[HN Gopher] Meta's Reality Labs prototype hardware
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       Meta's Reality Labs prototype hardware
        
       Author : dagmx
       Score  : 63 points
       Date   : 2023-08-02 21:31 UTC (1 hours ago)
        
 (HTM) web link (www.meta.com)
 (TXT) w3m dump (www.meta.com)
        
       | flatline wrote:
       | > There are two types of people: Those who think VR will change
       | the world--and those who haven't tried it yet.
       | 
       | > While there are few things as magical as your first VR
       | "a-ha"moment
       | 
       | That first moment for me was Cardboard. I have since used Vive
       | and Oculus and they are cool, but I'm not left wanting to come
       | back for more. Maybe the Cardboard experience conveyed the wrong
       | thing to me, that this is a fun one-off type experience and not
       | something that fits into my life in a bigger way. I'm sure some
       | of the tools have, or could have, real world practical
       | applications, and I would use them if needed, but I just don't
       | want to strap on a headset and be forced to tune out the rest of
       | the world for longer than necessary.
        
       | erulabs wrote:
       | > As with Butterscotch Varifocal, the goal of Flamera isn't to
       | show something that's viable for a consumer product--at least,
       | not yet.
       | 
       | A bit surprising that these seem so far away from production. I
       | think Apple is playing it properly here: Announce a product
       | people really want, even if its very far into the future and may
       | possibly not actually come onto the market for years. Use the
       | feedback from the public to fine tune the product as it's
       | developed.
       | 
       | Facebook seems now to be something like the company whose former
       | HQ it inhabits: Xerox PARC. Potentially vital R/D happening in
       | such a way as to have almost zero chance of actually becoming a
       | product.
       | 
       | I can't be excited for Butterscotch or Flamera, because they're
       | not products I can buy, and they explicitly never will be. If I
       | managed to get a demo, I'm sure I'd be NDAed to hell and back. I
       | am excited for Vision Pro because it's something I will actually
       | be allowed to purchase in the future.
        
         | ojbyrne wrote:
         | * * *
        
         | megaman821 wrote:
         | There is virtually no market for a $3,500 headset made by Meta.
         | These demos don't seem like things that can't do at all, just
         | things they can't do affordably. What can be done in a $500
         | consumer device will only increase each year. It is probably
         | smart for Meta to keep slow and steady.
        
         | capableweb wrote:
         | > I think Apple is playing it properly here: Announce a product
         | people really want, even if its very far into the future and
         | may possibly not actually come onto the market for years. Use
         | the feedback from the public to fine tune the product as it's
         | developed.
         | 
         | Do note that doing it like that is not what Apple commonly
         | does. Usually work happens in silence and secrecy, then the
         | product is available within like 6 months to purchase (in the
         | US, not necessarily all over the world)
        
           | lancesells wrote:
           | Isn't that what they are doing with the Vision Pro but more
           | like 12 months to purchase? Then they annually iterate on
           | their products with differing success?
        
         | nomel wrote:
         | > Potentially vital R/D happening in such a way as to have
         | almost zero chance of actually becoming a product.
         | 
         | My assumption, of this early work, is to scoop up important
         | patents.
         | 
         | Related to important patents, varifocal is almost certainly the
         | future of HMDs.
         | 
         | Having fixed focus, as all HMDs do now, is fatiguing and
         | strange. A really interesting example of this is, in VR, hold
         | something close to your eyes. You'll see that it gets blurry.
         | Now close one eye. You'll see that it's clear. It's not that
         | it's actually blurry, it's that your eyes are refusing to put
         | up with the physical nonsense of a fixed focus 3d world.
        
           | zmmmmm wrote:
           | > to scoop up important patents
           | 
           | Or perhaps to refine that, to _scoop_ important patents
           | 
           | Apple is aggressively out there patenting obvious things that
           | have been basic public knowledge / in use for years to try
           | and lock up the field (eg: [0]). You can try and get your own
           | patents but if you aren't strategically dependent on the IP
           | for your own needs it is much easier and quicker to just nuke
           | the field by putting as many things in public as possible so
           | it's much harder for Apple (or others) to retro-patent broad
           | classes of obvious features.
           | 
           | [0] https://image-ppubs.uspto.gov/dirsearch-
           | public/print/downloa...
        
         | w-ll wrote:
         | The Apple Vision is way more akin to the Meta Quest and you can
         | buy that today for $300, not Apples $3,000 price tag.
        
           | throw2291 wrote:
           | [dead]
        
           | dangus wrote:
           | That's like saying Ferrari is a two-seater sports car just
           | like a Miata.
        
