[HN Gopher] Nobody ever paid me for code
       ___________________________________________________________________
        
       Nobody ever paid me for code
        
       Author : BiteCode_dev
       Score  : 195 points
       Date   : 2023-08-13 11:17 UTC (1 days ago)
        
 (HTM) web link (www.bitecode.dev)
 (TXT) w3m dump (www.bitecode.dev)
        
       | BiteCode_dev wrote:
       | Lot of comments here are replying the nature of the solution
       | matters.
       | 
       | E.G:
       | 
       | "Sure you are being paid for a solution. But you are also
       | probably being paid for a quality solution"
       | 
       | or
       | 
       | "Code can be the solution. Good code even more so"
       | 
       | or
       | 
       | "when you pay to get your car fixed, there's an implicit
       | expectation that it will be fixed well enough that it doesnt
       | break the same way again"
       | 
       | But the article does address this:
       | 
       | > Now, of course, this is a tad more subtle.
       | 
       | > Different types of problems have different types of costs,
       | consequences, and constraints. And solutions to those problems as
       | well also have them.
       | 
       | > When code is the solution, it has a cost, at the very minimum
       | in time and man-hours. And constraints, such as licenses, NDA,
       | platforms, versions, formats, resource limits... And of course,
       | consequences, such as technical debt, electricity consumption,
       | user experience and hiring difficulties.
       | 
       | > While the clients don't care about the code, they care very
       | much about those.
       | 
       | > And so, as IT professionals, we must communicate talking about
       | that. Not about the code.
       | 
       | Of course the quality of the solution matters, but it any good
       | thing has a price. Therefore you have to present it with the
       | price, and then your opinion on the whether it's worth it.
        
       | projektfu wrote:
       | My (somewhat outdated) experience with consultancies was that
       | they depended a lot on the customer believing they had some
       | wizardry, and that involved selling a lot of industrial jargon
       | that the manager had a passing familiarity with. Whether the
       | consultancy could produce a working product was secondary to the
       | proprietary and arcane technology (300 combined years of
       | experience or whatever) that they could bring to the sales
       | meeting. The manager could rest well knowing that they had bought
       | an intricate Patek Philippe of code, that might be as fit for
       | purpose as a Citizen, if it works at all.
       | 
       | Now, you can't sell a Patek Philippe by saying it's the most
       | expensive out there. It has to be "the best" which is reflected
       | in price. And you don't really ever make the comparison because
       | it wouldn't reflect favorably. The aesthetics are, of course, top
       | notch, but the sales copy is full of specs and descriptions of
       | the arcane, lots of words to say it's the watch that goes ding.
       | 
       | Marketing an upstart consultancy, you reach past the manager who
       | makes these safe, expensive decisions, and you try to do the
       | Apple thing mentioned in the article. You'll be laser-focused on
       | providing value, lots of easy wins that the manager can show off
       | at every opportunity. They will wonder who their wizard is that
       | is doing all this with only 4 team members while the other
       | project is using 30 and has nothing to show for it yet.
       | 
       | Familiarity eventually causes the manager to short-circuit the
       | upstart's sales pitch. They get 10 minutes into it and the
       | manager says, "You mean you're just Agile? We already use Scrum.
       | Boring." So the upstart will have to come up with new things to
       | stay ahead of the established player.
        
       | killthebuddha wrote:
       | Hot-ish take incoming:
       | 
       | It's even less complicated than all this. You spend X on a
       | feature to increase revenue by Y. You pay a plumber N so you
       | don't have to pay a flooring guy 10N. In some orgs, if they're
       | large, you could replace $ with $KPI, but $KPI should still be
       | obviously quantifiable. If you're an engineer without obviously
       | quantifiable KPIs (especially if you're a young-ish engineer with
       | ambitions of becoming really excellent one day), you might
       | consider selling your skills to a more serious employer.
        
       | RcouF1uZ4gsC wrote:
       | I think this is wrong:
       | 
       | You are getting paid to code.
       | 
       | The person's problem is not code, but if code is the solution,
       | that is what you are getting paid for.
       | 
       | The plumber is getting paid to change a gasket. If you look at
       | the invoice, it won't say "water management" but it will include
       | the gasket and labor.
       | 
       | Same for the car. If you look at the invoice, if won't say
       | "personal transportation, instead you will see the car and the
       | options that you paid for.
       | 
       | Same if you go to the doctor. It will list the various procedures
       | and diagnosis and bill for those.
       | 
       | This conflates two issues: deciding the solution to your problem,
       | and paying for the solution.
       | 
       | Marketing and sales is about convincing people that what you are
       | selling is the solution to their problem. For example, car ads
       | try to convince you that the specific car is the solution to
       | going places in comfort with status. A beer ad tries to convince
       | you that this particular beer is the solution for you having a
       | great time with friends.
       | 
       | You actually then pay for the concrete car or beer, etc.
        
       | eternityforest wrote:
       | I think the problem is developers might think on multiple levels
       | of abstraction at once all the time. When they see something, do
       | their thoughts about it's inner working automatically come to
       | mind?
       | 
       | Code conissours don't quite get how nobody else cares, or even
       | notices the code.
       | 
       | Look at Etcher. it's 80MB to do what DD does. I used to use it
       | until the Pi imaging utility came along. And for non pi stuff I
       | still use it. It loads almost instantly on a modern machine, and
       | it's safer that DD where you might accidentally hit the wrong key
       | and have nothing stopping you.
       | 
       | But a lot of developers would be bothered every time they use it
       | by the fact it bundles electron. They have a sense of quality
       | that goes beyond functionality, they want deep craftsmanship even
       | if means more manual work, and the fact that complexity is not
       | their problem doesn't matter, they don't like anything
       | unnecessary anywhere.
       | 
       | So when they talk to others, they're talking about their
       | interest, which is trying to get to the core essence of what
       | defines a problem in an elegant way, while the user just wants it
       | solved in a way that means they don't have to think about it
       | anymore. For the coder, the thinking is the whole point!
       | 
       | Or at least for the typical fairly intelligent intellectual, idea
       | driven personalities in the code world.
        
       | alexghr wrote:
       | > So keep the technical talk to your peers, unless the client
       | explicitly asks for it.
       | 
       | This! Adapt the message to the target audience. The code we write
       | is an abstraction, it takes some input and produces an output.
       | For many it's a black box or can be thought of as a black box.
       | Start high and go lower and lower until you reach the right level
       | of detail for the person you're communicating with.
        
