[HN Gopher] High-Speed AI Drone Overtakes World-Champion Drone R...
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       High-Speed AI Drone Overtakes World-Champion Drone Racers
        
       Author : geox
       Score  : 135 points
       Date   : 2023-08-30 15:40 UTC (7 hours ago)
        
 (HTM) web link (www.news.uzh.ch)
 (TXT) w3m dump (www.news.uzh.ch)
        
       | yreg wrote:
       | > This marks the first time that an autonomous mobile robot has
       | achieved world champion level performance in a real world
       | competitive sport.
       | 
       | Interesting, is that true? I would have expected that to have
       | happened in some other sports already (especially racing).
        
       | johndhi wrote:
       | Cool story
        
       | Oarch wrote:
       | "Real-world applications include environmental monitoring or
       | disaster response."
       | 
       | Reminds me of: https://xkcd.com/2128/
        
         | [deleted]
        
         | CamperBob2 wrote:
         | "If you are not currently experiencing a disaster, please
         | remain on the line and one will be created in your immediate
         | vicinity as soon as possible."
        
       | taeric wrote:
       | Oddly, I would think the "limitation" of only using the onboard
       | system for control is an advantage? In that not having the
       | latency of transmission back to a controller has to be
       | measurable?
       | 
       | I probably have very bad intuitions on how long it takes to
       | transmit video and such?
        
         | upbeat_general wrote:
         | I'm not familiar with the specifics latencies for drone racing
         | but hierarchical planning/control is very very common in
         | robotics.
         | 
         | It's natural to say plan a longer term trajectory at 1Hz, a
         | short-term trajectory at 10Hz, and perform control at the
         | 100Hz, obviously with those rates varying based on the system.
         | 
         | And since (generally speaking) higher levels of planning
         | require more compute resources, it might make sense to
         | partition the compute and take the latency penalty.
        
           | taeric wrote:
           | Makes sense in general. In the specific case of these racers,
           | it seems you wouldn't be losing out on much by keeping
           | everything local, though?
           | 
           | That said, I'm still mostly curious on how long it would take
           | you to get the sensory data off the drone. My gut is that the
           | video transmission done would blow through most of the time
           | budgets you listed. I'd love to see a good rundown on the
           | relevant latency values involved.
        
             | bri3d wrote:
             | Good high-resolution specialized video-codec based (H.264 /
             | H.265) digital FPV video systems like Walksnail or DJI
             | hover at around 30ms of latency glass-to-glass.
             | 
             | Analog systems used in racing are at around 15ms glass-to-
             | glass, with most latency coming from the camera's image
             | processing, but would be a bit non-standard to train or
             | build a system around without transforming back into the
             | framebuffer/pixel-value domain, which would introduce some
             | slight degree of extra latency.
             | 
             | There's a rather unique uncompressed transmission system
             | called HDZero which roughly matches analog latency.
             | 
             | Purpose-built low latency uplinks add 5-10ms to get data
             | turned around and back into the flight controller, albeit
             | at fairly low bitrates as they're mostly serial based.
             | 
             | So, for realtime control (kinematics), which runs at the
             | multi-kHz rate on racing drones, onboard control is pretty
             | much a must, but for both short-term and long-term
             | planning, offboard control becomes more practical.
             | 
             | Most non-FPV drones are already architected this way, with
             | gyro-to-motor PID control performed on a microcontroller
             | running an RTOS, short-term planning information coming in
             | asynchronously from a larger SoC running Linux and ML-type
             | stuff, and long-term control information coming down over
             | the air.
        
