[HN Gopher] Making architecture easy
       ___________________________________________________________________
        
       Making architecture easy
        
       Author : dash2
       Score  : 95 points
       Date   : 2023-09-17 16:05 UTC (1 days ago)
        
 (HTM) web link (worksinprogress.co)
 (TXT) w3m dump (worksinprogress.co)
        
       | somewhereoutth wrote:
       | The author is head of housing at the Centre for Policy Studies, a
       | UK based right-wing think tank. Therefore we should not be
       | surprised if this article is informed by the wider conservative
       | philosophy (old is good, new is bad).
       | 
       | However, let's take it on its merits. The distinction it makes
       | between architectural competence (what it calls 'goodness') and
       | style is correct and important. But I don't think it successfully
       | makes the argument that it is easier to be competent using old
       | styles. See McMansions for an example of how a vernacular can be
       | twisted into bricks and mortar (and drywall) horror, and there
       | are plenty more examples of modern interventions ruined by
       | hackneyed attempts at traditionalism. Furthermore, I'd argue that
       | bright architects, most likely to produce competent work, are not
       | going to be drawn to cookie cutter trad style starter homes (for
       | example).
       | 
       | It calls out Brutalism specifically, but that style has been out
       | of fashion since before many of us were born - though remains a
       | favourite bug-bear of the reactionary right.
       | 
       | It rightly notes that architecture is a public art - but given
       | that so few buildings are actually designed by architects (as it
       | also notes), those that are _should_ challenge the public. Not
       | always and everytime, but if art does not challenge us, it ceases
       | to be art and becomes merely decoration of culturally barren
       | lives.
       | 
       | A counter-point to the central thesis - that architecture should
       | be easy: Central Lisbon is a wet dream for this idea, trad
       | everything, and very beautiful too. Yet it feels suffocating and
       | sterile - no room for the future. I'd rather it had gleaming
       | tower blocks, full of hopes and dreams, like downtown SF.
       | Crossing the Bay Bridge in SF you feel a sense of excitement,
       | adventure and potential. Whereas every time I cross the '24th
       | Abril' I get depressed - the most notable feature I can see is
       | the cruise ships parked at the terminal.
        
         | paganel wrote:
         | I also think that focusing on single buildings, like the author
         | of the article mostly does, is not helping anyone. Exquisite
         | building after exquisite building might end up creating a total
         | non-sense, while on the other hand boring building after boring
         | building can create a really nice and liveable thing.
         | 
         | Back to the exquisite buildings, I'm now on the coast of South-
         | Western Greece and I can see this first hand, as there are lots
         | and lots of villas scattered around the hills here which
         | villas, taken individually, have a decent enough modernist
         | architectural style, but when you look at them as a whole is a
         | cacophony pure and simple (ignoring the habitat destruction,
         | that is).
         | 
         | On the other hand the very boring buildings from the downtown
         | small Greek town where I'm now staying have almost nothing
         | going for them individually and from an architectural pov, if
         | not for some details here and there, but taken together the
         | discourse changes completely.
        
         | deltarholamda wrote:
         | I don't think re-classifying a widely disliked building as
         | "challenging" is doing anybody any favors. When you build a
         | sidewalk for the public, you don't make it "challenging" by,
         | for example, only making it as wide as a balance beam.
         | 
         | A building must suit its purpose, and part of its purpose is to
         | mesh with its surroundings. You shouldn't build a building that
         | looks like Megatron exploded in the middle of a neighborhood of
         | half-timbered buildings, no matter how challenging it may be to
         | the people who look at it every day.
         | 
         | And let's not forget, a lot of traditionalist design took into
         | account a world without HVAC and other hacks. If you want
         | energy efficiency, looking to solutions that tackled the
         | problem in a more fundamental way is a good thing, rather than
         | papering over the problem with technology.
         | 
         | But you are correct about McMansions twisting the vernacular.
         | The crime I always see is how the garage is, inevitably, front
         | and center. It may be a Neo-Georgian whatever around the front
         | door, but right there next to it is the hallowed automobile
         | temple, like a phylactery to the Saints of petroleum refinery.
        
