[HN Gopher] Sag-AFTRA votes unanimously to expand its strike to ...
       ___________________________________________________________________
        
       Sag-AFTRA votes unanimously to expand its strike to include the
       games industry
        
       Author : czottmann
       Score  : 200 points
       Date   : 2023-09-03 13:17 UTC (9 hours ago)
        
 (HTM) web link (www.eurogamer.net)
 (TXT) w3m dump (www.eurogamer.net)
        
       | polski-g wrote:
       | I thought writers were using video game jobs as an income source
       | during the movie strike. So how are they going to pay their rents
       | with zero income, now?
        
         | mistercow wrote:
         | SAG-AFTRA is actors, not writers. You're thinking of WGA.
        
         | orange_joe wrote:
         | This is the actors union.
        
       | aurizon wrote:
       | A bridge too far for the catherds...
        
       | pyrophane wrote:
       | Like commercials, a lot of VA work is non-union, so the impact of
       | this would most likely be felt by the absence of "stars" from the
       | big AAA titles.
        
       | davidg109 wrote:
       | Sounds desperate on behalf of SAG-AFTRA. I call bullshit.
        
       | galleywest200 wrote:
       | I fully support people getting paid for their work, and these
       | actors deserve it. However -- when it comes to video games I
       | personally do not mind if there is no voice acting, and I often
       | will play the game on silent with some other source of audio
       | playing alongside. Unsure of the impact of this one.
        
         | capableweb wrote:
         | That's great, but do you think that's how the majority of
         | people play video games? If all voice actors disappeared,
         | people would just be "huh, oh well"?
        
           | echelon wrote:
           | TTS for dialogue will be high quality in a few short years.
           | 
           | You'll be able to dial knobs for the voice itself - pitch,
           | timbre, gender, age. Then adjust more knobs for emotional
           | control (or infer it from other cues).
           | 
           | This will allow for fully-dynamic storytelling where the
           | characters know your name and can respond to your infinite
           | array of actions.
        
           | Ekaros wrote:
           | May be not all. But certainly if those under SAG-AFTRA did
           | certainly. I don't remember specific actor adding much to my
           | experience ever. I don't even recognize their voices or
           | names, so can't be bothered.
        
             | WillPostForFood wrote:
             | What games do you like? The voice actors in games like
             | Uncharted, Mass Effect, Last of Us, Red Dead Redemption,
             | and God f War made a huge impact on the game and deserve
             | credit, recognition, and financial reward. Games are in
             | incredibly diverse medium though. I mostly play Hunt
             | Showdown, and the only voice acting is the grunt of punch
             | or cry why getting shot.
        
               | Ekaros wrote:
               | Those could have been done as well with other voice-
               | actors. And be good enough in their jobs. Are you
               | seriously telling me there is absolutely no as skilled
               | people available outside SAG-AFTRA?
        
               | WillPostForFood wrote:
               | Can I remind you what you claimed?
               | 
               |  _I don 't remember specific actor adding much to my
               | experience ever._
               | 
               | If that's true, maybe you've only played games without
               | quality voice actors, and they should have tapped into
               | some SAG-AFTRA talent. Because if you had played any of
               | the games I mentioned, it would be absurd to claim that
               | none of voice actors added much to the experience.
               | 
               | To answer you new question, "Are you seriously telling me
               | there is absolutely no as skilled people available
               | outside SAG-AFTRA?"
               | 
               | No, I never said anything at all like that. I am only
               | saying voice actors can add value and be memorable.
               | 
               | You could find a comparably talented person outside the
               | SAG-AFTRA, who could do an amazing job. But that new
               | person would also add to the experience, be memorable,
               | and deserve recognition and remuneration.
        
             | capableweb wrote:
             | Again, fun to hear your personal experience, but you think
             | this is how majority of people playing video games would
             | react?
        
               | Ekaros wrote:
               | Yes absolutely. Majority could not care less about these
               | actors. And no one should. Just find comparable or
               | superior talent outside this pool.
        
               | ceejayoz wrote:
               | If this were really a widely held opinion, the Halo
               | series wouldn't have shilled out for Nathan Fillion.
               | These orgs don't spend money on voice acting for the
               | artistic purity of it.
        
               | Ekaros wrote:
               | As if executives really know what is truly good for their
               | products.
               | 
               | How much better did Patrick Stewart make Oblivion? How
               | better was the game from him being part of it?
        
               | doktrin wrote:
               | After multiple rounds of doubling and tripling down on
               | your dubiously representative stance you have now reached
               | the "game development studios don't know how to make
               | games" stage.
               | 
               | Maybe stop and consider what led you here, and if this is
               | really a position you sincerely believe and wish to
               | defend.
        
               | Ekaros wrote:
               | And you have entirely failed to provide whatsoever any
               | proof that SAG-AFTRA voice actors are at all needed in
               | video games. Like there must be some research on this?
               | That prove that they positively affect sales.
        
             | Spooky23 wrote:
             | You're not a party to the contract, so frankly, who cares.
             | 
             | I doubt that the working actor who is in the background of
             | you favorite TV show does much for your experience. But he
             | still needs to get paid.
        
           | galleywest200 wrote:
           | This is a good point, others may have a strong preference for
           | it. But I have found that most games, at least in the indie
           | space, completely lack any voice acting or it is just done by
           | the developers themselves.
        
           | bluepod4 wrote:
           | Exactly.
           | 
           | > and I often will play the game on silent with some other
           | source of audio playing alongside.
           | 
           | GP doesn't listen to _any_ sounds coming from games. That
           | means sound effects, background music, etc.
           | 
           | That claim is so interesting to me. I don't doubt it. But
           | following GP's logic, he must also think music composers for
           | games aren't important either.
           | 
           | Imagine Ocarina of Time being played without sound lol. Or
           | even a music game being played without sound.
           | 
           | Or even games like Overwatch. There might be accessibility
           | modes but if you don't turn them on, you're going to be SOL
           | when someone on the enemy team does an audio cue and is about
           | to ult and you can't see them.
           | 
           |  _I do play games without sound sometimes. (For example, you
           | don't really need audio cues for League and I won't listen to
           | sound if my hair is drying and I don't want to put the
           | headphones on.) But it depends on the game and the
           | circumstances, of course. That's what I think a reasonable
           | person would say lol_
           | 
           | Back to specifically voice acting, I do recall the Overwatch
           | voice actors having a huge fan base early on.
        
             | galleywest200 wrote:
             | This is a good point about the music, I do find it
             | important.
             | 
             | But I also pay for musical soundtracks separately if I am
             | able (Bandcamp.com), those musicians can get money from me
             | by making the album available for purchase and I do.
             | 
             | But if I recall the musicians are not on strike and not the
             | topic of the article that was shared.
        
               | bluepod4 wrote:
               | > But if I recall the musicians are not on strike and not
               | the topic of the article that was shared.
               | 
               | I know, but you said in general that you don't listen to
               | _any_ sound. Maybe you shouldn't have _ended_ your
               | original comment like that lol.
        
             | phpisthebest wrote:
             | I agree with the GP,
             | 
             | When I play games I turn off Music, and skip cut scenes, I
             | want to play a game not watch a movie. If i want a movie I
             | watch a movie...
             | 
             | the FPS I only leave on sounds required for the game, and
             | most of the time I have my own music, youtube or some
             | podcast on in the background as i am playing.
             | 
             | For non-FPS games, I turn off the sound completely.
             | 
             | I suspect my style of game play is more common that you
             | would believe.
             | 
             | If voice actors disappears from gaming, I would not notice
             | at all.
        
               | nottorp wrote:
               | To add my 2 cents, when I play a text heavy game like a
               | RPG and it has voice acting, I miss most of it because I
               | skip the dialogue as soon as i finish reading it. If you
               | make games please provide a skip button for those of us
               | who can read.
               | 
               | However our preferences aren't the point of the article.
               | It's the actors being cloned by the generative stuff
               | that's in fashion without compensation that is.
               | 
               | As a gamer, based on the output of the image generators
               | and chatgpt that i've seen, games making use of "AI"
               | generated content will be borefests and I'll skip them
               | anyway.
        
               | samstave wrote:
               | What I love about Baldurs gate 3 is how you can skip
               | easily dialog and cut scenes, but what I love is just
               | walking away from the game to do other random stuff and
               | because it's turn based I don't have to pause and I just
               | come back and play a bit whenever and so i take many
               | frequent little breaks.
        
               | bluepod4 wrote:
               | > I want to play a game not watch a movie.
               | 
               | But then you miss out on the story. (Also, cut scenes
               | usually aren't that long lol.) I do sometimes speed up
               | when NPCs speak because I can read faster. But when I do
               | this too much, it actually begins to feel like the game
               | is pointless.
               | 
               | > I suspect my style of game play is more common that you
               | would believe.
               | 
               | Nope. If you read my original comment, I also
               | acknowledged that I sometimes play games without sound. I
               | also use YouTube while playing games.
        
               | phpisthebest wrote:
               | >>But then you miss out on the story.
               | 
               | Very rarely do I care.. I am wanting to blow things up,
               | shoot something, etc.
               | 
               | if I want the story I can just go find the YT Video
               | someone made of all the cut scenes played back to back...
               | 
               | //for the record, I am the type that loves spoliers, and
               | reads about the ending of a movie while I am watching
               | it... it does not "spoil" it for me.
        
               | bluepod4 wrote:
               | I enjoy spoilers also. But if the game is _story-driven_
               | , then I do feel skipping cutscenes makes me miss out on
               | the story or become confused and start to care less about
               | the game (e.g. Diablo IV)
               | 
               | But yes, a point I made in my original comment is that
               | this all depends on the specific game and your
               | circumstances whether and how much sound you listen to.
        
               | ncallaway wrote:
               | > I suspect my style of game play is more common that you
               | would believe.
               | 
               | What % of people playing games do you think play it this
               | way?
        
