[HN Gopher] The Decline of Usability (2020)
       ___________________________________________________________________
        
       The Decline of Usability (2020)
        
       Author : mmphosis
       Score  : 215 points
       Date   : 2023-09-10 07:22 UTC (15 hours ago)
        
 (HTM) web link (datagubbe.se)
 (TXT) w3m dump (datagubbe.se)
        
       | scioto wrote:
       | When iOS introduced the long press, that pretty much did it for
       | me: I couldn't tell what user interface element did what when I
       | pressed on it, so I tried tapping everything. And now we have to
       | long-press on things to make them do other things. I can't spend
       | time tapping then long-pressing on elements to do what I think or
       | hope the app can do.
        
         | layer8 wrote:
         | Apple should have established long press for the purpose of
         | context menus in iOS, from the start. When I got my first
         | iPhone around 2009, I was rather surprised that this wasn't a
         | standard convention, like right-click on the desktop. It seemed
         | so obvious that that's how things should work. Instead we now
         | have long press for random purposes.
        
         | euroderf wrote:
         | A UI convention for "long-press-able" might be a start.
        
           | layer8 wrote:
           | IMO it should behave like right-click (context menu) on the
           | desktop, which generally doesn't require an indication.
        
           | mdaniel wrote:
           | May I vote for ellipsis overlaid on one corner of the
           | element?                 -------...-       | Primary |
           | -----------
           | 
           | unobtrusive, "..." indicates more was omitted in every
           | context I can think of, and it can be any number of colors
           | because it's so visually distinct (err, of course, except for
           | the same color as the background, but if someone was that
           | evil, we're right back where we started from in the "I dunno,
           | guess" realm)
        
       | hkpack wrote:
       | "Inmates are running asylum" [1] - is one of my favourite books,
       | was written in 2004, which describes how bad most of the
       | interfaces are and the reasons behind it.
       | 
       | Design solves problems which are not always obvious to the actual
       | users. Using computers was always frustrating experience, but it
       | improved dramatically over the last two decades for sure.
       | 
       | I don't know how anyone couldn't see that.
       | 
       | [1] https://www.amazon.com/Inmates-Are-Running-Asylum-
       | Products/d...
        
         | atoav wrote:
         | > but now UI is better than ever
         | 
         | Now the question is, for whom? Users are not a uniform block.
         | 
         | I suspect: For those unwilling to learn the tools they use on a
         | regular basis.
         | 
         | Because for those who are willing to put in the work, most
         | general purpose software got worse, in terms of how many layers
         | of menus you have to click through, how well default shortcuts
         | are thought out, etc.
         | 
         | This is the old poweruser vs one-time user tension. Granted,
         | good design can resolve that tension in a way that makes both
         | classes of user happy, but that costs development time and
         | research.
         | 
         | In doubt today's software company often priorizes habing an
         | "intuitive UI" over making it efficient. The first onboarded
         | user counts more than rhe one using the thing a hundred times a
         | day. That is a design decision and it is made for economic
         | reasons. However if the typical web startup designed a
         | supermarket cash register we would still be waiting in the line
         | because the animations take their time, the multi step process
         | takes more clicks, etc.
        
       | ho_schi wrote:
       | Apple?
       | 
       | The people which removed the menu from the window and keep it
       | separate to tease all users? Maximized windows and full-screen
       | are itself a pain. I cannot use MacOS. Finder is especially bad.
       | 
       | The partially weird idea of GNOME (Hamburger-Menu) is also a copy
       | of CSD-Style. Putting that aside GNOME did some really good
       | things (keyboard-centric usage, dash and overview instead of a
       | desktop, no desktop-icons and system-tray). Evolution does a
       | great job in this regard, they use menu-bar and CSD-menu at same
       | time (configurable). And Evolution doesn't follow the strict
       | GNOME release cycle, which has some bad side-effects (Epipany and
       | WebKitGtk should also do that).
       | 
       | PS: GNOME has copied a lot of bad ideas from MacOS and killed at
       | same time a lot of bad patterns from Windows (e.g. desktop
       | metapher).
        
         | yawaramin wrote:
         | The separated window menu which is always attached to the top
         | of the screen, is a usability win. It gives you much more
         | leeway to move your mouse and hit the target you're aiming for.
         | See: Fitt's Law.
        
           | mmphosis wrote:
           | I agree with you, except personal preferences get in the way.
           | I would prefer the detached menu bar at the top of a monitor,
           | others like the menu bar on every window, others want
           | neither, or a hamburger menu, or a jumble of confusing tabs,
           | or ...
           | 
           | Preferences are my preference. The interface can be switched
           | around and modified, turned off, turned on, completely
           | removed, installed again. Not just the menu bar, but all
           | sorts of interfaces: windows/tabs >
           | checkbox/radio/list/combo/popup-menus and at various levels:
           | virtual system > system > application > document/file >
           | paste/clipboard/shelf > view/drawer. For example, why can't
           | we have different running Apps appearing as tabs within a
           | single window? I think we could have much much richer
           | interfaces.
        
           | p_l wrote:
           | It was a win on original Mac with tiny screen.
           | 
           | On 4k 27", when not scaling to make it look like 1080p, the
           | menu is nowhere close to what I am working on, and often had
           | to move over multiple other applications.
        
       | Y-bar wrote:
       | The author mentions they reserve judgement about Mac OS because
       | of lack of experience. But I would say the same decline is
       | happening here. Especially Apple themselves seem infatuated with
       | hiding things behind slow hover effects and way-too-subtle shades
       | of grey.
       | 
       | This is hurting discoverable portions of the interface, probably
       | in the name of looking sleek, and once you have learned that
       | something exists somewhere behind that hover animation you can't
       | easily target it because the actual target area is not visible
       | and active until after you have moved the mouse in the exact
       | area. Most egregious is the Music app as well as notification
       | actions.
       | 
       |  _Edit:_ Another issue is the lack of distinct draggable area in
       | window titles, never understood why one pixel makes the window
       | draggable, then the one below which looks identical is not.
        
         | estebarb wrote:
         | Recently I bought a MBP and I'm surprised by how hard to use it
         | is.
         | 
         | Printing by both sides? Not supported, you must do it by hand.
         | And some apps print the pages in reverse order, so you end up
         | having to sort the pages.
         | 
         | Use numberpad . as . instead of ,? You have to download an app
         | to use a sane default.
         | 
         | Alt+. in terminal? No luck if you aren't using an English
         | keyboard.
         | 
         | Run a downloaded app? Run it, accept failure, settings,
         | security, look for blocked app, enable it. It is even worse
         | than Windows Vista.
         | 
         | Give some app permissions? Yeah, you must know which
         | permissions, as you cannot search by app...
         | 
         | And so on...
        
           | wredue wrote:
           | The blocked app shit really gets me. Installing compilers by
           | hand is always a fight and a half.
        
           | matthew_stone wrote:
           | It has been possible to print double-sided since at least
           | Lion/2008...
        
             | estebarb wrote:
             | Only if you have a printer that supports it. Otherwise you
             | have to do it by hand
             | https://www.businessinsider.com/guides/tech/how-to-print-
             | dou...
        
               | yawaramin wrote:
               | If the hardware itself doesn't support it, how would the
               | software?
        
               | jt2190 wrote:
               | The issue is that the printer manufacturer needs to
               | provide a printer driver for MacOS that gives MacOS
               | access to that printer capability. (One could argue that
               | Apple should write the driver, and they might for very
               | popular devices.)
        
         | dgb23 wrote:
         | Somewhat related:
         | 
         | As someone who likes working on a single screen I typically
         | like to open things in full-screen mode by default.
         | 
         | MacOS plays a sluggish animation when switching between
         | screens. You can't turn it off, you can just switch between two
         | similarly slow ones.
         | 
         | I can't imagine a good reason for this. What is their model of
         | a user and how did they derive "slow animation when switching
         | windows is good" from that?
        
           | silvestrov wrote:
           | Same with animation when switching to/from full screen. I
           | mostly just want it to happend in an instant.
        
           | Y-bar wrote:
           | It's been a staple Human Interface Guideline that
           | applications should re-open in the layout and position they
           | were when they quit. Personally I barely use full screen at
           | all in Mac OS, but I can see why you want it. It is default
           | in some apps, it should be default in all apps, it isn't.
        
           | jt2190 wrote:
           | > MacOS plays a sluggish animation when switching between
           | screens...
           | 
           | Perhaps:
           | 
           | System Settings... Accessibility > Display: Reduce Motion
        
             | dgb23 wrote:
             | That just switches from one slow animation to another.
        
           | wredue wrote:
           | People absolutely LOVE slow animations for general OS use.
           | 
           | Personally, I want for what I asked to happen to actually
           | happen when I press a button, but I am far and away the
           | minority.
           | 
           | What's even worse, is that developers today have taken this
           | "people love animations" stance and decided "hey, we can get
           | away with utterly shit tier performance by just making an
           | animation!" And so 15 second page loads are now the norm
           | because you are rewarded with a few fade effects now and
           | again.
           | 
           | And now the "fuck performance" has invaded literally
           | everything.
           | 
           | We now even have technology being built for the express
           | purpose of letting developers off the hook for performance
           | characteristics (Look hard at you DLSS). Somehow, the general
           | public has decided that DLSS is an optimization, and not
           | actually just a way to not optimize at all. In the
           | conversation of Starfields utterly dogshit optimization, the
           | first "optimization" always brought up is DLSS.
           | 
           | Our industry is completely fucking sideways.
        