         | swayvil wrote:
         | Sometimes the client wants to talk about code. He wants to be
         | involved in the technical decisions. But he doesn't know diddly
         | about code. So you have these frustrating conversations and try
         | not to call the client an idiot.
        
       | soumid wrote:
       | [flagged]
        
         | BiteCode_dev wrote:
         | It seems you haven't read the article.
        
       | dataviz1000 wrote:
       | A power plant stopped working. None of the engineers could fix
       | it. They called the retired engineer who designed the power plant
       | years ago for help. He arrives, looks at the control room panels,
       | walks through the plant, pulls out a screw driver, and turns a
       | screw. The power plant starts working again. He quickly writes an
       | invoice for $100,010. The manager complains asking why he is
       | charging so much when he only turned one screw. The engineer
       | replies, "I'm charging $10 for turning the screw and $100,000 for
       | knowing which screw to turn."
        
         | lispisok wrote:
         | Great Facebook boomer copypasta but my takeaway from this story
         | is the power plant was designed very poorly if one loose screw
         | can take down the whole system and is not diagnosable by
         | anybody who didnt design the system. The retired engineer did a
         | very bad job.
        
         | eesmith wrote:
         | That story was old even before my parents were born.
         | https://quoteinvestigator.com/2017/03/06/tap/ and
         | https://www.snopes.com/fact-check/know-where-man/ .
         | 
         | Instead of making up a new variant, you might use one with a
         | bit more historical lineage. My favorite version involves
         | Charles Proteus Steinmetz, the deservedly named "Wizard of
         | Schenectady", from this 1965 letter to the editor at Life:
         | https://books.google.co.uk/books?id=QFMEAAAAMBAJ&lpg=PA16&pg...
         | taking place supposedly around 1920 (see
         | https://history.stackexchange.com/questions/43438/in-what-ye...
         | ).
         | 
         | That still doesn't mean it actually happened, but you might get
         | an up-vote by Steinmetz fans. ;)
        
       | havkom wrote:
       | Excellent Article!
       | 
       | I think many ppl here should not just read it once but several
       | times and try to learn.
       | 
       | Next step after that: -- how will team work and nice&pleasant
       | interaction with colleagues help me achieve things.
        
       | jdsullivan wrote:
       | The more important and general wisdom: know your audience. You
       | will sometimes have clients with deep technical backgrounds that
       | expect a sufficient level of detail to have any faith or trust in
       | your solutions. You need to be able to tailor your communication
       | based on the situation and the expectations of the audience in
       | question. This is never binary and can be especially challenging
       | when you need to communicate to multiple people at the same time
       | that each require different levels of detail.
        
         | [deleted]
        
         | AmIDev wrote:
         | This is something I struggle with. I have a weekly meeting
         | which includes TL, Manager, PM and sometimes Staff engineers,
         | Data analysts, Managers of downstream teams etc.
         | 
         | I try to keep the details to the lowest denominator, which
         | usually means mentioning what the problem is and what the
         | proposed solution is in few lines. But eventually someone will
         | ask for more details, and then the conversation veers off to
         | technical discussion that I am sure the PMs and Analysts don't
         | understand.
        
       | xen0 wrote:
       | Sometimes I know what I want, and if a salesman starts trying to
       | sell me a 'concept' or a 'lifestyle' instead of a car, I'm
       | walking away.
        
         | stavros wrote:
         | If you're at the lot, you've already been sold on the concept
         | and the lifestyle, and you're there to buy. Amazon doesn't try
         | to tell you how great sweaters are when you're on the checkout
         | page of buying one.
        
           | xen0 wrote:
           | The job of BMW's advertisers isn't to convince me to buy a
           | car.
           | 
           | It's to convince me to buy their car instead of one from
           | Tesla or Mercedes. And me walking into a BMW dealership does
           | not mean I've decided to conduct business with them.
        
           | justinclift wrote:
           | > If you're at the lot ...
           | 
           | That misses a whole bunch of reasons a person could be "at
           | the lot" other than for buying.
           | 
           | Easy, real world examples:
           | 
           | * You're killing time while waiting for the other half at a
           | nearby store
           | 
           | * There's a whole group of vehicle "lots" next to each other,
           | so you're taking a look at _all_ of them for a better
           | understanding of your options
           | 
           | * Your car is being repaired / in for a service (or similar)
           | 
           | (etc)
        
             | stavros wrote:
             | > * You're killing time while waiting for the other half at
             | a nearby store
             | 
             | I wouldn't kill time at a fertilizer store if I didn't have
             | a garden, though.
             | 
             | > * There's a whole group of vehicle "lots" next to each
             | other, so you're taking a look at all of them for a better
             | understanding of your options
             | 
             | This still means that I realize the value of a car for me.
             | 
             | > * Your car is being repaired / in for a service (or
             | similar)
             | 
             | Same as the one above here.
             | 
             | Selling you on the concept/lifestyle is for when you don't
             | yet know you need a specific thing. When you're at the lot,
             | you're past that.
        
               | Miraltar wrote:
               | Lifestyle and concepts in this context can be more
               | specific. This particular car would be perfect for your
               | daily routine because of this, this and this... Oh but
               | this one allows you to take your children on holidays
               | conveniently beacause of that... Yes you already
               | have/want a car but you might still be convinced to buy a
               | car you didn't plan.
        
               | m_0x wrote:
               | > I wouldn't kill time at a fertilizer store if I didn't
               | have a garden, though.
               | 
               | You would if you had nothing to do other than walking
               | into a fertilizer store. Very small chance of happening
               | that to you, but I do like going into stores and see what
               | they sell even if I don't need anything in there for me.
               | 
               | I might learn something.
        
               | justinclift wrote:
               | > This still means that I realize the value of a car for
               | me.
               | 
               | That wasn't what you were presenting in that sentence
               | though, which is what I was responding to. ;)
        
           | makapuf wrote:
           | Often if I want <product> from <company with 1 famous
           | product> I go to the page <company.com> and _might_ find
           | <product> somewhere, buried under "solutions" / "contact me
           | for inquiry of your solution" pages.
           | 
           | If I want to buy a mug I don't need to delegate my Coffee
           | solution choosing expertise.
        
             | almostnormal wrote:
             | > If I want to buy a mug I don't need to delegate my Coffee
             | solution choosing expertise.
             | 
             | Sometimes I wish I could delegate purchase of trivial
             | items, especially if there are too many options to choose
             | from. The investment of time can be excessive, with less
             | than satisfying results.
             | 
             | Of course I would not like to delegate it to the
             | manufacturers or vendors.
        
