
        
             | [deleted]
        
             | TheCraiggers wrote:
             | > Does that really help? Even when open-source, it's only a
             | matter of time before an Oracle or Google or Microsoft or
             | Meta takes it over (if they didn't develop it to begin
             | with).
             | 
             | Of course it can help. For example, when Oracle bought
             | MySQL, it was forked and we got Maria. When Emby pissed off
             | people, it was forked and we got Jellyfin. There are plenty
             | of other examples.
             | 
             | Whether or not you like these products, the point is that
             | open source gives the community the ability to continue
             | development if the original project gets bought and/or
             | otherwise changes its philosophy for the worse.
        
               | Modified3019 wrote:
               | OpenZFS is another great example.
        
               | wiktor-k wrote:
               | Also OpenTofu (Terraform).
        
             | JohnFen wrote:
             | > Even when open-source, it's only a matter of time before
             | an Oracle or Google or Microsoft or Meta takes it over (if
             | they didn't develop it to begin with).
             | 
             | True, but there's no rule that says you have to update when
             | they do. You can just stick with what you have until/unless
             | you find or create another option.
        
             | nottorp wrote:
             | > Even when open-source, it's only a matter of time before
             | an Oracle or Google or Microsoft or Meta takes it over
             | 
             | Except you can fork the last open source version and
             | continue as before. See ... mariadb?
        
               | linkdd wrote:
               | MariaDB, OpenTofu, etc... Those are the exceptions.
               | 
               | Forking is easy. Maintaining a fork, keeping the quality
               | and innovation alive, and the community involved is hard.
               | 
               | There are many more failed forks than successful forks.
               | So saying "you can fork" is utopist at best. Sure you
               | can, but you'll probably be the only one maintaining it
               | and it will slowly rot as there won't be a community to
               | keep it bug-free and compatible with new
               | hardware/standards.
        
               | xmprt wrote:
               | I think it's a self regulating system. If the product was
               | so important and so many people relied on it (eg. Unity)
               | where a cash grab by the Unity development team results
               | in the entire community considering switching to a
               | completely different product (eg. Godot), then I'm sure
               | the community would rather fork the existing product and
               | make it better. On the other hand, if the product wasn't
               | that important or the cash grab wasn't that bad, then
               | fewer people will be likely to fork and the current
               | product will continue to be the mainline. Open source
               | gives users more options which is always better.
        
               | wolverine876 wrote:
               | > Maintaining a fork, keeping the quality and innovation
               | alive, and the community involved is hard.
               | 
               | It's hard, but the FOSS model has a long, successful
               | history at this point.
        
               | nottorp wrote:
               | However that doesn't matter when you have an existing
               | game title already in the market. You just maintain your
               | title, which you need to do anyway.
        
               | amrocha wrote:
               | The idea is that the community decides on a fork and
               | maintainers move over.
               | 
               | Are those really the exception? Do we have examples of
               | large projects that made a monetization TOS change and
               | didn't immediately get forked?
               | 
               | The only one I can think of is Docker maybe?
        
               | throw0101c wrote:
               | > _Forking is easy. Maintaining a fork, keeping the
               | quality and innovation alive, and the community involved
               | is hard._
               | 
               | LibreOffice is doing pretty well compared to OpenOffice:
               | 
               | * https://news.ycombinator.com/item?id=37645160
               | 
               | EGCS was eventually merged back into GCC (or rather it
               | became the new GCC?). I don't pay attention recently, but
               | XEmacs was/is pretty active along with Emacs.
        
               | linkdd wrote:
               | More anecdotal examples of "survivor's bias" do not
               | dismiss the initial argument.
        
         | shmatt wrote:
         | I don't know how much people know or have heard about
         | ironSource. It's kind of an open secret in Israel on how they
         | built a company to profit by building what is essentially
         | malware (installers disguised as OEM while they're really
         | adding extra trackers to your computer). They always paid 25%
         | more than most of the other tech companies, but still had
         | issues recruiting because it takes a special kind of person to
         | be willing to do these kinds of things
         | 
         | I didn't really understand the merger when it happened, but I
         | have no doubt all these new policies are a result of the
         | ironSource people integrating into Unity
        
           | eevo wrote:
           | Rumor has it that an IronSource guy was installed on the
           | board and pushed very hard for this (and the anticompetitive
           | stance with AppLovin)
        
           | ketzo wrote:
           | The merger makes a ton of sense -- Unity was super late to
           | the game building their own Demand-Side Platform for ads, and
           | that's how you make money in mobile games now, so they had to
           | buy their way out of the problem.
           | 
           | I mean, it's horrible for consumers/gamers/developers,
           | obviously, but from a business perspective it was the correct
           | move.
        
         | intrasight wrote:
         | It's really more nuanced than that - from a business/financial
         | perspective. "goodwill" is a major component of a companies
         | financial accounting. It's an asset and can be invested or
         | squandered like any other asset. A large and well-run public
         | company will have a risk management team evaluate the impact of
         | major decisions on the financial health of the business.
         | Clearly Unity did not do that. They are public, right? Seems to
         | me (IANAL) this is a breach of fiduciary duty that could be
         | actionable.
        
         | ChicagoDave wrote:
         | I got food poisoning from a very well known fast food chain
         | about 25 years ago. I haven't eaten there since.
         | 
         | Unity just gave every one of their developers food poisoning.
         | 
         | I suspect similar results.
        
