[HN Gopher] Amiga Systems Programming in 2023
       ___________________________________________________________________
        
       Amiga Systems Programming in 2023
        
       Author : todsacerdoti
       Score  : 180 points
       Date   : 2023-09-05 08:53 UTC (14 hours ago)
        
 (HTM) web link (www.markround.com)
 (TXT) w3m dump (www.markround.com)
        
       | mark_round wrote:
       | Author here, thanks for posting! Happy to answer any questions or
       | chat Amiga stuff in general. Bear in mind - as I said in the
       | article - I'm more-or-less a total newbie when it comes to all
       | this stuff. I have been involved in the Amiga scene since I got
       | my first A600 in the 90s, but really just observed the coding
       | side of things from the sidelines although I did enjoy a brief
       | stint as a Graphics Artist using DeluxePaint for a UK Scene
       | group. My C code will probably make your eyes bleed, and I'm sure
       | I've got some factual details wrong but diving back into this
       | platform again (and discovering all the little details that made
       | it so advanced for the time) after a long absence has been a lot
       | of fun!
        
         | Lucretia9 wrote:
         | Use AmigaE, far nicer than C. Never tried Chris Handley's
         | "Portabl E" compiler.
        
         | LargoLasskhyfv wrote:
         | Hm. Your link to the Apollo meanwhile points to something else,
         | I guess?
         | 
         | Try this one? http://www.apollo-computer.com/
         | 
         | Err... this? http://www.apollo-computer.com/v2legacy.php
        
         | helpfulContrib wrote:
         | How do you feel about the Amiga 500 as a platform for teaching
         | systems programming? These are a lot more accessible to kids
         | and the like, than the fully loaded A600 that only a few of us
         | have stashed in the attic/atop the retrocollection ..
         | 
         | Kids really love retro-computing (I'm a curator at such a
         | museum, also) and the #1 request is - how do I get some
         | hardware to get started?
         | 
         | What of the new-school platforms do you consider a viable
         | answer to that question, Amiga systems-hacking wise?
        
           | glimshe wrote:
           | Having done system programming on retro platforms, my
           | recommendation for this specific purpose is to use a great
           | emulator, and the Amiga happens to have UAE which is one of
           | the best emulators around. Debugging will be a lot easier and
           | you deal way less with the grind of using an old piece of
           | hardware. I understand if you want the full retro experience,
           | but the full experience won't necessarily be conducive to
           | better learning.
        
             | bluescrn wrote:
             | This. One day I'd like to revisit Amiga coding. I did a
             | fair bit of Blitz Basic and a little bit of 68K ASM back in
             | the day, but learning it was challenging as a teenager in
             | the pre-Internet era.
             | 
             | I'd definitely rather edit+compile/assemble code on a
             | modern PC and do most testing in UAE. I don't need the
             | nostalgia of slow reboot cycles and reloading things from
             | floppy disks when my code inevitably crashes/hangs, let
             | alone editing blurry code on a 14" CRT TV...
        
               | Lucretia9 wrote:
               | The books are all available now, archive.org and other
               | places including this one which is also hosting the wip
               | RKM https://www.retro-commodore.eu/rkrm-wip.
        
               | actionfromafar wrote:
               | Even people targeting the real hardware often compile
               | these days on a Mac or PC.
        
               | bluescrn wrote:
               | The tricky bit is deployment to the Amiga. My only way to
               | put files onto my Amiga at present is a CompactFlash card
               | (or 3.5" floppies)
               | 
               | I don't have ethernet hardware on my Amiga (and may not
               | have enough RAM for that approach), but maybe there's a
               | slower-but-simpler solution with a parallel/serial port
               | link?
               | 
               | UAE makes that deployment easy, making a PC folder
               | accessible as an Amiga drive. The downside is the lack of
               | smooth 50Hz (PAL) display. Although I do have a g-sync
               | monitor, so maybe that's a solveable problem these
               | days...
        
               | MagerValp wrote:
               | There are lots of options for parallel and serial
               | transfers, check out this article for some good options:
               | 
               | http://www.boomerangsworld.de/cms/vc/amiga_transfer.html
        
           | actionfromafar wrote:
           | I think it's perfect.
           | 
           | It's semi modern, it has everything a modern system has, only
           | less of it. (Except a GPU.) It's nevertheless very simple,
           | and it's _thoroughly_ documented.
           | 
           | This means you can treat it as an embedded target and code it
           | without any operating system, or you can take advantage of
           | the OS. (AROS m68k if you are putting together a course,
           | rather than the original proprietary ROM files.)
        