               | taeric wrote:
               | Thanks! This is really cool stuff. I'll start digging
               | online looking at some of this stuff. Curious what the
               | resolution constraints are for this video. I'm assuming
               | for cinema purposes, they have separate control video to
               | keep things fast?
               | 
               | And I now have to convince myself that i don't, in fact,
               | need to physically play with one of these things. :D
        
       | supergeek wrote:
       | Exciting! I do a lot of FPV drone racing and it always felt ripe
       | for an AI control to take over. Because the video system is so
       | low quality the course is intentionally very high contrast and
       | almost perfect for a vision system. Along with the relatively
       | limited and constant inputs available.
       | 
       | I will say, flying indoors on a relatively simple track like
       | theirs is a lot easier than flying outdoors on more real world
       | tracks.
       | 
       | It's a bummer that they didn't fly the standardized 2023 multiGP
       | global qualifier track. Then we could rank their AI against every
       | pilot more objectively. You can see that track design here:
       | https://www.multigp.com/global-qualifier/
        
         | jacquesm wrote:
         | It may well be because it simply can't complete that track yet.
         | As soon as it can complete it at all it will probably be near
         | the top performers. But if the situation changes considerably
         | from the training conditions I would still expect it to fail,
         | as well as with relatively minor (but unexpected) changes to
         | the track.
        
           | bri3d wrote:
           | I think that the idea of using the residual model (trained on
           | high-resolution outside-in pose estimation) to correct the
           | inside-out model is particularly interesting because it might
           | actually be possible to generalize; if the kinematics
           | residuals (basically the delta between simulation training
           | and the real world aerodynamic + inertial behavior of the
           | aircraft) are able to be made general enough to reflect the
           | flight dynamics of the drone, rather than the specific
           | actions on a specific course, this is a promising approach
           | for general purpose flight.
           | 
           | It's a really fascinating approach compared to most "AI-
           | guided" drones which use models for vision and pathfinding
           | but a traditional IMU+PID loop for kinematic control.
        
             | jacquesm wrote:
             | It reminds me of the way the Mario Brothers game changed
             | overnight: for the longest time it was considered
             | impossible and then suddenly it was unbeatable. But both
             | benefit from the static course, _if_ it generalizes it will
             | be a game changer, otherwise, I 'm not that impressed. But
             | there may well be some gold to be found here and I applaud
             | them for making it work this far. Maybe they could
             | purposefully improve their performance in real world
             | situations by making this one harder, for instance by
             | changing the lighting from one run to another, introducing
             | or removing obstacles or moving goals around. That might
             | force the model to come out more general. We've seen
             | similar strategies used with good results in image
             | classification problems. In fact I used them myself when
             | building the lego sorter, as long as everything was always
             | lined up perfect it worked a lot worse then when
             | introducing various complications. During the real world
             | runs those would show up all by themselves anyway and where
             | before they were classified wrong or ended up in the
             | recycling bin for another shot they were suddenly
             | classified right.
             | 
             | Of course a setup where you can gather your training data
             | with thousands of images per hour has some advantages over
             | one where if you get it wrong you have to rebuild your
             | drone...
        
               | supergeek wrote:
               | A changing course is one of the biggest impacts of flying
               | outside. You have the wind directly acting on your drone,
               | and you have the wind acting on the gates and flags.
               | Flags will spin around in the wind, double gates will
               | lean, sometimes quite a lot in the wind.
               | 
               | There's a whole skill to feeling the wind on your body
               | and anticipating how the drone will behave. When I feel a
               | big gust of wind I'm going to slow down out on the course
               | to get my bearings.
        
         | htrp wrote:
         | How much do human drone racers memorize the individual
         | standardized track layouts vs reacting on the fly?
        
           | CraigJPerry wrote:
           | Navigating between gates is usually done by flying what you
           | can see and reacting real-time to conditions.
           | 
           | When you get to a gate, or perform a turn or a split-s, these
           | manoeuvres can be executed faster than you can see and
           | process so Instead you go faster than your brain by
           | memorising the timing of your inputs and execute them from
           | memory rather than flying what you can see.
           | 
           | For example, if i want to do a barrel roll, i don't watch the
           | horizon. Instead i rely on my memory of how fast it rotates
           | at full stick deflection.
           | 
           | Sometimes these set pieces go wrong - you clip a gate for
           | example - it's usually my hearing processes that a fraction
           | of a second before my vision does.
           | 
           | It's quite common to fly without vision for short periods,
           | the analogue video feed is not reliable.
        