           | aetherspawn wrote:
           | I've been food poisoned from KFC probably 10 times, but I
           | still eat there once or twice a fortnight for the last IDK 20
           | years.
           | 
           | Because they have the cheap crispy chicken.
        
             | lovich wrote:
             | I guess that's the opposite problem of having an overly
             | sensitive sense of pattern recognition
        
         | duped wrote:
         | Reminds me of something I once heard a VP say at a very old,
         | established company. Something along the lines of, "Our brand
         | is trust. It took 90 years to build it, but it would take just
         | one day to destroy it."
         | 
         | The point he was making was that this old, established
         | company's biggest asset was its brand, and its brand identity
         | was just "trust" (they made professional products, and others
         | could undercut them, but pros would always return to buy from
         | them because they knew they would get what they paid for).
         | 
         | It's the kind of attitude I think every toolmaker (software or
         | otherwise) should keep in mind. Professionals value trust more
         | than they do dollars in their pocket, and the companies with
         | the best reputation and longevity understand that.
         | 
         | But also that company was privately owned by a family, and
         | their name is still over the front door. I think that when the
         | execs answer to people whose name is synonymous with the
         | products and culture of the organization, avoiding short term
         | profit motivated garbage strategy is part of your MO.
        
           | the-dude wrote:
           | _Trust arrives on foot and leaves on horseback_
           | 
           | Dutch : Vertrouwen komt te voet en gaat te paard ( Thorbecke
           | )
           | 
           | https://thalein.medium.com/trust-arrives-on-foot-and-
           | leaves-...
        
             | jmkd wrote:
             | Wonderful saying (a new one to me) and appreciate the
             | explanatory article, thanks.
        
           | gameman144 wrote:
           | As an example here, my father and grandfather used to swear
           | by Craftsman tools. No matter the context, if there was a
           | Craftsman version, they'd go for it because they implicitly
           | trusted the quality.
           | 
           | Then the Craftsman brand downshifted its production quality
           | to compete in price and their reliability fell through the
           | floor. Now my family will skip over Craftsman entirely even
           | if it's competitive in price, since the breach of perceived
           | trust soured them on the brand so completely.
        
             | taylodl wrote:
             | Lowe's supposedly honors the Craftsman lifetime warranty. I
             | haven't tried it, last time I needed to use the warranty
             | was 30 years ago when in the middle of some car repair job
             | I was doing I took the busted wrench into Sears, still
             | dressed in my grimy clothes I was wearing and covered in
             | grease, I handed them the broken wrench and they simply
             | handed me a new one. No questions asked, no paperwork. They
             | handed me a new one and I walked out the door.
        
               | berniedurfee wrote:
               | Had the same experience many years ago. I have a bunch of
               | old Craftsman tools that are superb quality and will last
               | decades more.
               | 
               | Sad to see them as an empty house brand now. Just like GE
               | appliances, all that's left is a sticker.
        
               | Moto7451 wrote:
               | On the bright side, due to how the Power Tool industry
               | works, that Craftsman is in many cases the previous gen
               | Dewalt for 1/3 the price. Others are Porter Cable in red
               | and without a sales rep. I'm tied to Ryobi batteries but
               | I happily pick up Craftsman corded tools when those are
               | an option.
        
             | AlexandrB wrote:
             | Same thing happened with Canadian Tire's "Mastercraft"
             | brand. I think it was always viewed as a Craftsman knock
             | off, but they used to have a lifetime warranty and pretty
             | good quality. I now mostly regard Mastercraft as disposable
             | junk.
        
           | nitwit005 wrote:
           | Sadly, I just assume that no company can be trusted these
           | days.
           | 
           | It wasn't too long ago that the leadership of companies was
           | often fairly stable. Now you see people rotating through
           | every couple of years, rarely having to face the fallout of
           | their bad decisions.
        
             | berniedurfee wrote:
             | There are a few. Cockos makes an amazing Digital Audio
             | Workstation (DAW) that competes with the top names in the
             | industry.
             | 
             | While much of the rest of the industry is moving to
             | subscriptions or jacking prices, Cockos has kept their
             | prices extremely low and push new releases consistently.
        
               | nitwit005 wrote:
               | A history of doing the right thing doesn't matter in the
               | slightest, unless you can somehow guarantee their
               | leadership won't change (or is unlikely to, at least).
        
         | willio58 wrote:
         | The only thing that could save face in this situation is the
         | immediate removal of the CEO and any leadership that allowed
         | this to happen. Short of that, Unity will always hold this
         | badge of shame in the eyes of developers.
        
         | dickersnoodle wrote:
         | u/spez from Reddit would like a word...
        
         | musicale wrote:
         | > Have never seen a company so quickly and completely just
         | throw away all of their public good will.
         | 
         | Over the past year Docker and D&D/Wizards of the Coast come to
         | mind...
        
           | all2 wrote:
           | What happened with Docker? (WotC have been killing goodwill
           | for years at this point, but I guess the MtG folks have a bad
           | case of Stockholm Syndrome.)
        
             | musicale wrote:
             | "Docker is sunsetting Free Team organizations"
             | 
             | https://news.ycombinator.com/item?id=35154025
        
             | nisa wrote:
             | They charge you now when your crappy ci pipeline
             | redownloads 10gb of images on each ci run :)
        
             | labster wrote:
             | WotC's trust bonfire was about D&D, revoking the perpetual
             | license OGL. That said I don't contest that MtG players
             | have Stockholm Syndrome.
        
