[HN Gopher] Ask HN: Have you had any of your work falsely detect...
       ___________________________________________________________________
        
       Ask HN: Have you had any of your work falsely detected as being
       generated by AI?
        
       And also, if you have? What did you do? Did you have to prove your
       innocence? And if you did, how did you do that?  I am particularly
       interested in this with regard to academic work, but also in
       general would be interested to hear people's experiences!
        
       Author : Quinzel
       Score  : 5 points
       Date   : 2023-09-13 21:13 UTC (1 hours ago)
        
       | cableshaft wrote:
       | Saw this post a few days ago on Reddit about their game getting
       | rejected by Steam (the main platform studios publish their games
       | on for PC) for falsely detecting A.I. assets. A few people in the
       | comments chimed in and said they had similar experiences as well:
       | 
       | "We are a small indie studio publishing our first game on Steam.
       | Today we got hit with the dreaded message "Your app appears to
       | contain art assets generated by artificial intelligence that may
       | be relying on copyrighted material owned by third parties" review
       | from the Steam team - even though we have no AI assets at all and
       | all of our assets were hand drawn/sculpted by our artists."[1]
       | 
       | https://old.reddit.com/r/gamedev/comments/16bcj4a/first_indi...
        
         | muzani wrote:
         | Interesting, didn't realize Steam was banning AI art. That
         | sounds like a very difficult policy to enforce too. If it's
         | manually approved, it can be difficult, though there are signs
         | like characters keeping their hands in their pockets. If it's
         | AI checked, that sounds like using thieves to catch the thief.
        
           | cableshaft wrote:
           | Almost certain it's the latter. Pretty much all of these
           | large companies start with A.I. detection then manually
           | review when appealed (if they bother to with the appeal at
           | all).
        
         | yieldcrv wrote:
         | On that note, given that AI assets have no copyright
         | protection, how would one prove they are AI assets if they
         | wanted to take royalty free, or conversely prove its not AI
        
           | JohnFen wrote:
           | I think that if you're the one who created the asset, proving
           | that would be relatively easy. The asset didn't come fully
           | formed on first blush, so all you'd need to do is show the
           | incremental work that led to the final asset.
        
           | cableshaft wrote:
           | Top comment explained how another person appealed it, but I
           | don't think everyone could do this:
           | 
           | "I ran into the same issue as well making a visual novel. All
           | I had to do was show them proof that we made those assets -
           | character sketches, color roughs, unrendered 3D assets and
           | mention the artist names and they approved it within a few
           | days. My advice is make it as easy as possible for them."
        
       ___________________________________________________________________
       (page generated 2023-09-13 23:01 UTC)