[HN Gopher] KernType - A Letter Spacing Game
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       KernType - A Letter Spacing Game
        
       Author : antidnan
       Score  : 199 points
       Date   : 2023-07-27 01:46 UTC (21 hours ago)
        
 (HTM) web link (type.method.ac)
 (TXT) w3m dump (type.method.ac)
        
       | mcny wrote:
       | Reminds me of the xkcd joke in 1015: if you really hate someone,
       | teach them to recognize bad kerning.
       | 
       | https://xkcd.com/1015/
       | 
       | I tried a few of the fonts. I never really liked monospace but I
       | really dislike making decisions. If I had to make a font, I'd
       | probably use monospace. My understanding is the whole problem
       | goes away with monospace, right?
       | 
       | Edit:
       | 
       | I am having a difficult time articulating my thoughts on this.
       | 
       | Let me just spell it out: I think I can recognize truly horrible
       | kerning. It makes it very difficult to read. However, the flip
       | side is hard. I don't think about kerning when things work (most
       | of the time). And I can't tell kerning issues from for example
       | when I needed to use some Microsoft Windows Server machine who
       | remembers back when and it didn't have ClearType. All I can tell
       | is it is difficult for me to read. I can't really explain why.
       | 
       | The flip side, recognizing good kerning I think is very difficult
       | for me. I simply never think about it.
       | 
       | For computer science people, maybe think of it as a
       | satisfiability problem? It is fairly easy for a human to do the
       | boolean satisfiability verification (where true is illegible and
       | false is NOT illegible). However, as soon as you turn boolean
       | satisfiability verification to something like k-sat, now the
       | classification becomes (almost?) impossible because it is now
       | subjective? Back to my simple terms, how can you say one kerning
       | is better than another? Does it depend on the opinion of the
       | person reading? Come to think of it, is kerning different in
       | languages other than English? Everything I have said so far is
       | all about English...
        
         | maweki wrote:
         | > if you really hate someone, teach them to recognize bad
         | kerning.
         | 
         | The city I'm living in was once famous for its printing history
         | and there's a whole part of town full of old printworks that
         | have slowly been converted to high price housing. One of the
         | converted buildings has a stairwell that's fully visible
         | through windows and it has in large vinyl letters different
         | names of fonts in that specific font all over the walls. Like
         | "papyrus" in Papyrus, "helvetica" in Helvetica, etc.
         | 
         | And the kerning of those words is just the worst. It's so bad,
         | you'd think that there are random spaces in those words.
         | 
         | The kerning hurts my eyes. The irony pains me a few centimeters
         | deeper.
        
           | esafak wrote:
           | Papyrus! As it happens I have a friend who worked on Avatar's
           | graphic design and he loves this SNL sketch:
           | 
           | https://www.youtube.com/watch?v=jVhlJNJopOQ
        
           | giraffe_lady wrote:
           | This reminds me of a tattoo idea I'd like to get some day.
           | The word "Helvetica" but printed in a bland serif font like
           | times new roman.
        
             | messe wrote:
             | I've thought about getting almost the opposite:
             | "Baskerville" printed in Comic Sans.
        
               | giraffe_lady wrote:
               | Excellent lol. Endless potential with this joke.
        
               | esafak wrote:
               | Or "papyrus" set in Comic Sans.
               | https://youtu.be/jVhlJNJopOQ?t=175
        
         | lying4fun wrote:
         | I think this game somewhat agrees with you, because you can
         | score 100% even if it looks like the deviation from the
         | "solution" is not negligible. On the other side I think that
         | "really good kerning" probably matters when it comes to type
         | which is supposed to be looked at for a long time, or when it
         | comes to graphics with much text, it feels like that good
         | kerning consistency adds up to an overall more pleasant sight.
        
         | hinkley wrote:
         | If I ever meet Randall I will do a Ted Lasso 'thank you, fuck
         | you' and the 'fuck you' will be about kerning.
        
       | dang wrote:
       | Related:
       | 
       |  _KernType - A Kerning Game_ -
       | https://news.ycombinator.com/item?id=21913654 - Dec 2019 (36
       | comments)
       | 
       |  _Kern Type: a kerning game_ -
       | https://news.ycombinator.com/item?id=11032912 - Feb 2016 (5
       | comments)
       | 
       |  _Kern Type, The Kerning Game_ -
       | https://news.ycombinator.com/item?id=6791800 - Nov 2013 (23
       | comments)
       | 
       |  _Show HN: KernType, a typography game made with Raphael_ -
       | https://news.ycombinator.com/item?id=3086320 - Oct 2011 (53
       | comments)
       | 
       | (now I'm off to see which of the 12 past submitters of the Bezier
       | Game deserves a repost invite...)
        