           | [deleted]
        
           | mackwell wrote:
           | Let's not forget Reddit
        
             | musicale wrote:
             | Can't believe I omitted reddit and possibly
             | stackoverflow...
        
           | Karellen wrote:
           | And tumblr, when they announced they would no longer support
           | creators of "adult" content.
           | 
           | And (nearly) OnlyFans, when they announced they would no
           | longer support creators of "adult" content (aka, "did a
           | tumblr"). They just about backpedalled quickly enough, and
           | had enough stickyness (no pun intended) from followers, to
           | contain most of the damage.
        
       | malfist wrote:
       | I think enshitification will be the word of the year this year
        
         | raytopia wrote:
         | It's honestly a great word. Describes the decay of so many
         | platforms/tools so well.
        
         | robotnikman wrote:
         | I hope so, to make more people aware of the phenomenon and the
         | types of companies which practice it.
        
         | robocat wrote:
         | Cory Doctorow coined it to mean something different from how it
         | is now used:                 Here is how platforms die: First,
         | they are good to their users; then they abuse their users to
         | make things better for their business customers; finally, they
         | abuse those business customers to claw back all the value for
         | themselves. Then, they die. I call this enshittification.
         | 
         | It now means something like "the process where products or
         | services become worse as a vendor tries to make them more
         | profitable".
         | 
         | Cory's definition doesn't really apply to B2B transactions
         | (e.g. the word makes no sense for RedHat especially given
         | abundance of other distros).
        
           | wilburTheDog wrote:
           | I don't see that much of a difference between those two
           | definitions. Cory's explanation was more specific, but it
           | still referred to a service taking steps to be more
           | profitable and in the process making the experience shittier
           | for users and business customers.
        
         | shmatt wrote:
         | I think we need to decide on its meaning first. Most people
         | these days use it as a death mark. Except the original op-ed
         | often quoted used Meta, Uber, TikTok and Google - companies who
         | make billions of clean profit per quarter, and more profits
         | than they ever have, as examples
         | 
         | Enshitification = more profits is unfortunately correct in my
         | mind, but most people use it with a much different meaning. I
         | don't think Unity is going to break all profit records soon
        
           | dgunay wrote:
           | It's not the actual profitability of the move that's
           | important, it's the motive. Enshittification comes from the
           | ever-expanding _desire_ for profit. At some point the golden
           | goose is killed to make next quarter's goals. Just so happens
           | it was killed immediately in this case.
        
         | hnreport wrote:
         | What is the etymology of this term "enshitification"?
        
           | [deleted]
        
           | jaggs wrote:
           | https://doctorow.medium.com/an-audacious-plan-to-halt-the-
           | in...
        
           | pocketarc wrote:
           | There's a Wikipedia article on it!
           | 
           | https://en.wikipedia.org/wiki/Enshittification
        
         | yieldcrv wrote:
         | this is the only forum I see it on
         | 
         | so even databrokers saw that word and were like "nah"
        
         | Buttons840 wrote:
         | I have mixed feelings about the word "enshitification".
         | 
         | Like a politician shutting down thought and debate by simply
         | labeling something "socialism", half the people using the word
         | don't really know what it means, or at least, they don't know
         | the original meaning. The word comes to be fake form of
         | intellectual sophistication. A politician says the word and
         | people think "oh, he knows the fancy word, he must be right",
         | and thought ends, further discussion is difficult because
         | nobody would dare speak in defense of something after it has
         | been labeled. Just hearing the word raises certain peoples
         | blood pressure 10 points and causes them to raise their voice.
         | 
         | And yet, I'm happy to see the good guys play psyops for a
         | change. Like the world "socialism", "enshitification" will
         | originally mean a specific social phenomenon, but most people
         | will come to use it as a catch-all word for all bad corporate
         | behavior and it will shut down thought and just hearing the
         | world will rile people up to fight against the evil
         | corporations. And I'm okay with that; words have power and,
         | again, I'm glad to see words being invented to help the common
         | people organize.
        
           | malfist wrote:
           | All it is is a fun sounding word for "rent-seeking"
        
             | Buttons840 wrote:
             | It's supposed to refer to a company's priorities shifting
             | away from the customer's, "rent seeking" is instead about
             | profiting from owning limited resources. They are different
             | things.
        
               | malfist wrote:
               | Fair point. There is more nuance than just rent seeking.
        
             | ajcp wrote:
             | Sounds lazy and crass to me. Instead of a word meant to
             | accurately convey a concept it's meant to broadly convey a
             | concept and ones feelings on it in the same breath; much
             | like the term "woke". I'd rather use something around a
             | historical event that can also be used to help understand a
             | concept through allegory, like "Dutch disease", or "cargo
             | cult". Those are fun.
        
               | malfist wrote:
               | "Fun" is subjective and we're free to disagree, neither
               | of us is any more right than the other.
               | 
               | I think it's crass nature gives it a sort of charm and
               | really gets the point across.
        
               | TylerE wrote:
               | You think "rent seeking" is crass and "enshitification"
               | isn't?
               | 
               | I know which one I would say in polite company.
        
               | ajcp wrote:
               | You misunderstood me. The subject of his statement, the
               | "fun sounding word", that I don't think is fun sounding
               | is "enshitification".
        
           | MrRadar wrote:
           | "Enshittification" is not a hard word. It's describes itself:
           | "En-" to make, "shit" bad, "-ification" the process of; in
           | sum the process of making something bad. I think everyone
           | understands that the products and services they use daily are
           | getting worse and now they have a word to describe that
           | experience. I think that by basing itself on the mild swear
           | "shit" it actually distances itself from academic jargon or
           | other fancy words to try to be something that is closer to
           | the common person.
        
