[HN Gopher] OpenRA - Classic strategy games rebuilt for the mode...
       ___________________________________________________________________
        
       OpenRA - Classic strategy games rebuilt for the modern era
        
       Author : xbmcuser
       Score  : 423 points
       Date   : 2023-09-18 07:07 UTC (15 hours ago)
        
 (HTM) web link (www.openra.net)
 (TXT) w3m dump (www.openra.net)
        
       | liotier wrote:
       | OpenRA's Red Alert is Red Alert as it was in player's dreams. The
       | game is just as fun as it once was: fast, fun and limited in
       | scope - but adapted to contemporary connectivity and display
       | resolution.
       | 
       | OpenRA's killer feature is the extremely fast installation of a
       | reliable cross-platform game that anyone can understand in ten
       | minutes, that works in even the most skinny hardware... The
       | perfect combination for an impromptu LAN party, where having fun
       | with friends right now is more important than gaming depth and
       | graphical sophistication.
        
         | Sakos wrote:
         | Except for the original menu UI which is unmatched in
         | atmosphere even today. It's the one thing that keeps me using
         | the old RA2 instead.
        
           | paulryanrogers wrote:
           | There is also Chrono Divide for MP in browser, which was on
           | HN not long ago.
        
           | doublerabbit wrote:
           | RA2 was ace, but Yuri's Revenge, one of the greatest
           | expansion packs IMO. Added so much more value to the game.
        
             | rubymamis wrote:
             | Totally!
        
             | jandrese wrote:
             | Yuri was completely unbalanced in Multiplayer though.
        
               | philistine wrote:
               | Yield to me! Their will is my will!
        
             | tomkarho wrote:
             | Any opinion on Mental Omega?
        
           | Arrath wrote:
           | Installing that game was a trip. I took the discs to a
           | friend's house and we didn't realize the volume was cranked
           | on the computer so we closed the drive and it _boomed_
           | 
           | WARNING
           | 
           | MILITARY SOFTWARE DETECTED - TOP SECRET CLEARANCE REQUIRED
           | 
           | His mom was very curious as to what the hell we were getting
           | in to.
        
             | WirelessGigabit wrote:
             | I still get goosebumps when I hear that intro sound.
             | 
             | ENCRYPTION CODE REQUIRED - YOU HAVE 30 SECONDS TO COMPLY.
             | 
             | WHERE IS THE DAMN BOOKLET?
        
         | haolez wrote:
         | Can it be deployed as a web app? Might reduce the friction even
         | further for new players
        
         | hjek wrote:
         | They did some neat game mechanic tweaks, especially of the
         | previously useless units: mechanics and thieves being able to
         | revive and capture vehicles. Keeps the spirit of the old game
         | but makes it more fun.
        
           | blueflow wrote:
           | That epic moment when your thief manages to capture the
           | Ukrainian bomb truck and sends it right back to the enemies
           | base!
        
             | Muromec wrote:
             | Ukrainian bomb track in RA?
        
               | blueflow wrote:
               | Ukraine is one of the two playable Soviet factions in
               | OpenRA. The nuke truck is a unit exclusive to Ukraine.
        
               | FirmwareBurner wrote:
               | _> The nuke truck is a unit exclusive to Ukraine._
               | 
               | I now see what the creators did there. I didn't think
               | about it when I was a kid.
        
               | [deleted]
        
               | skhr0680 wrote:
               | Russia and Ukraine were the two Soviet factions in the OG
               | Red Alert
        
             | dismalpedigree wrote:
             | I like this plan. I'm going to try it when I play against
             | my kids next.
        
       | howmayiannoyyou wrote:
       | RA taught me _almost_ everything I needed to know about
       | geopolitics. Seriously, I marvel at its applicability.
       | 
       | - Resources
       | 
       | Without resources (eg. Net national income) you cannot support a
       | national defense.
       | 
       | ...Limited resources lead to conflict.
       | 
       | ...Exploit and defend distant resources to preserve your domestic
       | reserves.
       | 
       | - Capability Evolution & Resiliency
       | 
       | ...You must pursue advanced capabilities that surpass or match
       | your adversaries, and if you manage your resources properly this
       | is achievable.
       | 
       | ...Your infrastructure must be configured dispersed, redundant
       | and secure.
       | 
       | - Combined Arms
       | 
       | ...Combative units need a mix of capabilities to overcome
       | defenses, unless you overwhelm (swarm) your enemy - which carries
       | resource risks.
       | 
       | - Long View
       | 
       | ...One can easily win a battle or two and lose the war without a
       | long-term plan.
       | 
       | - Intelligence
       | 
       | ...You cannot know how your capabilities measure up against your
       | adversaries without good intel. This often means sacrificing
       | units for a look into your opponent's capabilities.
       | 
       | If RA theory and gameplay were mandatory in Congress the United
       | States would be better positioned to both deter and compete with
       | its global adversaries.
        
