[HN Gopher] Fanatics Is Building a Weird Monopoly over Sports Tr...
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       Fanatics Is Building a Weird Monopoly over Sports Trading Cards
        
       Author : cainxinth
       Score  : 97 points
       Date   : 2023-08-14 14:27 UTC (1 days ago)
        
 (HTM) web link (www.thebignewsletter.com)
 (TXT) w3m dump (www.thebignewsletter.com)
        
       | whynotkeithberg wrote:
       | Thanks for sharing! I disagree with them saying most people have
       | viewed fanatics taking over as a positive thing... On
       | r/baseballcards Fanatics is not trusted or viewed well.
       | 
       | We do like a few of the changes they're making such as selling
       | more stuff online so the average person can buy on release day
       | rather than having to pay double to scalpers. But overall,
       | fanatics is not viewed positively by anyone I know. Especially
       | those who have been unfortunate enough to buy their sports merch
       | as it's not done well.
        
       | disposition2 wrote:
       | Great article, thanks for sharing.
       | 
       | Fanatics sports merchandise (t-shirts, etc) is probably the worst
       | quality merchandise I've purchased in my life. It's a good thing
       | they have such a monopoly, because after a few purchases, people
       | would seek out alternatives. I, despite being a pretty avid
       | sports fan, have just stopped buying sports merchandise because
       | it's almost always Fanatics.
        
         | banannaise wrote:
         | They even make the replica jerseys for the NHL, which has
         | absolutely cratered the quality... and will be making the
         | _authentic_ jerseys too starting next year.
         | 
         | I'm sick of the trend of manufacturing companies being replaced
         | by e-commerce companies who see manufacturing as an obstacle to
         | distribution rather than a goal in itself. The quality is
         | always worse because they don't care about the quality, only
         | the logistics.
        
           | kibwen wrote:
           | Demonstrating that enshittification isn't a phenomenon
           | exclusive to tech companies.
        
           | [deleted]
        
         | mfwit wrote:
         | Exactly this.
         | 
         | Ebbets Field Flannels is basically the only sports merchandise
         | I buy these days but since they were bought by Lids last year,
         | Fanatics now has a partial stake in them too. Thankfully I
         | haven't noticed any change in product quality, but its only a
         | matter of time.
        
           | barkerja wrote:
           | My goto these days is:
           | 
           | - homage.com
           | 
           | - whereimfrom.com
           | 
           | - neweracap.com
           | 
           | - 47brand.com
        
         | bluedevil2k wrote:
         | 100% this! The quality at Fanatics has fallen off a cliff the
         | last few years to the point that I won't ever order anything
         | from there again. They have descriptions of some "performance
         | t-shirt" material that turns out to the be low quality cotton
         | that starts falling alert after a few washes. Advertisements of
         | "Free Shipping" only for them to have $4 added to every order
         | for "handling" (they're synonymous in the US).
         | 
         | My tip to everyone is to order sports related clothing from
         | Chinese sites like DHGate and AliExpress. The quality is better
         | than Fanatics at 25% the price. "It's counterfeit" -- well
         | sometimes a consumer has to fight back.
        
           | RC_ITR wrote:
           | Reminds me of the old Vistaprint model of "Free business
           | cards, just pay shipping."
           | 
           | It was so cheap to print the cards (and relatively cheap to
           | ship slowly) that Vistaprint still made money on the "free"
           | cards.
        
           | notyourwork wrote:
           | Regardless of agreement, shipping and handling are not
           | synonyms.
        
             | bluedevil2k wrote:
             | "Shipping and handling" is a ubiquitous term in U.S. online
             | stores and I'd challenge you to find any site that
             | separates them out like Fanatics does.
        
               | notyourwork wrote:
               | They are literally different things and always have been.
               | Whether it's common to bundle them isn't really the
               | point.
        
               | bluedevil2k wrote:
               | It's 100% the point. It's such a common and accepted
               | thing here that most sites just have "S & H" during the
               | check out process. To advertise free shipping in the US
               | implies the S&H is free. To suddenly spring a "handling"
               | fee at the last step is deceitful and no different than
               | airlines or hotels advertising a price and then adding a
               | "resort fee" on the last step. And if you think
               | differently, then why do they hide the handling fee until
               | the very last step?
        
               | scott_w wrote:
               | They're a doublet, like "cease and desist." Separating
               | the two makes about as much sense as paying someone an
               | extra fee to "handle" the goods from the warehouse to the
               | supermarket shelf.
        
