[HN Gopher] A video game where you are an operating system
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A video game where you are an operating system
Author : drfreckles
Score : 593 points
Date : 2023-08-13 23:21 UTC (23 hours ago)
(HTM) web link (plbrault.com)
(TXT) w3m dump (plbrault.com)
| dextersgenius wrote:
| You know what would be cool? A defragmentation game. It's
| basically Tetris but in a circular layout, and you get more
| points the better optimized it is - with frequently used data
| blocks towards the outer tracks and old/archive file types
| towards the inner tracks.
|
| I always enjoyed watching graphical defragmenters do their magic
| back in the day and would unironically love to play a defragging
| game.
| reaperducer wrote:
| Sort of the opposite of Breakout.
| samplatt wrote:
| Or the opposite of a particular type of block-tapping mobile
| game, like these on Android/iOS:
|
| https://play.google.com/store/apps/details?id=clear.tap.geom.
| .. https://apps.apple.com/us/app/tap-away-3d/id1568058543
| RheingoldRiver wrote:
| it's not really related in concept, but I feel like playing
| various puzzles with pentominoes would feel a bit similar to
| this, as it's spatial reasoning puzzles. I _adore_ pentominoes
| and spent a large portion of my childhood playing with them,
| recently rediscovered them as an adult.
| joveian wrote:
| For me it was Tangrams, which I've only seen one somewhat odd
| (in a "feels outsourced" kind of way) computer game (not that
| you can really improve on the physical version). I first
| thought you said pantomimes, which could also be interesting
| :).
| RheingoldRiver wrote:
| Definitely played with tangrams too, and funnily enough, I
| had a bunch of animal-shaped puzzles that I guess you could
| call pantomimes haha. If you enjoyed tangrams enough, I
| can't recommend enough picking up a set of pentominoes -
| definitely agree that a physical set is the right call.
| There's 12 total so you have 60 individual squares,
| (pentominoes are 5-square tiles), so popular figures are
| 6x10, 5x12 (a bit harder than 6x10), and 3x20 (very
| challenging). You can also get cubes and do 2x5x6 (really
| hard) or 3x4x5 (even harder).
|
| Recently though, I've been doing 8x8 - 4, which means
| picking 4 squares to remove from an 8x8 square and then
| filling in the rest (I have some wooden boards i picked up
| from an etsy seller but you can just as easily trace the
| outline on paper and color in the forbidden cells, which
| I've also done). Which has been delightful!
| joveian wrote:
| Thanks for the recommendation, I'll give them a try :).
| Sparkyte wrote:
| Lets up the stakes and use a real drive as part of the
| sacrifice to the game.
| seanthemon wrote:
| Let's up the stakes and use a real production storage in the
| game
| jwestbury wrote:
| An even more specific version of DOOM for sysadmins, then?
| KevinDonnot wrote:
| psDooM is what you need: a FPS to frag system processes
|
| https://psdoom.sourceforge.net/
| snvzz wrote:
| It is still fun to run the real thing[0].
|
| 0. https://www.nongnu.org/free-defrag/
| MatthewCampbell wrote:
| https://defrag.lolalabs.com/
| bibanez wrote:
| Cool proof of concept... not a fun game
| will5421 wrote:
| I can't scroll down to see the rest of the lines
| registeredcorn wrote:
| I like the idea, but I noticed that there seems to be some
| kind of issue with it registering clicks. I don't know if I'm
| just sometimes clicking _slightly_ outside of the hitboxes or
| what, but I find myself "dragging" stuff by accident when
| the game doesn't register that I "dropped" whatever object I
| had selected.
| etrautmann wrote:
| I felt that way about PCB routing and layout when I was
| building electronics.
| fragmede wrote:
| You're talking about Shenzen.io by Zachtronics, aren't you
|
| https://www.zachtronics.com/shenzhen-io/
| stavros wrote:
| I just bought this off your recommendation and I hate you
| now.
| registeredcorn wrote:
| There's also a minigame in Electrician Simulator that has
| you repair various broken objects by replacing
| components. It's strangely satisfying.
|
| https://www.gog.com/en/game/electrician_simulator
| ghodith wrote:
| Might make a good career then.
| etrautmann wrote:
| somehow I ended up in Neuroscience, where I get to use the
| electronics skills occasionally, but even that is mostly
| focused on ASIC design now.