           | ArchitectAnon wrote:
           | >And let's not forget, a lot of traditionalist design took
           | into account a world without HVAC and other hacks. If you
           | want energy efficiency, looking to solutions that tackled the
           | problem in a more fundamental way is a good thing, rather
           | than papering over the problem with technology.
           | 
           | A lot of these houses were heated with a coal fire in every
           | room, they are completely uninsulated and sitting anywhere
           | near the window in the dead of winter would be very cold!
           | There is something to be said for applying modern passive
           | solar design techniques, insulation and airtightness coupled
           | with heat recovery ventilation. Of course, this does mean you
           | can only have big Georgian style windows on south(ish) facing
           | facades.
        
           | prewett wrote:
           | > the hallowed automobile temple, like a phylactery to the
           | Saints of petroleum refinery
           | 
           | Ha, I'd say this is a completely mixed metaphor, except it is
           | a simile... Phylacteries are used by Jewish men, and contain
           | verses of the Torah inside, which are worn on the head and
           | the arm (following a literal interpretation of "bind these
           | words to your forehead and to your arms"). Jews do not have
           | "saints", they have "tzadikim" (righteous ones). Christian
           | saints, on the other hand, are either venerated with an ikon
           | (an image of the saint) or through a relic (generally a bone
           | of the saint) housed in a reliquary. Although a reliquary is
           | way too small for a garage, so maybe a chapel which houses
           | the reliquary. A "shrine" may also house a reliquary, I'm not
           | sure, I tend to think of "shrine" as being to a non-
           | monotheistic god. Generally Christian houses of worship are
           | not "temples", except for some Pentecostally churches in the
           | 1960s, and Jews only have a "Temple", which would be in
           | Jerusalem if there were one.
           | 
           | "like a shrine to the petroleum industry" would be
        
       | crabmusket wrote:
       | I went through a phase as an avid armchair architect, as someone
       | who really appreciates and enjoys the built environment. But
       | discussion of style, like this post, misses what I think is the
       | most important thing: that a building serves well the needs of
       | the people who inhabit it.
       | 
       | Because this can only really be discussed in reference to
       | specific buildings and the experiences of the specific people who
       | use them, it isn't easy to write about on a blog.
       | 
       | This becomes a question of power. Who is paying for the
       | buildings, and for what purpose? What incentives do the payers
       | have, and are they aligned with the users? And these questions,
       | again, are best asked of specific places, projects and
       | jurisdictions.
       | 
       | And then you go beyond and think about town planning, read Jane
       | Jacobs, and then Christopher Alexander convinces you that good
       | architecture is only possible in an anarchist utopia.
        
       | photochemsyn wrote:
       | Interesting overview of architectural design history but it
       | doesn't mention the most important modern architectural design
       | trend: ecologically integrated architecture that's built with
       | resilience to stresses (fire, drought, flood) and which has
       | energy-efficiency baked in from the beginning.
       | 
       | For example, termite mounds offer many lessons for human
       | architects who want to minimize air conditioning costs:
       | 
       | https://www.newswise.com/articles/termite-mounds-inspire-ene...
       | 
       | Here's another example of this style:
       | 
       | https://amazingarchitecture.com/mixed-use-buildings/ko-bogen...
        