               | saghm wrote:
               | Hopefully if something is done about this, they'll make
               | the policy Fanatics currently holds both null AND void
        
             | Cpoll wrote:
             | Regardless of semantics, a bait-and-switch is a bait-and-
             | switch.
        
             | NikolaNovak wrote:
             | Sure, I think at some historical point, and by dictionary
             | definition, they are not.
             | 
             | In practical terms in north america, I've never seen them
             | separate, and I buy online _A LOT_. So if they 're not
             | synonyms (and I agree with that pedantry:), they are
             | functionally equivalent for most people's most practical
             | purposes. They're just a phrase that goes together.
             | 
             | Ultimately, if a retailer advertises "FREE SHIPPING", and I
             | find that I need to pay some additional fee beyond item's
             | advertised price, to get the item to arrive to me, I will
             | feel I've been deceived, whether they call that charge
             | shipping, or handling, or gnorf.
        
               | jffry wrote:
               | Admittedly if they advertised "FREE GNORF" I'd at least
               | be intrigued
        
               | labster wrote:
               | They offer free fnords all the time but people never take
               | them up on the offer for some reason.
        
           | akira2501 wrote:
           | > The quality at Fanatics has fallen off a cliff the last few
           | years
           | 
           | And yet our courts are still under the sway of the Chicago
           | school of thought that says monopolies are _good_ for
           | consumers, because it drives prices down and normalizes a
           | market.
           | 
           | Yet.. I've never seen that come to fruition, in any
           | circumstance, ever.
        
         | i_am_jl wrote:
         | I don't understand how Fanatics is still in business. I've
         | heard good things about Fanatics products literally _never_. I
         | still remember the Overwatch League merch where they shipped
         | people black jerseys with black lettering. When people
         | complained, since it was white lettering on black material in
         | the photo, they were told they only printed black letters and
         | it couldn 't be changed. Wild.
        
           | mitchdoogle wrote:
           | Rubin is good at schmoozing with big name athletes and power
           | players in the sports world. If you can do that long enough
           | to get some exclusivity agreements, then you're golden
           | because no one else can make the "official" merchandise of
           | NBA or whatever
        
       | CalRobert wrote:
       | "cards collected by children and hobbyists."
       | 
       | Do children still collect these cards?
        
         | tnecniv wrote:
         | My friends did in the 2000s, mostly as impulse buys in the
         | checkout line when mom was paying for groceries. I still get a
         | pack now and then because it's fun just to see who you get.
         | 
         | I'm sure they're not as popular as when they came with gum (and
         | less popular as when they came with tobacco).
        
         | bluedevil2k wrote:
         | No! Not when adults fight over new boxes arriving at stores and
         | not when a pack of 5 cards goes for $25. It's an industry that
         | time and again builds up a massive bubble only to see it pop
         | from over supply.
        
         | amelius wrote:
         | Yes, why not make this an App, that can show cards but also
         | short video fragments.
        
           | treis wrote:
           | That's Hearthstone
        
           | swarnie wrote:
           | Maybe without the tangible aspect even children would realise
           | they are paying $$$ for infinitely reproducible pixels.
           | 
           | IE the death of economics as i understand it.
        
             | riversflow wrote:
             | Highly doubt. Somehow video games are funding themselves
             | selling skins. My understanding is that Gen Z eats them up.
             | I'm a late millenial, and the Skyrim horse armor debacle
             | was a formative experience, as such I have never paid for a
             | skin, and neither have any of my (similarly aged) friends.
             | Z
        
               | quickthrowman wrote:
               | Horse armor was Elder Scrolls: Oblivion, I pirated it :)
               | I did, however, pay for the Shivering Isles expansion.
        
             | oefrha wrote:
             | I recall playing with knockoff Pokemon trading cards when I
             | was a kid. Same fun, $/$$ instead of $$$.
        
           | bdav2418 wrote:
           | While we are at it, we should also add some technology that
           | makes them non-fungible, how about a blockchain?
        
         | pxmpxm wrote:
         | Pretty sure Pokemon cards is all the rage now, same business
         | model. Marketing directly to children and near-infinite
         | production margins.
        
           | pavel_lishin wrote:
           | Yup. Kids play it fairly regularly, and my 7 year old has
           | some, despite not actually knowing how to pla.
        
         | citizenkeen wrote:
         | Not really. The idea of collectable cards _that you can 't do
         | anything with_ is antiquated. Ever since Magic: The Gathering
         | came along, kids who are interested in collecting (Pokemon, Yu-
         | Gi-Oh, whatever) want to do more with cards than look at them
         | in a binder.
        