| krasin wrote:
| > Might make a good career then.
|
| Is it, though? As much as the autorouters "known" to not
| work, I expect that a working one is less than 10 years
| away. Even for PCIe-level complexity.
| jakear wrote:
| The "career" in question could be autorouter developing.
|
| That said, I'd suspect it's similar to CS:
| _autoprogrammers_ are "known" to not work. If you can
| understand and articulate the business logic in a concise
| way, understand and articulate all the components of the
| system and how they may interfere with each other,
| understand and articulate the system's nominal and
| practical input ranges, etc., then sure something might
| _autoprogram_ the code for you, but it 's not the
| autoprogrammer doing the real work.
| RF_Savage wrote:
| But will the autorouted pcb pass EMC?
| junon wrote:
| Highly doubt that, and routing is only part of the
| puzzle.
| 2Gkashmiri wrote:
| windows 98 SE had the coolest disk defragmentation animation.
| it felt wrong when it just never reappeared.
| iforgotpassword wrote:
| It looked exactly the same as 98 and 95, there was nothing
| changed.
| 2Gkashmiri wrote:
| i mean, onwards from XP
| runnerup wrote:
| https://classic.csunplugged.org/activities/community-activit...
| (see also: https://www.itgsnews.com/the-defragmentation-game-
| lesson-pla... )
|
| https://boardgamegeek.com/boardgame/376284/defrag
|
| https://www.defraggame.com
|
| There used to be a few old ones in the day that I recall trying
| which were a bit more direct simulacrums than these. Not sure
| if anyone else might find them!
| mos_basik wrote:
| Wilmot's Warehouse is basically this.
|
| It's top-down 2D. You are alone in a large, empty warehouse. At
| regular intervals, a truck drops off a load of assorted objects
| at the back, and a few people ask you for some specific objects
| at the counter in front. Your role is to arrange the objects in
| the warehouse such that you can fill the requests in the least
| amount of time, and you can do this in any way that works for
| you (by color, function, name, etc).
|
| As the game goes on, the truck drops off more and more
| different kinds of objects (usually ones that fit into more
| than one category), and the requests get more and more
| complicated.
|
| At the end you get a time-lapse of the whole warehouse over the
| whole game and you can see your strategy evolving over time.
|
| Pretty well executed and simple. Heard about it from one of its
| devs in a HN comment actually.
| itronitron wrote:
| Fun, I wonder if anyone has done a garbage collection game. I'm
| imagining an isometric view, like Zaxxon, where you drive a
| garbage truck around and collect dead references.
| PurpleRamen wrote:
| Or maybe just fit it into Doom, equip a flamethrower, and burn
| the corpse of dead processes and their zombies. Not that we
| hadn't this already before in some way.
| thisOtterBeGood wrote:
| Found a small bug i think. If i assign a process to the cpu just
| when it dies (during the fly anmiation i guess) the game freezes
| (Cannot click any buttons anymore).
| https://i.imgur.com/4gbwwEZ.png
| keyle wrote:
| Games like these have a strong future.
|
| Basically games that innovate beyond what a game engines like
| Unity or Unreal can offer are, by design, going in a direction
| that is more likely to succeed than anything we see come out
| these days...
|
| Making super nerdy games that are so far off the field the
| engines users can't touch you, puts you in a different league;
| even if your game looks like a dog's breakfast, as long as it's
| fun and usable.
|
| Indie games are dead, in the sense that they were indie games 5
| years ago. This, is the new indie games now. GG. (ref: failed
| indie developer with 2+ commercial titles).
|
| It's a shame that Zachtronics stopped, they've always been ahead
| of the game.
| duxup wrote:
| Maybe I'm missing something in your post but I find the same
| types of games have been popular for many decades now. I'm not
| sure those are any less likely to succeed, or that "You're the
| OS!" is more likely to succeed.
|
| And I'm pretty sure you can make this game in Unity...
| cornel_io wrote:
| Not only could you make this in Unity, it'd probably be
| easier than in Pygame by a good margin.
|
| Game tech is basically universal for zero-graphics games like
| this, it's 100% "business logic". If you have to fight with
| the UI/display system for even a moment to make a game like
| this, then you're probably either using a library without
| enough features (which, ahem...Pygame, yeah...) or you just
| don't know the system well enough to be efficient.
