[HN Gopher] Unity Engine to Godot Engine Exporter
___________________________________________________________________
Unity Engine to Godot Engine Exporter
Author : stuckinhell
Score : 95 points
Date : 2023-09-13 18:11 UTC (4 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| brundolf wrote:
| Only one commit and it's from 5 years ago, in which time both
| engines have changed quite a lot, so probably useless in its
| current state
|
| Neat idea, but impossible to do perfectly. There's potential I'm
| sure to do imperfect conversions of scenes and assets, but game
| logic and custom data is going to be pretty much out of reach
|
| At best, this kind of tool could be a jumping-off point for
| someone who was otherwise planning to do a fully manual port
| rollcat wrote:
| I'm only a wannabe/hobby game developer, so take my opinion with
| a spoon of salt, but this is:
|
| 1. Desperately needed;
|
| 2. Even if it's completely hands-off and works perfectly, still
| just step 1 of many, and a huge cost for any studio: retooling,
| lost expertise/experience, loss of momentum.
|
| In any circumstance any company that can swallow the change of
| the pricing model, or that wasn't locked into Unity in the first
| place, will come out way ahead. A project like this gives the
| rest a fighting chance.
| fortysixdegrees wrote:
| I switched to Godot expecting some pain but it was great. Way
| more depth of searchable stuff on the net to help figure things
| out than I expected.
|
| If you're thinking of starting a new project and you're
| experienced with unity, don't be put off making the switch. It
| won't put you back as much as you think and it's a lot better in
| many ways, but more importantly it's momentum is going in the
| right direction
| jokoon wrote:
| 12 years ago I was accepted in 2nd year of a game programming
| school, and they taught unity. It really was a disappointment. I
| went to do other things.
|
| I expressed the lemon squeeze theory for reddit, where companies
| kills the lemon to extract its juice instead of keeping the lemon
| tree alive. It seems like it's such an universal rule in
| proprietary software.
|
| Godot feels really really good and intuitive. GDScript is not
| really perfect, but it's pythonic which makes it quite good, and
| it integrates very well with the engine itself, which is awesome,
| I really really hope they improve it. They really followed the
| dual system of "script for high level plumbing, C++ for the
| rest", and they allow developers to do gdextension and to play
| with the engine code.
|
| They managed to add a loooooot of features on a tiny budget, for
| such a light footprint, they support vulkan and next gen API, and
| since indie gaming has a trend of staying light, godot will be a
| big success, there is no doubt about it.
|
| And even if 3D isn't good enough with godot, who cares, really?
| It's not like small studios will attempt to achieve high end 3D
| graphics, they really should not, and honestly AAA games are
| starting to gain more and more criticism so they're not really
| popular.
|
| The gamedev era is entering an age of minimal games, with games
| that have gameplay, that are played, games SHOULD NOT try to be
| on the bleeding edge of graphics, it's a big waste of money and
| developer work.
|
| I like 3D games, I really do, but with the climate, you want
| games to remove the fat and aim for essential features, and stop
| with pointless glitter.
| FirmwareBurner wrote:
| _> The gamedev era is entering an age of minimal games, with
| games that have gameplay, that are played, games SHOULD NOT try
| to be on the bleeding edge of graphics, it's a big waste of
| money and developer work._
|
| Preach it. Games like Battlebit and the resurgence of Boomer-
| Shooters (originals, remakes and clones) are proving this and
| it's the perfect timing too considering the GPU prices since
| the pandemic.
| opyate wrote:
| > Preach it.
|
| Yeah man, I want "bad graphics" too :)
|
| https://www.youtube.com/watch?v=-yVs2E4aldg
| jokoon wrote:
| I guess people in the 90 also somehow fought against 3D games
| as being pointless compared to 2D games, but 3D games did
| bring cool things to gaming.
|
| I am not against good content, good looking textures, good
| level design, something that looks pretty, but 3D games cant
| be pretty without millions of triangle and gigabytes of
| textures.