       | hexman wrote:
       | Asked GTP4-32k to make an article summary of 10 important points.
       | 
       | And then applied the summary to the software architecture
       | 
       | ---
       | 
       | Public and Shared Nature of Software Architecture: Just like
       | physical architecture, software architecture is inherently public
       | and collaborative. A well-designed software system should be
       | intuitive and user-friendly as it is used and experienced by a
       | broad range of people.
       | 
       | Traditionalist vs. Modernist Debate: In software architecture,
       | the debate between traditional monolithic systems and modern
       | microservices architectures echoes the debate in physical
       | architecture. This leaves some developers ideologically homeless
       | as they see the benefits of both approaches.
       | 
       | Misleading Term of 'Traditionalism': The term 'traditionalism'
       | can be misleading. In the context of software, it might suggest
       | sticking to older technologies or methods, even though modern
       | approaches have become traditions in themselves, with their own
       | pioneers and best practices.
       | 
       | 'Goodism' and the Value of Good Software Architecture: The
       | concept of 'goodism', favoring good works over bad ones, applies
       | to software architecture. However, the sheer quality of the work
       | is not all that matters; considerations such as scalability,
       | maintainability, and usability are also crucial.
       | 
       | Easy vs. Challenging Architectures: Easy software architectures
       | are those that can be understood and utilized without much
       | effort, whereas challenging architectures require significant
       | work to comprehend and navigate. This distinction is orthogonal
       | to the good/bad dichotomy.
       | 
       | Rise of Complexity in High-Status Software: Just as there's been
       | a rise in difficulty in high-status arts, software systems have
       | become increasingly complex, with architectures like
       | microservices and event-driven architectures challenging to
       | comprehend and implement effectively.
       | 
       | Software Architecture as a Background Art: Software architecture
       | often serves as a 'background art' to the user's primary task.
       | Therefore, it should be designed in a way that enhances user
       | experience without unnecessary complexity.
       | 
       | What Makes an Easy Software Architecture?: An 'easy' software
       | architecture is one that is intuitive, scalable, and
       | maintainable, with clear documentation and well-defined
       | interfaces for interaction. It involves a combination of
       | architectural patterns, use of appropriate technologies, and
       | following best practices.
       | 
       | The Role of Simplicity in Software Architecture: Similar to the
       | concept of 'tonality' in architecture, 'simplicity' plays a
       | crucial role in software architecture. The software system should
       | be as simple as possible to meet its requirements, enhancing
       | usability and maintainability.
       | 
       | Flexibility in Choosing Software Architectural Styles: There's no
       | strict need to choose between traditional monolithic
       | architectures or modern microservices. There are many strands of
       | modern software architectures that are accessible, and there's no
       | general reason why we have to stick to old styles or always adopt
       | new ones.
        
       | amadeuspagel wrote:
       | Cities do not "struggle perennially against decline". Cities grow
       | and grow and grow.
        
         | throw0101b wrote:
         | > _Cities do not "struggle perennially against decline". Cities
         | grow and grow and grow._
         | 
         | Tell that to Detroit.
         | 
         | Have you ever seen pictures of 1970s New York?
         | 
         | * https://www.theatlantic.com/photo/2013/07/america-in-
         | the-197...
         | 
         | * https://rarehistoricalphotos.com/new-york-
         | photos-1970s-verga...
        
       | TheFuzzball wrote:
       | Dear lord this blog is tasteful. Beautiful prose and typography.
       | I actually read the whole thing!
        
       | cryptonector wrote:
       | > Unlike nearly all other arts, architecture is inherently public
       | and shared. That means that buildings should be designed to be
       | agreeable - easy to like - not to be unpopular works of genius.
       | 
       | Why write this garbage?
       | 
       | Architecture is to please those who pay for it. The end.
       | 
       | There's ugly buildings out there, but as long as someone wanted
       | that, who am I to say that they shouldn't have built it? As long
       | as it isn't the government paying for it, I shouldn't get a say.
       | But if it is the government paying for it -one I pay taxes to
       | anyways- then I do get a say.
        
