[HN Gopher] X to Close - The origins of the use of [x] in UI des...
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       X to Close - The origins of the use of [x] in UI design. (2014)
        
       Author : bj-rn
       Score  : 119 points
       Date   : 2023-07-30 14:16 UTC (8 hours ago)
        
 (HTM) web link (medium.com)
 (TXT) w3m dump (medium.com)
        
       | junglistguy wrote:
       | [dead]
        
       | sixthDot wrote:
       | The big question is: why do people still put a "Quit" MenuItem in
       | their File menu ?
        
         | mcpackieh wrote:
         | At this point, putting it anywhere else would make people even
         | more confused.
        
         | RodgerTheGreat wrote:
         | For many applications, especially on MacOS, closing a window
         | and exiting the application are not the same operation.
        
           | pasc1878 wrote:
           | In MacOS quit is not in the File menu. It is in the menu
           | which is the name of the application, along with About,
           | Preferences/Settings, Hide, Services.
           | 
           | The File menu has Close.
        
             | fredoralive wrote:
             | Pedantically, Quit was in the File menu in classic Mac OS.
             | The application menu is was added in Mac OS X.
        
               | pasc1878 wrote:
               | Ah I came to macOS from NeXT so I have always seen it
               | that way.
        
       | MontyCarloHall wrote:
       | >Batsu (x) is the symbol for incorrect, and can represent false,
       | bad, wrong or attack, while maru (o) means correct, true, good,
       | whole, or something precious. Another familiar example of
       | batsu/maru is in the Playstation controller design, where maru
       | and batsu are used for yes and no.
       | 
       | Interestingly, X is no/O is yes only on Playstation games
       | released in Japan. For games released everywhere else in the
       | world, it's reversed (which I always found odd, since I think of
       | X as a pretty universal symbol for "no"). Previous HN discussion
       | speculating on reasons for the switch here:
       | https://news.ycombinator.com/item?id=8171430
        
         | Andrex wrote:
         | They changed this with PS5 to use the western configuration,
         | even in Japan.
         | 
         | The reactions from Japanese gamers were quite humorous.
         | 
         | "At last they're making it uniform? Japan has been defeated."
         | 
         | "Yep, trash."
         | 
         | "Sony traitors."
         | 
         | "This is a bullshit console."
         | 
         | "This means that the circle on the Japanese flag is now
         | 'cancel.'"
         | 
         | https://kotaku.com/sony-is-changing-the-confirm-and-cancel-b...
        
         | c-hendricks wrote:
         | Related, but I would love to read about the switch in the
         | Western world when we went from Triangle to go back, to Circle.
         | 
         | It's probably just due to consistency with the Xbox.
        
           | LinAGKar wrote:
           | And maybe also consistency with the system UI, since the
           | system UI on the PS2 (and maybe PS1, not sure) used circle
           | for back, while PS1 and PS2 games used triangle. On the PS3
           | you would use the system UI a lot more, so maybe games
           | switched to match.
        
         | pavlov wrote:
         | The empty circle is a common Western symbol for "off", as in
         | power switches.
         | 
         | It associates with zero == false == no. I suspect this is why
         | Sony swapped the meanings.
         | 
         | The meaning of an X symbol isn't universal even in Europe, but
         | it's often used to mark a point of interest or active selection
         | (as in ticking boxes, or "X marks the spot").
        
           | chrisacky wrote:
           | I wonder if this is why Nintendo reversed the meaning of B A
           | on their controllers.
           | 
           | I hate that the switch does this.
           | 
           | But it means sense if everyone in Japan is used to that
           | behaviour because of the swapping of X and O on Playstation.
        
             | kyle-rb wrote:
             | The Switch didn't change the meaning of A and B; the OS and
             | all first-party Nintendo games that I've seen use A=confirm
             | and B=cancel, which has been the case for a long time.
             | 
             | There are some games I've played on the Switch that use
             | B=confirm, I think usually so that button layout is the
             | same across consoles.
        
             | debugnik wrote:
             | What do you mean reversed? The NES already assigned letters
             | right-to-left: B A!
             | 
             | Controllers typically used sets of A-B(-C) X-Y(-Z) face
             | buttons, A/B intuitively meaning ok/back however they were
             | laid out, usually in straight or angled rows assigned left-
             | to-right (e.g. Sega) or right-to-left (e.g. Nintendo). The
             | angled layouts are the modern Xbox and Nintendo layouts
             | (which Nintendo used since forever and Xbox I guess
             | inherited from their Windows CE involvement with Sega).
             | 
             | But Sony came up with the symbols instead, so Japanese devs
             | followed the maru/batsu metaphor with circle/X, whereas
             | early western games used X/triangle until they switched to
             | X/circle, and those became official regional layouts until
             | the PS5 switched Japan to X/circle.
        