           | bri3d wrote:
           | I'd say it's a combination of both. Just like in auto racing,
           | some people are really good at flying "seat of the pants" or
           | "reading the course" and adapting to a new layout gate-to-
           | gate, while other pilots are better at a course with practice
           | and memorization. At the top, it's about both together. Most
           | races are conducted with analog video at a very low output
           | power to reduce interference between racers, so the visuals
           | are pretty weak and most pilots do rely on a fair amount of
           | memorization. But, there's also a not-inconsequential
           | conditions angle that comes in when flying outside, so pilots
           | need to be adaptable.
           | 
           | In terms of "fairness" to the computer, I think this approach
           | isn't up to snuff with a human pilot until it can fly an
           | outdoor course in changing conditions. Still, I find this
           | particular approach very interesting since it's inside-out
           | (self-contained) flying once it's trained, with guided
           | learning to start. I found the earlier purely outside-in
           | guidance approaches to be rather ho-hum as they weren't very
           | practical and basically skipped the "hard parts."
        
       | MR4D wrote:
       | I give this a year until we see it in Ukraine. Tools like this
       | will change warfare even more than the last 18 months have.
        
         | koheripbal wrote:
         | See what exactly? We already see drones.
        
           | partiallypro wrote:
           | I suppose they mean you won't need a drone pilot, which takes
           | training and takes a soldier off the battlefield in terms of
           | them needing to have on a headset and can't fire a
           | conventional weapon at the same time. I don't think it will
           | come to the war so quickly though, it's the least of the
           | problems at the moment for Ukraine that badly needs long
           | range missiles, mine clearing equipment and F16s.
        
       | bodangly wrote:
       | I am a consultant who developed the companion computer/autopilot
       | and software environment for DRL drones used at the AIRR race
       | sponsored by Lockheed in 2019. UZH was the team to beat and I met
       | Davide and Elia there. They almost pulled it off but sports being
       | what they are had a bit of a heartbreak at the end, and the team
       | from Delft ended up pulling through and winning the $1mm prize.
       | Delft then raced against Gab from DRL and iirc came behind by
       | only 6 seconds.
       | 
       | So glad to see this team from UZH continued pushing the envelope
       | and are now beating human champions. If you saw the team and what
       | they managed in under a year, it was clear they were highly
       | talented and human racers had their work cut out for them to stay
       | ahead.
        
         | mnadkvlb wrote:
         | Reminds of me of my time 7 years back when i took the robotics
         | courses from Davide. What a legendary professor alongwith
         | Bernstein for AI, Sven for Computational-Econ and Boehlen for
         | DBs.
        
         | jncfhnb wrote:
         | Is 6 seconds not a huge margin in drone racing?
        
           | bodangly wrote:
           | It is, yes, but also this was done purely by VIO - courses
           | were not mapped ahead of time. Contestants had very limited
           | time on the actual drone, almost all their work had to be
           | done via HITL simulation. The entire stack was done in maybe
           | 6-8 months, then contestants produced their first code for
           | the drone in a couple more months, and were flying shortly
           | after. It was very clear that given more time, 6 seconds was
           | going to be surpassed very quickly. All of this was live
           | events too - contestants were tweaking code up until cameras
           | rolled and spectators were in the stands.
        
         | JKCalhoun wrote:
         | Funny to see you talking about engineers, teams (humans) ... it
         | was the AI that won.
         | 
         | I suppose soon enough though it will "teams of AI" developing
         | the winning AI pilots. :-(
        
           | dbtc wrote:
           | It sounds like you might have a case of the 'ai-ai-ai!'s
           | 
           | Take a deep breath, step outside, look around and remind
           | yourself: I am human and still top-dog on this planet.
           | 
           | It's going to be alright. Don't forget to smile for the
           | cameras.
           | 
           | [This message was generated by AI.]
        
