[HN Gopher] Atari has launched collectible arcade circuit boards...
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       Atari has launched collectible arcade circuit boards of retro
       classics
        
       Author : ajdude
       Score  : 113 points
       Date   : 2023-07-24 13:55 UTC (9 hours ago)
        
 (HTM) web link (retrododo.com)
 (TXT) w3m dump (retrododo.com)
        
       | cmrdporcupine wrote:
       | "Atari"
        
       | m000 wrote:
       | Nostalgia exploitation at its purest form. Mini-consoles at least
       | had _some_ function.
        
         | kamranjon wrote:
         | These can replace damaged boards so I think they serve good
         | function of keeping old cabinets alive.
        
           | jon-wood wrote:
           | Except its generally not the PCB itself that fails, its the
           | components on the PCB.
        
             | toast0 wrote:
             | I don't know about early Atari PCBs, but in WPC era
             | pinball, you get things like battery leakage corroding PCBs
             | or power circuits where the traces lift from the heat (see
             | that in CRT chassis too). Sometimes you can fix those, but
             | too much repair and the board ends up a scorched mess.
        
       | not_your_vase wrote:
       | From the FAQ of atari.com:
       | 
       | > Do you ship to my country?
       | 
       | > As of this time Atari does not ship orders outside of the USA
       | 
       | It's a pity, I got interested in that Atari VCS as I was looking
       | around on their website.
        
         | wahnfrieden wrote:
         | just use a proxy shipper
        
       | pestatije wrote:
       | no chips though
        
       | crtasm wrote:
       | Source: https://whynowgaming.com/atari-launches-new-range-of-
       | replica...
       | 
       | Store:
       | https://atari.com/collections/hardware?filter.p.product_type...
        
       | TheBigSalad wrote:
       | This would be a fun project if the sold a pack of all of the
       | chips too. Anyone know if you can still buy all of these? It
       | would NOT be a fun project to de-solder all of this from an old
       | board (IMO).
        
         | MegaDeKay wrote:
         | There is a lot of jellybean TTL chips on these that are easy to
         | get still. But then there are chips like Pokey's that are no
         | longer made. You either have to salvage one from somewhere [0]
         | or get something like an FPGA repro [1].
         | 
         | But that isn't your biggest problem. These are vector games, so
         | your real problem is sourcing the no-longer made vector monitor
         | that is scarce, finicky, and driven by voltages that could kill
         | you. And then there is all the associated high voltage bits
         | like the flyback transformer. The other route to go is to
         | vector mod a plain-jane CRT by rewinding the deflection coils
         | [2].
         | 
         | [0]
         | https://www.ebay.ca/sch/i.html?_nkw=atari+pokey+chip&Brand=&...
         | 
         | [1] https://paradisearcadeshop.com/products/pokeyone-v2-fpga-
         | ata...
         | 
         | [2] https://www.youtube.com/watch?v=Ci9qiGVMF7s
        
           | dtx1 wrote:
           | I recently had the chance to play a Vectrex System in the
           | Nationaal Videogame Museum in the Netherlands and I'm sad to
           | say that modern display tech can't replace these Vector
           | Displays. They have that certain analog vibe to them that you
           | can't replicated with a digital screen no matter how good it
           | is.
           | 
           | Sadly, it's really unlikely that anyone is ever going to
           | produce new CRTs again so I would highly suggest to visit
           | your local retro arcades ASAP because these Displays will die
           | and can never be replaced again.
        
       | intrasight wrote:
       | $245. Yikes!
        
         | crote wrote:
         | That's insane. Those are manufactured for _at most_ $20
         | (assuming tiny quantities), and even if you lost all the
         | original design files reproducing them isn 't _that_ expensive.
        
         | progre wrote:
         | For a pcb. No components.
        
         | squarefoot wrote:
         | Yup, that's the price as a collectors item, but also as a spare
         | part for devices that can be sold at thousands quids once
         | repaired, so if the price was based purely on demand over offer
         | it would still make sense. Whoever had the idea is a genius to
         | me.
        
       | junaru wrote:
       | Those boards alone cost half a MiSTer.
        
       | readingnews wrote:
       | Would it kill any journalist or website to link to the company
       | that you are talking about in your article? [0] Why yes, yes it
       | would.
       | 
       | As an aside, I have the spool of the original Lunar Lander for a
       | PDP9 (or 11, but I think 9)... at one time there was a forum and
       | they told me that some people would purchase / take it, as I did
       | not want to chunk it, and I just do not want to hang on to one
       | more thing for life... but I lost that forum/bookmarks in the
       | midst of a computer crash. I wonder if anyone is still interested
       | in that kind of stuff, as I thought MAME etal made that kind of
       | collecting less desirable.
       | 
       | [0] https://atari.com/collections/reproduction-pcbs
        
         | behringer wrote:
         | It's more collectable now than ever. Put it on eBay to see it's
         | real value.
         | 
         | If youre looking to give it away, I can give it a very good
         | home!
        