           | thfuran wrote:
           | >The empty circle is a common Western symbol for "off", as in
           | power switches.
           | 
           | Was that the case when the PlayStation initially released?
        
             | fsckboy wrote:
             | based only on my memory, when computers started to get
             | small enough to have power switches that I had access to,
             | the power toggle switches were marked with 0 and 1, and no
             | other appliances had that, so it was basically engineers of
             | digital devices marking things with some combination of
             | obvious logic and humor.
             | 
             | the on-off-merged-in-one-pushbutton 0 with a 1 at 12 oclock
             | (in the circle of the 0) came later, I assume out of Europe
             | (Asia?), because suddenly all at once everything had them,
             | mid 90s I think. That was also the beginning of
             | globalization (meaning, identical products sold everywhere)
             | and also "on/off are advisories, not switches", which was
             | probably all just coincidental timing.
             | 
             | (I don't think the 0/1 toggle computer power switch
             | labelling somehow had more influence over Europeans or
             | Asians than it did over Americans, but I dunno, engineers
             | are pretty universal)
        
             | zambal wrote:
             | Yes, using I/O as on/off, especially on power switches, for
             | sure predates PlayStations.
        
           | fsckboy wrote:
           | > _X symbol isn't universal even in Europe, but it's often
           | used to mark a point of interest or active selection_
           | 
           | X is commonly used for crossing things out, and marking
           | things wrong
        
         | mk_stjames wrote:
         | For me, I noticed the 'X' on the Playstation controllers is
         | located right where my right hand thumb naturally wants to come
         | to rest when holding the controller. And, when starting a game
         | and selecting 'Yes' many times in a row to get going (as
         | usually happens at some point when going thru options and menus
         | and setup, etc), it feels natural to just go straight for that
         | button, the X, rather than the O, to me; the O button being
         | just a slight up-and-to-the-right movement from where my thumb
         | is naturally sitting.
         | 
         | Now, I never played a lot of Playstation. But maybe my short
         | amount of time playing had already contrived muscle memory for
         | my thumb to hover over 'X' instead of 'O', and I'm swapping the
         | cause of the natural feel.
         | 
         | It would be interesting then, if Japanese games all use the 'O'
         | as the yes/confirm/next style button in games, do Japanese
         | gamers have a 'naturally' different thumb resting-hover
         | position when picking up a Playstation controller?
         | 
         | If not, I'm surprised Sony did not have the X and O reversed on
         | the earliest design of the controller.
        
           | badtension wrote:
           | > the O button being just a slight up-and-to-the-right
           | movement from where my thumb is naturally sitting.
           | 
           | It reminds me of the Yes/No vs. No/Yes debate in the OS UI
           | world. In windows we get _Yes_ on the left and _No_ on the
           | right, which exactly the same as with the PS controller.
           | 
           | In Linux this is often reversed and only when you make the
           | change you notice how much you get used to it being one way
           | or the other.
           | 
           | I wonder what the order is in Japanese Windows and if it
           | affects Japanese PS controller users at all.
        
             | plorg wrote:
             | I've never given much thought to this, but I use Windows at
             | work and Linux at home and haven't clocked the difference.
             | At work I mapped the up-and-right thumb button on my mouse
             | to "Enter" and the down-and-left button to "Esc", which I
             | find very convenient specifically for CAD. I got my mouse
             | replaced when the left click button went bad and took the
             | old mouse home and replaced the switch. I set up the same
             | mapping, and I haven't noticed any dissonance.
             | 
             | The biggest confusion I notice is scroll-to-zoom, where you
             | have a 50% chance of using up to zoom in down to zoom out
             | and 50% of the other way. I haven't found a good way to
             | guess which applications will do which (on my CAD
             | workstation I have one of two programs set to inverted
             | scroll, and I won't remember which one it is unless I run
             | into a new installation).
        