           | mark_round wrote:
           | Modern systems ? I dunno. I wouldn't use anything like Linux,
           | Mac or Windows - there's just way too much indirection and
           | the system as a whole is just too opaque for a beginner. I
           | think the A500 could make a fantastic platform for systems
           | programming teaching. I mean, it's probably going to be
           | AmigaOS 1.2/1.3 so very basic compared to later releases but
           | there's enough in there to hold attention and create
           | something interesting. Plus it's always nice to have
           | something like the original beige "wedge" to hack on, it's a
           | lot more interesting and "real" than working on an emulator.
           | 
           | I think the thing that would hold you back on an un-expanded
           | A500 would be choice of programming language; a C compiler is
           | probably just too heavyweight to use on a basic machine,
           | particularly if you don't have a hard drive fitted. Assembler
           | would be OK, although possibly a little too low-level.
           | Something like AMOS would fit the bill perfectly though:
           | Would run find on older systems and very quick to create
           | something that would hold the attention like a game or demo.
           | Although that's not really "systems programming" as such.
        
             | zozbot234 wrote:
             | The best way to develop systems software for the Amiga will
             | probably be cross-development from a more modern platform
             | and programming language. LLVM is getting m68k support
             | which ought to make this feasible in the future, including
             | some recent feature updates
             | https://m680x0.github.io/blog/2023/05/may-updates.html .
             | Though some basic pieces are still missing, such as support
             | for the Hunk format in the LLVM linker.
        
             | MarcusE1W wrote:
             | I used to do some systems programming with then M2 Amiga
             | Modula-2 compiler. They had a complete mapping to the
             | systems libraries and I suppose for the general learning
             | experience M2 is more pleasant than C, although that works
             | as well, of course. There was quite a lot of M2 public
             | domain software at that time on the Amiga so that it should
             | be possible to find good examples.
             | 
             | That said, system programming on the Amiga is for good or
             | bad much closer to the hardware than e.g Linux, so prepare
             | to see a lot of guru meditations along the way when you
             | have slightly mishandled a pointer or a data type, and
             | there are a lot of pointers ;-)
             | 
             | Great fun though.
        
           | christkv wrote:
           | The vampire v4 is great for this as well.
        
         | tralarpa wrote:
         | Do I see there an A1200 with a case that doesn't close properly
         | because you put a 3.5" HD in it instead of the more expensive
         | (and less capacity) 2.5" HD? :)
         | 
         | Edit: Ah, no. I just read the article. It's the accelerator, I
         | suppose.
        
           | mark_round wrote:
           | Ha, good eye :) Nah, you see an A1200 that I am constantly
           | fiddling with, and I frequently take the SD and CF cards out
           | to clone! I do have a set of backup scripts that clone
           | content to a CF card in a PCMCIA adapter but I always feel
           | safer with a full "dd" backup or similar. Because I keep
           | opening it up I just leave the screws removed for easier
           | access and make sure it's kept dust free every so often.
        
             | danby wrote:
             | If you're willing to mod the case (or buy a new case you're
             | willing to mod) I can strongly recommend a CF2IDE relocator
             | 
             | https://retroready.one/collections/adapters-
             | interfaces/produ...
        
         | anfractuosity wrote:
         | Very interesting article, I've only vaguely heard of the more
         | modern Amiga computers. Looking at https://www.hyperion-
         | entertainment.com/index.php/where-to-bu... the latest versions
         | of the OS run on the 1200+ with an accelerator, I assume then
         | the A500 isn't really supported any more?
         | 
         | I've got an A500 I bought second hand that I need to play with
         | more, it came with some interesting looking software such as
         | AMOS 3D. Just wondering if you have any recommendations to
         | obtain a HDMI output. I just found -
         | https://www.retropassion.co.uk/product/rgb2hdmi_amiga_500/.
         | Also it sounds like I should probably dismantle it to remove
         | the battery?
        
           | Lucretia9 wrote:
           | Put in a pistorm and the new roms.
        