         | aaomidi wrote:
         | "I fully support people getting paid for their work, however"
        
       | extraduder_ire wrote:
       | If this does happen, I'm assuming Kojima Productions will attempt
       | to get an exemption to work under the demanded terms, like a few
       | A24 movies have in the film strike. (if that's even possible with
       | how they do texture scanning/motion capture of so many people)
       | 
       | I don't know of any other studios who include so many "big name"
       | actors.
        
       | yieldcrv wrote:
       | Despite this being clickbait, its a nice space to have this
       | discussion
       | 
       | I also find this to be a losing battle, and its kind of rich too,
       | since Hollywood only grew by disregarding all the entrenched
       | interested in NYC. To think the same won't happen to Hollywood or
       | this current incarnation requires being stuck in every stage of
       | grief, specifically bargaining and denial.
       | 
       | Its not apathy if some of us can skip straight to acceptance of
       | the terminal illness of being superceded.
        
       | JCharante wrote:
       | It's a free country, but I don't think most people care about
       | voice actors. Lots of people skip cutscenes and turn down the
       | dialogue volume.
        
       | btown wrote:
       | This is an incredibly editorialized headline that blurs the
       | distinction between SAG-AFTRA leadership and membership, and the
       | article itself contradicts the title in the very first paragraph:
       | 
       | > In a statement posted to its official website, the union
       | confirmed its board had "voted unanimously" to "send a strike
       | authorisation vote to SAG-AFTRA members" in interactive media
       | ahead of its "forthcoming bargaining dates with video game
       | companies".
       | 
       | https://www.cnn.com/2023/09/02/business/sag-aftra-strike-str...
       | has more details that this is just one of multiple steps:
       | 
       | > While a strike authorization does not launch a strike, it can
       | be a useful tool at the bargaining table because it gives the
       | union the ability to declare a strike if negotiations break down.
       | Eligible SAG-AFTRA members will be able to vote on authorizing a
       | strike until September 25 at 5 p.m. PT, the evening before
       | discussions resume.
       | 
       | If and when membership does authorize a strike, we would see
       | language akin to this announcement: https://www.sagaftra.org/sag-
       | aftra-members-approve-strike-au...
        
         | smfugit wrote:
         | The UN report on the Attention Economy says 0.5% of content
         | produced is consumed.
         | 
         | No other industry works like this. And thats without any AI
         | involvement.
         | 
         | In that context this entire fight between creators and content
         | publishers/distributors is a gigantic farce.
         | 
         | We are already drowning in an ever growing ocean of content.
         | These people want to be rewarded without doing any single thing
         | to reduce the size of that ocean. They think the ocean will
         | alway expand. Its just as absurd to watch as the sub prime
         | crisis.
        
           | dwaite wrote:
           | I don't understand this statistic - even a child's macaroni
           | picture gets seen by their teachers and parents.
        
             | sitkack wrote:
             | But does it get savored?
        
           | JambalayaJim wrote:
           | What does 0.5% of content even mean? Are you referring to
           | content people are actually paid to produce?
        
             | jart wrote:
             | I'd say that sounds accurate for open source projects.
             | Calculate how many GitHub projects have a "used by"
             | section.
        
             | __loam wrote:
             | He's right in that art consumption is an attention based
             | economy. 0.5% would not surprise me. I think his conclusion
             | is wrong though. He seems to question the need for a strike
             | in the economic environment he described, but that
             | environment is exactly why organized labor is important.
             | Unions can make trying to pursue creative work
             | professionally slightly more bearable.
        
               | crazygringo wrote:
               | If you're including every amateur unpaid artist, then
               | sure maybe 0.5%.
               | 
               | BUT if you're talking about paid professional TV and film
               | production (the context of SAG-AFTRA), probably something
               | like 95% of content that is written, shot and edited into
               | a final product makes it to audiences. After all, that
               | stuff is _expensive_.
               | 
               | By the hour, most of that content is TV shows. Most of
               | the unseen ~5% is produced pilot episodes that didn't get
               | picked up for a full season. And a small amount will be
               | films that halted production midway, or turned out to be
               | so bad they weren't released.
        
           | wolfgang42 wrote:
           | Assuming this[1] is the report you're referring to:
           | 
           |  _> By the 2000s, so much information was being generated
           | worldwide that only a small fraction (0.5% in 2015) of the
           | digital_ data _generated was being_ analyzed _at all._
           | [emphasis mine]
           | 
           | Not only is it 'data analyzed' and not 'content consumed,'
           | but I can't figure out what they mean by 'analyzed' either.
           | Reading the rest of the paragraph makes me think that this is
           | talking about things like clickstream data that businesses
           | love to collect "so we can use big data to enhance user
           | engagement" and then leave to pile up in their data warehouse
           | once they discover that data analysis is hard; if so, this
           | statistic is unrelated to the production:consumption ratio of
           | "content" in the sense of things that people might want to
           | look at on its own merits.
           | 
           | [1]: https://www.un.org/sites/un2.un.org/files/attention_econ
           | omy_...
        
           | seattle_spring wrote:
           | Is this some thinly veiled comment against video gaming?
        
         | crazygringo wrote:
         | Calling it "incredibly editorialized" is generous.
         | 
         | The headline is just flat-out 100% completely false.
        
           | MichaelZuo wrote:
           | I'm surprised eurogamer would stoop so low for clicks, I
           | thought they were a reputable publication...
        
             | xtirpation wrote:
             | For disclosures sake, I used to work in the games industry
             | and don't anymore but I hold a huge bias against "games
             | journalism" sites.
             | 
             | At times like this I think it's good to remember Knoll's
             | law, that other pieces you've read on Eurogamer are
             | similarly flawed and inaccurate.
        
               | local_person wrote:
               | Please, please go on. I would love to hear about why you
               | feel that way (I do as well, but it's just from reading
               | Kotaku)
        
             | klausa wrote:
             | Yeah, it's scandalous that a site called _Euro_gamer does
             | not have the expertise to understand the difference between
             | an american labor union voting on a strike and an american
             | labor union _board_ suggesting a vote on a strike.
        
               | andybak wrote:
               | Is American practice in this regard radically different
               | to Europe?
        
               | klausa wrote:
               | Well, there's no unified legal frameworks for them across
               | all of _Europe_, for starters.
               | 
               | But in many places there's no need to get the members to
               | authorize the strike, the union itself holds that power
               | (I am at least 99% sure that's the case in Germany and
               | France, at the very least.)
        
               | Tomte wrote:
               | In Germany members have to vote for a strike and also for
               | ending a strike. The term is "Urabstimmung".
        
               | klausa wrote:
               | Right, yes, I oversimplified.
               | 
               | You don't need a vote for ,,Warnstreik" (warning strike),
               | which frequently is enough to make a point, which makes
               | the ,,real"/open-ended strikes much more rare than
               | otherwise.
               | 
               | AFAICT all strikes I've ever seen happen here (the
               | plethora of different train and airport unions) were
               | technically warning strikes and not ,,real" ones; but
               | they were enough to get the unions their wins.
        
               | dvt wrote:
               | I don't understand your point. It follows that if they
               | don't have the expertise, than maybe they should not have
               | published the article, no?
        
               | klausa wrote:
               | I think there's a world of difference between "someone
               | misunderstood something and published an incorrect
               | article" and "someone deliberately wrote misleading
               | headline".
               | 
               | My reading of GP disappointed post was that they were
               | accusing them of the latter; which is, in my opinion,
               | underserved here.
        
               | dvt wrote:
               | > I think there's a world of difference between "someone
               | misunderstood something and published an incorrect
               | article" and "someone deliberately wrote misleading
               | headline".
               | 
               | There's a difference, but I don't really see the "world"
               | of difference. They both seem like fundamentally
               | irresponsible journalism. Case (a) should never happen
               | because there's an assumption of due diligence, and case
               | (b) should never happen because there's an assumption of
               | truth-seeking. Not doing due diligence is pretty close to
               | ignoring (or at the very least not caring about) the
               | truth.
        
               | klausa wrote:
               | I think in an ideal world you're basically right.
               | 
               | In the world we're living in, with the incentives of
               | modern journalism being what they are (and the state of
               | gaming media industry specifically), I'm willing to cut
               | more slack to people writing about things outside their
               | comfort zone.
        
       | kepler1 wrote:
       | Last I heard, Hollywood actors and writers weren't being abused,
       | deceived, or coerced into working in this industry. They're not
       | working under hazardous conditions or agreeing to false terms of
       | work. It seems that there are people who want to work for the
       | wages that are offered, the group just isn't happy with what
       | they're being paid.
       | 
       | Aside from the consequences of their collective ability to
       | withhold labor and ability to penalize those who don't join their
       | union, can anyone explain why we should support them?
       | 
       | Why should I be glad to see actors strike for more $, any more
       | than I would be happy to see plumbers strike so that they can
       | charge me even more for work?
        
       | Am4TIfIsER0ppos wrote:
       | Do it! Strike! Remove the worst 3 features of modern games:
       | hollywood celebrities, motion capture, voice acting.
        
       | giantg2 wrote:
       | I wonder if a lot of the money issues could be fixed by the union
       | implementing a better distribution of income. Seems like
       | inequality in Hollywood is even worse than other industries.
        
         | aaomidi wrote:
         | That's what the union is seeking.
        
           | dbish wrote:
           | Shouldn't they start with the actors in their union then if
           | that's what they really care about? Some of the people
           | protesting make crazy amounts of money themselves, if they
           | want to show equality matters to them, should they start by
           | redistributing the big actors' income?
        
             | giantg2 wrote:
             | Exactly what I was getting at. Many of the people struggle
             | and make very little. Then you have some A listers making
             | obscene money.
        
