[HN Gopher] Why Do We Interface? (2020)
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       Why Do We Interface? (2020)
        
       Author : Destiner
       Score  : 42 points
       Date   : 2023-09-03 08:53 UTC (14 hours ago)
        
 (HTM) web link (whydoweinterface.com)
 (TXT) w3m dump (whydoweinterface.com)
        
       | akira2501 wrote:
       | Interface design is, to me, purely an exercise of human
       | compromise. I'm always a little bit amazed and baffled by the
       | people who see it as a fundamental operation that can be
       | understood in it's own terms.
        
       | j-a-a-p wrote:
       | Confusing book, that ironically has the subject on interfaces -
       | something that almost by definition should convey information as
       | clearly as possible.
       | 
       | Confusion as the title of the book, why do we interface? evolves
       | to a perhaps more interesting: why do we design? but it then
       | leaves that question unanswered. Then is goes on to explain the
       | alphabet and I bounced.
        
       | cobertos wrote:
       | Nitpick, "The core purpose of graphics in a GUI is not to be
       | pretty" - Maybe for programs where it is for user reading and
       | modifying data. But I'd argue that is only a fraction of
       | interfaces. Small business websites are very much made to look a
       | certain way, to make you feel the business is competent and
       | trustworthy. You only really need the data that is their phone
       | number or contact details or inventory specifics.
       | 
       | But yes, data-based UI is just assembling data in the shape that
       | a human brain can download faster, which can be more efficient if
       | tailored to be brain-specific (e.g. a notes app is laid out by
       | the user who will consume the data).
        
       | toinewx wrote:
       | The reading experience is mediocre. It looks like he went a bit
       | overboard with the site. As for the ideas mentioned, it's more
       | fluff and designer hype/dogma than anything solid.
        
         | cobertos wrote:
         | There are some interesting gifs of interesting interfaces, a
         | couple of it's core ideas were solid, but the examples werent
         | short or concrere enough.
         | 
         | The supporting links also made it hard to get _why_ they were
         | linked without reading the whole article.
         | 
         | Felt more like a blog post.
        
       | nottheengineer wrote:
       | Good read, but it focuses a lot on conveying information to the
       | user. The issue nowadays is often the other direction:
       | Interacting with GUIs often feels clunky because there are
       | unnecessary steps, moving buttons on websites or weird mouse
       | rituals that require dragging something a very certain way.
       | 
       | Improving on that should be more of a focus imo.
        
         | BlackFly wrote:
         | I share your feeling. It feels like design almost became a goal
         | in and of itself due to the fact that--for some users--a good
         | design will be a decisive factor in making a purchase. This is
         | much more measurable than user satisfaction and efficiency
         | since the influence happens at the purchase point which is
         | observable to the business. Good designers know this, hence the
         | related mantra of, "The customer is not the user," but when you
         | have gotten that far, McNamara fallacy often is your default:
         | you know all the metrics are biased, so you use the only thing
         | available.
         | 
         | Touch pads in automobiles feels like the prototypical example
         | of this. Terrible for functionality, shipped due to... it being
         | fancy? People purchasing it because there was no alternative or
         | it took actually using it for quite some time for the defects
         | to be apparent.
        
           | marcosdumay wrote:
           | Well, companies adopt design fads for rational reasons.
           | 
           | Yes, we have "Fisher Price" UIs because people buy (or at
           | least brought) them. We have touch screens everywhere because
           | that's what was on scify and makes people think it's advanced
           | technology.
           | 
           | But the same way that fads come, they also go. Currently it's
           | chic to have physical buttons, and a lot of people already
           | pick the "VB6 looking" software instead of the "Fisher Price"
           | one. Large companies are always late to fads, so expect them
           | to only move after those decisions are universal. Those also
           | almost universally lack good taste, so expect them to push
           | those new trends way beyond any reasonable amount.
        
       | throwaway290 wrote:
       | I think the article has some valid (but not new) points, like
       | "design is communication", but is otherwise handwavy and full of
       | water. I couldn't bring myself to wade through
       | trite/imprecise/self-contradictory passages ("interfaces are for
       | information", "we interface because we are human", then "the
       | purpose of information interfaces has always been to communicate
       | more quickly, more deeply, to foster relationships, to explore,
       | to measure, to learn, to build knowledge, to entertain, and to
       | create"--so turns out not all interfaces are for information and
       | instead the purpose of interfaces is communication? idk). The
       | timeline of "information mechanisms" serves, like most of the
       | text, unclear purpose and seems to be a hodgepodge of vaguely
       | related concepts ("music", "Walkman", "Snapchat", "Small
       | Speakers"). IMO the author can do better, this did not deserve
       | unearthing from 2020 and I'd rather read Medium is the Message
       | for example.
        
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       (page generated 2023-09-03 23:01 UTC)