[HN Gopher] Flash Museum
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Flash Museum
Author : vvoruganti
Score : 182 points
Date : 2023-07-28 15:25 UTC (7 hours ago)
(HTM) web link (flashmuseum.org)
(TXT) w3m dump (flashmuseum.org)
| k2xl wrote:
| Cool to see a bunch of my old games here (one from 2003!)
| https://flashmuseum.org/browse/developer/danny-miller/
|
| Shameless plug, my original Flash puzzle game Psychopath was
| recreated as a modern react site (with the original levels
| imported) and native app and many of the players who are from the
| original community back in 2005 are playing and creating new
| levels https://pathology.gg
| adotbacon wrote:
| I loved playing Psychopath back in 2006 and built a Java clone
| in 2007 for a class. I love how many awesome puzzles emerge as
| people pieced them together to make levels on top of the simple
| rules. I also remember enjoying Stick Avalanche & Boomshine.
| Thanks for all the fun times & awesome to bump into you!
|
| I've started Pathology.
| k2xl wrote:
| Whoa that is awesome! Thanks for the nice words. What is your
| username on pathology? You should drop by the discord and say
| hello!
| grishka wrote:
| Oh wow, Ruffle can finally do blurs, shadows and other bitmap
| effects! Lots of late Flash games relied on them and weren't
| rendering quite right last time I checked. Gotta re-test my
| collection.
| meeks wrote:
| This is amazing. The other day I was looking to play "Don't Look
| Back" by Terry Cavanagh and the game is broken on his website:
|
| https://terrycavanaghgames.com/dontlookback/
|
| But this website has it!
|
| https://flashmuseum.org/dont-look-back/
|
| Awesome. It would be a shame if a great game like this were lost
| just because flash is no longer supported.
| zevv wrote:
| Aw, I was super exited to see the Requiem for a Dream website
| again - this really was my first big WTF moment for artsy stuff
| on the internet (after frog in a blender). Unfortunately it only
| works for the first 20 seconds or so, than it ends with a white
| screen :(
| nonethewiser wrote:
| How do these work? Obviously not with flash. How did they get
| "ported" or whatever?
| capableweb wrote:
| It is Flash files at least (https://flashmuseum.s3.amazonaws.co
| m/htf_ep_45_out_on_a_limb... as an example)
|
| Seems to be using the Flash Player emulator Ruffle -
| https://ruffle.rs/
| ChrisArchitect wrote:
| > _On our website, Flash content will run on your browser using
| the Flash Player emulator ruffle. Ruffle is an open source
| emulator built using the Rust programming language. It uses
| WebAssembly to run Flash content on modern browsers_
|
| Amazing. Is this related to efforts by archive.org to get all
| of their archived stuff working? (Believe they also are using
| Ruffle)
| filcuk wrote:
| They've reverse-engineered flash and written a player
| compatible with modern browsers. Crazy amount of effort, but
| worth it.
| nonethewiser wrote:
| That's really impressive. And good to see. I assumed all this
| flash content was just lost. Surely there are lots of bugs or
| unsupported features but hopefully it continues to be
| developed.
|
| I suppose another option is to just use a browser tgat does
| support flash? Seems like some exist.
| gerdusvz wrote:
| resists an urge to throw an boomerang at it
| a13o wrote:
| Holy moly, honored to see my game Bloody Fun Day in their hall of
| fame.
|
| Unfortunately there seems to be some bugs in their player, the
| RNG isn't working so all the cuties spawn the same color.
|
| I also wonder if these newer html5 flash players are able to
| spoof the domain, so all these games can bypass their site locks.
| which was the style at the time...
| rezonant wrote:
| A relevant GitHub issue: https://github.com/ruffle-
| rs/ruffle/issues/325
|
| Seems like being able to override was the plan, but not clear
| it was actually done?
| fallinghawks wrote:
| They have a bunch of neutral's games, which I'm very happy to
| see. They've made some of the best escape the room games I've
| ever played. Neutral is still actively developing
| (https://neutralx0.net/) but I don't think they've ported their
| old stuff over.
|
| Edit: I tried to load a few but unfortunately none of them
| actually work. Tried a game from another dev I like and though
| the game loads, the screen is cut off so you can't see all your
| inventory.
| AndrewKemendo wrote:
| Sometime in the late 1990s early 2000s there the website for bomb
| hip-hop - which was an amazing indie hip-hop production group -
| had this really great flash demo that I think is gone from the
| web forever.