               | zenexer wrote:
               | Some of them are at least giving back a little:
               | https://archive.ph/CMpee
        
             | TheCoelacanth wrote:
             | No, pitting members of the union against each other would
             | be an absolutely stupid idea. The union is supposed to be
             | working to benefit all of their members.
        
           | ars wrote:
           | They wouldn't have to "seek" it if their output was actually
           | worth what they are asking for. It would simply be the
           | competitive rate. The actual problem is there are way way way
           | too many members in the union, so there's simply not enough
           | work for all of them. Is it any surprise they make so little?
        
       | jncfhnb wrote:
       | The AI debate is pretty dumb imo. It's not a winnable fight.
       | Background actors and stunt people and minor voice actors are
       | ultimately fungible. The tech will soon arrive that such things
       | are easily generated at an extent and quality that it's cheaper
       | to do it with an all digital pipeline without models that are
       | trained on these people or are perhaps trained on them in
       | countries where any hard won battles here are ignored. You won't
       | have 30 background actors. You'll have one digital artist with
       | tools. You might have 30x as many movies if you're lucky.
        
         | espadrine wrote:
         | > _It's not a winnable fight. Background actors and stunt
         | people and minor voice actors are ultimately fungible._
         | 
         | Guessing the future is hard, but I'll try to change your mind
         | by comparing future change to past change.
         | 
         | AI came for chess. When it became superhuman, did chess
         | professionals go out of a job? Not really; people come to the
         | tournament for the story, for the human achievement. VAs are
         | under the same scope: people want to see stars form, even when
         | they are microcelebrities. I don't doubt that there will be an
         | increase in AI-generated content and a paying public, just like
         | there are people right now that pay to watch AIs play chess
         | against each other. But it doesn't remove the genuine article.
         | 
         | (Contrary to what many believe will happen, they weren't
         | replaced by people that use AI either.)
         | 
         | As a cherry on top, while the game AIs are policy-based RL and
         | can become superhuman with no human data to bootstrap it, LLMs
         | currently are effectively SL and need to feed off human data.
         | If the production of the latter dropped, the results would
         | decline.
        
           | jncfhnb wrote:
           | The existence of masters and stars are irrelevant to the
           | minor voice actors and stunt actors and background actors I
           | was referring to in the quote you responded to
        
           | zinodaur wrote:
           | I can't wait for the games that let you talk to NPCs in
           | natural language, and have them respond in natural language.
           | They might even be able to take limited actions based on the
           | outcome of the conversation.
           | 
           | I 100% support bleeding whatever you can out of the
           | megacorps, but I don't know if I'd rely on VA careers long
           | term
        
             | gamblor956 wrote:
             | You'll probably die before that happens...
             | 
             | It's hard enough for humans to understand natural language
             | spoken by other humans, and we have the biology for it.
             | 
             | Current methods of "AI" or machine "learning" are not going
             | to get us there; these methods (especially LLMs) are
             | incapable of the understanding needed for natural language
             | processing or actual AI.
        
               | krisoft wrote:
               | > You'll probably die before that happens...
               | 
               | Why?
               | 
               | "I can't wait for the games that let you talk to NPCs in
               | natural language, and have them respond in natural
               | language."
               | 
               | That is as simple as popping together a speech-to-text
               | model with an LLM and pipe the output to a text-to-speech
               | module.
               | 
               | We can have a demo by tomorrow, and something actually
               | enjoyable in a week. The challenges are purely of
               | engineering (to for example reduce the latency so the
               | conversation flows, and to fit the models on the average
               | consumer's hardware) and art direction (what do you want
               | the npc to say?).
               | 
               | To make the npc act on the conversation is a bit harder,
               | but stil within weeks.
               | 
               | > Current methods of "AI" or machine "learning" are not
               | going to get us there
               | 
               | Get us where? :) I think you are way overthinking it.
               | What do you think is so unachiavable about what the
               | commenter wrote?
        
         | Avamander wrote:
         | I'd say it's an obvious negotiation tactic.
        
         | crazygringo wrote:
         | I think you're misunderstanding the debate.
         | 
         | This isn't mostly about background actors -- digital extras are
         | already widely used for things like large crowd scenes. And
         | it's far cheaper currently to hire an extra to be a bartender
         | who hands the main character a drink, than to 3D render that --
         | so it's not about that either.
         | 
         | It's about studios wanting to own the likenesses and voices of
         | every actor they hire for a project, so they can hire someone
         | with a really unique look for a single episode, then be able to
         | produce the rest of the season with a cheaper actor and use AI
         | to do a face swap and voice swap.
         | 
         | And that's unacceptable. Actors should be able to retain the
         | rights to their likenesses, end of story. A standard contract
         | shouldn't require that an actor signs over all rights to their
         | likeness _for an entire series_ just in order to be paid _for a
         | single episode_. That 's not right.
        
           | gamblor956 wrote:
           | This.
           | 
           | This is exactly what the studios tried to demand in their
           | original offer, and it's the reason why SAGAFTRA went on
           | strike instead of negotiating.
        
           | rhdunn wrote:
           | But the other extreme of saying no AI ever is also untenable.
           | If SAG-AFTRA get that demand, it then means productions like
           | Rogue One (AI Leia and Moff Tarkin), The Mandalorian (AI
           | Luke), and de-aged Professor Xavier and Magnito in the X-Men
           | are not possible.
           | 
           | It also prevents an aspiring writer from using AI tools to
           | help with the writing process -- not do it all for them, but
           | work co-operatively like copilot and other auto-complete
           | tools do for programming.
           | 
           | Even using tools like Photoshop, Blender, Unreal Engine (as
           | used in shows like The Mandalorian) could be dicey as they
           | incorporate AI models and techniques. -- Would things like
           | NVidia's AI upscaling tech count for raytraced CGI? (I ask as
           | it looks like SAG-AFTRA are after a blanket AI ban, not just
           | around actor voice/image or writer text.)
           | 
           | Another thing that the production companies could do is to
           | use public domain audio, video, and scripts as SAG-AFTRA
           | cannot ban the use if AI on those.
        
             | crazygringo wrote:
             | Nobody's saying no AI ever.
             | 
             | The union is just saying that if you want the rights to use
             | an actor's likeness without actually employing the actor to
             | act, you have to pay separately for that, and pay what it's
             | worth.
             | 
             | Which makes perfect sense. In your example of a de-aged
             | Luke Hammill in the Mandalorian, _Luke Hammill was paid $$$
             | for that._ They didn 't get to cast him for free just
             | because he was in previous Star Wars movies. Nor should
             | they.
             | 
             | That's all this is about. Go ahead and use AI, but _pay the
             | actors for their likeness_. Don 't force them to give it
             | away for free as a condition of doing a single episode.
        
               | jncfhnb wrote:
               | That's just insane though. People don't care about
               | continuity in background actors or what they look like.
               | Many background actors will be reused in different
               | contexts as different people.
               | 
               | If studios can apply their likeness to a cheaper actor,
               | they can also apply a made up likeness to a cheaper
               | actor. Or the likeness of a model. Or the likeness of a
               | volunteer who thinks it'd be cool.
               | 
               | The only case where this applies, maybe, is for
               | characters with speaking roles that have enough positive
               | reception that they have negotiating power for their cost
               | to return for future works. But that's a tiny segment far
               | removed from the majority of this guild. And if it's
               | actually sensible to do this over hiring the actor then
               | they could probably just do this from the beginning.
        
               | crazygringo wrote:
               | Why are you bringing up background actors?
               | 
               | This isn't primarily about background actors (who usually
               | aren't even members of SAG-AFTRA to begin with, because
               | they usually don't even have acting training/experience
               | or anything).
               | 
               | This is primarily about working actors with lines but who
               | aren't big stars able to negotiate their contracts --
               | we're talking non-lead series regulars, guest stars,
               | recurring guest stars, and the like. Because most actors
               | are working for union minimums unless they're a series
               | _lead_.
               | 
               | In other words, the actors who make up 95% of the union.
        
               | jncfhnb wrote:
               | Background actors are explicitly a main focus point of
               | this. Read up on it more.
        
           | jncfhnb wrote:
           | No, that's stupid. Nobody cares about the likeness of nobody
           | actors. They are completely fungible. And if the actors guild
           | thinks this is the hill to die on then they may win the
           | battle and lose the war by an enormous margin.
           | 
           | the obvious near term future is that they don't even get the
           | single episode.
           | 
           | Your example is silly. Hire someone who is funny looking to
           | be a bartender and then have someone cheaper do them later
           | on? My dude, the funny looking bartender is already going to
           | be as cheap as it gets because they're a nobody actor. And
           | the barrier to face swapping a generated face that is just as
           | good as the funny looking dude's onto a different nobody from
           | the beginning is very small.
        
             | TheCoelacanth wrote:
             | If studios don't want to do it, then they should have no
             | problem signing a contract saying they won't do it.
        
               | jncfhnb wrote:
               | I doubt this would be a major issue if this were the only
               | demand. There are other demands that cost more money
               | though.
               | 
               | Glancing through them, these seem reasonable, but it is a
               | difficult Union battle nonetheless.
        
         | xen2xen1 wrote:
         | I mostly agree, but the actors and all are worried that they
         | will lose their bargaining power completely, and the studios
         | are gonna do really crappy things like use their faces / bodies
         | /voices with little to no compensation. It's not just about
         | replacement, it's about wholesale theft of their persons.
        
           | TuringNYC wrote:
           | Reminds me of the Streamberry episode of Black Mirror
           | https://black-mirror.fandom.com/wiki/Streamberry_Corporation
           | 
           | Anyone know how Netflix agreed to air (and create a likeness
           | to itsself) such an episode. I enjoyed the episode, and was
           | impressed with Netflix's liberal stance on allowing this, and
           | impressed with the cautionary tale it tells -- i'm surprised
           | because it seems against Netflix's interests.
        
           | jncfhnb wrote:
           | The stupid part is the insistence that "their" faces are
           | meaningful.
        