| zogrodea wrote:
| I remember, as a child, having fun with a Yoshi (from Mario)
| fangame that pretended like he was in Windows 95/98. It might
| have been this one. https://youtu.be/AwZfivyZ20c?t=184
| pests wrote:
| I'm guessing they are used to the default Unity 3D scene and
| player controller.
|
| Unity can create any type of game. In the end it's just
| helping you push vertices and shaders around.
|
| I do agree Unreal has it's roots more in 3D character
| shooters. A lot of assumptions built in but you can still
| work around them there too.
| dragonwriter wrote:
| > Basically games that innovate beyond what a game engines like
| Unity or Unreal can offer are, by design, going in a direction
| that is more likely to succeed than anything we see come out
| these days
|
| It depends what you mean by "succeed". If you mean, "turn a
| profit", probably not. Games that are far off the trend
| supported by engines optimized for what the market is looking
| for probably will fail _more often_ than games within it.
|
| If you mean, "become a surprise, breakout, hit that changes the
| direction of gaming", yes, the extremely low probability of
| that happening in either case is probably higher for games that
| are outside of the box.
|
| Better chance of a home run, but also better chance of getting
| out, and less chance of getting a hit.
| PurpleRamen wrote:
| Not sure what you are talking about. Nerdy Games have existed
| all the time, and they usually not very successful because they
| are so nerdy. In the last years, we also had a number of tech-
| nerdy games, but none of them could be called a hit. They
| probably make their game, but as the audience is naturally
| small, their ceiling for success is limited. And I don't see
| this changing in the future. It's probably the opposite, as the
| younger generation seems to become less nerdy, and more
| distanced from low-level topics and tech.
| mcluck wrote:
| There's no reason this couldn't have been built in Unity or
| Unreal. You can build literally anything (within the limits of
| computation) in those engines.
| dangero wrote:
| In what way does this game go beyond what Unity can offer?
| infogulch wrote:
| As the game gets harder with higher utilization you should be
| able to "buy" upgrades with tokens that you "earn" for hitting
| milestones or performance targets that automate small mundane
| tasks. Kinda like the universal paperclips game. Then you throw
| pathological workloads at the user that thwart the simple
| automations so you have to unstick it manually. So the user buys
| upgrades to slightly better automations, thwarted again by
| slightly more pathological workloads... Boom game progression
| loop.
| MagicMoonlight wrote:
| Yeah I want to be able to buy a memory allocator. And maybe
| even the option to write one
| fragmede wrote:
| FWIW, this was posted to HN on Sept 30th* and gained zero
| traction, with even the poster deleting their own comment.
|
| As I posted there, it's a really good concept. Add in levels (eg
| microcontroller in $interesting_product, is on a smartphone, load
| balancer or api box for a SaaS company), with the levels letting
| you introduce concepts one at a time, and then you've got
| yourself a college grade operating systems class. Throw in a bit
| of programming for automation and dig deep into OS cache
| algorithms (LRU baby!) and that's something I could have finished
| before I graduated high school.
|
| * https://news.ycombinator.com/item?id=36938032
| mamborambo wrote:
| In fact human living is basically a type of operating system, as
| we all juggle on a daily basis tasks, resources, input/output,
| storage, cache, and states. The concept of dashboard is an
| essential operating system tool, and on a human scale it is
| basically your bank, tasks, calendar and inboxes. Plenty of "self
| improvement" concepts then translate neatly into operating system
| best practices, such as using FIFO or LIFO to manage allocations,
| planning ahead to break deadlock situations, managing
| parallelism, and JIT garbage collection etc.
| codetrotter wrote:
| Humans often like to compare the brain to technology.
|
| For example, when gears were high tech there were people that
| drew heads with gears turning inside of the head, likening the
| act of thinking to the motion of gears. And I think in cartoons
| etc we still see this sometimes.
|
| :D
| codetrotter wrote:
| Also relevant: "How an Algorithm Feels from Inside" (2008)
|
| https://www.lesswrong.com/posts/yA4gF5KrboK2m2Xu7/how-an-
| alg...
| duckmysick wrote:
| Yes, I remember those. And later, a light bulb flashing
| inside of the head when the character has an idea.
| TeMPOraL wrote:
| Gears did something, they stood for purposeful activity. A
| light bulb illuminates its surrounding, letting you see in
| the dark - an apt metaphor for having an idea, seeing
| something that previously couldn't be seen, etc. In both
| cases these are metaphors, not actually imagining the brain
| running on gears or light bulbs.