             | bee_rider wrote:
             | I think it is a more specific thing that just "things get
             | bad." Lots of tech services start by giving things away, or
             | providing services for cheap/free unsustainably, and then
             | start making unpopular moves when the free money dries up
             | and they have to become profitable.
             | 
             | It is sort of like a subset of anticompetitive behavior
             | (dumping) but done by a small player using investor funds
             | instead of a large company throwing weight around. Or in a
             | field where the "cost" is something nebulous like ads, so
             | it is harder to actually spot.
             | 
             | A weakness of the name is that it invites the broader
             | definition, I think.
             | 
             | https://en.m.wiktionary.org/wiki/enshittification
        
               | hnreport wrote:
               | I suppose the polite version of the word would be
               | Entropy.
        
         | TylerE wrote:
         | Please no.
        
           | readyplayernull wrote:
           | To cancel, please read these retroactive revenue terms and
           | hit "I accept, thank you, and sign me up for Prime"...
        
       | wolverine876 wrote:
       | > Over the past few years, Unity has unfortunately shifted its
       | focus away from the games industry and away from supporting
       | developer communities. Following the IPO, the company has
       | seemingly put profit over all else, with several acquisitions and
       | layoffs of core personnel. Many key systems that developers need
       | are still left in a confusing and often incomplete state, with
       | the messaging that advertising and revenue matter more to Unity
       | than the functionality game developers care about.
       | 
       | > Recently, Unity unveiled a set of unthinkably hostile terms of
       | service and pricing changes for its users. The resounding,
       | unequivocal condemnation from the games industry was
       | unprecedented and Unity had no choice but to rescind some of the
       | most egregious changes. Even with these new concessions, the
       | revised pricing model disproportionately affects the success of
       | indie studios in our community.
       | 
       | That strategy, including hyper-aggressive changes in terms, seems
       | common across different businesses and industries. A recent one
       | in the news was Hasbro's move with some of their leading game
       | products.
       | 
       | I asked something similar in another thread: Does anyone know the
       | story behind this phenomenon? Is there a name for it? A paper or
       | book or 'expert' that is its genesis?
        
         | PrimeDirective wrote:
         | enshittification? No papers as far as I'm aware
        
         | withinboredom wrote:
         | A common strategy taught in MBA school in the US, is to "hire a
         | bunch of assholes to push non-dedicated people out of the org;
         | then fire the assholes and hire actually good people." This was
         | nearly 15 years ago since I learned about it in class, I don't
         | remember if there is a name for it. I just remember thinking
         | "this can't be real."
         | 
         | I wonder if people are idiotically applying the same thing to
         | the marketplace.
        
           | VladimirGolovin wrote:
           | This might work in a company where institutional knowledge is
           | insignificant or can be easily rebuilt. In companies that
           | maintain big complex products like Unity (or Diablo, for that
           | matter) this strategy can result in the company becoming
           | irreversibly incompetent at maintaining its own product.
        
         | mschuster91 wrote:
         | > Does anyone know the story behind this phenomenon?
         | 
         | People on the left wing generally call it "late stage
         | capitalism" or "the end game of rent seeking": dumping
         | competitors on price, subsidized by seemingly infinite amounts
         | of VC money (domestic, foreign and dark/blood - i.e. Saudi oil
         | money) until you achieve total and utter dominance, and then
         | jack up prices while letting the product itself rot. After all
         | why invest into a product's maintenance or development when
         | your users don't have any other choice left?
         | 
         | > Is there a name for it?
         | 
         | Cory Doctorow coined the term "enshittification" [1].
         | 
         | [1] https://en.wikipedia.org/wiki/Enshittification
        
         | _a_a_a_ wrote:
         | A name for it is Gouging. The motivation behind it is called
         | Greed.
        
         | CountVonGuetzli wrote:
         | Yes, Milton Friedman, 1970, New York Times:
         | https://www.nytimes.com/1970/09/13/archives/a-friedman-doctr...
         | 
         | Wikipedia has a summary on the idea behind the essay
         | https://en.wikipedia.org/wiki/Friedman_doctrine
        
       | soulbadguy wrote:
       | like getting blood from a stone...
       | 
       | Most of those open-source companies turn "evil" stories (like
       | IBM/redhat ) seems to follow the same pattern. IMO, there is a
       | limit of the amount of value one can extract from those venture.
       | Trying to increase revenue beyond a certain limit will always
       | result very bad outcome.
       | 
       | But i also think it's a lesson for the gaming industry. Why is
       | something as core are a game engine, not something properly open-
       | source and license such as QT, LLVM or GCC...
        
         | mardifoufs wrote:
         | Was unity ever open source? I don't think so
        
         | bastardoperator wrote:
         | Why would I even want to build a game if I'm going to have to
         | give between 4-8% of everything I make to steam and unity? I
         | completely understand why nearly every AAA studio builds their
         | own client and game engine, it's cheaper in the long run.
        
           | squeaky-clean wrote:
           | > it's cheaper in the long run.
           | 
           | It depends on how much you're actually selling. Consider how
           | much would it cost to hire devs to build your own custom
           | engine? (Don't forget console support). Your game needs to
           | pull in 20x higher than that in revenue for it to be worth
           | the choice over a 5% rev share.
        