         | alsaffar wrote:
         | Where I'm from (Kuwait) we don't have any building code that
         | defines or limits what can be done with a home or building's
         | facade and to be honest the clash of tastes is really visible
         | and bothersome to see even when walking in my own neighborhood.
         | However, this summer I travelled to Oman where such a code
         | exists to limit out of place color palettes and facade shapes,
         | so the houses are actually beautiful to look at with the
         | mountain range in the background. Even those buildings near the
         | coast have a separate set of codes and the place is certainly
         | appealing to see and walk through.
         | 
         | Of course, sometimes there is a need for iconic structures and
         | buildings, and there is a place for that, but I believe it is a
         | matter of delicate balance and therefore should be codified as
         | to not ruin the horizon. And thats why I kind of agree with the
         | quoted statement.
        
       | twelvechairs wrote:
       | My old boss said buildings are like baking. We need 95% bread and
       | 5% cake. Problem with architects is they want to make cake almost
       | every time.
       | 
       | I really think we are heading in the right direction with this
       | stuff though. There are more and more good contextual buildings
       | and we are refining our ideas on good design as a society. It is
       | a very different world to most of the 20th C when building
       | technologies, city functions and society at large were advancing
       | so fast it was hard to understand what to aim for.
        
         | rmbyrro wrote:
         | We needed 95% bread in the 20th century. As society evolves and
         | income rises, we want to consume better quality food. Not cake,
         | though.
         | 
         | I think it's the same with architecture.
         | 
         | For example: artificial lighting at night can be detrimental to
         | human sleep.
         | 
         | How come our houses aren't thought to account for that? We
         | should have dimm yellow lighting below the eyes to avoid
         | messing up with melatonin, for instance.
        
           | gabereiser wrote:
           | Hummus. The futures market is in Hummus.
        
           | dsr_ wrote:
           | Buildings have purposes and limitations. They can fail by not
           | accomplishing their purpose sufficiently or by being limited
           | in a way that defeats their purpose.
           | 
           | Limitations are economic, legal, or physical. Two of those
           | can be bent or changed.
           | 
           | You can work around many problems with enough effort and
           | money. For example, if you have a bedroom, you can buy
           | lightproof curtains to block the windows (but this impedes
           | airflow). You can turn off overhead lights and buy lights
           | that go in the places and colors that you want. These are
           | relatively easy and cheap compared to rebuilding.
        
             | rmbyrro wrote:
             | We're discussing architecture, which comes before building.
             | 
             | Most architects are concerned with the basics, which you
             | mentioned. This is the bread.
             | 
             | What I'm saying is: society is evolving and an increasing
             | portion of the population, especially in rich countries,
             | would appreciate architectures that go beyond that to
             | consider the quality of life in more refined and well-
             | thought ways.
        
         | foobiekr wrote:
         | The main problem with architecture metaphors for software is
         | that software people think buildings and other construction
         | projects are far, far, far more static than they actually are,
         | so software people think they have a unique problem.
         | 
         | As an example, someone saying "but you don't change
         | buildings|bridges|towers|dams|... once they're built" is almost
         | inevitable when you start comparing the discipline of
         | architecture and infrastructure to software.
        
           | lcnPylGDnU4H9OF wrote:
           | > "but you don't change buildings|bridges|towers|dams|...
           | once they're built"
           | 
           | Anyone who's played Factorio for any (un)reasonable length of
           | time knows the folly of this assumption. At best, a player
           | did a lot of planning to avoid this specific problem.
        
         | officialchicken wrote:
         | Without opening the can-of-worms that is anticontextual
         | architecture, you never have the budget to make cake. I had 1
         | building in 10+ years - and it was a pool house, an ancillary
         | structure.
        
         | itronitron wrote:
         | To reinforce that notion, bread is not usually flat on top but
         | cake almost always is.
        
         | swader999 wrote:
         | Not to criticise parent, but I think the building and
         | construction metaphor doesn't apply to software. The
         | construction happens in the compiler and the interpreter, it's
         | a afterthought, you get it for free. What we do is design,
         | sometimes iterative design. Need a different metaphor.
        
