[HN Gopher] LCD, Please
       ___________________________________________________________________
        
       LCD, Please
        
       Author : abra0
       Score  : 265 points
       Date   : 2023-08-08 17:30 UTC (5 hours ago)
        
 (HTM) web link (dukope.itch.io)
 (TXT) w3m dump (dukope.itch.io)
        
       | JeremyBarbosa wrote:
       | If anyone has been putting off playing Papers, Please, it is an
       | amazing game and currently on sale for its anniversary for only
       | $1.99:
       | 
       | https://www.gog.com/en/game/papers_please
       | 
       | https://store.steampowered.com/app/239030/Papers_Please/
        
         | epiccoleman wrote:
         | Further, Lucas Pope recently released the game for mobile OSes,
         | and did an awesome job porting it over. There's a great blog
         | post at his devblog where he talks about the challenges of
         | taking a game originally developed for mouse/keyboard (mostly
         | mouse) and making it work in the mobile form factor.
         | 
         | Edit: this one: https://dukope.com/devlogs/papers-
         | please/mobile/
        
         | hbn wrote:
         | I already own it on Steam but I pulled the trigger on the iOS
         | version, if not only to support Lucas Pope.
         | 
         | I still haven't played it, but I played through Revenge of the
         | Obra Dinn a few years ago and read a lot of his blog posts from
         | the development of the game, and I think the guy's an absolute
         | genius.
        
       | mattl wrote:
       | I'd love to see this on the Play Date console. https://play.date
        
         | rjh29 wrote:
         | He's working on a different game for PlayDate, so maybe it
         | will?
         | 
         | https://www.escapistmagazine.com/mars-after-midnight-gamepla...
        
           | mattl wrote:
           | That would be excellent.
        
         | throwawaydog5 wrote:
         | https://play.date/games/recommendation-dog/
        
         | solardev wrote:
         | Wait, this thing is STILL in pre-order? When is it actually
         | supposed to ship? I first heard about it when the 1st gen
         | Switch came out, and then silence for years. I assumed it'd
         | come and gone, but it hasn't even actually shipped yet...? Are
         | people still expecting it to, or is it considered vaporware by
         | this point?
        
           | wombat-man wrote:
           | Got mine recently. Nearly an entire year after ordering. It's
           | alright.
        
           | evan_ wrote:
           | It's shipped, the preorder is for the next batch. They sell
           | them in batches.
        
           | mattl wrote:
           | I've had mine for over a year.
        
           | Cthulhu_ wrote:
           | I recently got an email asking me to confirm my address
           | before... today or so, so the next batch is on its way. I
           | ordered one for my girlfriend, she really digs it, I hope
           | it'll be here before christmas... but not too far before
           | because else I'll have to give it to her sooner :p.
        
           | scrame wrote:
           | I saw a guy with one on the train a couple months back. I
           | think a friend got one, too.
        
           | tenacious_tuna wrote:
           | Mine arrived a couple weeks ago--two years after I initially
           | ordered it. Their ordering transparency really does leave a
           | lot to be desired.
        
       | noree wrote:
       | Lucas Pope's other game, Return of the Obra Dinn, is also
       | excellent
       | 
       | https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn
        
         | Covzire wrote:
         | For some reason that game makes me insanely nauseous, something
         | very few games do.
        
           | verandaguy wrote:
           | Careful, you might end up with the return of your Obra
           | Dinner.
        
         | butz wrote:
         | Still 5 years to go.
        
         | BaculumMeumEst wrote:
         | for some reason i just couldn't get into it. i love the
         | aesthetic, but i hated the pacing; the game's frequent
         | unskippable walking sequences and menu transitions between
         | puzzle solving felt like a slog.
         | 
         | papers please is one of my favorite games of all time, though,
         | and i enjoyed other first person puzzlers like the witness and
         | portal.
        
           | smcl wrote:
           | I'm a little bit the same. The look and feel is wonderful,
           | the idea is great and novel. I just couldn't get that far
           | into it. I _think_ I may have also gotten distracted by the
           | release Elden Ring around the time I started playing it, too.
        
           | TylerE wrote:
           | I can't even do this aesthetic. Instant massive eye strain.
        
           | adamrezich wrote:
           | I played the demo at release (as I'd liked Papers, Please),
           | and it completely failed to grab me--aside from the art
           | style, which seemed to me to be "wasted" on such a dumb
           | gameplay concept.
           | 
           | then I picked it up years later, earlier this year, and was
           | absolutely hooked. I practically couldn't put it down until I
           | finished. one of my top games of all time. a perfect example
           | of how video games, as a medium, can tell stories in ways
           | that other media never could--an excellent counterexample to
           | cutscenes and dialogue trees being the accepted industry
           | standard for storytelling.
        