|
| Basically just a looped beat and you could play with different
| elements that made scratch or other hip hop sounds- might have
| even been what amounts to an interactive link box
|
| If I had any money I'd pay if someone could find it again but
| alas I think it's gone forever!
| eeegnu wrote:
| This one?
| https://web.archive.org/web/20020926204023/http://www.bombhi...
| Atreiden wrote:
| Age of War is such a classic. Glorious Morning by Waterflame is
| forever etched into my memory.
| wslh wrote:
| My two cents to my produced animationes before 2000s:
| https://news.ycombinator.com/item?id=36784955
| alexwasserman wrote:
| About 15 years ago there was a cute flash game where you had a
| little cube world that was a puzzle to grow into a bigger fancier
| environment by clicking on trigger points in the correct order.
|
| I have no idea what it was called, and can't describe it well
| enough to search for it if it still exists. Every couple of years
| I try.
|
| Resources like this give me hope that little gems and works of
| art from the past will live on, even if the underlying tech is
| gone.
|
| Edit:
|
| Wow, this time I found it: https://www.eyezmaze.com/grow/cube/
|
| HTML5: https://www.eyezmaze.com/sp/2016/08/growCube.html
| Original: https://www.crazygames.com/game/grow-cube
|
| HN is just serendipitous
| simlevesque wrote:
| This one is a classic !
| mcphage wrote:
| There was a whole series of them--my favorite was GrowRPG,
| where you play an adventurer and pick which order you do
| encounters.
| nineplay wrote:
| It makes me so happy to see this again - thank you!
|
| ( There goes my afternoon )
| andai wrote:
| I played this game back in the day! Thanks for reminding me.
|
| The author seems to be in poor health and in need of financial
| support: https://www.eyezmaze.com/sp/2020/12/onlineSupport.html
| ehPReth wrote:
| see also: https://z0r.de
| T3RMINATED wrote:
| [dead]
| DicIfTEx wrote:
| When I saw the title I thought it was _this_ Flash archive, which
| was recently featured on Kottke.org:
| https://ooooooooo.ooo/static/browse/
|
| Maybe we're in the midst of a Flash game renaissance.
| tekla wrote:
| Where is the Flash porn?
| colordrops wrote:
| First one I tired seemed to have some origin check and wouldn't
| play, with the message "Please play this on Kongregate".
| rezonant wrote:
| On another thread domain locks came up. I found this issue on
| ruffle's GitHub which was closed-- I'm not sure if it was
| actually implemented-- it would require the dev integrating
| ruffle to specify a URL to emulate.
|
| https://github.com/ruffle-rs/ruffle/issues/325
| geraldcombs wrote:
| In the early aughts it was fashionable for web sites to have
| elaborate "intro" pages, usually animated using flash. They were
| so ubiquitous and annoying that someone created a parody at
| skipintro.com. Does anyone know if the skipintro animation can
| viewed anywhere today? It looks like the Wayback Machine has
| snapshots archived, but trying to load it returns an error.
| pwenzel wrote:
| I'm going to spend the rest of my Friday watching Happy Tree
| Friends.
| m463 wrote:
| what happened to:
|
| - the hamster dance
|
| - peanut butter jelly time
|
| EDIT: https://archive.org/details/peanut-butter-jelly-time
| cubefox wrote:
| Maybe someone can help me find this, as I can't remember the
| name: There was a Flash "game" where you control a prince, leave
| the castle, fight a dragon, and the prince increasingly questions
| and then resists his (your) irrational choices.
|
| E.g. in the beginning you jump from the balcony into the garden
| simply because that is the only way forward. Then he says to
| himself "Why did I jump from the castle balcony in the middle of
| the night?! I should go back immediately!"
|
| It's a side scrolling platformer in pixel art, and more a short
| art project than a game. (Though maybe it was one of those early
| canvas based HMTL5 games.)
| Der_Einzige wrote:
| Related, the person who made classics like "Mud and Blood" has
| kept up development of a new version of it on steam. I've been a
| bit addicted to it recently!
|
| https://store.steampowered.com/app/1391530/Mud_and_Blood/
| metadat wrote:
| Is it possible to develop new flash games and experiences that
| can run in browsers with this kind of emulation layer?
|
| Lots of people purport to miss developing in ActionScript, so why
| isn't this path more popular?
|
| (I was just thinking about this yesterday and was considering
| submitting an Ask HN :)
| zenger wrote:
| Take a look at https://haxe.org/
| OmarShehata wrote:
| Newgrounds just hosted a "Flash Forward Jam" recently where
| people did just that!