         | WesolyKubeczek wrote:
         | > if a salesman starts trying to sell me a 'concept' or a
         | 'lifestyle' instead of a car, I'm walking away.
         | 
         | In these places, you're also getting berated for coming in with
         | a XY problem on your way out.
        
       | brigadier132 wrote:
       | Using Apple as an example seems silly because from what I see
       | they agonize over the tiniest quality details in their products
       | (and still often get it wrong). They spent almost 5 years and
       | billions building an AR headset that possibly doesn't even have a
       | market. This is the biggest and most successful business ever,
       | how does that factor into the "generate business value" rhetoric.
        
       | landgenoot wrote:
       | Another flavor of the original "Why would you hire a milkshake?"
       | story [1].
       | 
       | [1]: https://www.youtube.com/watch?v=sfGtw2C95Ms
        
       | wduquette wrote:
       | This is why I don't ask permission before eliminating technical
       | debt: eliminating relevant technical data is part of solving the
       | problem I'm currently addressing, and it's an implementation
       | detail.
        
       | hintymad wrote:
       | I remember there was heartbreaking posts years ago by an
       | Australian author of a popular Delphi library. He basically said
       | people loves his libraries but few would pay for them, so he gave
       | up developing Delphi libraries all together.
       | 
       | Over the years, what I learned is that individuals or companies
       | do not like paying for technologies. They pay for products. In
       | the case of technologies, companies rather pay for "boring"
       | workflows. For instance, companies pay for control planes, so
       | much so that Amazon's Open Search can be a billion-dollar
       | business. On the other hand, few companies would pay for AWS AI's
       | Key Phrase Extraction or Amazon Forecast, unless data processing
       | is part of the service and is a huge pain for the companies.
        
       | mcqueenjordan wrote:
       | Also known as the "jobs to be done" pattern.
        
       | not_the_fda wrote:
       | Sure you are being paid for a solution. But you are also probably
       | being paid for a quality solution.
       | 
       | I'm not sure you would want your house built by the contractor
       | that took short cuts and did shoddy work. You might have roof
       | over your head, but there will be more expensive problems later.
        
         | commandlinefan wrote:
         | I fear that we do ourselves a disservice by trying to draw
         | physical-world analogies - if a roofing contractor screws
         | things up, it's really easy for a non-roofing-contractor to
         | see: the roof leaks. You call the guy and point out the leak so
         | he fixes the leak.
         | 
         | What's the equivalent of "leaky" software? Users can observe
         | bugs, and they can observe slowness. Experienced developers
         | know that what we call "poor quality" code is more prone to
         | bugs and slowness, which they _do_ care about. They don't (and
         | shouldn't) care about maintainability, they care about
         | functionality: we should keep harping on performance and
         | testability rather than esoteric "quality".
        
           | not_the_fda wrote:
           | If you don't pay attention to the quality of the software,
           | eventually it becomes unmaintainable and you can no longer
           | add features in a timely manner and you get crushed by your
           | nimble competitors.
           | 
           | One company I worked for was once the market leader, but over
           | the years they failed to maintain the quality of the
           | software. They kept adding more and more resources to get
           | stuff out. Eventually it took them three years to get out a
           | new release only for it to be so bug ridden they had to pull
           | it. They are no longer in existence because they had the
           | mentality of all that matters is features.
        
           | Tainnor wrote:
           | I sometimes use software that is incredibly buggy and seems
           | unable to add simple features people have been asking for for
           | years (even though they are promising to implement it).
           | 
           | I obviously can't say exactly what the precise problems with
           | the code base are, but it's rather easy to conclude that it
           | must be a total mess.
        
         | htrp wrote:
         | > I'm not sure you would want your house built by the
         | contractor that took short cuts and did shoddy work. You might
         | have roof over your head, but there will be more expensive
         | problems later.
         | 
         | You might want to pick a better analogy as you've literally
         | described all roofing construction at this point
        
       | bluedino wrote:
       | This works the other way around.
       | 
       | You'll get a technical project manager, and they'll bring in a
       | consultant to do some programming.
       | 
       | "All you guys need to do is write a little code to interface X
       | with Y, it should only take you a couple days"
       | 
       | They don't think, "you'll need to get with this vendor, use this
       | outdated software, follow these restrictions, make sure the UI
       | matches up with the other program, interface with this
       | authentication library..."
       | 
       | That's all part of "Add UPS shipping support to our CRM software"
        
         | quickthrower2 wrote:
         | Just a checkbox. Why are you still working on it after a week!
        
           | ooterness wrote:
           | It's all blocked because Galactus still doesn't support ISO
           | timestamps.
           | 
           | https://youtu.be/y8OnoxKotPQ
        
             | kirubakaran wrote:
             | Common mistake. It's Omega Star that doesn't support ISO
             | timestamps even though they said they would, and Galactus
             | (which supports ISO timestamps) is getting deprecated by
             | the end of the month.
        
           | m_0x wrote:
           | > Why are you still working on it after a week!
           | 
           | That's a failure on the developer's communication. If
           | everyday you find a new challenge, then everyday you must
           | communicate that new challenge.
           | 
           | Code changes/features is not one to one. It's a bunch of
           | changes to provide one feature. And remember we can at best
           | estimate the time it will take us. Estimates are often wrong
           | because of things we didn't know that we didn't know.
        
           | [deleted]
        
           | vxNsr wrote:
           | At that point you give them the checkbox. "Here it is, you're
           | right it was sooo easy, oh you wanted it to do something...
           | yea that's why it takes longer"
        
       | jroseattle wrote:
       | I was around for the mp3 "revolution", so I'll add to the
       | author's discussion point about the ipod.
       | 
       | The thousand-songs-in-your-pocket sales pitch was more than
       | lifestyle/concept -- it was an actual feature. All of the other
       | players at the time were big & bulky because the components they
       | used for storage & battery required the corresponding form
       | factor. The "pocket" part of the sales pitch was exactly that:
       | the ipod physically fit in your pocket because the components
       | were smaller and more integrated. In the stage demoes by Jobs, he
       | shoves the ipod into his jeans.
       | 
       | To the author's point about "you pay for the problem it solves,
       | or the needs/wants it fulfills", the implied need here was that
       | you need this to be small and out-of-the-way -- not a miniature
       | home-stereo attached to your belt.
       | 
       | And not to pick on the author, but I don't find the ipod
       | reference very applicable to the case of communicating with your
       | consulting clients. Sure, you have to speak to your audience --
       | but direct 1:1 contact with a handful of stakeholders is hella
       | different from millions of consumers who never asked you for a
       | specific set of features and a timeline.
        