         | cbloom wrote:
         | If I tried to apply the lessons learned from Red Alert to
         | geopolitics then every attempt at any kind of negotiation or
         | diplomacy would be over within minutes after I attack my
         | opposite number with a dog as a distraction while driving a car
         | full of engineers into their base
        
           | christkv wrote:
           | Just need Tanya.
        
             | ceejayoz wrote:
             | I once edited the .ini file to give Tanya the cruiser
             | cannons. Most of the map would just... evaporate.
        
               | Arrath wrote:
               | C&C games were among my earliest forays into modding. It
               | was so easy with the whole game wrapped up in an ini
               | file, and so much fun to muck with stuff.
        
           | ckozlowski wrote:
           | I cannot upvote this enough.
        
           | malux85 wrote:
           | I'm going to add a realism mod to balance this out a bit -
           | 
           | The car would get a flat tire on the way, and the engineers
           | would spend hours arguing about how to fix it and whether
           | operations would be "more scalable" if we designed a car that
           | didn't have tires at all; Then the commander would call them
           | to see what the heck was going on and they would all get
           | nosebleeds from the stress.
        
           | zahllos wrote:
           | Meanwhile if we applied the lessons of command and conquer,
           | no enemy can defeat the power of sandbags!
        
           | MenhirMike wrote:
           | The main geopolitical lesson from Red Alert: Build more Tesla
           | Coils.
        
         | Jenk wrote:
         | > If RA theory and gameplay were mandatory in Congress the
         | United States would be better positioned to both deter and
         | compete with its global adversaries.
         | 
         | Surely these "global adversaries" are a myth? Isn't the US
         | Military like 3 times the size of the 3 next largest militaries
         | combined or something?
         | 
         | There is no bogeyman except within, as far as the US Military
         | goes. I'm not stupid - I know there are threats to the
         | wellbeing of US society and citizens, but they aren't
         | _existential_ threats to the US. Meanwhile the list of "de-
         | throned and/or de-fanged by the US" nations is huge.
         | 
         | I think the one critical lesson missing from the "RA Theory" is
         | you need to continue to live, and there is more to life than
         | just squashing your "enemies."
        
           | solardev wrote:
           | > there is more to life than just squashing your "enemies"
           | 
           | Thankfully, our other grand national pastime happens to be
           | making new enemies!
           | 
           | With a 3x military, we can afford to make 2x enemies and
           | still come out ahead.
           | 
           | "Cha-ching!" --Tanya
        
           | howmayiannoyyou wrote:
           | > Isn't the US Military like 3 times the size of the 3 next
           | largest militaries combined or something?
           | 
           | The PLA is larger. The PLAN is larger. China is situated far
           | closer to the likely contested areas.
           | 
           | > _existential_ threats
           | 
           | Your head is firmly embedded in the sand. If you care you
           | need to do some reading. A shortcut to your learning looks
           | something like this: The CCP's ascension and probable
           | downward spiral is only reversible through control over
           | resources contested by the West and regional players. The
           | parties cannot cooperatively resolve the disputed issues
           | because more resources are required than are available and no
           | viable alternatives exist. War is probably coming, perhaps
           | inevitable, unless one of the key players implodes
           | domestically.
        
             | JohnMakin wrote:
             | > The PLA is larger.
             | 
             | Pretty much only if you count number of active duty troops.
             | USA outspends China significantly, and the number of tanks,
             | warships, planes, etc. is vastly in favor of the USA, not
             | even to mention nuclear warheads.
        
               | howmayiannoyyou wrote:
               | > USA outspends China
               | 
               | US costs are far higher for almost everything, and the
               | PLA obfuscates their spending. I wouldn't rely on this
               | assumption.
        