           | skeaker wrote:
           | I had a similar experience. It's unfortunate since I hear it
           | get praised constantly for being a masterpiece and I am a big
           | fan of puzzle games, but it just would not click for me. I
           | think it's also to do with the nature of the puzzle being
           | kind of abstract (and at times almost subjective since I
           | think multiple answers can potentially be correct for some
           | causes of death). The game tries to handle this with the
           | evidence book that you can refer to, but it's a massive thing
           | that just feels clunky to use due to the sheer size of it.
        
             | anyfoo wrote:
             | Same here, and I also felt like I was missing out, since
             | people were raving about it so much. But to me it really
             | did feel like I had to slowly work on making any progress,
             | and I mean "work" in its most tedious meaning.
             | 
             | Though, I wonder whether, had I played past a certain point
             | where my evidence book would have had enough "critical
             | mass" for things to fall into place more readily, it would
             | have been more fun. Not sure it solves the pacing issue,
             | though.
             | 
             | I should probably get back to it and find out.
        
               | frabcus wrote:
               | I recommend playing it with friends!
        
               | yayachiken wrote:
               | I loved the game, but I can see where people struggle.
               | You cannot laser-focus on the objective. Just get in
               | character, you are on a mysterious ship, it's completely
               | abandoned and somehow returned to harbor still. You are
               | just trying to get a clue what the heck is even going on
               | here, why would you care about filling in a puzzle book?
               | 
               | Just enjoy the first part cinematically. Explore the ship
               | and unlock the scenes. Absorb the atmosphere from the
               | scenes, and enjoy the music. Try to figure out the
               | disjointed narrative, and don't focus on your puzzle
               | book. (One of the flaws is that the forced waiting
               | sequence should IMO lock you out of accessing the puzzle
               | book completely. I often forgot, and got annoyed because
               | I could not enter the cause of death before the page got
               | unlocked after the scene...) You will not be able to
               | solve a lot in the first pass anyways. The game throws
               | you some freebies, yes, but that's just to let you get
               | used to handling the book.
               | 
               | For context, once I had unlocked all scenes, I had not
               | even one quarter of the book solved, and despite what I
               | recommend in the first paragraphs, it was not for lack of
               | trying. This is when you notice that you have everything
               | you need, and a sort of panic sets in. You realize that
               | it will not get easier than this. This intrigued me a
               | lot, and this was when the real puzzle game starts. Now
               | you revisit all the scenes analyzing every nook and
               | cranny of the dioramas like some nautical Sherlock
               | Holmes. But it's never stupid "hunt the pixel" like one
               | would assume from that description, no. I have never seen
               | the attention for detail in any game before, and the dev
               | really thought of everything.
               | 
               | If you ever find yourself thinking "Oh wow, I can deduce
               | something here from the position of that piece of
               | scenery, but there is no way this was intended", then the
               | answer is always "Oh yes, it totally was". Then you enter
               | the suspicion into the book, and suddenly the game
               | validates you by copying your notes into print with that
               | cheerful music jingle. After a while the screen turning
               | black and the first notes starting will give you a
               | dopamine rush already.
               | 
               | The game captures perfectly what for example escape rooms
               | or detective stories are about. The only real downside of
               | the game is that the replay value is 0 by its very
               | concept. I envy you for still being able to play it
               | blind.
        
               | anyfoo wrote:
               | That convinced me to try it out again, with a slightly
               | different mindset, thanks.
        
               | BaculumMeumEst wrote:
               | ah, i didn't think to try playing the game like that.
               | i'll give it a go.
        
       | crickey wrote:
       | God im old
        
         | donatj wrote:
         | My first thought was literally 0 "Papers, Please" came out ten
         | years ago!?
        
           | CobrastanJorji wrote:
           | Oh no, I thought we were old because we recognized LCD games,
           | not because we recognized "Papers, Please." Now I feel so
           | much older!
        
             | quickthrower2 wrote:
             | Nothing to make you feel as old as a younger person who
             | feels old!
        
       | capitainenemo wrote:
       | [EDIT] If anyone is wondering why it is rendering poorly in
       | Firefox with Resist Fingerprinting enabled, that's because this
       | page seems to serve the game from a random CDN on a different
       | host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in
       | my case.
       | 
       | Because the canvas is attempting to read pixels, which can be
       | used for fingerprinting, Firefox is blocking this. But because it
       | is being done in an iframe, there is no prompt until you open the
       | iframe in a new tab at which point you can whitelist it, and it
       | will work ok in the original iframe too. Unfortunately reloading
       | it in the original may give you a totally different host to
       | whitelist, repeating the problem. So, probably best to just play
       | outside the iframe.
       | 
       | In order to do that I had to inspect the page and copy the url
       | since I can't right click on the game iframe to choose open in
       | new tab, probably because it is capturing that.
       | 
       | Oh, you can also allow canvas fingerprinting, but that seems like
       | a bad idea - maybe in a separate firefox profile just for sites
       | like this one..
        