             | zootboy wrote:
             | My new favorite punching bag for this is Discourse. It's
             | literally just a forum. Some text and maybe a few images.
             | Nothing crazy. But their "new and improved" system has a
             | stupid lazy-load design that takes 7 _seconds_ to load. The
             | root document https transfer completes in 500 ms. What the
             | flying fuck is going on in that remaining 6500 ms?
             | 
             | And it's not just the first time. Every time you refresh
             | the page, 7 seconds. And they have the audacity to call
             | this towering pile of javascript nonsense "simple":
             | https://www.discourse.org/about
        
             | dgb23 wrote:
             | Every application developer or UI designer should be forced
             | to sit next to a non-technical person for a couple of hours
             | who uses a slow machine (partly because it's infested by
             | programs and services that they absolutely don't need),
             | while browsing the web or using common applications.
             | 
             | It breaks my heart how much precious time and nerves of
             | these users we're wasting.
             | 
             | They use outdated devices, that still should work perfectly
             | fine, but are grinded down by extremely slow programs.
             | 
             | They don't understand many of the fancy UI patterns _at
             | all_. UI elements without text are the worst offender.
             | Animations and hover effects routinely and reliably get in
             | their way.
             | 
             | They get confused all the time because their UI changes: "I
             | could always click the frobniz here, but now it's gone and
             | everything looks different."
             | 
             | Their system is basically stuck in "dark patterns".
             | 
             | Their internet connections are often relatively slow and
             | unreliable, but common software assume that it's always
             | available going full blast.
             | 
             | To do even basic tasks, they are nudged into registering to
             | this or that, when often a simpler, less invasive solution
             | exists.
             | 
             | They spend ungodly amounts of time navigating stuff, while
             | getting distracted by notifications, misleading information
             | and so on. Often giving up in complete frustration.
        
         | sillywalk wrote:
         | Somebody whose name I can't remember said something like Apple
         | Designs a UI that people want to buy - it looks cool in the
         | apple store - not use.
        
         | Chris2048 wrote:
         | Perhaps they are creating a problem to push you onto their
         | solution.
         | 
         | When you can't discover things yourself, that annoying AI
         | voice-assistant might become needed.
        
         | pcurve wrote:
         | Agreed about discoverability issues. Everything is hidden.
         | Hiding power user features is one thing, but you can't hide the
         | basic stuff.
         | 
         | IMHO UI usability hasn't been Apple's strong suit for a long
         | time. In fact, as someone who has to use both Mac and PC, MacOS
         | is just as terrible in many ways in not worse.
         | 
         | What they do well device integration usability across their
         | ecosystem.
        
           | BruceEel wrote:
           | Agreed. For me personally macOS (or OS X back then) usability
           | peaked at around ~Snow Leopard and it's been _mostly_ though
           | not entirely downhill from there on.
           | 
           | Hard to pick a 'worst offender', the System Settings panel in
           | Ventura may be a good example, it is a literal struggle every
           | single time I need to change something, typically as a result
           | of some setting mysteriously changing itself back to what I
           | do not want.
        
             | Condition1952 wrote:
             | I am not afraid of the decadence they've made of the
             | settings panel because I use Alfred.
             | 
             | I haven't yet installed Ventura. I had to downgrade from
             | Monterey because the cmd-L keyboard shortcut had stopped
             | working on Contacs.app
        
               | nntwozz wrote:
               | You can remap cmd-L in settings globally or for each app,
               | did you try that?
        
             | ben_w wrote:
             | From just a UI point of view, my preference is MacOS 8 --
             | and I don't mean Mountain Lion, I mean Classic.
             | 
             | The rest of the OS would be a nightmare today for so many
             | reasons; but the UI was fantastic.
        
               | pcurve wrote:
               | I loved MacOS 8 as well. It was a nice improvement from
               | the System 7.6.
               | 
               | The only thing I didn't like about MacOS was occasional
               | system lock-up and application crashes due to real multi-
               | threading. Back then, when your Mac crashed, it crashed
               | hard... like your cursor didn't move. ;-)
        
               | BruceEel wrote:
               | Ah yes, Mac OS 8, I have very, very limited experience
               | with it, mostly in the form of one/two-week bursts on
               | taking over from a coworker whenever he went on holiday.
               | It's loooong time ago but on the negatives I remember
               | getting very annoyed with this app called Toaster, on the
               | positives I remember thinking how extremely pretty
               | everything looked (still does) and being blown away by
               | little things like, to set the icon for a folder or
               | document you could just copy and paste one over from
               | another file :)
        
             | gjvc wrote:
             | This thread correctly identifies "discoverability", perhaps
             | aka "progressive disclosure", or "some form of
             | incrementalism" as the measure by which good user
             | interfaces are evaluated. Operating systems such as
             | Windows, OSX, and Linux -- inevitability -- contain much
             | complexity, and multiple modules, not all of which are
             | necessarily in use by the users at any given time.
             | 
             | Therefore, the problem of GUI design becomes one of
             | navigating the complexity/depth-of-knowledge curve, as much
             | as it does creating a usable set of features at each point
             | along it.
             | 
             | The most egregious offenders are the latest Windows, 10 and
             | later, IMHO. When I was a kid, (coming from the world of
             | RISC OS which had a much shallower GUI) trying to
             | understand the big deep Windows interface, I joined the
             | dots by telling myself "This is how they put it together.
             | This is how they are trying to make the things work
             | consistently and in concert." I rarely broke out of that
             | story-telling loop.
             | 
             | Now, when using Windows 10 or later, and a few clicks
             | brings one to a Windows 2000 and before-era network
             | dialogue box, the "fourth wall" as it were, of GUI design
             | is broken, the story-telling loop above is replaced by a
             | jarring feeling of bewilderment or all-too familiar
             | frustration, and it's obvious they are shipping the org
             | chart, and doing so over time, as much older GUI components
             | are still available.
             | 
             | At the risk of sounding nihilistic, I fear that both OS X
             | and Windows have reached their respective local maximas of
             | design, and we won't see any changes for the better (by the
             | above metric) any time soon.
        
               | Condition1952 wrote:
               | >Operating systems such as Windows, OSX, and Linux --
               | inevitability -- contain much complexity.
               | 
               | Operating systems _should_ be modular, allowing the user
               | to reduce as much bloating complexity as possible and
               | needed.
               | 
               | I do not need unstoppable "gamed" and "studentd" services
               | on my computer. The sealed system implemented by Apple
               | has actually meant the overthrow of the root user by the
               | corporation. Now I can't reduce complexity, bloatware.
               | 
               | The only solution seems to be praying that BSD or Linux
               | become useable one day
        
               | gjvc wrote:
               | > Operating systems should be modular, allowing the user
               | to reduce as much bloating complexity as possible and
               | needed.
               | 
               | Yup, updated my comment to clarify that point -- thank
               | you. "the overthrow of the root user by the corporation"
               | -- damn. Good turn of phrase :-(
        
         | holoduke wrote:
         | Or what about the scrollbar hiding automatically so its really
         | hard to manualy grab the scrollbar handle and scroll with your
         | mouse. Specially in long lists super annoying.
        
           | grishka wrote:
           | There's a setting to always show the scrollbars.
        
             | CamperBob2 wrote:
             | Ah, yes, the "Beware of the Leopard" school of design.
             | Everything is possible, nothing is forbidden, but the
             | defaults are terrible and the controls are hidden as well
             | as they could possibly hide them.
        
         | Yemeth wrote:
         | > and way-too-subtle shades of grey
         | 
         | MacOS went downhill when Jonathan Ive decided to throw out all
         | colors in favor of the 'content'. To this day I spend too much
         | time deciphering blue-greyish icon shapes in the Finder's side
         | bar.
        
           | eyelidlessness wrote:
           | I may be misremembering, but I'm pretty sure the monochrome
           | icons began well before Ive had influence on the software. OS
           | X moved towards shape rather than color in eg iconography to
           | support UI scaling (which had been an effort, and a more
           | ambitious one, for years prior); and then eventually to
           | support adaptive theming most recognizable (for its value
           | anyway) in dark mode.
        
         | aequitas wrote:
         | > hiding things behind slow hover effects
         | 
         | I can't for the life of me understand why it's a good idea to
         | hide the close button for notifications or virtual desktops
         | behind a long mouseover on any spot that is not the actual
         | location of where the close button pops up.
        
       | eviks wrote:
       | Rather spot-on criticism of all the flat-white-space-low-info-
       | density design paradigms
       | 
       | Though
       | 
       | > On the desktop, however, a scroll bar is very useful for
       | determining your current position in the content without having
       | to break away from what you're presently doing and reach for the
       | mouse.
       | 
       | You don't need a scrollbar for that, a tiny brightly colored
       | (currently non-existing) indicator would suffice.
       | 
       | Along with
       | 
       | > If you're accustomed to a title bar being for handling the
       | window and nothing else, it's very easy to misclick and activate
       | an application feature you didn't intend to.
       | 
       | These are just a bunch of poor design features before "the
       | decline" since they nudge the poor user to hunt down small
       | slivers of windows (horizontal/vertical bar, and seriously, those
       | tiny arrows on the scroll bar?) when instead they could have most
       | of the window's area to perform these functions with some, dare I
       | say, Windows key?
        
       | bee_rider wrote:
       | Why have desktop UI's gotten so bad lately?
       | 
       | My theory is that before we had UX experts, they had to hire,
       | like, actual graphics designers.
        
         | dotnet00 wrote:
         | There's also the perverse incentive created by having dedicated
         | UX people. At some point the UI is at a good point and doesn't
         | need significant improvement, but the UX person needs to
         | justify their existence, so changes happen just for the sake of
         | making changes.
         | 
         | To me, Discord's UI - especially on mobile - exemplifies this
         | perfectly. They change the image upload process every few
         | months, alternating between various levels of decent and
         | terrible design.
         | 
         | First it used to be one tap, then they put it in a submenu, now
         | it's back to one tap but uploaded images get grouped together
         | requiring tapping on them to scroll through, so we're forced to
         | upload them one by one to have them show in the more convenient
         | old way, making it still strictly a step back.
         | 
         | Add in the managers who think that not having large UI changes
         | every few years is a sign of stagnation regardless of reason.
        