         | deegles wrote:
         | I just watched Oppenheimer, and I remember thinking how this
         | would be much better as an HBO style multi season drama. But
         | there's no way they'd be able to sign actors consistently for
         | the many seasons it would take to cover all the material...
         | using AI actors however, they would be able to keep consistent
         | characters even as the actors switch out. Of course it's a race
         | to the bottom, but think of all the talented actors who can't
         | work because they don't have the right "look" and didn't get a
         | lucky break.
        
           | add-sub-mul-div wrote:
           | It's uncanny how much nuance and craftsmanship there is to
           | Oppenheimer you need to just... discard in order to make it
           | into an example of a property that would benefit from AI.
           | 
           | If ever there was a movie that could only have been made by
           | one person. If ever there was a movie that if it had been
           | made by anyone else would have fallen along so much more
           | standard and predictable lines.
           | 
           | Ask an AI to create a talky 3 hour biopic with as few
           | explosions as Oppenheimer, and people would flock to it at
           | blockbuster levels. Go ahead. Keep clicking the generate
           | button. Use the Nolan preset.
           | 
           | There are so many movies you could argue wouldn't lose
           | anything for being AI. I wouldn't even trade those for AI,
           | but I acknowledge they exist. Marvel has about 30 alone.
           | 
           | And if ever there was a technology more analogous to the bomb
           | in terms of the need for their creators to have been more
           | humble and prepared and less naive about their effect on the
           | world before rather than after the invention, it's generative
           | AI.
           | 
           | Even if Murphy was a nepo baby, you're right there's
           | unfairness in Hollywood, still we can't overlook how much we
           | still need people and we can't be so naive as to think the
           | same unfairness in human nature would just go away rather
           | than simply start to benefit a different set of privileged
           | people.
        
         | hackermewz wrote:
         | Did any actors or writers complain when a huge chunk of the
         | studio and streaming tech work went overseas, native workers in
         | the US lost jobs, and tech work got limited to a small sliver
         | of connected individuals in south bay?
         | 
         | Even today, if you are a white or black American it is very
         | difficult to get jobs in the entertainment technology industry.
         | You are told it is because the jobs are uber competitive and
         | the workers are the best of the best...but then you see the
         | workers that actually work there and they can barely speak
         | articulate sentences.
        
           | supertimor wrote:
           | I mean, did the tech workers even complain when those jobs
           | went overseas? Perhaps tech workers should try to unionize
           | then. The only reason we are even talking about this is
           | because the actor's and writer's unions give them a loud
           | enough voice for the rest of the country to hear their
           | complaints. Kind of disingenuous to put the blame on writer's
           | and actor's not putting up a fuss when tech work got shipped
           | overseas, when tech workers themselves didn't even bother to
           | put up a fuss (or unionize).
        
         | mschuster91 wrote:
         | > The AI debate is pretty dumb imo. It's not a winnable fight.
         | Background actors and stunt people and minor voice actors are
         | ultimately fungible.
         | 
         | That is the power of solidarity: when the high profile actors
         | say they'll go on strike to get AI banned, their voice will be
         | heard. Almost all of those earning many millions of dollars now
         | started as small scale actors or writers themselves, and while
         | there are a few who got completely fucked over from affluenza,
         | most still remember their roots and know who and what was
         | responsible for _them_ being able to rise where they are.
         | 
         | This is something that the IT industry could finally learn...
         | for example, if the AWS Cloud engineers, support staff and all
         | the other high paid employees went on strike in solidarity with
         | their delivery workers who have to piss in bottles, guess how
         | fast Amazon would clean up its act?
         | 
         | There's a reason why so many of the richest people in the world
         | made their riches in tech: because tech workers couldn't be
         | arsed to engage in collective organization, instead preferring
         | hyper-competition with everyone fighting for himself and only
         | himself - while not realizing that they could have enjoyed far
         | more of a share of the profits, had they collaborated!
        
           | gruez wrote:
           | >That is the power of solidarity
           | 
           | Anything that relies on the generosity of others is bound to
           | fail. Moreover, if AI generated background/voice actors are
           | actually better than non-AI ones on net, then it stands to
           | reason that studios that use that technology will outcompete
           | studios that don't. The SAG might be able to force all
           | american studios to not use it, but unless they can secure
           | some sort of global agreement, that just means american
           | studios will get out-competed by non-american studio that
           | don't abide by the ban.
        
             | komali2 wrote:
             | > if AI generated background/voice actors are actually
             | better than non-AI ones on net
             | 
             | For now there's certainly no risk at all of that, unless
             | you've seen something I haven't?
             | 
             | I disagree with your OP, a union's power isn't derived by
             | its most powerful members, it's derived by solidarity
             | against a large amount of people. If it's strong enough you
             | can force the industry into union only contracts which
             | makes even the powerful members of your profession need to
             | maintain solidarity - SAG-AFTRA is the perfect example.
             | 
             | As for American studios outcompeted, I think that's an
             | oversimplification of the videogame market. People buy
             | terrible games all the time such as all the buggy AAA crap
             | that's been coming out of certain American studios. Not to
             | mention the awful mobile games industry which is worth
             | billions... Quality of voice acting alone doesn't seem like
             | something that could make or break an entire nation's game
             | industry.
        
               | satvikpendem wrote:
               | > _For now there 's certainly no risk at all of that,
               | unless you've seen something I haven't?_
               | 
               | Most background "actors" are now all CGI. Imagine how
               | it'll change in the next ten years. I imagine all actors
               | will end up being CGI'd / AI generated.
        
               | mschuster91 wrote:
               | > I disagree with your OP, a union's power isn't derived
               | by its most powerful members, it's derived by solidarity
               | against a large amount of people.
               | 
               | Large amounts of people yes, but it needs the high-
               | skilled (or in case of the movie studios, the high-
               | demand) people in the boat, those that a company can't
               | replace on a whim. Walmart, Starbucks and the likes -
               | corporate doesn't care even about closing down an entire
               | location just because there's unionization talks. People
               | dishing out coffees or stocking shelves can be replaced
               | in an instant, corporate doesn't (need to) care.
               | 
               | But the high-skilled labor? Finance, HR, admin in the
               | corporate office... if _they_ were to strike in
               | solidarity with the peasants, corporate would have a much
               | more difficult time to replace them.
        
               | nobodyandproud wrote:
               | > But the high-skilled labor? Finance, HR, admin in the
               | corporate office... if they were to strike in solidarity
               | with the peasants, corporate would have a much more
               | difficult time to replace them.
               | 
               | And they should, while their skills are "high-skilled".
               | 
               | Every chance there's the generic executive looking to cut
               | costs, and the hard to quantify losses like reputation;
               | security; maintenance; and longevity get pushed aside.
        
               | mschuster91 wrote:
               | > And they should, while their skills are "high-skilled".
               | 
               | They won't however, as anti-union propaganda (and in IT,
               | ungodly amounts of venture capital) has convinced them
               | that they'd have a better chance at salary raises if they
               | could have individual negotiations based on something
               | they can control (i.e. work performance metrics) than if
               | they were to collectively negotiate.
               | 
               | Young generations thankfully don't drink the koolaid any
               | more, as they see how _they_ live and how their parents
               | lived at the same age.
        
               | nobodyandproud wrote:
               | > Young generations thankfully don't drink the koolaid
               | any more, as they see how they live and how their parents
               | lived at the same age.
               | 
               | I'll believe it when I see it.
        
             | kmeisthax wrote:
             | Unions don't rely on the generosity of others, they rely on
             | shared economic interest.
             | 
             | In any supply chain whoever is able to consolidate and
             | monopolize has economic power over their suppliers and
             | customers. This sets off a chain reaction of consolidation
             | as everyone else has to get bigger in order to protect
             | their margins from being eaten by Amazon and Wal-Mart.
             | 
             | Unions are no different. If your industry is two or three
             | companies you can't leave for a better job. So you have to
             | either collectively negotiate or not negotiate at all.
             | 
             | While I disagree that AI is presently capable of replacing
             | voice actors, I don't think it matters. We already have a
             | global agreement that impacts AI, which is the copyright on
             | the training data used in the models[0]. While you probably
             | can't stop someone from training on public data
             | entirely[1], you definitely can prohibit the use of derived
             | models to generate work that competes in the same market
             | using copyright.
             | 
             | US businesses were able to break the backs of working-class
             | unions like UAW using free trade agreements with countries
             | that don't respect organized labor. Mexico and China[2] are
             | hideously anti-union in ways that would be patently illegal
             | in the US. I'm not entirely sure this process would work
             | for creative talent. It would require Hollywood to
             | completely undermine their cultural hegemony and shut down
             | their own productions in favor of foreign cinema from Japan
             | and the EU - countries that have explicitly been in favor
             | of ML training on public data.
             | 
             | [0] Unless you're worried about the North Korean film
             | industry adopting AI, in which case...
             | 
             | [1] There are some lawsuits attacking generative AI on this
             | basis but I expect fair use to block those cases
             | 
             | [2] Yes, _communist_ China, ironically enough
        
             | mschuster91 wrote:
             | > Anything that relies on the generosity of others is bound
             | to fail.
             | 
             | Which is why it is backed and enforced by contracts. Unions
             | in moviemaking, mining or construction have a long (and
             | bloody) tradition... there's a reason why inane-seeming
             | rules such as only members of a specific trade union being
             | allowed to even touch something as a lighting rig, it's to
             | prevent greedy studios from using staff with lower-paying
             | jobs to undercut collective agreements.
             | 
             | Think outside of the box and now you'll realize that as
             | inane as it sounds, what it guarantees is that money ends
             | up as wages in the pockets of the workers instead of profit
             | for the bosses.
             | 
             | > The SAG might be able to force all american studios to
             | not use it, but unless they can secure some sort of global
             | agreement, that just means american studios will get out-
             | competed by non-american studio that don't abide by the
             | ban.
             | 
             | Western audiences generally want Western actors and
             | stories, Hollywood is where the money, connections and
             | expertise is. Many have tried to outcompete American
             | studios and they all failed - it's either survival off of
             | "national production quotas" for TV networks for them or
             | domestic focused/otherwise niche content ("Bollywood",
             | anime).
             | 
             | This relatively simple power balance is what gives the SAG
             | the leverage it has.
        