         | plorkyeran wrote:
         | It wasn't just that it physically fit in your pocket - it also
         | _worked_ in your pocket. I had pants at the time which I could
         | fit a portable CD player in, but walking around without the
         | music skipping required carefully holding it steady. The
         | earlier non-flash mp3 players tended to have HDDs that
         | similarly weren't great with motion while in use.
        
         | throwaway3655 wrote:
         | The reality distortion field is strong.
         | 
         | An mp3 player was in every kid's jeans pocket before the ipod
         | was even announced.[0] Its innovation was costing twice as much
         | and having white earphones, which made it suitable as a wealth-
         | signaling fashion accessory.
         | 
         | [0]
         | https://en.wikipedia.org/wiki/Portable_media_player#The_MP3_...
        
           | morelisp wrote:
           | First, not _nearly_ every kid. When the iPod came out my
           | PMP-300 was still relatively novel; much more common was MP3
           | CD players, which skipped like hell even if you could put
           | them in your pocket.
           | 
           | The market was also divided in a way that's hard to imagine
           | today, something like an iFP or PMP was like taking a single
           | tape/CD with you. But the Jukebox (the infamous Nomad) and
           | some other lines were really "put _all_ your music here; this
           | now _is_ your music collection. " The iPod was the first
           | pocket-sized player that supported this mode. (And the iPod
           | Shuffle probably the last in the line of the former style.)
        
           | jroseattle wrote:
           | True, except for the every-kid part. The market was pretty
           | fragmented back then.
           | 
           | Nonetheless, I was referring to the sales pitch. And Jobs
           | never let facts get in the way of a good story. :-)
        
           | rkho wrote:
           | > An mp3 player was in every kid's jeans pocket before the
           | ipod was even announced
           | 
           | This is a strange statement. I grew up in the Bay Area and a
           | CD player was in my hands/in the back pocket of my backpack
           | for the longest time. It wasn't until the second iPod Mini
           | that I even knew what an iPod was.
        
           | hbn wrote:
           | Didn't the iPod blow all of the other MP3 players out of the
           | water in storage capacity cause Apple got some of the first
           | access to tiny HDD's while everything else was using flash
           | storage?
        
             | tiltowait wrote:
             | It (in)famously had "less space than a Nomad", but from my
             | >20-year-old anecdotal experience, everyone I knew then had
             | Diamondback Rios and the likes with maybe 64MB of CF
             | storage, as you said.
        
           | yamazakiwi wrote:
           | Every kid did not have an mp3 player. I saw a wide variety of
           | music players. No single product came close to market
           | domination until the ipod. Kid's were all using different
           | products like mini-disc players, cd players, mp3 players,
           | walkmans, it was all over the place.
        
             | pessimizer wrote:
             | I disagree. By then, every kid had an mp3 player. Every
             | other choice was big and clunky.
        
               | yamazakiwi wrote:
               | It could be location based but you are wrong for most
               | areas on planet earth. Many kids went from cd player to
               | ipod because mp3 players were too expensive as a
               | replacement for something you had that already solution
               | for. Convincing your parents you needed more songs was
               | laughable at the time. If anything, more children got mp3
               | players AFTER the iPod became popular. The excuse for a
               | better product was more palatable due to the iPod's
               | popularity.
        
               | throwaway3655 wrote:
               | People got ipods because they were the inexpensive
               | option? No, not on planet Earth.
               | 
               | The ipod was $400. Low-end mp3 players were $100.
               | 
               | Here[0] is a review from 2002 for the MPIO DMG mp3
               | player, which criticizes its 139-219 dollar price range
               | for being too expensive.
               | 
               | [0] https://the-
               | gadgeteer.com/2002/03/13/mpio_dmg_mp3_player_rev...
        
           | pessimizer wrote:
           | Yes. This entire thread is bizarre. The iPod, when it was
           | introduced, was dollar for dollar easily the worst mp3 player
           | on the market. It won because it was massively marketed,
           | people found it pretty, it was tied in with Apple's other
           | products and a marketplace, and the same people who wanted a
           | candy-colored computer (and a candy-colored New Volkswagen
           | Beetle that matched it) wanted the thing in the billboards
           | with the MTV silhouette dancing against a brightly colored
           | background.
           | 
           | I'd say that their innovation was that round touch slider
           | thingie that added nothing to the functionality but
           | confusion, but was fun to use.
        
         | m_0x wrote:
         | > I was around for the mp3 "revolution", so I'll add to the
         | author's discussion point about the ipod.
         | 
         | There won't be an agreement here because it's just semantics.
         | The opposite sounds very true as well. Let's reverse it.
         | 
         | "The thousand-songs-in-your-pocket sales pitch was more than a
         | feature-- it was a lifestyle/concept."
         | 
         | It sounds.... exactly the same to me. Both words (lifestyle vs
         | feature) have the exact same impact if it's the final word.
        
       | otterpro wrote:
       | I also became a guy who "solve problems" at a church that I
       | volunteer as the media/AV/computer/tech guy. If the audio sounds
       | weird in our live production or if the wedge speaker sounds too
       | quiet or if the youtube stream looked too dark, I'm not going to
       | say that we need to increase gain level on mic, change EQ to
       | prevent feedback, change ISO setting on camera, etc. Instead, I'd
       | tell them that I'd make some changes in the sound mixer and also
       | adjust some settings in camera to fix those issues. I just tell
       | them just enough for the audience/client/people to understand,
       | without having to burden them with unnecessary detail.
        
       | baobabKoodaa wrote:
       | The vast majority of coding jobs do not fall into the category of
       | "company wants you to solve their problems". The vast majority is
       | literally just paying people to code whatever it says in the Jira
       | ticket, no matter how stupid or unclear that ticket is.
        
         | thembones wrote:
         | This is spot on for 99% of companies out there.
        