         | throw2291 wrote:
         | [dead]
        
         | Kilenaitor wrote:
         | I'm confused on your phrasing of "they explicitly never will
         | be."
         | 
         | Those prototypes, of course, aren't going to themselves be
         | shipping. But they are for R&D and to provide example of a
         | nascent technology that one day should end up in a consumer
         | product.
         | 
         | You absolutely can disagree with the approach of showing this
         | too early or not trying hard enough to incorporate this into an
         | (albeit expensive) consumer product today/soon.
         | 
         | But my read is Meta wants this stuff to one day be in consumer
         | headsets. Just not there yet.
        
           | erulabs wrote:
           | I don't disagree with them showing this off, just them
           | avoiding making an actual product. Always be embarrassed by
           | v1 and all that. I understand Meta has the cash to bankroll a
           | decade of R/D (like XEROX used to), but iterating actual
           | products actual people use is a far safer bet, and as a
           | result the world actually gets products. "Explicitly never
           | will be" only because of the bit I quoted and that these are
           | two quite different products. One would imagine the final
           | product would combine these two experimental headset's
           | technologies.
           | 
           | It's not like Facebook, as a product, was some hidden away
           | R/D project. It was iterated on in public.
           | 
           | Anyways, I didn't mean to poopoo the awesome work done here.
           | I just want to actually use some of this stuff.
        
         | n4te wrote:
         | If you need the public to help you develop something, it's an
         | indicator you don't have the wisdom to build the right thing.
         | 
         | Anyway I don't think that's what Apple is doing. The are just
         | being expensive, exclusive ass clowns, like usual.
        
       | jkaptur wrote:
       | > There are two types of people: Those who think VR will change
       | the world--and those who haven't tried it yet. > > It's an old
       | saying, sure, maybe even a little cliche. And yes, there are
       | skeptics out there--but we'd argue they just haven't found the
       | right VR experience to make them a convert []-)
       | 
       | Yep, I'm a skeptic. I tried it, and it was fine! Pretty fun, not
       | that fun. Like going to Disney, I'm perfectly comfortable knowing
       | that it's there, other people love it, and I'll go once every 20
       | years or so and have a decent time.
       | 
       | Maybe I just haven't had the right experience yet (I went to
       | Epcot, not Star Wars World), but you could argue that about
       | literally anything.
        
         | OnlineGladiator wrote:
         | I'm actually someone that believed in VR until I tried it, and
         | then I lost interest because I found it so underwhelming. In my
         | opinion it just kinda sucks and certainly isn't worth the
         | awkward inconvenience of strapping something on to your face. I
         | think it even has limited appeal for niche applications like
         | simulations and personally I'd prefer a multiscreen setup.
         | 
         | To each their own. I was someone that was excited to try VR for
         | years and then said "that's it?" when I finally got a chance.
        
       | zmmmmm wrote:
       | It's such a fascinating difference in approach between Meta and
       | Apple. Meta literally invites journalists in to walk around its
       | lab, shows off their latest advances in academia (including all
       | the limitations and problems). Meanwhile Apple works for 10 years
       | in secrecy and even after they publicly announce are making
       | anybody with access to the device use it in SCIF-like environment
       | with a draconian NDA.
       | 
       | And then, Meta has no real interesting in delivering anything
       | other than a product they can ship to millions of people on day 1
       | at a low price point, while Apple is actively cultivating
       | exclusivity of access as a marketing tactic.
        
         | photonerd wrote:
         | It's more that Meta uses the showing of incomplete & currebtky
         | not functional hardware/software as a marketing ploy.
         | 
         | Apple has never really done that (at least in the post Jobs
         | return era). They demonstrate what their intention is... then
         | release the device. Zip, except maybe some WWDC stuff in-
         | between.
         | 
         | Which makes sense: Apple is Product Vision & UX focused, Meta
         | (and most other companies) are Product Delivery & User
         | Consumption focused.
         | 
         | Neither is _wrong_ , they're just aiming at different goals.
        
           | cscurmudgeon wrote:
           | > Apple has never really done that (at least in the post Jobs
           | return era).
           | 
           | Apple Maps.
           | 
           | I still remember the hilarity.
           | 
           | https://www.tomshardware.com/picturestory/607-ios-maps-
           | fail....
        
       | dougmwne wrote:
       | Is it a coincidence that the light field lens resembles the
       | compound eye of an insect? Could a similar process be happening
       | in the insect's visual cortex to reproject multiple views?
       | Insects can't move their eyes like humans, but apparently fruit
       | flies can move their retinas. That seems very similar to the
       | single focal point they demonstrated in the video.
        
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       (page generated 2023-08-02 23:00 UTC)