               | GaggiX wrote:
               | >niche content ("Bollywood", anime).
               | 
               | Anime are huge, Japan has been winning on all fronts with
               | entertainment.
        
               | mschuster91 wrote:
               | Yeah but it's still niche in comparison. Out of the top
               | 20 movies in 2022 [1], 18 were from Western studios, the
               | two others were Chinese of which one was a domestic-only
               | propaganda movie.
               | 
               | [1] https://www.boxofficemojo.com/year/world/2022/
        
               | GaggiX wrote:
               | Anime are way cheaper than anything on this list to
               | produce and many of them are available on streaming
               | platforms runned by ads, looking at the top 20 movies
               | 2022 do not show how actually impactful anime are in the
               | western world. Nowadays it's even sometimes hard to find
               | an illustrator on Twitter that was not heavily influenced
               | by anime.
               | 
               | Edit: and of course the vast majority of anime are
               | animated series, not movies.
        
           | jncfhnb wrote:
           | You don't really have a point though. If mega stars rallied
           | to give you a cut of profits for some reason I'm sure they
           | could win.
           | 
           | My point is that actors with no value to their name or face
           | are acting like their name and face are valuable assets.
           | 
           | Being COPIED is a meaningless threat. Being REPLACED is the
           | threat they face.
        
             | mschuster91 wrote:
             | The thing is, when "background actors" get replaced by AI,
             | how will acting get new actors? Or what protects even large
             | actors from studios using their face metrics and voice data
             | which they have from CGI work to just use these datasets to
             | "recreate" the actors without their consent?
        
               | jncfhnb wrote:
               | > The thing is, when "background actors" get replaced by
               | AI, how will acting get new actors?
               | 
               | Actors don't break out by virtue of their stellar
               | background acting work.
               | 
               | > Or what protects even large actors from studios using
               | their face metrics and voice data which they have from
               | CGI work to just use these datasets to "recreate" the
               | actors without their consent?
               | 
               | Why would you bother recreating someone when you could
               | generate someone better fit for the role?
        
         | LapsangGuzzler wrote:
         | Perhaps, but it's still wild to me how many people approach
         | these topics with complete apathy and surrender, as if the AI
         | takeover is inevitable and therefore we shouldn't try to fight
         | it.
         | 
         | Regardless of how you see the future playing out, it's pretty
         | gross to characterize a people's fight for their livelihood as
         | "dumb". Maybe it's dumb to you, but they've given their lives
         | to their work so we can enjoy the content they have a hand in
         | making.
         | 
         | Imagine the day that your skills are completely replaceable
         | with AI and your attempts to fight it are met with "that's
         | dumb." What an impersonal and apathetic attitude to have.
        
           | yieldcrv wrote:
           | so your main problem is that they were able to reach a
           | conclusion fast?
           | 
           | is there an empathic approach that also accepts reality?
        
             | komali2 wrote:
             | We could start talking about what we should do in general
             | when the value of human labor has dropped to pennies across
             | multiple industries.
             | 
             | Or we could talk about how we could leverage this new
             | technology to the benefit of the voice actors, by reducing
             | their working hours, improving their working conditions,
             | and giving them a large cut of the new profits the new
             | technology unlocks.
             | 
             | Buuuut those conversations under this system have been DOA
             | since the luddites. It seems profits and benefits for
             | workers must be extracted at the gunpoint of government
             | regulation and unionization. I agree that it'd be great if
             | that wasn't necessary.
        
               | yieldcrv wrote:
               | > how we could leverage this new technology to the
               | benefit of the voice actors, by reducing
               | 
               | everyone discussion has someone that's always like "it'll
               | only _assist_ existing people of that profession "
               | 
               | and here I am training on voices I have the rights to (by
               | simply asking, and with a release form), adding it to
               | media including games with no prior experience, either in
               | some wav output, or rendering dynamically pretty quickly
               | (not quick enough but its coming)
               | 
               | I just don't see the basic economics that support the
               | person with the voice for getting paid for that work at
               | any analog to today's arrangements, and definitely not
               | more. 4 year olds are going to be able to do what I'm
               | doing. the supply will completely outstrip the demand.
               | 
               | I can see studios with prior obligations being committed
               | to giving some kind of royalty, but the history doesn't
               | suggest that those studios will be the one that taps into
               | the market. All of Hollywood exists because it routed
               | around entrenched interests in New York City by going to
               | the other side of the continent and ignoring the
               | contracts, unions and industry cartels. What exactly
               | suggests the same thing won't happen again? That's what
               | I'm missing here. Where is the discussion that puts the
               | feelings aside and doesn't act like they're ignoring that
               | just for the sake of not feeling like they're
               | surrendering.
               | 
               | If I successfully offered something to the market and
               | scaled it up, which I don't have ambitions to do but open
               | to, but if I did and then it fulfills the entertainment
               | register in people's minds and all of this stuff with
               | SAG-AFTRA is moot. If it was procedurally generated
               | trash, the same people that say "I just leave this on in
               | the background" or "its a guilty pleasure" are going to
               | be the same consumers. I just don't see the other
               | outcome, the market is going to get filled with this
               | stuff, and human only content is going to be a novelty
               | for enthusiasts.
        
               | LapsangGuzzler wrote:
               | > It seems profits and benefits for workers must be
               | extracted at the gunpoint of government regulation and
               | unionization. I agree that it'd be great if that wasn't
               | necessary.
               | 
               | Yep. Those of us who've lived in the west have never seen
               | massive worker uprisings, although they're present
               | throughout history. A society that becomes so unequal
               | that it can't provide opportunity for its people faces a
               | reckoning.
               | 
               | What's so damning about this is that the ultra wealthy
               | know this and are planning for it.
        
           | jncfhnb wrote:
           | The dumb part is their argument.
           | 
           | Imagine factory workers being replaced by replica androids,
           | and the workers are upset because the androids are using
           | their individual "likeness" rather than that the androids are
           | taking their jobs.
           | 
           | They are fighting the wrong fight. The vast majority of
           | actors represented here do not lose anything more than the
           | factory workers under the particular thing they're fighting
           | against.
        
           | philistine wrote:
           | > Perhaps, but it's still wild to me how many people approach
           | these topics with complete apathy and surrender, as if the AI
           | takeover is inevitable and therefore we shouldn't try to
           | fight it.
           | 
           | Hey, we do need *a lot* of people for the piles of skulls the
           | Terminators crush with their metal feet in our inevitable
           | future.
        
         | echelon wrote:
         | This is a rerun of photographers complaining about digital
         | photography and stock photo websites. Despite their worries,
         | there's still plenty of work in shooting weddings and corporate
         | events. Outside of folks like Roger Deakins, the person behind
         | the lens has _always_ has been fungible, so any argument that
         | AI removes the humanity is dishonest.
         | 
         | In terms of acting, casting is a flexible talent sourcing
         | process that has always cared less about the lowest rungs of
         | talent: guest stars and co-stars. The production companies are
         | struggling to adapt to less-lucrative streaming revenue models
         | and dealing with the impact of covid on moviegoing. The
         | industry is being forced to change and consolidate all at once.
         | As much as I sympathize with the actors, they're arguing from a
         | position of weakness, not strength. Their industry is
         | struggling.
         | 
         | AI is going to bring the costs of production down 100x or more,
         | and we're all going to be the beneficiaries of that. Content
         | will be faster and cheaper to make, cheaper to buy, and it will
         | tailor to an increasingly long tail of interests that have
         | never before been served.
         | 
         | The task has always been storytelling, not location scouting,
         | set decorating, lighting, electrical, blocking, capturing grids
         | of photos, then splicing them together.
         | 
         | Folks that couldn't dream of starting their own film studio
         | will now realistically be able to power than endeavor from
         | home, and that includes these actors and writers that are
         | complaining. The YouTube-ization effect where small creators
         | monetize will lead to Hollywood capital outflows and more money
         | being spent to prop up individual and small team creators.
         | 
         | Those at the bottom rungs are complaining about technology that
         | will give them a bigger platform with more autonomy than
         | they've ever had before. They won't need studio capital to
         | execute on their dreams.
        
           | singleshot_ wrote:
           | One way to parse "Content will be faster and cheaper to make,
           | cheaper to buy, and it will tailor to an increasingly long
           | tail of interests that have never before been served," is
           | that we will be adrift on a sea of garbage.
           | 
           | If a person now alive pictures the state of "content" getting
           | far worse, that's something profound to consider.
        
             | jncfhnb wrote:
             | I find that take absurd. Niche long tail interest stuff is
             | the best. Would you really claim that the plethora of
             | smaller groups on Spotify that can make it work are
             | inferior to the mainstream radio acts that got almost all
             | the attention previously?
        