       | zelphirkalt wrote:
       | I disagree with some of the things the article describes. Not
       | that they aren't real or that the world works differently, but
       | with those things themselves. For example:
       | 
       | (1) It should always be ones goal to improve ones technical
       | skills, not only in the beginning of ones career. Too often have
       | I seen bad code or lack of knowledge about computer programming
       | concepts, that people ought to know, considering the time they
       | spent in their career. Those things will result in "solutions"
       | but those solutions might not be the most maintainable and
       | understandable. Fine if you switch jobs every 2 years and never
       | have to deal with the aftermath, but not fine for people, who
       | value quality. All your communication skills won't make up for a
       | brittle base due to insufficient technical skills.
       | 
       | (2) To let others dictate, how you develop professionally, being
       | the ultimate yes-sayer. Improve the way you yourself value and
       | see as important and stick to your guns. Not everyone needs to go
       | along career paths that some company with mediocre management has
       | laid out for them. Not everyone needs to become a talker.
       | 
       | (3) Perhaps the title is a bit too extreme. Code can be the
       | solution. Good code even more so. Personally that's what I want
       | to do. Write code to solve problems. Of course, only write it,
       | when it is necessary. Who wants to write code only to have it be
       | discarded, because it was not needed in the first place. (OK
       | maybe sometimes one does, for the learning experience.)
        
         | FrustratedMonky wrote:
         | Yeah. The article has the right idea in general. But, It's
         | pretty thin, there are entire books written on this subject
         | that dig into the 'nuance'.
         | 
         | I've also had consultants get a bit to 'hand-wavy' like
         | described, and then I don't trust they can code either.
        
           | acedTrex wrote:
           | I feel like the hand wave should be the default until
           | actually asked then you can dive into specifics.
        
         | chadash wrote:
         | > Code can be the solution. Good code even more so.
         | 
         | I think I agree with the author here. Code is a tool. This is
         | like saying "a wrench can be the solution and a good wrench is
         | even more valuable". I'm sure that car mechanics have very
         | strong opinions about various wrenches. But I'm paying to get
         | my car fixed. Sure, it's nice to hear that your shop has the
         | latest equipment, but at the end of the day, the thing that
         | matters most is that you can fix my car.
         | 
         | Even as a developer, I hardly care about the code quality or
         | what language you use if you provide a good and reliable
         | service. I've never thought to myself, geez, I love AWS, but I
         | really wish they'd move away from Java.
        
           | kraftman wrote:
           | You would if their services crashed every day though right?
           | Like when you pay to get your car fixed, there's an implicit
           | expectation that it will be fixed well enough that it doesnt
           | break the same way again for a certain amount of time, and it
           | doesnt make anything else break.
           | 
           | If you found out that the garage was using wooden wrenches
           | that broke 10% of the time and they passed that cost onto
           | you, or occasionally broke and damaged the car, but didn't in
           | your case, you wouldnt be like 'oh well, they fixed the
           | problem, Ill keep going back to them'.
        
       | jamesgill wrote:
       | See a related concept in product development, 'jobs to be done'.
       | In a sentence: people don't pay for products, they pay for jobs
       | to be done. There's a famous example about milkshakes (YouTube).
        
       | jmpeax wrote:
       | > If your sink is leaking, you might call a plumber to fix it.
       | 
       | > But you don't really pay the plumber for putting a new gasket
       | in.
       | 
       | > In fact, you don't care about the gasket, you care about not
       | having you sink leaking.
       | 
       | I care about the gasket. If I want the sink to not leak then one
       | way is to not use the tap/faucet. There are countless ways to fix
       | the problem of your sink leaking, but only very few that you
       | really want. Knowing your problem is important so that you don't
       | waste time and money on charlatans. I care about the damned
       | gasket.
        
         | blitz_skull wrote:
         | No you don't. You think you do, but you really don't. You care
         | about the problem going away.
         | 
         | Sure maybe YOU care about the gasket, but there's some other
         | technical domain in your life that can sub in and the metaphor
         | stands. No one is technical enough in every arena of life to
         | care about the gasket.
         | 
         | Also to really stretch this metaphor to its limit, it's exactly
         | as the author said--there ARE countless ways to fix this sink
         | but you care about a select few. And the truly world-class
         | plumber knows that and will gauge your interest in
         | understanding the full solution.
         | 
         | So at the end of the day, it's STILL not about the gasket it's
         | about the communication surrounding the gasket and your comment
         | actually reinforces this.
        
         | polishdude20 wrote:
         | Yeah, you may not KNOW you care about the gasket, you may not
         | even know what a gasket is or where it is, but you care about
         | it because you care about the outcome it gives you.
        
       | Greenpants wrote:
       | This is indeed a good point to keep in mind. I do tend to forget
       | sometimes. As a perfectionist I'm always planning code refactors
       | in my mind, but rarely do they see the light of day; they're
       | often minimal and don't add anything to the solution. There's
       | very little added value.
       | 
       | Know your audience - know what they need, and you can develop
       | accordingly.
        
       | al_be_back wrote:
       | unless you buy an off-the-shelf product/solution, you're in
       | effect buying a service of some sort and the low-level/technical
       | implementation is just detail (coding, plumbing, rebuilding car
       | engine etc).
       | 
       | p.s. to me the OP read like a Cover Letter for a job application
       | :)
        
       | nicechianti wrote:
       | [dead]
        
       | paddw wrote:
       | I think there are job where you very much need this mentality and
       | then there are jobs where you don't have to bother much with the
       | non-technical.
       | 
       | Maybe the later are harder to find on demand, but there are
       | plenty there.
       | 
       | There are benefits and tradeoffs each way. I think the most
       | important thing is to know what kind of person you are and what
       | you want, and move towards finding work where you can be mostly
       | actualized in that.
        
       | Artgor wrote:
       | In general I agree. But if this approach is applied for the same
       | system many times in a row, it can cause technical debt.
        
       | quickthrower2 wrote:
       | Yet every interview I have been to has had several coding tests,
       | take homes and technical interviews. Your code is reviewed, and
       | someone decides after 6 months if you are up to task. As an
       | employee you can't find an external solution and resell it with
       | some smooth talking for double the price and go play golf. Rather
       | you will be subjected to agile practices and if unlucky logging
       | your hours against tickets. Most coders are actually paid to
       | code. (trying to do non coding work beneficial to the business is
       | actually a struggle unless it is in your assigned role!)
        
         | swalsh wrote:
         | People don't pay for welding, they pay for buildings, cars
         | etc... but they also are going to be real disappointed if the
         | welds fail.
        
           | quickthrower2 wrote:
           | As a welder, people pay YOU to weld. That is what solve their
           | immediate problem.
           | 
           | Sure end consumers buy, "their lost childhood" "the feeling
           | of belonging" and "being a superhero" projected onto various
           | objects of desire.
           | 
           | But people can think logically too! I need a sparky. Yes
           | because I am addicted to twitter, and have no bush survival
           | skills either.
        