           | munificent wrote:
           | I'm surprised that someone hasn't created a sports-themed
           | collectible card game that uses real players for the roster.
           | 
           | One of the real magic things about Madden as a videogame is
           | that it has the same teams and players you know, with stats
           | intended to reflect their real-world performance. The result
           | is that you can take all of the sports knowledge you already
           | have in your head from being into football and know that
           | knowledge _materially makes you better at this videogame._
           | 
           | Seems like you could do the same thing for a collectible card
           | game and make a mint.
        
             | dragonwriter wrote:
             | > I'm surprised that someone hasn't created a sports-themed
             | collectible card game that uses real players for the
             | roster.
             | 
             | IIRC, they did for all the major (in the US) professional
             | sports at the height of the CCG craze; one example was MLB
             | Showdown: https://en.m.wikipedia.org/wiki/MLB_Showdown
        
             | mitchdoogle wrote:
             | It would be nice if anyone could just do that, but the
             | leagues have exclusive agreements. That's why you don't see
             | anything cool or interesting anymore in major sports video
             | games, as the article mentions
        
           | TylerE wrote:
           | Baseball cards had a use when, ya know, the internet and even
           | things like printed annual references, either didn't exist or
           | would not have been affordable to the average kid.
        
             | tomjakubowski wrote:
             | yeah and, strangely, part of the value in a legendary
             | player's "rookie card" is that it's devoid of all that
             | useful information, because nobody at the time knew yet how
             | good (say) Homer Simpson would be in his career
        
           | permo-w wrote:
           | Pokemon cards, especially rare ones, are as big as ever,
           | possibly bigger since a certain brand of influencers have
           | taken an interest. As ever, you can buy them in pretty much
           | any applicable shop in the UK. Match Attax and other football
           | cards are still going very healthily
           | 
           | I don't know or know of a child who is interested in Magic:
           | The Gathering. Their target market is more like late teens
           | and young adults.
           | 
           | If you want a more accurate usurper to trading cards, you're
           | best looking at things like Fifa Ultimate Team[1] - which,
           | honestly, have missed a trick in not branching into physical
           | cards - and Skylanders. Possibly also collecting skins on
           | Fortnite and that kind of thing
           | 
           | [1] a sort of virtual card-collecting football game made by
           | EA where you open packs of cards containing football players
           | and other items
        
             | roxil wrote:
             | I stupidly got into FIFA Ultimate Team (FUT) in one of the
             | games from a cellphone couple years ago. I mistakenly
             | assumed that your team from one annual release of FIFA
             | would carry over to the next release, but I was shocked to
             | find out that this isn't the case. EA basically deletes
             | players FUT progress every year! Thankfully I didn't spend
             | any money on it, so it was just time spent which was at
             | least kind of fun, but I know some friends who have sunk a
             | couple hundred bucks into it and they continue to buy and
             | play the next game. I'm baffled that people put up with
             | this. I will never touch FIFA again, until this changes. At
             | least Fanatics can't delete your trading cards and you can
             | resell them. Until there are similar guarantees for digital
             | items, I don't think they will have nearly the same appeal.
             | Valve has been the only company I know of that has done
             | this decently with TF2, CSGO and Dota 2 skins.
        
               | permo-w wrote:
               | I think the issue you have is real, but perhaps not quite
               | in the way you think? if you have the full game on a
               | console/PC, you can continue to play with your team from
               | the previous year _until_ maybe 3 or 4 years on when they
               | turn off the servers, and all your work _is_ lost
               | forever. that 's the thing I have an issue with. I'd love
               | to go back and play with my teams from FIFA 13 or 15, but
               | they're lost to the wind, or at least somewhere within
               | EA's archives, at best
               | 
               | Your issue is an issue with the way they implement the
               | app, which has always been a bit of an afterthought to
               | the main game in general. Still a valid issue and must
               | have been extremely annoying, but I suspect your case
               | might be quite unusual in that you came into it via the
               | app, rather than the main title. however admittedly I'm
               | not as au fait with the FIFA world as I used to be, so
               | that may be more common than I assume
        
             | hathchip wrote:
             | I play M:TG with my 10 year old son and have done for a
             | couple of years. I know of another family with boys roughly
             | the same age who also play.
        
           | uses wrote:
           | Weirdly enough, every anecdote I've heard about Pokemon cards
           | is that they are collected far more than played, and that
           | most people who own them don't know how the game works.
        