           | internet101010 wrote:
           | Spotify has made a lot of changes in the last 2-3 years and
           | most of them have been bad.
           | 
           | A couple of instances come to mind. The first was with
           | CarPlay. They went from list of thing (playlists, podcasts,
           | etc.) that you click on to get to a new section to a home
           | page with a row of useless tiles and a "view all" that is
           | difficult to get to if using something like a scroll wheel in
           | a BMW. Thankfully the feedback was so bad that they reversed
           | the decision. They made the mistake of thinking that everyone
           | with a touchscreen in their car uses it.
           | 
           | The second is everything related to podcasts. Podcasts and
           | music need to be completely isolated from one another because
           | the method of browsing and maintaining are completely
           | different. To this day there is no way to simply view a list
           | that has all episodes for podcasts you follow and sort by
           | recently updated. There is a "new episodes" thing that exists
           | but if you click on something and back out it gets removed
           | from the list. This assumes it is even updated, because
           | clicking into loads from cache rather than doing a refresh.
           | The only safe way to get an updated list of episodes is by
           | hard closing the app and then re-opening it.
        
             | wuiheerfoj wrote:
             | Trying to find a playlist as it magically reorders them in
             | front of my eyes is a ballache
        
           | deeg wrote:
           | I think this largely explains it, along with a desire for the
           | UX designers doing something new and "modern".
           | 
           | This explains a lot of user-unfriendly changes in other
           | areas, too. I worked for a prominent travel web company and
           | the army of people in marketing were constantly looking for
           | new sources of "incremental revenue" to justify their work.
           | This led to pop-unders and pages packed with more ads than
           | content.
        
           | yCombLinks wrote:
           | Spotify is the worst ever for this. Major UI changes that are
           | awful every year or so. It was very easy to find anything you
           | wanted 10 years ago. Now there's slideouts and hovers and
           | collapsible garbage hiding everything.
        
         | pseudalopex wrote:
         | UX replaced HCI. Graphic design replaced science.
        
         | api wrote:
         | I think a lot of it is the other way around: graphics design
         | driven by branding rather than UX.
         | 
         | I also think the death of native development has a lot to do
         | with it. The web is now the UI layer of desktop, but that means
         | there is no consistent design language across the system.
        
           | simulo wrote:
           | This is very similar to what Grudin suggests in his HCI
           | history "From tool to partner": Apple used to be very
           | usability and research focussed in the 80s and early 90s, but
           | turned away from it with Jobs and went more look-driven --
           | and had great success with it. Other companies followed.
           | (Which does not mean that companies ignored graphic design
           | before, but it was the more utilitarian parts of graphic
           | design that were important focussing on distinct shapes,
           | readability etc.)
        
             | api wrote:
             | True but I don't think this gets it quite right.
             | 
             | The big problem with classic Mac was the cooperative
             | multitasking weird OS and the unstylish and clunky
             | hardware. The UI needed polish and modernization but was
             | not fundamentally bad.
             | 
             | The complete loss of OS coherence has a lot more to do with
             | the web than anything else.
        
           | jwells89 wrote:
           | From my perspective as a dev, this is what happened: UI
           | designers who had been trained on usability, who had a good
           | grip on what was/wasn't feasible technically, and knew to
           | take content variability into account were almost wholesale
           | replaced with more generalist print/graphic designers who
           | were great at pumping out pretty branded PSDs, but not so
           | great at producing usable UIs.
           | 
           | My guess is that this happened because real UI designers are
           | harder to come by and cost more, while generalists are more
           | common and cost less. I've not hired for these positions
           | though so I don't know for sure.
        
             | api wrote:
             | It can also just be a result of oversupply of certain
             | college degrees. Back in the late 90s to early 2000s there
             | was a big trend of graphic design degrees at universities
             | probably far in excess of available jobs for that
             | specialty. I knew a bunch of these and many went into web
             | design, and now I'm sure are doing UI design now that the
             | web engine is the de facto standard UI engine everywhere
             | but mobile. (Even on mobile it has an increasing presence.)
        
         | dgb23 wrote:
         | My theory is that UI has the exact same problem as programming:
         | 
         | We don't know what we're doing.
         | 
         | - Corporate interests lead to enshitification and chasing after
         | local maxima.
         | 
         | - We never learn from the past, new blood comes in faster than
         | seniority can deal with.
         | 
         | - Trends and fashion give us comfort and a superficial feeling
         | of (faux) improvement.
         | 
         | - Preferring change over stability.
         | 
         | - Vague methodologies and adages that sound good, instead of
         | dry, actionable quality metrics.
         | 
         | - Proliferation of bureaucracy and marketing.
         | 
         | - Productization instead of standardization leads to a lack of
         | foundations that can be relied upon.
        
         | tjpnz wrote:
         | In the past many involved in frontend design might've had a
         | background in human factors or ergonomics, they would also have
         | some knowledge of how the brain perceives what's in front of
         | them. I would view this knowledge as quite fundamental but it's
         | increasingly rare to find such expertise in the field now. In
         | my mind it explains a lot in terms of how many UIs are an
         | incoherent mess and why accessibility is considered an
         | afterthought, if at all. Doesn't matter who developed it
         | either. FAANG are just as adept at flubbing basic design
         | principles as anyone else.
        
       | sannysanoff wrote:
       | [flagged]
        
       | dang wrote:
       | Discussed at the time (of the article):
       | 
       |  _The Decline of Usability_ -
       | https://news.ycombinator.com/item?id=22901541 - April 2020 (695
       | comments)
        
       | sharts wrote:
       | The problem is that UI/UX people are product and design people
       | whose backgrounds were predominantly in art or similar. 99% of
       | these folks have no background psychology, human factors,
       | information science or the cognitive sciences.
       | 
       | What can be expected when you hire these people?
        
         | easeout wrote:
         | Like any other kind of employee, you the stakeholder are
         | responsible to get them trained in the role you delegate to
         | them, or to evaluate that they meet your needs before hire.
         | Designers I know do art for fun, but at work they design to
         | solve business problems. They have a lot to say about this
         | topic. In any case it isn't due to some character flaw on their
         | part.
        
       | easeout wrote:
       | > What about Apple?
       | 
       | > I can't comment on the current state of MacOS since the time
       | I've spent actually using a Mac during the last 8 years or so
       | probably totals to a few hours. Apple used to be good at this,
       | and I hear they still do a decent job at keeping things sane,
       | even post-Jobs.
       | 
       | The macOS menu bar is still compulsory. First party apps
       | generally still fill it out properly with commands for everything
       | a user can do and put the common ones in their usual places. For
       | third party apps it depends on whether the developer put time
       | into platform norms. Many Electron apps don't: Slack makes many
       | commands available only through UI popup menus; VS Code puts them
       | in the command palette so you can only find them by search. Of
       | course these apps have key shortcuts but you can't learn them
       | from a menu bar item that doesn't exist.
       | 
       | The focused window gets a heavy shadow. I think that's also
       | compulsory.
       | 
       | But first party apps and recently the system frameworks are
       | guilty of cramming toolbars into title bars and leaving a drag
       | area that doesn't span the width of the window. That's permanent.
       | At least the window title is still written and you know you can
       | drag that. A window's file proxy icon is often missing until you
       | hover on the title. The bar at the top of the window may or may
       | not be visually divided from the content area.
       | 
       | First party apps also remove color and/or silhouette
       | distinctiveness from those toolbars' buttons. App icon
       | silhouettes are also gone.
       | 
       | Scroll bars are of course hidden by default but can be always
       | shown.
       | 
       | The result is probably more usable than what's described in this
       | article on other platforms, but off peak for macOS.
       | 
       | Aside: iOS started the hidden-unless-scrolling scroll indicators
       | trend, I think. Platform guidance was that you're supposed to
       | flash them on first appearance of any scroll view whose content
       | doesn't all fit. (To try it out, go to the Home Screen and then
       | back to Safari.) This is the signal to the user that there is
       | more to see. Users don't consciously think about it but they pick
       | up the right expectation. You just call a method[1] after the
       | view transition animation finishes. This has become arcane
       | knowledge in the iOS field: No one remembers this is important to
       | do in the absence of persistent scroll bars, and where it's not
       | automatic due to using system frameworks in a high level way,
       | many apps just don't get this right.
       | 
       | [1]:
       | https://developer.apple.com/documentation/uikit/uiscrollview...
        
       | dangus wrote:
       | I think the idea that UI was consistent between 1992 and 2012 is
       | laughable. It's nostalgia and rose colored glasses.
       | 
       | Cross platform applications were often based on entirely
       | different codebases and looked nothing like each other or their
       | native host OS. Examples: AOL Instant Messenger, Microsoft Office
       | (persists to this day), Internet Explorer Macintosh compared to
       | Windows. If applications like Slack are bad at being a part of
       | the host OS then we can't ignore the fact that this isn't
       | anything new.
       | 
       | Numerous applications completely disregarded their host OS design
       | language. Examples: Every Java application, RealPlayer, WinAmp,
       | iTunes, America Online, Macromedia/Adobe Flash and Shockwave
       | apps, HyperCard, the list goes on and on.
        
       | kazinator wrote:
       | The decline in usability ("enshittification") is due to a readily
       | evident change in incentives behind the software.
       | 
       | You're no longer selling a shrink-wrapped application in a
       | competitive market, where you compete on usability.
       | 
       | You're giving it away, while figuring out how to extract value
       | out of the user in other ways.
       | 
       | Online services that have captive users (e.g. the one and only
       | government site you have to use for some service) don't have any
       | incentive to improve their user experience. But that is not new.
       | There was no previous version of that which had a better user
       | experience; the previous version was an obstinate bureaucracy
       | driven by paper pushing in the backrop of rigid protocols. What
       | you see is just the computerization of that.
        