         | nemetroid wrote:
         | It sounds like you have privacy.resistFingerPrinting enabled,
         | an experimental feature which is disabled by default:
         | 
         | https://support.mozilla.org/en-US/kb/firefox-protection-agai...
        
           | capitainenemo wrote:
           | Yep! Sorry, didn't mean to imply it wouldn't work at all.
           | I'll edit my post if HN still allows me to.
           | 
           | I'll note that apart from a handful of sites where it causes
           | additional checks and occasional breakage (noted them in
           | another comment below), I'm really happy with that setting. I
           | leave it on by default and only have to break out a
           | fingerprinted Firefox profile on rare occasion.
        
           | LoganDark wrote:
           | > an experimental feature which is disabled by default
           | 
           | Good luck trying to figure out that is the issue if you don't
           | keep it in mind at all times. (No matter how obvious it seems
           | - hindsight will never not be 20/20.)
        
           | gpspake wrote:
           | Random coincidence... This is the second post this has popped
           | up in today. Another frontpage post mentioned this in regard
           | to getting blocked by Cloudflare.
           | https://news.ycombinator.com/item?id=37049016
        
         | [deleted]
        
         | burkaman wrote:
         | What issues are you seeing? It works fine for me, and I'm
         | pretty sure I have all the fingerprinting protections turned
         | on.
        
           | capitainenemo wrote:
           | Resist Fingerprinting was enabled. I updated my comment to
           | note that.
        
         | solardev wrote:
         | It feels like there's one of these "doesn't work on FF" threads
         | any time there's a post about a halfway interesting web app.
         | 
         | Intentional or not, they really contribute (in my mind at
         | least) to the overall perception that Firefox is truly dead.
         | Nobody even tests for it anymore, or worse, accepts that it's
         | fine to be broken on FF.
        
           | donatj wrote:
           | I think part of the reason nobody tests for it anymore is
           | just because web standards have largely gotten so good. I
           | don't often test in FireFox these days myself largely in part
           | because it just hasn't been a problem in years.
           | 
           | I'm old enough to remember the days when every change I made
           | I had to roll through multiple versions of IE all the way
           | back to 6, and different things would be broken in different
           | versions.
        
             | butz wrote:
             | It makes me shudder to remember when we had to include some
             | outlandish workarounds just to make shadows work on IE6,
             | not to mention custom web fonts.
        
               | LoganDark wrote:
               | Remember the Line25 "realistic shadows" pack??
               | 
               | (I cringe when I look at some of the emails I had with
               | them back when I was 11, though...)
        
               | [deleted]
        
               | donatj wrote:
               | Transparent PNGs using CSS
               | filter:progid:DXImageTransform.Microsoft.AlphaImageLoader
               | is my shudder. Flat design would have made life so much
               | easier back then.
        
           | burkaman wrote:
           | Counterpoint: I use Firefox with every privacy setting
           | maximized and several extensions installed, and I can't
           | remember the last time I had an issue with something posted
           | here. This game works fine for me as well.
           | 
           | The only apps that are noticeably worse in Firefox for me are
           | Google Docs and Google Meet.
        
           | NikolaNovak wrote:
           | I feel first we need to validate the original premise that
           | there's something wrong with this game in Firefox.
           | 
           | I'm running Firefox, with containers enabled, with ublock
           | origins (and as such "somewhat privacy conscious over and
           | above the defaults"), and this works fine for me.
           | 
           | There could be any number of things that cause an individual
           | issue, which may or may not be related to Firefox itself :-/
        
             | chungy wrote:
             | Indeed, I have strict mode enabled, uBlock Origin,
             | containers, and the game works completely fine.
        
               | capitainenemo wrote:
               | Resist Fingerprinting was enabled. I updated my comment
               | to note that.
               | 
               | BTW, Resist Fingerprinting's main impact (for me) has
               | been to increase triggering of "Click and Hold to prove
               | you are not a bot" on sites relying on fingerprinting as
               | an anti-bot measure (Drupal, Walmart, Kickstarter). On
               | some of those, the developer doesn't even realise that
               | measure can trigger, and it triggers in a background XHR
               | (Kickstarter does this sometimes).
               | 
               | This is still better than some other sites like Lowes and
               | Fedex where the entire site (Lowes) or backend API (Fedex
               | package tracking) simply errors due to an Akamai block
               | without any option to prove yourself. For those, you
               | pretty much just have to use another Firefox profile with
               | fingerprinting allowed (or another website).
               | 
               | .. oh, and none of the stuff above is due to Firefox
               | blocking anything (like in the situation of this game
               | where you have to click in the URL bar on the image icon)
               | it's entirely due to the setting working too well, and
               | making the user suspiciously generic :)
        
         | schemescape wrote:
         | iPad/iPhone also don't allow localStorage to persist in this
         | scenario (iframe with unrelated domain). Even worse, there's no
         | way to detect the failure because it's to resist
         | fingerprinting.
         | 
         | Adtech and mitigations are ruining the internet...
        
