[HN Gopher] Testing your animation refresh rate with CSS
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Testing your animation refresh rate with CSS
Author : flux_w42
Score : 48 points
Date : 2023-08-13 09:58 UTC (13 hours ago)
(HTM) web link (cohost.org)
(TXT) w3m dump (cohost.org)
| perryizgr8 wrote:
| On my phone, as long as the page is scrolling, it seems to
| indicate 120 Hz, but after a few seconds there is a sudden switch
| to 60. Not sure if the tool is working correctly.
| rantallion wrote:
| That'll be one of the tricks your browser employs to save
| compute time on animations for inactive tabs/windows. Interact
| with it again and the browser will allow scripts/animations to
| run at full speed again.
| lukax wrote:
| If anyone sees a static "image" on their iPhone, check that you
| have Reduced motion disabled in system Settings. I totally forgot
| I did that and just assumed it doesn't work on mobile.
| bravetraveler wrote:
| Flexible refresh rates would be a good idea. I have two that
| exceed 144Hz at different points (160 and 165), there are
| infinite more :p
| petercooper wrote:
| I have a record player with a system like this for confirming
| that the speed is accurate. The turntable has a few rows of
| "dots" for different rpms and there's an LED light which flashes
| at a certain speed that then makes one row look more stable than
| the others, indicating the speed.
| xnx wrote:
| This sounds cool, but didn't work in Chrome, Chrome Canary, Edge,
| or Firefox on Windows for me.
| DrammBA wrote:
| In my case it's working on Chrome/Edge and Firefox on Mac OS.
| ColinWright wrote:
| Working for me with Firefox on Ubuntu.
| karaterobot wrote:
| Do you have Reduced Motion turned on? Works for me in Firefox.
| crazysim wrote:
| Sounds like something more interesting happen above or below
| than browser.
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(page generated 2023-08-13 23:01 UTC)