|
| Even 144hz sounds pointless to me, since you need a very good
| eye notice the difference between 30 and 60hz.
|
| It's already quite expensive to make 3D games, it would be
| nice for game developers to stop the GPU frenzy.
| __loam wrote:
| > Even 144hz sounds pointless to me, since you need a very
| good eye notice the difference between 30 and 60hz.
|
| This is false by demonstration. I can tell the difference
| between 60hz and 144hz. The idea that you wouldn't be able
| to tell the difference between 30hz and 60hz is
| preposterous.
| Defletter wrote:
| Yeaaah, the whole "you cannot tell" thing is demonstrably
| false and a mere rationalisation. The correct argument
| is: does not having this meaningfully detract from the
| experience. Does having 60hz instead of 144hz ruin
| Stardew Valley? Or Baldur's Gate 3? Probably not. It's
| only once you get into fast-paced and first-person games
| that it starts to become a disadvantage to not have these
| things.
| xinayder wrote:
| I can say that from 144/165 to 240 or higher is barely
| noticeable.
|
| Back when 240hz monitors were still gaining traction, I
| visited the Dell booth at ESL One 2018 and they had 2
| monitors, side by side, one 144hz and one 240hz. The
| difference was barely noticeable, if any.
|
| Maybe it was an old model and not as good as today's
| models, but I really don't think it's worth the premium
| price tag.
|
| The jump from 60>75 is already very noticeable, from 60
| to 144 is a big difference, unfortunately from 144 to 240
| doesn't seem to be the case as the former example.
| earthling8118 wrote:
| You went off the rails at the end. 30hz to 60hz is huge in
| terms of smoothness and 120hz is much the same. It doesn't
| take special eyesight to notice.
| bhdlr wrote:
| Tell me you've only ever played on consoles without
| telling me youve only ever played on consoles lol
| [deleted]
| clessg wrote:
| A little off-topic, but how are Godot web/HTML5 exports nowadays
| (if anybody has recent experience)? I recall having quite a
| number of issues with them in earlier versions of Godot 4.
| Fingers crossed, Godot looks really nice!
| koolala wrote:
| I'm excited for when this is out of Beta and ready for
| production.
|
| https://editor.godotengine.org/releases/4.2.dev4/
| BLanen wrote:
| Doesn't support C#(this is being worked on but possible waiting
| for .NET 8 with AOT but then it still needs work).
|
| Doesn't support the new 4.0 renderer, this is being worked on
| too. Webgpu support: https://github.com/godotengine/godot-
| proposals/issues/6646 .
|
| Main issues right now that I'm aware of.
| ihumanable wrote:
| There's currently an issue in Godot 4 where web exports on
| macOS just cause the browser to hang.
|
| Their advice seems to be use Godot 3 or wait until it gets
| fixed in the browsers.
|
| See https://github.com/godotengine/godot/issues/70691 for
| details.
| phero_cnstrcts wrote:
| Version 4 doesn't have it.
| brundolf wrote:
| That's not true
|
| https://docs.godotengine.org/en/stable/tutorials/export/expo.
| ..
| sakex wrote:
| I'm surprised we're not seeing much about the Unity announcement
| in here
| goache wrote:
| I switched from Unity to Godot a few years ago and it's been
| great. My new (2D) game - Cirrus Business - was an absolute joy
| to create. I'll still probably keep using Unreal for 3D games,
| but anything 2D will definitely use Godot.
| PicassoCTs wrote:
| Hey, it doesn't have to work perfectly.. it just has to work good
| enough, to make it clear that enshitification seppuku is not a
| option to even make one last buck. Its a mexican stand-off, with
| suddenly a alternatives-exist-"gun" drawn at every engine
| companies CEO. My regards to the shareholders who wanted to cash
| out- and ended the game with a bad hand.
|
| Its like valves alternatives to the windows eco-system, always
| ready to bloom, keeping microsoft honest. Same goes for uplay and
| origin.. they don't have to make money, they just have to be
| there.
___________________________________________________________________
(page generated 2023-09-13 23:02 UTC)