       | ProxCoques wrote:
       | UX designer here who has done nothing but design web, mobile and
       | related UI since about 2000, mostly working for or at large
       | consumer brands (and now thinking of retiring).
       | 
       | I'd definitely agree with the idea that change for change's sake
       | is responsible for a lot of usability problems.
       | 
       | But a bigger problem is the near extinction of any professional
       | discussion or capable analysis of design by the people who are
       | doing it.
       | 
       | Most designers I work with don't have the vocabulary or knowledge
       | about what makes something "usable" in the wider sense, let alone
       | the ability to actually solve subtle interaction design or
       | information display problems. With no knowledge or interest in
       | basic heuristics, they literally don't know where to start. So
       | they just live in Figma playing with colours, shapes and effects,
       | pausing only to show some variations of the same UI for "user
       | testing". It's become a wilfully ignorant, "non-technical" cult
       | of innovation that's completely lost sight of its original
       | purpose.
       | 
       | To say I'm ashamed of my profession is no exaggeration. We've
       | failed so badly.
        
         | incongruity wrote:
         | As someone who works as a service designer and design
         | strategist, I agree, 100%. I've seen a general decline in rigor
         | in the field. Many are back to making things "pretty" with
         | poorly done research (if that) asking small-minded questions
         | rather than thinking about context, ecosystem and systemic
         | effects of their design decisions.
        
         | shrimp_emoji wrote:
         | Sounds like the syndrome plaguing GNOME. :)
        
           | sillywalk wrote:
           | I've always assumed that GNOME developers don't actually use
           | GNOME.
        
         | cuddlecake wrote:
         | As a frontend dev, what are good resources to learn about
         | principles and heuristics that I can apply in my work?
         | 
         | I have some knowledge, albeit very primitive, that I picked up
         | from an HCI introduction and some good designers, but nothing
         | too technical / formal yet.
        
           | toss1 wrote:
           | I'm not a UI/UX designer, and am equally frustrated by the
           | failures described in the article and other comments.
           | 
           | One item I can bring to the table from the world of designing
           | cockpits for racecars and airplanes is that the primary
           | principle to follow is:
           | 
           | Reduce Driver/Pilot Workload.
           | 
           | Does whatever you are doing around the workspace increase or
           | decrease the work that the driver or pilot must do? Can the
           | status of [thing] be discovered (read/heard/felt) with
           | minimum time and effort? Does [thing] create an otherwise
           | unnecessary need to take even a quick glance at something? Is
           | something in the way of taking an action, requiring an extra
           | motion?
           | 
           | Of course, there are some things that maybe it _IS_ desirable
           | to add an extra bit of work, e.g., a switch that kills
           | critical [thing] maybe should have a cover over it requiring
           | to flip up the cover then hit the switch; an extra moment of
           | thought.
           | 
           | This one principle translates well to software interfaces.
           | Screw whether it "looks clean" or not -- does it reduce or
           | increase the user's workload? Even a tiny change can make a
           | huge difference, because many actions are repeated.
           | 
           | I hope this helps
        
           | ProxCoques wrote:
           | It's more about trying to work out what motivates people to
           | do things while using some reasonably simple tools like the
           | N/N web heuristics to guide you. More a way of thinking
           | straight about what qualifies as a good design under a
           | certain condition, and what hypotheses to research and test
           | out of that. So it's contextual. It may seem like there
           | should be a more logical formula, but there's really not a
           | lot of technical/formal things (along the lines of, say,
           | accounting or structural engineering) that lead you to the
           | best approach. My frustration is not that people don't
           | necessarily know about these things (although I bet if I
           | mentioned Bruce Tog to anyone at work they'd give me a blank
           | stare), but that they can't marshal them in their work.
        
       | codeptualize wrote:
       | There is a misconception that consistency == usability. It's an
       | important part of usability but there is a lot more to it. Tunnel
       | vision on consistency (or anything really) doesn't lead to good
       | outcomes. The big picture is what matters: can someone do what
       | they need to do?
       | 
       | Articles like these also have lots of opinions, no research and
       | stats, nor have decent explanations of how much impact these
       | "problems" actually have. Granted I have not seen much research
       | on desktop apps, but in other fields things have measurable
       | improved a lot.
       | 
       | Even going by opinion, my memory from that time was that
       | everything was pretty bad. How often do you lose work because of
       | crashes or not enough undo steps? And could you do the same
       | things you can do now? Also don't forget about all the horrible
       | Java software that didn't use the OS UI.
       | 
       | People romanticize (software of) the past. The stuff I use today
       | is magic compared to the old crap.
       | 
       | Obviously not everything is perfect and I do recognize/understand
       | some of the criticism in the article, but focussing on the little
       | things really misses the big picture that is usability:
       | completing the task that you need to complete, and that is easier
       | than ever.
       | 
       | > You're old and angry! You bet! Now get off my lawn, punk.
       | 
       | Fair enough, I'll see myself out.
        
         | mnd999 wrote:
         | > Articles like these also have lots of opinions, no research
         | and stats,
         | 
         | Oh you're in the data driven club. I bet you even A/B test.
         | Good luck with that.
        
           | codeptualize wrote:
           | No, I don't use A/B tests for usability as they aren't very
           | helpful to find usability problems.
           | 
           | A/B testing is more for conversion optimization, it's to
           | measure how persuasive something is.
           | 
           | User testing is my preferred method (in it's simplest form
           | just observing people doing a task), if that's not an option
           | I like heuristic evaluations.
           | 
           | I suggest you actually look into what usability is about, you
           | might enjoy it. Good luck with your assumptions.
        
         | pseudalopex wrote:
         | These things were studied in decades past. Did you demand
         | research and stats when Microsoft made it impossible to tell
         | which window is focused? What benefits were claimed?
        
           | codeptualize wrote:
           | My whole point is that usability is not about small details
           | but the ability to complete a task. The big picture.
           | 
           | I don't use windows, I don't like it, but if [it being
           | impossible to tell which window is focussed] doesn't impede
           | people accomplishing the things they need to do, it's
           | probably a cosmetic, at best a minor usability problem.
        
             | pseudalopex wrote:
             | Usability is the ease of completing tasks. Not ability.
             | 
             | You seem very invested in dismissing constructive
             | criticism. And you demanded research but provided none.
        
         | wredue wrote:
         | >the stuff I use today is magic compared to the old crap
         | 
         | I... what?
         | 
         | Software is losing features while simultaneously becoming less
         | usable.
         | 
         | The only thing software does better today than yesterday is
         | spying on you.
        
         | yawaramin wrote:
         | > How often do you lose work because of crashes or not enough
         | undo steps?
         | 
         | Crashes and too few undo steps are not a UI/UX problem, they
         | are a software quality/hardware limitations (enough memory or
         | storage to hold all those steps) problem. Software reliability
         | has definitely gotten better in many aspects, as long-lived
         | software applications and operating systems have been through
         | the crucible of time and learned from their reliability
         | mistakes. But UI/UX is in many aspects worse than ever.
         | 
         | > Also don't forget about all the horrible Java software that
         | didn't use the OS UI.
         | 
         | The article actually says the same thing: 'A few rogue
         | applications didn't play by the rules,...'
         | 
         | > completing the task that you need to complete, and that is
         | easier than ever.
         | 
         | Do me a favour-try getting an older person who has not used
         | Zoom before, to host a meeting and accept guest join requests.
         | You will really understand the sorry state we are in once you
         | see them struggle to do this.
        
           | codeptualize wrote:
           | >are not a UI/UX problem
           | 
           | Never said UI, but they are absolute usability & user
           | experience problems. Arguably the most important ones! This
           | is exactly what I mean by missing the big picture. What do
           | you think has more impact on completing a task and the
           | experience of completing that task? A working maybe slightly
           | inconsistent toolbar, or the thing crashing and loosing your
           | work?
           | 
           | > The article actually says the same thing: 'A few rogue
           | applications didn't play by the rules,...'
           | 
           | Fair enough, although I would say it was a lot more than a
           | rogue few..
           | 
           | > Do me a favour-try getting an older person who has not used
           | Zoom before
           | 
           | Great example of something that you couldn't do and now can,
           | times are truly great right now.
           | 
           | It's great that you mention old people, I have helped some
           | learning to deal with computers, back then, and also more
           | recently. It's so much easier now.
           | 
           | Old computers with the software we are talking about was/is
           | really hard to learn for them, now with ipads and smartphones
           | they can do so many things. Can't say I have tried zoom
           | specifically, but Hangouts, face time, whatsapp, email, even
           | installing games and apps, no problem at all! They can
           | achieve so many more things because we have come so far and
           | things are more usable than ever.
        
             | yawaramin wrote:
             | > This is exactly what I mean by missing the big picture.
             | 
             | The point you are making is a different one than the one
             | that the OP is making. Just because you are making a
             | specific (different) point, doesn't make the OP's point
             | invalid.
             | 
             | > Great example of something that you couldn't do and now
             | can, times are truly great right now.
             | 
             | Again a different point. Of course we now have a
             | proliferation of different and powerful software. The point
             | I am making is about the UI/UX of the software, not about
             | the fact that they make something possible that wasn't
             | before.
        
               | codeptualize wrote:
               | The article states that usability is declining, the
               | arguments to back that up are: things are somewhat
               | inconsistent and I don't like [some UI patterns].
               | 
               | My point is that the claim is wrong, and the arguments
               | don't support it and have little to do with usability.
               | 
               | This follows from a misconception that usability, UI, and
               | user experience are the same thing, which is really
               | showing a lack of understanding of what they actually
               | are.
               | 
               | I write my comments in the hope that people will actually
               | look into these topics more deeply as they are quite
               | interesting and often require setting aside the
               | preferences, gut instinct, and pet peeves this article is
               | filled with.
        
               | yawaramin wrote:
               | If you insist on nitpicking with a specific definition,
               | you can of course dismiss the points in the OP. But if
               | you try to understand what it's saying on its own terms-
               | it's obviously talking about UI/UX and using the term
               | 'usability' in a colloquial way. All the examples given
               | in there are examples of bad UI/UX. Your point that it's
               | _possible_ to do things now that weren 't back in the
               | day, is just completely off on a different tangent than
               | the actual thesis of the OP. I don't even know what to
               | say except that it's a strawman.
        