             | wing-_-nuts wrote:
             | >unless one of the key players implodes domestically.
             | 
             | If you listen to Zeihan, you'd be convinced china is on the
             | verge of implosion due to it's demographic crash. I think
             | he's a bit too deterministic, but it does lend credence to
             | the 'now or never' idea that china is, in fact, serious
             | about invading Taiwan by 2030 as things only get worse for
             | them from there...
        
         | tomjen3 wrote:
         | In terms of combined arms, I tried playing the remake of the
         | original and realised quickly that all my humans were just run
         | over by tanks, even in a mixed group.
         | 
         | What do you use them for?
        
           | howmayiannoyyou wrote:
           | For the most part - they are good for delay, tripwires, anti-
           | air and scouting.
        
           | skhr0680 wrote:
           | In RA1-2, they are good as fodder to soak up Tesla Coil hits
           | and tank rounds so your armor can break through, especially
           | agianst a human player. A good amount of fodder will force a
           | human player micro against that attack, and distract them
           | from other things.
        
         | otikik wrote:
         | It taught me what's the One Place That Hasn't Been Corrupted by
         | Capitalism
        
           | aidenn0 wrote:
           | Spaaaaaceee!
           | 
           | [edit]
           | 
           | Seriously though RA3 had:
           | 
           | - An eventual Oscar winner (Simmons)
           | 
           | - Two people with a star on the Hollywood Walk of Fame
           | (Takei, Hasselhoff)
           | 
           | - An Emmy winner and Tony nominee (Curry).
           | 
           | - The first appearance of Gina Carano
           | 
           | All to further a plot that is absurd even for a video game,
           | with a presentation that is possibly peak "pandering to
           | teenage males."
        
         | [deleted]
        
           | [deleted]
        
         | ebiester wrote:
         | I think that What Jeff Jackson says here (
         | https://www.youtube.com/watch?v=CxEu3L2cMEE ) is pertinent.
         | 
         | Most of the people in congress are more calculating and
         | competent than they look. They are largely clever and socially
         | adept, and have smart people around them. The problem is that
         | the incentives for public speech are misaligned.
         | 
         | That's why it's rarely what the politician says that matters -
         | it's what they vote for that counts. And largely, The pentagon
         | and NSA tell politicians what they need and they get it.
        
           | howmayiannoyyou wrote:
           | I worked on the Hill and this is unfortunately not the case
           | in general, though there are exceptions.
        
             | airstrike wrote:
             | I think the real story is we elect the candidates that do
             | the best job of convincing people that they are aligned
             | with their wishes and values, but those wishes and values
             | proclaimed by the politician are, at best, only a very
             | noisy proxy for how they will vote and, at worst, entirely
             | fabricated for the sole purpose of winning votes
        
         | josefresco wrote:
         | Love this, here are my lessons from Tiberian Dawn:
         | 
         | Invest in your economy early rather than on an early defense.
         | Just survive the first wave.
         | 
         | I take out harvesters (vehicles) first which disrupts my
         | enemies ability to purchase military equipment.
         | 
         | Artillery is a game changer but needs support from small arms
         | and scouts to increase the "sight" or range which will trigger
         | a response.
         | 
         | I target power plants second, which disrupts radar, slows
         | production and most importantly disables air defenses.
         | 
         | Troops / units are most effective when micro-managed.
         | 
         | A fighting force with diversity almost always wins out over a
         | force dominated by one unit type.
         | 
         | Knowing what direction your enemy will attack from is critical.
         | 
         | By the time you've built very advanced weaponry, you should
         | have already won a conventional war.
         | 
         | Probe your enemy for base weaknesses before attacking.
         | 
         | Don't waste your time repairing, just build new.
        
       | sproketboy wrote:
       | Cool. I'm currently working on a modern remake of the old goldbox
       | games. Making good progress.
        
       | josefresco wrote:
       | I play OpenRA / Tiberian Dawn at least 4-5 times a week.
       | 
       | Always skirmish, 1v1, powers disabled (no nukes) I play GDI, CPU
       | is NOD.
       | 
       | Takes me 20 minutes, I win 90% of the time but have to focus or
       | else I lose easily.
       | 
       | It's my crossword/sudoku/wordle/puzzle/meditation/mental reset.
        