         | datahead wrote:
         | What is the general outline of going from a model of a craft
         | (drone, sailboat, etc) to building a sim that can do
         | reinforcement learning over a physical object interaction with
         | its env?
         | 
         | I want to start playing with models, sims and collected data
         | for sailboat racing- I know the RL/data science stuff, and I
         | assume a good model of your craft takes time to build, and can
         | be improved with collected data. What are some areas to explore
         | when chaining model -> sim -> RL for performance?
         | 
         | I realize this is an extremely complex topic, with several PhDs
         | worth of potential input- if you had to explain to someone
         | technical what it looks like and where to keep digging, what
         | would you say?
        
           | munificent wrote:
           | I don't have any expertise in this field, but I expect
           | sailboat training simulations would be much harder than
           | aerial drones because of the underlying physics involved.
           | 
           | I'm sure flight simulations have to deal with some amount of
           | fluid mechanics and turbulence to get an accurate simulation,
           | but I suspect it's fairly simple and you can mostly model it
           | accurately enough using Newtonian physics.
           | 
           | But for sailboats, the entire system relies profoundly on the
           | interaction of two separate fluids with a single body and
           | turbulence and viscosity are deeply interwined in making the
           | boat go. Not to mention that the sail itself is a flexible
           | deformable surface.
           | 
           | Seems like an absolute simulation nightmare.
        
             | talldatethrow wrote:
             | As a sailor, you're giving sailors a bit too much credit.
             | Those things all matter, but to say that the average sail
             | boat racer is even optimizing for all those things
             | efficiently at once is a huge stretch. A lot of sail boat
             | racing is strategy and properly performing the basically in
             | a hostile environment. If you could ensure great strategy
             | based on learned data, and immaculate execution based on
             | properly tuned controls, I think you'd win easily.
        
               | ioseph wrote:
               | Agree, I imagine just maxing VMG on the fly as conditions
               | change is something a computer could already outperform
               | humans easily.
               | 
               | I've wanted to make a simple sailing game for a while now
               | but found it very hard to actually get something that
               | feels right and compared to other activities there
               | doesn't seem to be great resources on all the different
               | parts of the physical system (in terms of Math).
        
               | OnlineGladiator wrote:
               | I don't think GP is saying that sailors take all of those
               | effects into account constantly, so much as he's saying a
               | useful simulation would be monstrously difficult due to
               | the underlying physics.
               | 
               | I've made robot models in the past, but never for
               | anyhting involving water (although I actually have done
               | physics simulations with water but nothing with robots).
               | I don't know anything about sailing and I'm definitely
               | not an expert at building simulations, but I can grok
               | what GP meant and I agree with his assessment.
               | 
               | To give a very rough analogy - it would be like trying to
               | learn how to be a racecar driver on a videogame with
               | simplified physics. There are professional drivers that
               | use simulators and iRacing (or Assetto Corsa or a handful
               | of other games) but none of them are training on Need for
               | Speed, and it's because the difference is so stark you're
               | actually handicapping yourself instead of learning how to
               | drive. You need the simulation to be close enough to
               | reality before it starts to become useful.
        
       | yieldcrv wrote:
       | great milestone achieved, that's quite a leap for the field, from
       | being half as good as the best human pilots to winning by half a
       | second
       | 
       | I would definitely like to see the drones outfitted with
       | different sensors that aren't so sensitive to light visible to
       | humans
        
       | i_am_jl wrote:
       | Oh, we've already arrived at Slaughterbots.
       | 
       | https://www.youtube.com/watch?v=O-2tpwW0kmU
        
         | morkalork wrote:
         | The only thing they missed on is that POV footage from the
         | drones would get published online and people would makes memes
         | out of it.
        
         | 01100011 wrote:
         | Still need to solve the power problem. When drones can fly for
         | 8+ hours straight or charge themselves using the electrical
         | infrastructure then I'll worry about "Stabby the Robot".
         | 
         | AI isn't really the limiting factor as far as I can tell. We
         | have good enough pattern recognition and flight software
         | already.
        