           | qwytw wrote:
           | > 4-8% of everything
           | 
           | To be fair Unity is asking you to give them somewhere between
           | 0.05% and 2.5% while Steam/Apple/etc. want 30%.
           | 
           | > AAA studio builds their own client and game engine, it's
           | cheaper in the long run
           | 
           | I don't think it's because of the rev share. If they were
           | able to acquire an engine which fully suits their needs for
           | only 5% that'd would be a great deal. Unfortunately adapting
           | an off the shelf for a AAA game might be just as expensive as
           | building (or at least upgrading) your own engine.
        
           | __d wrote:
           | You know that the retail margin for a lot of products is at
           | least 100%, right? And that's on the wholesale price, not the
           | original cost of production.
           | 
           | Everyone takes their cut.
        
           | sebzim4500 wrote:
           | Surely steam takes way more than 8%?
        
             | ixwt wrote:
             | Last I heard it was 30%.
        
         | jimmaswell wrote:
         | Redhat is evil now?
        
           | chucksta wrote:
           | indirectly yes
           | 
           | https://newsroom.ibm.com/2019-07-09-IBM-Closes-Landmark-
           | Acqu...
           | 
           | more importantly; https://www.servethehome.com/red-hat-goes-
           | full-ibm-and-says-...
        
           | codetrotter wrote:
           | https://www.jeffgeerling.com/blog/2023/im-done-red-hat-
           | enter...
        
             | thorncorona wrote:
             | Hard to run an open source enterprise company when Amazon's
             | playbook is to take your shit for free and host it
             | themselves.
        
               | axus wrote:
               | Red Hat had over a billion dollars in revenue last year
               | and it's never stopped growing. Free Red Hat-compatible
               | operating systems did not stop them from making a lot of
               | money.
        
               | azemetre wrote:
               | Wouldn't using an AGPL license be better for this than
               | just GPL?
        
               | insanitybit wrote:
               | That would be a hilarious way to lose every customer over
               | night.
        
               | tristan957 wrote:
               | Why would customers leave you if your product was AGPL?
        
               | withinboredom wrote:
               | Because people are stupid. Never underestimate stupidity.
               | 
               | In all seriousness, it's just that the AGPL considers
               | network use to be distribution and thus entitled to the
               | source[https://medium.com/swlh/understanding-the-agpl-
               | the-most-misu...]
               | 
               | This terrifies people for some reason. Basically because
               | they want the freedom to modify open source projects and
               | call it their own without giving back to the project that
               | actually created it.
        
               | insanitybit wrote:
               | The stupid people are lawyers and they definitely seem to
               | think they have a good reason.
        
               | insanitybit wrote:
               | I think it's extremely common for companies to sit every
               | engineer down during onboarding and say "never touch code
               | with these licenses". Certainly in my experience it is.
        
           | nottorp wrote:
           | ... more like dead for all practical purposes ?
        
           | JohnFen wrote:
           | I've considered Red Hat a bad actor for a number of years
           | now.
        
       | gumballindie wrote:
       | The difference between game developers and other types of
       | developers is that they figured out how to fire companies and
       | mediocre executives. Should take notes. Well done, and hopefully
       | Unity's done, along with all other mediocre MBAs that think their
       | clientelle works for them and not the other way around. Game devs
       | are badass.
        
       | napierzaza wrote:
       | It took me a little while to get it but now I do. They want their
       | community to continue on even if some of their members are moving
       | off of Unity.
        
       | hartator wrote:
       | I remember at a game trade show, there was an Unity stand. I was
       | really excited by Unity at the time, was in line to ask the
       | representation random questions, and was trying to get my friend
       | excited as well. The representant (I think some head of Sales)
       | took my excitement talking to my friend as impatience and was
       | rude about us "he is busy and us having to wait our time" when we
       | weren't trying to talk to him. We left and never got excited by
       | Unity again. I guess that was a premise of things to come.
        
       | taikahessu wrote:
       | I have a hard time coming up with a worse decision in the history
       | of game industry.
       | 
       | Why did it come to this? Just more profits? I mean the landscape
       | is highly competitive with free tools getting better and Unreal
       | Engine eating all the highlights. Unity's stock price was even
       | before this decision a third of it's all time high.
       | 
       | I mean there must've been a dramatic cultural twist quite some
       | time ago. That would've lead champions to leave and the codebase
       | comes crashing down. This will be a great lecture material for
       | business schools, goes in the same bucket as Nokia.
        
       | asynchronous wrote:
       | Unity really showing the world how to tank a business by letting
       | a few MBA's at the top make a decision for profit.
        
         | harpiaharpyja wrote:
         | This "for profit" thing seems like the wrong framing. Customer
         | goodwill and community are extremely valuable. It seems like
         | what we are looking at is more about short-termism and the
         | distortive effects of suddenly (post-IPO) having to report to
         | investors who are essentially outsiders to the business and
         | have no knowledge or stake in the operation-as-an-entity-in-a-
         | larger-ecosystem other than having dumped a bunch of money into
         | it.
         | 
         | Sure, you can argue that said investors are treating the
         | business as nothing but a vehicle "for profit", but that
         | framing loses something essential. You can have profit and be a
         | player in something mutually beneficial. In fact you need
         | profit to be sustainable.
        