         | ladyanita22 wrote:
         | It renders just fine for me
        
       | packetlost wrote:
       | This is awesome, I'd consider buying one of these if it was real
        
       | nom wrote:
       | I've heard that custom LCDs are relatively cheap to order in low
       | volumes. This one has quite a lot of segments, but feels doable.
       | 
       | If we can find some premade game-and-watch style cases with
       | buttons and battery compartment.. this could be made into a
       | product or a hobby kit, without too much expertise or upfront
       | cash. Hmmm.
        
         | synack wrote:
         | EEVblog did a whole series on designing a segment LCD, getting
         | it manufactured, and integrating it into a product. Worth the
         | watch if you're at all interested in low power embedded
         | systems. https://www.youtube.com/watch?v=ZYvxgl-9tNM
        
         | Knee_Pain wrote:
         | [flagged]
        
           | travisjungroth wrote:
           | In the same way that people should think about the impact of
           | their purchases, I suggest you consider the impact of your
           | communication more seriously. I don't think it is causing
           | people to change their behavior in positive ways.
           | 
           | It's the same as things like recycling. We can _wish_ that
           | everything was perfect after we throw the can in the bin, but
           | the reality is different. People _should_ make better choices
           | when called out with the blunt truth. But is that what's
           | actually happening?
        
           | chungy wrote:
           | [flagged]
        
             | Knee_Pain wrote:
             | [flagged]
        
               | chungy wrote:
               | Perhaps try getting off your holier-than-thou and no-fun-
               | allowed horse. It might let you appreciate that people
               | like whimsy.
        
           | fragmede wrote:
           | If it's a 3D printable kit with parts for rich Americans to
           | solder and assemble in their free time, does it make it
           | better? Does it make it better that they're taking that job
           | away from a real human in poor conditions, but still better
           | than the alternative, conditions?
        
             | Knee_Pain wrote:
             | >if
             | 
             | I wrote my reply based on what GP wrote, which implied
             | usage of mass produced garbage coming from god knows which
             | hellhole factory in Asia. Adding "ifs" (what if it was
             | produced by a Star Trek replicator using only solar
             | energy?) does not further any argument.
             | 
             | Also, nobody is taking anything away. The market is so
             | oversaturated they would simply switch to a different
             | product line. But still, carelessly contributing to the
             | pile without even thinking about the consequences of your
             | actions is not the best thing in the world
        
               | fluoridation wrote:
               | >Also, nobody is taking anything away. The market is so
               | oversaturated they would simply switch to a different
               | product line.
               | 
               | So what you're saying is that even if the product the
               | original commenter mentioned wasn't made, waste would
               | still get made. So what was the point?
        
           | legitster wrote:
           | > This is not a web app running on an AWS virtual machine in
           | Ohio.
           | 
           | This also does not come from Magic Unicorn Land. Think of the
           | sysadmins and developers in poor conditions who have to
           | support the machines and networks. The electricity spent. The
           | cycles on server gear. All for a throwaway comment on HN that
           | you will forget within a few minutes.
        
             | travisjungroth wrote:
             | Their tone is off-putting, but there are many orders of
             | magnitude difference of impact between serving a game over
             | AWS and serving it by mailing someone a small computer with
             | an LCD screen.
        
           | shortrounddev2 wrote:
           | [flagged]
        
             | Knee_Pain wrote:
             | [flagged]
        
               | deely3 wrote:
               | Im not a commenter but you tone is quite arrogant.
        
               | Knee_Pain wrote:
               | [flagged]
        
               | dang wrote:
               | We've banned this account for repeatedly breaking the
               | site guidelines and ignoring our request to stop.
               | 
               | If you don't want to be banned, you're welcome to email
               | hn@ycombinator.com and give us reason to believe that
               | you'll follow the rules in the future. They're here:
               | https://news.ycombinator.com/newsguidelines.html.
        
             | dang wrote:
             | Please don't respond to a bad comment by breaking the site
             | guidelines yourself. That only makes things worse.
             | 
             | https://news.ycombinator.com/newsguidelines.html
        
       | bobsmooth wrote:
       | This is harder than the original.
        
       | turtleyacht wrote:
       | > _Celebrating a decade of_ Papers, Please _!_
       | 
       | Additional content at
       | 
       | https://papersplea.se/#year10
        
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       (page generated 2023-08-08 23:00 UTC)