           | danby wrote:
           | Ok so it's worth noting that the AmigaOS has two completely
           | separate branches in use today: 3.x and 4.x
           | 
           | 4.x is targeted to amigas with PPC CPUs or PPC based
           | accelerators (mid to late 90s accelertors and some newer
           | things like the X5000)
           | 
           | 3.x is targeted to amigas with m68k CPUS (all the commodore
           | era machines)
           | 
           | Both 3.x and 4.x are under active development today. The
           | latest 3.x is AmigaOS 3.2.2. The latest 4.x is AmigaOS4.1
           | 
           | With regards support, the A500 is still the best supported
           | Amiga. Its install base and current user base dwarves that of
           | all the other models and accelerators. There were just so
           | many more A500s sold than any other type of amiga. I would
           | not be surprised if you told me that there 2 or 3 orders of
           | magnitude more A500s than PPC amigas out there. So if you are
           | developing for the amiga and want your software used by lots
           | of folk then targeting the A500 will get it infront of the
           | most eyeballs.
           | 
           | Today though most people buy some kind of accelerator for
           | their amiga and the Terrible Fire (TF536) or Individual
           | Computers (ACA500plus) accelerator cards seem to be the most
           | favoured modern choices. Neither of these choices are PPC
           | based cards and the amiga community still favours m68k CPUs.
           | 
           | WRT the battery, the standard A500 did not ship with a
           | battery on the motherboard, only the A500+ did. Some RAM
           | upgrade cards do have a VARTA battery and those could still
           | damage the RAM upgrade card and should be removed.
           | 
           | Sidenote: AmigaOS 3.5 and 3.9 are actually a kinda separate
           | abandoned branch but features of these have been backported
           | to the 3.2 branch.
        
           | bluescrn wrote:
           | Not the cheapest option, but the OSSC (Open Source Scan
           | Converter) may be a worthwhile investment if you're into
           | retro gaming/computing:
           | 
           | https://videogameperfection.com/products/open-source-scan-
           | co...
           | 
           | You'll need an Amiga RGB SCART cable to connect the Amiga to
           | it.
        
           | mark_round wrote:
           | OS 4.x runs on PowerPC processors, and there are a bunch of
           | dedicated systems like the X1000, X5000 or SAM460EP. You can
           | also run a "classic" OS 4.x version in emulators or on
           | classic Amigas fitted with PowerPC accelerators. You could
           | always snag a used Mac Mini PPC and run MorphOS on it for a
           | similar experience; MorphOS is a sort of "off-shoot" from the
           | Amiga family tree but has very active development including
           | up to date browsers like https://wayfarer.icu.
           | 
           | Hyperion have also released updated and bug-fixed versions of
           | "classic" AmigaOS, and you can purchase the ROM sets and
           | disks for e.g. OS 3.2 to use with an original machine like
           | your A500.
           | 
           | For HDMI output, I use an Indivision card. It's a little
           | fiddly to fit (has to clip in over the top of some other
           | chips) but gives a great stable and crystal-clear DVI or HDMI
           | output. There are also external "flicker fixer" boxes or
           | scandoublers that turn the Amiga 15KHz video output into
           | something useable by modern displays, but in my experience
           | they tend not to give as good quality output or have lag
           | issues when playing games.
        
             | vidarh wrote:
             | To add to the MorphOS option, there's also AROS which aims
             | for more Amiga compatibility, but also runs natively on x86
             | PCs or hosted under Linux (you get a window with the full
             | AROS desktop) w/out a VM if you want.
             | 
             | (At one point I had a AROS setup that booted straight into
             | FrexxEd with my Linux home directory made available, and
             | Linux-hosted AROS "booted" the entire OS and started
             | FrexxEd faster than my admittedly bloated Emacs setup would
             | start....)
        
       | floor_ wrote:
       | I remember hearing a gamedev saying the last time he was happy
       | programming was on the Amiga where he had total control.
        
       | anta40 wrote:
       | I'm not old enough to actually use Amiga in the past. My 1st PC
       | was... IBM PC something running MS DOS.
       | 
       | But definitely want to learn system programming on retro machines
       | (beside GBA, Nintendo, etc. Just installed FS-UAE and FS-UAE
       | launcher on my Mac. It asked you to provide the ROM of various
       | Amiga machines (A500, A500+, A600, A1000, A1200 etc). I assume
       | pick A500?
        
         | vidarh wrote:
         | A500 has broadest compatibility of those listed. A1200 is the
         | most capable of those listed (A1200 and A4000 had the upgraded
         | "AGA" graphics chipset) but for emulation it doesn't matter so
         | much as the emulators tends to offer expansions (like e.g.
         | emulated "Picasso" graphics cards for something closer to
         | modern resolutions and colours).
        