|
| Computer analogies are different. These are direct, not
| metaphorical, and rightfully so, because computation is
| fundamental and not just a piece of technology. Computer
| science stands at the intersection between mathematics and
| physics.
| isolli wrote:
| It reminds me a bit of this book, which I recommend: Algorithms
| to live by.
|
| [0] https://algorithmstoliveby.com/
| rolisz wrote:
| And civilization is a distributed operating system! (I heard
| this from Joscha Bach)
| white_dragon88 wrote:
| What is the operating system analogy for whacking off? Clearing
| the cache?
| sva_ wrote:
| Luckily our computer hardware can Not self-repruduce yet.
| codetrotter wrote:
| But computer software can. Worms, viruses, etc
|
| Heck, even the operating system could reproduce in some
| sense. If the operating system on one machine is set up to
| regard itself as DHCP server, it would begin responding to
| DHCP requests in the local network. And in the DHCP
| response it can provide network boot instructions telling
| other computers to network boot a copy of the OS image of
| itself that it is serving. Any other computer that is
| configured to net boot could then boot the OS. Of course
| most computers are not set up to net boot out of the box.
| But on a network where they use net boot already you might
| be able to race their own DHCP server and get some of the
| clients to boot your OS image instead.
| engcoach wrote:
| Sending an email to yourself
| sorokod wrote:
| Garbage Collection
| hbn wrote:
| I'd say sleep is more analogous to GC.
| sorokod wrote:
| Possibly our autonomic nervous system is closer to what we
| think is an OS. Abstracts over the low level operation of the
| wetware
|
| https://en.m.wikipedia.org/wiki/Autonomic_nervous_system
| shove wrote:
| Very cool. Reminds me of the game posted last week (defcon
| thing?) in which Tetris-block-like squares containing op codes
| fall and the user has to position Rube Goldberg sequences that
| shuffle the biggest possible number into the "score" memory
| register
| smokel wrote:
| For those interested, that was OFRAK Tetris:
| https://news.ycombinator.com/item?id=37083309
| [deleted]
| markus_zhang wrote:
| And very soon you will provide a scripting language that allow
| the OS to automate things, right?
|
| Oh I see...
| iforgotpassword wrote:
| Let's use a C interpreter so we can just copy Linux code
| over... Or the other way round.
| Konohamaru wrote:
| Superlatively cool.
| xunil2ycom wrote:
| so much stress. It's too much like my dev machine.
| Apocryphon wrote:
| This is pretty nerdy but c'mon, it's like Cookie Clicker or some
| other idle game when compared to Zachtronics titles.
| nextaccountic wrote:
| > Zachtronics
|
| Kinda sad that the dev quitted
| [deleted]
| TillE wrote:
| It fits very comfortably into the category of "time management"
| game, which was a fairly popular casual genre 10-15 years ago.
| Cook Serve Delicious is probably the one notable example which
| is still going strong.
|
| Definitely distinct from idle games.
| joveian wrote:
| Wilmot's Warehouse is the one it most reminds me of (maybe
| the graphics), which is quite fun (except for the random
| crashing :( that seems to get worse after it starts
| happening). This one needs a lot of work, though. I did it
| wrong it seems looking at the other comments here but nothing
| about this one makes me want to try again. Wilmot's Warehouse
| has excellent pacing. The theme of this one could be made to
| work well but throwing everything at the player right away
| and see how long they can keep going is not my idea of fun.
| I'd suggest automation options combined with changing the use
| pattern of the system over time. Plus something to give the
| player more customization options so it isn't just "do this
| repetitive task as quickly as you can". Maybe a choice of
| cute loading icons that you can display in certain
| circumstances?
|
| Mini Metro is another well known game in the time management
| genera. I've seen some recent games with this design and
| played a demo of a not yet released game. It seems like a
| common small indie game genera since larger developers don't
| seem to touch it that I can think of (except possibly some
| mini games? I can't think of anything off hand but there must
| be some). I guess the larger developers go for RTS games
| instead.
|
| Possibly the OS theme could be turned into a kind of "bot
| combat" game (at least I think that would be the general
| genera I'm thinking of, but without direct combat in this
| case) if the internals are automated and then compared to the
| market as a whole, with established OSes that are fairly good
| at everything but not great at anything. These established
| OSes could then take various anti-competitive actions along
| the way that force you to get better at a different specialty
| than you previously targeted.