           | internet101010 wrote:
           | [dead]
        
       | lizknope wrote:
       | I was a kid in the late 1980's to early 90's. That was the height
       | of the "Junk Wax Era." Baseball cards were so overproduced that
       | stuff from that era is almost worthless. You can still buy sealed
       | unopened boxes of complete sets of cards from that time.
       | 
       | https://www.sportingnews.com/us/mlb/news/ranking-junk-wax-er...
       | 
       | I mention this because I don't really trust anyone's opinion
       | about how rare something is or price guides created by groups
       | trying to get you to buy more cards.
        
         | autokad wrote:
         | Becket (through Becket Price guide) told us what the market
         | price was back then, only that it wasn't. We had no idea how
         | many cards were being produced (it was A LOT) and we didn't
         | even know that print run was an issue.
         | 
         | Today, card prices is all market driven (there are some bidding
         | shenanigan's that happen though).
         | 
         | Today, people mostly buy graded cards, which have pop reports
         | through the grading agency. There are also many good ways to
         | know how many cards in a Print Run. Scotty B's cards on youtube
         | goes over these in detail. Since there are serial numbered
         | cards that have pack odds, you can reverse engineer the print
         | run.
         | 
         | That being said, its not a wise idea to buy base cards anymore.
         | What you really want is licensed serial numbered cards,
         | preferably rookies with on card autos of the base card. Of
         | course this is sport specific, such as in hockey the young guns
         | cards are most important.
         | 
         | I have made about 40,000$ this year in revenue selling cards
         | (revenue, not earnings - doesn't include cost).
        
         | jandrese wrote:
         | Well consider it this way. If Fanatics produces only garbage
         | that falls apart immediately then there may be a collectors
         | market for it in the future since most of the existing products
         | will have been lost to landfills. The poor quality may
         | ironically increase future resale value, just so long as you
         | tie steps to preserve it.
        
         | tnecniv wrote:
         | I've gotten packs from that era as free box stuffing gifts when
         | buying merch from smaller companies
        
         | angry_moose wrote:
         | It's more so you've missed the window.
         | 
         | The hotness is whichever athletes were popular when current
         | 24-26 years olds were children. The group that is just getting
         | their first taste of disposable income and starts chasing the
         | things they missed as kids.
         | 
         | I'm about the same age and watched cards like Michael Jordan
         | and Derek Jeter spike about a decade ago and come crashing back
         | down. These days its Lebron James and Ichiro Suzuki.
        
           | lizknope wrote:
           | I probably spent about $100 total on sports cards as a kid. I
           | never bought an individual card, just a random pack of cards
           | every once in a while.
           | 
           | I had a friend with thousands of cards. His dad was a doctor
           | and he would buy multiple boxes of Topps, Fleer, Upper Deck,
           | and more. He would open one and categorize everything in 3
           | ring binders. Then he would have unopened complete sets.
           | 
           | He also had a hundred or more individual cards in plastic
           | cases. I know he had a Ken Griffey Jr. rookie card. That one
           | is probably still worth a lot.
           | 
           | It was cool to look at and that kid is a successful lawyer
           | now but I haven't seen him in 15 years. I wonder if he still
           | has all those card. They took up multiple book shelves in the
           | guest room they had.
        
         | marktangotango wrote:
         | My kids are into collecting pokemon cards big time. We have
         | this conversation pretty frequently; why didn't I buy pokemon
         | cards in the 90's? We'd be rich! I try to tell them about the
         | over production and glut in collectible cards in the 90's but
         | it really doesn't sink in. At the time we had just come off the
         | beanie baby and pog fads. I personally had no interest in
         | buying any thing. I still have no clue why these cards are
         | "worth" as much as they say they are. On the other hand those
         | black lotus mtg cards I used to see for $10, that is real
         | scarcity I understand.
        
           | pixl97 wrote:
           | Yea, what the other people are missing is there were 100+
           | other collectable pieces of shit that ended up in the dump
           | worth nothing. The people that managed to buy the right crap,
           | then keep it for decades are the ones that effectively won a
           | lottery. But really it was pure chance they happened to win.
        
             | pessimizer wrote:
             | And the ur-example is baseball cards. My dad's childhood
             | collection was worth something like $40K in the 90s. He
             | literally bought about 800 of them over 3-4 years in the
             | mid-late 50s, then not only lost interest in them but in
             | baseball completely, and the cards sat in the same clean,
             | dry, temperature-controlled basement for 40 years until
             | they became lottery tickets.
             | 
             | What everyone needs to do is to take that hobby when you
             | bought a lot of rare, fragile stuff, and publish a high-
             | priced coffee table book about it. Some rich bore will use
             | that book and his money to simulate a personality, and
             | other jealous idiots will try to imitate him, bidding up
             | the prices.
        
