[HN Gopher] Unity Engine to Godot Engine Exporter
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       Unity Engine to Godot Engine Exporter
        
       Author : stuckinhell
       Score  : 95 points
       Date   : 2023-09-13 18:11 UTC (4 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | brundolf wrote:
       | Only one commit and it's from 5 years ago, in which time both
       | engines have changed quite a lot, so probably useless in its
       | current state
       | 
       | Neat idea, but impossible to do perfectly. There's potential I'm
       | sure to do imperfect conversions of scenes and assets, but game
       | logic and custom data is going to be pretty much out of reach
       | 
       | At best, this kind of tool could be a jumping-off point for
       | someone who was otherwise planning to do a fully manual port
        
       | rollcat wrote:
       | I'm only a wannabe/hobby game developer, so take my opinion with
       | a spoon of salt, but this is:
       | 
       | 1. Desperately needed;
       | 
       | 2. Even if it's completely hands-off and works perfectly, still
       | just step 1 of many, and a huge cost for any studio: retooling,
       | lost expertise/experience, loss of momentum.
       | 
       | In any circumstance any company that can swallow the change of
       | the pricing model, or that wasn't locked into Unity in the first
       | place, will come out way ahead. A project like this gives the
       | rest a fighting chance.
        
       | fortysixdegrees wrote:
       | I switched to Godot expecting some pain but it was great. Way
       | more depth of searchable stuff on the net to help figure things
       | out than I expected.
       | 
       | If you're thinking of starting a new project and you're
       | experienced with unity, don't be put off making the switch. It
       | won't put you back as much as you think and it's a lot better in
       | many ways, but more importantly it's momentum is going in the
       | right direction
        
       | jokoon wrote:
       | 12 years ago I was accepted in 2nd year of a game programming
       | school, and they taught unity. It really was a disappointment. I
       | went to do other things.
       | 
       | I expressed the lemon squeeze theory for reddit, where companies
       | kills the lemon to extract its juice instead of keeping the lemon
       | tree alive. It seems like it's such an universal rule in
       | proprietary software.
       | 
       | Godot feels really really good and intuitive. GDScript is not
       | really perfect, but it's pythonic which makes it quite good, and
       | it integrates very well with the engine itself, which is awesome,
       | I really really hope they improve it. They really followed the
       | dual system of "script for high level plumbing, C++ for the
       | rest", and they allow developers to do gdextension and to play
       | with the engine code.
       | 
       | They managed to add a loooooot of features on a tiny budget, for
       | such a light footprint, they support vulkan and next gen API, and
       | since indie gaming has a trend of staying light, godot will be a
       | big success, there is no doubt about it.
       | 
       | And even if 3D isn't good enough with godot, who cares, really?
       | It's not like small studios will attempt to achieve high end 3D
       | graphics, they really should not, and honestly AAA games are
       | starting to gain more and more criticism so they're not really
       | popular.
       | 
       | The gamedev era is entering an age of minimal games, with games
       | that have gameplay, that are played, games SHOULD NOT try to be
       | on the bleeding edge of graphics, it's a big waste of money and
       | developer work.
       | 
       | I like 3D games, I really do, but with the climate, you want
       | games to remove the fat and aim for essential features, and stop
       | with pointless glitter.
        
         | FirmwareBurner wrote:
         | _> The gamedev era is entering an age of minimal games, with
         | games that have gameplay, that are played, games SHOULD NOT try
         | to be on the bleeding edge of graphics, it's a big waste of
         | money and developer work._
         | 
         | Preach it. Games like Battlebit and the resurgence of Boomer-
         | Shooters (originals, remakes and clones) are proving this and
         | it's the perfect timing too considering the GPU prices since
         | the pandemic.
        
           | opyate wrote:
           | > Preach it.
           | 
           | Yeah man, I want "bad graphics" too :)
           | 
           | https://www.youtube.com/watch?v=-yVs2E4aldg
        
           | jokoon wrote:
           | I guess people in the 90 also somehow fought against 3D games
           | as being pointless compared to 2D games, but 3D games did
           | bring cool things to gaming.
           | 
           | I am not against good content, good looking textures, good
           | level design, something that looks pretty, but 3D games cant
           | be pretty without millions of triangle and gigabytes of
           | textures.
           | 
           | Even 144hz sounds pointless to me, since you need a very good
           | eye notice the difference between 30 and 60hz.
           | 
           | It's already quite expensive to make 3D games, it would be
           | nice for game developers to stop the GPU frenzy.
        