| Scaevolus wrote:
| TIS-100 is certainly far up there in "nerdiest game" rankings,
| and I must offer Bombe as well, the only game I know of that
| embeds Z3: https://store.steampowered.com/app/2262930/Bombe/
| anta40 wrote:
| I think Core War (https://en.wikipedia.org/wiki/Core_War) is
| even nerdier, too bad there's no updated, polished
| implementation.
|
| P.S: I'm also a big fan of Zachtronics games: TIS-100,
| Shenzen I/O etc etc
| xeckr wrote:
| Unlike cookie clicker, this game can actually teach you
| something.
| Apocryphon wrote:
| I'm not contesting that, just making an analogy to quibble
| against "the nerdiest game ever" claim. Like I appreciate its
| existence but just saying there are entire genres of this
| stuff.
| cwillu wrote:
| I learned a great deal about the dangers of grandmas from
| cookieclicker.
| bratgpttamer wrote:
| TIL: Being a computer is _hard_ and I don 't ever want to be a
| computer.
| aio2 wrote:
| Well it's a good thing it's an autonomous job already replaced
| by computers.
| iraqmtpizza wrote:
| dwarf fortress rekt
| smountjoy wrote:
| I like to imagine that, as in Ender's Game, the top-ranked player
| is unknowingly allocating memory for some critical infrastructure
| somewhere.
| shostack wrote:
| Getting Severance vibes.
| flopsamjetsam wrote:
| Just started watching this, and I have no real idea what's
| going on :)
| doctorwho42 wrote:
| Oh man,(spoilers) my pet theory is that the 'work' is
| actually them self-adjusting their implants. Remember they
| describe a number as a 'feeling' and some numbers 'feel'
| wrong. And we see behind the scenes that they are testing the
| main character with the psychiatrist/wife to see if it breaks
| the 'chips control/severance'.
|
| They are simply engineers perfecting the implants so that
| they operate better.
| aspenmayer wrote:
| I think that the numbers are in-house red team fuzzing
| attempts against the implant, with the goal being lower
| mean time between failures of the implant. It could also
| represent a debugger IDE, with the "spooky" numbers that we
| see jumping around onscreen on the workstation representing
| some kind of bad data that doesn't pass tests that the
| normal numbers onscreen do pass.
|
| I'm reminded of the in house help desk tech support that
| someone calls for in the film Vanilla Sky, analogously.
| SilasX wrote:
| "To compete your registration, tell us whether this image has a
| stop sign. And hurry it up, our self driving car needs this."
|
| https://xkcd.com/1897/
| aviavinash wrote:
| Aren't we are the operating system and the main character in all
| the game?
| MaxikCZ wrote:
| I selected easy and still got fed so many processes I cant
| possibly satisfy them all for more than a minute. What am I doing
| wrong?
| NooneAtAll3 wrote:
| Same. If easy is that stressful, what happens on higher levels?
|
| I think easy makes you forget about memory-swap side of the
| game. Still feels unfairly hard tho
| explaininjs wrote:
| Remove any processes with an hourglass from the queue, and
| frequently click the I/O Events button to clear out the
| hourglasses.
| MaxikCZ wrote:
| I think I was already doing that, yet by the time 4 processes
| in processor turn green, 10 processes in queue turns red?
| Also even in the first 10 seconds I was already clicking like
| mad, wasnt really "easy" mode.
|
| Maybe one of my extensions designed to skip "wait 10 sec to
| skip this" is messing up the timings of the game?
| SilasX wrote:
| I saw the same with no extensions. My only hope was to do
| custom mode and give myself more cpus and lower I/O
| probability.
|
| Edit: Also, keyboard shortcuts would be really, really
| nice.
|
| Edit2: Also, the "menu" button in the top right isn't
| clickable (unless I resize) because the "Follow drfreckles"
| and "add to collection" buttons overlay it.
| explaininjs wrote:
| Could be the extension. Though the logic seems to be all in
| wasm, not sure how the extension would modify it.
| pcthrowaway wrote:
| > Maybe one of my extensions designed to skip "wait 10 sec
| to skip this" is messing up the timings of the game?
|
| Might be related to time accounting differences between
| browsers also... are you using firefox?