           | phkahler wrote:
           | I sold the last of my vector games to a friend a couple years
           | ago. I threw in a Major Havoc board for free since he has a
           | similar cabinet to try it in. Then I Googled it and found
           | someone who did a from-scratch cabinet build and could only
           | find a board for... $1200. Ah one man's former hobby is
           | another's treasure!
        
       | motohagiography wrote:
       | Every time I see an Atari rebooted story I wish there were a way
       | to connect with one of the luxury brand conglomerates like
       | Kering, Hermes, Richemont, LVMH or another one about picking up
       | Atari as a heritage brand and doing a real design and tech firm
       | out of it that evolves a design language into new products.
        
         | TacticalCoder wrote:
         | The problem is these brands only know about one thing: creating
         | Veblen goods.
         | 
         | So they'd turn Atari into overpriced Atari products that only
         | the 0.1% would buy and it'd ruin the brand even more.
        
           | motohagiography wrote:
           | People who know how the luxury business works would know that
           | Atari perfume would be perfectly accessible in every airport
           | and drugstore. Notes of vanilla and tang crystals over
           | bakelite and moldy carpet. Only half kidding.
           | 
           | A version of something like the Kyocera KY-01L or Punkt
           | dumbphone (e-ink phones) but without the inferior Android OS,
           | and for some smarter narrow use cases would be a play. We
           | don't have luxury versions of tech because it's all too
           | general purpose, where we can simulate the features of any
           | other general purpose machine on any general purpose machine.
           | There's no bar to any of it. The beauty of Atari was it just
           | played games. The 2600 was a single purpose device, it was
           | what it did. They failed when they had to compete with other
           | general purpose computers.
           | 
           | I'd apply Atari to produce single purpose devices.
        
       | toyg wrote:
       | I feel like Atari is missing a trick by not going after the Edu
       | market. They could make it easy for students to rebuild old games
       | and old boards, through some sort of subscription program for
       | school.
        
         | II2II wrote:
         | They wouldn't be very useful in education unless you could
         | populate them with difficult to obtain chips. It is essentially
         | the schematic in PCB form. Depending upon what they included in
         | the silkscreen, it would be even less than a schematic (e.g.
         | you would not know the specifics of each component). The
         | education market would also expect some accompanying materials,
         | such as the theory of operation and datasheets that are under
         | copyright (assuming they haven't been lost to time).
        
         | MegaDeKay wrote:
         | My guess is that this wouldn't be appealing to a younger crowd.
         | Nostalgia is a hell of a drug, and it is the older folks with
         | the interest and the cash to make efforts like these viable.
         | For Edu, something slapped together around Retropie that is
         | cheap and not difficult to assemble is already popular.
        
           | jmount wrote:
           | I suspect you are right. The systems are clever compromises
           | against the affordable technology options of they day. What
           | feels clever/satisfying will differ by era. Or, as I assume
           | you are anticipating, kids these days also have their own
           | good and interesting ideas.
        
           | samtho wrote:
           | For a younger, student electrical engineer, they could easily
           | gain the appreciation for the engineering that went into
           | these things. Especially as a someone who wrote a lot
           | software prior to completing my EE training, I wanted to
           | learn on something that was fairly "pure" to learn major
           | concept and patters on: a large MCU that only breaks out into
           | a bunch of connectors is not it. While convenient and
           | inexpensive, it doesn't let you learn the more basic concepts
           | that empower you to understand what is going on a at the
           | lower levels of its operation.
           | 
           | I would love to be able to teach (or have had the opportunity
           | to learn) system architecture from analysis of arcade
           | cabinets, starting with a CPU, adding ram, rom, peripherals,
           | etc. Ben Eater's 6502 computer kit[0] comes very close and is
           | closer to the ballpark of what I would want out of a learning
           | experience.
           | 
           | [0]: https://eater.net/6502
        
       | sschueller wrote:
       | Populating those would be a huge pain as it appears all pads are
       | soldered shut.
        
         | numpad0 wrote:
         | Are they even drilled? I don't see vias on the bottom side
         | either.
        
         | baz00 wrote:
         | They aren't. There is a white background behind the original
         | image which makes them look filled.
        