             | __loam wrote:
             | > Even 144hz sounds pointless to me, since you need a very
             | good eye notice the difference between 30 and 60hz.
             | 
             | This is false by demonstration. I can tell the difference
             | between 60hz and 144hz. The idea that you wouldn't be able
             | to tell the difference between 30hz and 60hz is
             | preposterous.
        
               | Defletter wrote:
               | Yeaaah, the whole "you cannot tell" thing is demonstrably
               | false and a mere rationalisation. The correct argument
               | is: does not having this meaningfully detract from the
               | experience. Does having 60hz instead of 144hz ruin
               | Stardew Valley? Or Baldur's Gate 3? Probably not. It's
               | only once you get into fast-paced and first-person games
               | that it starts to become a disadvantage to not have these
               | things.
        
               | xinayder wrote:
               | I can say that from 144/165 to 240 or higher is barely
               | noticeable.
               | 
               | Back when 240hz monitors were still gaining traction, I
               | visited the Dell booth at ESL One 2018 and they had 2
               | monitors, side by side, one 144hz and one 240hz. The
               | difference was barely noticeable, if any.
               | 
               | Maybe it was an old model and not as good as today's
               | models, but I really don't think it's worth the premium
               | price tag.
               | 
               | The jump from 60>75 is already very noticeable, from 60
               | to 144 is a big difference, unfortunately from 144 to 240
               | doesn't seem to be the case as the former example.
        
             | earthling8118 wrote:
             | You went off the rails at the end. 30hz to 60hz is huge in
             | terms of smoothness and 120hz is much the same. It doesn't
             | take special eyesight to notice.
        
               | bhdlr wrote:
               | Tell me you've only ever played on consoles without
               | telling me youve only ever played on consoles lol
        
       | [deleted]
        
       | clessg wrote:
       | A little off-topic, but how are Godot web/HTML5 exports nowadays
       | (if anybody has recent experience)? I recall having quite a
       | number of issues with them in earlier versions of Godot 4.
       | Fingers crossed, Godot looks really nice!
        
         | koolala wrote:
         | I'm excited for when this is out of Beta and ready for
         | production.
         | 
         | https://editor.godotengine.org/releases/4.2.dev4/
        
         | BLanen wrote:
         | Doesn't support C#(this is being worked on but possible waiting
         | for .NET 8 with AOT but then it still needs work).
         | 
         | Doesn't support the new 4.0 renderer, this is being worked on
         | too. Webgpu support: https://github.com/godotengine/godot-
         | proposals/issues/6646 .
         | 
         | Main issues right now that I'm aware of.
        
         | ihumanable wrote:
         | There's currently an issue in Godot 4 where web exports on
         | macOS just cause the browser to hang.
         | 
         | Their advice seems to be use Godot 3 or wait until it gets
         | fixed in the browsers.
         | 
         | See https://github.com/godotengine/godot/issues/70691 for
         | details.
        
         | phero_cnstrcts wrote:
         | Version 4 doesn't have it.
        
           | brundolf wrote:
           | That's not true
           | 
           | https://docs.godotengine.org/en/stable/tutorials/export/expo.
           | ..
        
       | sakex wrote:
       | I'm surprised we're not seeing much about the Unity announcement
       | in here
        
       | goache wrote:
       | I switched from Unity to Godot a few years ago and it's been
       | great. My new (2D) game - Cirrus Business - was an absolute joy
       | to create. I'll still probably keep using Unreal for 3D games,
       | but anything 2D will definitely use Godot.
        
       | PicassoCTs wrote:
       | Hey, it doesn't have to work perfectly.. it just has to work good
       | enough, to make it clear that enshitification seppuku is not a
       | option to even make one last buck. Its a mexican stand-off, with
       | suddenly a alternatives-exist-"gun" drawn at every engine
       | companies CEO. My regards to the shareholders who wanted to cash
       | out- and ended the game with a bad hand.
       | 
       | Its like valves alternatives to the windows eco-system, always
       | ready to bloom, keeping microsoft honest. Same goes for uplay and
       | origin.. they don't have to make money, they just have to be
       | there.
        
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       (page generated 2023-09-13 23:02 UTC)