| MaxikCZ wrote:
| Edge (sorry)
| explaininjs wrote:
| Fine for me on edge. Maybe don't wait for processes to go
| totally green? If something is dark red/frozen it needs
| to be on the CPU immediately, regardless of what else is
| there.
| samsquire wrote:
| I've been trying to imagine a game which is like a real time
| strategy game for programming
|
| You command coroutines, threads and processes across machines to
| do work for you, like units.
|
| You can collect data from database, transform it in a pipeline
| and give it back.
| pil0u wrote:
| Reminds me of this game where you are a paper clip factory:
| https://www.decisionproblem.com/paperclips/index2.html
| mdaniel wrote:
| recently: https://news.ycombinator.com/item?id=36972227 (not
| only discussed, but also plenty of "if you liked, you'll also
| enjoy" recommendations in there to further dissolve time into a
| blur)
| spiritplumber wrote:
| Give it a Tron skin and I'll play it for a whole day <3
| benj111 wrote:
| Coming soon, an OS where all components are gamified and done by
| humans.
| bijoo wrote:
| uptime 0:07:44 - 259513
| dxdm wrote:
| Awesome idea, but it's too hard for me. In normal mode, I'm
| already clicking like a maniac in the first 20 seconds of the
| game, and red processes accumulate, even though I'm cycling out
| the blocked ones. I had one process killed because no IO event
| ever came for it. Easy mode seems to be the same, or actually
| even harder. I don't even get to the point where memory becomes
| an issue, but at this pace I don't want to.
|
| Maybe I'm getting old, and I get that being an OS is stressful,
| but so is my job. I don't need another one!
|
| With more forgiving pacing that starts out easy and then
| increases to keeps just outside of my comfort zone, this could be
| a very fun game.
| bloggie wrote:
| I had this same problem, where a process gets killed while
| waiting for an IO event that never came. All of the killed
| processes were killed in this state! Seems that there's no way
| to prevent this if it happens.
| thatsnotmepls wrote:
| You have to click on I/O at the top when it goes from (0) to
| (1).
| bloggie wrote:
| The thing is processes get killed before the IO event
| appears.
| aio2 wrote:
| That's what computers are for, doing the repetitive stuff
| without freaking out for you :)
| cptnapalm wrote:
| Maybe write a program that plays the game for you. It could
| be called You're the Operating System Operating System.
| [deleted]
| bijoo wrote:
| My results: uptime: 7:44 score: 259513 mode: easy
|
| How did yours compare?
| zer8k wrote:
| 6:15 174612 on normal mode.
|
| Strangely fun.
| mlfreeman wrote:
| Somehow this needs to be linked to PsDoom
| (https://psdoom.sourceforge.net/), perhaps as "multiplayer" mode
| of some sort?
| carreau wrote:
| Now, I want to write a program the play that game...
| sandworm101 wrote:
| Total nostalgia for the days when an OS cared about the user.
| Moving memory pages around is all well and good, but a realworld
| OS has far more important functions than responding to the
| demands of the user. I suggest adding a dimension whereby the
| player must respond to the wishes of the OS creator/owner. Have
| the OS be asked to inject ads into content. The OS could slowly
| depreciate itself in order to upsell the user on the next
| version. The OS should detect un-friendly activity by the user
| and brick itself and/or report the user as a "pirate". Or the OS
| could be asked to respond to FBI/NSA requests to spy on the user.
| Waterluvian wrote:
| I'm half a sentence into this website and I'm already completely
| on board.
|
| One of the best ways to grok a problem like this. "Hey now you're
| the memory manager. Good luck."
|
| I love this idea so much. I bet it could be dressed up in a cute
| way where it's a take on the restaurant management sim. But the
| restaurant is a computer and your customers are the resources.
|
| Human Resource Machine was great this way. I remember at one
| point thinking, "wait, did I just make a linked list?"
| Terr_ wrote:
| This seems related to a larger genre of "hectic customer service"
| games, often involving idiosyncratically demanding customers at a
| restaurant limited by time and resources.
|
| In fact, several of them have been rather explicit about the idea
| of humans subordinated into thankless jobs for machines,
| considering titles like "Sushi For Robots" or "Human Resource
| Machine".
| CaesarA wrote:
| In idea, this reminds of the old game Core Wars and its special
| "Red Code" programming language.
| rkagerer wrote:
| It needs ways to upgrade your computer to live longer.
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