           | finite_depth wrote:
           | [dead]
        
         | dylan604 wrote:
         | i remember back when Avid decided they were no longer going to
         | offer a Mac version of their NLEs because Apple's new machines
         | were only going to have 3 expansion slots. while admittedly,
         | there were probably a much smaller number of affected users
         | than the Unity decision, it did cause a huge amount of turmoil.
         | urban legend has people dumping their Avid stations on the
         | doorstep of the Avid offices.
         | 
         | Avid survived. Unity will too
        
           | raytopia wrote:
           | Unity will survive but this could be the start of a steady
           | decline of users, which isn't good for any game engine. Leads
           | to a loss of knowledge which makes the engine even less
           | popular.
           | 
           | Ghe whole situation is somewhat similar to when GameMaker
           | Studio switched to subscription model.
        
             | dylan604 wrote:
             | what would be better for the community would be not just a
             | decline in devs using the engine, but also the devs working
             | on the engine. working for Unity should now be a stain just
             | like working for FB/socials/ad-tech. there will be tons of
             | people willing to do it, but hopefully the great minds
             | leave the rot
        
               | ditonal wrote:
               | That's the opposite of what would be better. We need more
               | engineer solidarity not more divisiveness. Give me a list
               | of your past employers and I can guarantee I can find
               | some sketchball business practice you indirectly
               | contributed to and make some tenuous argument for you to
               | be blackballed.
               | 
               | 95% of shitty tech industry practices can be root caused
               | to people identify more strongly with their employer than
               | with their profession. We desperately need a professional
               | organization / union with teeth and the main thing that
               | should be shunned is rhetoric that divides rather than
               | unites it .
               | 
               | Engineers can hang together or hang separately.
        
               | dylan604 wrote:
               | You must subscribe to the idea that the employees can
               | change the culture of a company from bottom up. I
               | strongly disagree. Company culture is dictated from top
               | down, and only rarely does the bottom get to make
               | substantive changes. However, I'm willing to have my mind
               | change with examples of companies changing their culture
               | based on employees changing the minds of the execs.
        
               | mschuster91 wrote:
               | We can't, but many of us are forced by circumstances we
               | can't control to stay on board even if we don't like
               | where the company is heading. The most recent and
               | probably most nastiest story I'm aware of is post-Musk
               | Twitter - Musk ordered that everyone put in effort like
               | hell, people slept in conference rooms... so, naturally,
               | many people left but one group had to stay because their
               | literal legal existence in the US was tied to that job:
               | H1B employees.
               | 
               | Other cases include if you've got a house that's not paid
               | off, a child on the way... that's where common sense says
               | to not change anything major due to the consequences of
               | shit going down very very VERY hard.
        
           | TylerE wrote:
           | Avid is still around, but it's not looking very healthy.
           | They've fired whole dev teams - one of whom was largely hired
           | by a competitor, who have now developed a competing project
           | that is eating Avid alive in that (fiarly niche) space.
        
             | MrDrMcCoy wrote:
             | Where can we read more about this? I'm at least curious to
             | know who that competitor is.
        
               | TylerE wrote:
               | https://en.wikipedia.org/wiki/Dorico
        
               | dylan604 wrote:
               | man, i was hoping this was going to be a serious
               | discussion on NLEs. instead, we get some niche product of
               | a niche field. i'm not really sure this counts. that's
               | like the team that works for lighting within Unity left
               | to build a new tool that exports settings to JSON.
        
               | TylerE wrote:
               | You're being overly dismissive. There are thousands of
               | people working in such software every day - from serious
               | composers, professional music engravers, orchestra
               | libraians, down to church choirmasters and the like.
               | 
               | It's a several hundred dollar product that supports a dev
               | team in the low double digits. It's niche, but it's not
               | THAT niche.
        
             | InitialLastName wrote:
             | Avid also just did a deal to go private under a private
             | equity group; I wouldn't say the prognosis is looking good.
        
             | duped wrote:
             | Are you talking about Sibelius? That was over a decade ago
             | and AVID had a killer run financially afterwards.
        
             | Gansejunge wrote:
             | I was wondering why the name Avid was familiar but also had
             | a negative connotation in my head, then I remembered it was
             | from a YouTube video [1] about how horrible its interface
             | is.
             | 
             | 1. https://www.youtube.com/watch?v=dKx1wnXClcI
        
         | rmbyrro wrote:
         | Expect MBAs to show up here condemning the derogatory use of
         | MBA
        
           | dingosity wrote:
           | FWIW, I have an MBA and Unity's behaviour doesn't make sense
           | to me either.
           | 
           | Oh... and... "Not all MBAs"
        
           | troymc wrote:
           | Main-belt asteroids don't have a very cohesive lobby group.
        
             | rmbyrro wrote:
             | MBA asteroids are well motivated on their own. No need for
             | asteroid cohesion to complain on HN
        
         | TylerE wrote:
         | To play devil's advocate... Unity isn't close to profitable,
         | and never has been. At some point money has to be made or the
         | lights get turned off.
        
           | SolarNet wrote:
           | > Unity isn't close to profitable, and never has been
           | 
           | This isn't really true though, their core business is and was
           | profitable if you exclude all the of acquisitions junk, stock
           | shenanigans, and loans to pay for it they have been doing.
           | 
           | It just didn't have the margins expected of a public company
           | and so they did all that other junk to pump those numbers.
        
             | jeffchien wrote:
             | I don't think this is true. Unless I'm misreading their S1,
             | they have been operating at a loss:
             | https://www.meritechcapital.com/blog/unity-software-
             | ipo-s-1-...
        