             | echelon wrote:
             | > is that we will be adrift on a sea of garbage.
             | 
             | Do you value content on YouTube?
             | 
             | Has the internet brought you any kind of content of value?
             | 
             | If the answer is yes, then this is just a filtering
             | problem.
             | 
             | ---
             | 
             | edit: because of downvotes, I can't respond anymore. (Dang:
             | you really need to fix this.)
             | 
             | Here's my response to a child comment:
             | 
             | > No thanks. I'd really rather take quality over quantity.
             | 
             | The domestic market supports roughly 1,000 productions a
             | year. Most of which you won't be the target demographic
             | for. Most of it will suck. That's a very small pipeline for
             | "quality" to fit through.
             | 
             | Frankly, I don't like being limited to 1-2 "amazing" and
             | 5-10 "good" things a year. We're not here for long, and we
             | deserve so much more. Humanity has the capacity to do
             | better than this.
             | 
             | The creativity of youths on TikTok and other platforms is
             | absolutely inspiring, and we have barely begun to tap into
             | it.
             | 
             | I've always seen more amazing content from indie creators
             | and foreign markets than most big studios produce.
             | Independent animation and web comics have been labors of
             | love, and these new tools are going to empower those folks
             | to do more than they've ever done before.
             | 
             | The pipeline of creators is going to widen as people see
             | how fun and accessible it is.
             | 
             | There might be more noise, but there will be orders of
             | magnitude more interesting content that fits the curvature
             | of your interests like a fine glove. If you have a thing
             | for space noir vampires, I'm sure someone will deliver it
             | and do the concept justice.
             | 
             | If we can suck people out of busywork jobs and put them
             | into satisfying careers delighting the human spirit, that's
             | a great and worthwhile thing to do.
        
               | Avamander wrote:
               | > If the answer is yes, then this is just a filtering
               | problem.
               | 
               | Which we have spectacularly won so far /s
               | 
               | No thanks. I'd really rather take quality over quantity.
               | 
               | *Especially* considering how immensely hard the spam
               | problem is.
        
       | ugh123 wrote:
       | SAG leadership also wants to start including YouTube and other
       | online creators in union membership.
       | 
       | Is this really what we want? Maybe it's time for Hollywood to
       | change and grow away from unions and not proliferate into other
       | areas of creative production.
       | 
       | https://deadline.com/2023/07/sag-aftra-making-moves-to-enlis...
        
         | mjhay wrote:
         | Why would SAG workers want to "grow away from unions" when
         | management doing their best to screw them over and impoverish
         | them? You do realize that their interests are not the same as
         | managements, right?
        
         | stevehawk wrote:
         | It is what I want. Youtube has no value with content creators.
         | But content creators have zero power and steer constantly
         | bullied with DMCA requests for policy violations that are never
         | explained to them.
        
       | donatj wrote:
       | Being a quite literal Luddite is never in your self interest long
       | term. History has taught us that technology will and should
       | replace jobs, and we are better for it. We should roll with it
       | gracefully rather than trying to dig our heels in fighting the
       | inevitable.
       | 
       | Asking technology companies to not use AI in building their games
       | is simply absurd.
       | 
       | It's hilarious to me that people on HN whose literal job is to
       | build things that replace menial jobs can't see this. How many of
       | you are working on a SaaS that replaces hundreds of paper
       | pushers?
        
         | terminatornet wrote:
         | The luddites were not against technology or progress.
         | 
         | "They just wanted machines that made high-quality goods," says
         | Binfield, "and they wanted these machines to be run by workers
         | who had gone through an apprenticeship and got paid decent
         | wages. Those were their only concerns."
         | 
         | https://www.smithsonianmag.com/history/what-the-luddites-rea...
         | 
         | In a parallel here, the SAG-AFTRA actors are not against AI,
         | per se. They're against their likenesses being scanned for 1
         | days pay and then being used in perpetuity forever without
         | their consent or further payment.
        
           | satvikpendem wrote:
           | > _they wanted these machines to be run by workers who had
           | gone through an apprenticeship and got paid decent wages._
           | 
           | Not sure why one would need to go through an apprenticeship
           | to operate a machine as compared to needing to go through one
           | in order to learn how to stitch well. The entire point of the
           | machines was to cut down on labor costs and increase
           | production, which the company could do with or without the
           | Luddite workers; they simply brought in unskilled workers,
           | because the machine didn't need all of the skill (and
           | therefore higher labor cost) of Luddite craftspeople.
           | 
           | The same will happen with AI here, if companies can cut down
           | labor costs, what will the current laborers do? They are
           | striking, yes, but just like the Luddites, if there comes a
           | technology that can replace them with cheaper labor, then
           | that's what companies will do, and I don't think the current
           | laborers have any recourse (in the long term, not the short
           | term, as I know Luddites tried to destroy the machines but in
           | the end they were defeated).
        
           | donatj wrote:
           | One days pay for one days work seems fair. The electrician
           | that wired the building did far more important work, their
           | work is evident in every single frame of the film, but
           | doesn't expect payment in perpetuity.
        
             | terminatornet wrote:
             | Do you think people go to movies to see a building or are
             | they going to see an actor?
             | 
             | Estimates show that movies may be losing up to 15% of
             | potential revenue due to lack of promotion by actors.
             | 
             | https://www.hollywoodreporter.com/movies/movie-news/box-
             | offi...
             | 
             | Something tells me having the electricians show up on the
             | red carpet may not have recovered that loss
        
               | donatj wrote:
               | They go for the flashing lights and captivating sound far
               | more than any actor. Without the electrician the movie
               | would be two hours of darkness. Ticket sales would suffer
               | far worse than 15%.
        
               | terminatornet wrote:
               | I don't think actors getting paid more is taking money
               | away from electricians. Hollywood execs pay is up 53%
               | from 2018. I suspect if actors get the deal they want,
               | their increased pay might come from the $500 million a
               | year paychecks from the executives and not the
               | electrician.
               | 
               | https://www.cnbc.com/2023/06/01/top-hollywood-exec-
               | made-498-...
               | 
               | Honestly, if you side with management, you're kind of a
               | sucker.
        
               | donatj wrote:
               | You misstate my point either by accident or to build a
               | strawman. The point I am making is that Electricians are
               | fairly paid, unlike actors who already have a sweetheart
               | deal.
               | 
               | Siding with anti-technology rent-seekers seems far
               | sillier.
        
               | [deleted]
        
               | terminatornet wrote:
               | What sweetheart deal are you referring to?
               | 
               | "According to SAG-AFTRA, only 14% of its members make at
               | least $26,470 annually to qualify for SAG-AFTRA
               | healthcare coverage"
               | 
               | This doesn't seem like the majority of actors in the
               | union are being paid well
               | 
               | https://www.rollingstone.com/tv-movies/tv-movie-
               | features/act...
        
       | bluescrn wrote:
       | As somebody who's worked in games as a programmer, it's hard to
       | have too much sympathy for voice actors, when all the (almost
       | entirely non-unionised) artists, animators, programmers, QA, and
       | more have put up with so much overwork ('crunch periods') and
       | undercompensation, along with constant threat of sudden lay-offs
       | (usually studio closures) since, well, before games had voice
       | acting. A strike could be an additional threat to the projects
       | and therefore jobs of those non-unionised workers.
       | 
       | (Yes, maybe the rest of the industry should have unionised a long
       | time ago, but it hasn't happened)
       | 
       | Voice actors are important these days, but they aren't the 'movie
       | stars' of gaming. The real stars of game development are usually
       | unknown individuals developing internal tools and asset
       | workflows, endlessly tweaking numbers to try and make a game
       | 'feel' just right, doing CPU/GPU profiling and optimization, or
       | doing tedious-but-essential QA work, tracking down those hard-to-
       | replicate bugs.
       | 
       | And not everyone is in agreement on the whole AI issue. The
       | hype/fear bubble is likely to deflate, and IMHO, AI-based tools
       | are more likely to empower creators than replace them.
        
         | crazygringo wrote:
         | You do realize that while the artists, animators, and
         | programmers you're talking about actually make a liveable
         | salary on that, the voice actors mostly don't?
         | 
         | It's gig work that you're incredibly lucky to get a consistent
         | amount of. And it takes a lot of training. A lot of these
         | people are servers at a restaurant or drive for Uber to make
         | ends meet. They're not making programming-level money on the
         | side, nowhere even _close_.
         | 
         | The union is trying to ensure that the _minimum_ payments for
         | voice actors are reasonable, and that if you do get lucky
         | enough to get a decent amount of work during the year, that it
         | _is_ something you can live on. (And remember that you 'll
         | probably audition for 50+ projects for every 1 project you
         | land.)
        
         | badwolf wrote:
         | You should consider unionizing.
        
         | vore wrote:
         | I don't think the answer to mistreatment is for non-unionized
         | workers to pull the unionized workers down into the crab pot
         | with them -- at the end of the day, we are all labor (unless
         | you control the capital), and infighting instead of solidarity
         | only makes labor's bargaining position worse.
        
         | edent wrote:
         | Sounds like you should unionise then?
        
         | komali2 wrote:
         | Perhaps instead of anger at people trying to improve their
         | material conditions, you could choose instead to ask the
         | unionized people for helping setting up a union for your
         | profession?
        
       | _V_ wrote:
       | Honestly I believe that Hollywood and film industry needs to
       | change. The sooner the better.
       | 
       | And I also don't really care about those people - most of them
       | seem to lost any connection with outside world and passion for
       | the craft. The only motivation for most of them is feeding their
       | overgrown egos.
        
         | WeylandYutani wrote:
         | I agree somewhat but is it any different from professional
         | athletes? They are being paid a hundred million dollars for
         | kicking a ball.
        
           | _V_ wrote:
           | I'd say there is a difference - even though they get paid
           | millions for kicking a ball, they do what you would expect
           | then to do.
           | 
           | Writers/actors/directors are kind of different - I would
           | expect them to take a source material and create a show that
           | is true (as much as possible given the media format) to the
           | original source. Ideally without showing contempt for said
           | original material. Either that or create something _original_
           | - something that has new and fresh ideas. And blindly
           | replacing one sex for another or one color of person for
           | another is not my idea of  "new" or "fresh".
           | 
           | To me it seems like they decided that these things don't
           | matter anymore. So I don't mind if they go belly up.
        