           | twobitshifter wrote:
           | There are much higher density energy sources than lithium
           | batteries which militaries can use, I'm not sure that is at
           | all insurmountable. In other words, time to worry :)
           | https://newatlas.com/nuclear-uav/22041/
        
           | bunabhucan wrote:
           | Stabby could be sent to wait on the ground until the
           | microphone detects footsteps.
        
           | jsight wrote:
           | In a warzone, AI is a big factor. GPS and control signal
           | jamming have proven to be somewhat effective countermeasures.
           | 
           | But what happens when the drone is navigating with a camera
           | and selecting its own target based upon training?
        
             | cheald wrote:
             | Dazzle camo and decoys seem like the obvious answer, and
             | anything flying is still gonna have to contend with AA
             | weapons platforms. It doesn't seem like it would be the
             | hardest problem in the world to honeypot an autonomous
             | drone into a kill box.
        
               | jsight wrote:
               | Those sound like captchas for drones to me. We've already
               | started to see that bots can defeat some of those better
               | than humans can.
               | 
               | Decoys are likely the best answer, but not necessarily
               | practical for offensive operations. And given the low
               | cost of drones, likely limited in usefulness anyway.
        
             | 01100011 wrote:
             | I'm not worried about battlefields in the "stabby the
             | robot" scenario. I'm worried about unprepared civilians
             | being exsanguinated en masse by a fleet of drones.
             | 
             | The scary scenario as far as I'm concerned, is mass
             | genocide based on some characteristic. 10k drones wiping
             | out 100k civilians who are identifiable based on location,
             | skin color, clothing or some other measure. It's a scenario
             | that has seemed vaguely plausible to me for several years
             | now.
             | 
             | I refer to it as "stabby the robot" because drones wielding
             | blades or other means of exsanguination do not run out of
             | ammo and have little limitations on how much they can
             | achieve their goals(other than powering themselves).
        
               | jsight wrote:
               | Exactly, and imagine them in the hands of terrorists.
               | Some pretty awful outcomes are becoming possible.
        
             | throwway120385 wrote:
             | Use another AI system to strobe a laser at the cameras of
             | all the drones in the area and see if you can overwhelm
             | their optics.
        
               | jsight wrote:
               | If you can accurately strobe it with a laser, why not use
               | the same targeting system to shoot it down? But good
               | systems like that with sufficient capacity won't be
               | cheap. And they'd be prime targets for artillery during
               | an offensive operation.
               | 
               | Then again, from watching the publicly available videos,
               | it seems like these drones have been most useful for
               | defensive operations on the battlefield.
        
         | IshKebab wrote:
         | No no, didn't you read the article?
         | 
         | > Real-world applications include environmental monitoring or
         | disaster response.
         | 
         |  _Disaster response_. There 's absolutely no way this would be
         | used for any form of military application ok?
        
           | jameshart wrote:
           | It's made by a team from Zurich. If the Swiss army get hold
           | of this technology then the applications will cover
           | everything from whittling wooden sticks, to removing screws,
           | to opening wine bottles. Advanced models might even have a
           | toothpick or a pair of nail scissors.
        
         | RealityVoid wrote:
         | Everytime I see the Slaughterbots video posted, I roll my eyes.
         | There are currently many weapons capable of VAST destruction,
         | and suddenly _this_ is where we should start drawing the line?
         | If military drones were to become real and as capable as in the
         | video, they would be hard to aquire, maintain, operate and keep
         | hidden.
         | 
         | Besides that, yes, I do tend to believe that autonomous flying
         | drones will play a large role in future conflicts. This dude I
         | follow on Reddit thinks this based on what he is seeing going
         | on in Ukraine[1]. I got sold on it as a possibility.
         | 
         | [1]
         | https://www.reddit.com/r/CredibleDefense/comments/15uimh0/cr...
        
           | soligern wrote:
           | Vast destruction is almost never used because of the
           | consequences and collateral damage. Surgical, cheap attacks
           | would be used on an everyday basis. This is what makes it
           | terrifying. It doesn't even have to be murder, even
           | surveillance would be the end of a way of life.
        