               | mitchdoogle wrote:
               | Why does anyone say this type of thing? Someone with
               | different interests from you isn't simulating anything.
               | They are just being a person with interests. Honestly I
               | disdain those who speak about such interests
               | condescendingly much more than I would anyone who chooses
               | to spend their money on a hobby.
        
           | TylerE wrote:
           | Pretty much anything sold as collectible, by definition,
           | isn't.
        
             | SkyBelow wrote:
             | Limited editions of video games seem to do decent. Many
             | runs sell out and then buying them on amazon costs 2 to 3x
             | the price of the limited edition originally. It is
             | extremely rare for such an item to go much above that these
             | days, compared to some games from the past where a new copy
             | is 10x the price or more, but it is still enough to count
             | as collectible.
        
               | TylerE wrote:
               | But is some limited edition swag gonna be worth 20x in a
               | few decades? I think not.
        
             | mitchdoogle wrote:
             | You are confusing terms. "Collectible" doesn't imply that
             | something will gain or hold value.
        
             | ipqk wrote:
             | Not always. M:TG has always been sold as a collectible card
             | game, and many of its early cards are extremely valuable.
        
               | SaberTail wrote:
               | M:TG wasn't immune to the collectibles glut in the 90s.
               | The Fallen Empires set, which came out in 1994, was so
               | overproduced that you can still get factory sealed
               | booster packs for the same price as current expansions.
        
               | omgmajk wrote:
               | In fairness, only Hymn to Tourach was really any good
               | long term from Fallen Empires.
        
               | TylerE wrote:
               | Aren't the ones that are valuable mostly misprints and
               | low volume variants?
        
               | tmedina wrote:
               | Not necessarily variants or misprints, but many old
               | powerful cards are extremely expensive. By this point the
               | volume is much lower just due to time, but many cards
               | from the first ~4 sets are worth hundreds to hundreds of
               | thousands of dollars depending on the card and condition.
        
               | squeaky-clean wrote:
               | No, but they are from the first couple sets when
               | production runs were smaller. WotC has made a promise to
               | the community that they will never reprint (tournament
               | legal versions of) some of those early cards which helps
               | keeps them rare and expensive.
               | 
               | You wouldn't really want those cards reprinted anyways.
               | They're very overpowered and seem like amateur design if
               | you look at them through a lens of the rest of MTG design
               | history.
               | 
               | You may be thinking of the different border on cards from
               | the alpha and beta sets as variants. But that's the way
               | every card was printed back then.
        
           | phantom784 wrote:
           | I still have my 90s Pokemon cards. Haven't found any that are
           | really worth anything.
        
       | DannyBee wrote:
       | Matt glosses over the caselaw and rules.. This case is nowhere
       | near as likely to succeed as he thinks.
       | 
       | I'll just quote the FTC itself here: https://www.ftc.gov/advice-
       | guidance/competition-guidance/gui...
       | 
       | First, Panini is not a small newcomer trying to break in, in
       | fact, they had exclusive rights prior to Fanatics (and still do).
       | 
       | This case would be much more likely to succeed if it was a
       | newcomer trying to break in.
       | 
       | As a result, Panini is going to have a hell of a time arguing
       | that because somebody else won the contracts, it's now bad.
       | 
       | Second, Matt literally doesn't mention it, but all Fanatics would
       | have to do anyway is show some set of procompetitive effects of
       | the agreements, which is fairly easy to do.
       | 
       | See, e.g., https://www.justice.gov/archives/atr/competition-and-
       | monopol...
       | 
       | (just to quote the DOJ)
       | 
       | Third: He throws in some stuff about MSRP, but cites no caselaw
       | because MSRP's are legal, and even kicking out dealers who refuse
       | to honor them is legal.
       | 
       | Again, see the FTC: https://www.ftc.gov/advice-
       | guidance/competition-guidance/gui...
       | 
       | I actually personally think MSRP and friends should have stayed
       | per-se illegal, etc.
       | 
       | But it's not.
       | 
       | Another significant issue with this case overall is: The remedies
       | won't fix anything - Panini will have a hell of a time showing
       | that divestment or injunction would fix the market.
       | 
       | Instead, to create competition of any sort, you'd have to enjoin
       | MLB/NFL/etc from exclusive dealing with a single trading card
       | manufacturer.
       | 
       | Otherwise, whether it's panini or fanatics, you will still have a
       | single licensed trading card manufacturer.
       | 
       | But MLB/et al are not party to the suit. So they can't be
       | enjoined.
       | 
       | Their desire for "Fanatics is not allowed to sign exclusive
       | contracts" would require that the MLB/et al not _want_ exclusive
       | contracts, which they do!
       | 
       | Panini knows this, and in practice they just want _Fanatics_ to
       | not be allowed to sign exclusive contracts. They themselves want
       | to turn around and resign exclusive contracts forever :)
       | 
       | This is totally obvious to any judge, etc, and as a result, the
       | suit will simply seem like sour grapes - they are not pissed that
       | the market is being monopolized, they are pissed they are not the
       | ones doing it. They will get really hard to answer questions
       | about how the remedies will create competition in the market,
       | rather than _them_ monopolizing the two-party market instead.
       | 
       | In practice, if they want competition, they should be suing
       | MLB/et al.
       | 
       | I don't give this case a super high chance of success. It may
       | succeed, for sure, but it's a much tougher road than Matt paints.
        