       | flohofwoe wrote:
       | Wow blast from the past :D
       | 
       | I must say, I'm thoroughly impressed that the Amiga community
       | sticks with and improves the standards that were already set in
       | the early 1990's (AmigaGuide, the Lisp-y installer scripts, LHA,
       | and probably also things that are not mentioned in the article,
       | like AREXX and datatypes) instead of reinventing the same wheel
       | over and over.
        
         | mark_round wrote:
         | There is a fantastic article which I've linked to before that
         | goes into a lot of that: https://datagubbe.se/ltmag/
         | 
         | Datatypes in particular are amazing! I really wish some of
         | these features (see also: ASSIGNs) made it over to other
         | platforms. Which makes me think... A really nice hack (after I
         | finally port SetCmd back to 68k and then bring it to more
         | platforms) would be to add an ARexx port. Rexx itself is a
         | pretty decent scripting language and the ubiquity of it on
         | later-day Amiga systems meant that glue-ing components together
         | and automating big chunks of platform behavior was very simple.
         | Off down the rabbit hole again ;)
        
           | vidarh wrote:
           | I detest Rexx, but love having the Arexx port, but more Linux
           | software and the like than people think have Dbus ports. If
           | only dbus just wasn't so overengineered (ubus is an
           | alternative)...
           | 
           | Also have a long list of projects to make my Linux desktop
           | more Amiga-like again...
        
       | daneel_w wrote:
       | Great article. Some petty nitpicking:
       | 
       |  _> "Just use LHA format archives. It's the standard compression
       | tool on Amigas and even though there are modern (and technically
       | better) alternatives ..."_
       | 
       | LZX had supplanted LHA already by 1994.
       | 
       |  _> "a 7Mhz 68000 16-bit CPU"_
       | 
       | It's a "16/32"-bit CPU, since it provides 32-bit
       | operations/immediates and 32 bits worth of data- and address
       | registers. For all practical accounts of _programming_ the CPU it
       | 's a 32-bit machine, no matter the bus shoveling data 16 bits at
       | a time behind the scenes.
       | 
       |  _> "... but all of what follows is in the context of developing
       | a systems tool in C as that's the language of AmigaOS"_
       | 
       | Not sure how to interpret this. You're in no way locked to C if
       | you want to program for AmigaOS. You can load and interact with
       | all of the libraries etc. of AmigaOS in Pascal, E and what-have-
       | you, since there are headers available for almost any language
       | you may want. Even assembly, which for the Amiga is/was a far
       | more common choice for OS-friendly applications than people
       | think.
        
         | amiga386 wrote:
         | > LZX had supplanted LHA already by 1994.
         | 
         | Firstly - no it didn't. Sorry for nitpicking the nitpick, but
         | the first public release of LZX was February 5, 1995.
         | 
         | Secondly, "LZX supplanted LHA" is an opinion with varying
         | levels of support.
         | 
         | LZX _did_ take the Amiga community by storm, with its higher
         | compression ratios, solid archiving and built-in support for
         | unpacking LhA files, faster than LhA could. Many people started
         | recompressing their archives with LZX... but also many people
         | didn 't. Some Amiga magazine coverdisks (e.g. AUI) started
         | using DiskSpare and LZX to get as much on a disk as possible...
         | others stuck with normal disks and LHA.
         | 
         | The majority of Amiga software archives are on Aminet, which is
         | still getting uploads today. Aminet standardized on LhA, not
         | LZX.
         | 
         | Just as a random non-Aminet example, the WHDLoad homepage
         | offers you its software in either LHA or LZX format, your
         | choice. Wouldn't it be LZX only by now if LZX supplanted LHA in
         | 1994?
         | 
         | What the OP said rings true; LhA files are _ubiquitous_ on the
         | Amiga, and also it 's possible to portably unpack _and_ create
         | them on other systems. LZX is very popular, but I wouldn 't
         | personally say it _supplanted_ LHA, even though I have hundreds
         | of LZX archives.
        