           | jiggawatts wrote:
           | You should watch more combat footage on Reddit. Artillery is
           | woefully ineffective against even lightly protected troops.
           | It takes about a dozen expensive 155mm shells to get one kill
           | against troops out in the open.
           | 
           | It still takes about two of the much more expensive cluster
           | munitions to get one kill. The submunitions in those things
           | are about as expensive as a "murder bot" would be.
           | 
           | An actual person-seeking drone might have a failure rate
           | lower than 50%.
           | 
           | A single shell with 20 mini drones could take out a dozen
           | troops, even if they're in a trench, or spread out, or lying
           | on the ground to avoid shrapnel.
           | 
           | It would be the _end_ of infantry warfare, forever.
           | 
           | Squishy meat troops can't evade tiny bots with 1000 fps
           | cameras and inhuman reaction times.
        
           | I_Am_Nous wrote:
           | [Nah] Being afraid of automated, weaponized drones
           | 
           | [!!!] Being afraid of social media enabling something like
           | automated, weaponized drones
           | 
           | This boogieman from the future is kind of overshadowing the
           | fact that social media is already weaponized and used to harm
           | people, and can be used in increasingly effective ways
           | without the need for shaped charges or even physical objects.
        
           | networkchad wrote:
           | [dead]
        
           | trevor-e wrote:
           | It's the precision and nimbleness that's scary to me compared
           | to weapons capable of vast destruction.
        
           | Teever wrote:
           | > they would be hard to aquire, maintain, operate and keep
           | hidden.
           | 
           | How exactly?
           | 
           | Are you expecting some sort of DRM in all commercial EDA and
           | CAD software? Will opensource CAD and EDA software become
           | illegal?
           | 
           | Will customs search all packages from Chinese PCB
           | manufacturers for illicit drone designs?
           | 
           | Of course a nuclear weapon can kill more people than a drone
           | swarm, but that's besides the point.
           | 
           | What exactly does non-proliferation look like for drone
           | swarms? What happens when the cost of a drone swarm drops to
           | $10?
        
             | RealityVoid wrote:
             | Because if you look around at sophisticated military
             | hardware (which these drones, when they will exist, will
             | be) it's all like that.
             | 
             | I feel that the point our stances diverge is you feel these
             | kind of weapons systems would become something a skilled
             | hacker could make in a shed out of AliExpress parts for a
             | 10$ bom, whereas I view it as being a complex weapon system
             | that would be sophisticated and relies on battlefield
             | infrastructure and complex supply chains to be feasible to
             | properly deploy.
             | 
             | I think if you look at cutting edge weapons, my belief is
             | no hacker could build them in their garage, no matter how
             | sophisticated. Hell, take a look at the pathetic state of
             | "3d printed" weapons to see how I imagine DIY
             | "slaughterbots" would look like.
             | 
             | And acquiring the real weapons would not be easy at all.
             | Heck, even now, if you want to acquire for your projects
             | certain camera or heat sensors you have tons of hoops to
             | jump through to get your hands on them.
             | 
             | Besides, even IF it would be something a DIY-er could do,
             | someone wanting to kill civilians would probably use the
             | most effective tools, least resource intensive, least
             | effort tool, least conspicuous to gather resources and this
             | would not be it. Today any maniac can use a car to plow
             | down civilians or get a gun and go on a rampage. That is
             | low effort high impact. This would be a lot higher effort.
             | Probably kind of the same impact.
        
               | varjag wrote:
               | FPV killer drones used in Ukraine now are really slapdash
               | designs: often just motors on a flat fixture with a
               | charge rubber-banded to it. They are used to devastating
               | effect.
               | 
               | The only part of this technology that is remotely
               | possible to tackle on is proliferation of explosives.
        
               | RealityVoid wrote:
               | Fully agree. I mentioned in my original post I believe
               | them to be very capable on a battlefield. But from there
               | to slaughterbots like targeter drones there is a looong
               | way. I believe my points still remain valid.
        