       | hjkl0 wrote:
       | This is just a rant about some minor usability issues in a very
       | small selection of applications used by the author, and mostly
       | Gnome. There's is nothing behind it.
       | 
       | The title is click-bait and the article is a waste of time.
       | 
       | There's some very dubious claims, such as:
       | 
       | > There was a time (roughly between 1994 and 2012) when a
       | reasonably computer-literate user could sit down in front of
       | almost any operating system and quickly get to grips with the
       | GUI, no matter what their home base was. Windows, MacOS, CDE,
       | OpenStep, OS/2 and even outliers like Amiga, Atari and BeOS all
       | had more in common than what set them apart.
       | 
       | Personally, having used many of these systems during those years,
       | I completely disagree.
       | 
       | There is no further context or evidence to support this claim.
       | It's just "the premise".
       | 
       | This is then contrasted with vague generalizations about the
       | current situation:
       | 
       | > Today, it seems we're on another track completely. Despite
       | being endlessly fawned over by an army of professionals,
       | Usability, or as it used to be called, "User Friendliness", is
       | steadily declining. During the last ten years or so, adhering to
       | basic standard concepts seems to have fallen out of fashion
       | 
       | While there is no evidence for the claim that usability was
       | better in the 90s, there are some examples to show that it's
       | worse now.
       | 
       | But these are more like pet-peeves, and there's no evidence or
       | theory to show why they're good or bad, just more vague
       | generalizations.
       | 
       | > Since Windows 2 (not 2000 - I'm really talking about Windows
       | 2), users have been able to resize windows by dragging their top
       | border and corners. Not so with Slack, anymore.
       | 
       | This is not the decline of usability. It's the decline in respect
       | for the reader.
       | 
       | There really was a time when a title faithfully represented the
       | text that followed it, right? It must have been sometime around
       | 1994.
        
       | bradley13 wrote:
       | All true. It goes even farther: hiding the file structure, and
       | even the concept of files. Ask a nontechnical Windows or Mac user
       | where their files are stored - they have no idea. Ask if they are
       | in the cloud - no idea. Worse - just as with UIs - there is no
       | consistency where different apps store their data. We also
       | shouldn't forget the idiocy of hiding file-extensions.
       | 
       | To add insult to injury Windows lies to non-English speakers. In
       | German, for example, it will tell you your home directory is in
       | "Benutzer", but there actually is no such directory, there is
       | only "Users". These attempts to hide complexity wind up creating
       | confusion and _more_ complexity.
        
         | grishka wrote:
         | > We also shouldn't forget the idiocy of hiding file-
         | extensions.
         | 
         | That must be the number one reason why .jpg.exe with a jpg-
         | looking icon still works on a surprising number of people. And
         | that's with even the most non-technical users knowing what file
         | extensions are and how they work.
        
         | ben_w wrote:
         | > In German, for example, it will tell you your home directory
         | is in "Benutzer", but there actually is no such directory,
         | there is only "Users".
         | 
         | Fantastisch. /s
         | 
         | Reminds me of a different issue we had back at my first
         | permanent iOS role. We wrote about a "button" in the app
         | description, the German translation of which is "Knopf"; this
         | triggered Apple's naughty word filter, presumably because
         | "Knopf" is also a translation of "knob", but "Knopf" doesn't
         | have the penile connotations in German that "knob" has in
         | English.
        
         | twarge wrote:
         | It's all about files. That we have a photos app with a custom
         | database is an obvious failure of the OS file system. Why
         | didn't the BeOS approach work?
        
         | ShadowBanThis01 wrote:
         | And even if you do launch Explorer and start looking for your
         | files, you'll find... what, THREE copies of your home-directory
         | structure, two of which are "forbidden?"
         | 
         | WTF is all that shit, Microsoft?
         | 
         | Oh and another Explorer regression: It used to show little "+"
         | signs next to directories that actually contained things.
         | Microsoft GOT RID OF THOSE.
         | 
         | Oh... unless you happen to roll your cursor through the left
         | pane. Then they inexplicably appear. Or did MS regress even
         | further, from the universally-understood "+" symbol to idiotic
         | triangles?
         | 
         | You can't even keep up with all of the regressions at this
         | point.
        
         | thetomcraig wrote:
         | > Ask a nontechnical Windows or Mac user where their files are
         | stored - they have no idea.
         | 
         | This. The move towards "everything on the cloud" was a double
         | edged sword for non-power users. It's great that you don't have
         | to make Grandma plug in a external USB drive and use Time
         | Machine, but yes nobody knows where things are anymore. Does
         | Grandma know what "the cloud" even is?
         | 
         | I feel like Apple is the biggest proponent of moving away from
         | the idea of "files" and having your "content" be something you
         | shuttle around between different apps. But each one has a
         | slightly different "share" and "import" and "export" paradigm
         | as well. And now there is an iCloud Drive "files" app! What
         | does that mean? And how do I know if it's on my phone or I'm
         | just seeing a representation of what's on my iCloud Drive? Does
         | the cloud icon mean I've downloaded it or not, what if it's it
         | slightly dark gray or slightly light gray? </rant>
        
       | ShadowBanThis01 wrote:
       | 100% on target. Windows, which advanced the state of the GUI
       | nicely in the '90s, has regressed into an absolutely infuriating,
       | incompetent UI disaster.
        
         | SoftTalker wrote:
         | I have always felt that the pinnacle of Windows usability was
         | Windows 2000 Professional. Clean, mostly intuitive, few
         | gratuitous animations. It's been downhill ever since.
        
           | ShadowBanThis01 wrote:
           | I didn't have any problem with XP. I can't recall a single
           | major irritant in its UI.
        
             | mdaniel wrote:
             | Did you leave the cartoon UI enabled? Because I recall XP
             | not being a terrible release once one put back the "yes,
             | I'm a professional, less crayola, please" UI elements
        
               | ShadowBanThis01 wrote:
               | Oh yeah! I turned that off so fast that I forgot about
               | it. You're absolutely right. I remember deriding that as
               | the Fisher-Price UI.
               | 
               | And I hated, HATED the "my this' and "my that" fad that
               | dominated the early '00s. Yeah, I know it's MY computer,
               | because it's on MY desk full of MY documents. So
               | goddamned infantile.
               | 
               | Sadly, I've seen some resurgence of the "my" BS lately.
        
       | RcouF1uZ4gsC wrote:
       | I for one miss the 3-D buttons of the Windows 95 era. It was
       | obvious what could be clicked and what could not.
        
         | yard2010 wrote:
         | It was so good that Google incorporated this idea in Material
         | Design
        
           | YoshiRulz wrote:
           | And then all but killed it >:( https://m3.material.io/styles/
           | elevation/overview#f9947307-48...
           | 
           | My first smartphone ran KitKat and IMO it was Google's best
           | work to date, design-wise.
        
         | ben_w wrote:
         | Absolutely agree; I think the anti-skeuomorphic "clean" fashion
         | of the last decade has been terrible for discoverability even
         | in mobile apps, and it's somewhat ironic that the same design
         | cues have gone back to WIMP devices, giving us interfaces
         | designed to look like touch screen mobile apps even though the
         | tech is different -- and design cues matching a different
         | technology in order to give a sense of familiarity is the
         | actual definition of skeuomorphic.
        
           | flohofwoe wrote:
           | Tbf, Apples baroque "skeuomorphic phase" with wood paneling,
           | shiny metal and cloth was absolutely terrible even back then
           | and most likely responsible for the "skeumorphic backlash"
           | that followed. Subtle 3D hints for interactive elements
           | always made sense, and don't need to look "old fashioned".
        
         | attractivechaos wrote:
         | This! I hate iOS' flat design and the trend after that. When
         | that UI first came out, texts and buttons looked so similar
         | that I often had to poke to distinguish them. Now iOS is not as
         | bad but I still prefer its original 3D design. I guess Jobs
         | would never approve the current iOS UI.
        
         | bitwize wrote:
         | Oh man, I can remember when the Windows 9x/Motif/Nextstep look
         | was so modern, we thought the future of UI was going to be more
         | of the same: huge bevels on the buttons with maybe a texture
         | map. Think the buttons from the menus in Super Mario 64, and
         | then go watch some old 90s scifi or other technology-themed
         | movies and see how much their "futuristic" UIs looked like
         | that. _The Lawnmower Man_ and some scenes from _Hackers_ come
         | to mind.
        
       | raffraffraff wrote:
       | One of my frequent hobby horses is the area of portable music
       | players (formerly called Walkmans or MP3 players, currently
       | "DAPs"). I simply don't understand who would want to buy any of
       | the currently available players because they'll are so terrible
       | to _use_. The good ones were killed off by a combination of
       | streaming services and Android devices. There are no more light-
       | weight, simple players with high capacity, physical buttons and
       | good battery life. You know, the kind of thing you could put into
       | your pocket take on your run without bruising yourself. The kind
       | of thing that has a legible screen, sane menu layout, that can
       | read tags from your files and let you simply drag playlists into
       | them. I know that there are people out there who want the same
       | thing, but manufacturers are instead releasing gigantic bricks
       | with protruding knobs and weird edges, huge battery-draining
       | touch screens, running some dreadful Android hack of an OS.
       | "This one had TWO DACS!". Really! Well I'm not in a sound-proofed
       | listening room with EUR10000 monitors, I'm on a bus with some
       | IEMs. Reviews rarely discuss the most important aspects of a
       | _portable_ music device, and instead gush like wine critics about
       | the ... I don 't know, _smell_ (?) or _taste_ (?) of the music.
       | I'm only half joking. The more prestigious the reviewer the more
       | bollocks they write, and half the time I can't even find mention
       | of the weight or size. Or when they do, they're plain wrong (eg:
       | "The Shanling Q1 is a light weight portable device"... No it's
       | f*cking not, it's an awful brick with a shitty OS, bad battery
       | life, overly sensitive buttons. I don't care how well it sounds
       | if I can't get playlists into it and don't want to use it because
       | it's a heavy blob with a shitty interface.
       | 
       | 13 years ago Rockbox on the Sansa Clip+ was great. If we could
       | simply produce that with today's tech I'd take it in front of any
       | of these ludicrous hulking house-bricks that cost an arm and a
       | leg.
       | 
       | Am I off-topic?
        