         | deaddodo wrote:
         | > _It 's a "16/32"-bit CPU, since it provides 32-bit
         | operations/immediates and 32 bits worth of data- and address
         | registers._
         | 
         | Eh, you're getting into some real crafty wordplay here. If you
         | want to be _technical_ it 's a 16-bit processor with compound
         | operations at 32-bit, in the same way a Z80 is an 8-bit
         | processor that does 16-bit compound operations.
         | 
         | Yeah, if you redefine the terms, you can make it mean exactly
         | what you want. This is exactly what Atari did to label the
         | Jaguar a "64-bit" machine, after all. It doesn't change what
         | people meant at the time when they used the nomenclature (the
         | native operating size of the ALU).
        
           | daneel_w wrote:
           | How is it "real crafty wordplay"? 16/32-bit is Motorola's own
           | designation, and that's the width of the registers and the
           | ISA's immediates. When programming the 68k you work directly
           | with 32-bit longwords instead of having to manually herd
           | multiple 16-bit words to achieve the same. Register-combining
           | instructions like those in the Z80 do not exist in the 68000,
           | nor are they necessary. Your comparison is invalid. Perhaps
           | you have no experience programming the m68k family.
        
             | deaddodo wrote:
             | I literally wrote an m68k emulator core, along with
             | multiple z80 variants. I'm intimately familiar with the
             | internals of both, thanks.
             | 
             | To reiterate my point, with sourcing (to counter your glib
             | dismissals):
             | 
             | > The design implements a 32-bit instruction set, with
             | 32-bit registers and a 16-bit internal data bus.[4] The
             | address bus is 24 bits and does not use memory
             | segmentation, which made it easier to program for.
             | _Internally, it uses a 16-bit data arithmetic logic unit
             | (ALU) and two more 16-bit ALUs used mostly for
             | addresses,[4] and has a 16-bit external data bus._ [5] For
             | this reason, Motorola termed it a 16/32-bit processor.
             | 
             | Highlighted portion italicized, source:
             | https://en.wikipedia.org/wiki/Motorola_68000
             | 
             | When people refer to bit-width around the generation
             | aforementioned (8-bit to early 32-bit), _this_ is what they
             | are referencing. This is because _many_ CPUs operated on
             | different bus sizes throughout the architecture. What
             | people using the term care about is it 's _native
             | arithmetic_ capabilities. Unless you want to run around
             | calling ARM11s  "16-bit CPUs" because they support THUMB.
             | 
             | As to what _Motorola_ opted to call it, I couldn 't care
             | less about marketing speak regarding notoriously fuzzy
             | buzzword CPU-capabilities; I care about technical
             | capabilities and consistency.
        
         | mark_round wrote:
         | Nitpick away, always glad to include corrections!
         | 
         | > _LZX had supplanted LHA already by 1994._
         | 
         | True, but LHA always felt like more of the standard and tools
         | were readily available and present on most systems. Sort of
         | like how Bzip2/XZ and so on are technically far superior, yet a
         | gzipped tarball is still the universal standard on Unix
         | systems. A quick glance through AmiNet shows the majority of
         | packages there are still using LHA as standard. Even stuff
         | targetting a "modern" Amiga tends to use LHA - grepping the
         | Os4Depot full package list shows:                 grep -c
         | '.lha' FULLINDEX.readme       4110       grep -c '.lzx'
         | FULLINDEX.readme       37
         | 
         | > _For all practical accounts of programming the CPU it 's a
         | 32-bit machine_
         | 
         | True. I'll update the article to include that - I guess I'm
         | really thinking of things like the 68020 processor (and CD32
         | which proudly proclaimed "32-BIT" in big letters on the case :)
         | 
         | > _You 're in no way locked to program for AmigaOS in C._
         | 
         | Also true. From what I can see, calling & opening the libraries
         | from Assembly is remarkably similar to e.g. C, but from
         | browsing the leaked OS source (not that I'd ever advocate for
         | that sort of thing ;) ) it was all originally in C. I wanted to
         | dive in and get a better understanding of the code as it was
         | originally written hence my experiments targeting C. Plus, I
         | knew enough C from my old University days to get up to speed in
         | a short enough timespan. With no memory protection, crashing my
         | Amiga because I forgot to free some DOS object or other was a
         | common occurrence - if I was attempting this in Assembly, I'd
         | probably still be working on a basic proof-of-concept! Although
         | I really admire the skills of those developers who did choose
         | that language to write system utilities, not to mention the
         | magic of the demo-scene. It's just a bit beyond my
         | abilities/time constraints at the moment!
        