           | BSEdlMMldESB wrote:
           | welding needs to be repeated for every building
           | 
           | code is written once, then everybody can copy it to make use
           | of it
           | 
           | why is this such a huge problem? what to do about it? I have
           | a lot of opinions around this but it doesn't matter
        
           | jslatinsky wrote:
           | [dead]
        
       | yobbo wrote:
       | > They told their customers: "1000 Songs in Your Pocket".
       | 
       | That is talking about specs, and it is exactly what the
       | competition did too. Here in the unit "number of songs". Maybe
       | most people at the time couldn't translate GBs into number of
       | songs, but nowadays bandwidth or "surf" is talked about in terms
       | of GBs because it has become familiar through experience.
       | 
       | The iPod had better specs and better design. The original Jobs
       | presentation even puts up a table or 2x2 illustrating how the
       | iPod specs would be superior.
       | 
       | Obviously, one adapts language to audience, but I've never seen a
       | case where this is the real reason for success or failure.
        
         | swznd wrote:
         | It's about triggering emotions, because most people buy with
         | their emotions, word "thousands" make it feels a lot.
        
         | chrisco255 wrote:
         | "1000 songs in your pocket" is not a spec. It was a selling
         | point. Songs, of course, are variable length things, so it's a
         | marketing statement, not a spec. At the time the only way to
         | get this many songs in your pocket was with massive pockets to
         | hold a MP3 CD jewel case. Jobs didn't just build a faster horse
         | when it came to the iPod. It was engineered purposefully to
         | satisfy that desire.
        
         | neilv wrote:
         | > > _They told their customers: "1000 Songs in Your Pocket"._
         | 
         | > _That is talking about specs, and it is exactly what the
         | competition did too._
         | 
         | Good catch. I'd expect something more in the direction of: "All
         | your music. Always with you."
         | 
         | (And when you buy much more music for this product, Apple can
         | sell you the "All" solution again next year, in the form of an
         | upgraded-specs model.)
        
         | [deleted]
        
         | giantrobot wrote:
         | > That is talking about specs, and it is exactly what the
         | competition did too. Here in the unit "number of songs".
         | 
         | The statement isn't just the storage space in a convenient unit
         | but also the approximate dimensions and weight in a convenient
         | unit. But both parts of the statement are describing the
         | problem being solved.
         | 
         | It's a good marketing statement because it focuses on a problem
         | being solved rather than the mechanism by which the problem is
         | being solved. The iPod had a lot of clever engineering but the
         | marketing was always about the "problem" of carrying music with
         | you and the iPod solving that problem.
        
         | finnh wrote:
         | And I really, really doubt that competing mp3 players talked
         | about "Mega Hertz", as this article's GPT-esque strawman puts
         | it.
         | 
         | Maybe they talked about "Giga Bytes", but I lived through that
         | era and my recollection is that most stats for the mass market
         | were, very simply: number of songs.
        
         | scarface_74 wrote:
         | > The iPod had better specs and better design.
         | 
         | It in fact had less space than the Nomad and was kind of lame
         | 
         | On top of that, it didn't have wireless! /s.
        
           | rvbissell wrote:
           | > It in fact had less space than the Nomad and was kind of
           | lame
           | 
           | Rob Malda, is that you?
        
           | stonemetal12 wrote:
           | But would a Nomad it in your pocket? I have never seen a
           | Nomad IRL, the pictures on wikipedia make it look like the
           | size of a CD player, not something that would fit in my
           | pocket.
        
             | scarface_74 wrote:
             | I can't blame you for not getting the reference. It is over
             | 20 years old now.
             | 
             | https://m.slashdot.org/story/21026
        
             | 1-more wrote:
             | Yeah the key differentiator was that the other hard disk
             | MP3 players up to that point used 2.5" laptop harddrives
             | and removable AA batteries and fit in a cargo pocket. The
             | iPod used a 1.8" harddrive and a slim built-in rechargeable
             | battery and fit in a jeans pocket (it was pretty huge for a
             | shirt pocket but could fit in there if you didn't care
             | about it ruining your lines).
             | 
             | The term "laptop harddrives" of course confuses the issue:
             | the Macbook Air first shipped with a 1.8" harddrive before
             | it changed to flash storage.
        
       | gorpomon wrote:
       | Overall I like posts like these, as they are a reminder that
       | you're not really paid for agonizing over eloquent or great code,
       | but just code that "gets the job done". But then if you over-
       | index on this viewpoint, you'll end up needing posts which remind
       | you that this is a craft and that code needs some agonizing over.
       | 
       | What I've been pondering lately is another way to sum this up
       | that is more future focused: Let's say a genie walks into your
       | project and says that you can have 1.5 times the features you
       | have right now, for 3x the code. The genie promises that the code
       | will be "alright, maybe just kind of a bit bad". I think around
       | 2/3 of developers would say no, but I suspect 2/3 of people in
       | product management, sales, marketing, etc would say yes. Everyone
       | would be sympathetic to the problems this would create, but the
       | allure of getting 1.5X ahead on your roadmap is probably too hard
       | to ignore for those other disciplines. It's basically
       | accelerating all your other work streams by 1.5, at the expense
       | of potentially bogging down dev. Obviously, countless caveats
       | exist, but it does in general feel right, and feels like it hints
       | at the fundamental causes of tension between business and
       | development.
        
         | wbl wrote:
         | How much does it bog down? If for the next two years you're
         | adding features at half the rate but you got a five year boost
         | you're still head and some of that work can simplify the
         | situation.
        
           | gorpomon wrote:
           | Yeah that's the thing, it's hard to say how much you are
           | bogged down. As time goes on the value of the 1.5x multiplier
           | increases in value, but then you also run the risk of massive
           | spaghetti code (more or less, depends on what the genie
           | considers good).
           | 
           | I don't know if there's great value in trying to figure out
           | if you would quantitatively get ahead though. I think the
           | value is in just realizing that some groups are inclined to
           | perhaps take that risk, and some groups are not.
        
           | josephg wrote:
           | If your code has increased by 3x, that means 2/3 of the
           | entire project is unknown to your developers. It'll take a
           | lot of work to just get everyone across that much extra code.
           | To say nothing of how much work it would be to tame it.
           | 
           | I agree with the GP. Business people would probably salivate
           | over this, but if it were up to me I'd want to say no.
        
         | tristor wrote:
         | Speaking as a PM and a former Eng, if you could get 1.5x your
         | features at this trade-off, the topline revenue that those
         | features drive could very likely result in significant
         | additional resources to provide to dev. I realize you can chase
         | your tail with tech debt, but you're calling this "alright"
         | code, not horrible code. I'd take that trade-off in either role
         | I had.
        