             | maccard wrote:
             | > This isn't really true though, their core business is and
             | was profitable if you exclude all the of acquisitions junk,
             | stock shenanigans, and loans to pay for it they have been
             | doing.
             | 
             | "We're profitable if you ignore all the things we're
             | spending money on"
        
               | fineIllregister wrote:
               | The claim here is that none of that spending is
               | generating revenue. They could stop spending that money,
               | their income would remain the same, and then they would
               | be profitable.
        
               | squeaky-clean wrote:
               | > if you ignore all the things
               | 
               | Not all the things, just their unprofitable side business
               | attempts. It's like knowing a guy with a well paying job
               | who always complains he is broke. But he conveniently
               | never mentions that he's spending $4500 per month on a
               | Lamborghini lease.
        
             | qwytw wrote:
             | > stock shenanigans
             | 
             | They pay their employees and executives in stock. They'd
             | have to spend much more cash if they stopped doing that.
        
               | TylerE wrote:
               | Could it not be argued that the situation they're in is
               | exactly because "big number go brrrr" over building a
               | sustainable business?
        
           | andrewclunn wrote:
           | Build product / service at a loss. Product becomes popular
           | because it provides so much value so cheaply (because is
           | being sold at loss). Maintain through continual investment
           | and chasing "growth." Bill comes due. Investors left holding
           | the bag and ecosystems built around assuming bubble was real
           | have a bad time.
           | 
           | In many ways it's the best form of socialism, cheaper
           | products and services provided to the people, paid for by
           | investors who are rolling the dice on a pyramid scheme posing
           | as a business model. Completely voluntary and works even
           | within a capitalist system.
           | 
           | Now all we have to do is hope Unity goes under really
           | quickly, then gets bought up for cheap by a business either
           | willing to make far less as their investment was well below
           | the cost of development for the tools... or that another
           | sucker comes along to buy them at a higher price to either
           | enter the market or expand their own dominance in it as they
           | are still on their "chase growth" curve.
        
           | hightrix wrote:
           | I would argue that Unity is about 10x the size it needs to
           | be. They could shed a significant portion of their employees
           | and still produce a good product.
           | 
           | They are in the perpetual growth trap that so many of these
           | companies fall into when they get bigger than a niche
           | audience
        
             | rmbyrro wrote:
             | That sounds like a Musk job
        
               | AlexandrB wrote:
               | He would just fold it under "X" so he can claim to be
               | closer to an "everything app". I'm sure he's annoyed that
               | "Xbox" is already taken.
        
               | qwytw wrote:
               | Hiring is too much people is much easier than firing
               | them. If you cut 90% of the staff keeping the people
               | you'd want to retain is pretty much impossible (since
               | obviously the management won't have any clue who they
               | are).
        
           | marcosdumay wrote:
           | > Unity isn't close to profitable, and never has been
           | 
           | Talk about the consequences of letting a bunch of incompetent
           | MBAs loose at the top.
           | 
           | They had more than enough revenue to be profitable.
        
           | ROFISH wrote:
           | Unity has been on a buying spree including traditional
           | TV/Movie CGI firms for some insane reason+. They're just
           | plain _bad_ at spending money.
           | 
           | (+ Yes, I know the growth potential from real-time to
           | rendered. I still think it's a terrible investment.)
        
             | neurostimulant wrote:
             | Is unity used for movie's CGI? I can only think of one
             | example of shows made with unity (it's bad):
             | https://myanimelist.net/anime/38853/Ex-Arm
        
               | kevinmchugh wrote:
               | Unreal has enjoyed a ton of success for tv/movie
               | production lately, being used in "the Volume", I have to
               | guess they're trying to keep up.
        
           | generalizations wrote:
           | Well, that kinda makes sense then. If they weren't
           | profitable, then this could be seen as a last-ditch survival
           | strategy.
        
             | gs17 wrote:
             | This strategy is still pretty awful. If 2.5% revenue share
             | after $1,000,000 would be enough to survive on, they
             | probably could have opened with matching Unreal's 5%
             | instead of all the bullshit and won people over.
        
               | kevingadd wrote:
               | Yeah their new pricing model is quite literally more
               | expensive than Unreal for many of their customers (mostly
               | the ones who make less money - for massive studios it's
               | cheaper) and it's ALSO more complex to comply with. A
               | simple "we're doing revshare now, and the per-seat fee is
               | going away" would have been viewed more favorably I
               | think.
        
               | tetha wrote:
               | I mean in my naive world, you'd slap some minimum revenue
               | onto the rev-share and you'd have a clear separation
               | between hobbyists, unsuccessful indies, indies, and huge
               | successes. It'd be muddled in the middle, sure, but if
               | some companies hits jackpot with a unity project, you'll
               | know and could act on it.
        
               | TylerE wrote:
               | That's what they did though. It was several hundred
               | thousand dollars in revenue before any of it kicked in.
        
         | ethbr1 wrote:
         | ^H^Hby going public without a business model.
        
           | dbingham wrote:
           | I feel like we've seen a bunch of businesses show what
           | happens when you take private capital and scale on a
           | community based product with out a clear business model that
           | doesn't involve retroactively screwing the community in some
           | way.
           | 
           | I mean, Unity's just the latest example. Before it came
           | Hashicorp and Docker. I'm sure we could think of many more
           | examples if we tried.
           | 
           | And what's really frustrating is that if these businesses had
           | focused on simply "building a product the community wanted,
           | supporting that community, and making enough money to
           | comfortably keep going" - all of them could have been
           | successful.
           | 
           | I'd really love to see the tech community try more models
           | that simply aim for comfortable sustainability - not
           | astronomical growth. You know, enough to pay a modest
           | engineering team market salaries indefinitely while they
           | continue to support and develop the product.
        