           | vidarh wrote:
           | It wasn't all originally in C. AmigaDos infamously was
           | originally BCPL, hence the nasty legacy of BPTR and BSTR
           | types all of the places.
           | 
           | EDIT: To those unfamiliar, which I'm guessing is most people
           | here, BPTR's are regular pointers shifted two bits down...
           | BSTR's are BPTR's to a BCPL string, more commonly known as a
           | "Pascal string" (single byte length as the first byte).
           | 
           | The reasoning for this is language simplicity (too much... I
           | hate it, to be clear):
           | 
           | What in C would be array[index] is famously pretty much
           | syntactic sugar for *(array + index). In BCPL it's
           | !(array+index) or array!index. But whereas C is typed enough
           | that C knows that (array + index) requires scaling index to
           | the size of the elements of the array, BCPL is type-less. So
           | if "index" is 1, array + index _will add 1 to the address_
           | even if  "array" holds 32 bit values.
           | 
           | Since every value is typically the size of a pointer
           | (otherwise the typeless goes straight out the window), on
           | M68k the elements are 4 bytes.
           | 
           | So to make (array + index) work, pointers needs to be left-
           | shifted two bits. Then you can right-shift them two bits for
           | any operations explicitly treating them as pointers (like
           | "!")...
           | 
           | And then everyone having to ever interface with your code
           | from any other language will hate you for all time.
        
             | amiga386 wrote:
             | Just to add some more flavour:
             | 
             | AmigaDOS in AmigaOS 1.x was a port/adaption of TRIPOS [0]
             | to 68000 by MetaComCo. This was because the intended disk
             | OS/API, "CAOS", was nowhere near ready for the Amiga's 1985
             | launch. [1]
             | 
             | It's the conventions of TRIPOS that commands go in "c" /
             | "C:", libraries go in "l" / "L:" and scripts go in "s" /
             | "S:", which is why these directories and standard assigns
             | are on Amiga disks... but AmigaDOS "libraries" are limited
             | to filesystem handlers, real Amiga libraries are found in
             | the "libs" / "LIBS:" directory.
             | 
             | Even the standard filesystem was from TRIPOS. It had 488
             | bytes of data and 24 bytes of metadata per 512-byte disk
             | block!
             | 
             | There was a lot of wailing and gnashing of teeth trying to
             | use AmigaDOS 1.x. Charlie Heath and others started the
             | AmigaDOS Replacement Project (ARP, retroactively renamed
             | "AmigaDOS Resource Project" to not sound so nasty) which
             | rewrote all the standard C: commands in assembler and C,
             | using a common arp.library, which also added one of the
             | earliest "standard" filesystem requesters. [2]
             | 
             | Commodore took this onboard.
             | 
             | Commodore created FastFileSystem (FFS) to replace the
             | retroactively-named "Old Filesystem" (OFS) in time for
             | AmigaOS 1.3. FFS removed _all_ per-diskblock metadata and
             | let you lay down contiguous runs of 512-byte blocks!
             | 
             | Commodore rewrote AmigaDOS and its commands in C and
             | assembler for AmigaOS 2.0, retaining BCPL only where
             | absolutely needed to keep filesystem handlers working. They
             | also added a new asl.library with a standardized filesystem
             | requester.
             | 
             | In short, ARP was completely successful in getting
             | Commodore to ditch BCPL AmigaDOS for one written in C.
             | 
             | [0] https://en.wikipedia.org/wiki/TRIPOS
             | 
             | [1] https://web.archive.org/web/20190420095854/http://www.t
             | hule....
             | 
             | [2] http://aminet.net/package/misc/antiq/ARP_13
        
               | vidarh wrote:
               | arp.library, asl.library and similar is another one of
               | those things I miss. Having such rapid adoption of
               | standard requesters everywhere was great.
        
       | harel wrote:
       | I've just got an A1200, installed the latest Amiga OS 3.2 (on CF
       | card). It sits nicely next to my upgraded A500. But my resolution
       | and UI in either of them is nothing like the one shown in your
       | screenshots. I'm almost jealous. Are you using the Hyperion
       | latest? I mean, look at those colours - they pop!
        
         | mark_round wrote:
         | The images from my A1200 are on a very customized OS
         | 3.2/CoffinOS (legally "dubious" AmigaOS distribution favoured
         | by Vampire accelerator users) hybrid system with Faenza PNG
         | icons. But if you have a graphics card (or emulate one in e.g.
         | WinUAE), you can run in high resolutions/bit depths like this.
         | The X5000 screenshots are on a QHD 24-bit resolution as the
         | X5000 is a far more modern machine and has a hardware-
         | accelerated compositor and 3D stack running on a Radeon PCIe
         | card.
        