       | jonjacky wrote:
       | See also this author's Short Thoughts on Computers and
       | Programming:
       | 
       | https://news.ycombinator.com/item?id=32935466
        
       | alistairSH wrote:
       | Even worse, the trend away from good UX is leaking from software
       | to hardware.
       | 
       | Who at Kia thought this was a good idea? Three steps to open the
       | door. Requires two hands. Good luck if you're an amputee, have
       | arthritis, can't see the door unlock touch zone, or just can't
       | figure it out.
       | 
       | https://m.youtube.com/watch?time_continue=50&v=Rv5so7szIMM
       | 
       | Then there's Elon's obsession with that stupid F1-style steering
       | wheel.
       | 
       | And VW's off choice to control 4 windows with 2 switches in their
       | EVs. So weird.
       | 
       | It just goes on and on. Don't these companies hire engineers with
       | UX experience? Sigh.
        
         | [deleted]
        
         | mceachen wrote:
         | FWIW, those door handles are a copy of the Tesla Model 3 door
         | handles (along with their usability issues).
         | 
         | It's very similar to everyone copying Apple's auto-hiding
         | scroll bars--usability be damned.
        
           | alistairSH wrote:
           | I thought the Tesla version popped out automatically. The Kia
           | version requires the user to push the forward edge to
           | manually pop the back edge out.
           | 
           | 1. Unlock with barely visible touch zone.
           | 
           | 2. Push forward edge, which flips out back edge/main handle
           | 
           | 3. Grab and pull main handle.
        
         | couchand wrote:
         | Cars are particularly bad these days, where once they were a
         | model of streamlined usability.
         | 
         | My father-in-law's van has three large knobs next to each other
         | on the dash. Which one adjusts the volume, which one the fan
         | speed, and which one switches gears? Hope you don't pick the
         | wrong one while driving at highway speeds!
        
           | mumblemumble wrote:
           | I used to work at a place where the company car we'd have to
           | drive when visiting the home office was often one of the
           | higher-end Mercedes sedans. (I don't remember which one.) The
           | controls were such a confusing, overdesigned mess. Over the
           | course of 2 or 3 years of regular visits to the office, I
           | don't think anyone on my team was ever able to figure out how
           | to turn off the air conditioning.
           | 
           | We never figured out how to turn off the radio, either, but
           | at least we did figure out how to turn the volume all the way
           | down.
        
           | SoftTalker wrote:
           | Steering wheel buttons are another one. They do different
           | things at different times, depending on what mode your dash
           | display is in.
           | 
           | Ever wonder why old airplane dashboards look so complicated?
           | It's because each switch and dial does one thing and that
           | thing never changes.
        
       | pacifika wrote:
       | Ok so where are the good examples, anyone doing anything of note
       | to address this?
        
         | pseudalopex wrote:
         | The good examples are the software they replaced.
        
         | Y-bar wrote:
         | It's not unlike a tragedy of the commons, clicking through
         | Wikipedia maybe "Collective action problem" is even more apt?
         | Individual app makers do things which they like and want
         | without considering the wider implications of cross-app
         | usability in the operating system.
         | 
         | In isolation many apps may be acceptable, but that falls down
         | in the wider context.
         | 
         | The problem would be less of a problem if everyone did the same
         | thing (bad or good UI) in a similar manner, because then there
         | is predictability which is a powerful concept in user
         | interaction.
        
       | tazjin wrote:
       | > Despite being endlessly fawned over by an army of professionals
       | 
       | Yes, but these "professionals" consider everything in the vacuum
       | of whatever software they're working on. Streamlined, cross-
       | program UX is not just not considered, but actively discouraged.
       | Everything needs to be its own island.
       | 
       | This is why as things progress I move more and more things into
       | Emacs, with only the browser and a few websites remaining outside
       | of it at this point. In Emacs you can't isolate your application
       | to the point where I somehow _have to_ learn your paradigm.
        
       | wredue wrote:
       | "I NEED TO SAVE SCREEN REAL ESTATE SO I CAN... CHECKS NOTES...
       | PUT A BUTTON THAT TAKES THE ENTIRE SCREEN"
       | 
       | Yeah. This one always gets me with the whole "moving to the title
       | bar saves screen space".
       | 
       | The other thing that really grinds my gears today is how many
       | applications steal focus multiple times during launch. The number
       | of people that have accidentally posted passwords in team chats
       | cause of bullshit focus stealing is too damn high!
        
         | euroderf wrote:
         | Yeah, is there a web page that tells you how to disable this
         | focus-stealing-on-launch in most OSs ? That would be a public
         | service.
        
       | li2uR3ce wrote:
       | Despite the gutting of desktop usability for the sake of being
       | mobile compatible, many environments still have zero presence on
       | mobile. Can I _PLEASE_ have my fucking scrollbar back now?
       | 
       | I once spent a lot of my time and the time and the time of a
       | developer trying to find a setting because there was no
       | indication that a window had more content (a checkbox) to scroll
       | down to. Something that would have been obvious before the
       | onslaught of hidden scrollbars. The trouble is that having my
       | pointer over the navigation pane--practically a guaranteed
       | position--causes the scrollbar on the other pane to be hidden.
       | Without the visual cue of a scrollbar there was no reason to move
       | my pointer over to the other pane to discover there's more. Hell
       | you might not even know it's a separate pane now that we've
       | gotten rid of every defining border. I shared a screenshot with
       | the developer, assured them that I was using the current version,
       | only to have him say "scroll down." No doubt, I'm the fucking
       | idiot (/s).
       | 
       | Just like on mobile, you're supposed randomly interact with every
       | UI element in hopes of discovering how it works only to have that
       | learned skill be unique to one fucking app. Tap it, slow tap it,
       | slow tap it for a different amount of time, tap it faster, spam
       | it... "google it"... oh, this time you're supposed to drag it to
       | something that doesn't even look like a UI element. Stupid
       | grandpas!
       | 
       | "Is the checkbox checked?" was never as ambiguous as "is the
       | slider switch on?" Also, the checkbox uses less screen space! I'd
       | argue that they optimized for neither screen space or user
       | friendliness. It's optimized for a look and you can even make it
       | worse by making it flatter. Go ahead make it look like two
       | squares! Is the darker area the switch part? Who cares! It looks
       | so clean and distraction free! I was so distracted by knowing
       | what state the switch was in.
       | 
       | Sorry, time for my meds. I usually make it half way through the
       | day.
        
         | ChrisMarshallNY wrote:
         | _> I once spent a lot of my time and the time and the time of a
         | developer trying to find a setting because there was no
         | indication that a window had more content (a checkbox) to
         | scroll down to._
         | 
         | I've done that, man. Quite embarrassing.
        
           | winrid wrote:
           | Embarrassing for the app/os designers.
        
             | ChrisMarshallNY wrote:
             | I try to write mine, to avoid that kind of thing. It often
             | involves a lot of arguing with the graphic designer.
        
         | wredue wrote:
         | And what the fuck is with the wording on check boxes these
         | days?
         | 
         | On top of not even knowing if the sliding circle is actually on
         | or off, half the time I cannot figure out which of on or off I
         | actually want. Double negatives all over the place. Weird
         | wording. No indication of actual impact.
         | 
         | It's all crazy.
        
         | [deleted]
        
         | NikolaNovak wrote:
         | I was with you, until you got to the slider switch part. Now
         | I'm with you AND my blood is boiling. Nice to know it's not
         | just me though - I find the ambiguous slider switches in way
         | too many apps now!
        
         | grishka wrote:
         | Microsoft in particular seems hellbent on putting touchscreens
         | in everything. They REALLY want to make it happen but seemingly
         | no one is having it. There's ONE person I know who owns a
         | touchscreen laptop and genuinely touches its screen on purpose.
         | 
         | On your scrolling complaint -- well, there's this desktop-
         | specific thing that OP doesn't mention but that becomes very
         | apparent once you start looking for it in old-school desktop
         | UIs. _Controls_ never, ever scroll. Only content does. If
         | controls don 't fit into a window, you don't make it scrollable
         | -- you split it into tabs or you put the extra controls into a
         | separate window that opens via a button. This appears to be
         | universal at least for Windows and macOS.
        
           | indymike wrote:
           | > Microsoft in particular seems hellbent on putting
           | touchscreens in everything. They REALLY want to make it
           | happen but seemingly no one is having it. There's ONE person
           | I know who owns a touchscreen laptop and genuinely touches
           | its screen on purpose.
           | 
           | When I was doing a lot Android development, it was nice to be
           | able to test touch without loading on a phone. It was equally
           | nice to be able to markup screenshots with the pan. I
           | switched to Linux from Windows a couple years ago and the new
           | laptop doesn't have touch (it does have a giant 17" panel and
           | all day battery), so I keep a tablet that has a stylus in the
           | bag for doing UI markup and bug reports. I may switch to the
           | 16" Gram because it does have touch and stylus... and I won't
           | have to carry the tablet.
        
           | brazzy wrote:
           | But then you need fixed window sizes, which is pretty damn
           | annoying as well.
        
             | grishka wrote:
             | That same Microsoft solved that nicely in win32 by using
             | "DLUs", or "dialog units", for layouts. These scale with
             | the font.
        
           | NikolaNovak wrote:
           | I've had touchscreen laptops for about 7years now. The only
           | time that the touchscreen gets used is when somebody is
           | showing me something, doesn't realize it's a touchscreen, and
           | accidentally borks whatever we were looking at.
           | 
           | It's strange - I love to optimize my flow, but I just haven't
           | yet hit a situation where my hands leaving keyboard and
           | touching the screen is faster. (I'm a die-hard and proficient
           | track point user,and my hands never leave keyboard, so maybe
           | I'm a special weird case?)
        
             | Ensorceled wrote:
             | Reaching for the screen all the time also sounds like a
             | shoulder RSI just waiting to happen.
        