       | XCSme wrote:
       | Should use all the user input to train a model to know what most
       | people think is good looking kerning.
        
         | [deleted]
        
         | Raed667 wrote:
         | I bet a lot of people just play around without much thought
         | about how good it endsup looking
        
       | [deleted]
        
       | leipert wrote:
       | I've set my Mac to replace ,,kerning" with ,,keming" and get a
       | chuckle every time we have a font related discussion.
        
         | Otternonsenz wrote:
         | That visual pun was my Typography professor's favorite joke as
         | we were learning about kerning, haha.
        
         | hinkley wrote:
         | The reddit forum about bad kerning is called r/keming
        
       | whitmank wrote:
       | Next/Previous letter should probably be UP and DOWN Arrow keys,
       | not Tab and Shift+Tab.
       | 
       | My opinion.
        
       | Brendinooo wrote:
       | I have a design degree and have spent time roughing out kerning
       | pairs in FontForge, so while I'm sure I'm not the most qualified
       | person in the world, I do have a bit of cred here.
       | 
       | Kerning is hard, not just because of the skill you need to
       | eyeball things well but because there is so much variance to
       | account for. Very tedious.
       | 
       | That said, I think there's an art to it, so it's probably fine
       | that I disagreed with some of the choices.
       | 
       | With Quijote, I wanted the u closer to the Q than the solution
       | did. When I got to Toronto I tried to remember that, and ended up
       | with a low score because the T and o were a lot closer together
       | that time.
       | 
       | I dunno. Hard to nail down. But fun! Nice project.
        
         | Agentlien wrote:
         | I know nothing of kerning and I made the exact same "mistakes"!
        
         | twiss wrote:
         | I think it's because the game is using a different font for
         | each "round" (indicated in the bottom left corner), so there is
         | no consistency across rounds. It would've been easier to
         | learn/guess the "solutions" that way, but I think it's also
         | interesting to see the different kerning decisions across
         | different fonts.
        
       | dylan604 wrote:
       | Once in a former life, I was an assistant editor for a place that
       | would do a lot of work for commercials with ad agencies. There
       | was one client in particular that was known to be difficult to
       | work with specifically because they thought of themselves as very
       | particular about the kerning of their on screen text. After a
       | while, the editor would get annoyed with the constant tweaking "a
       | little more, a little bit less, perfect". So as a test, the
       | editor just started tapping the keyboard to sound like key
       | presses but without hitting a key to adjust the kerning. The same
       | "a little more, a little less, perfect". The editor then just
       | started doing what needed to be done, and then played the
       | client's little game with new rules.
        
       | DomenicoMazza wrote:
       | An interesting game! Something to note is letters in typefaces
       | are usually kerned in pairs--meaning when you tackle all the
       | tricky pairs in a typeface, most problems are gone, such as when
       | an angular letter meets a round one e.g. wo or a capital letter
       | like an umbrella meeting most lowercase letters e.g. To, and some
       | uppercase e.g TA. A lot of the 'problems' to solve in this game
       | just wouldn't happen.
       | 
       | If you were to tweak the game to build typography skills it'd be
       | about pairs and you would have to look at the typeface at
       | different sizes. In addition there are poorly kerned typefaces
       | out there which show what happens when no or little kerning
       | exists. You'll find all the common places kerning is required.
       | 
       | Also would be fun to consider ligatures (joined letter pairs e.g.
       | fl) that are possible too. A more stylistic way to deal with
       | spacing between letters.
       | 
       | In short, cute game. Not quite a real-world practice tool!
       | 
       | Edit: the best version of this game would be to make a (or edit
       | an open license) typeface :D and kern it
        
       | monkeymeister wrote:
       | Excellent. I am now addicted to kerning. Many thanks.
        
       | hinkley wrote:
       | Randall Munroe: If you hate someone, teach them about kerning.
        