             | Narishma wrote:
             | On Linux the order is different between Gnome and KDE. At
             | least it used to be, I haven't used Gnome since 2.x
        
           | parpfish wrote:
           | I've noticed that nintendo games tend to use rightmost button
           | as yes/accept and bottom button as no/cancel, just like the
           | Japanese Playstation layout.
           | 
           | If I switch between Nintendo and US-Playstation there's
           | usually a short adjustment period where I need to learn to
           | put my right thumb back into the correct "home" position.
           | Both feel comfortable and adjusting to the new normal is
           | pretty fast.
        
             | havblue wrote:
             | It's doubly annoying to switch back and forth between using
             | an Xbox controller, where a-b and x-y are reversed as well.
             | Good luck on those quick time events. Compliments to the
             | switch where they simply used a diamond pattern with the
             | necessary button highlighted.
        
         | debugnik wrote:
         | > Interestingly, X is no/O is yes only on Playstation games
         | released in Japan.
         | 
         | Not anymore as of PS5 though, not sure why they chose to change
         | it.
        
           | delecti wrote:
           | Makes sense. The PS4 came out in 2013/4, and in 2016 Sony
           | restructured their games division, and it's now managed in
           | the US.
        
             | debugnik wrote:
             | I don't think the team being US-based is enough to explain
             | why did they choose to unify the layout, only why did they
             | unify on the western one.
        
         | vmladenov wrote:
         | I find it amusing that Sony's "accept" button matches
         | Nintendo's (A) placement but only in Japan.
        
         | ecshafer wrote:
         | Some old PlayStation 1 games kept the O yes and X no
         | configuration even in the US. final fantasy 7 sticks out
         | especially as a game that kept this control scheme.
        
           | capableweb wrote:
           | I want to remember that Metal Gear Solid also kept the
           | Japanese configuration (in the European version), but I'm not
           | sure how reliable my memories are of the late 90s
        
             | zerocrates wrote:
             | Metal Gear Solid was like this in America also: X is cancel
             | and O is confirm in the menus.
        
         | zerocrates wrote:
         | The "original/intended" layout was used a little bit on some
         | Western releases in the early days: Final Fantasy 7 memorably
         | has X as cancel and O as confirm, for example.
         | 
         | As others have pointed out, the "flipped" version eventually
         | dominated to the extent that they changed it even in Japan,
         | though maybe you can blame Sony's increasingly Western focus
         | there.
         | 
         | Switching it for the West never really made any sense and has
         | only ever led to more confusion than if they hadn't done it at
         | all.
        
       | shaunxcode wrote:
       | Well the song "straight edge" by Minor Threat and the subsequent
       | movement happened in 1981 and they used the X to indicate they
       | abstained from drink/drugs (closing them down as it were).
       | Perhaps that is where it came from??
        
       | bradrn wrote:
       | > No [x] to close these 1980's text editors either. X was
       | commonly used to delete characters in-line, but not to close the
       | program.
       | 
       | Not _quite_ true. In Vim, :x means 'save and close buffer', and
       | is a synonym for :wq. (Not sure if this was present in earlier Vi
       | or not, but I believe it was.)
        
         | icedchai wrote:
         | When you're in vi (or vim) normal mode, x does delete
         | characters.
        
       | ksherlock wrote:
       | But classic Mac OS _did_ have an X close button. Sure, it 's a
       | square in the screen shots but what happens when you click on it?
        
         | CharlesW wrote:
         | I'm not sure if there's a name for it, but it's not an X. You
         | can try it yourself here:
         | https://infinitemac.org/1988/System%206.0
         | 
         | The "x" during hover was apparently added in MacOS X.
        
         | RodgerTheGreat wrote:
         | This: https://i.imgur.com/rjfxoRy.gif
        
         | wolfgang42 wrote:
         | The pressed state for the close box was a sort of starburst
         | thing, not an X. (Possibly you're thinking of checkboxes, which
         | were squares that got crossed out when they were checked.)
        
       | ChrisArchitect wrote:
       | Bunch of previous discussion from 2014:
       | 
       | https://news.ycombinator.com/item?id=8171340
        
         | ChrisArchitect wrote:
         | Including a screenshot of NeXTSTEP in 1988 with an [x]
         | 
         | https://news.ycombinator.com/item?id=8171375
        
       | irdc wrote:
       | Interestingly, ArthurOS (what would eventually be renamed to RISC
       | OS) version 1.2 from 1987 already used an [x] to close
       | (https://guidebookgallery.org/screenshots/riscos12) thus
       | predating NeXTSTEP.
        