|
| https://www.newgrounds.com/bbs/topic/1517301
|
| Results are here:
| https://www.newgrounds.com/collection/flashforward2023
| Nouser76 wrote:
| Ruffle[0] can be embedded in your website to make flash work in
| modern browsers. Neopets actually did just this a few days
| ago[1] to bring back their catalog of old flash games.
|
| So if you can find a way to write Flash (the old tools should
| still be fine, but I haven't looked too deep) you can leverage
| it and let folks play today.
|
| [0]: https://ruffle.rs/
|
| [1]: https://www.theverge.com/2023/7/17/23798368/neopets-
| relaunch...
|
| Edited for citations
| rezonant wrote:
| I don't see why not :-)
|
| I think Actionscript was incredible and comparing it to how
| JavaScript (and Typescript) evolved is fascinating.
|
| The developer experience of working with RTMP is something we
| are only now just replicating with solutions like tRPC (or my
| own Conduit library)
| krapp wrote:
| >Lots of people purport to miss developing in ActionScript, so
| why isn't this path more popular?
|
| Every popular game engine will export to HTML5/Webassembly now,
| there's really no need to keep Flash alive just for the sake of
| nostalgia.
| rezonant wrote:
| Let me take a Polaroid real quick.
| milesvp wrote:
| I think you may underestimate how approachable flash was to
| non devs. There is something about an animation engine that
| triggers code on a given frame that upends how most devs
| think about code. The main reason to keep it around is I'm
| not sure there's anything else like it. Hypercard I
| understand was close.
|
| That said, part of what made flash approachable was also the
| ecosystem and the world in general. I don't expect to see
| another cambrian explosion that was flash again in my
| lifetime, and it's probably ok to let it die, given how tied
| it was to the zeitgeist of the early 2000s. Still, working
| for a replacment platform rather than just exporting from
| existing platforms is probably something the world will
| likely always need every generation. It's all about what
| catches the interest of kids, and there is a known dichotomy
| between building for experienced users and building for
| beginners. And platforms will tend toward experienced users
| over time (mosty because repeat customers are much more
| profitable than new customers).
| bonestamp2 wrote:
| Ya, it's not that we want to keep flash alive, it's that we
| want a similar approach to building web content. Unity has
| some similarities, but it's much more complex to do basic
| things.
| quantumwannabe wrote:
| Flashpoint [1] is a similar program that lets you download and
| play practically every flash game.
|
| [1] https://flashpointarchive.org/
| djha-skin wrote:
| Someone _please_ put Super Mario Brothers Crossover on this
| website so I can play it again!
| https://en.wikipedia.org/wiki/Super_Mario_Bros._Crossover
| 1letterunixname wrote:
| Sometime between before 2008 until ~2019 (!), Citi (then
| Citibank) had a virtual credit creation Flash-only widget that
| could create virtual cards with optional limits of amount and/or
| time.
|
| https://www.reddit.com/r/CreditCards/comments/ifc95c/citi_fi...
|
| There were a couple of startups to produce physical virtualizable
| credit cards.
| pionerkotik wrote:
| Interestingly, this one completely freezes my Chrome 115.
|
| https://flashmuseum.org/%d0%be%d1%84%d0%b8%d1%86%d0%b8%d0%b0...
|
| Haven't seen this in a while.
| ChrisArchitect wrote:
| Where are they getting all the Flash files from? Just downloading
| them all out of the Internet Archive? Kinda weird. Why not just
| support IA's archiving and hosting efforts
| ChrisArchitect wrote:
| https://archive.org/details/barbie_in_monster_high
|
| https://flashmuseum.org/barbie-in-monster-high/
| [deleted]
| textfiles wrote:
| Plenty of room for multiple collections.
| [deleted]
| Grom_PE wrote:
| I get "Something went wrong :(" because
| flashmuseum.s3.amazonaws.com requires Referer HTTP header to be
| set, but I actually like this as error details shows me the link
| to .swf file to use in a standalone Flash player.
| muglug wrote:
| My old Connect 4 game is here: https://flashmuseum.org/connect-4/
|
| I created it over 20 years ago while I was in HS. Still works --
| thanks to Ruffle!
| Dwedit wrote:
| Or... you know... Newgrounds.com. That's also a "living flash
| museum" in a way, as it has been around continuously since 1995
| and still will show you flash movies from any date.
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(page generated 2023-07-28 23:00 UTC)