       | anjel wrote:
       | Animation cels redux
        
       | Dwedit wrote:
       | Unpopulated PCBs WTF
        
         | iancmceachern wrote:
         | Totally.
         | 
         | I think this is like the whole buying vinyl records to hang on
         | your wall (of which I have several).
         | 
         | I suspect they're not really intended to be used other than for
         | decoration
        
       | rightbyte wrote:
       | Why would even hardcore collectors buy these. Like a vinyl
       | reprint but without the groove.
        
         | bluescrn wrote:
         | People have made replacement PCBs for the Amiga and C64 and
         | populated them with original parts.
         | 
         | Very niche product/project, but you can replace a damaged PCB
         | or build a 'new' retro machine (when combined with other
         | projects to manufacture new cases and keyboards/keycaps for
         | these machines)
        
       | ilyt wrote:
       | I'm guessing 200% to 400% margin on those ? PCBs are cheap and
       | I'd imagine adding a bit of paint to on those isn't all that
       | expensive in bulk.
       | 
       | Atari is a terrible shell of a company that should die already
        
         | murderfs wrote:
         | Probably closer to 1000%. You can get working PCBs of that size
         | for $16/unit from PCBWay: you can probably drive that price
         | down a lot if you don't actually care about the PCBs working.
         | UV printing costs on the order of cents, and PCBs are an
         | especially easy substrate to print on (flat and thin).
        
       | robotresearcher wrote:
       | From the Atari site, to be clear about the main motivation:
       | 
       | "At 11.5 x 20.75 inches, these boards are stunning wall pieces.
       | These boards use the original bill of materials, follow the
       | original schematics, and can be used to replace damaged original
       | boards by using the original parts from these boards."
       | 
       | https://atari.com/products/lunar-lander-reproduction-pcb (under
       | 'Product Details')
        
       | ThomW wrote:
       | What letdown -- they're unpopulated PCBs. I'd buy Major Havoc in
       | a second if it was ready to pop into my Tempest machine. :)
        
         | samstave wrote:
         | You might really like my friends little niche gaming cabinet
         | company (custom full size arcade cabinets)
         | 
         | https://www.instagram.com/arcade_army/
        
         | gjsman-1000 wrote:
         | Yeah... but the manufacturing processes for those chips are
         | long, long gone. Nobody's building fabs for CPUs like the MOS
         | 6507 which only have 3,218 transistors in total (seriously).
         | That CPU hasn't been in production since 1992, so any
         | replacement would be a complete redesign, or an FPGA packaged
         | inside to simulate that part, which would no doubt cause its
         | own griping. It would also be pointless, because emulating a
         | 6507 cycle-accurately is pretty easy nowdays. Same goes for the
         | other chips. If you can emulate with perfect accuracy because
         | the tech was so primitive back then; what's the point of making
         | what will still be a redesign?
         | 
         | At that point, just build a MiSTer (FPGA-based
         | reimplementation), then get or build an arcade cabinet adapter
         | to have your MiSTer provide the brains.
         | 
         | https://misteraddons.com/products/mistercade
        
           | jameshart wrote:
           | Then can you emulate a 6507 cycle-accurately on a surface
           | mount board that fits within the package envelope of an
           | original 6507 DIP-28?
        
             | djmips wrote:
             | That exists but for 6502. The 6507 was not used on arcade
             | boards, just for the 2600 home console. (Of course it could
             | be easily modified to be used as a 6507)
             | 
             | This is a link to some emulated 6502 cycle accurate units
             | both using ARM or FPGA
             | 
             | https://github.com/MicroCoreLabs/Projects
        
             | Gordonjcp wrote:
             | [dead]
        
           | Gordonjcp wrote:
           | [dead]
        
           | cowsup wrote:
           | So they're selling a reproduction board, that does not
           | actually work with original hardware, for over $200 a pop?
           | That's some expensive wall-art.
        
             | gjsman-1000 wrote:
             | > that does not actually work with original hardware
             | 
             | Well, if you were to populate it with the chips from your
             | old board, it would work. So as a replacement part if it
             | was _just_ your PCB that was cooked, it 's not a terrible
             | option. Just having the _option_ to get such a brand-new
             | ancient part is still valuable, regardless of cost.
             | 
             | On the bright side, I could spend $500 more on Mac Pro
             | wheels.
        
               | sixothree wrote:
               | I'm not sure I would even trust it. But if everything was
               | socketed it might be a fun project.
        
               | nsxwolf wrote:
               | I definitely wouldn't trust it if they're not certifying
               | that they work and providing the exact revision of the
               | board. Even boards that appear to have the same layout
               | may be different - it was common to screw up a trace
               | layout on a first version and need to manually solder
               | bodge wires during assembly.
        