         | TheRealNGenius wrote:
         | [dead]
        
       | roflmaostc wrote:
       | Fun game, just out of curiosity:
       | 
       | Never received any training, I mostly use LaTeX so I'm a little
       | aware of spacing and style.
       | 
       | Had 82/100 as average. What's your score?
        
         | anserin wrote:
         | Personally, I got 90/100, I also have experience with TeX and
         | I've designed a few fonts
        
           | jaqalopes wrote:
           | 93/100 here, wonder if there's a difference between mobile
           | and desktop? I played on mobile and being able to bring my
           | phone right up close to my eyes seemed to make it easier to
           | judge the spacing than if I'd done it at my desk.
        
         | antidnan wrote:
         | Never done any font design. Initially I was getting 70s, but
         | after playing it a few times over the last few weeks I think
         | I've gotten the hang of it. Mid 90s on average now.
        
         | pavon wrote:
         | I didn't know it stopped and gave you a total score after a
         | while. I figured it just kept going, and got bored at
         | "gargantuan". At that point my scores ware bimodel - either 100
         | or 80 depending on whether the font agreed with my spacing next
         | to the leading capital letter.
        
         | BtM909 wrote:
         | How much fonts did you play?
        
         | xiconfjs wrote:
         | where can I display my average? (I got 100/100 on all but one
         | time)
        
         | h4l wrote:
         | 95, using a phone and the old trick of squinting a bit to get a
         | sense of the overall layout.
        
       | jheriko wrote:
       | your algorithm is bad and you should feel bad.
        
         | TheRealNGenius wrote:
         | [dead]
        
       | misnome wrote:
       | Disagreed with the first "Solution" (WAVE leaves too much space
       | around E, looks unbalanced).
       | 
       | Not disappointed.
        
         | virtualritz wrote:
         | Me too. The biggest issue is size. Fonts are cut to be typeset
         | at certain sizes.
         | 
         | Kerning depends on size. The smaller the font is displayed, the
         | more it likely it is used for text were uniform looking kerning
         | depends more on the upper third of a character.
         | 
         | However, this page displays the fonts large, very large,
         | depending on what display you look at it.
         | 
         | So this has to be taken into account for the 'solution'. And
         | furthermore, since the display is large, like a headline or
         | logo, the kerning should consider the whole character, not just
         | the upper part.
         | 
         | Lastly that font size may we'll be against the intend of the
         | typographer who cut the resp. font.
         | 
         | I.e. if the font's internal kerning is used, that would then
         | become an unreliable measure for 'correctness'.
        
       | virtualritz wrote:
       | As someone who studied typography, I disagree with many of the
       | 'solutions' this game uses my kerning choices to grade against.
       | 
       | Even in professional software like InDesign, you can choose
       | between ad-hoc calculated optical kerning and the resp. font's
       | kerning.
       | 
       | These can differ considerably, depending on the intend and
       | preferences of the typographer that designed the font and kerned
       | it.
        
         | MatthiasPortzel wrote:
         | Correct me if I'm wrong, but isn't optical kerning a fallback
         | option for fonts that have no special kerning rules? When would
         | you use it over the font designer's hand-specified kerning?
        
           | virtualritz wrote:
           | Not necessarily.
           | 
           | See my other comment here about kerning depending on font
           | size.
           | 
           | A font may be kerned to be typeset at 10-16pt but you use it
           | for headlines at 24p. The optical kerning may be better
           | suited then.
        
         | Spivak wrote:
         | The game is for a different purpose. Once you can get by eye
         | the "book" kerning you can start breaking the rules.
        
           | user3939382 wrote:
           | Is there such thing as book kerning? My impression is that
           | it's an artistic decision.
        
             | jfoutz wrote:
             | All my knowledge of keming came from roundabout sources,
             | but I think there are some pretty serous sources. I've
             | never gotten around to
             | https://en.wikipedia.org/wiki/Computers_and_Typesetting but
             | that's a pretty serious start.
             | 
             | There's the normal stuff about rivers and lakes, but from
             | the game Toronto is a kinda funny one, To ronto, what's
             | ronto? why are you going there? I think there's a good
             | amount of looking for potential mis-parses, and making sure
             | the reader never slips out of reading, and is forced to re
             | parse.
        
               | hinkley wrote:
               | <searches page for 'keming'>
               | 
               | Damn you.
        
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       (page generated 2023-07-27 23:01 UTC)