       | dghughes wrote:
       | I'm not into sports but I recently saw a story on Football
       | (soccer) Stickers aka Panini stickers. It's a massive industry
       | over $1 billion in sales maybe $1.5 by now. edit: I see it
       | mentions Panini hard to believe Fanatics sells more!
        
       | amelius wrote:
       | They are leeching from children. Can we have an open-source
       | trading card movement who will just make them go bankrupt?
        
         | somat wrote:
         | No: open source works because the economy of manufacturing
         | software is so wierd. you can breakdown total costs into
         | development, manufacturing, distribution. Software
         | manufacturing and distribution cost are about as close to zero
         | as you can get. So all it takes is one altruistic soul willing
         | to shoulder the research cost. and there is no reoccurring
         | manufacturing or distribution cost to burden this person.
         | physical trading cards would have a recurring manufacturing and
         | distribution costs. This is, strictly speaking, orthogonal to
         | opensource, an open source trading card by definition would
         | come with the design file used to make the card. I guess you
         | could print your own cards.
         | 
         | No: the trading card appeal is scarcity of resource. there is
         | no thrill of acquisition when you can get anything at will.
         | 
         | Yes: go to wikipedia and look up information of your favorite
         | sports figures. feel free to put it in a nice template. there
         | is your open source trading card.
        
           | Y_Y wrote:
           | I can't wait for the school yard of the future where kids
           | just trade laminated Wikipedia printouts with each other.
           | "Hey look, I got a rare Honus Wagner from 2007 where somebody
           | vandalized it to say Honus Wanglord!"
        
         | RobotToaster wrote:
         | Couldn't really make it collectible in the traditional sense,
         | but an open source deck building game could be interesting.
         | 
         | I guess you could introduce collectibility by allowing artists
         | to make limited runs of cards with alternative art.
        
           | lapetitejort wrote:
           | One search found many promising results, including ArcMage
           | [0].
           | 
           | [0]: https://arcmage.org/
        
         | masklinn wrote:
         | You can't really compete on licensed league IP, since you'd
         | need to acquire the license, and leagues want money.
         | 
         | "open source" doesn't really make sense for _trading_ cards
         | either, since the entire point is collectibility. It 's not
         | even clear what "open source" would entail at all.
         | 
         | Hell, even for a trading card _game_ what  "open source" means
         | isn't really clear: you can already create your own format if
         | you want, you're never going to be able to play bespoke cards
         | at sanctioned events (way too easy to abuse), would it just
         | give you the right to "fork" the TCG and reuse as many of the
         | existing cards & rules as you want ignoring the rest?
         | 
         | That hardly seems useful as you can more or less already do
         | that, everybody understands that an MTG ETB and a Hearthstone
         | Battlecry are the same thing, you just can't use the exact same
         | names (let alone reuse art because _that_ is under separate
         | licensing).
        
           | tnecniv wrote:
           | Don't forget the players get their money too. I'm not sure
           | how it works for the trading cards but, for the MLB at least,
           | players get paid for their likeness used in video games.
           | 
           | As an interesting aside, Barry Bonds is the only player since
           | the 70s to opt out of the collective player licensing
           | agreement. He figured he'd make more if he / his agent
           | negotiated his own deals. This led to him not appearing in a
           | lot of the licensed games from that era. Normally he got
           | replaced by a fictitious white guy who batted right handed to
           | avoid any possible litigation since developers didn't want to
           | work out a separate deal with him.
        