       | javier123454321 wrote:
       | I think that Christopher Alexander (the architect that coined the
       | term 'Design Patterns' which the software industry adopted)
       | solved this issue half a century ago. Buildings used to have a
       | 'pattern language' that made sense in the cultural context and
       | with the technology available of the place where it was built.
       | But in modernism, we developed a machine like approach to
       | building and there was a battle to strip buildings of ALL
       | tradition in order to make way for efficiency, mostly in
       | construction costs. However, many of these inefficiencies in what
       | Christopher Alexander calls 'living' architecture, had developed
       | through generations of knowledge passed down from skilled
       | laborers, and we severed that tie in the last century. To fix
       | this, we have to reignite the focus on craft by the people
       | designing and building, and to adopt the learnings of traditions,
       | which Alexander spent a lifetime documenting. We already have the
       | answers, and while not perfect, it certainly is at least a much
       | better starting point than every building being a complete blank
       | canvas for an artist to paint based solely on their imagination,
       | and judged on how new it is.
       | 
       | Design school claims to have moved past the 1930s mentality, but
       | in my experience, it was mostly about proving to each other who
       | is the smartest person in the room rather than how the
       | architecture produced encourages life.
        
       | gatinsama wrote:
       | I wish they at least made it easy on the eyes
        
       | [deleted]
        
       | ArchitectAnon wrote:
       | A lot of this analysis is purely about style, not substance. It's
       | a discussion of what font the website uses, not whether it's
       | useful and easy to navigate website. We should be evaluating
       | buildings based on wether they are in the right place in the
       | first place, wether it creates a walkable setting, wether you can
       | find the front door easily, wether you can navigate around the
       | building easily, wether they are energy efficient, wether they
       | provide a healthy internal environment... etc. What decorations
       | you stick on the outside are kind of the last thing to worry
       | about. For example, the main problem with the brutalist building
       | with the caption 'Some people like this building, some do not.
       | But all must experience it' is scale, not style, if you chopped
       | off the top five floors and left only three storeys, it would be
       | much more acceptable in its setting. A lot of the problems with
       | brutalist architecture are less to do with the style of materials
       | and more a failure to address basic design issues like signalling
       | 'where's the front door?'.
        
         | mhink wrote:
         | I get where you're coming from, but the article is very
         | specifically _about_ the external design of buildings, and the
         | impact that external design has on the area around it.
         | 
         | You're not wrong that the internal design is important (and
         | perhaps, in some cases, given less attention than it should
         | fairly receive) but one of the points the article makes is that
         | for any given building, only a very small people who experience
         | that building will actually be interacting with it directly.
         | Most people will experience it as a background to something
         | else going on in their life:
         | 
         | > Buildings' exteriors serve as backgrounds to a huge range of
         | activities. In my view, this generates constraints on what we
         | want them to look like. The streets of a city are places of
         | work and play, of sickness and health, of triumph and grief. To
         | all this, buildings owned by strangers form the involuntary
         | backdrop, and for this reason, we often want them to be as we
         | want strangers to be: polite, courteous, friendly and
         | unintrusive.
         | 
         | With this in mind, I don't think it's unreasonable to _also_
         | evaluate buildings on the basis of how their facade contributes
         | (or doesn 't contribute) to the general vibe of the area around
         | it.
        
         | presentation wrote:
         | Another way, I live in Tokyo and 95% of buildings here are
         | prefab and ugly. But it's a delightful city to be in
         | nonetheless, because everything about them is functional in a
         | way that creates a great atmosphere. I've come to value the
         | physical prettiness of buildings less and their public function
         | far more.
        
           | fragmede wrote:
           | That's a good attitude I'll have to adopt. In America, the
           | 4-over-1 design, of 1, ground floor of commercial, with 4
           | floors of residential above it, has become a very generic
           | "downtown" look across the whole country. it's boring.
        
       ___________________________________________________________________
       (page generated 2023-09-18 23:01 UTC)