       | CM30 wrote:
       | Not sure how well this will work compared to their strike against
       | Hollywood and the film industry. Many video game developers don't
       | work with union actors at all, with plenty of games either not
       | having voice acting period or hiring whatever random staff they
       | have around to fill those roles.
       | 
       | For instance, many of Nintendo's games have very little voice
       | acting, or have it done by random internal staff rather than
       | professional actors. So most of the Mario, Kirby, Donkey Kong,
       | Pikmin, Metroid, Animal Crossing, etc series could probably keep
       | on going without any issues. And those franchises that did use
       | voice acting recently (mostly Zelda) could probably just go
       | release a few games in the old style where voices were limited to
       | the odd grunt or yell and it wouldn't make much of a difference.
       | Heck, Pokemon doesn't really have voice acting in its games even
       | now, and that's the biggest media franchise in the world.
       | 
       | Add that to how the industry worked fine up til about the
       | N64/PlayStation era without any voice acting (or at best, very
       | limited acting) and how a large percentage of lower budget and
       | indie games don't have it at all, and it's a lot less important
       | than acting is in the film or television industry. Hollywood
       | actors go on strike and don't appear in films or TV shows? Those
       | industry comes to a screeching halt, since the cast is an
       | essential part of the medium. Actors don't appear in video games?
       | Well, guess the number of silent protagonists goes up
       | significantly this year.
       | 
       | I do wish them the best of luck here and I do understand their
       | concerns, it's just that games need actors a lot less than films
       | do, and that gives them far less leverage as a result.
        
         | philistine wrote:
         | You do realize that you just said that Mario games have voices
         | done by random internal staff, right?
         | 
         | When everybody and their mothers know that Charles Martinet,
         | professional voice actor, is the now-retired voice of Mario?
        
           | CM30 wrote:
           | Martinet is indeed the exception here, and one of the most
           | well known voice actors ever.
           | 
           | But there are plenty of other examples where my post holds
           | true. The ghosts from Luigi's Mansion 3 are voiced by Next
           | Level Games development and marketing staff, the voice for
           | Yoshi is Nintendo composer Kazumi Totaka, Shy Guys are voiced
           | by Nintendo of America localisation manager Nate Bihldorff,
           | the WarioWare cast were voiced by Treehouse (localisation)
           | staff until WarioWare Gold, Donkey Kong 64 had Rare's staff
           | voicing characters (like composer Grant Kirkhope as DK
           | himself), etc.
        
             | philistine wrote:
             | You're not wrong, but you're going a bit historical there
             | with DK 64, which came out in the 90s. On top of that,
             | British developers were notorious for picking employees for
             | voice work.
             | 
             | Nintendo still uses internal staff for incidental stuff,
             | but you can see the trend of professionalization. Tears of
             | the Kingdom came out on the same day around the world with
             | a large professional voice cast for every supported
             | language. That's where Nintendo is going.
        
           | WeylandYutani wrote:
           | Interesting I've been playing videogames games since 1998 and
           | never knew that but I've also never played a Mario game.
        
         | watwut wrote:
         | I think that games that don't use voice actors at all are just
         | not relevant to the issue. Just like banking software is not
         | relevant.
         | 
         | There are games that do require it, those are relevant.
        
           | rhdunn wrote:
           | So what will happen is that the games using SAG-AFTRA voice
           | actors will be delayed/dropped from production, while the
           | games using non-US union voice actors or not needing voices
           | will be produced. Therefore, the SAG-AFTRA games and the
           | associated companies will suffer but the industry will not.
           | 
           | The situation is different for films and TV where no US-based
           | TV show or film can be produced without the actors or
           | writers. There are interim agreements that allow some TV
           | shows and films to be produced. Even there, there are a lot
           | of older or foreign TV shows and films that are slowly taking
           | over.
        
           | mcpackieh wrote:
           | Most of the games that 'require' voice acting actually don't,
           | and could work with text. The reason they have voice acting
           | is because mass audiences expect it, but consumer
           | expectations are malleable and subject to change.
        
             | wlesieutre wrote:
             | Sure, and Hollywood could stop recording audio and go back
             | to silent movies because movies don't 'require' sound.
        
               | mcpackieh wrote:
               | Basically correct, although it wouldn't actually happen
               | unless sound in movies became cost prohibitive (which is
               | what we're discussing.)
               | 
               | However in video-games this is even more true. 'Talkies'
               | crushed silent movies, out-competed them very rapidly in
               | the span of a few years. But in video games this didn't
               | happen, video games with voice acting have existed for
               | roughly 30 years now but video games without voice acting
               | still frequently find commercial success. In fact the
               | most successful video game of all time, minecraft, has no
               | voice acting despite competing against innumerable
               | contemporary games with voice acting.
        
               | bluefirebrand wrote:
               | Personally I skip all voiced lines in games the moment I
               | finish reading the subtitles.
               | 
               | I could not care less if they were voiced or not.
               | 
               | No disrespect to the actors, I just don't play games to
               | sit and listen to them talk. I want to get back to
               | gameplay as fast as possible
        
               | squeaky-clean wrote:
               | Minecraft has no storyline or named characters though.
               | It's not really "competing" against games with voice
               | acting, as they're totally different genres. To me this
               | feels like like saying movies don't need better CGI than
               | Playstation 2 quality because of how's successful Paw
               | Patrol and Baby Shark are.
        
               | nirvdrum wrote:
               | And some of the top grossing video games of all time have
               | voice acting. The modern Rockstar and Naughty Dog games
               | would be less attractive and have much less emotional
               | impact without the characters coming to life via voice.
               | Character models help sell games, too. Sure, voice acting
               | isn't required for all genres and many don't need motion
               | capture, but if they didn't add anything studios could
               | save a ton of money by cutting it out. It turns out not
               | everyone wants to play indie platformers or sandboxed
               | builders.
               | 
               | You could of course use non-union voice actors, but it's
               | pretty easy to tell when games use random people to
               | narrate or voice characters. It often harms the product.
        
             | PhasmaFelis wrote:
             | Plenty of games can and do work fine with just text. But
             | there's a hell of a lot of money in existing AAA franchises
             | that have always had voice acting. If the next Halo or Far
             | Cry or Call of Duty or GTA launched with text-only
             | dialogue, fans would flip their shit, and the big studios
             | know it.
        
           | crazygringo wrote:
           | Exactly. This is about games like GTAV and RDR2. These games
           | don't exist without whole casts of talented actors, and
           | they're SAG-AFTRA because every working actor at that level
           | belongs to the union.
        
         | neuromanser wrote:
         | > Well, guess the number of silent protagonists goes up
         | significantly this year.
         | 
         | I don't know what games you were thinking of, but I immediately
         | thought of Half-Life, those games have a silent protagonist and
         | a _lot_ of voice acting.
        
         | bombcar wrote:
         | At least for me, if they can strike for about twenty years I
         | might be able to get through my Steam backlog.
        
         | the_lonely_road wrote:
         | One of the most popular add ins for World of Warcraft released
         | in recent memory is one that adds voice acting to all of the
         | quests that were previously text only. No voice actors were
         | hired as part of its creation. I doubt a return to silent
         | protagonists is what we will see in this space.
        
       | [deleted]
        
       | mcpackieh wrote:
       | RPGs are ruined by traditional voice acting but naive consumers
       | demand it anyway. The problem is that voice acting places
       | practical constraints on the scope of dialogue in RPGs, rendering
       | the RPGs shallow by necessity.
       | 
       | I see three possible ways forward:
       | 
       | 1) Generative AIs are used on the fly by games to create NPCs the
       | player can truly roleplay with
       | 
       | 2) VA strike re-calibrates consumer expectations so we can go
       | back to RPGs with text dialogue only, possibly with LLMs instead
       | of scripted conversations. Either way, an improvement over:
       | 
       | 3) Continue with the status quo.
       | 
       | Listed in order of preference. From an RPG gamer perspective, the
       | worst outcome is that both human writers and human VAs keep their
       | jobs.
        
       | [deleted]
        
       | sammyteee wrote:
       | Isn't this similar to worries about machines taking over human
       | jobs in other areas? Just like machines changed many industries
       | and made people question the need for humans, why should acting
       | be any different?
        
       | gremlinsinc wrote:
       | I wonder if this might backfire. In the age of ai when animated
       | characters can be almost created wholly by ai, actors can be
       | replaced by AI, the age of the movie star might be over. I think
       | in the future live performances will be more sought after just to
       | know you're actually watching a real person, at least until life
       | like ai androids are indistinguishable from real humans.
       | 
       | I'm saying this as someone in support of unions in general, but
       | also in support of our ai future, if a little fearful of the
       | Terminator scenario playing out.
       | 
       | I don't think unions can stop ai from taking jobs, I think maybe
       | all unions should ban together for a general strike to force a
       | ubi vote, so that when ai does take jobs people can still eat and
       | pay rent.
        
         | c4mpute wrote:
         | I guess it won't backfire because the AI revolution will come
         | anyways. I rather think that this strike is a last-ditch effort
         | to contain the AI revolution and squeeze out the last bucks
         | before the flow of money dries up.
        
           | toomuchtodo wrote:
           | Like the self driving car revolution?
        
             | Ekaros wrote:
             | Difference is that AI can generate good-enough content most
             | of the time. And that is often enough. It is not like what
             | is sold now produced by humans is especially spectacular.
        
               | c4mpute wrote:
               | Exactly. Self-driving is a far more complex problem. The
               | car has to get it right, right here on the road, little
               | to no margin for error.
               | 
               | The script-writing AI, voice AI, actor-image AI will be
               | used to create a multitude of options, and all but one
               | will be thrown away anyways. Perfection isn't necessary,
               | realtime isn't necessary, and a human correcting things
               | here and there is always still an option. Compute
               | resources are also far less limited, it doesn't have to
               | fit in a "car" form factor and power consumption.
        
               | mcny wrote:
               | > human correcting things here and there is always still
               | an option
               | 
               | Isn't that what we are asking for though? We know there
               | will be fewer people working in the industry. We want to
               | ensure those who will work will be paid fairly.
        