               | DominoTree wrote:
               | They are providing the specific revisions: Lunar Lander,
               | Warlords (Rev D), Black Widow (Rev A), Gravitar (Rev C),
               | and Major Havoc (Rev D).
               | 
               | And their site also states "These boards use the original
               | bill of materials, follow the original schematics, and
               | can be used to replace damaged original boards by using
               | the original parts from these boards."
        
             | RandallBrown wrote:
             | Walk into an art gallery sometime and you'll see even more
             | expensive wall art.
        
           | mananaysiempre wrote:
           | > Nobody's building fabs for CPUs like the MOS 6507 which
           | only have 3,218 transistors in total (seriously).
           | 
           | But you can still buy 6502 compatibles built on other
           | technologies and processes, right? (Not sure if you can get
           | them in DIP but still.) Differences in voltage levels are
           | bound to cause changes, but jumping straight to emulation
           | seems excessive (even if it's probably actually easier).
        
             | timmytokyo wrote:
             | You can still buy 65C02 chips (DIP, CMOS version) from
             | Western Design Center [1]. I've bought a few in recent
             | years.
             | 
             | [1] https://en.wikipedia.org/wiki/Western_Design_Center
        
         | hashtag-til wrote:
         | Agreed. They could have the whole decorative thing, and in a
         | little corner put an STM32 and breakout components, with the
         | whole emulated game... I'd pay good money for something like
         | that.
        
       | apocalyptic0n3 wrote:
       | I've never really dug into arcade hardware before but this is the
       | third time in a week I've seen either a bare chip of a full
       | cartridge assembly and I am curious now: was it possible to swap
       | this boards between machines and they would just work, assuming
       | they had the right controls? Was each publisher using their own
       | connector or was there an industry standard?
        
         | JohnBooty wrote:
         | Was each publisher using their own connector          or was
         | there an industry standard?
         | 
         | Before the JAMMA standard, it was truly chaotic. Manufacturers
         | didn't really have their own per-manufacturer connectors; it
         | was more like each individual game had its own custom wiring
         | setup.
         | 
         | Manufacturers would sometimes release upgrade kits for specific
         | existing machines. For example, Atari created Black Widow as an
         | upgrade kit for existing Gravitar machines (and _only_
         | Gravitar)
         | 
         | JAMMA wasn't a magic cure for everything. It specifies pinouts
         | for buttons and things but there can still be e.g. video sync
         | issues. But it was a huge step forward.
         | 
         | In Japanese arcades you would see a lot of these standardized
         | cabinets. They allowed arcade operators to swap in a new JAMMA
         | (etc) game at low cost with close to zero effort. Sega's Astro
         | City cabinet is probably the most famous, I think.
         | 
         | https://en.wikipedia.org/wiki/List_of_Japanese_arcade_cabine...
        
           | nsxwolf wrote:
           | There are some examples of a manufacturer using the exact
           | system for several games. Williams, for instance - the
           | hardware that ran Joust also ran Robotron 2049 and several
           | other games, requiring no more than a ROM swap and controller
           | layout change.
           | 
           | It's actually not uncommon to find out that a Joust cabinet
           | has painted-over Robotron 2049 panel art and vice versa,
           | depending on how many orders of what they got in a particular
           | week.
        
         | bryanlarsen wrote:
         | https://en.wikipedia.org/wiki/Japan_Amusement_Machine_and_Ma...
        
         | TacticalCoder wrote:
         | Depends... They were _mostly_ all swappable. I 've got a
         | vintage arcade cab that has been converted to the "JAMMA"
         | standard/pinout. Some PCBs (but not all) that aren't JAMMA can
         | be converted to JAMMA using an adapter you put on the PCB.
         | 
         | It was extremely common in some places (tennis clubhouses,
         | bowling places, etc.) to have one or two arcade cabs and then
         | semi-regularly switch the PCB inside it. For some cabs you
         | could even change the "marquee" (the top of the arcade cab,
         | above the screen: typically showing the name of the game)
         | easily too, so that it would match the PCB inside.
         | 
         | People running bootleg arcade cabs typically wouldn't bother
         | changing the marquee: they'd just swap the PCB (typically for a
         | bootleg PCB).
        
       | ofrzeta wrote:
       | How could a PCB without ICs make a "stunning wall piece". I am
       | not even talking about functionality but aesthetically the appeal
       | comes primarily from the chips in concert with the connection
       | traces.
        
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       (page generated 2023-07-24 23:03 UTC)