             | bhhaskin wrote:
             | You don't need to worry about the drones themselves. The
             | drones are useless without the explosive munitions. Good
             | luck acquiring that without raising any flags. Not to
             | mention somehow acquiring all the training data and ML
             | modals to actually make them useful. Then there is the
             | compute power that would be needed and coms infrastructure.
             | 
             | it puts it firmly out of reach for anyone that isn't state
             | sponsored.
             | 
             | Not saying autonomous weapons won't/couldn't be an issue.
             | just pointing out that drone swarms won't be.
        
               | yreg wrote:
               | What makes you sure that the ML models to actually make
               | them useful won't be available on huggingface?
        
               | Teever wrote:
               | Improvised explosives are trivial to make, motivated
               | people will find a way. If they can make meth, marijuana,
               | or moonshine they can make explosives.
               | 
               | The rest of the issues are mere technical speedbumps that
               | industrious open source people will cruise over.
        
               | cyberax wrote:
               | It's trivially easy to make several kilos of high
               | explosives with stuff from the hardware store.
               | 
               | You can also use poisons like sarin or even good old
               | cyanide dissolved in DMSO.
        
               | toss1 wrote:
               | >>explosive munitions. Good luck acquiring that without
               | raising any flags
               | 
               | Not if you were a bit precocious in HC chemistry; I know
               | my friends and I were not even close to alone in knowing
               | all kinds of interesting fireworks recipes, all of which
               | were well tested, and could be configured for anything
               | from a small 'pop' to far more power than a slaughterbot.
               | All from basic chemicals that can be easily be acquired
               | without raising an eyebrow (could alternatively just
               | repurpose a bullet/ shotgun shell, very easily obtained).
               | The ability to put it right on target means that very
               | little is needed.
               | 
               | >>acquiring all the training data and ML modals to
               | actually make them useful.
               | 
               | Sure, if you are looking for fully ai-controlled and
               | integrated with a city-wide CCTV system, that's a big
               | task. But drone control and swarming is already out of
               | the bag. Even a basic open-source Pixhawk does obstacle
               | avoidance, and so can likely be reprogrammed for
               | obstacle-targeting. Multiple off-the-shelf drones have
               | done "follow-me" for years. I'd be astonished if a
               | competent team with five-figure funding couldn't make a
               | working system that could be deployed near a target, ID,
               | it and home in.
               | 
               | We're way past needing state funding. The fact that it is
               | not here suggests that while the scenario is scary, it is
               | not actually that useful? Perhaps that's hoping too much.
        
             | margalabargala wrote:
             | Consider that despite grenades being dropped from drones
             | onto Russian soldiers in Ukraine on a daily basis, it
             | happens to American civilians never despite America's
             | extremely high homicide rate. This is due to a lack of
             | grenades, not a lack of drones.
             | 
             | The main thing gating slaughterbots from reality is the
             | proliferation of the shaped explosive, not of the delivery
             | mechanism.
        
               | Teever wrote:
               | Americans kill each other with guns because guns are
               | cheap and plentiful, not because grenades are scarce. If
               | guns were as scarce as frag grenades then it would be a
               | competition between which one is more effective at
               | killing and the availability wouldn't factor into the
               | weapon choice at all.
               | 
               | What you're telling me is that slaughterbots will be
               | armed with guns that shoot bullets, not fragementation
               | grenades.
        
               | margalabargala wrote:
               | Well, it's a bit more than that. People kill each other
               | with whatever they have close at hand when they get into
               | a fight; handguns are easily carried into a bar or on the
               | street, which is why more people are killed with handguns
               | than long rifles in America despite more of the latter
               | existing. People aren't going to start carrying drones
               | with propellers around in their pockets.
               | 
               | It could be used by some people who want to do targeted
               | killings, e.g. in gang violence, where it could be better
               | than other methods maybe. But on the other hand, RC
               | helicopters able to carry and shoot a gun have existed
               | since at least 2006:
               | https://www.youtube.com/watch?v=bZCH1492CzA
               | 
               | The number of people who actually want to kill lots of
               | people without being physically present is extremely
               | small; so small that in a country the size of the US, one
               | only crops up every couple decades, e.g. Timothy McVeigh.
               | 
               | I would make a solid bet that proliferation of cheap
               | drones does not impact the homicide or terrorism rate in
               | the US in either direction.
        