               | c4mpute wrote:
               | Asking to be paid fairly is of course possible and
               | sensible. But I'm not sure that it will be successful.
               | Fewer people working will create a huge overhang of
               | qualified experts, at least initially, driving down
               | prices.
        
             | Edman274 wrote:
             | No one gets killed by a car or sued by a pedestrian if an
             | AI generated episode of "Love Death and Robots" underwhelms
             | the 17 year olds that put it on while looking at something
             | on their phone. This will spur studios to try to make it
             | work even though it'll probably say no time and money and
             | result in worse outcomes for their catalog of media.
        
             | rqtwteye wrote:
             | That is coming too. It may take a little longer than
             | expected but it will come for sure.
        
               | [deleted]
        
               | couchand wrote:
               | I'm still waiting on that sufficiently advanced compiler
               | they've been talking about.
        
               | satvikpendem wrote:
               | What compiler? I'm out of the loop on what you're
               | referring to.
        
               | wolfgang42 wrote:
               | A "sufficiently smart compiler" is a (frequently
               | mythical) one that can implement some difficult
               | optimization on its own, rather than needing hints from
               | the programmer. (See e.g.
               | https://prog21.dadgum.com/40.html?0 for some discussion
               | on the topic.)
        
               | satvikpendem wrote:
               | Ah interesting. I wonder if LLMs can help solve that,
               | although if they don't know the programmer's intent, they
               | likely won't be able to optimize any better either.
        
               | couchand wrote:
               | /s?
        
               | satvikpendem wrote:
               | Only half
        
         | zug_zug wrote:
         | Maybe the AIs will take the studio's jobs before they take the
         | artist's jobs (enabling much higher pay for creatives). After
         | all the script is just 5% of the cost [1]. I'm sure there are
         | pieces of the multi-hundred-million dollar movie-production
         | process that are easier to automate that script writing and
         | acting.
         | 
         | [1] https://www.investopedia.com/financial-edge/0611/why-
         | movies-...
        
           | phpisthebest wrote:
           | >>I'm sure there are pieces of the multi-hundred-million
           | dollar movie-production process that are easier to automate
           | that script writing and acting.
           | 
           | You assume that is not already happening? How many physical
           | effects people where displaced or had to find different
           | things to do when CGI automated large amounts of physical
           | effects?
           | 
           | How much bigger would be budgets need to be to do physical
           | effects instead of CGI?
           | 
           | I am sure their are tons of other examples of automation and
           | technology that allows a movie to be made with far less
           | people.
           | 
           | That is the natural progress of things.
        
         | jimbob45 wrote:
         | _I think maybe all unions should ban together for a general
         | strike to force a ubi vote_
         | 
         | The Trump checks/Biden checks caused too much inflation for
         | that to be politically tenable.
        
           | tehwebguy wrote:
           | [flagged]
        
         | pfranz wrote:
         | > I wonder if this might backfire. In the age of ai when
         | animated characters can be almost created wholly by ai, actors
         | can be replaced by AI, the age of the movie star might be over.
         | 
         | From what I've seen the conversation is a lot more nuanced.
         | It's not "yes AI" vs "no AI." It's more around can you use my
         | likeness, writing, or artwork to train AI with minimal to zero
         | compensation (what studios want) or with compensation structure
         | both sites negotiate (what unions what). Or can the result of
         | AI be used to undermine labor. Currently, the output of AI
         | isn't up to expected standards for much of anything. Studios
         | are obviously trying to use that output to replace "writing
         | credit" which has a historical structure with higher
         | compensation. The person they pay to go "punch it up" won't get
         | that. The resulting product would be mostly the same, but the
         | person polishing and finishing it does a lot more work with
         | less compensation.
         | 
         | AI is also just a relatively minor part of what unions are
         | trying to negotiate.
        
         | aaomidi wrote:
         | Good thing valve has made it clear that if you're using AI
         | generated content that you don't have fully copyright over it
         | they're not going to accept your game.
         | 
         | UBI will not stop landlords from sweeping it all. UBI won't
         | work until we either have rent control or abolish private
         | ownership-for-rent of housing.
         | 
         | When Microsoft increased their housing stipend for interns, all
         | the surrounding temporary housing and Airbnbs went up by that
         | amount a few months after.
        
         | crazygringo wrote:
         | > _actors can be replaced by AI_
         | 
         | Actors' _appearances_ can be replaced by AI. Their voices can
         | be too.
         | 
         | Actors' _performances_ cannot. Not now and not any time in the
         | near future. Not vocally, not facially, not physically. AI can
         | map one vocal performance to another voice. It can 't produce a
         | vocal performance full of emotion that nails exactly what the
         | scene is about, in the first place.
        
           | dbish wrote:
           | Why not?
        
             | crazygringo wrote:
             | I mean, why don't we have GAI?
             | 
             | I don't know how to describe it except that performing a
             | role in a fully believable way is akin to writing an
             | engaging believable novel, which AI can't do, and is
             | nowhere near doing, either.
             | 
             | If you try taking a beginner's acting class at an acting
             | studio in e.g. LA or NY, you'll quickly see how difficult
             | and artistic good screen acting is. How hard it is to
             | perform lines in a way that seems like real life, as
             | opposed to seeming like bad acting (melodramatic exclaiming
             | of lines).
             | 
             | Of course, a lot of people don't understand just how
             | difficult and skilled screen acting is, because the entire
             | point is that you're not supposed to notice acting at all.
             | You're supposed to be fooled into thinking these are
             | somehow real characters.
        
               | dbish wrote:
               | Eh, I think anything that we have a lot of data on (ex:
               | recorded acting) will and can be replicated in the very
               | near future. Sure, you will have the occasional Oscar
               | worthy actor that is some level of creativity that
               | doesn't work, but vast majority of acting is not finding
               | new ways to show something in a script, the creativity
               | came from the writing and directing choices.
               | 
               | Art was also thought to require human creativity until
               | recently. We're not going to produce a new paradigm of
               | art or Picasso level impact, but the median artist can be
               | replaced today in most ways imho.
        
               | crazygringo wrote:
               | > _but vast majority of acting is not finding new ways to
               | show something in a script, the creativity came from the
               | writing and directing choices._
               | 
               | I'm sorry, but you have clearly never worked in film and
               | television, and certainly never in casting. Because your
               | impression of acting is simply wrong.
               | 
               | Casting offices will audition literally hundreds of
               | actors to find the one who can bring the right unique
               | take to the role, that no other actor can. There are TV
               | shows and plays that simply don't get made because they
               | can't find an actor who can play the part with the needed
               | charm and magnetism for the specific role. I'm not
               | talking Oscars, I'm talking bread-and-butter network
               | comedies and procedurals.
               | 
               | People watch shows and movies for the story/script, but
               | they also watch them for the unique spark and charisma
               | that the actors bring just as much. AI is not replicating
               | that in the "very near future", not even close.
        
           | mcpackieh wrote:
           | > _Actors ' performances cannot. Not now and not any time in
           | the near future. Not vocally, not facially, not physically.
           | AI can map one vocal performance to another voice. It can't
           | produce a vocal performance full of emotion that nails
           | exactly what the scene is about, in the first place._
           | 
           |  _Oh sure these computer programs can play chess, but can
           | they beat a grandmaster? Not now and not any time in the near
           | future!_ - some guy in the early 90s probably.
        
           | scarab92 wrote:
           | Sure, but competent actors are fungible.
           | 
           | It is a skill set with way more supply than demand.
           | 
           | Expecting to be one of the lucky ones employed in this
           | creative field, and then also dictating the terms of that
           | employment is not going to happen.
           | 
           | If the actors unions become too overreaching the studios will
           | just replace them with new non-union actors (or AI trained by
           | non-union actors).
        
         | jncfhnb wrote:
         | > I think maybe all unions should ban together for a general
         | strike to force a ubi vote, so that when ai does take jobs
         | people can still eat and pay rent.
         | 
         | Pit the old creatives against the young ones. Nice.
        
         | kyriakos wrote:
         | Most definitely it will backfire. As a gamer I care very little
         | if a character in a game has the likeness or voice of a big
         | name actor.
        
           | terminatornet wrote:
           | Not all unionized actors are "big name".
        
             | Zigurd wrote:
             | Indeed. The "big name" actors need the union the least. The
             | fact they support the union indicates they know how tough
             | it is for most actors.
        
               | terminatornet wrote:
               | Exactly, I think stories like this one might surprise
               | people a bit
               | 
               | https://ew.com/tv/mandy-moore-pennies-for-this-is-us-
               | streami...
               | 
               | tl;dr - Mandy Moore (a very big name celeb) talks about
               | receiving residual checks of 81 cents for her show that
               | streams on Hulu. I'm not interested whether or not she's
               | rich and doesn't need the money, but if she's being paid
               | fairly with regards to value she's providing.
               | 
               | Personally, if my contributions were bringing my company
               | an incredible amount of revenue, I would be annoyed if I
               | wasn't being paid accordingly.
        
       | samstave wrote:
       | I may be in a minority, but could not care less of the strife of
       | the Hollywood writers, but that's hypocritical of me because
       | saying that all their current crops of movies are microplastics
       | garbage, while also not caring about their strikes, detracts from
       | the core of the problem, which is the metastasized cancer of
       | American DNA ; greed.
       | 
       | Keep Hollywood writers away from games.
       | 
       | I have not been negatively impacted by this strike in any
       | meaningful sense.
       | 
       | But it is striking to see just how puppet-like every talking head
       | on TV is, to the point they have nothing themselves to say unless
       | they have a gaggle of writers pumping all the lines you hear.
       | 
       | For a really good insight on just who becomes these writers, the
       | documentary about the creation of national lampoon out of Harvard
       | shows you all the smart nerds that truly write your content
        
         | dharmab wrote:
         | This story is about an actor's union, not a writer's union.
        
       ___________________________________________________________________
       (page generated 2023-09-03 23:02 UTC)