         | tiborsaas wrote:
         | Yes, but you won't like the answer. It's NFT-s. You need
         | artificial scarcity in the digital domain for an economy to
         | function so that trading and collecting makes sense.
         | npm i football-trading-cards
         | 
         | doesn't really cut it.
         | 
         | It's been a while since I was a kid, but I remember collecting
         | car cards from gums. I was the happiest when I had something
         | rare others didn't. Same thing with a local Magic the Gathering
         | clone, we went nuts with it and when someone printed a card it
         | was really frowned upon.
        
           | ISL wrote:
           | A sports Wiki with Creative Commons PDFs of cards could offer
           | a free alternative to the traditional cards industry.
           | 
           | I'm sure that there are printing firms out there who might be
           | interested in printing small runs of CC cards to see if they
           | can make a consistent margin above their costs.
        
       | runamuck wrote:
       | Fanatics just bought PWCC - I assume for their sleek (IMHO)
       | online auction and vault. This provides another pillar to their
       | sports card domination.
        
       | raydiatian wrote:
       | Wait, who cares about trading cards?
        
         | TRiG_Ireland wrote:
         | When the emerging sport World Chase Tag released a set of
         | trading cards, the fans were surprisingly enthusiastic about
         | it.
        
           | detourdog wrote:
           | I once found an incomplete set of orchestra playing cards at
           | Lincoln CENTER.
        
             | [deleted]
        
         | tnecniv wrote:
         | People like collecting whatever. I buy a pack now and then at
         | 711. It's fun to see if you get players you like or if you pull
         | a card that's out of date (player is on a different team
         | because the card was printed before the season started, or the
         | text on the back predicts a good year when they end up having a
         | laughably bad one, etc.)
        
         | GuB-42 wrote:
         | A friend of mine made tens of thousands, buying and selling
         | trading cards. And that's what he sold, what he didn't sell is
         | worth even more. As an investment, it beats most of the more
         | "serious" options.
         | 
         | It is crazy, people pay hundreds for a pack of new cards, just
         | so that they can sell them for thousands later, and it works!
         | And it has been working for decades, though it has been taking
         | ridiculous proportions for the last few years. Now, you are
         | probably better off printing trading cards than bank notes.
        
         | zoover2020 wrote:
         | This is a billion+ dollar industry, it's not about "who cares
         | about ..." but rather exposing evil corporations before it's
         | too late.
        
           | dagw wrote:
           | _exposing evil corporations before it 's too late_
           | 
           | To play devils advocate, too late for what? Let's assume this
           | company succeeds in their evil scheme and completely takes
           | over the sports card market for next 50+ years, using their
           | monopoly power to mercilessly crushing anybody who tries to
           | compete. Unless they can use that power to muscle into a
           | market that actually matters, what difference does it make to
           | society.
        
             | CPLX wrote:
             | I'm not sure how to break this to you gracefully but you,
             | your parents, your children, and every person you have ever
             | met or even contemplated will die, and along with them
             | their hopes, dreams, and preferences.
             | 
             | The degree to which one type of diversion "actually
             | matters" or not should be taken in that context.
        
             | pessimizer wrote:
             | A monopoly is a profit fountain. You can use that monopoly
             | to leverage yourself into new monopolies (because you have
             | capital to waste/dump e.g. Microsoft), and use that
             | collection of monopolies to leverage yourself into
             | political influence. Monopolies are like cancer.
             | 
             | edit: to expand; a monopoly is by nature a political thing.
             | Once you control the market, you control the suppliers and
             | retailers, and you don't actually have to manufacture or
             | handle the products that you control. You set your
             | suppliers prices, you set your wholesale prices, and you
             | set your retail prices. Your real job then consists of
             | fending off politicians/regulators that become interested
             | in what you have, and creating politicians/regulators that
             | will help you get more of what you want.
        
         | [deleted]
        
         | gadders wrote:
         | It's not my bag, but honestly if you can think of it, someone,
         | somewhere collects it.
         | 
         | I'm so glad I don't have the collecting bug.
        
         | partiallypro wrote:
         | Panini cards are huge (generally thought to be the more premium
         | brand), there are millions doing it. They have trading
         | communities, etc. A popular YouTube thing is for someone to buy
         | a bunch of boxes and to record them opening them. I haven't
         | bought cards in 20 years, but I remember growing up they were
         | big. Now my nephew is into it. So GenX/Millennials and their
         | kids are bringing it back pretty strongly.
        