           | Apes wrote:
           | 1.5x the features, 3x the code would roughly result in 1/3
           | development velocity, 3x bugs, and 3x incidents going
           | forward.
           | 
           | Even assuming all your developers are magically given a solid
           | understanding of the new code, all remaining velocity will be
           | entirely consumed by bugs and incidents. No more feature
           | development will occur.
           | 
           | You could try to grow to outrun the code debt you've just
           | acquired - but that's what literally every start up tries to
           | do, and less than 10% succeed.
           | 
           | The most likely outcome is that the company would enjoy a
           | one-time massive feature feast before slowly dying over the
           | course of 5-10 years or so.
           | 
           | Great if you're a founder looking for a quick exit or some
           | other position that is super focused on short term growth, I
           | suppose.
        
           | etblg wrote:
           | > significant additional resources to provide to dev.
           | 
           | Ah sweet, even more problems to deal with then. More people
           | to onboard to support you in writing the 3x more code, more
           | managers needed, or more strain on the managers, etc. We'll
           | just fix it by hiring even more people.
        
             | commandlinefan wrote:
             | > more problems to deal with
             | 
             | But that's not _his_ problem, and he already got his bonus
             | for "hitting the date".
        
             | tristor wrote:
             | > Ah sweet, even more problems to deal with then.
             | 
             | Whether or not adding more people is a problem greatly
             | depends on the existing workload and where in the
             | development cycle those folks are added. It also depends on
             | the quality of the people. My comment was certainly not
             | advocating for putting more meat into the grinder in favor
             | of chasing the mythical man month.
             | 
             | My point was more that if you can magic your way into 1.5x
             | the features for 3x the code, and it's "alright", you can
             | probably add 1.5x to the top-line revenue over the same
             | time frame. A 1.5x increase in top line revenue, especially
             | at a larger organization, is absolutely massive and opens
             | up many possibilities, including hiring significant
             | additional headcount. The headcount comes in /after/ this
             | magical moment, not prior to or in the midst of. And yes,
             | if you have 3x more code, you'd probably want more people
             | to help manage resolving technical debt, fixing bugs, and
             | generally dealing with the ongoing keep-the-lights-on work
             | that is inherent in that.
        
               | HWR_14 wrote:
               | I'm amazed that as a PM you think features linearly drive
               | revenue. This has not been my experience.
        
             | szundi wrote:
             | Of course you can always run out of time and go bankrupt
             | and these people could go to other companies to work on a
             | probably even worse codebase. Also everyone lost years of
             | their lives chasing the CEO into perfectness
        
           | woleium wrote:
           | Alright code is a step up for some projects I've seen, lol.
        
             | szundi wrote:
             | Exactly
        
             | vsareto wrote:
             | Our field's (lack of) training sucks at teaching good code
             | though.
             | 
             | Plus some styles have changed over the years. If we keep
             | changing quickly, good code is just a fad.
        
           | thayne wrote:
           | Even if the code is the same quality as existing code, having
           | 3x of it will slow down development considerably. And will
           | probably make developers less happy with their jobs, and
           | increase churn. And hiring more devs will initially slow down
           | development even more.
        
           | zer8k wrote:
           | That's your PMness speaking.
           | 
           | PMs never consider who will manage the code down the line.
           | They never consider the implied difficulty multiplier because
           | if you can't party poker it, you can't build it! That's what
           | the agile ninjas say! Code that is "kinda bad but ok" will
           | end up being the cause of a SEV0 eventually. This kind of
           | tradeoff is made by management because the entire field of
           | software engineering is a joke to them.
           | 
           | There's a trade off to be made. But it isn't the one posited.
           | Creating code that is manageable implies it's better than
           | "kinda bad but ok" but not all the way to a magnum opus in
           | software engineering.
           | 
           | Leave decisions like these to the engineers. If management
           | isn't willing to give "significant additional resources" to
           | engineers they get what they pay for. Enjoy your extremely
           | high turnover. Of course, it'll never be your fault. The
           | engineers will also suffer the consequences. It would be nice
           | to see even one PM eat shit for their terrible project
           | management decisions done in the name of "agile".
        
             | tristor wrote:
             | This rant doesn't seem to address my comment, and seems to
             | be an expression of your existing anti-PM bias.
        
             | deepspace wrote:
             | > Leave decisions like these to the engineers.
             | 
             | Maybe for a 1.1x increase in features, but for 1.5x
             | (provided the new features solve actual customer problems),
             | I will choose the genie every time. /PM
        
         | brightball wrote:
         | One thing that you do get paid for is productivity, which has
         | tradeoffs if you're not agonizing over maintainability that
         | will eventually catch up to you.
        
         | webnrrd2k wrote:
         | I think that taking the bargain would depend on the project...
         | If it was software for a product that was on the market and had
         | a lot of competitors, then it's a good deal as it would allow
         | you to get ahead of the competition. Or, say, it was a new
         | market and the features allow you to establish a strong lead.
         | I'd definitely take the deal and then set up a team to do a
         | refactor/rewrite or something.
         | 
         | If the deal was used on internal software that already did it's
         | job relatively well, then it's probably not worth the long-term
         | trade off.
         | 
         | I think that your larger point still stands, that most business
         | people don't care about software engineering issues, but just
         | want features, or solutions to problems, or whatever.
         | Negotiating those issues in a business can be tough.
        
         | sbjs wrote:
         | The second best code is the code that gets the job done.
         | 
         | The best code is the code that also doesn't make it harder to
         | continue to get the job done.
        
         | broken_clock wrote:
         | Doesn't this depend heavily on the scale of the company you're
         | at?
         | 
         | At Google taking this is a no-brainer since for a myriad of
         | reasons, feature development is slow.
         | 
         | At a 6-mo startup this much tech debt this early on might just
         | kill it.
        
         | tmpz22 wrote:
         | The problem is tech debt blows up sometimes. Maybe a critical
         | engineer quits. Maybe there's a big outage. Maybe a big client
         | churns because they've run into one too many points of
         | friction.
         | 
         | There absolutely is a time and place to ship "good enough
         | code". But we have to factor in that for every ounce of credit
         | a dev gets for shipping early there is three ounces of blame
         | for when it goes way wrong.
        
         | thfuran wrote:
         | For most anything but a very new project, 1.5x the features
         | isn't just advancing the roadmap, it's hitting the end and not
         | stopping. At work, that'd probably be something like five years
         | of work poofed into existence. Getting that for free is
         | absolutely worth a fairly large amount of mediocre code.
        