               | jncfhnb wrote:
               | Grenades are low precision weapons that are relatively
               | safe to use. Guns are high precision but very difficult
               | to use in a firefight.
               | 
               | If you watch Ukraine footage, soldiers barely even look
               | where they're shooting. They're just trying to establish
               | suppression over an area so that they can toss more
               | grenades to kill people.
               | 
               | That's because both sides have guns. If you aren't
               | fighting an armed combatant to the death. The calculus
               | changes a lot.
        
         | progrus wrote:
         | SQL is more dangerous.
        
       | abduhl wrote:
       | "Now a group of researchers from the University of Zurich and
       | Intel has set a new milestone with the first autonomous system
       | capable of beating human champions at a physical sport: drone
       | racing."
       | 
       | This is somewhat impressive but let's be honest here: drone
       | racing is about as much of a physical sport as riding a Peloton.
        
         | gaudat wrote:
         | Related: (coarse language) https://m.soundcloud.com/voice-
         | crack-central-69/edp445s-is-j...
        
         | gessha wrote:
         | Might be a mistranslation but I think what they meant was
         | sports situated in the real world as opposed to the digital
         | world. That requires a lot more feature learning and
         | engineering than let's say chess and go where board state can
         | be more easily encoded.
        
       | jmpman wrote:
       | When's the next contest when each team of paintball players each
       | get a single AI Drone armed with a paintball gun? Let's not kid
       | ourselves, that's a more accurate simulation of where this
       | research is going.
        
       | gessha wrote:
       | This is not very surprising. Drone control is a pretty
       | challenging skill for a human to learn. Good work from the drone
       | agent team though.
        
       | epolanski wrote:
       | Slightly OT but I don't think that Deep blue's achievement
       | against Kasparov is the milestone they make it to be, as the
       | moves of the computer were still vetted by other grandmasters.
       | 
       | There's no doubt that if deep blue would've not beaten Kasparov
       | another computer would've just few years later (I also think
       | algos have made insane improvements since then, it's not just a
       | matter of raw speed) but still that game is not the kind of
       | achievement that it's touted imho.
        
       | c420 wrote:
       | Related: https://news.ycombinator.com/item?id=37324024
        
       | aaron695 wrote:
       | [dead]
        
       | iAMkenough wrote:
       | A change in lighting conditions causes it to fail. Seems like
       | they're a ways away from applying this outside of a controlled
       | environment.
        
         | grecy wrote:
         | I'd be willing to bet they'll get it racing in the dark much
         | better than humans can...
        
           | bprater wrote:
           | Only if it's using non-vision sensors. Plenty of FPV drones
           | fly at night, and it's all down to pilot expertise.
        
         | salynchnew wrote:
         | The proposed use cases in the paper like "forest monitoring,"
         | etc. seem like uses cases in highly dynamic environments. It
         | seems like the applications will lend themselves more towards
         | human pilots for the time being.
         | 
         | Fun experiment and test, though! Very interesting.
        
       | capableweb wrote:
       | It seems to require training on a static environment before it
       | can actually execute and drive the race track, is that true? If
       | so, wonder how long time / how much resources the training would
       | require.
       | 
       | I first was under the impression that the entire thing was
       | executed in real-time with onboard sensors and computer, but
       | seems that's not entirely true if I understand it correctly.
        
       | jtbayly wrote:
       | Video?
        
         | saidinesh5 wrote:
         | https://m.youtube.com/watch?v=fBiataDpGIo
         | 
         | I'm guessing it is this one
        
           | javier_e06 wrote:
           | Great video! Noise was added to the AI decision making.
           | Reminds me the the saying: "Silence among silence is not true
           | silence, silence among noise is true silence" Next challenge:
           | moving gates!
        
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