           | kvmet wrote:
           | I have a touchscreen laptop for work and the only real use
           | I've found is testing the behavior of touch-only HMIs.
        
           | high_priest wrote:
           | I have to admit that using a touchscreen laptop with a decent
           | pen has made my university life a breeze. Ability to whip out
           | a laptop and have all the notes, from all the years,
           | searchable, with drawings just as good as when they were
           | drawn and even better, because I can fix them and annotate
           | them anytime... makes me feel like a terminator machine.
           | 
           | And it is the main reason I am stuck with Windows, despite
           | also enjoying the 'normal' pc experience on linux much more
           | than Windows bloat.
        
         | CoastalCoder wrote:
         | This feels like a modern rewrite of "Falling Down" :)
         | 
         | * That's not a criticism. I agree with your take on it.
        
         | SoftTalker wrote:
         | Slide switches are just awful. A skeuomorphism that doesn't
         | work. Checkboxes are far better, assuming there aren't double
         | negatives in the label text (e.g. a check means something is
         | disabled.... the developers who do this should be shot at
         | dawn).
        
         | m3047 wrote:
         | I feel you. There is nothing today quite like _Inside Macintosh
         | Volume I_ laying out out in drawings and prose (!) what the
         | elements of a UI are, what they do, and how they work... almost
         | like people had never seen a UI before. People must have had to
         | think about it, they wrote a book for F sake. /s
         | 
         | They devote ink and paper to declaring that modes are to be
         | avoided, and why. The do's and don'ts of UI on page 70 are
         | worth repeating:
         | 
         | Do:
         | 
         | * Let the user have as much control as possible over the
         | appearance of objects.
         | 
         | * Use verbs for menu commands that perform actions.
         | 
         | * Make alerts self explanatory.
         | 
         | * Use controls and other graphics instead of just menu
         | commands.
         | 
         | Don't:
         | 
         | * Overuse modes (again!).
         | 
         | * Require keyboard / mouse when the operation would be easier
         | with the other.
         | 
         | * Change the way the screen looks unexpectedly, especially
         | scrolling.
         | 
         | * Redraw objects unnecessarily.
         | 
         | * Make up your own menus and give them the same name as
         | standard ones (they define the standard ones in this book, you
         | know: About, File, Edit as well as what goes in them. yes, yes,
         | this is where it all started).
         | 
         | We've meandered into a bullshit local minimum where there is
         | the One True UI and it's different for every app, but the same
         | for every user. Meanwhile in industrial control where a $50,000
         | piece of equipment has its own app, used by maybe one person or
         | three if it's operated 24 hours a day, the responsive mobile
         | interface is as easy to lay out as slides in a slide deck and
         | takes about as long to do. Hell, a customizable dashboard is a
         | widget.
         | 
         | If the cloud made shoes there would be different shoes for
         | grass and concrete, but they'd all be the same size and you'd
         | have to cut off toes if your feet were too big or stuff them
         | with prostheses if they were too small.
        
           | _a_a_a_ wrote:
           | Today is your lucky day. Have a new word; Procrustean.
           | 
           | "forcing strict conformity through disregard of individual
           | differences or special circumstances"
           | 
           | https://en.wiktionary.org/wiki/procrustean
           | 
           | "In Greek mythology, Procrustes ... was a rogue smith and
           | bandit from Attica who attacked [read: killed] people by
           | stretching them or cutting off their legs, so as to force
           | them to fit the size of an iron bed."
           | 
           | "https://en.wikipedia.org/wiki/Procrustes"
        
           | ShadowBanThis01 wrote:
           | Eh, Apple's ideas are not to be taken as gospel. This is the
           | company that fielded UI that's as bad (or worse) than
           | everything we're complaining about here, decades earlier.
           | 
           | For example: secret alternate menus. You can actually press
           | modifier keys on the Mac while a menu's open and sometimes
           | you get totally different menus. These are not indicated
           | anywhere. So theoretically every menu on a Mac may have...
           | let me do the math here... eight sets of contents using
           | Control, Option, Shift and all combos of those. So according
           | to Apple, you should open every menu and mash every combo of
           | modifier key to see what's in each... and memorize them.
           | 
           | Another Apple menu defect is to start every entry with the
           | same word:
           | 
           | VIEW
           | 
           | Show meters
           | 
           | Show clips
           | 
           | Show this
           | 
           | Hide that
           | 
           | Hide the sense
           | 
           | Show WTF the point is
           | 
           | This makes the first word of every entry nearly useless, and
           | massively degrades the usability of the View menu. You have
           | to sit there and parse the first part of every line, which
           | only has two options... both of which are four characters,
           | BTW, and thus visually the same size.
           | 
           | You don't do this; you use CHECKMARKS, which we learned
           | decades ago. Some Mac apps do this, but many Apple ones still
           | have this asinine convention of "show" and "hide" repeated
           | over and over.
           | 
           | VIEW
           | 
           | * Meters
           | 
           | * Clips                 This
           | 
           | * That
           | 
           | * The sense                 WTF the point is
           | 
           | But that brings us to another classic Mac menu defect: The
           | misuse of the Window menu. This menu is supposed to show
           | names of open windows in an MDI-type situation. But Mac apps
           | often bury View options in the Window menu, apparently
           | expecting the user to guess that whatever they're looking for
           | has been implemented as a window. Why would I go into the
           | Window menu to activate audio meters, for example?
           | 
           | And most of the time, whatever the option is has NOT been
           | implemented as a window.
        
           | airstrike wrote:
           | I'm a UI/UX layperson by any measure, but as an avid vim
           | user, I actually wish modes were everywhere and I could use
           | every app with the keyboard alone
        
             | Enginerrrd wrote:
             | The way Microsoft office handles this is pretty wonderful.
             | Alt reveals the keyboard shortcuts and they work in a very
             | intuitive way. All pretty discoverable once you learn the
             | one "alt" key trick.
             | 
             | (Side note, for mouse-work, They're now starting to f**
             | with their ribbon a bit and the hidden/simplified version
             | is just terrible, but they haven't forced that upon us
             | yet.)
             | 
             | To handle the lack of vim modes in other apps, I just use a
             | keyboard with my own custom QMK firmware that makes my
             | keyboard have modes. That works well enough for 90% of what
             | I'd be doing in VIM.
        
       | awinter-py wrote:
       | > Google, for example, have gotten increasingly into some kind of
       | A/B testing of late and ...
       | 
       | no AB test ever performed in the history of user research has
       | correctly measured the _intense hormonal rage_ pheromones
       | released by power users when a button is moved for any reason
        
       | quantum_bit wrote:
       | He's right about Gnome for sure. I used to use Ubuntu 14.04-16.04
       | from 2014 to 2019 along with macOS all these years.
       | 
       | Although macOS has a lot of problems, I returned to Ubuntu
       | (22.04) since July in a new workplace, and it is horrible. This
       | weird empty horizontal top panel and menus behind the hamburger
       | button are just madness.
        
         | ok123456 wrote:
         | Try PopOS if you want a Linux desktop environment that's not
         | painful to use and looks modern.
         | 
         | Gnome 4 just looks alien. They've abandoned every common
         | desktop metaphor and replaced it with a scuffed android
         | launcher.
        
         | Condition1952 wrote:
         | Sorry for being obnoxious but I think it's worse than madness,
         | it's cruelty.
         | 
         | The GUI makes you look for basic stuff every time, such as gas
         | Lightning
        
         | shrubble wrote:
         | Gnome is pathetically bad at this point. The old desktop CDE is
         | almost as good overall despite its many quirks...
        
         | jwells89 wrote:
         | I can mostly live with GNOME, but making the top bar mostly
         | composed of empty space and omnipresent while apps try as hard
         | as possible to avoid proper menus makes no sense at all. The
         | space for menus is right there!
        
         | bombolo wrote:
         | [dead]
        
       | osigurdson wrote:
       | It has taken me a least a year to learn the right gesture
       | combination to close apps on iPhone 13. Many operations are very
       | subtle.
       | 
       | However, I seem to be far less bothered by modern usability than
       | some others. My brain is hard wired for novelty it seems. I would
       | not want to use Windows 2000 for example.
        
         | NavinF wrote:
         | That sounds like a good thing. Apps should almost never be
         | killed. The OS automatically kills suspended apps when it needs
         | more ram
        
           | [deleted]
        
           | osigurdson wrote:
           | That would be true if it were not for state.
        
           | nmlt wrote:
           | Apple support recently told me to kill all other apps to make
           | the Files app work. It was taking ages to download and save
           | data.
        
       | notbeuller wrote:
       | macOS is absolutely and infuriatingly the same as the examples
       | here. I've yet to find anyone that actively defends this style -
       | just like I have yet to find people to actively defend open
       | office workspaces. (In apples case, both were designed by the
       | same people.)
        
         | hkpack wrote:
         | I actually don't agree much with the article. I think that all
         | modern OSes (macOS, Windows and even Linuxes) are much much
         | better from the usability perspective than years ago.
         | 
         | Some UI elements and patterns are indeed problematic, but it
         | doesn't really that of a big deal, and some of them are the
         | results of compromises.
         | 
         | Most of these complains are because people don't like change
         | and it is ok.
         | 
         | I recently started using Windows 11 after a decade on macOS
         | (have to port some apps there), and was very surprised by the
         | UI improvements in the core components. I asked couple of
         | colleagues about those, and most of them hated the change and
         | were not using new features.
        
       | sannysanoff wrote:
       | It happened to me to be part of a project where design was made
       | by a young female friend of mine. After reviewing it (lots of
       | gray semitones, including dark gray text on black, and subtle
       | difference between active and not active elements), I asked her
       | "but..... why?". She honestly answered that she perfectly
       | differentiates one from another. Later I learned that grown men
       | have drastically different color perception than younger women.
        
