[HN Gopher] DOS Game Club
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       DOS Game Club
        
       Author : rocky1138
       Score  : 70 points
       Date   : 2023-09-02 19:19 UTC (3 hours ago)
        
 (HTM) web link (www.dosgameclub.com)
 (TXT) w3m dump (www.dosgameclub.com)
        
       | iancmceachern wrote:
       | I love seeing syndicate covered here. It was so unique, love that
       | game.
        
         | [deleted]
        
         | beebeepka wrote:
         | I never got to play it. What was unique about it, besides the
         | multiplayer?
        
           | tom_ wrote:
           | It's like an RTS, but you only have 4 units, and you've got
           | fairly close moment-by-moment control over their actions.
           | 
           | It's continuous, not grid- or turn-based like X-COM.
           | 
           | A lot of the maps feature police, antagonistic to all
           | syndicates, and civilians, whose death or injury can attract
           | the police. This aspect can require some management. I don't
           | recall this kind of mechanic from any of the RTSs I played
           | around that time.
           | 
           | Also worth noting: it ran in 16-colour 640x480 VGA (or maybe
           | it was 640x400...), so it looked nice and intricate. Sure,
           | you take a slight colour count hit compared to 320x200 - but
           | UK games artists in the early 90s were well practised at
           | dealing with that, after years of doing ST and Amiga games.
           | (The Amiga had a 32 colour mode, but it came with a
           | performance penalty.)
        
       | armchairhacker wrote:
       | Also see Random DOS Game Show:
       | https://www.youtube.com/@getoffmylawn6692/videos. He posts
       | something nearly every day
        
       | edfletcher_t137 wrote:
       | The style for this site is _fantastic_. Is it available as
       | importable source somewhere?
        
         | poisonborz wrote:
         | The site not capturing Alt + shortcut keys to control the menu
         | is a big missed opportunity though.
        
           | soneil wrote:
           | It looks like it's trying to. On Safari ctrl+alt+f works for
           | me.
        
         | seritools wrote:
         | When it comes to fonts there is this:
         | https://int10h.org/oldschool-pc-fonts/fontlist/
        
         | treve wrote:
         | Reminds me of Turbo Pascal (5/6/7)
        
           | jsd1982 wrote:
           | TurboVision!
        
         | nathanaldensr wrote:
         | It's the old IBM code page 437[1]. Lots of DOS applications
         | were designed to look like this.
         | 
         | [1] https://en.wikipedia.org/wiki/Code_page_437
        
       | intalentive wrote:
       | I'd like to see them cover MicroProse's Darklands, an
       | underappreciated classic of historical party-based role-playing
       | with interesting mechanics you don't see much in the D&D style
       | slashers.
        
         | nostromo wrote:
         | Darklands is such an under-appreciated classic. I played and
         | re-played it for at least a year as a kid, and still think
         | about its complexities and interesting gameplay mechanics.
         | 
         | If anyone creates the spiritual successor to Darklands, I'd buy
         | it in an instant. There is a mobile game called Occidental
         | Heroes that's loosely based on it, but a bit too simplified to
         | capture its magic.
        
       | kuhewa wrote:
       | Does anyone know if they covered Sleuth
        
       | jebarker wrote:
       | The list of previous episodes contains so many games from my
       | childhood I totally forgot about, e.g. Little Big Adventure
        
         | harel wrote:
         | Little big planet is available as a mobile game. Looks pretty
         | accurate too
        
         | mertd wrote:
         | They are supposedly working on a new LBA.
        
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       (page generated 2023-09-02 23:01 UTC)