[HN Gopher] Brian Bucklew Porting Caves of Qud from Unity to Godot
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Brian Bucklew Porting Caves of Qud from Unity to Godot
Author : agluszak
Score : 92 points
Date : 2023-09-17 19:53 UTC (3 hours ago)
(HTM) web link (twitter.com)
(TXT) w3m dump (twitter.com)
| [deleted]
| TazeTSchnitzel wrote:
| I think this game uses almost entirely its own engine and Unity
| is just used as a HAL and porting harness, so this is sort of a
| best case scenario for ease of porting. There's a surprisingly
| large number of games like this, though they're not
| representative of most Unity titles of course.
| steeleduncan wrote:
| Yes, in some interview he mentioned that Qud at the time was
| running as if it were a console app inside Unity. I don't know
| if that is still true after their UI overhaul, but if so it
| always seemed odd not to port it to MonoGame instead and save
| paying the fees.
| VectorLock wrote:
| COQ applies a while bunch of stylistic appliques to the
| "console" look that may not be possible or at least easy in
| other game engines.
| doublepg23 wrote:
| Wow this is super cool, love seeing the play-by-play of this -
| and in such a reasonable amount of time too!
| VectorLock wrote:
| Yeah I'd love to see how he goes about achieving the COQ
| signature look in Godot.
| georgeecollins wrote:
| Godot is much less featured but extremely easy to learn imo.
| a1o wrote:
| https://nitter.net/unormal/status/1703163364229161236
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