         | gandalfgreybeer wrote:
         | Hmm. Now I want to start playing StarCraft again.
         | 
         | It's been a while but I honestly feel like that helped me train
         | my focus back then.
        
           | mock-possum wrote:
           | I just ran back through StarCraft + Broodwars campaigns
           | recently and... it really really holds up. The unit pathing
           | and computer player AI isn't quite as smart, but the game is
           | solid.
        
             | hnthrowaway0315 wrote:
             | Yup the campaigns are actually my favorite part. I wish I
             | had the time to run through SC2 campaigns too but they are
             | numerous.
        
         | 3abiton wrote:
         | I wish they had Red Alert 2. My favorite.
        
         | mgbmtl wrote:
         | Same here, but sometimes I have to resist playing a second game
         | :)
         | 
         | I appreciate the simplicity of the game, but also the small
         | details that make it fun. And that a typical game rarely lasts
         | more than 20-30 minutes.
        
         | justsomehnguy wrote:
         | Armageddon, 10 players, FFA.
         | 
         | Most of the games it's the usual route of eating all players
         | from BL to TL and then moving to TR and BR and the same time. I
         | managed to bring the average time down to 12 minutes, with the
         | best time around 10:30, but sometimes it's manages to catch me
         | with the pants down, if I do something wrong or just take to
         | long to do the essentials.
        
       | low_tech_punk wrote:
       | 45MB download, that's an insane fun-to-byte density!! I'm gonna
       | try this on my old ThinkPad x61!
       | 
       | I remember distinctly about the amazing cinematic cut scene in RA
       | for that era of technology. The engineer probably geeked out with
       | a lot compression hacks. I thought they were skipping every other
       | line of rendering but still retained the illusion of a full
       | video.
        
       | jacooper wrote:
       | Is there anything like this but closer to the style of C&C
       | Generals?
        
         | elsjaako wrote:
         | According to wikipedia there are two options, although it looks
         | like only one of them is actually playable right now:
         | https://en.wikipedia.org/wiki/List_of_game_engine_recreation...
        
         | tailsdog wrote:
         | This I would like to see!
        
         | pachouli-please wrote:
         | Use GenPatcher (https://legi.cc/downloads/genpatcher/) to make
         | the original game work basically perfectly on modern OSes, as
         | well as implement a bunch of stability, balance, and other
         | optional fixes.
        
           | freedomben wrote:
           | Any idea if this can get it working on Linux? I dumped a
           | couple hours into trying to get it running under wine and
           | proton but couldn't figure it out.
        
           | atomicnumber3 wrote:
           | This. I think part of the reason an OpenCCG hasn't shown up
           | is because the modding/community support for the original CD
           | images/binaries is so strong. Plus... the game isn't exactly
           | hard to find (it's on Origin, for example) and isn't exactly
           | hard to find (if you know what I mean).
        
         | ozarker wrote:
         | My friends and I have a C&C Generals night a couple times a
         | year. We use the Rise of the Reds: Babushka's Revenge mod,
         | which is sort of a mod of an old mod. It balances things out
         | quite a bit and adds some new stuff. I think it includes
         | widescreen support
        
       | ww520 wrote:
       | This is great. I couldn't get my dos version running for a long
       | time. This will let me get back into the game.
        
       | Havoc wrote:
       | How do they get away with this legally?
       | 
       | I'm glad they do, just a bit confused
        
         | bendoidic wrote:
         | All the art and sound assets are loaded from a local copy of
         | C&C that the user must purchase on their own before running
         | OpenRA (specifically the "C&C Remastered Collection" on Steam
         | or Origin). OpenRA uses the assets from that local install, so
         | it's all legal! Stratagus does the same thing with Warcraft
         | assets.
         | 
         | https://github.com/OpenRA/TiberianDawnHD#asset-installation
        
         | itscrush wrote:
         | The assets available for download within the OpenRA client are
         | stored freeware releases OpenRA hosts. EA freeware'd the three
         | base games back in 2008. OpenRA does prompt if you want to
         | provide your own discs to load your licensed assets if that's
         | preferred.
         | 
         | https://cnc.fandom.com/wiki/Command_%26_Conquer:_Red_Alert#c...
         | (referenced EA news link dead, doesn't look like archive.ph has
         | a clean snap) https://www.openra.net/legal/
        
       | [deleted]
        
       | dismalpedigree wrote:
       | I love playing OpenRA. Really lets me relive and share some fond
       | childhood experiences with my kids. They love it also. LAN party
       | is so fun.
       | 
       | I do need one of them to get with the program and actually build
       | an army instead of 100s of dogs though.
        