             | rmelton wrote:
             | My company is actively using this model now. It's really
             | hard watching competitors raise multi-million dollar rounds
             | though.
        
               | Eisenstein wrote:
               | Unless your plan is to vest and cash out, you shouldn't
               | envy them.
        
               | ethbr1 wrote:
               | That's why it happens so often though -- the very people
               | who are directly enriched by doing it (holders of the
               | majority of the company's equity) are the only ones asked
               | to decide to do it (board votes).
               | 
               | Canonical example: MailChimp
               | 
               | The founders retained essentially all the equity
               | (Atlanta), so when push came to shove they decided "Fuck
               | it, we'd rather be rich than work" and sold the company.
               | 
               | It feels like the only way to avoid this would be
               | aligning the equity structure with employees and
               | customers in a better way.
        
             | dylan604 wrote:
             | VCs don't like this. How are they going to get their ROI
             | immediately? Having normal investors vs funders changes the
             | mentality of long term to cash grab.
        
             | harpiaharpyja wrote:
             | Exactly. I think what we are seeing is the result of
             | decision makers at these businesses now having to report to
             | investors who are essentially outsiders to the community.
             | Their only stake or interest in the operation comes from
             | having dumped a bunch of money into it. But now they get to
             | call the shots or if not, exert a ton of pressure.
             | 
             | I think the takeaway is that businesses built around a
             | community really should not go public.
        
           | qwytw wrote:
           | They have a business model and they would've been fine if
           | they hadn't started increasing their headcount by 50% every
           | year and focused on their core products.
        
         | indymike wrote:
         | > letting a few MBA's at the top make a decision for profit.
         | 
         | I'm not sure the profit part will work out for them in the long
         | run.
        
           | asynchronous wrote:
           | Really I should have stated "short term profits"
        
       | dang wrote:
       | We changed the URL from https://bostonunitygroup.s3.us-
       | east-1.amazonaws.com/index.ht..., which is what the submitted URL
       | redirects to. Our software follows redirect; in this case it
       | seems worth reversing. Thanks to the user who pointed this out!
        
       | Willish42 wrote:
       | I wish I had a large enough Twitter following to make a public
       | claim about this before Unity "went back" on the first version of
       | the recently-announced pricing changes, but I was nearly certain
       | this was an intentional move to make the "Update on our update"
       | second version more palatable.
       | 
       | There's probably a wiki link somewhere to the Proper Noun PR
       | phenomenon in business school for this strategy, but the
       | "terrible plan then less terrible plan but still worse than
       | before the initial terrible plan" strategy seems like essentially
       | a confirmation Unity is not to be trusted for small developers.
       | It's sad to lose a great dev community but it sounds like BUG is
       | making the right call here.
        
         | wredue wrote:
         | I was also considering this, but while this strategy works
         | wonders on the consumer, I don't know how well it works in more
         | B2B offerings.
         | 
         | Video games specifically get away with this because, as we saw
         | with Diablo 4, people are going to give game companies money
         | regardless how bad and unpalatable the game is.
         | 
         | Man. My Reddit account became limited in the Diablo subreddit
         | for saying that I cancelled my preorder after the beta.
        
           | ilc wrote:
           | Some of us saw what was going to happen with D4. It was
           | pretty obvious.
           | 
           | After DI, and D3, to expect D4 to launch in any decent state
           | would have been naive at best.
           | 
           | I've said as much in the Diablo subreddit. D3 is now a good
           | game, if it is what you are looking for. It's a fun romp,
           | but... It isn't a truly heavy ARPG. If you want that POE is
           | calling you.
        
           | tacticalmook wrote:
           | Historically, subreddits were run by community volunteers
           | because people were tired of being censored on official
           | forums. Now subreddits are the official channel more often
           | than not, and we're back to square one.
        
         | revlolz wrote:
         | Yes, thank you, it was bothering me I could not remember the
         | label for this. The 'update' and responses all felt like a
         | planned and intentional campaign with the disaster/consequences
         | being completely miscalculated by Unity.
        
         | a_e_k wrote:
         | I think the noun phrase and wiki link you're looking for is
         | "door-in-the-face technique",
         | https://en.wikipedia.org/wiki/Door-in-the-face_technique.
        
           | kulahan wrote:
           | It's all just based on the idea of anchoring.
           | 
           | https://en.wikipedia.org/wiki/Anchoring_effect
        
       | Quindecillion wrote:
       | Best thing about this _divisive_ action by Unity is all the
       | attention it 's giving Godot.
       | 
       | It's a project that deserves far more attention, and I hope in a
       | few years that it's far more common in popular game development.
        
       | jconley wrote:
       | Unity's just outgrowing the early adopters. The starving indies
       | will move on to the next up and coming engine. Professionals will
       | continue using Unity (and UE, which also charges royalties)
       | because of the breadth and depth of the toolsets.
       | 
       | I first used Unity when their WebGL system was in private beta.
       | IIRC they tried charging royalties early on but then reverted
       | that for marketshare, but I don't have time to look it up. In any
       | case the royalties aren't burdensome at that scale. I don't think
       | it'll affect much. Vocal minority, yada yada. Maybe it'll even
       | get them to profitability next year!
        
         | junon wrote:
         | This is way, way beyond charging royalties. Nobody has been
         | upset about existing royalty models.
        
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