           | [deleted]
        
         | justincredible wrote:
         | [dead]
        
         | yowlingcat wrote:
         | I have found it's more practical to invert this train of
         | thought and work backwards. In most codebases I've worked in,
         | there are fairly clear divisions of labor between vanilla line
         | of business code and critical path code that merits extra
         | infrastructural investment.
         | 
         | Working backwards from the critical path code to reinforce it
         | with the infrastructure it needs to support robustness and ease
         | of maintainability is valuable because it makes the path to ROI
         | for the business very clear, and candidly, there is often lots
         | of code that just wouldn't be high ROI to reinforce too much.
        
         | notShabu wrote:
         | as a counterpoint, this is sorta similar to how Apple creates
         | products:
         | 
         | there's quote about magic:
         | 
         | > Sometimes magic is just someone spending more time on
         | something than anyone else might reasonably expect. - Teller
         | 
         | The 3x code is all the magical "stuff" and that goes on in the
         | background to create the illusion of something magical just
         | working as well as non-essential "flourishes" like animation of
         | different font support
         | 
         | However the key difference is that one magical feature is worth
         | more than 1.5x a list of features to sell to various customers
         | who only care about a different subset of those features.
         | 
         | In both cases though, it's understood that there is an
         | additional burden of complexity and upkeep in order to achieve
         | an end goal. Every line of code adds additional entropy to the
         | system until it caps out based on whatever rate of entropy
         | expulsion the culture can maintain.
         | 
         | The diminishing return on additional lines of code may be an
         | unavoidable part of large systems. So it always feels like
         | returning to the "Beginning" via a new project or new startup
         | increase agency and leverage. Which is then perceived by
         | marketing/sales/etc... as a constant refusal to move into the
         | "future" b/c of "bad code danger".
        
         | teaearlgraycold wrote:
         | The code needs to work, but given that the actual writing of
         | code is not most of the work to be done I think it's worth the
         | extra time in polishing the code. Like how Apple designs the
         | internals of their products to look as good as the externals.
         | Once you've spent billions on R&D for custom chips, PCB
         | layouts, optimizing heat transfer, etc. you really owe it to
         | your product to spend a couple million on the finer things.
         | 
         | Likewise, there can be an attitude of "Who cares about the
         | code? I met the needs of the feature" that some devs will have.
         | I've spent many an hour reading others' code, re-reading my own
         | code over and over to learn the subtle differences in
         | readability, cleanliness and maintainability between
         | approaches. I want others to have some craftsmanship when
         | writing code if we're working together. That also means getting
         | the little details right in the user-facing parts.
         | 
         | Most importantly you need humility when it comes time to throw
         | away the code you felt so good about. All code is trouble. The
         | best code is no code. Don't let your well crafted code get in
         | the way of deleting what needs to get deleted.
        
         | awkward wrote:
         | Reading this, I am absolutely sure that several of my former
         | employers have done a little djinn based outsourcing.
        
         | Justsignedup wrote:
         | I think about it in stages. What do we need more? To get shit
         | done or to maintain. Great code helps with maintenance. Shit
         | code can help ship fast.
         | 
         | Your goal is to decide when to go from ship to maintain. And
         | what level of quality should be the base level regardless.
        
         | m_0x wrote:
         | You're stating
         | 
         | > you're not really paid for agonizing over eloquent or great
         | code, but just code that "gets the job done".
         | 
         | Somebody might interpret this statement as if nobody (in their
         | context) should worry about writing good code. If you're
         | writing good or bad code it doesn't matter as long as it works.
         | Package and ship it and call it a day.
         | 
         | But the author addresses this:
         | 
         | > It's not even about good work. This is also a given. That's
         | the default expectation, it's part of the package. The cake
         | will be good.
         | 
         | Then I'd say that you're paid for "good code that gets the job
         | done".
        
       | smallstepforman wrote:
       | Using the analogy of a car, I'm not buying ANY car but a SPECIFIC
       | car with features and quality that meet my requirements. My
       | client is not getting ANY code, but featured and performant code.
       | My client is fed up with basic code, they want "quality" and are
       | paying appropriately for it. So yes, there are clients that pay
       | for "quality" code because they do want more than just a
       | solution.
        
         | duncan-donuts wrote:
         | Nah I think the OP post still works here. You might have
         | requirements of a car that only some niche manufacturer can
         | meet because you have a very specific problem to solve. Let's
         | say you're in a wheelchair and you need a vehicle that is
         | accessible for you. Your solution you're paying for is more
         | specific than others.
        
           | jacobr1 wrote:
           | And similarly, nobody is paying for the blueprints, or CAD
           | files, or assembly or whatever, they just want the car. There
           | might be people that DO want those intermediate outputs
           | (other car builders, hobbyists) but not the usual car-buyer,
           | even one with very-specific needs.
           | 
           | The one exception to this might be, the car-buyer that does
           | intend to heavily modify their vehicle, might value to the
           | availability its creative inputs so that modification later
           | on is easier.
        
         | zepolen wrote:
         | Exactly.
         | 
         | One plumber will fix the leak with a new gasket.
         | 
         | The other will fix the leak with duct tape.
         | 
         | Both will solve the customers immediate need and stop the leak.
        
       | ghoshbishakh wrote:
       | A typo: "well enought" -> "well enough"
        
         | Jarmsy wrote:
         | The whole article is clearly written by someone struggling with
         | English, with no checking or editing. They use 'seldom' in a
         | way that makes no sense, where I guess they meant 'hardly'.
         | Then there's 'hilight' instead of highlight. That's just in the
         | first few lines.
        
       | srazzaque wrote:
       | Good read, a lot that resonated with me. My comms (written and
       | verbal) to stakeholders are something I'd rate as "OK". But, on
       | occasion I still do catch myself out diving into tech talk at the
       | wrong times.
       | 
       | I'd add that with a certain level of seniority, for those
       | developers that enjoy working directly with clients and
       | stakeholders, it's expected that you can translate in both
       | directions.
       | 
       | That is: not just going from "tech to non-tech", but also shaping
       | a "non-tech" requirement into an actual solution.
       | 
       | Clients will rarely ask for redundancy, persistence or ACID
       | compliance. But they will say things like "I want some sort of
       | completeness check, and I can't have the system drop any messages
       | from the exchange."
        
       | wheelerof4te wrote:
       | The clients pay me to create quality products or services.
       | 
       | The "quality" is key. I can stop the leak, but if I did it badly,
       | the sink will start leaking again. And it will leak worse.
        
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