       | boringg wrote:
       | Amazing. Also want to point out that the double clicking of the
       | mouse for Dune2000 definitely took me a little bit to figure out.
       | It's been a long time since I had to do that - don't miss it.
       | Other than that though very cool - happy to revisit the games!
        
       | justusthane wrote:
       | I'll take this opportunity to recommend Zero-K[1] for those who
       | were into Total Annihilation. It's truly excellent!
       | 
       | [1]: https://zero-k.info/
        
         | anilakar wrote:
         | ...or Total Annihilation Spring, nowadays known as Spring RTS:
         | https://springrts.com/
        
           | stickmangallows wrote:
           | And Beyond All Reason: https://www.beyondallreason.info/
        
       | jeremy_wiebe wrote:
       | If I find a Total Annihilation remake, I'll have to kiss my free
       | time goodbye. That was the one strategy game like this that I
       | really got into.
        
         | Teifion wrote:
         | May I present, Beyond All Reason -
         | https://www.beyondallreason.info/
         | 
         | Like OpenRA it's open source too.
         | 
         | Disclaimer, I'm one of the devs for it.
        
           | Arrath wrote:
           | Hey! BAR sucks up an unreasonable amount of my free time.
           | Good stuff!
        
         | anderspitman wrote:
         | I'm assuming you're already aware of SpringRTS and Zero K?
        
       | rollcat wrote:
       | There's also <https://stratagus.com> which re-implements Warcraft
       | 2 and (very WIP) Starcraft 1.
        
         | distantsounds wrote:
         | I never knew this existed, thanks so much for posting i!
        
       | lawlessone wrote:
       | Could this be done with Earth 2140? it was out around the same
       | time, worked very similarly , there were demo disks included with
       | PC magazine.
       | 
       | edit:nvm it has been done :)
       | https://github.com/OpenE2140/OpenE2140
        
       | jpm_sd wrote:
       | Welp, never downloading this, I'd just stop sleeping. Played the
       | shit out of the original C&C:RA against my friends in high
       | school.
        
         | afavour wrote:
         | I'm always terrified to download stuff like this because either
         | what you describe will happen... or I'll discover the game
         | isn't anywhere near as compelling as it is in my memories.
        
       | diimdeep wrote:
       | Super cool. Sadly, seems like RTS is dead genre, except for old
       | titles. https://youtu.be/q0jj71XcYYo
        
         | dkh wrote:
         | It's a shame! I'm probably the least of a gamer of anyone I
         | know (a bit of FIFA on PS4 is the only game I've played all
         | year), but I played the shit out of RTS games back in the day.
         | There was something wonderful about opening up StarCraft,
         | jumping into a really fun and intense game, and then being
         | finished 45min or so later. I just couldn't get as into games
         | you had to play for significantly longer or with more nebulous
         | objectives. Endless unwinnable games like WoW were my absolute
         | nightmare.
        
       | herpdyderp wrote:
       | See also CnCNet: https://cncnet.org
       | 
       | Not the same goals but still enables playing the old C&C games on
       | modern hardware.
        
       | freedomben wrote:
       | Well damn, this has gotten good. Downloadable on linux as a
       | flatpak and can automatically download the assets it needs...
       | Luckily it has a "save mission" feature so I could save and exit
       | and return later after only losing 20 mins of my workday. This is
       | even better than I remember! Kudos to the devs on such a
       | fantastic job.
        
       | nhggfu wrote:
       | is a ra2 release on the roadmap?
        
         | Aeolun wrote:
         | It's been on the roadmap for the past 10 years. I imagine it's
         | not easy.
        
           | matthewmcg wrote:
           | Meanwhile the old game (ra2) runs pretty well with
           | enhancements from cnc.net to allow easier installation on
           | modern windows systems and net play.
        
             | FirmwareBurner wrote:
             | Or just Google it with "DODI Repack" and get it fully
             | patched and batteries included for modern systems, if your
             | ethics around piracy are not super strong.
        