       | owisd wrote:
       | The whole appeal of trading cards comes from some company
       | creating artificial scarcity on the supply of the cards, if you
       | could just go online and order for a flat per card fee any brand
       | new trading cards a la carte from the entire back catalog it
       | would take away all the "fun".
        
         | matt_s wrote:
         | Really the appeal of trading cards and foundation of scarcity
         | goes back to the 1960s when kids would play with the cards, put
         | them in bicycle spokes to make brrr sounds, etc. and then their
         | parents threw their cards out or the kids did themselves when
         | they outgrew them.
         | 
         | Fast forward 20-30 years and scarcity happened for cards like
         | Mickey Mantle and other hall of fame players and prices shot up
         | to thousands for a single card in mint condition. Kids like me
         | hear that and buy tons of baseball cards. The lore of people
         | with rare cards was talked about at card shops. It was cool to
         | buy a pack and see what you got and trade with friends. Being a
         | baseball fan at the time, it was fun to collect every player on
         | your favorite team, maybe get cards signed by them at a game.
         | 
         | The fun is in the collecting, sharing, memories, etc. I'm sure
         | there are similar stories for things like comic books and other
         | collectibles (first edition books) where earlier releases of
         | things are now rare. If everything were just a flat fee per
         | card nobody would bother.
        
         | 1337biz wrote:
         | Same situation with Ferraris. If only they would hire more
         | people, cut some corners and get a bigger factory, I could
         | afford one!
        
           | kjs3 wrote:
           | To be fair, unlike a monopoly controlled product, Ferraris
           | are fungible in that I can equally not be able to afford a
           | Lamborghini, Bugatti, Koenigsegg and numerous others. We have
           | many options for cars we can't afford. The Honda will have to
           | do. :-)
        
           | kibwen wrote:
           | This is quite a silly comparison, because these cards are
           | cheap to produce and trivial to manufacture relative to
           | something like a car. The value is from the perceived
           | scarcity, not from the perceived quality or luxury or
           | usefulness, and the scarcity is at the whim of the
           | manufacturer who artificially decides which cards will be
           | scarce and which will be common.
        
           | RobotToaster wrote:
           | https://en.wikipedia.org/wiki/Veblen_good
        
           | thombat wrote:
           | Not a useful comparison, since the limitation isn't of the
           | supply of cards overall but of particular cards that (other
           | than the material printed) are identical to the common ones.
        
         | rufus_foreman wrote:
         | You can buy individual cards on COMC or eBay and can find
         | pretty much anything you want that way.
         | 
         | Buying singles is generally regarded as the best way to build a
         | collection, but it's not as fun as buying a pack or box of
         | cards and seeing what you get. Collecting vs. gambling.
        
           | Loughla wrote:
           | Our youngest is huge into baseball. His grandfather collected
           | cards when he was a kid (50's and 60's).
           | 
           | Now they open boxes as a way of talking about baseball and
           | bonding. Valuable cards are just a positive side effect.
        
         | Ekaros wrote:
         | I think for thing like card game direct to order model might
         | make sense.
         | 
         | But that would not allow you to sell all the bulk(multiple
         | copies of same minimally useful cards) to pad profit margin. Or
         | make the whole thing to lottery (see 1/1 One Ring). Thus
         | driving gamblers to acquire as much product they can.
        
         | kbf wrote:
         | I started collecting the newer Pokemon cards because of how
         | good they look. I'd be overjoyed if they were abundant, but the
         | knockoffs don't come close
        
       | llsf wrote:
       | Creating fake scarcity + random draw, looks like a lottery/casino
       | where the slot machine is not locked/regulated. Fanatics is
       | trying to own the whole sports card lottery. They are going to
       | print money in 2026. It would be nice to have alternative venues
       | for the sports cards addicts.
        
       | hoseja wrote:
       | That sounds like a deeply perverse and useless market in the
       | first place. Hard to care somebody is cannibalizing it.
        
         | [deleted]
        
       | Ekaros wrote:
       | I'm not sure if exclusivity is a bad thing... So what is the
       | complete opposite of this type of monopoly? Anyone getting a
       | license for very cheap and then just producing insane amount of
       | cards.
       | 
       | In the end those cards end up being worth nothing, or below the
       | initial sale price. Then again maybe that moment of enjoyment is
       | enough if it is cheap.
        
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