         | gjvc wrote:
         | Apropos this sort of thing: Around that time, one of the
         | employees of Acornsoft took the RISC OS "icon bar" concept with
         | him to Microsoft, where it became the "task bar" in Windows 95.
         | Source: ex-Acornsoft employee whom I talk to at meetups from
         | time to time. I have mentioned to him that the icon bar
         | launched many careers, not just programs :-)
        
       | hunters_laptop wrote:
       | I heard that actually american copycat from japanese culture
        
       | failuser wrote:
       | So were did NeXT get it?
       | 
       | Before that I assume "x" was a metaphor for crossing out the page
       | of text or paragraph marking it invalid. That is probably not as
       | universal.
       | 
       | Windows 3 was using "x" in checkboxes as well, I wonder if
       | switching to checkmarks is connected to putting "x" on the "close
       | window" button.
        
       | mmcconnell1618 wrote:
       | It's interesting that in the context of a pirate map, X, marks
       | the spot of the treasure to be found while in another context, X,
       | means close the window or "incorrect." I wonder which one will be
       | most accurate for Twitter's new branding?
        
         | [deleted]
        
         | ognyankulev wrote:
         | I can confidently say that Elon's X won't become Japan's
         | WeChat.
        
           | vsnf wrote:
           | An easy bet to make, given that WeChat is Chinese.
        
             | DANmode wrote:
             | The commenter meant a Japanese version of WeChat.
        
       | n3storm wrote:
       | Reading artile with this Fwm4 theme https://www.xfce-
       | look.org/p/1211669/ and saying "really? atari? maru?"
        
       | evaneykelen wrote:
       | Surprising that the article doesn't mention the word eXit.
        
         | tezza wrote:
         | Good suggestion
         | 
         | My personal conjecture is that the Close action had the purpose
         | to kill off your graphical work at that point.
         | 
         | So death for that portion...
         | 
         | Death often being depicted in cartoons (inc. black and white)
         | with an X over both eyelids
        
           | hawski wrote:
           | Seeing "kill off" and "cartoons" reminds me of a skull and
           | crossbones as the symbol of pirates - pillage and kill.
           | Crossbones make an X symbol.
        
       | tyingq wrote:
       | One of my favorite fumbles from Google's AMP project. For a
       | while, if you navigated to an AMP site from the carousel...The
       | [X] on the AMP-injected header would send them back to Google,
       | rather than dismiss the header.
        
       | 3cats-in-a-coat wrote:
       | From now on, clicking [x] anywhere in an UI will open Twitter.
        
       | Garlef wrote:
       | This is another reason why the "X" rebrand of twitter is not only
       | a good idea: I've already pressed the "X" logo to close the
       | window.
        
         | [deleted]
        
       | amelius wrote:
       | There is a huge difference between X and x. The former has angles
       | != 90 degrees, unlike the latter.
        
       | Sharlin wrote:
       | The left-hand title bar button in Windows 3.x was not a close
       | button, mind, it opened the title bar dropdown menu (which was
       | changed to a right-click context menu in Windows 95).
        
         | FreeFull wrote:
         | It did however close the window if you double-clicked it, which
         | carried over into newer versions of Windows too.
        
       | floxy wrote:
       | Came across this interesting take:
       | 
       | > When I see an "X" in the corner of an image I see on screen, it
       | feels as though clicking on it will make it go away. Now,
       | clicking on an "X" is supposed to feel like a way to take me onto
       | The Website Formerly Known as Twitter. But my instinct is to
       | click when something is annoying me, not to click when I want
       | more.
       | 
       | https://althouse.blogspot.com/2023/07/a-problem-with-x.html
        
       | webwielder2 wrote:
       | NeXTSTEP ended up being the visual foundation and the actual
       | foundation of the two major operating systems that it had sought
       | to supplant in the first place.
        
       | bArray wrote:
       | > And Linux GUI's started to use the [x] symbol only after the
       | release of Windows 95.
       | 
       | Which? The website linked to is hardly comprehensive [1]. There's
       | literally tonnes of X window managers pre-1993 [2].
       | 
       | [1]
       | https://web.archive.org/web/20160516213015/http://whiteandno...
       | 
       | [2] https://en.wikibooks.org/wiki/Guide_to_X11/Window_Managers
        
       | bmacho wrote:
       | Another example from 1987, England RISC OS
       | https://www.youtube.com/watch?v=3N2FF9h-aL0
       | 
       | It sounds wild that the X == denial originates from Japan.
        
       | brookst wrote:
       | First impression reading the headline was that Musk is even more
       | impetuous than I'd thought.
        
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