               | totetsu wrote:
               | How many times over do I need to pay for RA2 in my life
               | haha.
        
               | bryanlarsen wrote:
               | No matter the answer I imagine your cost/hour is pretty
               | darn low if you're anything like the rest of us. When
               | that denominator is high the ratio is always going to be
               | low!
        
       | p0w3n3d wrote:
       | recently I played my Warcraft II via Wargus and was pleasantly
       | surprised. It seems that they generalised the engine, named
       | Stratagus, so it can run different games...
        
         | [deleted]
        
       | pelasaco wrote:
       | From the code perspective, pretty nice, they decided to work with
       | C# and don't use any Engine.. it would be nice however if we had
       | more documentation about it internals, architecture and etc.
        
       | Raed667 wrote:
       | If i remember correctly it doesn't come with cinematics or
       | mission briefs for campaign mode. I'm guessing that would be a
       | copyright issue.
        
         | traspler wrote:
         | You can import those from ISOs:
         | https://github.com/OpenRA/OpenRA/wiki/Game-Content but the
         | campaign is not complete afaik as it needs to be re-built in
         | OpenRA: https://github.com/OpenRA/OpenRA/issues/4989 (I think
         | this is the related ticket)
        
           | gh02t wrote:
           | Important to note that EA released C&C, RA1, and Tiberian Sun
           | as freeware so you can just grab the data.
        
       | koolba wrote:
       | Can someone who's played this confirm if it has some open source
       | equivalent of the awesome Red Alert music?
       | 
       | It's those fast paced heavy metal riffs that goes so well with
       | seeing conscripts being sent into a meat grinder.
        
         | shrx wrote:
         | As is usually the case with these open source
         | reimplementations, the game assets (textures, sounds) must
         | still be retrieved from the official installation / ISO.
        
           | aspanu wrote:
           | You can get a copy on the Internet Archive
           | (https://archive.org/details/cnc-red-alert). I don't believe
           | that this is copyright infringement. I think that we're just
           | that old.
        
             | larkost wrote:
             | I can assure you, we are not that old. For works created in
             | 1978 or later (which is the case for these) work-for-hire
             | pieces like this get 95 years of copyright protection:
             | 
             | https://www.copyright.gov/help/faq/faq-duration.htm
             | 
             | So we are solidly inside the copyright window.
        
               | toxik wrote:
               | The entire player base will literally die from old age
               | before the copyright expires.
               | 
               | Sounds reasonable.
        
           | johannes1234321 wrote:
           | While the owners of C&C made them available for free. Thus
           | they can be legally downloaded, even directly from within
           | OpenRA.
        
             | trey-jones wrote:
             | Cheers to those guys. I never understand the thought
             | process of obstructing the use of materials that are so old
             | in video-game-years. Without the community they (these
             | assets) will just sit in the closet and die.
        
               | yetanotherloss wrote:
               | In most cases it is that various rights are held by
               | defunct or disinterested parties and so it's near
               | impossible to get relicensing done legally.
        
               | johannes1234321 wrote:
               | I can only speculate that some fear it might hurt the
               | saleskf later editions and other new games (which is a
               | bad reason)
               | 
               | And there seems to be some market for nostalgia around
               | selling old games. We can see new versions of old
               | consoles, bundles of old games (with preconfigured
               | emulators), ...
        
       | vegancap wrote:
       | I'm so glad this game still exists in some way or another. And
       | this is a really authentic reproduction. I spent hours playing
       | this as a kid, and rediscovered this in my 30's, and, well...
       | have spent hours more playing it. Thank you for your efforts
       | maintaining this classic
        
       | warthog wrote:
       | Loving this, I really appreciate the work that you have done.
       | Posting in all my friend circles now, I am sure everyone will
       | love replaying this game
        
       | petre wrote:
       | I played a bit of Dune2000 but I kept getting my ass kicked by
       | the AI at the first level and there's no difficulty oprion.
        
         | gao8a wrote:
         | Is part of the AI the worms? such is life on Arrakis ;)
        
           | petre wrote:
           | No, the worms are okay. It's the enemy that storms you with
           | neverending units. This is way harder than the original game.
        
       | andrewstuart wrote:
       | I loved these games and played so many of them but for some
       | reason I just don't think I'd be able to play them again.
        
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