           | rsync wrote:
           | Would you please elaborate on, and define most of the terms
           | within, the first sentence of your comment?
        
       | mhd wrote:
       | Given how much Amiga users I knew in the past gushed about their
       | allegedly stellar GoldEd and CygnusEd, I'm quite surprised that
       | this uses Lite.
        
         | throwaway92753 wrote:
         | CygnusEd was first released in 1987. I don't think it's fair to
         | compare with a modern editor that was released 30+ years later.
         | 
         | I have not used either [1], but their choice was based on what
         | was available at the time.
         | 
         | Edit: [1] Actually I did use CygnusEd for simple text editing,
         | but I was not into programming at the time. I don't have a
         | basis to compare it to modern editors, other than the knowledge
         | that choices needs to be seen in the proper context.
        
         | mark_round wrote:
         | CygnusEd was the absolute business back in the day. I still
         | love it, but my muscle memory just isn't there anymore after
         | years of PC/Mac editors! I guess I've also become too spoiled
         | by modern conveniences. LiteXL runs on pretty much anything and
         | writing extensions is also pretty easy. But maybe I should get
         | back into the habit of using CygnusEd some more...
        
         | unwind wrote:
         | I was old enough back then that I remember actually paying for
         | the shareware version of FrexxEd [1]. I just learned from that
         | page that it's open source now, cool!
         | 
         | [1]: https://daniel.haxx.se/opensource.html (yes, by the author
         | of curl).
        
           | vidarh wrote:
           | FrexxEd is beautiful, and scripted with C-like programming
           | language (FPL), or Arexx, and it has fun features such as
           | giving access to the buffers of your running instance via a
           | filesystem, so you can e.g. call the compiler directly on
           | your open buffers (a lot more useful on a limited RAM system
           | with floppies, granted)
        
       | ithkuil wrote:
       | TIL vamos (aka Wine for Amiga :)
       | 
       | https://github.com/cnvogelg/amitools/blob/master/docs/vamos....
        
         | mark_round wrote:
         | Wow! Starred and saved. Thanks for the tip, that will be so
         | useful for testing and incorporating in my Drone pipelines.
         | I'll have a play and post an update, it looks like it should
         | work nicely with my simple utility. Nice find!
        
       | bjourne wrote:
       | How energy-efficient are old Amigas? I get the appeal of "limited
       | computing" because it forces you to be smart about using the
       | resources. But it becomes silly when an Amiga and crt draws more
       | power than a modern server.
        
         | vidarh wrote:
         | Given most of them didn't have or need fans, I'd imagine they'd
         | come out ok if you only ditch the CRT.
        
         | daneel_w wrote:
         | My A1200 power supply (Commodore original) is rated for a
         | maximum consumption of 35 watts, which includes headroom for
         | putting both an accelerator board with CPU+FPU+RAM and a 2.5"
         | HDD inside the computer.
        
         | robinsonb5 wrote:
         | Efficient is the wrong word here, because the amount of
         | computing work they can do for a given amount of electrical
         | energy is pretty tiny compared with anything modern. They're
         | pretty light in terms of energy usage though, and because of
         | the elegant simplicity of the system you don't notice how
         | underpowered they are until you ask them to do something CPU
         | intensive. (Think several minutes to draw fractals that even
         | 20-year-old PCs can draw in realtime.)
        
         | mark_round wrote:
         | I have mine connected to a modern flat-panel display as I use
         | an Indivision adapter, and there are other solutions which is
         | fortunate as CRTs are getting very rare (and fragile!) now.
         | Would still love one for the retro appeal, but I just can't
         | justify it! The power draw from the base system is pretty
         | small, I just checked the power meter my A1200 is plugged into,
         | and powering it on jumped the draw from around 1.6A at 240V to
         | around 1.77A.
        
         | jsight wrote:
         | I bet it'd be rare to see more than 150W. Maybe not efficient
         | compared to a modern laptop, but probably very efficient
         | compared to most modern servers or desktops under load.
         | 
         | Of course, a CRT is much worse, but using an LCD shouldn't be
         | difficult.
        
           | BearhatBeer wrote:
           | CRTs don't use tons of power, biggest draw is right when you
           | turn it on. After that they sip.
        
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