       | the_af wrote:
       | I cannot prove it, but I think some of these UI and UX horrors
       | are caused by the ever present need for software to change in
       | order to demonstrate it is alive.
       | 
       | Imagine you reach peak usability in $YourApp, in the year of our
       | lord 2023. It's maybe not _perfect_ , but there's no conceivable
       | way your app's usability can improved past this point. Users are
       | reasonable proficient, everything mostly clicks into place past
       | the inherent hurdles of learning to use an app.
       | 
       | Can this situation stand? Well, no. If you keep your UI as is,
       | the software world will often perceive your app to be "stale" or
       | even dead. So you have to change. But if you change anything
       | after you reached peak usability, you will necessarily worsen
       | your UX, sometimes in catastrophic ways.
       | 
       | I cannot prove it, but I think this is one of the reasons (not
       | the only one) that explains why some app's (and desktop
       | environments!) decent UIs get ruined so thoroughly.
        
         | indymike wrote:
         | > I cannot prove it, but I think some of these UI and UX
         | horrors are caused by the ever present need for software to
         | change in order to demonstrate it is alive.
         | 
         | The sad thing is this is largely driven by managers trying to
         | keep their teams looking busy, and not by customer request.
         | Most of the time, users will ask to make something work better
         | or actually work. Make-work requests often site some internal
         | usability/HIG guidelines without having any user interest at
         | all.
        
         | heresie-dabord wrote:
         | The stages of decline from _user-centred design_ to _abuser-
         | centred design_ :
         | 
         | -1- The Beginning. We want people to like our product. We will
         | care and listen. We will dedicate resources to usability. Happy
         | customers make us happy.
         | 
         | -2- The Middle. Usability is hard. Building ergonomics and
         | affordance is not as easy as we thought. And then there is
         | _Internationalisation_ (I10N). We had to learn most of this
         | ourselves because no one teaches these domains. Contractors are
         | expensive.
         | 
         | -3- The Decline. We want to develop more features. Hire more
         | programmers. Sack the usability team -- whatever we needed to
         | accomplish is achieved. (Sack the documentation team too.
         | Software developers are _engineers_... they can write FAQs!)
         | 
         | -4- The Bottom of the Barrel. We threw features galore at our
         | customers in a series of brilliant sprints, yet our customers
         | are unhappy. What's _wrong_ with them?
        
         | pjerem wrote:
         | You are even more right considering your modern app is
         | subscription based so you must justify the monthly fee. Also
         | you are paying an entire UX team which was useful for your
         | nearly perfect v1, you'd better feed them some job.
        
         | hliyan wrote:
         | More than that, you will have to find a new product to
         | demonstrate the value of your continued employment at the
         | company. The team is incentivised to keep tinkering.
        
         | silvestrov wrote:
         | I think architecture has the same problem. The best way to
         | stand out in the 50s/60s was to break with every good rule of
         | traditional architecture and create the Brutalist style.
         | 
         | They completely ignored the human emotional aspect of buildings
         | and living spaces.
        
         | sixstringtheory wrote:
         | I don't even think it's that calculated. I think it's just that
         | there are teams of designers employed there that would have
         | nothing else to do once the design is "finished".
         | 
         | My ideal is to create a product that is well loved and used,
         | automate the hell out of every conceivable customer support and
         | operational concern, and either/both move on to a different
         | product or kick back on the beach.
         | 
         | Nobody wants change. I only ever see hordes of people
         | complaining whenever any UI changes. There is never an
         | equivalent mob of true believers on the other side of the line.
        
         | 6D794163636F756 wrote:
         | I think we need to move past the first to market model and
         | assume a best in market model. Allow things to reach peak
         | usability then maintain them. Add security features and new
         | usability when it's discovered but let a good product make you
         | money.
        
         | doctor_radium wrote:
         | Completely agree: change for the sake of change. I held my
         | breath for a while after Office 2007, hoping the Open/Libre
         | Office developers wouldn't be tripping over themselves to
         | implement the Ribbon, too. That they've held fast all these
         | years is one small bright spot.
        
           | SoftTalker wrote:
           | The "ribbon" is when I stopped using Office.
        
         | [deleted]
        
         | [deleted]
        
         | jvans wrote:
         | I would say the same logic applies to products/features and
         | influences the design component. You create a product that
         | reaches some local maximum of utility but there's a constant
         | pressure to churn out new features with increasingly small
         | gains in customer utility. Those features need UI elements,
         | items in menu bars, etc etc which results in a bloated UIs full
         | of esoteric features
        
         | grishka wrote:
         | Yes, it's that as well. Imagine you've already designed
         | everything that needs designed across all your products, but
         | you still employ an entire department of graphic designers
         | _that need something to do_. You wouldn 't just fire them,
         | right? That's how all those UI redesigns happen. I've seen it
         | myself. "We need to change it because it's been a while since
         | we last changed it."
         | 
         | The omnipresence of high-speed always-on internet connections
         | exacerbates this issue immensely. Before that, software
         | developers were at least forced to have _some_ defined goals
         | and deadlines for their products so that they could put the
         | thing on CDs or floppies or whatever and ship it to stores --
         | with no easy opportunity to release an update. And when they
         | did release an update, it had to be something meaningful and
         | substantial to convince the users to go through the trouble of
         | obtaining the new version and updating. Modern software, on the
         | other hand, is best characterized with this saying we have in
         | my language, roughly translated as  "samurai doesn't have a
         | goal, he only has his path".
        
           | the_af wrote:
           | I'm sympathetic to developers trying not to get fired -- I'm
           | a developer myself! But from the user's side it's often
           | ridiculous.
        
       | tiberriver256 wrote:
       | Craigslist was the pinnacle of UX success
        
       | ShadowBanThis01 wrote:
       | The defiance of purposeful and decades-old UI standards isn't
       | just annoying and counter-productive; it can be life-threatening:
       | https://jalopnik.com/did-jeeps-recalled-gear-shifter-contrib...
        
       | nathias wrote:
       | Usability has increased, the problem is we are not the intended
       | users, we are cattle to be sold as data or attention to the users
       | who publish their adds.
        
       | Ensorceled wrote:
       | The past decade or so, I've found myself in a constant battle
       | with UI/UX team members.
       | 
       | A big part of the battle seems to be a shift from power/tool user
       | to consumer design paradigms. 20 years ago, most software was
       | tools for professionals, now most software (on a usage level at
       | least) is consumer software (literally consumers of video, social
       | media etc.) Designers can't seem to switch modes and keep trying
       | to apply "content consumption" rules and techniques to "jobs to
       | be done" projects.
       | 
       | A favourite is removing visible tools with 3-dot menus in the
       | name of "cleaner" or "more intuitive" user interface that turns
       | one-click actions into two clicks: 2 clicks hundreds of times a
       | day for the tool users. Tables that show 10 items with 4 details
       | each in the same screen real estate that used to show 20 items
       | with 6-8 details. Dashboards that show 4 graphs instead of 10.
       | Menus that take up the top 10-20% of the app. Massive H1 titles.
       | 
       | One of my aunts changes around her furniture constantly, not
       | because she has an idea of a better layout but because she's
       | bored with the current layout. This seems to be a common
       | personality trait in PMs and/or UX people. Adding a 4th table
       | view to the product? ... "we should use this entirely different
       | style" not because it's "better". Since COVID, I've run a weekly
       | Google meet with friends ... it changes in some way pretty much
       | every time we get together, most recently the request to join
       | process has changed, again, and not for the better.
        
         | mk89 wrote:
         | The best is that if you (junior or senior) bring this up,
         | you're either shut down by management because you don't have
         | the right expertise (how dare you, especially if you like me
         | are mostly working in backend) or by the UX guy saying 1) it's
         | a best practice, and 2) if they ran a research/survey, they
         | found that it makes "almost no difference" - the major points
         | are xyz (which is something really worse that requires
         | immediate work).
         | 
         | At a certain point just accept the way it is, and wait until
         | the better way of doing things becomes the new best practice...
        
           | loopz wrote:
           | Not just a front end problem. As a customer of facebook,
           | netflix, hbo,prime, disney+ etc., it continually amazes that
           | these expensive devs can't make the backend remember what I
           | watched and not. Combined with an "engaging" front end that
           | hides what I'm interested in and shifts the interface
           | randomly, the experience is pretty low.
        
             | crooked-v wrote:
             | Netflix used to work like that, once upon a time. They
             | intentionally changed it.
        
             | d33d33 wrote:
             | i think they do it on purpose just to give you the feeling
             | of having a lot of content. Hate it, too.
        
               | paulryanrogers wrote:
               | They intentionally change cover art for exactly this
               | purpose
        
           | ChoHag wrote:
           | [dead]
        
       | doctor_radium wrote:
       | Slightly off topic, but possibly my biggest annoyance with web
       | design is trying to find where the designer hid the Logout link.
       | This, on a web site designed with endless negative space. I swear
       | for a while the site of either my electric or gas utility
       | literally didn't have one. I'd eventually just shrug and close
       | the tab.
        
         | gumby wrote:
         | If they could hide the close button they would.
        
       | knallfrosch wrote:
       | > Despite being endlessly fawned over by an army of
       | professionals, Usability, or as it used to be called, "User
       | Friendliness", is steadily declining.
       | 
       | En contraire. The more usability professionals you hire, the
       | worse your usability gets. It seems every dev team nowadays has
       | at least a part-time designer. They come up with new, fresh ideas
       | all the time and, of course, want to see it implemented.
       | 
       | If it were only the Devs, you'd just use Google Material or "read
       | the docs" for whatever it is you were building. As it is though,
       | people think that you need "brand recognition across platforms",
       | which basically means that you do whatever the hell you want and
       | the more guidelines you break, the better. It has the added
       | advantage that you really only need to design once and ship to
       | all platforms. Who cares if iOS/Windows/Mac/Android are
       | different? Just implement your own pop-up dialog!
        
         | YoshiRulz wrote:
         | > If it were only the Devs, you'd just use Google Material
         | [...]
         | 
         | Which is all well and good until Google replaces the Material
         | Design team with designers with no UX training... Sorry, I just
         | can't complain enough about M3.
        
         | bombolo wrote:
         | [dead]
        
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